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Board Games | Card Games

28 products


  • Gamers Guild AZ Fantasy Flight Games Sea Salt And Paper (Pre-Order) Asmodee

    Sea Salt & Paper

     Assemble your hand of cards, play their effects, and take the initiative to stop the round. Will you dare to give your opponents one last turn to try to maximize your own points? In Sea Salt & Paper players are trying to manage their hand and collect sets of cards. On your turn you may either draw 2 cards from the deck, keep 1, and discard the other face up, or take the topmost card of 1 discard pile. You may then play matching pairs from your hand to take special effects like stealing a card from your opponent or taking another turn. Once a player reaches 7 points in their hand, they may announce either a Stop or a Last Chance. If they say Stop, all players score the points on their cards. If they say Last Chance, they’re betting that after one last round they will have the most points. If their bet is won they get bonus points! The game is played in rounds until one player reaches the required number of points for victory.

    $26.00$22.00

  • Gamers Guild AZ Pandasaurus Games Sea Salt & Paper: Extra Salt (Pre-Order) Asmodee

    Sea Salt & Paper: Extra Salt

    This mini-expansion for Sea Salt & Paper is presented as a booster pack. It includes 8 new cards with 5 new effects. During setup, shuffle the new cards together with those from the standard game. ENRICH YOUR SEA SALT AND PAPER GAME: Expand your Sea Salt and Paper experience with the Extra Salt expansion, featuring 8 new cards that introduce exciting gameplay effects. DIVE INTO NEW STRATEGIES: Explore 5 unique effects with cards like Jellyfish, Lobster, Starfish, Seahorse, and Crab Multiplier to enhance your underwater adventures. COMBO SCORING: The Jellyfish card rewards clever combinations with Swimmer cards and adds an intriguing twist by limiting opponents' next moves. LOBBY FOR LOBSTER: Master Lobster combinations with Crab cards to earn additional points while enjoying the strategic challenge of selecting cards from the deck. TRIO POWER: Utilize Starfish cards to enhance your duos into powerful trios, but watch out for their ability to cancel duo card effects.

    $15.00$13.00

  • Gamers Guild AZ Allplay Sail (Pre-Order) Asmodee

    Sail

    Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted. Unique and innovation approach to trick taking by partnering and limiting to 2 players creates a clever and tense synergy Player aids with clearly explained icons and actions assist with game play immediately for a quick entry point and a smooth and consistent experience Beautifully illustrated and graphically designed to catch attention and immerse players into the world of a pirate Scenario booklet promotes increased challenge and increased replayability as you push forward toward the horizon with evermore challenges ahead

    $29.00$23.00

  • Gamers Guild AZ KOSMOS The Crew: Mission Deep Sea GTS

    The Crew: Mission Deep Sea

    In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.

    $23.00$21.00

  • Gamers Guild AZ Pandasaurus Sea Salt & Paper: Extra Pepper (Pre-Order) Asmodee

    Sea Salt & Paper: Extra Pepper

    Extra Pepper adds a flavorful twist to Sea Salt & Paper with 12 new effect cards that change the rules each round! Every game begins with a randomly drawn effect that applies to all players—modifying point values, changing actions, or introducing new conditions. At the end of the round, the effect sticks with one player and continues to affect only them, for better or worse. This dynamic system keeps the gameplay fresh, surprising, and more interactive than ever. SPICE UP YOUR GAMEPLAY: Adds 12 new effect cards that introduce unique twists and changing rules each round. EVERY ROUND FEELS DIFFERENT: Begin each game with a random effect that applies to all players, modifying scoring, actions, or conditions. ONGOING PLAYER EFFECTS: At the end of the round, the effect follows one player, continuing to shape strategy and interaction. KEEPS THE GAME FRESH: More surprises, greater replayability, and new levels of player engagement for Sea Salt & Paper. EXPANSION CONTENTS: Includes 12 effect cards and a rulebook. Base game required to play.

    $15.00$12.00

  • Gamers Guild AZ Lucky Duck Games Tranquility GTS

    Tranquility

    Jump onboard the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home. Tranquility is a cooperative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.

    $25.00

  • Gamers Guild AZ Chaotic Great Games Gudnak Marvorren Expansion Team Covenant

    Gudnak Marvorren Expansion

    The Marvorren have lived beneath the waves for centuries, creating a formidable empire hidden away from the greedy surface dwellers. They use disguise to deceive and control coastal towns, amassing incredible wealth through their trickery. This big box expansion contains over 140 new cards across all factions—including the new Marvorren (movement, flooding, tricks)—and also introduces new deck construction rules for alternate basic fighters and 3-player mode.  208 cards from 7 factions plus neutrals 4 Stronghold tiles, including bonus Neutral 1 double-sided Battlefield board 1 rulebook

    $71.00$61.00

  • Gamers Guild AZ Ludonova Adamastor (Pre-Order) Asmodee

    Adamastor

    As the captain of a fleet during the Age of Discovery, you have been chosen by your king to explore uncharted lands and map the edges of the known world. Each game presents a new challenge where you’ll need to guide your crew with wisdom and resolve, all in service of your kingdom’s glory. Fierce winds and sudden storms will test your leadership, while the cards in your hand will help you maintain morale and steer your crew across the seas.Though hardships may wear you down, they also teach you valuable skills to overcome the trials ahead. Victory lies in reaching your destination. But beware! Failure awaits if morale crumbles or your crew turns against you.Adamastor is a hand and tableau management game built around multi-use cards, with an optional story-driven campaign mode. Events trigger based on icon combinations, bringing harsh challenges—and occasional rewards. As you play, trauma cards accumulate, abstracting the crew’s growing despair and escalating the difficulty. Whether in single sessions or the linked campaign, every voyage tests your resilience in this brutal age of sail. LEAD YOUR CREW INTO THE UNKNOWN: As captain of a fleet in the Age of Discovery, guide your sailors through perilous seas, fierce storms, and growing despair to chart new lands and earn your kingdom’s glory. STRATEGIC HAND & TABLEAU MANAGEMENT: Every card in your hand is a vital resource—use them to maintain morale, navigate rough waters, and survive as events and hardships unfold dynamically throughout your voyage. IMMERSIVE CAMPAIGN OR STANDALONE PLAY: Experience Adamastor in single-session voyages or dive into its story-driven campaign mode, where your choices carry forward and the sea’s trials grow more punishing with each leg of the journey. CHALLENGING, REPLAYABLE GAMEPLAY: With multi-use cards, shifting weather conditions, and accumulating trauma mechanics, no two expeditions play alike. Adapt, endure, and lead your crew to their final destination—or fall to despair. PREMIUM COMPONENTS & IMMERSIVE DESIGN: Includes map, sailing, and encounter cards, campaign sheets, multipurpose tokens, and a detailed ship token—all crafted to bring the Age of Discovery to life for strategy and story-driven gamers. Contents: 15 Regular Map Cards • 3 Final Destination Map Cards • 40 Sailing Cards • 45 Encounter Cards • 1 Game Turn Card • 1 Navigation Costs Card • 1 Weather Card • 1 Events Card • 1 Experience Card • 12 Campaign Cards (A-H) • 4 Cards to save the campaign • 1 Ship • 30 Multipurpose Tokens • 1 Campaign Upgrades Sheet

    $36.00$31.00

  • Gamers Guild AZ Rio Grande Games Seas of Strife GTS

    Seas of Strife

    A clear and beautiful day at sea! That’s what you had planned when you left port this morning. Unfortunately, the ocean is often fickle, and today has turned out to be no exception. Now you must face a variety of hazards before you can reach safety! Can you navigate the troubled waters to return to port with your boat (and your sanity) intact? This is Texas Showdown by Mark Major re-themed.

    $22.00$17.00

  • Gamers Guild AZ Arcane Wonders Aquatica Duellum (Pre-Order) ACD Distribution

    Aquatica Duellum

    New Aquatica in a dual format: deeper, meaner and more intense. Choose a Turtle King or a Squid Queen and improve your underwater realm by playing action cards and assembling locations on three-layered boards. After decades of turbulent times, it is time to unite the underwater world under the fin or tentacle of a single ruler!

 New layer of depth is brought to the game by the dynamic market on a vortex board.

 Be careful! The game can end not only when all players achieve their goals but also based on who is the fastest to collect the crowns. Tension is added by the tug of war mechanic. Also, mantas will finally have the company of equally charming squids and turtles.

    $64.00$47.00

  • Gamers Guild AZ Shipwrights of the North Sea: Redux (Pre-Order) GTS

    Shipwrights of the North Sea: Redux

    Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side! The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans. Redux Version:Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.

    $85.00

  • Gamers Guild AZ A.D.A.P.T. A.D.A.P.T. Card and Dice Game Gate Keeper Games

    A.D.A.P.T. Card and Dice Game

    A mashup style card and dice game for 2-3 players where you take mutant fish …and then battle to the death! A.D.A.P.T. is a card and dice game for 2-3 players, that plays in 30 min or less, comes with 3 full sets of polyhedral dice (3d4s, 3d6s, 3d8s, 6d10s, 3d12s, & 3d20s), and bears a unique theme. Light   weight, a lot of fun, and entirely unique. We’re certain you’ve never played anything like it before.

    $57.00$35.00

  • Gamers Guild AZ PORTAL GAMES Imperial Settlers: Empires of the North Quartermaster Direct

    Imperial Settlers: Empires of the North

    Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world! Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style! Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

    $85.00$52.00

  • Gamers Guild AZ PORTAL GAMES Imperial Settlers: Empires of the North - Egyptian Kings Quartermaster Direct

    Imperial Settlers: Empires of the North - Egyptian Kings

    The Imperial Settlers: Empires of the North Egyptian Kings expansion is the fourth expansion in the line and introduces two brand new faction decks to the game. The Hatshepsut deck is a clan located on the Nile Delta, with the deck being designed around that core concept. The faction introduces a new mechanism of assigning workers to Field cards to make them more fertile and effective. The Amenhotep deck is designed around the concept of the passing of centuries, the sands of time. Locations in the deck will decline and get discarded at the end of the round if the player won’t spend resources to keep the card in the Empire.

    $36.00$22.00

  • Gamers Guild AZ SARATOGA TOY AND GAME CO Imperial Settlers: Empires of the North - Roman Banners Quartermaster Direct

    Imperial Settlers: Empires of the North - Roman Banners

    Imperial Settlers: Empires of the North Roman Banners includes two new Roman decks and additional island cards. The Romans sailed far and wide looking for wealth and new realms to conquer! Their legions discovered new lands to expand their dominance and fill their reserves. It wasn't long before they found themselves in conflict with the Empires of the North. The expansion Empires of the North: Roman Banners introduces two new Clans to the game, as well as 6 new Islands. Roman Clans offer new strategies and solutions, such as rebuilding previous Locations into majestic structures with enhanced power. The clan of mighty Flavian expands its empire by relying on previously built structures and foundations. The more has been built, the easier it gets to acquire new structures. The Clan introduces a new mechanic of building on foundations. The adventurous Trajana marches bravely toward new territories. But maintaining a constantly growing empire requires to cover constantly increasing costs. Developing a stable economy is necessary to fulfill Trajana’s ambitious plans. The expansion includes also 6 additional Island cards (4 Nearby and 2 Distant Islands) with new abilities increasing the replayability of the game even further. 4 new score tokens in colors matching the clan wooden markers can be used as a replacement for the score tokens found in the base game

    $36.00$22.00

  • Gamers Guild AZ PORTAL GAMES Imperial Settlers: Empires of the North - Japanese Islands Quartermaster Direct

    Imperial Settlers: Empires of the North - Japanese Islands

    Imperial Settlers: Empires of the North Japanese Islands expands the Imperial Settlers: Empires of the North with two new decks and additional island cards, with the Japanese faction connecting the world of Empires of the North with the Imperial Settlers base game.

    $36.00$22.00

  • Gamers Guild AZ PORTAL GAMES Imperial Settlers: Empires of the North - Barbarian Hordes Quartermaster Direct

    Imperial Settlers: Empires of the North - Barbarian Hordes

    The Imperial Settlers: Empires of the North Barbarian Hordes expansion adds two new barbarian clans with their own unique card decks to the Empires of the North game: One clan consists of daring pirates who sail the sea on their abundant rafts, while the other clan is full of notorious robbers who sabotage other clans and demand ransom.

    $36.00$22.00

  • Gamers Guild AZ Indie Boards & Cards Nautilus Island GTS

    Nautilus Island

    You are shipwrecked on a mysterious and deserted volcanic island. In the wake of a storm, you come across a grounded and abandoned submarine: The Nautilus. You must explore it from top to bottom, and will need to collect as many objects as you can to ensure your survival, repair the submarine, and leave the island before the other castaways.During their turn, players move their Castaway marker in a column and then choose between collecting object cards from the column or place down cards from their hand to start a collection. Storing objects allow players to claim bonus and/or porthole tokens before their opponents and get victory points.When a column is empty, the game ends. Player with the most victory points wins the game.

    $43.00$30.00

  • Gamers Guild AZ Arcane Wonders Aquatica GTS

    Aquatica

    Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms. In the game you will become one of the mighty ocean kings, struggling to bring glory to his realm. To win the game, you need to capture and buy locations, recruit new characters, and complete goals; each of these actions gives you victory points at the end of the game. To do so, you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn, you can take up to ten actions in a row. You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and rise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.

    $64.00$56.00

  • Gamers Guild AZ Rio Grande Games Fishing (Pre-Order) AGD

    Fishing

    In Fishing, you try to catch as many tricks as possible in 8 rounds, as each card you catch counts 1 point. You use your caught cards for the next round. If you did not catch enough tricks to do so, you can fill up your hand of cards with fresh cards from the ocean stack. You win Fishing with the most points, but how many fresh cards do you need to succeed?

    $29.00$21.00

  • Gamers Guild AZ Rio Grande Games Underwater Cities: New Discoveries GTS

    Underwater Cities: New Discoveries

    New Discoveries, the first expansion to the wildly popular game, Underwater Cities, will offer many new challenges to players who own the original game.• This will be a 'must-have' expansion for customers who own the game!• New Asymmetric assistants and starting resource cards help speed up the game• 52 new cards to add even more choices• New 3-layered player boards upgrade the boards from the existing game, plus 4 new double-sided boards• The Museum of Underwater Artifacts board offers enticing treasures• New Metropolises provide even more varibility from game to gameComponents:• 8 Player boards• 1 Museum board• 8 Assistant cards• 6 Resource tiles• 8 Special cards• 18 Era I cards• 15 Era II cards• 11 Era III cards• 10 Farm tokens• 10 Laboratory tokens• 10 Desalination plant tokens• 10 Green metropolis tiles• 20 Discovery tokens• 1 RulebookNote: This is not a standalone game. An Underwater Cities base game is required to play this expansion.

    $92.00$64.00

  • Gamers Guild AZ Grey Fox Games Aquatica: Coral Reef Expansion GTS

    Aquatica: Coral Reef Expansion

      Coral Reefs is an expansion to the base game Aquatica that introduces the Southern Tribes, more underwater creatures, new characters, and Manta Ray encounters that can turn the rules of the game upside down!

    $57.00$41.00

  • Gamers Guild AZ Bombyx Abyss GTS

    Abyss

    The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.2-4 playersAges 14+30-60 minute play time

    $71.00$64.00

  • Gamers Guild AZ Rio Grande Games Underwater Cities PHD

    Underwater Cities

    In Underwater Cities, which takes about 30-45 min or less per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay. All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

    $107.00$71.00

  • Gamers Guild AZ GRANDPA BECK GAMES Skull King GTS

    Skull King

    Bid on how many tricks you think you’ll will win each round. But watch out for mermaids, pirates, and the notorious Skull King! It’s a trick-taking game of risk and treasure!A fast-paced trick-taking game with a pirate twist. Bid each round on how many tricks you’ll win. Watch out! Mermaids, pirates, the notorious Skull King, and the new White Whale and Kraken cards add to the adventure! Bid correctly, and you'll gain points—bid wrong, and it’s Davy Jones’ locker for you!A fast-paced trick-taking game with a pirate twist. Bid each round on how many tricks you’ll win. Watch out! Mermaids, pirates, the notorious Skull King, and the new White Whale and Kraken cards add to the adventure! Bid correctly, and you'll gain points—bid wrong, and it’s Davy Jones’ locker for you! Vibrant and enticing artwork will plunge you into the pirate theme—but, don’t ye be blaming us if’n the game does change the way ye talk! Skull King will muster laughter, friendly competition, spirited conversations, and boatloads of fun.

  • Gamers Guild AZ Arcane Wonders Aquatica: Cold Waters Expansion GTS

    Aquatica: Cold Waters Expansion

    The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity. But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences. Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources. The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins! The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.

  • Gamers Guild AZ Jordan Draper Import / Export Jordan Draper

    Import / Export

    Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments. CONTENTS ・1 deboss textured box with spot UV ・177 unique bridge sized cards with spot UV ・6 large 2mm harbor boards ・1 large supply island/port of tokyo ・12 chipboard ships in 6 colors ・100 chipboard shipping containers in 5 colors ・4 chipboard bouys ・1 rulebook

    $71.00$44.00

  • Gamers Guild AZ Allplay Sail - Seafarers Expansion Allplay

    Sail - Seafarers Expansion

    More legendary pirates bring their asymmetric player powers and new scenarios to the ship! In Sail, tricks are still where the primary decisions are made, but you aren't making the decision just to win tricks. You're working to manipulate the tricks to navigate the map. What makes it special is the ability to dig in with a friend or significant other and play over and over again to truly explore the game's depth. Every game, you can play as a different pirate (with unique art by Weberson Santiago). Each pirate has a different power which really changes how you play.

    $10.00$9.00

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