Board Games
Wandering Galaxy: A Crossroads Game
Explore space like never before in Wandering Galaxy, the newest addition to Plaid Hat's "Crossroads Game" universe. In the game, players are members of a ragtag starship crew traversing the edge of charted space in search of fame and riches. Together the players command and control a ship as they set off on a world-jumping campaign, taking on jobs too dangerous (or too insane) for the average space traveler. Come aboard and fly across the galaxy to see whether your crew can make enough profit to pay off their ship and become masters of their own cosmic destiny! Become a member of a ragtag starship crew traversing the edge of charted space in search of fame and riches. Together your crew will command and control a beat-up ship procured with the fantastically low interest rate of 23.5% from an honest loan shark. Set off on a world-jumping campaign, taking on jobs too dangerous (or too insane) for the average space traveler. Come aboard and fly across the galaxy to see if your crew can make enough profit to pay off your ship and become masters of your own cosmic destiny Contents 1 location book 1 cloth bag 1 custom die 1 Galactic star map 6 ship station boards 1 pad of ship log sheets 1 pad character sheets 11 standees 317 standard cards 133 tokens and counters 1 card catalog with dividers
$101.00$66.00
Wandering Towers Playmat
The official playmat for Wandering Towers! The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape. Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time. Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
$36.00$31.00
Wandering Towers: Mini Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap. Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card". Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.
$8.00$7.00
Wandering Towers: Mini Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards. Close RavenskeepEffect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again. Draw 2 CardsEffect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
$8.00$7.00
Wandering Towers: Mini Spell Expansion 3
2 new Magic Spells for Wandering Towers - 'Fill a Potion Bottle' and 'Extra Die Roll'. From award-winning designers Wolfgang Kramer & Michael Kiesling and graphics by Michael Menzel. Race to be the first to have all your wizards in Ravenskeep and your potion bottles full! Move towers to get closer to Ravenskeep, or, even better, cover up other wizards to fill up your potion bottles. Cast magic spells to gain an extra advantage for your wizards. A fast-playing game for both children and adults - will you remember where all your wizards are, even when covered by a tower, or two?Ages 10+1-6 players30 min or less play time
$8.00$7.00
Wandering Towers: The Magic Tower Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Lucky wizards may find an elixir fountain to fill a potion bottle along the path to Ravenskeep… but if it’s covered by a bouncy spiderweb, it will catapult them along the path (for better or worse). Rumor has it that there’s a witch roaming the path. Trapping her will fill a potion bottle, but you don’t want to meet her! Folks have also seen a raven whose feathers bestow special magic upon those it meets. You can use new spells, as well as a special tower so enchanted that a wizard atop it could cast a spell using purely the tower’s magic. Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep! This expansion consists of 5 expansion modules, which can be combined arbitrarily.The 5 modules are: Elixir Fountain - Lets you fill one of your empty magic flasks, if landed on Spiderweb - Move the same amount of steps that took you on the spiderweb again Hag - When the hag lands on a space occupied by a wizard, the wizard has to empty one of his filled magic flasks The Raven - If the raven moves to a space with wizards, each player that has a wizard on the space gets a raven feather (max. 3) which let you execute one of three actions (Play your third movement card, use 1 magic spell without using a magic flask, advance any 1 wizard 1-6 spaces) Magic Tower - If a wizard moves to the magic tower, it may use 1 magic spell without using a magic flask
$36.00$29.00
War Chest
War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.
$72.00
War Chest: Siege Expansion
Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege you will be confronted with fortified locations. Fear not, you have siege towers and trebuchets at your disposal and hardy sappers to both build your own fortifications and undermine your opponents. Can you successfully return to the battlefield with your war engines in this ingenious and engaging game of tactics and strategy?
$36.00
War of Civilizations: Deluxe Edition
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for threeconsecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship.ORWin against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
$142.00$113.00
War of the Posies: A Standalone Botany Game
You are the esteemed head gardener for a celebrated botanist who perpetually returns from expeditions with rare and exotic specimens from around the globe. You approach your duties with the utmost seriousness, although some people have the audacity to suggest you might be a tad too competitive. Your physician has advised you to find a means to unwind. Perhaps designing a new garden could serve as a delightful method of relaxation. Whilst enjoying tea with fellow head gardeners in the vicinity, the conversation turns to their own destressing gardens. Naturally, this simply won’t do. You have to prove that you can relax BETTER than they can... at any cost. Perhaps a surreptitious cow amongst their cherished petunias, or a strategic deployment of particularly aggressive bees might be in order. Your conservatories will conserve MORE. Your mazes will be the MOST AMAZING. Your orangeries... will be the... MOST. EXCEPTIONALLY. ORANGE. The WAR OF THE POSIES has begun. Discover the other side of Botany in this deck building card game for 2-4 players! Become a head gardener cultivating and planting exotic specimens brought back from expedition and declare war against neighboring gardeners.
$29.00$23.00
War Of The Ring: Kings Of Middle-Earth
Kings of Middle-Earth™, the new expansion for War of the Ring™ Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.The Sovereigns of the Free Peoples were targeted by Sauron’s attempts to bend the will of the peoples opposing him — using the palantíri (the seeing stones), through emissaries, like Gríma, and possibly with other subtle and deceitful means. At the same time, it was crucial for the morale of the Free Peoples to rally around these charismatic figures — Brand, Dáin Ironfoot, Denethor, Théoden, and Thranduil — to fight against the Shadow. The new rules, miniatures, cards, and Action dice included in this expansion will allow the players to fully develop this conflict and represent the role of these characters in your War of the Ring game.This expansion also adds three new Characters, the Dark Chieftains, to the Shadow hosts. Unlike the Ringwraiths, who were fully controlled by the Rings of Power, these powerful leaders of the Shadow Armies had distinct personalities, but ultimately all were subject to the commands of Sauron or Saruman. One Dark Chieftain is included for each of the three Shadow Nations — the Black Serpent, the Shadow of Mirkwood, and Ugluk.THIS IS NOT A COMPLETE GAME.You must own a War of the Ring game to play.CONTENTS OF THE BOX:• 13 Plastic Figures• 5 Corrupted Sovereign Rings• 2 Special Action Dice• 13 Character Cards• 19 Event Cards• 1 Sovereign Corruption Board• 12 Cardboard Counters• 2 Reference Sheets• Game Rules
$65.00$54.00
War of the Ring: Lords of Middle-Earth
What if the Keepers of the Elven Rings had used their Rings of Power to challenge the might of the Dark Lord? What if the Balrog had risen out of Moria to bring fire and fury to the lands of the Free Peoples? What if the Council of Elrond had decided differently regarding the Fellowship of the Ring? With Lords of Middle-earth, the first expansion for the War of the Ring Second Edition boardgame, players may explore these possibilities, together with many other ones, to create fresh gaming opportunities and new strategies. Important personalities, previously featured in the game only through Event Cards, are represented by specific figures and rules. New Characters include Elrond, Galadriel, Smeagol, Gothmog and the powerful Balrog ofMoria, as well as alternate versions of Gandalf, the Witch-king and the Mouth of Sauron. New special Action Dice are included: Elven Ring Keepers dice for the Free Peoples player and Lesser Minion dice for the Shadow player. New versions of all the Companions of the Fellowship of the Ring are also included, to play the optional "Council of Rivendell" rules. As an added bonus, figures for Aragorn and Gandalf the White are provided, accessories to thegame that fanshave been eagerly awaiting!
$58.00$43.00
War Of The Ring: The Card Game - Shadow Card Box And Sleeves (Red Bannerman Version)
War of the Ring The Card Game - Shadow Card Box and Sleeves (Red Bannerman version) is the new addition to our new War of the Ring - The Card Game, and it features wonderful art created for the Shadow cards, including the Shadow logo by Francesco Mattioli and the iconic "Red Bannerman" art by Kuo Yang, together with the cover illustration of the expansion Fire and Swords by John Howe.The sturdy metal box also contains 60 clear card protector sleeves in 63x88 mm format for faction cards, and 30 clear card protector sleeves in 80x120 mm for battleground and path cards, and it is the perfect accessory to hold the all-new Shadow cards contained in Fire and Swords, the second expansion set for War of the Ring - The Card Game.Inside the box, you will also find a custom plastic tray designed to contain sleeved cards (in both formats) and tokens from the game.For dedicated gamers who want to keep their cards in perfect shape, this accessory is the perfect solution to preserve them. Together with Free Peoples Card Box and Sleeves and Shadow Card Box and Sleeves, you will have all you need to store and protect all the game cards and tokens included in the game, in a compact and stylish way.THIS IS NOT A COMPLETE GAME.You must own War of the Ring - The Card Game to play.CONTENTS♦ An exclusive sturdy full-color, embossed tin box, including:• 60 custom 63 x 88 mm card protector sleeves• 30 custom 80x120 mm card protector sleeves• a customized tray
$23.00$17.00
War of the Ring: The Fate of Erebor
What if the Battle of Five Armies was lost by the Free Peoples, and D?in never became King Under the Mountain? What if the Dwarves of the Iron Hills were just the scattered survivors of their kin, fighting a strenuous battle to defend their homes? What if Dale was never rebuilt?When playing the War of the Ring boardgame, we assume the "historical"outcome for the Battle of Five Armies. The Fate of Erebor is a variant for War of the Ring which you play assuming the Shadow player won the Battle of Five Armies, changing the course of history drastically. Orcs settle in the Lonely Mountain and establish a stronghold there. Dwarves remain in the Iron Hills, but their community is far from thriving. In the wake of the lost battle, Laketown is no more, and the Kingdom of Dale is never re-established, only ruins remaining. How much can the Fate of Erebor change the course of the War of the Ring? You can find out, playing this variant.In this mini-expansion set for the War of the Ring boardgame, you can find all you need to "adapt"the game to this possible outcome of the Battle of Five Armies. You can find in this set a rule sheet, 4 board overlay tiles to place on the game board, 8 alternate cards (4 Free Peoples Event cards, 2 Shadow Event cards, and 2 Alternate Gimli Character cards).In the rule sheet you find the new set up with the changes on the map, and all the instructions to play this alternative scenario, increasing the game's possibilities for all the fans.Contents:Rule sheet4 board overlay tiles8 Alternate War of the Ring cards
$22.00$17.00
War Of The Ring: Warriors of Middle-Earth Expansion
Warriors of Middle-Earth, the new expansion for War of the Ring Second Edition, brings a whole new level of strategy to all players of the award-winning Lord of the Rings boardgame, with many fresh and exciting gameplay possibilities to explore.Many folks and creatures played a part in the War of the Ring: the mysterious Ents, the Dead Men of Dunharrow, the Great Eagles of the Misty Mountains, the Corsairs of Umbar, the Wild Hillmen of Dunland, the Giant Spiders of Mirkwood and Mordor.Warriors of Middle-Earth gives new depth to the deeds of these combatants - previously featured in the game only as Event cards - now making them an essential part of the game, complete with unique figures and special abilities.With new special dice, two decks of Faction Events, and new figures, Warriors of Middle-Earth greatly expands the options of both Free Peoples and Shadow, and makes every War of the Ring Second Edition battle even more challenging and fun.
$79.00$60.00
Warhammer Quest: Darkwater
This set includes:Miniatures49x push-fit plastic miniatures, including:– 7x hero miniatures, and 1x companion, cast in khaki plastic: Edmark Valoran, Bren Tylis, Inara Sion, Drolf Ironhead, Kelthannor, Drasher Vorn, and Jacobus Vyne with Wisper– 4x villain miniatures: Gelgus Pust, Belga the Cystwitch, Mulgoth the Cleaver, and Shaman Foulhoof– 33x enemy miniatures: 2x Cankerborn, 3x Blight Templars, 6x Mire Kelpies, 8x Pestigors, and 14x Pox-Wretches– 2x treasure tokens– 2x living rot tokensBooks– 1x 36-page softback rulebook– 1x 38-page hardback map bookGaming Content– 341x cards– 1x double-sided quick start guide– 61x tokens, counters, and markers– 14x dice, including enemy action diceThis kit comprises 211 plastic components, 1x Citadel 60mm Oval Hex Hole Base, 1x Citadel 50mm Round Hex Hole Base, 3x Citadel 28.5mm Round Hex Hole Bases, 8x Citadel 40mm Round Hex Hole Bases, 11x Citadel 32mm Round Hex Hole Bases, and 25x Citadel 25mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue and are supplied unpainted
$365.00$311.00
Warmachine: Dusk Fane of Nyrro | Death's Whisper (Pre-Order)
This item is a pre-order item with an expected release date of 07/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In his role as spymaster, Ashmael has been a sinister presence in the shadows for centuries. His schemes misdirect and distract his opponents, sowing confusion in their ranks until Ashmael’s cadre of elite assassins descend to slash and slice their prey. With their master's hunger satisfied, they retreat to the darkness once more, until the next time to strike. Death’s Whisper is an excellent entry point to Fane of Nyrro, providing you with an elite army that excels in both Command and Skirmish level Warmachine games, as well as powerful options when constructing a larger army to take on bigger battles. Inside Death’s Whisper, you’ll find the Strygon and Vordak warbeasts with loadouts tailored to this army. The Strygon's Snapping Maw and Claws create a beast capable of decimating units of light infantry, while Vordak’s Alpha head and Poisonous Barbs wings can cut down heavy infantry and warbeasts alike. What’s in the box? Ashmael, Keeper of Whispers (Warlock) Jylvana the Tormented (Character Solo) The Klyvenesh (Character Unit) Strygon with Snapping Maw and Claws (Light Warbeast) Vordak with Alpha head and Poisonous Barbs (Heavy Warbeast) Sythyss Overseer (Solo) Blood Sirens (Unit) Fane Stalkers (Unit) Models supplied unpainted.
$244.00$195.00
Warp 99 (Pre-Order)
This item is a pre-order item with an expected release date of 08/05/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Zoom through space in the super-fast card game Warp 99! On your turn, add 1 card to your own growing card row—it has to be a bigger number than the last one, and NO repeating colors! Then blast as many cards as you can onto the 2 middle piles using cool rules like Same Color, Plus 1, or Total 10. Get Stuck? Change the rules! Match extra rules? Get bonus cards! Empty your hand? Get another turn! Score big points by making long card rows and get 15 more points every time you use up your Personal Draw Deck. First to reach 99 points wins!
$22.00$15.00
Warp's Edge
You are rookie pilot, Taylor Minde. Stranded in the far reaches of space, you emerge from hyperspace to find yourself on the doorstep of the enemy fleet! You go in with cannons blazing, but you’re no match for them. In the instant before you are blown up, the ship’s experimental SAVIOR protocol warps you back to the start of the battle. The enemy fleet is in front of you again. The mothership looms in the distance. But your laser batteries have reset, too. You have a second chance, and now you know what’s coming… Warp’s Edge is a solo bag-building game of space combat. Pilot one of four starfighters, which each have their own unique weapon loadouts. You’ll be facing off against one of five alien motherships and its accompanying fleet. Every matchup offers a different challenge, pushing you toward new strategies and tactics. You have a limited number of warps to succeed, so choose wisely as you improve your arsenal and learn new skills! In this box you will also find a choose-your-path storybook, Singularity, written by Banana Chan. This sets the stage for the events of the game and reveals Taylor’s backstory. You can even customize the game setup based on the narrative choices you make! Features: Pilot your starfighter into enemy territory to battle the enemy fleet and mothership! Choose from one of 4 different starfighters, each with unique loadouts! Each warp will reset your position, but you will now have more skills and to help you get closer to victory! Includes a choose-your-path storybook to help you customize your experience! Designed for a Solo Hero of 10 years or older to enjoy in 30-45 min. Contents Summary: 1 Hull Marker 1 Shield Marker 1 Warp Marker 1 Mothership Marker 5 Damage Markers 2 Token Trays 1 Token Bag 1 Storybook 1 Rulebook
$51.00
Warp's Edge: Anomaly
Far from home. Deep in hostile territory. As pilot Taylor Minde, you’re no longer a rookie, but you’re up against new challenges and enemies. Your starfighter’s overclocked warp drive is now creating anomalies, little tears in the fabric of spacetime that alter situations and require you to adapt on the fly. Can you use theses anomalies to your advantage? Trust your instincts! The citizens of the OuterRim are counting on you. Features: New enemies! 2 new Motherships, 9 new enemy ship cards New offense! 2 new player ships, 6 new skill cards New ways to modify difficulty for all motherships through the Challenge deck New mechanic Anomalies-New tokens you draw from a different bag, providing drawbacks one turn, then benefits the next. Contents Summary: 1 Starfighter Dashboard 1 Mothership Dashboard 1 Anomaly Bag 6 Enemy Cards 6 Skill Cards 27 Challenge Cards 27 tokens (6 Power, 9 Time, 12 Anomaly)
$36.00
Waste Knights (Second Edition)
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens
$122.00$85.00
Waste Knights: Tales from the Outback
The Waste is in turmoil. New challenges arise as old technologies, strange cults and pre-Scourge secrets return to haunt the survivors of the apocalypse. From the war-torn west to the struggling east, the inhabitants of ruined Australia are longing for a moment of respite. Will you be the one to grant it? Will you face the unknown threats to prove human superiority? Or maybe you will seize the opportunity and grab what you can before everything goes to hell? Time to prove your mettle against fearsome enemies and impossible dangers. Time to show everyone that your deserve to be called a Waste Knight!Tales from the Outback is an expansion for Waste Knights: Second Edition, a post-apocalyptic game of adventure and survival. It contains all non-exclusive game components from the successful Kickstarter crowdfunding campaign, upgrading your core game with the following:★ 4 new Adventures featured in the 20-pages long, full-color Guide and the 100-pages long Book of Tales★ 4 new Knights with highly-detailed minis, sheets and Upgrade Cards★ 4 new vehicles to travel the wasteland★ Tens of tokens and cards depicting Gear, Enemies, Events, and more★ New game mechanics enabling you to pimp up your ride, fulfill quests and look for legendary places lost in timePrepare yourself for many hours of climatic, immersive gameplay and reach for new tools to survive in this desolate world!
$86.00$65.00
Watch Out Beetlejuice
After becoming a ghost following an accident, you are doomed to haunt your home for the next 125 years. None of the new owners who regularly try to move into your home meet your exacting property maintenance standards, so you spend your time scaring them away. Do not forget that you are not the only ghost in the house… Beetlejuice might appear from time to time and meddle with your efforts to frighten new tenants. Mischievous Beetlejuice can join the game at any time, relishing the chance to mess with your plans. Whenever he's around, there will be pitfalls to avoid. ENGAGING PUSH-YOUR-LUCK GAMEPLAY: Take on the role of mischievous ghosts in this engaging dice game, where you'll scare away unwanted house guests with the help of the unpredictable Beetlejuice. BEETLEJUICE APPEARANCES: Brace for chaos as Beetlejuice can appear at any moment, adding a twist of fate to your ghostly schemes with unexpected challenges and mischievous gameplay. RICH THEME & DEEP STRATEGY: Compete against both the game and other players, strategizing to overcome Beetlejuice's antics and successfully scare off new tenants. CULTURAL ICON: Immerse yourself in a game themed around the iconic Beetlejuice, complete with references to the movies, TV shows, and more, perfect for fans of the beloved franchise. IDEAL FOR HALLOWEEN & PARTIES: With quick 20-minute play sessions, this game is perfect for family gatherings, especially during Halloween, offering spooky fun for players aged 10 and up. Contents: 8 dice 1 rulebook 80 cards
$29.00$23.00
Waterfall Park
Welcome to Waterfall Park. The goal of the game is to trade and exchange attractions to build the biggest amusement park in the world. The particularity of this park is that it is built vertically on huge towers in the middle of the ocean.
$65.00$52.00
Watergate
In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game!
$51.00$41.00
Watergate - Change in History Promo
Watergate: Change in History is a pair of promo cards for Watergate that was originally given to attendees of the 2020 Camp Capstone virtual convention. Later available as part of Pack C from the Dice Tower 2021 Kickstarter campaign. One card is for the Nixon player and the other is for the Editor player. If one game of Watergate follows another without the players switching roles, whichever player lost receives their promo card, with that card providing an advantageous action that may be used once at any point in the game. The two cards are:The Day After: Move 1 evidence token 2 steps.Meet the Press: Move the momentum token 2 steps.
$8.00$7.00
Wavelength
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!
$56.00$51.00
Way Too Many Cats!
Way Too Many Cats is a competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on. Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
$58.00$42.00
Way Too Many Gray Cats
Expansion of Way To Many Cats! The expansion adds in a new type of cat, Gray! It also adds new dual toy tokens. It includes 70 cards and 18 tokens! Gray cats provide a new type of scoring that will certainly mix up game play! All gray cats score based on having lots of the same type of cat around them. They're not as straightforward as the other cats, so it'll take some effort to make them super happy.
$19.00$14.00
Wayfarers of the South Tigris
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness? Features: Challenging dice placement strategy game! Become explorers, cartographers, and astronomers, delving into the lands around ancient Baghdad. Grow your personal map tableau, gaining access to new actions and abilities. Contains: 3 double-sided Main Board Sections 4 double-sided Player Boards 20 Dice (5 in each player color) 60 Influence (15 in each player color) 4 Player Markers (1 in each player color) 12 Workers (4 in each player color) 62 Upgrade Tiles 10 Journal Tiles 48 Silver & 48 Provisions 36 Townsfolk Cards 36 Land Cards 36 Water Cards 36 Space Cards 16 Inspiration Cards 6 Scheme Cards (for Solo play)
$86.00
We're Sinking: A Pirate's Dilemma
A pirate’s life is all about the treasure — or surviving to tell the tale!Turn yourself into a legend by defeating the enemy, saving the ship, andhaving the most valuable loot in your hand...but if the ship does sink, be the pirate who survived to tell the tale by having the fewest cards inyour hand so that you can be light enough to flee on the lifeboat. Bluffing, Negotiation, Amassing treasure - all of the finest parts about being a pirate! The pirate ship included separates into multiple levels revealing treasures and bonuses as the game progresses offering an amazing table presence. Main game packaging is designed to hold expansion content both existing and future planned! Very detailed organization system inside he box making it easy to pack the game up when finished. Contents: 1 Plastic Miniature Ship (4 Hull Sections, 2 Masts, 2 Sails) 1 Game Board 12 Enemy Dice (4 Basic, 2 Kraken, 2 Shark, 2 Skullsairs, 2 Sirens) 9 Cannon Dice (3 Single-Shots, 3 Double-Shots, 3 Triple-Shots) 6 Player Action Dials 6 Character Reference Sheets 4 Enemy Sheets 4 Threshold Sheets 10 Chest Tokens 4 Permanent Breach Tokens 1 Damage Tracker Token 30 Clear Water Cards 53 Treasure Cards 15 Breach Cards 14 Enemy Cards 9 Cannon Cards 6 Player Aids 1 First Mate Scroll 1 Rule Book
$72.00
We're Sinking: Swords and Souls Expansion
We're Sinking is a competitive, lightweight, survival, and social dilemma board game. In We're Sinking, you and your crewmates manage a ship that's come under attack by a fearsome foe. With water pouring in, stowed-away treasures made up of glittering gems and useful items begin floating to the surface. You'll need to bucket rising water, patch breaches to keep the ship afloat, and fire cannons to defeat the enemy. Or... be a greedy pirate and plunder precious loot! Either way, you'll need to work together to perform urgent tasks or lie to manipulate for your own selfish goals. Will you save the ship or save yourself? 3-6 players | 45-90 min or less | ages 10+
$22.00
Weather Machine
Inspired by the research and development into Route 66 required by The Mother Road, Rick Soued, President of Eagle-Gryphon Games, designed America's Main Street -- two fast and fun games in a light-weight (12 oz.), travel-sized edition (7" by 9" box) playable by the whole family while on the road or at game nights. Both of these "filler" games are suitable for play by 1 to 5 players (or as many as 10 players in teams of 2); younger or older players, as well as both casual and serious gamers will enjoy these games; which are playable in 10 to 25 min or less. The America's Main Street box contains two separate games: Get Your Kicks and Your Mileage May Vary.
$201.00$161.00
Weather Machine: Metal Machine Parts
Components50 Metal Machine Parts (10 of each color) (24x24x2 mm)
$35.00$28.00
Weather Machine: Metal Nobel Prize
Components50 Metal Machine Parts (10 of each color) (24x24x2 mm)
$8.00$6.00
Weather Machine: Upgrade Pack
ComponentsUpgrade Pack Components• Solitaire and Stretch Goal Rulebook• 2 Saboteurs• 20 Security Report Cards• 12 Solitaire Challenge Cards• Priority Board & Hideout Board• 10 Supply Cards• 3 In-Game Goal Tiles• 12 Player Discs• 6 Private Objective Cards• 6 Funding Goal Cards
$15.00$12.00
Weirdwood Manor
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions. The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves, but beware, if the players use up their allotted time and have not defeated the monster, they lose! You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters, each with their own unique mechanics and loss conditions. You’ll make use of dice drafting, card play, resource management, and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience. Each turn, the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well, players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn. However, after each player's turn the Fae Monster will act, using their own custom deck of cards. As the game progresses, the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens! And so, if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition, the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
$122.00$82.00
Werewolf in the Dark: Monster Box
Werewolf in the Dark! is the unforgettable game that combines the classical game of Werewolf with hide-and-go-seek. Designed by Alan Gerding (Two Rooms and a Boom) and Andy Patton (Dead Last). You won't find any Werewolves in this box. Instead, you'll find a dynamic and balanced mix of your favorite classic monsters and other wild recognizable characters. This macabre collection has arguably more nuance and depth than its Wolf Pack counterpart. Contents:Game Box28 unique characters.15 unique ghost tokens.Full color rulebook.Full color character guidebook.12 LED Candles (Batteries not included)
$43.00$29.00
Werewolf in the Dark: Wolf Pack (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Werewolf in the Dark! is the unforgettable game that combines the classical game of Werewolf with hide-and-go-seek. Designed by Alan Gerding (Two Rooms and a Boom) and Andy Patton (Dead Last). This box contains all of the titular Werewolf monsters and a curated selection of villagers, villains, and ghosts... all balanced and designed to provide everyone with maximum fun without much complexity. Contents:Game Box28 unique characters.15 unique ghost tokens.Full color rulebook.Full color character guidebook.12 LED Candles (Batteries not included)
$43.00$37.00
Werewolves Among Us
Make your full moon nights unforgettable! Every night, the werewolves choose their prey. During the day, the survivors debate: who among them is a wolf? And what strange figures lurk in the shadows? Discover the true faces of the inhabitants of Tabula! Ages 8+8-24 players30 minute play time Contents:40 tarot-size cards25 Ghost cards15 tokens24 Voting tokensInhabitant registryGamemaster’s Guide18 plastic clips1 rules manual
$43.00$36.00
Werewords Deluxe
In Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer! A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play. Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.
$36.00$26.00
Werewords The Hidden Identity Word Game
In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer! A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.
$22.00$18.00
Western Legends
Historic characters from the American Wild West face off and write new legends across the face of history! Gather your gun, your mount, and your grit as you forge your path into the history books. Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless. Each player's turn starts with drawing poker cards and/or gaining cash. Then they choose three actions. Possible actions include: move on the map (how far depends on whether they have a mount), doing a location-specific action (such as mine for gold if they are at a gold mine, gamble if they're in a saloon, etc.), fight other players at the same location (either duel them, rob them, or arrest them if they're wanted), play poker cards that have action abilities, etc. Legendary Points (LPs) are earned based on the outcomes of many of these actions, and the winner is whoever has the most LPs at the end of the game. Key Points- Award-Winning gaming experience set in the American West!- Beautiful artwork, and presentation brings this highly thematic game to life.- Intuitive gameplay and choices let’s you write your own legend every game!
$119.00$85.00
Whale To Look
Rely on your RivalA bay full of huge whales and orcas, and quite popular among whale-watching tourists, is becoming overrun with tour companies. The whales on the other hand, seem to be enjoying themselves, sometimes showing up, sometimes not…… As one of these tour companies, you must decide where to send out your boat! If you dilly-dally too long, one of the rival companies will pass by, but sometimes when your own investigation isn't enough, you might need to follow a rival company!
$33.00$25.00
Whaleriders: Board Game
You are a whale rider. For generations, your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales — but the ice is thickening, and the glaciers are moving. A deep winter is coming, the fiercest for centuries. You decide to ride your mount one final time before the snows come to buy and sell as much as you can...and maybe even collect some precious pearls along the way.Whale Riders is a new design with a classic feel from game designer Reiner Knizia. In 45 min or less of play, 2-6 players race to the end of the Ice Coast and back, buying and selling as many resources as possible to make the money needed to acquire the richest prizes. Will you skip opportunities to gain the greatest treasure, or will you make your money slowly along the way?Each player has two actions per turn, but a lot they want to accomplish. Sail? Buy? Sell? Draw more order cards? All the while, your opponents might be sailing past and beating you to what's on offer down the coast! Once all the precious pearls have been purchased, the game ends and the player with the most pearls wins!Whale Riders has simple and short rules but offers a lot of interaction and interesting decisions for players.
$58.00$49.00
Whaleriders: Card Game
While preparing for the winter, the whale riders were surprised by a sudden drop in temperature. The Ice Coast will freeze early and will make the journey for supplies even more dangerous than usual. The riders bond together and journey as a group one final time from port to port. Many supplies are needed for their clans, and the riders agree to band together and commit to sharing one big consignment in each port. Soon, however, it becomes apparent that the raiders’ preferences for the offered consignments differ greatly. In each port, the to-ing and fro-ing begins anew to close the most preferred deal… In Whale Riders: The Card Game, a reimplementation of Reiner Knizia's classic card game Trendy, you ride alongside others to buy goods along the Ice Coast, sometimes working together with others only to become competitors again when a better proposition comes along.
$36.00$28.00
What On Earth Are You Talking About? NSFA Expansion
Warning!!! If you observe humanity for any length of time, you’re sure to see something that is not safe for aliens.This NSFA expansion for "What On Earth Are You Talking About?" compiles all the dirtiest, raunchiest and grotesque concepts found on Planet Earth. We've also included a select number of red herring concepts - because once you start thinking like a filthy human, it's impossible to stop.In "What On Earth Are You Talking About?," you are an alien competing against a rival research ship to be the first to locate intelligent life amongst the stars. Instead, you've found Earth. You will be describing “quintessential” human concepts to your teammates, trying to have them guess each concept as quickly as possible. But there’s an extraterrestrial twist! You can only use words that begin with the letters on the Translator Cards, making you talk like an alien!FEATURES★ MORE CONTENT: Features 150 brand new Earth cards, with 180 NSFW observations and 120 'red herrings' to keep you guessing!★ TWO WAYS TO PLAY: Can be played shuffled into the base game, or as a standalone experience with the score tracker and Translation cards required from the base game.★ FAST GAMEPLAY: Quick to learn, easy to set up, and simple to explain to your friends at a game night!★ CHOOSE A TEAM: Cooperative AND competitive! Play in two teams of equal size and ability to be the first to complete a full orbit around Earth.★ FUN FOR EVERYONE: Engaging gameplay that sets you up to say hilarious things in both your successes and your failures!COMPONENTS• 150 NSFW Earth Cards
$22.00$15.00
What On Earth Are You Talking About? Versus Expansion
"VS” is an out-of-this-world expansion to “What on Earth Are You Talking About?”, and this time it’s you versus your opponent in a real-time space race!With two similar earthly observations on each card, teams race each other to guess their concept first without accidentally guessing the opposition’s concept!Think you can translate BAPTISMS into something an alien can understand, without anyone guessing DROWNING? Prove it in "VS!"In "What On Earth Are You Talking About?," you are an alien competing against a rival research ship to be the first to locate intelligent life amongst the stars. Instead, you've found Earth. You will be describing “quintessential” human concepts to your teammates, trying to have them guess each concept as quickly as possible. But there’s an extraterrestrial twist! You can only use words that begin with the letters on the Translator Cards, making you talk like an alien!FEATURES★ MORE CONTENT: Features 200 brand new VS. cards! With two similar earthly observations on each card, teams race each other to guess their concept first without accidentally guessing the opposition’s concept!★ FAST GAMEPLAY: Quick to learn, easy to set up, and simple to explain to your friends at a game night!★ CHOOSE A TEAM: Cooperative AND competitive! Play in two teams of equal size and ability to be the first to complete a full orbit around Earth.★ FUN FOR EVERYONE: Engaging gameplay that sets you up to say hilarious things in both your successes and your failures!★ WE HAVE LIFT OFF: Scratch your problem-solving itch while pretending to speak to an alien! What more to life is there?COMPONENTS• 200 VS. Expansion Cards
$29.00
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