Board Games | Card Games
Camel Up the Card Game
Camel Up The Card Game brings a new way to enjoy the camel race with a racing deck! While keeping the same excitement as the board game, the card game experience gives the players a little bit more insight and control on the race. Don't forget about the crazy camel! One of them has been added and adapted exclusively in this new edition to make the unpredictable even more unpredictable! Contains: 88 cards, 5 Racing Camels, 1 Crazy Camel, 1 Shortcut Card, 1 Fennec Card
$22.00$19.00
Oriflamme
A fast, tactical and very interactive card game in a dark fantasy atmosphere rendered by the beautiful art of Tomasz Jedruszek. The King has died without an heir and feuding families now attempt to seize power through schemes, cunning and... blood! Players will plan their deadly schemes in the shadows and wait until the right moment to strike. Opportunism, bluffing, clever card combinations and a pinch of backstabbing will be key to secure your family's claim and steal the crown!
$29.00$23.00
It's a Wonderful Kingdom
You are vying for the throne of the kingdom, intent on restoring the rightful heir. Use one of the three included modules to experience different play modes. Master the “Split & Trap” system to trick your opponent into choosing the wrong cards. Be the best at developing your duchy, and become the new ruler of this Wonderful Kingdom!It’s a Wonderful Kingdom is a standalone solo or 2-player game in a fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges. The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.The players take turns offering cards from their hands using an “I split, you choose” mechanism, choosing one of the opponent’s offerings, then making an offering of their own. Trap tokens allow some cards to be offered face down. Once all the cards have been offered, both players simultaneously review their selections to decide what they want to add to their duchy, and what they want to recycle for immediate resources. Finally, both players’ duchies produce resources. Clever planning will enable growth and development at this stage.Once production is complete, the round ends and a new offering phase begins. This process is repeated a total of four times, after which the player who has earned the most victory points is the winner, and is crowned ruler of the Wonderful Kingdom!CONTENTS:• 130 cards• 1 game board• 3 Quest boards• 90 translucent cubes• 46 tokens• 1 dry erase scoreboard• 1 dry erase marker• 1 rulebook
$65.00$40.00
Velonimo
The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience. Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack. Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.
$29.00$21.00
Old Bill
Build a den of thieves with matching pairs, but avoid Old Bill by outwitting and outwitting the other Masterminds! The player who gets the most matching pairs of thieves (two cards with the same picture) wins the game, but watch out for Old Bill! If you end up with him in your hand, he will remove one of your matches! Players draw cards and either play or trade them to make matches. Old Bill will reduce some of your matches. The game continues until a player takes the last card from the deck. This is now the last round, in which each player makes a final move. Players now count the number of pairs they have managed to make in their area for the score. If a player ends up with any number of old bills in their hand, they must discard one of their scoring pairs. The player with the most pairs of thieves wins the game! If there is a tie, add up the ranks across your paired pairs, counting the pair's rank only once, not both Thieves within a pair. Whoever has the highest total score wins! If there is still a tie, the win is split. You can also pull this box out for a classic game of Old Maid (with ole' Bill) or Memory with the whole family.
$22.00$19.00
Reviving Kathmandu: Senior Architects
The Senior Architects Expansion takes the gameplay of the Reviving Kathmandu base game to the next level. Take on special abilities through your character cards (architects), collect more points for public objectives, and get ready to complete advanced missions. The expansion includes:• 6 character cards (architects)• 10 public objective cards• 10 advanced mission cards ATTENTION: the Senior Architects Expansion can only be played with the Reviving Kathmandu base game.
$18.00$13.00
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$58.00$39.00
Wakening Lair: The Dark Forest
In Wakening Lair: The Dark Forest, 1-6 players must cooperate against overwhelming odds to rid a classic fantasy themed dark and spooky forest of its assorted ne’er-do-well monsters and haunts. Should they succeed, songs will be sung of their noble exploits for generations to come. If they fail, then the Dark Forest’s evil will spread across the realm. Wakening Lair: The Dark Forest is a 1-6 player fully cooperative dungeon delve which plays in 45-60 minutes. Each player assumes one of nine heroes forming a party which must explore the forest disturbing and vanquishing its denizens. As they do, they’ll receive treasure in the form of weapons and magic items. Eventually, one of six monstrous terrors will awaken and try to escape the dark forest. Victory is achieved by defeating it before that happens! Wakening Lair: The Dark Forest is a standalone sequel to the original Wakening Lair and the components of both games can be swapped for unique and new game combinations.
$58.00$42.00
Wakening Lair
Built long ago by an ancient evil, a lair lies at the heart of a dense forest not far from your village. Silent for generations, a noxious reek now wafts from the entrance and unsettling noises from within signal that something terrible is about to awaken. Do you dare venture into the depths and combat what monsters lurk inside? Wakening Lair is a fully cooperative dungeon delve for 2-6 players who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes from which to choose. A variety of monsters, nine different monstrous terrors, and randomized boss monster awakening changes the game narrative each time you play. Six different room types can give you an attack bonus if your character type matches the room advantage. Weapons have character preferences and arming the right weapons can increase the power of your attacks. Use magical items for rerolls, healing, or other boosts for yourself or members of your party. Monsters have attack vulnerabilities and immunities, so you need to watch out and square off with the best suited members of your team! Players take turns exploring rooms in Wakening Lair, defeating monsters, disarming traps, and gathering weapons and magic items. Equip those items to maximize your hero's abilities, all in preparation to defeat the slumbering monstrous terror that is bound to awaken at any moment. When it does, you need all your collective power to keep it from escaping the lair and destroying the land!
$51.00$37.00