Board Games | Card Games
The Red Dragon Inn 9: The Undercity
You and your heroic companions have celebrated, brawled, and spent your hard earned gold night after night at Greyport’s legendary tavern. But what of those daring souls who make their lives beneath the cobblestone roads that take you to The Red Dragon Inn? Let’s take a trip down below, and visit the Undercity! Five New Characters: Choose from five new characters from Greyport’s Undercity, who can be mixed and matched with characters from any other Red Dragon Inn sets!
$57.00$41.00
The Red Dragon Inn: Allies - Witchdoctor Natyli
Natyli is a impulsive young troll who likes to make dolls of her friends and the monsters that she comes across in the dungeons. These aren't normal dolls, though. They are magical, and she can use them to affect whomever the doll looks like, for good or ill. After foolishly using her dolls to prank the village elders, her uncle, Brewmaster Phrenk, decided that she'd probably be better off with his adventuring friends, where at least they could prank her back. The Good: Natyli has a doll for each party member and uses them in the dungeons to enhance her friends' abilities. The Bad: Those dolls? She's still got them at the tavern... The The Red Dragon Inn: Allies - Witchdoctor Natyli expands the party at the The Red Dragon Inn with a brand new troll shaman, introducing a new debuff mechanism that allows Natyli to temporarily weaken other players! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$22.00$15.00
DC Deck-Building Game: Crisis Collection 2
Crisis Collection 2 brings together the third and fourth Crisis Expansion Packs, which expand any DC Deck-Building Game base set with cooperative gameplay and tons of new cards. You’ll have to take on Crisis events and Impossible Mode Super-Villains that will put your team to the test!This is not a standalone product. Requires any DC Deck-Building Game base game to play.Features:Collects Crisis Expansion Pack 3 and 4Adds cooperative play to any DC Deck-Building Game base setNew mechanics: Unity Ongoing cards, Personal Crises, Hidden Objective mode28 Crisis cards for players to overcome28 FOIL oversized Characters28 Impossible Mode Super-Villains59 new Hero, Villain, Equipment, Super Power, Location, and Hidden Objective cardsRed X Promo cardFIRST PRINTING: Project Thaumaton Promo cardAges 15+2-5 players90 min or less play timeContents:116 Game Cards, including 2 Promo Cards28 Character Cards (FOIL)1 Token Sheet1 Divider2 Rulebooks
$57.00
Race for the Galaxy: Xeno Counterstrike Expansion
Xeno Counterstrike is the sequel to Xeno Invasion, together forming the 3rd arc of RFTG expansions. It expands Race for the Galaxy into the starry rift frontier and border zone that lies between the galactic empires and the Xeno hive worlds, with more than 40 frontier worlds (in separate decks) and a different risk/reward method of settling them. The resulting greater empire sizes extends the game end conditions to 15+ tableau cards and 15 VPs/player in the common pool. This makes Xeno Counterstrike the version for those players who have wanted RFTG to be just a bit longer (typically, 1-2 rounds more), as the lead now frequently changes near the end as those final large frontier worlds are settled, the larger economic engines hit their stride, and the last 6-devs hit the table. Xeno Counterstrike can be played by itself with just the base game, though its fifth player and optional counterstrike game require Xeno Invasion. The counterstrike game begins as a Xeno invasion which, once the Xenos are repulsed, turns the tables as the galactic empires then strike back at the Xeno home systems across the starry rift frontier and border zone. In this version, tableau size no longer ends the game: the counterstrike game continues until either an economic victory (VP chips in the pool of 30 VPs/player run out) or a military victory over the Xenos occurs. This is the epic conquest version of Race for the Galaxy; final tableau sizes of 25 cards are not uncommon.
$57.00$43.00
Super Kitty Bug Slap
The fastest paws win!Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of swift thinking and quick paws! Super Kitty Bug Slap is a fast-paced game that lets 3 to 5 players see who has the most skills. When the game ends, the coolest kitty with the most cards wins!
$8.00
Valka
Welcome to the unruly World of VÁLKA!VÁLKA is an action-packed multiplayer card game with dice chucking, tense critical choices, and a fair but fun amount of strategy where the players set forth their fighters, bolstering them to their best in a fast-paced clash where timing, tempo, anticipation, and preparation can lead you to victory.
$57.00$34.00
Avant Carde
In Avant Carde, you want to build a collection of stunning cubist artwork. Each player starts with a deck of ten so-so cards: 1s and 2s in six colors that don't match and four high-value cards, each in a different color. Each player draws a hand of seven cards, then puts on the best exhibition possible by matching colors and numbers, e.g. red 11, red 1, purple 1, purple 13. Each card you play earns you $1, and in turn players can buy cards from the gallery stacks: a 2 costs $2, a 3 $3, etc. Once per turn, you can bury a top card in a gallery stack on the bottom of that stack. If you don't spend all of your money and don't already have a change token, take a change token from the bank; it's worth $1 when you decide to spend it. End your turn by discarding all played cards and cards still in hand, then draw a hand of seven cards, shuffling your discard pile when necessary. Six patrons numbered 2-7 are in play, and they give cards additional powers. If you played the most 2s, for example, you have an extra $1 to spend; if you played a 3, you can trash a card from your hand or played area; when you play a 4, you can change either its color or number. Avant Carde includes multiple sets of patrons, and you can use the cards from a single set or mix them. Why are you building this collection? To gain awards! If you earn at least $6, you gain an award, and higher amounts net you more awards. Earning $11 is worth four awards, and while you might wonder how you can earn $11, a 7 patron lets you draw additional cards on a turn and a 5 patron lets you earn an extra $1 for each 5. When the deck of awards runs out, whoever has collected the most awards wins.
$29.00$21.00
Soothsayers
You are a powerful mystic in a tense race against rivals to control the fate of the universe. Capture the Empress, the Moon, even Death itself, and harness the arcane powers of the tarot to bend destiny to your will. On your turn, choose an action: earn coins, draft cards, ascend to higher levels, or capture a tarot card. Rival soothsayers may choose to follow your action, but if you have a higher level, they must pay you for the privilege. Each tarot card you capture grants you a new game-changing ability. Combine these with your leveled-up actions tocreate unstoppable combos. Seize the tokens of Fate before your rivals to win the game! Contents:20 Starter cards80 Common cards12 lesser Standard Tarot10 greater Standard Tarot22 Transcended Tarot5 player aids1 Trading mat25 Fate tokens30 1s Coins28 5s Coins1 Crystal Ball1 rulebook
$43.00$32.00
Tir na nOg
In the Irish myth cycles, the land of Tir na nog is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty. The golden path to Tr na ng is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga and the most epic saga will live on forever. Journey to the Otherworld in Tr na ng by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.
$50.00$43.00
Wild Space
A new galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship, go forth and explore this new El Dorado full of treasures and mysteries... Your discoveries will allow you to expand your Crew: recruit Specialists of all species, get help from Robots, and catch the attention of Empire Emissaries, who will entrust you with important missions.Wild Space is a tactical card game in which players must find the cleverest combos as they build their bustling crew. Each time you add new cards to your collection, you’ll reinforce your crew, earn credits, and prepare your next combos. Wild Space brings all the excitement of the best combo card games - plus a short play time and accessible rules. Gear up and prepare for a cosmically good time!
$43.00
Aquatica: Cold Waters Expansion
The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity. But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences. Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources. The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins! The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.
$50.00
Ramen Fury
The use-your-noodle card game! Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time, watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls. It’s “take that” fun that will have you calling for takeout!
$19.00$13.00
Millennium Blades: Multiverses Beyonder
This mini-expansion contains: One character, L’oree, who has abilities that focus around cards with flavor text. She also has her own unique deckbox that she can claim at the start of each deckbuilding phase (even if she sold or traded it away). Five promo sets themed around other Level 99 games:Bullet HeartCool Animal FactsBullet StarSpace ChaseAdventures at Argent Additional accessory and deckbox cards for the core set.
$17.00$14.00
Space Battle Lunchtime Card Game
Space Battle Lunchtime Card Game is based on its namesake graphic novel by Natalie Riess, about Earth baker Peony who gets the deal of a lifetime when she agrees to be a contestant on the Universe's hottest reality TV cooking show, Space Battle Lunchtime! In the game, players will face off as contestants in the intergalactic cooking competition show. They’ll collect and combine flavor cards to create the perfect prize-winning dish, trying to impress the alien judges with their creativity! Features: Collect and combine flavor cards to create the perfect prize-winning dish! Impress the judges with your creativity! Based on the delightful Oni Press Graphic novel by Natalie Riess! Compete for glory with 2-5 space chefs ages 10+in 30 min or less! Contents Summary: 40 Dish Cards 60 Flavor Cards 6 Judge Cards 5 Chef Cards 5 Spatula Tokens 1 First Player Token 5 Player Aid Cards 1 Rules Sheet
$8.00
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$64.00$46.00
The Red Dragon Inn: Battle for Greyport - Pirates!
Our heroic party of adventurers pledged wand and sword to defend the good people from the vile villains in Battle for Greyport. Now, to their chagrin, new threats approach the city from the high seas. With its crimson sails, a new party of adventurers sets out aboard the Crimson Drake to meet these evildoers head on in Battle for Greyport Pirates! This expansion to the 2016 cooperative deck-building game The The Red Dragon Inn: Battle for Greyport expands the game with four new player heroes and starting decks, one for each of the dashing privateers from The The Red Dragon Inn 4. The expansion also includes new monsters, mechanisms, recruits, and scenarios! Now 2-5 players can team up and fight off these dastardly pirate captains and their host of salty sea dogs. Can you sink their ships and save the day? Includes a Drink card for The The Red Dragon Inn: Crew Brew.
$36.00$25.00
Molly House (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst! Players draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house. As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.
$107.00$80.00
Infiltraitors
Dates and product details are subject to change as new information from the manufacturer is updated. As Agents, you must work together to expose and eliminate all of the Traitors before it’s too late… Infiltraitors is a cooperative deduction game for 2 to 5 players. Each mission there will be Traitors (cards) in the center of the table that the Agents need to identify before time runs out. As Agents begin to collect Suspects, they need to strategically share information about them so others can deduce what number and suit they are. They’ll do this by playing cards next to their Suspects, and orienting them either: vertically (vertical cards have something to match the Suspect) or horizontally (horizontal cards do NOT match the suspect at all). A card matches the Suspect when: it’s the same suit as the Suspect, it’s the same number as the Suspect, or its number is a multiple or factor of the Suspect’s number. If an Agent is ready to guess they may attempt to Eliminate the Traitor, but beware — you have a limited number of bullets each mission! TEAMWORK AND STRATEGY: Dive into the world of espionage with Infiltraitors, a cooperative deduction game where 2-5 players work together to uncover and eliminate hidden traitors using clever clues and strategic card placement. DYNAMIC GAMEPLAY: Engage in 20 unique missions that challenge your deductive reasoning. Use vertical card placement to indicate matches and horizontal placements to signal non-matches, adding layers of strategy to every decision. ENHANCED INTERACTION: Utilize clue boards and dry-erase markers included in the game to share information and develop strategies effectively, ensuring a high level of team interaction and cooperation. ACCESSIBLE AND ENGAGING: Easy to learn yet challenging to master, Infiltraitors offers a streamlined experience similar to The Crew but simplifies mechanics to make it accessible for both new and experienced players. LIMITED RESOURCES, UNLIMITED FUN: Manage your limited ammunition wisely across various missions, enhancing the thrill of the game as you decide when to risk an elimination attempt against suspected traitors. Contents: 75 cards 12 bullet tokens 9 number tokens  4 arrow tokens 1 cardboard gun 1 gun tray (insert) 5 clue boards 1 dry erase marker 1 rulebook/mission book
$26.00$19.00
Don't Get Stabbed!
The Ultimate Horror Game for Scary Movie Fans!Have a killer game night with DON'T GET STABBED! The game where you get to kill your family and friends (for pretend).Inspired by horror movies but light-hearted enough for everyone to enjoy.One player is the killer. The rest are victims.The killer wins when all the victims have three Stab Cards. The victims win by escaping.Everyone takes turns drawing cards. If a victim gets three Stab Cards, they DIE! But they can use Action Cards to avoid getting stabbed. And they can use Combo Cards for a chance at escaping. But the killer has special powers. If the killer draws a Stab Card, they can put it back in the deck wherever they want. And the killer can use Action and Combo Cards to thwart the victims’ attempts to stay alive.An exciting card game for adults or as a gift for a horror fan. One of the best Halloween Games!
$29.00$22.00
Oh My Brain
Summer nights, the woods, and the campfires where it is good to roast marshmallows — it doesn't get better than this! Well - that is about to change! Suddenly, out of the bushes, hordes of zombie animals are rushing towards you. Do they want to steal your marshmallows? Not at all! It's your brains they want to cube and roast over the campfire. Your goal in Oh My Brain is to rid yourself of these assailants — that is, the cards in your hand — as quickly as possible to avoid gradually losing your mind because losing your brain entirely means being transformed into a zombie...and losing the game! The card deck consists of cards numbered 0-19, and to start a round of play each player takes three cards from the deck and places one in their "cemetery" (a card holder) and the other two in their hand. They then do this twice more to have a hand of six cards and a cemetery of three cards. Each player starts with a number of brain tokens. On a turn, you must play to the central pile (campfire), playing a number higher than the current highest number. You can play multiple copies of the same number, and if you do, you place all copies of that number after the first one into the cemetery of one or more opponents. You can always play a 0, which restarts the pile. If you play an 8, the next player must play lower than an 8, then the pile ascends again. If you play an 11, you take another turn. If you play certain high or low cards, you must roll the special die, which may have you play again, steal a brain from another player, swap campfires with an opponent, or take some other action. If you cannot play, you lose a brain token, clear the pile, draw two cards, place one of those cards in your cemetery, then start the pile again by playing from your hand. If you have fewer than three cards in hand at the end of a turn, refill your hand to three from the cards in your campfire. If you have played all of your cards, success! You have fended off the zombie animals, and all opponents lose a brain token for each card in their hand and cemetery. If any player has no brains remaining, the player with the most brain tokens wins; otherwise, shuffle the cards and play another round, starting with the player who has the fewest brains.
$26.00
A Battle Through History: An Adventure with Sabaton
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.
$85.00$57.00
Teabbles: That Bubble Tea Game
Players: 2-5 • Playing Time: 15-25 • Age: 8+ Teabbles is a card game where you get to have a different kind of fun with the most-loved beverage boba! Assume the role of a boba store owner and make drinks by having all the ingredients each drink requires. There are 3 gameplay variants in one set: Original Play, Bluff, and Boba the Builder. Choose a variant to suit your cravings, just like your boba orders! This game is easy to learn, strategic, and super fun. It might not be as innocent as it looks.
$36.00$30.00
Chronicles of Drunagor: Age of Darkness - Handuriel
Only the rarest of individuals can walk the Path of Nature and assume the mantle of ranger. The elf Handuriel is one of them. Foregoing the comforts of his noble birth to protect the wild from the Darkness, his bow and knives are invaluable aids to any band of heroes!Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion.
$29.00$19.00
Zoo King: Zoovenirs Mini Expansion
Zoovenirs is an expansion for the base Zoo King game (sold separately) that adds a 5th player option and new gameplay to Zoo King. The honor of Most Memorable Zoo is now up for grabs, which is won by the first player to collect three cards with "Zoovenir" icons (camera icon), however the award can move around during the game to any player that surpasses the current leader. New animals, new card abilities, and even more nostalgic upgrades bring new levels of diversity and strategy to the game.
$15.00$12.00
Valeria Card Kingdoms: Flames and Frost Expansion
The Kingdom of Valeria is expanding to the fiery peaks of volcanoes, and the cold ridges of glacial mountains! Expansion! Core Game required to play
$36.00$25.00
Millennium Blades: Deluxe Upgrade
Every time you play Millennium Blades, you save hundreds, nay thousands, of dollars over what you might have spent cracking the equivalent number of real TCG packs. Now imagine if you were saving all those savings on premium neoprene mats with embroidered edging and beautiful silky texture. Or, instead of imagining, you can get this upgrade kit!FEATURES★ Enhance your gameplay with premium neoprene playmats!★ Player board for a 6th player!CONTENTS• 1 aftermarket mat• 1 NPC mat• 1 store mat• 6 player mats
$85.00$68.00
Garden Variety
This quirky card game is so easy to learn, you`ll be having fun before you know it! You`ll use strategy and a little bit of luck to gather as many garden creatures as you can. Collect Wildflower and Critter cards and beware of mischievous Gnomes that can change the game in an instant.
$12.00$10.00
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$43.00$32.00
Power Rangers: Heroes of the Grid Zord Pack #3
Zord Pack #3 introduces the Super Zeo Zords and the Super Zeo Megazord; featuring a total of 8 exclusive new Zords for Power Rangers Heroes of the Grid!
$8.00
Valeria Card Kingdoms: Second Edition
The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands. Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.
$50.00$36.00
Papageno
In Papageno, players will collect bird cards, exchange bigger birds against smaller ones - or vice versa - and create pairs to find the perfect balance on their wire. Papageno, Mozart’s famous bird catcher, can help to attract birds to a the wire . . . or mess with all the players!
$19.00$16.00
Please Don't Burn My Village
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea... In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives? In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market. If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card. The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand to bribes that match cards they previously played. (A player cannot add wild cards and new treasure types at this time.) Then they sum the total value of their bribes, with each card being worth its value in the dragon's favor. Unplayed wild and treasure cards are worth -1 to -4 points. The player with the highest score wins, sparing their village from disaster. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?
$36.00$27.00
Foxy
In Foxy you’ll put your memory and observation skills to the test in a sequence of full color big sized cards. You’ll have to pay attention to all the animals that will appear on the revealed card of that round and try to remember how many of the same type you’ve seen up to that moment. How strongly do you trust your memory? Each round you'll write down a number that, in the scoring phase, will give you as many point... but only if equal to or less than the real number of animals that have appeared up to that moment. Will you play safe or will you play on the edge to maximise your scoring?
$36.00$24.00
Velonimo
The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience. Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack. Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.
$29.00$21.00
Space Battle Lunchtime Convention Exclusive
This limited edition cover is only available during conventions or other special events! Space Battle Lunchtime Card Game is based on its namesake graphic novel by Natalie Riess, about Earth baker Peony who gets the deal of a lifetime when she agrees to be a contestant on the Universe's hottest reality TV cooking show, Space Battle Lunchtime! In the game, players will face off as contestants in the intergalactic cooking competition show. They’ll collect and combine flavor cards to create the perfect prize-winning dish, trying to impress the alien judges with their creativity! Features: Collect and combine flavor cards to create the perfect prize-winning dish! Impress the judges with your creativity! Based on the delightful Oni Press Graphic novel by Natalie Riess! Compete for glory with 2-5 space chefs ages 10+in 30 min or less! Contents Summary: 40 Dish Cards 60 Flavor Cards 6 Judge Cards 5 Chef Cards 5 Spatula Tokens 1 First Player Token 5 Player Aid Cards 1 Rules Sheet
$8.00
Istanbul - Choose and Write
Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way. Contents• 1 Pad with 80 Game Plan sheets• 40 Location cards• 20 Ruby cards• 16 Guild cards• 16 Goods cards• 8 Caravan cards• 2 Sultan Palace cards• 1 Active Player card• 5 pencils• 2 rulebooks (German, English)
$50.00$34.00
Abyss: Leviathan Expansion
News from the outpost is worrying. The Leviathans, these terrifying sea monsters, are converging towards the border and threatening the Kingdom. Will the Allies and the conscripts, mandated by each of the Guilds, contain them? Exploring is now dangerous: fighting is not easy, and fleeing can be even more dangerous — but the opportunity is unique to prove your worth and use this influence to gain access to the throne.In Abyss: Leviathan, the threat track is replaced by the border board on which Leviathan cards will be placed. When you explore the depths, if the revealed card is a monster, you can fight a Leviathan on the border. Some new lords and some allies will help you fight, using their power. The player who has killed the greatest number of sea monsters takes the statue and wins 5 extra points at the end of the game — and if you do not fight, you may get injured…Contents:1 rulebook1 border board52 cards56 tokens1 figure2 dice1 transparent plastic cup
$43.00$37.00
Bohnanza Dahlias
Bohnanza: Dahlias is a special edition of Bohnanza for 3-5 players that features the same gameplay as the original design.In the game, you plant, then harvest flower cards in order to earn coins. Each player starts with a hand of random flower cards, and each card has a number on it corresponding to the number of that type of flower in the deck. Unlike in most other card games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game.On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of flower, so if you must plant a type of flower that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest flowers, you receive coins based on the number of cards in that field and the "meter" for that particular type of flower. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.
$29.00$25.00
Chronicles of Drunagor: Age of Darkness - Shadow World
The Heroes of Drunagor struggle mightily against the Darkness to keep the light of hope alive. But beyond the edge of reality there sits another worldone where Darkness has already claimed dominion over all! Dare to bring the light to this Shadow World and face horrifying creatures of pure evil. But beware: for wherever there is light, there are Shadows!Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$50.00$30.00
Senators
It is the late Republican period of Rome, and you are the leader of one of the factions in the city, competing for power in the Senate. You are increasing your wealth by buying up resources, then using your position to sell them to the state for fat profits. With the resulting cash, you then "buy" more Senators, controlling yet more votes in the Senate. Rome is constantly in conflict, and you know that at some point wars will increase to the point that the Senate will choose to centralize power and appoint a single leader. At that moment, the leader of the faction with the most Senators will be made Caesar. Senators is best described as an adversarial bidding game. Players earn money by purchasing resources at auction, extorting them from other players, then selling them in sets to the bank. Cash is required to support wars, defend against aggressive bids, and most importantly to buy more Senators. The game lasts a variable number of turns, and when the fourth war is revealed it immediately ends. At that point, the player with the most Senators wins. On their turn, a player first draws an event card from the deck, then takes one of three actions: a) launching an auction by putting new cards up for sale, b) extorting cards from other players, or c) cashing in sets of cards and buying new Senators. The game is simple, relatively short, and highly interactive. The key decisions are both tactical — how to value the cards at auction and how to bid for the wars, deficits, and other events given your relative position — and strategic: choosing which Senators to collect and how long to build sets versus when to cash in and buy Senators. Everyone is transacting all the time, and the game integrates different bidding systems including an open step bid (like many worker placement games) at the market auctions, blind bidding at the wars, an innovative high/low blind bid at the budget deficits, dutch auctions when new Senators arrive, and shotgun offers (similar to Kuhhandel or Medici v Strozzi) when players extort from each other.
$36.00$33.00
Fibonachos
Fibonachos is an exciting card game that combines amazing Mexican cuisine with the intriguing world of math and engaging trick-taking gameplay to make something incredibly unique. Two to five players are dealt cards of three different suits, and they must play tricks with suits of the same color. The highest card wins the trick unless the trump cards are activated. This is when things get really hot: the trump cards follow the Fibonacci sequence numbers, and this math sequence could also affect the final score. The final sum of the players points may increase depending on whether they hit the Fibonacci numbers, which adds a very important strategic layer to the endgame. While the objective is to amass the highest score, the strategy involves much more than mere trick-winning, offering a stimulating intellectual challenge. Sometimes, it is better not to win a trick than to try to get an exact Fibonacci number as your total score and get some important bonus points.
$32.00$29.00
Scream Park: Upgraded Edition (Pre-Order)
This item is a pre-order item with an expected release date of 11/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Halloween season is nigh, and you have to get your ‘haunt’ ready for customers to be properly terrified on opening weekend. Your boss Rickole is looking to each of you to make the perfect scary entertainment attraction, but you only have the sets, costumes, effects and more from last year to pass around. Can you piece together a thematic and properly dreadful haunted house? On a turn, draft two cards from a hand to use in your layout, building the experience from left to right. Either add new rooms that bolster your theme, or merge them together to improve previous ones. Use your staff to finish your creation, or to rearrange your haunt and perfect the crescendo of fear. An accessible and smooth drafting game, Scream Park offers a creative experience with over 100 unique cards. The Upgraded Edition includes a new upgraded low-crease mat.
$39.00$33.00
Distilled: Cocktails Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to Cocktails, the spirited expansion to Distilled! In Cocktails, players will expand their distillery, craft high-end cocktails, and accumulate the most spirit points to see who can achieve world renown by the end of the game. The expansion features new distiller identities, signature recipes, ingredients, items, and distillery upgrades, as well cocktail orders, mixers, collectors, renown bonuses, and more! So grab your stirring spoons and cocktail shakers, because this expansion is sure to mix things up!
$85.00$73.00
Rook Requiem (Pre-Order)
This item is a pre-order item with an expected release date of 04/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Usher spirits to the afterlife in this spooky trick-taking game for three to five players. Face off in a strategic duel for ghosts, each with unique modifiers you need the most. But beware of the powerful Rook lurking in each player’s hand, for they have the ultimate power to upset your plans.
$27.00$23.00
Flock! (Pre-Order)
This item is a pre-order item with an expected release date of 04/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Compete to have the most birds gathered on your island. But beware, these fowls are quite fickle, as other players can play cards to attract birds from your flocks to theirs. Start your turns by drawing a card, take actions to add to your flocks or send birds home to your island to roost. Use feather tokens to change the suits of birds and your island powers to attract more birds. Score the most points and win!
$27.00$23.00
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