Board Games
World Wonders: Europa Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. World Wonders: Europa Wonders Pack adds ten new wondrous monuments from Europa to World Wonders, along with a new gameplay mode.This mode features 2 secret, own wonders at the beginning, which could only be built by you. With this different requirements all games get more variety.The expansion also comes with cards to use the new wonders in the normal game mode.
$36.00$29.00
World Wonders: Mundo Expansion
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives. The expansion also comes with cards to use the new wonders in the normal game mode.
$36.00$26.00
World's Fair 1893
In 1893, it had been less than 30 years since the abolition of slavery in the United States. Despite the progress of the African Americans, they were not given the opportunity to share their own accomplishments at the World's Fair. These five new playable historical figures were instrumental in giving African Americans and other disenfranchised groups the chance to highlight their progress and achievements.
$58.00
Wormholes
In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another and open countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.CONTENTS:• 1 Rulebook• 5 Ship tokens• 50 Wormhole tokens• 105 Cards• 10 Space boards• 15 Energy tokens• 5 Draw tokens• 14 Exploration tokens• 40 Point tokens• 1 Randomizer token• 1 First player tokenAges 14+, 1-5 players, 45-60 min or less
$72.00
Worminators Inside Job
Welcome to the Big Apple, a city rotten to its core. A high-profile politician has just been murdered, and only the Worminators can solve the case. You’re one of the hotshot detectives that have earned the title of Worminator, and you’ve been ordered by the chief to investigate this murder. If the media frenzy around the case weren’t enough to throw you off your game, the mayor’s office seems to be blocking you at every turn. Rumors run rampant that this might be… an inside job. Worminators: Inside Job is a game Born at PAX. What does “Born at PAX” mean? We at Lynnvander Studios teamed up with the PAX team to run a panel called Design a Board Game Live. Worminators: Inside Job was conceived by the crowd at PAX West 2022. They came up with the combination of buddy cop worms, and we refined their ideas into the board game you’re holding now! In Worminators: Inside Job, each player is a worm detective assigned to the case. You will build your own deck of Detective cards as the game advances, using them to gather evidence and bring it to the courthouse. Will you be able to assemble the clues and solve the murder before the city becomes overrun with corruption or drowns in criminal activity? Get your badge and let’s find out.
$58.00$39.00
Worms: The Board Game
With a super-engaging blend of fun, strategy and luck Worms is an absolute blast, and one of those ‘just one more game’ experiences that are amazing to enjoy with friends and family. Featuring a hex-based landscape that your Worms will move around, collecting crates, dodging mines, and getting into position with the right weapon at the right time to unleash total tabletop hilarity on your foes. Keep your team alive, whittle down the opposition, and win the day! We have classic weapons, supplies, a destructible landscape, oil barrels, wind, and should the game go on long enough…one of several sudden death cards will be waiting at the bottom of the deck… And of course, we have our Worms! These are some of the most downright fun miniatures we’ve ever had the privilege to work on, and they’re full of charm and humor.
$86.00$55.00
Worms: The Board Game - The 30th Anniversary Edition (Pre-Order)
This item is a pre-order item with an expected release date of 09/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Worms: The Board Game is an award-winning tabletop experience, made in partnership with Team17, that brings the gold standard of all-out Worm warfare to your tabletop addictive gameplay that blends tactics, comedy and utter mayhem. Now - celebrate the 30th Anniversary of the Worms series with this Special edition of the game - enjoy battles for up to 6 players, 24 unique Worm sculpts, new 3D fire tokens, and an even larger arsenal of weapons than the original retail release... INCOMING!
$165.00$140.00
Wraith & The Giants
Every 23 years since time unknown, Giants have risen from the lands beyond marching towards the village to feed. Your grandmother fought and defeated these monsters while she was alive; the duty had fallen to her upon the death of her grandmother, and so forth back as far as legend records. Your grandmother is gone, so you now must take up her sword and bow as a living shadow. Can you continue the story and protect the village from a catastrophic end? Wraith & The Giants is a solitaire game of epic battles with elemental giants! Progress through four unique boss fights at three different Wraith ages for huge replayability. Chain your card combos to scar and defeat the Giants.
$51.00
Wrath Of Fire Mountain
Will you dominate the land before the Wrath of Fire Mountain destroys your plans? A strategy game where you’ll roll the dice to choose your actions and then move your cave-people strategically to take advantage of the board. You will explore the lands for dominance, hatch dinosaurs for extra power, or beseech the volcano for help. But beware whomever controls the fire-mountain each turn can change the board and the fate of each player.The player with the most points at the end of the game - WINS!CONTENTS• 44 Cavepeople• 16 Dinosaurs• 16 Base rings• 1 Volcano Base• 16 Dinosaur cards• 3 Volcano Map Tiles• 15 Map tiles• 1 Board• 4 Reference cards• 1 Rules of play
$41.00$32.00
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$61.00
Wreckland Run
You hear engines in the distance as you strap the last of your supplies onto your vehicle. The supplies are yours now, stolen from the bad tribe in hopes to get them to the helpless strongholds on the other side of the mountain. To get there you’ll have to get your hunk of junk through the wrecklands, a single stretch of road full of marauders and mercenaries. Your vehicle loaded with supplies, with your body in the truck, would be worth a hunk of gold and gas from the powers that be. But you won’t let that happen. Judging by the sound of the engines, you have a few moments to weld another precarious weapon to the hood of your lovable ride. She ain’t pretty, but she’s yours. And every shot is going to count as you make your wreckland run! Features: Played across a campaign of 7 chapters! Choose a driver and a vehicle and use them for all chapters! 3 rounds composed of the wreckage phase and run phase! Expands Solo Hero Series (Warp’s Edge & Proving Grounds) Contents Summary: Campaign Book 4 Vehicle Mats 8 Destruction Cards 12 Upgrade Cards 26 Parts Cards 24 Enemy Cards 4 Pilot Cards 7 Envelopes 40 Gems 1 round tracker 8 dice (5 white, 3 red) At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min Game Type: Solo, Strategy
$51.00
Wreckland Run Fallout Expansion
Welcome back to the Wreckland. You’ve made quite a name for yourself on your past runs, but there is always room for growth and new threats appear from out o fthe wastes every day. These new enemies are bringing new TOXIC weapons into play, sure to slow down your carnage. But you’ve also been outfitted with new MISSILE weapons, capable of long-range damage. New vehicles, new enemies, newbosses...time to run AGAIN! This is an expansion. Wreckland Run required to play. Features: Adds 3 new chapters to the campaign! 3 New Bosses! Expansion for Wreckland Run! Contents Summary: 1 Campaign book 4 envelopes 33 more cards inenvelopes 2 Vehicle Mats 2 Pilot Cards 6 Upgrade Cards 9 Parts Cards 9 Enemy Cards 3 New Bosses 9 Toxic Gems At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min
$43.00
Wreckland Run Sleeves
With 235 sleeves (measuring 45 x 68 mm) in 3 different designs you'll have plenty of sleeves for both Wreckland Run and the expansion. Contains: 85 Part Sleeves (Blue) 95 Enemy Sleeves (Red) 55 Common Sleeves (Black)
$22.00
WRLD (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. WRLD is a 2-4 player competitive game about building a new WRLD. Players start with the old WRLD and take turns maneuvering Cubes from the old WRLD to build the new WRLD. Players should try to arrange the different Types (Forest, Ocean, Cave, Desert, Lava, and Tundra) by performing Actions during their turn. Each Type scores differently. Players gain points by scoring based on the View presented to each player. At the end of the game, the player with the most points wins.
$79.00$65.00
Wroth: Base Game
Wroth is a 1-4 player asymmetrical area control game that can be played in less than 90 min or less with 4-players. Wroth uses a random menu created with dice drafting to inform player’s choices turn over turn. Gameplay is quick as players use their drafted action dice to gain resources, move and deploy basic and elite troops, and attack the opposition, all while trying to hold key positions and dominate the region. Illustrated by Manny Trembley, this neon-soaked fantasy area control game is easy-to-learn, fast to play, and will leave people wanting to explore deeper strategies with the unique 5 factions in the box and 2 more faction expansions. Wroth can be played PvP, Co-op, and Solo. This variability gives players new play styles to explore each time they open the box.
$93.00
Wroth: Metal Troops
Add some heft and gleam to your games of Wroth with the metal alloy troops! These high gloss-painted alloy beauties replace the plastic troops and score tracker token for all seven of the game’s factions, including the two expansion factions!
$58.00
Wroth: Paldeyn Faction
Bring more variety to your games of Wroth with the Paldeyn faction expansion! Featuring all new asymmetrical abilities and Elite troops, faction expansions offer new options for players in PvP, as well as a brand new opponent in solo/cooperative play to test your mettle against! The Paldeyn are noble warriors. Their armor gleams in the noon day sun. They stride nobly into battle atop steed with capes flowing free. They descend upon the rank and file. Horse and rider united under a single goal. To drive out those who might dare crest the top of King’s Hill. Their shields are thick and their armor strong. Those who might dare to stand up against a Paldeyn rider will break upon their Iron Will.
$29.00
Wroth: Venna Faction
Bring more variety to your games of Wroth with the Venna faction expansion! Featuring all new asymmetrical abilities and Elite troops, faction expansions offer new options for players in PvP, as well as a brand new opponent in solo/cooperative play to test your mettle against! The Venna are northland folk. They are less a people and more of a coven. They provide a safe haven for men and women exiled from their kingdoms, giving purpose and meaning within the deep magicks of the north woods. Exiles and outcasts become empowered. But with a new home and place to belong, one must make a deal with the darkness. With spells and incantations dredged up from places not spoken of, the Venna resurrect more than just.
$29.00
WunderWaffen
WunderWaffen (“wonder weapons”) is set during the last year of World War II, when the Normandy landings paved the way to the occupation of Berlin and the resulting defeat of the German army. Using simple rules the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war. The German army is near collapse, but inside its laboratories scientists and technicians are designing new and terrible weapons, the “WunderWaffen,” in the hope of turning the tide of a hopeless situation. During the game, the Allied players must carefully balance the urgency to rapidly advance toward Berlin with the need to limit the Germans’ scientific research, while trying to help one another. The German player will have to move forward on the Research Track, trying at the same time to put up a desperate fight against the Allies’ advance to delay the inevitable defeat for as long as possible. Germans may also win, though losing Berlin, thanks to a scoring system that rewards the results of forces on the field. Ages 13+2 or 4 players60+ minute play time Contents:1 Game board4 Faction boards24 Territory tiles40 Territory control cubes16 markers72 double-sided Faction counters24 Research cards4 Summary sheets1 Rulebook
$58.00$43.00
Wuzzled!
Get ready for a thrilling game of cunning and wit with Wuzzled - the ultimate word puzzle game. Can you uncover your opponents' hidden words before they guess yours? The last word standing wins! Ages 7+2-4 players20 minute play time
$22.00$18.00
X: Seekers of Fortune (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Embark on a riveting journey as an audacious seeker of fortune, aiming to outshine your rivals in the relentless pursuit of glory, treasure, and unparalleled fame. X: Seekers of Fortune invites you into a world brimming with daring quests and the allure of the unknown. This strategy card game, designed with the essence of a trading card game (TCG) yet encompassing an all-in-one box experience, is meticulously crafted for two players, with adaptability for up to four intrepid adventurers. Dive into a realm where maps serve as your guide and whispers of lore lead the way. As you traverse this captivating landscape, you will unearth ancient relics, achieve feats of heroism, and unveil sites of legend. At the heart of X: Seekers of Fortune, lies a competitive spirit where you and your adversary vie to be the first to complete five thrilling adventures. However, the journey is fraught with peril as you must also navigate the cunning strategies of your opponents, who are just as determined to impede your progress and claim victory for themselves. With every card played, you're not just making a move; you're weaving a narrative of ambition, strategy, and exploration. Prepare to immerse yourself in a game where each decision could lead to triumph or tribulation. Whether you're a seasoned strategist or a newcomer to the realm of card games, X: Seekers of Fortune offers a richly rewarding experience that challenges your mind, sparks your imagination, and tests your resolve on the path to becoming the ultimate seeker of fortune.
$58.00$46.00
Yahtzee
Roll it to the limit for the ultimate win with the Yahtzee Classic game. Now with a sleek shaker and casino-cool dice, you're ready to roll! Take your 5 dice, take your 3 rolls, and fill in your score card to find the high-rolling winner. You can fill in any box on the score sheet in any order, but you must fill in 1 box during each round. So it's up to you whether you hustle for a full house or risk it all for a Yahtzee roll. Show off what you've got, and let the dice fall where they may.2+ playersAges 8+Contents:1 Yahtzee shaker5 dice1 score padGame guideWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$13.00
Yahtzee: On The Rocks
Info coming soon
$29.00
Yanari: The Witches Market (Pre-Order)
This item is a pre-order item with an expected release date of 08/05/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Yanari: The Witches Market is a board game set in a magical market in the city of Yatamon within the world of Obojima. You play as a skilled witch racing to brew potions for customers as they go about their lives. The game is filled with new breathtaking art, as well as familiar potions and ingredients for the fans of Obojima. When you're done playing the game, you can learn more about the Yanari market by reading about it in Obojima: Tales From Yatamon. During the game, players collect ingredient cards, then use these cards to brew the potions desired by specific customers. Brew the perfect potions to trigger customer bonus rewards — or simply brew them an acceptable potion to score a few points and access new customers. With two actions each turn, as well as a potential bonus cauldron action, you can generate combos for rewarding turns. Each of the five witch characters has their own unique ability, and the game includes many special ability cards and secret goals to enhance variability.
$58.00$43.00
Yaxha
In Yaxha, you’re competing to build the most beautiful Mayan temple amongst all the players. Try to get the best sets of stones from the markets and to place them in the best way to win the game. Be careful, your opponents are likely to steal the stones you yearn for…Yaxha is a game with simple rules, but which requires strategy and a good sense of timing!How to play:The game is played over 10 rounds. Each round has two stages: Buying resources and Building your Temple.At each turn, sets of 3 stone blocks become available at the markets (stone blocks come in 5 different colors).All the players choose simultaneously the set they would like to get from the markets.If a player is alone at the market, they will get the corresponding set.If several players are competing for the same set, turn order tiles will define who picks a set first.(Turn order tiles are swapped between players in case of a tie, after collecting the stones.) Then, all the players assemble their temple with the purchased stones to make the longest color series. There are few constraints to build the most beautiful Mayan pyramid and win the game. Place the stones wisely to get the most victory points and don’t forget the common objectives, as they can make all the difference. So look out for the most yellow, the most eclectic or the longest series of all colors. MASTER MAYAN STRATEGY: Compete to construct the most powerful Mayan pyramid. Guess your opponents' moves and strategically select stones from the market. DYNAMIC GAMEPLAY: Fast and fluid turns ensure an engaging experience, while robust player interaction and strategic depth challenge your decision-making skills. EDUCATIONAL AND FUN: Not only is Yaxha a thrilling game, but it also offers a cultural journey into Mayan history, making it educational for children and adults alike. PERFECT FOR FAMILY GAME NIGHT: Designed for 2-4 players aged 8 to 99, enjoy a 20-minute game that’s perfect for family gatherings and social game nights. QUALITY COMPONENTS: Includes 120 high-quality wooden stones, a durable cloth bag for stone drawing, 8 unique market tiles, and 44 insightful game cards. Contents: 120 wooden cubes 44 cards 8 tiles 1 cloth bag 1 scorepad Rulebook
$43.00$24.00
Yeet the Rich
The outrageously fun game where you become a cunning travel agent on a mission to accumulate the most commission points by sending the world's worst characters on a one-way trip into space! Players strategically play function cards to shake up the deck's order and steal from their opponents, adding an extra layer of challenge and excitement to every turn. Get ready to embark on a cosmic adventure filled with sabotage, strategy, and sheer hilarity. STRATEGIC GAMEPLAY: Plan your moves carefully as you strategically play function cards to manipulate the deck and outwit your opponents. UNIQUE CONCEPT: Step into the shoes of a travel agent aiming to accumulate the most commission points by sending characters on a one-way trip into space a concept that sets this game apart from the rest. QUICK SETUP AND GAMEPLAY: Easy-to-understand rules and quick setup make it effortless to dive into the action and start playing right away.ESCAPE INTO IMAGINATION: Immerse yourself in a whimsical world where anything is possible, offering a refreshing escape from everyday life. REPLAYABILITY: With its dynamic gameplay and ever-changing strategies, "Yeet the Rich" offers endless replayability, ensuring each game feels fresh and exciting. Contents: 54 character cards 60 function cards Manual Game board to place 12 character cards in a line
$22.00$18.00
Yokai Carnival (Pre-Order)
The annual Yokai Carnival is here, and it’s your turn to lead the Yokai emerging from the darkness. Gather more Yokai than the other Troupes and claim the title of “Yokai King”! LEAD THE YOKAI FROM THE SHADOWS: Step into a world of mystery and mischief as you command a troupe of legendary Japanese spirits—known as Yokai—competing to claim the title of Yokai King! STRATEGIC, FAST-PACED GAMEPLAY: Combine tactical trick-taking mechanics with clever card play. Plan your moves, outwit rival leaders, and summon the most powerful Yokai to your side in this battle for spirit supremacy. BEAUTIFULLY ILLUSTRATED CARDS: Features 64 gorgeously designed Yokai cards and 8 unique Leader cards, each inspired by traditional Japanese folklore and rendered in stunning, atmospheric art. PERFECT FOR FRIENDS & FAMILY GAME NIGHTS: Designed for 2–5 players, ages 10 and up, with a brisk 30-minute playtime—ideal for casual gatherings or competitive tabletop sessions. COMPLETE GAME SET: Includes 64 Yokai Cards, 8 Yokai Leader Cards, 12 Counter Chips, 5 Reference Cards, and a Rules Sheet—everything you need to host your own Yokai Carnival and crown the ultimate spirit master! Contents: 64 Yokai Cards 8 Yokai Leader Cards 12 Counter Chips 1 Rules sheet 5 Reference Cards
$25.00$21.00
Yokohama: Duel
It is the beginning of the Meiji era. Once a sleepy fishing village, Yokohama has now developed into one of Japans busiest trade centers. Countless Japanese goods, such as copper and raw silk, transit through Yokohama before being shipped to foreign countries while technology steadily trickles in and profoundly changes the Japanese lifestyle. In this stand-alone game, you and your opponent compete to dominate the market. Roam the streets, strategically manage your merchant, and build a successful business empire while enlisting the aid of foreign agents. Each district in Yokohama offers unique benefits. Use them wisely to outplay your opponent. Achieve coveted goals, master new technology, and chart your path to victory. Yokohama Duel: A head-to-head battle for business supremacy awaits!
$36.00$28.00
Yomi 2: Bashing vs. Finesse
The BasicsYomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row. This SetYou get two characters: 1) Troq, the low-complexity hero of Bashing and 2) River, the high-complexity dancing fencer. Troq hits hard, has armored moves, good throws, and can grow huge. River is a tricky, poking character who can play safely and has a side deck for her special stances: Finesse Stance and the super powerful Hyper Finesse Stance. GemsAugment your fighter with a gem. Each gem includes special moves, an ability card, a burst (get out of trouble card!), and a powerful "gem storm". This set contains the Orange and Diamond gems. These gems are compatible with other Yomi 2 sets as well. Highlights• Each character comes in a premium deck box.• Orange and Diamond gems are really great to use with other Yomi 2 sets.
$43.00
Yomi 2: Fairview City
This expansion product requires you own at least one of the following Yomi 2 products: Bashing vs. Finesse, Road to Morningstar, or Shadows over Flagstone. The BasicsYomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row. This SetVisit 12 locations around Fairview City, a hotbed of Yomi 2 competition. Each location as its own house rules that change the game. This set also includes "hard tag" cards that let you play a 2-player vs 2-player tag-team mode. What's In the Box?- 14 location cards- 8 cards with new moves that are used at some locations- Two 12-card Lum item decks, used at one location- Rules card
$19.00$16.00
Yomi 2: Fighting Impact Card Sleeves 100ct
These card sleeves will protect your gaming cards from wear and tear. The artwork on the sleeves is based on the cardback design of Yomi 2, but without the logo, so you can use them with any card game. They are manufactured in a partnership with UltraPro because we admired their Eclipse line of high quality sleeves. If you plan to use these with Yomi 2, you'll want 10 sets of 100 sleeves to cover ALL Yomi 2 products. Or for specific products:- Yomi 2: Bashing vs Finesse: 1 pack- Yomi 2: Road to Morningstar: 5 packs- Yomi 2: Shadows over Flagstone: 4 packs- Other games: As many packs as you want!
$29.00$25.00
Yomi 2: Road to Morningstar
The BasicsYomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row. This SetYou get ten characters:- Grave, Wind Warrior- Jaina, Phoenix Archer- Geiger, Precise Watchmaker- Argagarg, Water Shaman- Valerie, Manic Painter- Setsuki, Ninja Student- Rook, Stone Golem- Midori, Mentor Dragon- Lum, Gambling Panda- DeGrey, Ghostly Diplomat GemsAugment your fighter with a gem. Each gem includes special moves, an ability card, a burst (get out of trouble card!), and a powerful "gem storm". This set contains 2 sets of 6 gem cards (one set for each player). Highlights • Beautiful presentation of decks and components inside the box.• Each character comes in a premium deck box.• Mouse-pad-like playmats.• 10 characters and 6 gems is a lot of content to explore.
$172.00$125.00
Yomi 2: Shadows over Flagstone
The BasicsYomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row. This SetYou get ten characters:Quince, Flagstone Chief MagistrateOnimaru, Wartime StrategistBigby, Flagstone JudgeBal-Bas-Beta, Clockwork GuardianMenelker, Deathstrike DragonPersephone, Nox OracleGloria, Hopeful HealerGwen, Doomed WandererVendetta, Undead AssassinZane, Blood Guard Anarchist GemsAugment your fighter with a gem. Each gem includes special moves, an ability card, a burst (get out of trouble card!), and a powerful "gem storm". This set contains 2 sets of 6 gem cards (one set for each player). Highlights • Beautiful presentation of decks and components inside the box.• Each character comes in a premium deck box.• Mouse-pad-like playmats.• 10 characters and 6 gems is a lot of content to explore.
$172.00$142.00
Yomi 2: Storage Box and EX Powerup Expansion
Powerup Your Characters!This expansion powers up all 23 Yomi decks (SOLD SEPARATELY), letting you play the EX version of every character. EX characters are overpowered, not tournament-legal, and not balanced, but they are tons of fun! Each character gets a new gold character card with a new ability and also specifies a "signature move" card that starts in your hand. (Note: this product does not come with any full decks, just cards to modify the decks you already have.) Extra GemsThis comes with two sets of Orange gem and Diamond gem cards. Combined with gem cards from other Yomi 2 products, you'll have a full set of all 8 gems for each of FOUR players. Perfect Storage SolutionThis box is designed to store all Yomi 2 products in an aesthetically pleasing way. It holds the contents of the Morningstar set, the Flagstone set, the Bashing vs. Finesse starter set, and the Fairview City expansion. This includes holding the playmats, rulebooks, single-player bot sheets, tracking items for health and super meter, etc. Great storage solution for Yomi 2 in a beautiful box! New cards for every Yomi 2 deck!
$58.00$49.00
Yomi: Argagarg Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Degrey Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Geiger Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Gwen Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Round 1
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger.
$65.00$43.00
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$65.00$43.00
Yomi: Valerie Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$10.00
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