Board Games
All Time Wrestling: Extreme Edition
ATW is back with the "Extreme Edition" Standalone Expansion. Featuring: Sabu, Raven, RVD and Daemon. Along with a new match mode: The Exploding Barbwire Death Match. All Time Wrestling is a card-and-dice game that brings the fast-paced action and excitement of professional wrestling to your tabletop. With standard and advanced modes of play, ATW is accessible to gamers and non-gamers alike, using intuitive mechanisms that are reminiscent of your favorite wrestling games. Choose your champion from the legends of past, present and future, each with their own deck of attacks, abilities, signature moves, and finishers! Play your cards to unleash devastating combos, powerbombs and piledrivers, aerial stunts and deadly submissions...but will the dice be in your favor?
$49.00$31.00
All Time Wrestling: Legends Edition
All Time Wrestling is a card and dice game featuring legends such as Randy Savage, Andre the Giant, Kurt Angle and the British Bulldog. The box set also comes with 2 fictional wrestlers (Jax Felix and Mukundi Shumba). This is an asymmetric game where each wrestler comes with their own unique player boards, abilities, and deck of attack cards. This edition of the box includes exclusive double recessed boards, high quality cards, and other Kickstarter exclusives.
$70.00
Almost Innocent
Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each player will be responsible for the solution of another player. Turn after turn, each player asks select questions that will help not only them, but everyone else playing as well. The goal is to find out who committed the crime, with what weapon, and where before time runs out!
$49.00$39.00
Alpaca
Admit it, you’ve always wanted to farm soft, cute, cuddly, adorable alpacas. This is your chance! Alpaca is a competitive deck-building game, suitable for all those players who wish to dedicate themselves to a breeding of soft animals! Your goal is to fill your fence with the most valuable woolly quadrupeds, but to do so you’ll have to pick the right strategy and manage your deck of cards. The interaction with other players will get tighter as soon as the rules are clearer... run to buy a new alpaca!
$35.00$30.00
Alpenglow
The Ultimate Ski Resort Strategy Board Game Alpenglow is finally opening its mountain to skiers and has invited you to build its ski areas. Take on the role of a ski area mogul and compete to grow your ski area into the premier resort on the mountain. Compete against your fellow ski resort tycoons and race to build the best ski area by building chairlifts and assigning runs on the mountain while developing the adjacent town to attract skiers. Open your ski area and run your chairlifts to generate revenue in money and Victory Points. There is a catch though! Only the tycoon with the most successful ski area after 2 seasons (10 turns total) takes over management of the mountain. Find synergies to make the most out of each turn and maximize your resources. The winner is the one with the most victory points from buildings, chairlifts, delivered skiers, and the completion of your goal cards.
$110.00$98.00
Altiplano
The inhabitants of the Altiplano, the high plateau between the Easter and Western Andes, need to be creative to develop the scant vegetation and the available resources. By fishing at Lake Titicaca, mining ore in the mountains, breeding alpacas, and actively trading local goods, the inhabitants generate continually grow in wealth. New production sites are built, orders are fulfilled, and goods are stored for hard times. And road construction should not be neglected either, as that is needed to speed up development. The inhabitant who best uses his potential will have the highest yield in the end! Features: Manage your scarce resources for the highest yield! Traverse the high plateau, collecting raw goods along the way! Add new action spots to your board to increase available goods! Reiner Stockhausen’s latest “bag-building” design! Ideal for 2-5 players. Ages 12+. 60-120min Play Time. Contents Summary: 5 Action Boards 5 Warehouses 5 Game Figures 5 Markers 5 Containers 7 Role Cards 28 Extension 1 Extension Strip 200+ Goods Tiles 15 Cards 50 Coins 10 House Cards 10 Boat Cards 16 Order Cards 5 Cloth Bags 1 Starting player token 1 Score Pad 5 VP Overviews 20 Mission Cards 1 Rulebook
$91.00
Alubari
An elegant worker placement game by Snowdonia designer Tony Boydell, where players compete in the grand adventure of the Himalayean Railway and growing of Darjeeling tea. In turns, players secure slots to perform actions such as laying railway tracks, excavating tea estates, securing contracts, harvesting tea leaves, acquiring equipement or even brewing Chai tea to motivate your thirsty workers to undertake harder labour. Alubari stands apart in the genre thanks to its original and immersive theme and its smooth yet deep mechanics. Several core features strengthens its replayability: the weather which impacts the effectiveness of actions, the ever-changing availability of ressources, and the actions regularly triggered by the game itself.
$84.00$54.00
Among the Stars: Revival
Among the Stars: Revival, a new expansion for Among the Stars, can also be played as a standalone game for two players! This game features new mechanisms that add more interaction to the game and more things to consider when drafting a card. New elements in the game include: 30 locations: 15 Basic and 15 Special (90 Location cards in total) New two-player rules: More strategic and skill-testing especially for two players! These rules can also be used for Among the Stars base game. Spaceships: A new highly-interactive mechanism used by many of the new cards. It allows the players to put Spaceship tokens on the Stations, preventing anyone from building on those spaces. Advisors: This new module, which can also be added to the Among the Stars base game, increases competition among the players in order to control Advisor cards that grant them special abilities as well as additional victory points. Among the Stars: Revival can also be enhanced by using the miniatures from the Among The Stars: Miniatures Pack (available separately).
$63.00$48.00
Amygdala
Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala. In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board. Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score.
$84.00$56.00
Amygdala - Holiday Sale
Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala. In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board. Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score.
$84.00$41.00
Anarchy Pancakes
In the fast-paced matching game Anarchy Pancakes, each player starts with seven pancake cards that feature various misfit toppings, such as an earthworm, a flaming donut, and a skull wearing a party hat. On the count of three, players attempt to match their pancake cards' toppings to other players' toppings, forcing them to take the cards and form a "pancake stack". The first player to get rid of all of their cards and shout "Anarchy pancakes!" wins that round and collects a "slab 'o butter". The first player to receive two slabs 'o butter wins. The cards in Anarchy Pancakes resemble those in Spot it!/Dobble, and Exploding Kittens developed this design in collaboration with Spot it! publisher Zygomatic Games.
$20.00$14.00
Ancient Terrible Things: Reawakened
Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players.You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Each turn you must travel to a Fateful Location and face an Ominous Encounter. If you overcome the Encounter (using a combination of dice, tokens and cards) you gain Secrets. The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event. Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus, Mystery, Treasure and Feat tokens. Focus tokens are used to activate Swag cards to better manipulate dice results. Mystery tokens are spent to overcome any Encounter when visiting the Yawning Chasm. Treasure tokens are spent to purchase useful Swag cards from the Trading Post which give you a permanent game effect. Feat tokens are spent to play one-shot Feat cards from your hand. Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja.The third edition incorporates edited and revised content from all previous iterations and expansions of the game, new renovated art and language-independent graphic design into a single definitive edition of ATT.
$77.00$56.00
Animals Gathering
Under the intrusion of dark magic, the animals have become extinct in Crystal Forest. We mages gather the Magic Stones of the forest and resist the darkness to revive magical animals.Animals Gathering is a dice family game for 2-5 players that incorporates dice management, tile placement, set collection, and push your luck elements. The goal is to earn the most points by placing magic stones in Animal Index Cards to revive animals, which in turn provide powers and points as your companion. REVIVE MAGICAL ANIMALS: Use Magic Stones collected from dice rolls to fill Animal Index Cards and bring mystical creatures back to life in the Crystal Forest. STRATEGIC DICE MANAGEMENT: Manage your dice rolls wisely—unused stones can be taken by opponents, so plan ahead to maximize your turn. ASYMMETRICAL PLAYER ABILITIES: Each player controls a unique mage, offering different strategies and special abilities to shape gameplay. PUSH YOUR LUCK & COMBO CREATION: Take risks with dice rolling, create powerful ability combos, and make the most of your animal companions. FUN FOR THE WHOLE FAMILY: Perfect for families and strategy enthusiasts, Animals Gathering offers dynamic gameplay with a mix of luck and tactical planning. Contents: 35 Animal Index Cards 205 Magic Stones 6 Magic Dice 5 Mage Cards 10 Spell Cards 1 Rulebook
$35.00
Ankh: Gods of Egypt
For centuries, Egypt had been a polytheistic society. But now, the civilization is moving to a monotheistic religion. The gods are fighting among themselves for the veneration of the populace. In Ankh, players take on the role of the gods of Ancient Egypt. They’ll fight for the adoration of the populace, building up their followers, dedicating monuments, recruit monsters their side, and divide the desert in order to establish their dominance. In the end, only one will remain.
$139.00$111.00
Anomaly
Left for dead, three young students fight for their lives against an unknown entity. The creature, if that is what it is, seems to learn and evolve to counter their every move. They must hunt it down and destroy it, before it finds them first. Anomaly is a hidden movement, deduction, and combat game for 2-4 players. Players in this game are divided into 2 teams. One player is the Anomaly, while the other players are the Students. The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students' positions. The Anomaly needs to feed to stay alive, either on the fuel or the students themselves. The students will be working to destroy the Anomaly's fuel sources, and to damage it with improvised weapons like traps and stun batons. The students have cards with abilities on them that let them and attack or take other actions. However, when they use one of these actions, they must give the card to the Anomaly. The cards have inverse abilities for the Anomaly that will give it new powers, like Possess or Teleport. If the Anomaly gets enough cards, it will also be able to evolve and develop even more powerful abilities. The game ends when the health pool for either the Anomaly or the students is depleted.
$84.00
Apiary: Expanding the Hive Expansion
Apiary: Expanding the Hive is a "more stuff" expansion, with more of what fans love about Apiary. It adds to the variety of the core game with components all designed to fit inside the original insert.The expansion also replaces the original frame mats with new variable frames, along with some revised versions of a few tiles and complete appendix encompassing the core game and the expansion.
$35.00$28.00
Apothebakery: The Culinary Alchemists
In a land filled with perilous dungeons and treacherous monsters, take on the legacy of an Apothebaker — an ancient lineage of culinary alchemist healers. Sought after far and wide by adventurers in desperate need of salvation. With the help from your trusted Forries, collect ingredients and valuable resources from the wilderness. Brew elixirs and bake cakes of salvation to heal and rejuvenate adventurers on the brink of doom. Over the course of 6 rounds, players compete for the most reputation by strategically achieving objectives, healing adventurers and casting powerful spells. There are 3 phases per round; Foraging, Alchemy and Healing. Embrace the role of an Apothebaker, accumulating reputation for each adventurer you heal and every bake you undertake. The player who gains the highest reputation by day’s end will claim victory!
$106.00$77.00
Aquatica
Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms. In the game you will become one of the mighty ocean kings, struggling to bring glory to his realm. To win the game, you need to capture and buy locations, recruit new characters, and complete goals; each of these actions gives you victory points at the end of the game. To do so, you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn, you can take up to ten actions in a row. You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and rise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.
$63.00$55.00
Aquatica: Cold Waters Expansion
The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity. But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences. Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources. The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins! The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.
$56.00
Aquicorn Cove Board Game
When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she's missed the ocean — and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of aquicorns, small magical seahorse-like creatures that live in the coral reef. Lana rescues an injured aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she's willing to admit. But when a second storm threatens to reach the town, choices made many years ago about how to co-exist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her. In the co-operative game The Aquicorn Cove Board Game, 2-4 players take on the roles of members of a small fishing village struggling to survive while maintaining a balance with the natural world. To win, the villagers must feed and grow their village, while helping to restore the health of the reef and aquatic ecosystem. The villagers are fortunate, though, and the waters of their cove are home to the beautiful and benevolent aquicorns, as well as the wondrous reef guardian Aure, who can help them both to understand the impact humans are having on the environment and to save the village.
$49.00$36.00
Arcadia Quest
The city of Arcadia has stood as a bastion of peace for the past 1000 years. But now, the evil Lord Fang has taken over the Temple of Dawning Twilight. He’s joined forces with the trolls, orcs, and goblins to ensure this city will fall! In Arcadia Quest, you control a group of Heroes joined together in a Guild. You will do battle with Fang’s minions and the other players, completing quests and upgrading their team on the path to a climactic showdown with Lord Fang.
$139.00$125.00
Architects of the West Kingdom: Age of Artisans
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play. Features: Adds components for an additional player! Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and a variety of new Apprentices and Buildings. Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook
$49.00
Architectura
The most eminent architects came here to erect a magnificent city with the best theaters, greenhouses, and taverns. Each architect wants to make the most significant contribution to the city construction, but their ambitions will inevitably lead to a challenging competition. In Architectura, your table turns into a grid of city streets and blocks. Each building you construct affects the value of the adjacent buildings, or even destroys them! Let's say you've just built a magnificent temple. A vulgar market around the corner doesn't belong there anymore and has to be shut down right away — but a park near the temple's entrance will definitely be a good match and will even profit from the divine proximity. Rotate the cards to change their values, resolve their special effects, and do your best to carefully manage your options to become the best architect of the city! Play Architectura by the basic rules or the advanced rules in which you assemble a unique deck for each player. Whichever version you play, each game will be different!
$28.00$21.00
Arcs Miniatures Pack
Bring the galaxy to life with 100+ beautiful plastic miniatures, washed in dark pigment to bring out the details!Includes... 60 ships and 40 agents 15 Imperial ships and 4 Flagships. **A copy of the Arcs base game is required to play.
$56.00$45.00
Arcs: The Blighted Reach Campaign Expansion
The Blighted Reach adds an innovative campaign to Arcs (LED06000). Over a three-game trilogy, players will guide their factions through an epic science-fiction saga where every choice matters. A Galaxy of Possibilities: Explore 24 Fates, each with a unique set of cards and pieces. Will you lead the guilds to take control as the Advocate or try to build a new commonwealth as the Founder? Emergent Asymmetry: Develop your own identity over the course of the trilogy. A failed Imperial Steward might be tempted to become the fearsome Planet Breaker. Every combination promises new narrative and strategic options! Thoughtful Storage: This box includes room to store the Arcs base game, including sleeved cards. The game also includes removable trays to easily store your campaign's progress between sessions. Each Arcs: The Blighted ReachCampaign Expansion contains: 300+ Cards; 15 Imperial Ships; 4 Flagships and Boards; 2 Custom Event Dice; 160+ Tokens; 2 Aid Sheets; 1 Game Record Pad.
$139.00$112.00
Argent: The Consortium
In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
$84.00$67.00
Ark Nova: Marine Worlds Expansion
Ark Nova is required to play this expansion. Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure.A new University allows you guaranteed access to 1 animal icon of your choice.For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game.Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game.New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life!Enhance your experience of Ark Nova with Marine Worlds!
$42.00$36.00
Ark Nova: Zoo Map Pack 1
Ark Nova: Zoo Map Pack 1 contains the two new zoo maps #9 (Geographical Zoo) and #10 (Rescue Station).
$14.00$12.00
Arkham Horror Card Game/Feast of Hemlock Vale Investigator Expansion Bundle
Dive into the cosmic horror of Arkham Horror with this comprehensive bundle designed for both seasoned investigators and newcomers. This collection includes the core Arkham Horror Card Game, expanded by the Feast of Hemlock Vale Investigator Expansion, providing fresh investigator options and challenging scenarios. The bundle features two distinct investigator boxes—one in striking blue and one in vibrant orange—each offering unique deck-building possibilities and thematic gameplay experiences. To protect your investment and ensure tournament-ready card condition, this package includes premium card sleeves: eleven packs of Thick TTCG MTL sleeves for standard cards and one pack of Thick TMEV MTL sleeves for expansion-specific cards. Whether you're unraveling mysteries in Arkham or preparing for competitive play, this bundle delivers everything needed for an immersive cooperative card gaming experience. Bundle Contents: - Arkham Horror Card Game - Feast of Hemlock Vale Investigator Expansion - 1x Blue Investigator Box - 1x Orange Investigator Box - 11x Thick TTCG MTL Sleeves - 1x Thick TMEV MTL Sleeves
$218.00$167.00
Arkham Horror The Card Game: Edge of the Earth Investigator Expansion
 In the far, uncharted reaches of the Earth, there dwell unspeakable things— ancient nameless beings whose very existence tear at the fabric of reality. But there are those who would stand against such horrors for the good of all humanity...or perhaps for a quick profit. This expansion introduces five new investigators and a wealth of new player cards and customization options to the game, including new multi-class cards. Stand toe-to-toe with the toughest of foes as the mechanic, Daniela Reyes; read the stars as the astronomer, Norman Withers; seek out a fortune as the archaeologist, Monterey Jack; fulfill an ultimate destiny as the martial artist, Lily Chen; and wheel and deal as the salesman, Bob Jenkins.  The Edge of the Earth investigator expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
$67.00$45.00
Arkham Horror The Card Game: Investigator Starter Deck - Jacqueline Fine
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Jacqueline Fine Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$27.00$18.00
Arkham Horror The Card Game: Investigator Starter Deck - Nathaniel Cho
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Nathaniel Cho Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$27.00$20.00
Arkham Horror The Card Game: Investigator Starter Deck - Winifred Habbamock
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Winifred Habbamock Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$27.00
Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth
"He was a slender man, and his face was as white as his coat was black." Robert W. Chambers, In the Court of the Dragon Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Black Stars Rise
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Blood on the Altar
“It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.” H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar allow you to translate the experience you gained in your previous adventures to Permanent new Talents, several new assets, events, and skill cards, and higher-level, more efficient versions of cards from the Core Set. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$24.00$21.00
Arkham Horror The Card Game: Mythos Pack - Devil Reef
The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon…Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Dim Carcosa
Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$24.00$21.00
Arkham Horror The Card Game: Mythos Pack - Echoes of the Past
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." Robert W. Chambers, The King in Yellow Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Heart of the Elders
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Horror in High Gear
Innsmouth is in your rearview mirrors, but you’re not out of danger yet. It’s time for a high-speed car chase along the old roads surrounding Innsmouth as you seek to escape from the Esoteric Order of Dagon and find the next piece of the puzzle.Within the Horror in High Gear Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. This scenario introduces a white-knuckle chase as you and your fellow investigators pack into new vehicles and race to escape from the Order of Dagon. With an assortment of new player cards for every class, Horror in High Gear is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.
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Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom
Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only the antechamber of the Deep Ones’ domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you’re going to protect the world from suffering the same fate as Innsmouth, you’ll need to venture into the heart of the storm.Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - Shattered Aeons
Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing. Throughout The Forgotten Age cycle, you have tried to set your mistakes to right, chasing answers about the mysterious artifact your uncovered and those who pursue it. Retracing your path south, you have uncovered secrets that threaten your entire understanding of the world, of time, and of humanity's place in the universe. Now, the last and greatest of your questions will be answered in Shattered Aeons. But be wary- mere mortals may not be meant to gain such knowledge and the truths you seek may destroy what little remains of your sanity. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$16.00
Arkham Horror The Card Game: Mythos Pack - The Boundary Beyond
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle. As the thread pulls, the weave unravels. Following the events of Threads of Fate, you are driven from Arkham to Mexico City to find answers about an enigmatic relic and those who pursue it. After a seemingly endless string of failures, it appears the trail has gone cold. But on the very day you are ready to return home, something is wrong—the city has altered. Silver lightning crackles in the sky overhead, and the earth rumbles below your feet. Monstrous entities float just below the clouds and the architecture looks more like something out of a history book than modern Mexico. The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilized as Modern locations are replaced with Ancient ones. You must discover a way to restore the proper timeline before the city and your fate become completely unalterable. Will you be able to return, or will you become lost in time? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - The City of Archives
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.Following the events of Heart of the Elders, you and your team of investigators have journeyed deep into a series of caverns where a new world lays hidden from the outside world. Strange creatures that cannot be of this world have seemingly lived beneath the shell of the Earth for centuries. They are horrifying to look upon, but are they dangerous? Now within their domain, it may be best to go along with whatever they want, but how much can you trust them, and what might your naïveté cost you?This Mythos Pack features a new mechanic that makes playing this scenario an out-of-body experience, as well as new player cards to customize your investigators' decks.This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - The Depths of Yoth
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with each level of the descent. There is no telling what monsters have grown in these dark caverns and now pursue your team, but you cannot look back, or you are surely lost. This Mythos Pack features new player cards to customize your investigators' decks and treacherous encounter cards to immerse you in the peril of your investigation. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - The Miskatonic Museum
"Almost eight feet tall, and carrying a cheap new valise from Osborn’s general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous Necronomicon of the mad Arab Abdul Alhazred in Olaus Wormius’ Latin version." H.P. Lovecraft, The Dunwich Horror The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome someone who should not be permitted to delve its secrets you make your way to the Museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes. The cards and adventure from The Miskatonic Museum grant you access to the Museum and its many exhibitions even while the expansion's twenty-six player cards (two copies each of thirteen different cards) vie for your attention. Will you make use of these cards? How will you make use of them? Several of the cards offer a remarkable focus on long-term benefits over short-term returns, and you'll have plenty of time to incorporate them into your Arkham LCG® campaigns provided you first succeed on the task at hand. After all, there's something else stalking the museum's exhibits… This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$24.00$16.00
Arkham Horror The Card Game: Mythos Pack - The Pallid Mask
From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellowl eads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs… In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.
$24.00$16.00
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