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Board Games

6525 products


  • Gamers Guild AZ Studio H Vaalbara GTS

    Vaalbara

    Lead your clan across the lands of Vaalbara!All players have the same deck of 12 cards representing the members of their tribe. Each turn, players choose secretly one card. In the order of initiative of the revealed Characters, players will be able to activate their powers and take over one of the available Territories. Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under their banner!★ GORGEOUS ILLUSTRATIONS: The vibrant landscapes and dramatic characters will immerse you in this fantasy neolithic setting.★ INTERACTIVE CARD PLAY: Some Character and Land effects score depending on other players‘ cards, intertwining everyone’s decisions.★ REACTIVE STRATEGY: With two phases of card play, you need to balance your priorities with what other players might do.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 51 Land cards• 60 Character cards• 75 Victory Point tokens• 1 rulebook

    $32.00

  • Gamers Guild AZ Wyrd Miniatures Vagrantsong: Encore (Pre-Order) AGD

    Vagrantsong: Encore

    ENCORE IS THE EXPANSION TO THE AWARD-WINNING BOSS-BATTLING CAMPAIGN GAME, VAGRANTSONG, THAT WILL TAKE PLAYERS TO NEW HEIGHTS, NEW LOWS, AND EVERYWHERE IN-BETWEEN. Going ‘round the second time with Vagrantsong: Encore, you’ll find: An additional door, leading to a whole new chapter with exciting scenarios! Short Trip Mode, which gives players the opportunity to explore the Silver Ferryman in Chapter-sized chunks. 6 Save Your Soul Scenarios to bring your friends from the brink of becoming Haints themselves. New In-Between cards, Skills, and Junk! The Smoky Bones, special dice that players earn and find to help turn their bad luck around. And enough twists and turns to make your head spin! It’s time to hop aboard the Silver Ferryman once again with Vagrantsong: Encore.  Vagrantsong: Encore requires the core game of Vagrantsong to play. 

    $79.00$60.00

  • Gamers Guild AZ Wyrd Miniatures Vagrantsong: Game of Life and Death (Pre-Order) ACD

    Vagrantsong: Game of Life and Death

      This poker deck features art of many of the Haints from Vagrantsong, as well as a Junk card that lets you place against DC during the Camp Phase!

    $20.00$17.00

  • Gamers Guild AZ Wyrd Miniatures Vagrantsong: Iconic: Trouble Ahead: Maco Joe (Pre-Order) ACD

    Vagrantsong: Iconic: Trouble Ahead: Maco Joe

      Hop aboard this haunted train to witness Iconic events in Wyrd history. Each Iconic box includes a large-scale, high quality model that showcases a pivotal moment in their story. Includes 3 exclusive Junk Cards for Vagrantsong.  

    $55.00$41.00

  • Gamers Guild AZ Wyrd Miniatures Vagrantsong: Off The Rails (Pre-Order) AGD

    Vagrantsong: Off The Rails

    Vagrantsong: Off the Rails offers players the opportunity to revisit Scenarios from the core game and its expansion, Encore, with new and exciting challenges along the way.Included in Off the Rails: A new game mode that increases the difficulty and replayability of over 40 Scenarios. New Objectives tailored for each Vagrant called Devious Deeds that provide more character customization as Rewards. Smoky Bones, special dice that players earn and find to help turn their bad luck around. And a few spooky surprises along the way. Vagrantsong: Off the Rails requires the core game of Vagrantsong to play. . 

    $36.00$23.00

  • Gamers Guild AZ Wyrd Miniatures Vagrantsong: Seance Scenario (Pre-Order) ACD

    Vagrantsong: Seance Scenario

    Try your hand at a frightening new Scenario for Vagrantsong, integrated directly into your existing game. This new Scenario will include new Vagrant Exclusive Skills to obtain, new Rituals to complete, and a devastating tug-of-war for one's Humanity. Additionally, this Scenario includes Portrait cards to track your characters from turn-to-turn with even more spooky interactions within the Scenario itself.  

    $19.00$16.00

  • Gamers Guild AZ Wyrd Miniatures Vagrantsong: Throw me a Bone Scenario (Pre-Order) ACD

    Vagrantsong: Throw me a Bone Scenario

    Dare to dive into a bold new adventure with the Vagrantsong: Throw me a Bone Scenario. Challenge yourself with unexpected twists and thrilling encounters that push the limits of your strategy and courage. Don’t wait—grab your copy now and prove you have what it takes to conquer the unknown!  

    $23.00$20.00

  • Gamers Guild AZ Queen Games Valencia (Pre-Order) ACD Distribution

    Valencia

      Valencia is a reimplementation of Strasbourg, which has been redeveloped & revised. It now plays with 2 players, and will contain new game content. Valencia retains the already streamlined gameplay, with the following improvements: Modular gameboard allowing for variable setup.Newly developed 2 player-variantCompletely new artwork by "The Mico"10 new task cardsUpdated round structure5 new "Edifices", which will be fountains in Valencia

    $186.00$143.00

  • Gamers Guild AZ Studio 2 Publishing Valley Of The Kings: Ultimate Edition (Pre-Order) AGD

    Valley Of The Kings: Ultimate Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. Using an innovative deck-building mechanic with a crumbling pyramid, players fill their tombs with food, canopic jars, statues, amulets and other treasures. The player who collects the most valuable artifacts in their tomb wins the game!

    $144.00$122.00

  • Gamers Guild AZ Skybound Games Valor & Villainy: Minions of Mordak GTS

    Valor & Villainy: Minions of Mordak

    The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard… Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard, Mordak, and the rest form a band of Allies called the "Order without Borders", who must halt his path of destruction! The game focuses on a strong and playful theme, capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn! Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun, plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back, drawing upon all of their cunning and evil genius to win the game for themselves! The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace, however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer, yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!

    $58.00$43.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade Rivals Expandable Card Game Blood and Alchemy Renegade Game Studios

    Vampire The Masquerade: Rivals Expandable Card Game Blood and Alchemy

    Requires Vampire: The Masquerade Rivals Expandable Card Game to play.   Trouble is Brewing. Blood & Alchemy is an expansion for Vampire: The Masquerade Rivals Expandable Card Game that adds two new clans: Tremere & Thin-bloods. The Tremere are masters of Blood Sorcery who draw incredible power from their Blood, while the Thin-bloods must mix a plethora of chemicals with their Blood to extract power from it. You may play these two clans head-to-head or simply integrate them with your Core Set to give you more options for mixing clans and creating new decks! Features: Adds two new clans: Tremere & Thin-bloods.  Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game. 

    $43.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade Rivals Expandable Card Game Shadows and Shrouds Renegade Game Studios

    Vampire The Masquerade: Rivals Expandable Card Game Shadows and Shrouds

    Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans:  LASOMBRA & HECATA.  The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Adds two new clans: Lasombra & Hecata Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game.   Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 6 Wraith Tokens 4 '-1 BP' Tokens 4 Fear Tokens 4 Card Storage Dividers 1 Rulebook

    $43.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade Rivals Expandable Card Game The Dragon & The Rogue Renegade Game Studios

    Vampire The Masquerade: Rivals Expandable Card Game The Dragon & The Rogue

    Reality Distorted The Dragon & The Rogue is an expansion for Vampire: The Masquerade - Rivals that adds two new clans:  TZIMISCE & RAVNOS.  Where Tzimisce seek to possess and distort the physical world around them, Ravnos constantly leave their world behind in search of fresh opportunities to exploit, and their distortions are more of the mental variety.  You may play these two clans head-to-head or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Adds two new clans: TZIMISCE & RAVNOS Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 4 Fear Tokens 4 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min

    $43.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade Rivals Expandable Card Game The Heart of Europe Renegade Game Studios

    Vampire The Masquerade: Rivals Expandable Card Game The Heart of Europe

    Journey to the Old World... Vampires fight for control in the heart of Europe! Rather than adding new clans to the game, this newest expansion for Vampire: The Masquerade Rivals instead adds new options and opportunities for all ten clans currently in the game, as well as a new city deck that allows you to battle to control the ancient city of Prague. No matter your favorite clan, there are new tricks to try and Vampires to put into the streets of this new environment. Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Features: Take your battle to a brand-new city, Prague! Adds new Vampires and cards for all existing clans! A multitude of new tools and tricks for your deck construction. Contents Summary: 27 Card City Deck-Prague 96 other cards (20 Vampires, 2 Havens. 2 Agendas, 30 Clan-tagged cards, 42 Generic cards) 6 '-1 BP' Tokens 6 Fear Tokens 1 Card Storage Dividers 1 Rulebook At a Glance: Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min

    $43.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade Rivals Expandable Card Game:  THE WOLF & THE RAT EXPANSION Renegade Game Studios

    Vampire The Masquerade: Rivals Expandable Card Game: The Wolf & The Rat Expansion

    Unleash the Beast The Wolf & The Rat is an expansion for Vampire: The Masquerade-Rivals that adds two new clans: GANGREL & NOSFERATU. Connected through animalism, but divided by opposing loyalties, the Gangrel and Nosferatu provide ample opportunity to unleash the beast within and explore the more feral side of their clan’s animal nature. You may play these two clans head-to-head with the pre-constructed decks provided, or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes! Requires Vampire: The Masquerade-Rivals Expandable Card Game to play. Features: Adds two new clans: Gangrel & Nosferatu Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Fear Tokens 1 Grey Leader Token 20 Grey Blood/Prestige Tokens 4 Card Storage Dividers 1 Rulebook

    $43.00

  • Gamers Guild AZ Studio H Vampire Village Hachette Boardgames USA

    Vampire Village

    In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!

    $36.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade: 5th Edition: Live from the Succubus Club Sourcebook (Pre-Order) ACD Distribution

    Vampire: The Masquerade: 5th Edition: Live from the Succubus Club Sourcebook (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.   As Kindred society crumbles, many young licks turn to the mortal world for comfort and succor. Among the kine, the powers of the Blood grant them advantages in obtaining fame and fortune, if they can dodge the Second Inquisition, Sabbat, and Kindred aiming to quash every threat to the Masquerade. How far will you go to make a name for yourself? Seek out the limelight, get on stage, and make music that'll touch the souls of the living and the dead! Live from the Succubus club helps you portray Kindred entertainers or nomads: aspiring rockstars or any other type of vampire chasing Fame or belonging among the kine. Travel between mortal cities and Kindred domains. Open your own Succubus Club or imitate it. Play with mortals, or use them to slake your Hunger. Make a name for yourself among the living and the dead! Live from the Succubus Club also lets you go on the road with the Sound and Fury chronicle, with advice for creating aspiring stars, going on a European music tour with six major stops, and adding more gigs to the tour or moving stops or the entire tour to a new location. Live from the Succubs Club is a sourcebook for Vampire: The Masquerade, a Storytelling Game of Personal and Political Horror. Features:Create your own band, musician, nomad, or entertainer character as you balance stardom with the rules of the Masquerade.A music-focused chronicle (6 scenarios). Tour in Berlin, Vienna, and Paris, and navigate through the challenges of the locals, rival domains, and more.New celebrity vampires, Pale Sunrise, are the opposing band that’s your built-in rival. Will you come out on top?11 new merits, 9 new flaws, and 7 new Discipline Powers.Advice for using the Succubus Club, or an imitation, in any chronicle.Details on Kindred power players in the Entertainment Industry, including the Voerman Sisters and Victor Temple. Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

    $72.00

  • Gamers Guild AZ Warlord Games Vanguard: Normandy (Pre-Order) ACD Distribution

    Vanguard: Normandy (Pre-Order)

    This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Vanguard: Normandy invites you to deploy your troops and test your tactical acumen in refighting the thrilling battles of Normandy, 1944. The game is incredibly quick and simple – generate a unique battlefield from any of thousands of possible combinations, pick a faction, and you’re ready to go. Multiple unit types are represented with high-quality, bespoke gaming pieces, and no assembly or painting is required! Plus, with a dedicated solo play mode, you don’t necessarily need an opponent either!

    $179.00$153.00

  • Gamers Guild AZ Vantage (Pre-Order) Stonemaier Games

    Vantage

      Vantage is an open-world, co-operative adventure game for 1-6 players that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox. You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. Vantage is not a campaign game, and it is completely self-contained with no expansions — just a few accessories like metal coins.

    $129.00$108.00

  • Gamers Guild AZ Stonemaier Games Vantage: Player Game Mat (Pre-Order) GTS

    Vantage: Dual-Layered Cardboard Player Mat Pack

      In Vantage, your player card is usually simply on the table with up to 8 equipment and ability cards placed around it creating a 3x3 grid. This pack replaces your character card with a dual-layered board with your character's card printed onto the center spot of the board with slots for cards you gain to be placed around it.

    $29.00$23.00

  • Gamers Guild AZ Varia Varia: Battle Box - Angel vs. Demon (Pre-Order) Tabletop XCG

    Varia: Battle Box - Angel vs. Demon

    The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards2 sets of diceToken cardsBuff/debuff tracking cardsRules Booklet1 Vile Essence: Wrath Promo1 Heavenly Vow: Zeal Promo

    $43.00$37.00

  • Gamers Guild AZ Varia Varia: Battle Box - Samurai vs. Ninja Tabletop XCG

    Varia: Battle Box - Samurai vs. Ninja

    The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards 2 sets of dice Token cards Buff/debuff tracking cards Rules Booklet

    $43.00

  • Gamers Guild AZ Varia Varia: Battle Box - Starter Set Tabletop XCG

    Varia: Battle Box - Starter Set

    The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards 2 sets of dice Token cards Buff/debuff tracking cards Rules Booklet

    $36.00

  • Gamers Guild AZ Varia Varia: Complete Class Set - Season 2 Tabletop XCG

    Varia: Complete Class Set - Season 2

    Enjoy everything Varia Season 2 has to offer!This item ships with one copy of each class deck from season 2 and includes one of each of the following: - Deathblood Sorcerer Class Deck- Phoenix Spellsword Class Deck- Moonlit Cleric Class Deck- Stoneroot Druid Class Deck- Psychic Fencer Class Deck- 4th Blade Class Deck- Boreal Ranger Class Deck

    $144.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - 4th Blade Tabletop XCG

    Varia: Single Class Deck - 4th Blade

    Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to unleash an absolutely killer solo, you’ll have to turn it up to eleven yourself... Deck Difficulty: 5 out of 5 - Advanced Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - 6th Blade Tabletop XCG

    Varia: Single Class Deck - 6th Blade

    Step into the shoes of a mysterious blade-wielding golem with this ready-to-play Varia deck. This deck enables you to embody one of Miyamune's blades. By utilizing the unique properties of the blade, your blocks can be converted into vicious attacks. Patience is key when playing this deck. Once you recognize an opening, you can strike for the win. Deck Difficulty: 4 out of 5 - Advanced Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - Boreal Ranger Tabletop XCG

    Varia: Single Class Deck - Boreal Ranger

    Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to rain down terror from afar, you’ll have to fire those shots yourself... Deck Difficulty: 3 out of 5 - Intermediate Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia:  Single Class Deck - Cosmic Mage Tabletop XCG

    Varia: Single Class Deck - Cosmic Mage

    Step into the shoes of a brilliant mage with this ready-to-play Varia deck. With this deck you will feel like a master of time and space. Your cosmic spells enable you to think on the fly, fusing different cards together as you play them to create unique, game-breaking effects. Your mastery of time will enable you to break the rules of the game and play cards out of turn, or even completely re-write your future in order to gain the upper hand on your opponent.  Deck Difficulty: 3 out of 5 - Intermediate Level

    $25.00$22.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - Death Pirate Tabletop XCG

    Varia: Single Class Deck - Death Pirate

    Step into the shoes of a dreaded pirate captain with this ready-to-play Varia deck. This deck is all about disruption. Whether it's forcing opponents to move when they don't want to, causing them to discard their hand, or making them to roll poorly, this deck wins by manipulating the opponent. Deck Difficulty: 3 out of 5 - Intermediate Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia:  Single Class Deck - Deathblood Sorcerer Tabletop XCG

    Varia: Single Class Deck - Deathblood Sorcerer

    Deathblood Sorcerers are occult spellcasters who sacrifice health to unleash devastating assaults and empower a death magic that increases in effectiveness the closer its caster is to the grave. Weaponize life and death with this powerful class experience. As a Deathblood Sorcerer, your own life becomes fuel as you funnel your blood into your magic and amplify both your initial spelland the follow-up death magic assault. Deck Difficulty: 1 out of 5 - Beginner Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - Divine Paladin Tabletop XCG

    Varia: Single Class Deck - Divine Paladin

    Prepare for battle with a new set of Arms & Armor! Each non-randomized Varia: Arms & Armor pack comes with one of each of the fifteen items that make up this expansion. 

    $25.00$21.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - Dragon Knight Tabletop XCG

    Varia: Single Class Deck - Dragon Knight

    Unleash your fury with this all new class deck for the original first person card game! As the dragon knight, you’ll rain fire on your foes and use your dragonrage to rampage your way to victory. Your opponent woke the dragon. BURN THEM TO THE GROUND. Deck Difficulty: 3 out of 5 - Intermediate Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - Mechatrap Artificer Tabletop XCG

    Varia: Single Class Deck - Mechatrap Artificer

    Mechatrap Artificers are deceptive, trap-laden brawlers who combine arcane ingenuity with ambush tactics that leave opponents weighed down by unwanted accessories. Ensnare your opponent with this ingenious class experience. As a Mechatrap Artificer, you pilot an artificial mech armed to the teeth with mechanical traps that leave your enemies wishing they hadn't triggered you. Deck Difficulty: 3 out of 5 - Advanced Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - Moonlit Cleric Tabletop XCG

    Varia: Single Class Deck - Moonlit Cleric

    Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to slay the enemies of your deity, you’ll have to weaponize divinity yourself... Deck Difficulty: 4 out of 5 - Advanced Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia:  Single Class Deck - Mystic Monk Tabletop XCG

    Varia: Single Class Deck - Mystic Monk

    Step into the shoes of a skilled monk with this ready-to-play Varia deck. This deck utilizes a unique stack called Chi. Many of the magical actions in the deck generate stacks of Chi that you can use short-term to enhance your current self, or store up the alternative energy to fuel a long-term plan. To master this deck you must become the line between demonic rage and angelic grace. Many of the cards in the deck are either angelic or demonic in type. As you play each card, your discard pile will begin to reflect your past actions. Were you overly angelic? Did you rely too much on demonic power? Maintaining a balance between the two types is the key to unlocking the deck's true power. Deck Difficulty: 5 out of 5 - Advanced Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia: Single Class Deck - Phoenix Spellsword Tabletop XCG

    Varia: Single Class Deck - Phoenix Spellsword

    Phoenix Spellswords are unwavering combatants who meld life-fire sorcery with tactical swordplay and unleash that combined might with burningsword assaults. Fuse fire and blade with this tenacious class experience. As a Phoenix Spellsword, you will fuse tactical physical assaults with life-fire magic as you craft combination attacks that will leave you burning bright as the oppositionflickers and fades. Deck Difficulty: 2 out of 5 - Beginner Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia:  Single Class Deck - Psychic Fencer Tabletop XCG

    Varia: Single Class Deck - Psychic Fencer

    Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to stay ten steps ahead of your foes, you’ll have to unravel their minds yourself... Deck Difficulty: 3 out of 5 - Intermediate Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia:  Single Class Deck - Shadow Assassin Tabletop XCG

    Varia: Single Class Deck - Shadow Assassin

    Step into the shoes of a shadowy assassin with this ready-to-play Varia deck. With this deck, you will wield the cloak and dagger of a master assassin. Your defensive spells and abilities will allow you to skirt the shadows, looking for the perfect time to strike with a debilitating poison blade. Once your opponent is afflicted, it will only be a matter of time before your victory is at hand.   Deck Difficulty: 3 out of 5 - Intermediate Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia:  Single Class Deck - Stoneroot Druid Tabletop XCG

    Varia: Single Class Deck - Stoneroot Druid

    Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to strike with the might of a hurricane, you’ll have to become a force of nature yourself... Deck Difficulty: 2 out of 5 - Beginner Level

    $25.00$21.00

  • Gamers Guild AZ Varia Varia:  Single Class Deck - Volcanic Warrior Tabletop XCG

    Varia: Single Class Deck - Volcanic Warrior

    Step into the shoes of a powerful warrior with this ready-to-play Varia deck. This deck is all about offense. When in doubt, attack the enemy and you will be successful. The cards within are a powerhouse of damage, allowing you to attack again and again, keeping your opposition on the defensive. Deck Difficulty: 1 out of 5 - Beginner Level

    $25.00$21.00

  • Gamers Guild AZ Vault Assault (Pre-Order) Gamers Guild AZ

    Vault Assault

    Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 min or less. Players take turns alternating between the roles of cops and robbers; the robbers will try to steal as much money as possible, and the cops will try to arrest the robbers before they escape. Using their set of dice, the robbers will attempt to cut the bank's alarm and steal the precious diamonds. Then they will continue to steal as much money as possible by tearing through the safety-deposit boxes, and loading up their getaway cars. Although they can use hostages to keep the cops at bay for a short period, eventually they will have to gather their loot and escape as fast as possible. Meanwhile the cops, using their unique dice, will attempt to foil the robbers' plans by cleverly hiding the alarm's weak point, setting traps, and securing the diamonds. Then the cops will be rolling their dice to complete mosaics signaling the completion of each stage in the heist—from fueling up at the donut shop, to getting dispatched in their cars, to surrounding the bank, and finally arresting the robbers before they can escape. After a set number of rounds, the game ends and players add up the value of their safety-deposit boxes along with any diamonds they have stolen. The player/team with the most valuable loot wins!

    $36.00$29.00

  • Gamers Guild AZ Allplay Vegas Strip (Pre-Order) Asmodee

    Vegas Strip

    In this 2-6 player bluffing game, players have hidden information about which casinos are corrupt. Take turns playing money tiles (two 2's, two 4's, one 5, one six, one seven) into the different casinos. When scoring a corrupt casino, the highest bidder wins the jackpot (and everyone else gets nothing). In a non-corrupt casino, whoever has the most points there LOSES, and everyone else gets points equal to their bid. Players can’t place more than two tokens at a casino, and can’t place their highest token at the casino they know is corrupt. 20 unique casino power cards change up the formula every game. Take a gamble to win big! A puzzly deduction and logic puzzle surrounding bidding on and pushing your luck to win big bucks at casinos with variable conventions. Beautiful artwork by Vincent Dutrait brings classic Vegas back to life in this one. Both individual and team variations on play create interesting decisions at all player counts.

    $29.00$25.00

  • Gamers Guild AZ IV Studio Veiled Fate: Adventures Micro Expansion (Pre-Order) IV Studio

    Veiled Fate: Adventures Micro Expansion

    This pack includes 6 quest sized Adventure cards. These cards are placed in unused quest regions at the beginning of each Age. These cards provide exciting bonuses or penalties for a discerning player to take advantage of.Contents:6 Adventure Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less

    $15.00

  • Gamers Guild AZ IV Studio Veiled Fate: Providence Micro-Expansion (Pre-Order) IV Studio

    Veiled Fate: Providence Micro-Expansion

    Contents:30 Providence Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less This is not a stand-alone game. A copy of Veiled Fate (Standard or Metal Edition) is required to play.

    $15.00

  • Gamers Guild AZ IV Studio Veiled Fate: Tribunal Expansion (Standard) (Pre-Order) IV Studio

    Veiled Fate: Tribunal Expansion (Metal)

      The Metal version of the game includes metal miniatures. New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.

    $144.00

  • Gamers Guild AZ IV Studio Veiled Fate: Tribunal Expansion (Standard) (Pre-Order) IV Studio

    Veiled Fate: Tribunal Expansion (Standard)

      New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.

    $86.00

  • Gamers Guild AZ Mr B Games Vendel to Viking (Pre-Order) ACD Distribution

    Vendel to Viking

    Vendel to Viking transports you to a time of upheaval and opportunity, as the mighty Roman Empire has fallen, and Europe’s future is being forged. Set in the Vendel Era (550790 CE), the precursor to the Viking Age, you’ll lead a powerful family striving for dominance. Develop your influence, expand your reach, and prepare for the dawn of the Viking Age in this strategic game for 1-6 players.

    $122.00$75.00

  • Gamers Guild AZ Mighty Boards Vengeance: Roll & Fight - Episode 2 GTS

    Vengeance: Roll & Fight - Episode 2

    Vengeance: Roll & Fight is a real-time, roll-and-write game, where the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a stand-along game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanics where you’re building combos, striking off enemies and scoring points for an action-packed, brain-teasing fighting game that’s easy to learn and hard to master. The aim of Vengeance: Roll & Fight is to infiltrate a gang den, carve your way through it’s rooms and killing the Boss, while completing side objectives printed on the dens themselves. The game is split into three parts: planning, fighting and montage. In the planning phase players roll and re-roll 4 dice in real time, aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming, fight phase. Assigning dice to an ability allows players to fill their hand back to 4 dice from a large, common pool and repeat the process as quickly as they can manage. Once the dice pool is depleted, the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability, moving their piece through rooms full of enemies, and crossing them out when they are hit with the multitude of available abilities. Finally, players heal and upgrade their characters, bring new abilities and items into play to help them on their road to vengeance. Vengeance: Roll and Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are stand-alone games with the same rules, but with entirely different content: different heroes, dens, bosses, abilities and items. Each episode accommodates up to 4 players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

    $72.00$58.00


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