Board Games | Card Games
Vampire: the Masquerade Rivals Expandable Card Game
Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you'll gather your allies and face off against one or more other players as you seek to push your agenda. In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore. At the beginning of each player's turn, a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven. Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.
$64.00
Icarus: A Storytelling Game About How Great Civilizations Fall
Icarus is a collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world. During the game, you will be stacking dice to represent the construction of this monument, drawing cards from a story deck to create the escalating events in the city, and influencing the outcome of those events through actions driven by your characters’ motives. And when the dice tower finally falls, your civilization falls with it and the game comes to an end. Features: A GM-less collaborative storytelling game about how great civilizations fall World building in a box. An excellent pairing with other tabletop role playing games. Stack your failures with this beautiful set of custom dice. Once the dice tower falls, so does your civilization! Contents: 20 Icarus Dice 12 Pillars of Society Cards 5 Motive Cards 12 The Cracks In Our Facade Cards 12 The Rifts Between Us Cards 12 The Final Hours Cards 1 Bitter End Card 50 Sheet Aspect Pad
$50.00
Good Omens – An Ineffable Game
This version of Good Omens - An Ineffable Game features an EXCLUSIVE Agnus Nutter dice bag! Welcome to Tadfield! The forces of prophecy, Heaven, and Hell have assembled to start Armageddon. The angels and demons are preparing for battle and only a ragtag group of valiant interlopers can stop it. That’s where you come in. In this game, you will find several different dice and card games themed around the confrontations that took place in the final chapter (for now) of the Good Omens story. Many of the games feature a mix of dice and cards. Why cards? Because cards feature in the series and in the ethos of Good Omens. This whole existence thing is like one big game to those who pull the strings… Features: Based on the hit Amazon original series and novel by Terry Pratchett & Neil Gaiman 7 Cooperative Battles! (War, Pollution, Famine, Death, Fight Heaven, Vanquish Hell, and Armageddon Prevention) Each Battle features unique, easy to learn gameplay. Playing Time: 15-30 min per Battle Contains: 52 Playing Cards (13 cards in 4 suits) 12 Character Cards 4 Oversized Player Aid Cards 12 Dice (4 sets of 3) 6 Agnes Nutter Cards Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 15-30 min per Battle
$36.00
Vampire: The Masquerade Rivals Expandable Card Game Justice & Mercy
Justice & Mercy is an expansion for Vampire: The Masquerade - Rivals that adds two new clans, each on a different path: BANU HAQIM & SALUBRI. The Banu Haqim are judges and lawbringers with both martial and sorcerous tools at their disposal. The Salubri are a clan on the run, simply trying to survive – alone if necessary. Rarest of all the clans, their mending abilities are second to none. You may play these two clans head-to-head or integrate them with your other clans to create new strategies! Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Includes Crypt Pack to customize your decks! 2 pre-constructed Player Decks (Banu Haqim & Salubri clans)! 22 Discipline Tokens allow vampires to gain or deny Disciplines. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Player Aid Cards 22 Discipline Tokens 4 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Expandable card game set in the World of Darkness
$43.00
Transformers Deck-Building Game
The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth. In this deck-building game, you will take on the role of one of the mighty Autobots. Travel and explore the Matrix and change between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you. The Transformers Deck-Building Game can be played competitively or as a cooperative experience. This Core Set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game. Features: Explore the Matrix in this unique deck building experience Change between different modes to battle the Decepticons Play competitively or as a solo/cooperative game At A Glance: Number of Players: 1-5 Players For Ages: 14+ Playing Time: 45-90 min The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$64.00
The Tea Dragon Society Convention Exclusive Box!
Discover the ancient art form of Tea Dragon caretaking within this enchanting world of friendship and fantasy. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points is the winner. Features: Based on the Oni Press graphic novel The Tea Dragon Society by Kay O’Neill. Beautifully illustrated with cute little dragons. Light card game with some deck building concepts. No hidden information makes it kid friendly. Competition for Market and Memory cards but no direct player on player nastiness. Perfect for families. Contents Summary: Rulebook Comic quick-start rules 4 Tea Dragon cards 1 Mentor card 24 Memory cards (6 cards each for spring, fall, winter, and summer) 28 Market cards 48 Starter cards (12 cards each in 4 decks) 4 Player aid cards 1 Rulebook
$36.00
The Hunger
Vampires awake from their torpor as the eternal roses are blooming. You have until sunrise to run to the labyrinth and pick the most beautiful bloom, hunting for humans on your way, tempting familiars into helping you, and increasing your powers to become the most notorious vampire. The Hunger is a race where each player will have to optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire? Or will you burn to ashes at sunrise? The Hunger plays 2-6 players in about 60 minutes!
$71.00
G.I. Joe Mission Critical: Vehicle Pack #1
Eight EXCLUSIVE new Vehicle cards bring more firepower to fight against Cobra!
$8.00
Vampire: The Masquerade Rivals Expandable Card Game The Hunters & The Hunted
A World of Darkness Awaits… When the celebrations and dancing have ended for the night, the citizens of Rio de Janeiro wander home. But in the darkness and afterglow, danger lurks: Coteries of vampires seek their prey, while Hunter cells research and investigate the unknown. Rivals is an expandable card game for 2-4 players based on the popular roleplaying game set in the World of Darkness. Each player controls a group of vampires or Hunters who seek to dominate their Rivals by attacking their foes, starting Conspiracies, advancing Agendas, and hunting mortals and monsters. Both Hunters and vampires can appear in the same game, so be ready for anything! Features: Core Set! Contains everything you need to play right out of the box! 4 pre-constructed Player Decks – 2 Hunter Cells (Faithful & Inquisitive) & 2 Vampire Clans (Ministry & Caitiff)! Includes Crypt Pack to customize your decks! Contents Summary: 4 Pre-Constructed Player Decks (49 cards each) 27 Card City Deck 10 Card Monster Deck 53 Card Crypt Pack 4 Player Aid Cards 161 Tokens 12 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Expandable card game set in the World of Darkness
$86.00
Transformers Deck - Building Game War on Cybertron Expansion
Til All Are One The War on Cybertron has raged for millennia. Autobots and Decepticons clash with blaster and robotic fists to determine the fate of the galaxy. As their battle reaches its climax, one shall stand, one shall fall. Take on the role of one of the Autobots or Decepticons. Travel across the battlefield and convert between your different modes to gain allies, find relics, and acquire technology to battle your enemies. As you grow stronger, tougher challengers will rise up to meet you! Click here to download optional card backs for the Ruin Cards to be used with sleeved cards. This file also contains a Ruin Mat to help differentiate them on your play surface. Download the rulebook here. Features: Battle for control over Cybertron’s cities to determine the fate of the planet! Over 175 cards! Navigate a matrix of cards to gather allies, tools, or defeat adversaries. Stand-alone expansion that allow you to play Team vs Team, Solo, or Cooperative game modes! Contents Summary: 11 Oversized Cards (8 Characters & 3 Reference) 40 Starter Cards 41 Basic Cards 12 Autobot & 12 Decepticon Cards 16 Technology & 16 Maneuver Cards 20 Mission Cards 12 Boss Cards 6 Cooperative Scheme Cards 6 Allies Cards 10 Ruins & 10 Encounter Cards 5 Site Cards 6 Relic Cards 7 Polity Cards 60 Punchboard Tokens (Tracking, Reminder, VP, Command) 8 Player Standees & 10 Standee Bases 50 Energon Cubes Rulebook At a Glance Number of Players: 1-4 Players For Ages: 14+ Playing Time: 45-90 min Game Type: Deck-building Game Stand-alone Expansion
$64.00
Vampire: The Masquerade Rivals Expandable Card Game: THE WOLF & THE RAT EXPANSION
Unleash the Beast The Wolf & The Rat is an expansion for Vampire: The Masquerade-Rivals that adds two new clans: GANGREL & NOSFERATU. Connected through animalism, but divided by opposing loyalties, the Gangrel and Nosferatu provide ample opportunity to unleash the beast within and explore the more feral side of their clan’s animal nature. You may play these two clans head-to-head with the pre-constructed decks provided, or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes! Requires Vampire: The Masquerade-Rivals Expandable Card Game to play. Features: Adds two new clans: Gangrel & Nosferatu Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Fear Tokens 1 Grey Leader Token 20 Grey Blood/Prestige Tokens 4 Card Storage Dividers 1 Rulebook
$43.00
Vampire: The Masquerade Rivals Expandable Card Game Shadows and Shrouds
Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: LASOMBRA & HECATA. The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Adds two new clans: Lasombra & Hecata Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 6 Wraith Tokens 4 '-1 BP' Tokens 4 Fear Tokens 4 Card Storage Dividers 1 Rulebook
$43.00
Vampire: The Masquerade Rivals Expandable Card Game The Heart of Europe
Journey to the Old World... Vampires fight for control in the heart of Europe! Rather than adding new clans to the game, this newest expansion for Vampire: The Masquerade Rivals instead adds new options and opportunities for all ten clans currently in the game, as well as a new city deck that allows you to battle to control the ancient city of Prague. No matter your favorite clan, there are new tricks to try and Vampires to put into the streets of this new environment. Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Features: Take your battle to a brand-new city, Prague! Adds new Vampires and cards for all existing clans! A multitude of new tools and tricks for your deck construction. Contents Summary: 27 Card City Deck-Prague 96 other cards (20 Vampires, 2 Havens. 2 Agendas, 30 Clan-tagged cards, 42 Generic cards) 6 '-1 BP' Tokens 6 Fear Tokens 1 Card Storage Dividers 1 Rulebook At a Glance: Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min
$43.00
Vampire: The Masquerade Rivals Expandable Card Game Blood and Alchemy
Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Trouble is Brewing. Blood & Alchemy is an expansion for Vampire: The Masquerade Rivals Expandable Card Game that adds two new clans: Tremere & Thin-bloods. The Tremere are masters of Blood Sorcery who draw incredible power from their Blood, while the Thin-bloods must mix a plethora of chemicals with their Blood to extract power from it. You may play these two clans head-to-head or simply integrate them with your Core Set to give you more options for mixing clans and creating new decks! Features: Adds two new clans: Tremere & Thin-bloods. Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game.
$43.00
G.I. Joe Deck-Building Game: The Crimson Veil Expansion
Cobra has gone undercover in The Crimson Veil. Utilizing the Twins Tomax & Xamot’s elite Crimson Guard, they have infiltrated organizations around the globe, including G.I. JOE! With their forces positioned, they are ready to take over from within. To fight back against these threats, G.I. Joe has begun construction of a new mobile battle station: The General. The Crimson Veil features new player cards and 2 new Missions to face. This expansion also features Intel dice for new Intel Missions, and a giant card for The General. Bring it online, and keep it repaired, to aid you in thwarting Cobra’s plans! This is an expansion. The G.I. JOE Deck-Building Core Game is required to play.
$43.00
Vampire The Masquerade: RPG - Laws of the Night (Standard Edition) (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The V5 setting of Vampire: The Masquerade evolves the storyline into the modern nights. A world where the Anarchs have wrestled for domination of the cities from the Camarilla, where mortal and other hunters have gained a technological edge, where Gehenna is no longer coming but is upon us. The Laws of the Night include all of the core mechanics necessary to play the Live Action Roleplaying game -Vampire the Masquerade. Features: A new, cinematic, and mathematically-balanced rules system was developed specifically to support the story and style of a live-action environment for Vampire: The Masquerade. A streamlined character creation system that is both a comprehensive and efficient translation to live action. Detailed settings for Camarilla and Anarch games, with updated rules and material designed to enhance the story of each setting. Support, guidance, and materials for both Storytellers and players. A detailed guide to character progression through a live-action chronicle to assist both players and storytellers. Incredible artwork in full color and high definition. The Laws of the Night standard edition book is a softcover
$57.00$49.00
The Hunger: High Stakes Expansion
The stakes have been raised! The Hunger: High Stakes expansion features exciting new twists for hungry vampires. The Event Deck creates random starting options. Vampires can now Attack allowing them to defeat new Threats, improve your Hunting abilities and attack other vampires. The Hunter: High Stakes Expansion box is designed to store all your cards and tokens for both The Hunger base game and High Stakes Expansion. Download the Rulebook! High Stakes is an expansion for The Hunger. The base game is required to play. Features: New Threats bring new strategies and excitement to the game. Events create unique hunt nights and spawn the threats. Powers that fight new dangers like Vampire Hunters and Werewolves, and even other Vampires. High Stakes is an expansion for The Hunger. Base game required. Contents Summary: 180 cards 36 Starting cards 48 Wound cards 6 Injured cards 28 Hunt cards 1 Rose card 16 Threat cards 9 Spawn location cards 36 Event cards 10 Mission tiles 28 Damage tokens 6 Bonus tokens At a Glance Number of Players: 2-6 For Ages: 12+ Playing Time: 60 min Game Type: Deck-building, Push-your luck
$43.00
Power Rangers: Heroes of the Grid Foot Soldier Promo Pack #1
Includes: 10 Foot Soldier Cards (Ranger Sentries) 1 Rules Card Requires Power Rangers Heroes of the Grid to play.
$8.00
Power Rangers: Heroes of the Grid Dino Thunder Pack
Dino Thunder! Power Up! When evil threatens the city of Reefside, a new team of teenagers with attitude must rise to the occasion! Conner McKnight, Ethan James, Kira Ford, and Trent Mercer transform into the Dino Thunder Rangers to take on evil. But beware — the villains will put them against their own, Trent’s dark side made manifest: Evil Dino Thunder White! This is an expansion. Power Rangers: Heroes of the Grid is required to play. Features: New team! Add fan favorite Dino Thunder team to your Heroes of the Grid game! Face the villainous strength of Evil Dino Thunder White! Includes five new figures, each with their own unique combat decks.
$64.00
Gates of Delirium
You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities; calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can’t help but notice that you feel less attached to reality yourself. Some days you lose track of time and can’t account for hours of the day. The whispers of secret gates to another world are growing stronger, and while no one knows who is building them... You have a dreadful hunch... Could you be the hidden architect of the Gates of Delirium? In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to be the winner in Gates of Delirium. Features: Find the truth behind the ancient tomes that speak of evil monstrosities! Sane or Insane round? Each plays differently with separate goals and actions! While Sane, send your investigators or search for maps, lost pages, and the truth. While Insane, build gates to another dimension in order to release powerful monstrosities. From the Designers of the award-winning card game, Lotus! 2-4 Investigators aged 14+ will compete for 30-45 min to collect the most victory points! Contents Summary: 1 Game Map (double sided) 80 Action Cards 90 Gate Cards 40 Investigators (10 per player) 4 Player Journals (1 per player) 4 Score Markers (1 per player) 24 Desperation Tokens 7 Scroll Cards 6 Monstrosity Discs 1 Sanity Disc (double sided) 1 Rulebook
$64.00
G.I. Joe Mission Critical: Sgt. Slaughter Figure Pack
This is an expansion. G.I JOE Mission Critical is required to play. At Ease! Sgt Slaughter, reporting for duty! The famous Drill Sergeant is ready to slam Cobra into the ground and make your squad the best it can be! Features: Special Hero Figure expansion! Add Sgt Slaughter’s signature vehicle, the Triple T, to your team’s arsenal! Unique combat cards to help drive Cobra into submission or whip your team into fine fighting force! Renegade Limited! Contents Summary: 1 Hero Figure 1 Vehicle Card 10 Combat Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$32.00
G.I. Joe Mission Critical: Chaos Break Expansion
“Outwork and Outlast!” – Beach Head Chaos has arrived! The Dreadnoks, led by Cobra agent Zartan, are an outlaw biker gang devoted to spreading anarchy and panic before quietly slipping away. Zartan’s lieutenants, Zarana and Road Pig, are masters at sowing destruction - they will be formidable foes to bring to justice! Thankfully, G.I. Joe has called in reinforcements! The elite ranger Beach Head and the expert paratrooper Ripcord have been deployed to stop Zartan before he leaves the world in ruins. This is an expansion. G.I JOE Mission Critical is required to play. Features: Play as new Heroes – Beach Head and Ripcord! Introduces a new boss – Zartan! 2 new lieutenants – Zarana & Road Pig 2 new vehicles! Contents Summary: 20 Hero Combat Cards 16 Lieutenant Combat Cards 2 Lieutenant Deployment Cards 8 Boss Combat Cards 1 Boss Deployment Card 2 Hero Cards (Tarot-sized) 2 Vehicles Cards (Tarot-sized) 2 Hero Miniatures (Beach Head & Ripcord) 2 Lieutenant Miniatures (Zarana & Roadpig) 1 Boss Miniature (Zartan) At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$64.00
G.I. Joe Deck-Building Game
The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them! In this Deck-Building game, you and your fellow players will lead teams of G.I. Joe soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. Joe team, requisition gear, and field new vehicles. This fully cooperative game pits you against increasingly dangerous missions to save the world. This Core Set begins your journey with everything needed to play, but be prepared for more Joes and missions to come! Features: Dozens of G.I. Joe heroes and vehicles! 36 unique missions! Play solo or with friends! Includes Expert Mode cards for even greater challenges! Designed for 1-4 players ages 14+ The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$64.00
Vampire The Masquerade: RPG - Laws of the Night (Deluxe Edition) (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The V5 setting of Vampire: The Masquerade evolves the storyline into the modern nights. A world where the Anarchs have wrestled for domination of the cities from the Camarilla, where mortal and other hunters have gained a technological edge, where Gehenna is no longer coming but is upon us. The Laws of the Night include all of the core mechanics necessary to play the Live Action Roleplaying game -Vampire the Masquerade. Features: A new, cinematic, and mathematically-balanced rules system was developed specifically to support the story and style of a live-action environment for Vampire: The Masquerade. A streamlined character creation system that is both a comprehensive and efficient translation to live action. Detailed settings for Camarilla and Anarch games, with updated rules and material designed to enhance the story of each setting. Support, guidance, and materials for both Storytellers and players. A detailed guide to character progression through a live-action chronicle to assist both players and storytellers. Incredible artwork in full color and high definition. The Laws of the Night deluxe edition book is a hardcover, 8.75†x11.25†rulebook with extra art.
$86.00$73.00
G.I. Joe Mission Critical: Midnight Storm Expansion
A storm is coming! The wicked ninja master Storm Shadow has arrived. Assisted by his lieutenants, Slice and Dice, as well as an army of vile Red Ninjas, Storm Shadow seeks to destroy G.I. Joe once and for all! Thankfully, the likes of Jinx and Mutt (and Junkyard!) are here to stop him! This is an expansion. G.I. Joe Mission Critical is required to play. Features: Play as new Heroes – Jinx & Mutt/Junkyard Introduces a new boss – Storm Shadow! 2 new lieutenants – Slice & Dice! 12 foot soldiers – Red Ninjas! Contents Summary: 2 Hero Figures 2 Character Cards 12 Foot Soldier Figures 10 Foot Soldier Enemy Cards 2 Lieutenant Figures 2 Lieutenant Deployment Cards 16 Lieutenant Enemy Cards 2 Vehicle Cards 20 Combat Cards 1 Boss Figure 1 Boss Deployment Card 8 Boss Enemy Cards At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min
$86.00
G.I. Joe Mission Critical: Vanguard Strike Expansion
Seize the Initiative! Time to kick in the door with Lady Jaye, Flint, and Barbecue! These members of G.I. Joe are experts at jumping feet first into the fray and coming out on top. They’ll need every ounce of skill in order to stop Firefly and Aleph from plunging the world into terror. This is an expansion. G.I. JOE Mission Critical is required to play. Features: Play as new Heroes – Flint, Lady Jaye, and Barbecue 3 new vehicles! New lieutenant – Aleph, leader of the Night Creepers! New Nemesis – Firefly! Contents Summary: 3 Hero Figures 3 Character Cards 30 Combat Cards 3 Vehicle Cards 1 Lieutenant Figure 1 Lieutenant Deployment Card 8 Lieutenant Enemy Cards 1 Nemesis Figure 1 Nemesis Deployment Card 8 Nemesis Enemy Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$64.00
Power Rangers: Heroes of the Grid Time Force Ranger Pack
Time for Time Force! In the year 3000, global peace is maintained by an elite organization of Power Rangers who protect the past, present and future. Time Force travels through time to stop all manner of evil threats. Wes Collins, Lucas Kendall, Trip, Katie Walker, and Eric Myers are here to save the day with time on their side! This is an expansion. Power Rangers: Heroes of the Grid is required to play. Features: Introduces Time Force team to Heroes of the Grid! Includes the Quantum Ranger, with a new quantum die mechanic. Time Force Megazord adds a new Megazord Token Designed for 2-5 Rangers, ages 14+, to survive for 45-60 min. Contents Summary: 5 Ranger Figures 1 Megazord Token 50 Combat Cards 1 Megazord Card 6 Zord Cards 5 Character Cards At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 45-60 min
$64.00
Power Rangers: Heroes of the Grid Mega Goldar Deluxe Figure
“You are no match for me!” Goldar has grown to giant size, thanks to the magic of Rita Repulsa! In Mega Goldar form, represented by a giant-scale miniature, the warrior is more formidable than ever. It will take an all-out assault from the Rangers to bring Mega Goldar down. Requires Power Rangers: Heroes of the Grid to play. Features Your team will need to work together to take down Mega Goldar! Goldar has grown in both size and abilities due to Rita’s magic! Giant Sized and highly detailed figure! Contents Summary: 1 Mega Goldar Figure 1 Mega Goldar Deployment Card 6 Mega Goldar Component Cards 1 Rule Sheet
$64.00
Power Rangers: Heroes of the Grid Cyclopsis Deluxe Figure
Face off against one of the Power Rangers’ toughest enemies ever Cyclopsis! This War Zord, represented by a giant-scale miniature, will not go down easily. The Rangers will need to coordinate their attacks to defeat Cyclopsis, who gets stronger as he takes damage! Contents Summary: 1 Cyclopsis Deluxe Figure 1 Cyclopsis Deployment card 6 Cyclopsis Enemy cards 6 Cyclopsis Component cards 1 Rules Sheet
$50.00
Gravwell 2nd Edition
You’re among a flotilla of ships that survived passing through a black hole. The fabric of space and the general physics you’ve known have changed. You quickly discover that your engines are offline, but you can navigate crudely using your tractor and repulsor beams. By mining asteroids and collecting raw elements from space dust, you muster just enough force to move your spacecraft. You lock onto another object, perhaps a spacecraft, and creep toward it. But just as you're about to engage your tractor beam, its captain engages his beam, catapulting his ship past you. If you don't act quickly, you'll be pulled the wrong direction! It’s a real mind-bender! Features: Navigate your ship away from a black hole using only your tractor and repulsor beams! Adds unique powers for each ship! Increases the player count from the original award winning game to 6 players! Includes new dynamic ship models! New art from award winning artist Kwanchai Moriya! Contents Summary: 1 Game Board 24 Ship Ability Cards 1 Round-Tracking Token 40 Fuel Cards 6 Spaceship Miniatures 2 Space Junk Tokens 1 Rulebook
$64.00
G.I. Joe Mission Critical: Heavy Firepower Expansion
Destro and Scrap Iron have arrived to help Cobra bring the world to its knees! Thankfully, Roadblock, Bombstrike, and Gung Ho have arrived to reinforce the G.I. Joe team against this explosive threat. This expansion introduces three new characters to play and new enemies to take down! Requires G.I. Joe Mission Critical to play. Components: 48 Standard (63 x 88 mm) 30 Combat Cards 2 Deployment cards 16 Enemy Cards 6 Tarot Cards (70 x 120 mm) 3 Character Cards 3 Vehicle Cards 3 Heroes Roadblock, Bombstrike, Gung-Ho 2 Villains Destro (Boss), Scrap-Iron (Lieutenant) At a Glance: Ages 14+ 2–5 Players 45-60 Minutes
$64.00
Fox in the Forest Duet
Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, then let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest! Features: Win as a team by collecting gems you find along your path Play cards carefully to move through the forest without getting lost Use special abilities of the characters to help your teammate A Cooperative Trick-Taking Game for 2 Players Contents Summary: 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars) 22 Gem Tokens 4 Forest Tokens 1 Team Tracker 2 Reference Cards 1 Forest Board 1 Rules Sheet
$23.00$22.00
$15.00
G.I. Joe Mission Critical: Vehicle Pack #2
The G.I. JOE Mission Critical Vehicle Pack #2 comes with 4 promo cards: L.A.W. Tomahawk Phantom X-19 Polar Battle Bear
$8.00
Power Rangers: Heroes of the Grid Zord Pack #3
Zord Pack #3 introduces the Super Zeo Zords and the Super Zeo Megazord; featuring a total of 8 exclusive new Zords for Power Rangers Heroes of the Grid!
$8.00
Power Rangers: Heroes of the Grid Zord Pack #1
Includes 8 exclusive new Zords for Power Rangers Heroes of the Grid!
$15.00
Vampire: The Masquerade Rivals Expandable Card Game Card Storage Box
The Vampire: The Masquerade Rivals Expandable Card Game Card Storage Box provides a storage solution for your ever growing collection. Contains: 1 Action Divider 1 Combat Divider 1 Ongoing Divider for each of the 12 disciplines Set of 4 generics divider Set of 10 blanks to customize your own dividers
$36.00
Power Rangers: Heroes of the Grid Terror Through Time Villain Pack #5
“If I can’t rule the present, then I’ll just rule the past!” - Ransik The time-traveling villain Ransik has returned! Alongside his conniving rival and ally Frax, Ransik has brought together a squad of the fiercest villains from across time and space. This rogue’s gallery includes the wandering swordmaster Deker, the super mega evil Vrak, and the insectoid villainess Trakeena. Will they destroy the Power Rangers at long last? This is an expansion. Power Rangers: Heroes of the Grid is required to play. Features: Adds 5 new villains to Heroes of the Grid, including Ransik, Frax and Trakeena! Includes two Nemesis characters: Vrak and Deker! Compatible with all Heroes of the Grid content. Compatible with the Power Rangers Roleplaying Game Contains: 1 Monster Figure 2 Nemesis Figures 2 Boss Figures 8 Monster Cards 16 Nemesis Cards 16 Boss Cards 5 Deployment Cards At a Glance: Minimum Age: 14+ Number of Players: 2-5 Game Length: 45-60 min
$64.00