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Board Games | Card Games

3 products


  • Gamers Guild AZ Skybound Games Pirate Tails GTS

    Pirate Tails

    2 in stock

    Chitter me timbers! You are a scurvy squirrel struggling to gather the best collection of nuts. You'll need to bury cards around the island and return for them later in the round. But beware, if you hide too much booty in one spot, it may not be there when you return! Pirate Tails is a set collection game in which players draw nut cards and choose which ones to score, which ones to reveal, and which ones to hide. At the end of each round, players will have the chance to raid nuts that have been hidden and hopefully add to their booty. At the end of three rounds, players score based on both the value and quantity of each type of nut that they were able to collect.

    2 in stock

    $22.00$19.00

  • Gamers Guild AZ Mythic Games Darwinning! Bridge Distribution

    Darwinning!

    1 in stock

    A novel trick-taking game for 2-6 players Darwinning! challenges serious gamers, but also charms children and plays especially well as a family game. In Darwinning!, species are evolved by building your tableau. See if you can evolve your species through the four eras the best. Darwinning! has been played with children from 8 year old and up. One needs to be able to recognize numbers up to 15 and remember a few symbols, or alternatively the 15 card effects. The game components do not have written text. Players can build their animal's tableau with unique traits, grow their population, move up on on the food chain or adapt to different environments by winning tricks. The game is played over three eras (rounds). After the third era, the most successful species wins.

    1 in stock

    $37.00

  • Gamers Guild AZ Hula-Hoo Gamers Guild AZ

    Hula-Hoo

    1 in stock

    Animals from around the world are gathering for the hula hoop championships. Their goal is to keep up the hoop for as long as possible. This is represented by cards. The goal is to get rid of all of your cards; or make all other players drop out ("drop their hoop").Each player starts with five cards in their hand, plus five cards openly in front of them. When it's their turn, they can choose to play one of their open cards or one from their hand. The first player plays any card and demands the next player to play "higher" or "lower". A player can follow this, or "double" - play the same card as the player before them. Then everyone has to double (or break the double with a neighboring card or a joker. A player who cannot play drops their hoop and is out of the round. When only one player is left, or when one player has gotten rid of all their cards, they get as many cards as have been played in that round. First player to reach 77 points wins the game.

    1 in stock

    $22.00$19.00

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