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The Red Dragon Inn: Allies - Cormac
The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it's a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times – for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure! The Good: Cormac adheres to the ancient traditions of barbarian honor. The Bad: He also adheres to the ancient traditions of barbarian violence! The The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the The Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanism that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content. Careful management of Cormac's rage level is the best way to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$15.00
The Red Dragon Inn: Allies - Keet and Nitrel
The The Red Dragon Inn: Allies – Keet and Nitrel is a pair of characters for use in any standalone The Red Dragon Inn game, with this expansion including larger character boards and separator cards as introduced in The Red Dragon Inn 5. Contains 23 coin tokens, two each alcohol and fortitude tokens, Keet and Nitrel character decks (40 cards each), Keet Artifact deck (18 cards), Nitrel Bomb deck (18 cards).
$36.00$25.00
The Red Dragon Inn 4
You and your ever-expanding party of adventuring companions have set out on a voyage across the high seas aboard the Crimson Drake! You’ve dug up buried treasure, fought off pirates and sea monsters, and now you’re ready to party with Captain Whitehawk and her crew!Drink, gamble, and roughhouse with your friends. The drinks aren’t free, though, so keep an eye on your Gold or you’re out. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they drag you to the brig and loot your body for Gold, of course!The last conscious adventurer with Gold wins the game!But watch out! You aren’t in the relative safety of The Red Dragon Inn anymore. Prepare yourself for adventure on the high seas. Anything could happen, from a meeting with the merfolk to a battle with the Leviathan!The Red Dragon Inn 4 introduces four new adventurers, the officers of the Crimson Drake. The Sea Event Deck gives you the option to play The Red Dragon Inn at sea! The Red Dragon Inn 4 may be played alone or combined with other versions of The Red Dragon Inn to allow games with more than 4 players!
$54.00$38.00
Dominion: Menagerie
Dominion. That’s what you’re trying to achieve. This time with animals!They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.Dominion: Menagerie is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both). Dominion: Menagerie can also be combined with any other Dominion expansions you have. We hope you enjoy this expanding world of Dominion!
$64.00$57.00
The Red Dragon Inn: Allies - Halden the Unhinged
Halden the Unhinged - His totems would like to remind you that he isn't making up the voices in head. The Red Dragon Inn: Allies series are advanced single-character expansions for The Red Dragon Inn. Each Ally uses a unique mechanic that challenges the player and the opponents in new and exciting ways
$22.00$15.00
The Red Dragon Inn Allies: Melvyn Vs Marah
This new two-character expansion includes the friendly Collegium librarian, Melvyn, as well as the turncoat teacher of defensive magic, Marah!Melvyn;The most bizarre area of the Greyport Mages’ Collegium is the Arcane Archive - a vast extraplanar space storing all manner of powerful and dangerous items. The runemaster Melvyn has navigated the Archive for decades as its chief archivist, giving him plenty of experience with strange artifacts and arcane oddities!The Good: He’ll show you convoluted artifacts that you don’t understand.The Bad: Then he’ll beat you at convoluted games that you don’t understand.Marah;As a long-time professor, Marah terrorized the most powerful graduates to come out of the Collegium with her harrowing assignments and barbed wit. After looting the Arcane Archive, she broke her ties with the Collegium and now torments her former students with baleful magic and enfeebling curses!The Bad: Her malicious maledictions can be excruciating.The Worse: After a tongue-lashing from her, though, you might just wish for the curses instead!★ Two brand-new characters for The Red Dragon Inn! Requires a base game to play this expansion.★ Melvyn the Minotaur is a friendly archivist and master of runic magic!★ Marah the Maledictor is a rogue ex-professor of the Mage's Collegium, and an expert in curses!★ Includes a new Tavern for the Pub Crawl rules variant (introduced in RDI 8) - The Swozzled Sorcerer!★ Includes player mats and deck dividers for use in The Character Trove.Components• 40 Card Melvyn Character Deck• 12 Card Rune Deck• 40 Card Marah Character Deck• 15 Card Malediction Deck• 15 Card Marah Boss Deck• 5 Card Marah Boss Malediction Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules
$36.00$30.00
The Red Dragon Inn: Allies - Spyke & Flower
Spyke and Flower are munchkins – adventurers whose sole purpose in life is to kill monsters, take their stuff, and level up...so they can kill more monsters and take more stuff. In this alternate timeline, they've come to the The Red Dragon Inn to see what's up at this tavern that they've heard so much about... The Good: The tavern's new patrons are eager to make a good impression.The Bad: It isn't working. The The Red Dragon Inn: Allies – Spyke and Flower is our first standalone Allies expansion, letting two players drink, brawl and gamble the night away to prove that they are the best munchkin around. It contains everything you need to play the game, including a brand new Drink Deck as well as a new automated third-player game variant. So play head to head with a friend, or combine this game with any of our other The The Red Dragon Inn sets for parties of three or more players.
$36.00$28.00
The Red Dragon Inn: Allies - Ohava vs. Murgath
One is a senior grand cleric in the service of the Great Divines (the good Gods), and the other is a brash, self-absorbed, ruthless warlord who literally cannot put down his blessed blade. The two clash in the next set to join the infamous party at our beloved tavern. The The Red Dragon Inn: Allies - Ohava vs. Murgath introduces two new characters, each with their own unique mechanics and flavor. The set includes everything you need to add these characters to your game, but you will need to have at least one of the The The Red Dragon Inn base sets to use them. Ohava, the Grand Cleric: Ohava has been the matron of the Great Temple of Greyport for longer than some of our heroes have been alive. Among her duties are healing, miracle work, team-building exercises, and earning the All-Mother's blessings by trying to keep all four of the Great Divines in harmony with one another. The Good: The blessings of the All-Mother are a powerful incentive to Ohava's good works. The Bad: Getting four fickle deities to agree on anything takes a LOT of convincing. Murgath the Blessed: We all know the story of the adventurer who has the misfortuyne of being stuck with a cursed item. But what about the villain who is stuck with a blessed item? Murgath is a vile, ruthless Blackguard who can't get rid of the holy sword Banefall. Banefall does everything in her power to stay Murgath's hand and interfere with his evil plans. She can’t completely stop him, but she can give her blessings to those unfortunate targets of his wrath. The Bad: Murgath is a fearsome enemy. The Worse: He is this powerful even with Banefall holding him back!
$36.00$25.00
The Red Dragon Inn: Battle for Greyport - Pirates!
Our heroic party of adventurers pledged wand and sword to defend the good people from the vile villains in Battle for Greyport. Now, to their chagrin, new threats approach the city from the high seas. With its crimson sails, a new party of adventurers sets out aboard the Crimson Drake to meet these evildoers head on in Battle for Greyport – Pirates! This expansion to the 2016 cooperative deck-building game The The Red Dragon Inn: Battle for Greyport expands the game with four new player heroes and starting decks, one for each of the dashing privateers from The The Red Dragon Inn 4. The expansion also includes new monsters, mechanisms, recruits, and scenarios! Now 2-5 players can team up and fight off these dastardly pirate captains and their host of salty sea dogs. Can you sink their ships and save the day? Includes a Drink card for The The Red Dragon Inn: Crew Brew.
$36.00$22.00
Dominion: Cornucopia & Guilds
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion. CORNUCOPIA is the 5th expansion to Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety. Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone. GUILDS is the 8th expansion to Dominion. It adds 13 new Kingdom cards to Dominion. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them. Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.
$99.00
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$64.00$54.00
Dominion: (Second Edition) Intrigue Update Pack
Update Packs contain just the cards necessary to convert a first edition game to a second edition!
$22.00$18.00
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$43.00$36.00
Dubious
Doubt is in the air! How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever! Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time, each player has to listen carefully to what others have to say about themselves and prove their detective finesse.
$64.00$42.00