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Board Games

6172 products


  • Gamers Guild AZ That Sound Game That Sound Game (Pre-Order) Asmodee

    That Sound Game

    That Sound Game is a fast paced, interactive and very noisy party game. The goal is to get your team to guess as many answers on the category cards as they can in a minute. Use any combination of sounds and movements, but your hands must be behind your back. You also get Lifelines. Use them strategically to help you win.

    $42.00$30.00

  • Gamers Guild AZ That Sound Game That Sound Game - Turbo Pack (Pre-Order) Asmodee

    That Sound Game - Turbo Pack

    Turbo charge That Sound Game with these additional 65 cards. Each card is worth 1 point and will bring speed and simplicity to the gameplay. Just mix these cards into their corresponding categories and get ready to pick-up the pace. Mix these 1 point cards into the original game for speed and simplicity of play The world's best sound based party game Perfect for large groups of people  A simple party game with a dash of strategy Contents: 65 Cards

    $19.00$14.00

  • Gamers Guild AZ That Sound Game That Sound Game - Uncuffed Pack (Pre-Order) Asmodee

    That Sound Game - Uncuffed Pack

    Turbo charge That Sound Game with these additional 65 cards. Each card is worth 1 point and will bring speed and simplicity to the gameplay. Just mix these cards into their corresponding categories and get ready to pick-up the pace. Mix these 1 point cards into the original game for speed and simplicity of play The world's best sound based party game Perfect for large groups of people  A simple party game with a dash of strategy Contents: 65 Cards

    $19.00$14.00

  • Gamers Guild AZ That Sound Game That Sound Game: X-tension Pack (Pre-Order) Asmodee

    That Sound Game: X-tension Pack

    Add some filth into That Sound Game with the X-Tension pack. Not for the easily offended, these additional 65 cards will make you question the world around you. This is the original game with a side of NSFW and a dash of WTF! You’re welcome.

    $20.00$17.00

  • Gamers Guild AZ Stronghold Games That's Pretty Clever - Kids GTS

    That's Pretty Clever - Kids

    You want to get your hands on everything you can at the birthday party: balloons, gifts, candles, and mountains of sweets! Will you be able to grab more than all the other partygoers? On your turn, roll the five dice. The faces of these dice show a joker symbol or an icon on one of four colored backgrounds. Choose all the dice of one background color, taking any jokers at the same time, then use the symbols on these die faces to mark off items in this colored area of your score sheet: Balloons are in the yellow area, for example, and you must mark them off left to right: red, blue, green, lilac, blue, etc. For the train of candles in the orange area, you must have as many candles as are on the next train car in order to mark it out. Gifts in the green area can be marked off in any order. Sweets in the blue area are depicted in pairs in rows — doughnuts, cake, cupcakes — and you mark spaces in a row left to right as long as you have a pair of matching sweets on the dice. If you can't use a die that you took, e.g., you took red, blue and lilac balloons and could mark off only the first two, then you must return the unused dice to any others left behind. Each other player then chooses dice of a single background color — and players can choose the same or different colors — and marks off what they can. If you mark off a circled item or a row of gifts next to a circle, you can immediately cross off an item in the section of the same color as that circle. Crossing off this item might give you another bonus! When a player marks off all items in one area, the game ends at the conclusion of that turn. Various items or rows that you complete have rainbow stars connected to them, and whoever collects the most rainbow stars wins!

    $35.00$27.00

  • Gamers Guild AZ Tabletoys Games That's You! (Pre-Order) AGD

    That's You!

      Are you the nerd, the jock, the princess, or the weirdo of the group? You'll find out in That’s You, a simple game about letting your friends know exactly what you think about them. In this game, a Clue Giver will be secretly assigned one out of six traits on the table that she will have to indicate to the other players. The Clue Giver must clue in the other players by indicating which among them are the most likely and least likely to be associated with the trait. The players then work together to try and interpret the clues and figure out which trait was selected. If they succeed, they get points! This game will give you and your friends a chance to find out who you really, truly are inside -- or who you appear to be to your friends, at least. If the description doesn’t fit anybody else…That’s You!

    $31.00$28.00

  • Gamers Guild AZ Tabletoys Games That's You! Adult Pack (Pre-Order) AGD

    That's You! Adult Pack

      That's You! Adult Pack is an expansion for use with the That's You! base game. Each expansion is added to the basic game and they should be played separately. Who's most likely to love blindfolded surprises? Or to never pay for drinks at the bar? Or who's always receiving noise complaints from their neighbors? Get ready to point fingers and argue over who's the naughtiest out of you with this ADULT PACK edition of THAT'S YOU! And remember, if it doesn't fit anyone else... THAT'S YOU!

    $10.00$8.00

  • Gamers Guild AZ USAopoly The A.R.T. Project GTS

    The A.R.T. Project

    In the A.R.T. Project, communication is key as players form an art rescue team working together to recover stolen works of art as they fight against “The White Hand,” an evil corporation that is responsible for these thefts around the globe.Contents• 3 Double-sided Mission Maps (6 Maps)• 72 Mission Cards• 5 Black Ally Dice• 6 Colored Player Dice• 6 Player Pawns• 6 Player Cards• 6 Fuel Tokens• 6 Walkie Talkie Tokens• 6 Gun Tokens• 25 Health Tokens• 40 White Hand Agents Pawns• 8 Art Piece Tokens• 6 Lost City Markers• 1 Van Board• 1 End Tile• 1 Round Reference Guide• Rules  Ages 12+, 1-6 Players, 45 Min

    $61.00

  • Gamers Guild AZ Gale Force Nine The Adventures of Conan: Base Game (Pre-Order) AGD

    The Adventures of Conan: Base Game

      Let your blade be sharp and your heart unyielding, for in the fray, only the bold claim victory!The Adventures of Conan is an asymmetrical dice game of exploration, sorcery and glorious combat set in the Hyborian age. Players will use a pool of custom dice to control the actions of Conan, his allies, and his Foes as they travel the lands in search of adventure and power.During a game of The Adventures of Conan you will travel through kingdoms controlling the heroic barbarian Conan, one of his powerful allies, or a scheming foe. Using your custom dice you will pray to the gods for power, explore the world seeking combat and training, and carry out adventures and encounters to unlock bountiful rewards.Each role brings new challenges and routes to victory. Conan and his ally must work together, but prioritize their own personal goals in their search for victory, all while the Foe plots their downfall - setting traps for the adventurers on their travels.All of the characters, adventures, and art are drawn from the Dark Horse Comics line of Conan titles, including Conan, Conan the Cimmerian, Conan the Slayer and more.Are you ready to seize your destiny and leave your mark on this epic saga?

    $84.00$68.00

  • Gamers Guild AZ Gale Force Nine The Adventures of Conan: Queen of the Black Coast & Nemedian Chronicles Expansion (Pre-Order) AGD

    The Adventures of Conan: Queen of the Black Coast & Nemedian Chronicles Expansion

      The treacherous waters of the Black Coast are filled with reavers and corsairs, as well as the infamous she-devil of the sea, Bêlit - the Queen of the Black Coast. And you can explore them all with a Map Extension of these powerful Kingdoms. New Adventures make these hazardous Encounters even more beneficial for Conan’s foes. Scenarios change the game setup meaning no two games are ever the same and Intrigue Events offer riches all round. With new Plots and Encounters, you can discover everything the Southern Kingdoms have to offer. Delve deeper into the mighty Kingdoms with the Nemedian Chronicles expansion, where danger and opportunity lurk around every corner. Discover powerful abilities with Bazaar Cards, experience The Hyborian Age in new ways with game changing Scenarios, Adventure with new Foe, Ally, and Conan character cards, and unlock powerful new Encounters. And remember - send your prayers to Crom, whose God Token changes the game entirely, the lives of mortal men are not their own with this expansion!

    $84.00$54.00

  • Gamers Guild AZ Clearance The Artemis Odyssey - Black Friday Clearance

    The Artemis Odyssey - Holiday Sale

    The Artemis Odyssey begins many generations after the events of The Artemis Project. Using the alien relics found deep in the oceans of the frozen moon Europa as a technological springboard, humankind has become quickly capable of reaching out to the distant stars...and to the mysterious orbiting planets. Build powerful starships to cross the vast emptiness of interstellar space, land on uninhabited planets to find valuable resources. Establish your presence with colonies, factories, mighty terraformers. With luck you may even unearth more alien tech. Your exploration is accomplished through a clever system of hidden planning on a shared board. When the planning board is full, it is resolved in sequence…with all players benefiting from each others’ plans! By anticipating what your opponents want to do next, where they want to go, and how they want to score, you’ll be able to squeeze the most out of your efforts, and ensure that your faction builds the greatest star-spanning network of them all! Get ready to blaze a trail deep into the frontiers of the galaxy…The Artemis Odyssey begins now!

    $84.00$38.00

  • Gamers Guild AZ 25th Century Games Battle of Versailles (Pre-Order) AGD

    The Battle of Versailles (Pre-Order)

    This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. "The Battle of Versailles" was a fashion show held in 1973 in Versailles, France that pitted five American designers against five French designers. The American designers, including Anne Klein, Halston, Oscar de la Renta, Stephen Burrows, and Bill Blass, were considered to be more innovative and less traditional than the French designers: Yves Saint Laurent, Hubert de Givenchy, Emanuel Ungaro, Pierre Cardin, and Christian Dior. The American designers ended up winning the competition and solidifying their place in the fashion world. The event was widely covered in the media, and is considered a turning point in the history of fashion. In the game The Battle of Versailles, players take the role of either the France or U.S. team, facing one another by playing action cards to show off their best dresses, to attract the most popular celebrities, or to annoy the opponent by spreading bad gossip. They also compete to contribute more than their opponent to the reconstruction of the palace of Versailles. The French player has five actions per round, representing the classic but overly-long show (2h 30min) that it put on, while the American player has only three actions per round as their show was fresh, innovative, and short (only 37min). Correspondingly, the game has different victory conditions: The French team tries to keep its prestige in the fashion industry, while the American team tries to steal the French prestige. Both teams fight to control the most influential celebrities in the fashion world. The Americans try to show off the best innovative features on their dresses. The French try to contribute as much as possible to the reconstruction of Versailles in order to raise their national pride in this beautiful palace.

    $49.00$37.00

  • Gamers Guild AZ GMT The Battle of White Plains GTS

    The Battle of White Plains

    Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.

    $96.00$78.00

  • Gamers Guild AZ EVAN'S GAMES The Big Pig Game Quartermaster Direct

    The Big Pig Game

    Your family has left for the day, so it's time to eat all of the food in the house before they get back! Pick one of the cute critters to play as and work together to eat all of the food! The Big Pig Game is a cooperative food eating game for 1-4 piggies. Spend turns equipping yourself with utensils, encouraging your teammates, and munching the food! Pick the unique food tiles off of the central food board and use them to boost your cards. Eat all of the food to win! If the family gets home first, they'll stop the big feast, so gotta make it fast!The Big Pig Game is great for families, but also has lots of humor and difficulty scaling for seasoned gamers as well.

    $63.00$39.00

  • Gamers Guild AZ VRG The Big Score VRG

    The Big Score

    The vault at Centennial City Bank is currently rumored to be holding a record amount of cash, precious diamonds, ancient artifacts, and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations, robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault, it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals, you'll be revered as the city's most notorious crime boss. Hire your crew, plan the heist, and get ready for the big score! The Big Score is a competitive game for 1-6 players that plays in 30-60 min or less. The game is structured into two distinct halves. In the first half of the game, players use card drafting to carefully choose which specialists to add to their crew. They secretly decide how to assign them to various small heists throughout the city, and they need to pick just the right moment to send in their most skilled expert to ensure a job's success! If these plans go well, players steal a variety of loot: cold hard cash, diamonds that escalate in value as more are gained, artifacts that are profitable for the player with the largest collection, and hard drives full of information that become lucrative only if hacked with a digital key. In the second half of the game, individual player abilities come into play as the players attempt the mother of all heists—the big score. Players risk being busted by the cops as they steal even more loot in an exciting, press-your-luck grand finale inside the vault at Centennial City Bank!

    $56.00$46.00

  • Gamers Guild AZ The Binding of Isaac: Four Souls (Second Edition) (Pre-Order) GTS

    The Binding of Isaac: Four Souls (Second Edition)

      The Binding of Isaac: Four Souls is a tabletop card game about sacrifice, betrayal, and hoarding. Inspired by the massive hit video game The Binding of Isaac, the official card game was launched in 2018. Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With over 300 cards in the game, there's a huge amount of replayability. Discover killer combos, enhance your abilities, betray your companions, and win!

    $63.00$42.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls + (Second Edition) (Pre-Order) GTS

    The Binding of Isaac: Four Souls + (Second Edition)

        A tuckbox expansion to The Binding of Isaac: Four Souls, a tabletop card game about sacrifice, betrayal and hoarding. Inspired by the massive hit video game The Binding of Isaac. This expansion adds more monsters, items, and characters from the video game.Dive even further into the haunted and harrowing world of The Binding of Isaac: Four Souls in this expansion. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With 90 new cards to play with there's even more replay-ability to offer. Discover killer combos, enhance your abilities, betray your companions and win!

    $35.00$28.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Blank Cards (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Blank Cards (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Ever been playing Four Souls and had a wonderful idea pop into your head for a card? Now is your chance to make that a reality! Snag this pack of 11 blank cards that you can use to add your own custom cards to the game!

    $17.00$15.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Heart Tokens GTS

    The Binding of Isaac: Four Souls: Heart Tokens

      This is a pack of 15 plastic Heart tokens for the Binding of Isaac: Four Souls. Upgrade your game experience and keep track of the health of players and monsters alike with these heart tokens. Rumour has it that if you collect enough you can trade them for true love...

    $17.00$15.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Requiem Expansion (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Requiem Expansion

      Return to Mom's basement in this vast expansion to The Binding of Isaac: Four Souls! Expand your experience with a brand new Solitaire mode or Co-Op Mode. With more than 250 new cards, replay is almost endless.The roster of characters is now greater than ever with the addition of Tainted characters. They'll be exploring the brand-new optional Room Deck for advanced play, which offers global modifiers for players, either cursing or blessing them with powerful effects as they fight to survive. It's not all doom and gloom though, charmed enemies turn foes into friends as players race to be the first to acquire Four Souls.

    $49.00$33.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Tear Tokens (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Tear Tokens

      This is a pack of 15 plastic Tear tokens for the Binding of Isaac: Four Souls. Enhance your game experience by using these tokens to keep track of just how many cents your Bum-Bo has eaten, or simply throw them at your friends until they begin crying for real!

    $17.00$15.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Unholy Rollers Dice (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Unholy Rollers Dice (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Enhance your Four Souls experience with these awesome custom dice! Each comes with a custom engraved symbol.

    $35.00$30.00

  • Gamers Guild AZ The Blood of An Englishman Gamers Guild AZ

    The Blood of An Englishman

    “Fee Fi Fo Fum! I smell the blood of an Englishman!” roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the bean stalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder or will the giant successfully catch the thieving beggar? In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?  Contents Summary: 36 Beanstalk cards 6 Treasure cards  8 Giant cards  4 Player Aid cards 1 Rulebook

    $23.00

  • Gamers Guild AZ Bridge Distribution The Blood Queen's Defiance Bridge Distribution

    The Blood Queen's Defiance

    The Blood Queen's Defiance is Limitless Adventure's first DMless adventure for a 4th level party! We've written a typical 5e adventure, but instead of publishing it in a book for one DM to read and run for their group, we've taken the encounters and placed them on cards. The group then divides those cards up among themselves and chooses the encounters that will make up the night's adventure. The encounters are divided into five categories: Combat, Puzzle, Roleplay, Skill Challenge, and Wildcard. The players then take turns running their chosen encounters for the rest of the group, controlling their character as normal.

    $49.00$42.00

  • Gamers Guild AZ Stronghold Games The Boldest (Pre-Order) GTS

    The Boldest

      The forgotten creatures of the forest have awoken from their slumber. No one knows for sure what is lurking in the Iron Valley. You have followed the call of your king. Now it is time for heroic deeds in The Boldest! Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items, and lead your faction to glory. Can you read your opponents well enough and forestall them? Are you worthy of the title "The Boldest"? Max Prentis passionately created and illustrated the world of The Boldest. His love for details can be found on every card. The more than one hundred unique illustrations let you delve into this rich world. This is the second game design by Sophia Wagner after Noria in 2017. Get ready to explore in The Boldest!  

    $111.00$99.00

  • Gamers Guild AZ Play to Z The Brain (Pre-Order) ACD Distribution

    The Brain (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Brain consists of one or more attempts to solve a puzzle, with 1-4 players continuing to try until they give up or succeed. You are not allowed to communicate with each other during play. Will you manage to clear all the cards with logic, deduction, counting, and a little bit of luck? Try it on every level until you succeed! On your turn, you must place a card from your hand in the middle of the table, perform the corresponding action, then draw a card from the deck. If all cards in your hand have been played and the draw pile is empty, you win — but as soon as there is a predetermined number of cards on the table at the end of a turn, you all lose. If this happens, you can discuss how to do better next time, then try again!

    $21.00$19.00

  • Gamers Guild AZ Ludus Magnus Studio The Breach: Core Game (Pre-Order) ACD Distribution

    The Breach: Core Game

    You are a Breacher, an expert hacker. Will you be able to steal data from Gene.sys, a secret system controlled by the Achab Corp?The Breach is a competitive Net Crawler game for 1-4 players, lasting approximately 25 min or less per player, where they attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher, a digital rebel, guided by their ideals or by their Faction interests. The game map is Gene.sys, a virtual universe of mysterious origin, currently controlled by the Achab Corporation.After hacking into the database, the Breacher Avatars will face several dangers, like other Breachers, or I.C.E. and Guardians controlled by the A.R.M.. The Breach has a distinctive resource management system, tactical combats, set collection mechanics, and variable powers. Your objective is to spread viruses inside the database to gather as much information as possible. Upgrade your Avatar, assign viruses, fight I.C.E. and other Avatars, explore the rooms of Gene.sys, install programs, and use cheat codes to manipulate the database.

    $179.00$118.00

  • Gamers Guild AZ Ludus Magnus Studio The Breach: Erebus ACD Distribution

    The Breach: Erebus

    Erebus servers are the silicon heart of the Corporation's mysterious knowledge, where it all began. Nobody knows the physical location of the servers, which is why it’s impossible to have direct access to them.This area is well protected by Agents. The Agents are not just a clever AI, anti-tracking software will not be enough… they are managed directly by incredibly smart Breachers, who have been seduced by the power and richness that the A Corp can grant them. If you see one Agent, don’t waste time, a single second can make a huge difference. Immediately hide yourself, run misdirection routines, and activate cloning systems. Don't let them see you!The Breach Erebus expansion lets you play in Team Mode! One group of players will carry out the Breachers’ raid mission, and another group of players will play the role of the Agents!The task of the Agents is to block the information, making it more difficult for the Breachers to recover while waiting for the End Game activation. A special Guardian Track will reveal a Mission Card to the Agents, telling them how to win the fight.

    $96.00$78.00

  • Gamers Guild AZ Ludus Magnus Studio The Breach: Kabuki Nights (Pre-Order) ACD Distribution

    The Breach: Kabuki Nights

    The Breach Kabuki Nights expansion with a strong oriental flavor gives you more variety to the game with new combinations between Breachers and Avatars, and also increases the number of players up to 6. Inside, you will find 2 new Breachers: Okami and Oni, and 2 new Avatar models: Gura and Kusari.If you love close combat, Gura will soon become your favorite Avatar; Kusari is the most "sneaky" Avatar within the game, it’s perfect if you want to ambush your opponents and then disappear into the "shadows" of the Database!In addition to the two fantastic new miniatures, Kabuki Nights obviously contains all the material to play with 2 additional players: Two new Player Interfaces (also with Japanese inspiration), Code Cubes, cards, and tokens.

    $49.00$42.00

  • Gamers Guild AZ Ludus Magnus Studio The Breach: Prometheus (Pre-Order) ACD Distribution

    The Breach: Prometheus

      The Achab Corporation has deployed its deadliest weapon in defense of its Database: Prometheus! The first I.C.E. Titan-class, an opponent so fearsome that to survive the Breachers will have to put aside their differences and… cooperate!Prometheus expansion introduces Co-Op mode to The Breach. A new Avatar is here to face Prometheus: Nero is ready to sow flames and destruction within the Network!

    $96.00$78.00

  • Gamers Guild AZ Ravensburger The Castles Of Tuscany (Pre-Order) GTS

    The Castles Of Tuscany

    Compete to build the most prosperous realm as a powerful Tuscan noble in the heyday of the Italian Renaissance. Build, trade, harvest, and quarry to bolster the towns, villages, and monasteries surrounding your “castello”.A great introduction to the Castles line, Castles of Tuscany is a strategy game you’ll want to play again and again!2-4 Players, Ages 10+  

    $66.00$43.00

  • Gamers Guild AZ McMiller The Cat Mitt Game (Pre-Order) AGD

    The Cat Mitt Game (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Cat Mitt Game, the hiss-terically fun party game designed for kids, teens, and adults! The game involves players donning over-sized cat mitts to feed their kitty customers. To play, roll a meow meow (snake eyes), steal the mitts, knock treats out of the treat ball, and feed your kitties. But beware another player could roll Meow Meow at a whisker’s notice, so you’ll need to be quick. The Cat Mitt Game is incredibly easy to learn, with short, straightforward instructions that will have you clawing your way to victory in no time. Suitable for 2-6 players, ages 7 and up, with a gameplay time of 20-35 min or less, it’s the ideal game for both kids and adults. The game includes the ‘Proficient Puss’ edition for those looking to elevate the excitement. Once you become a more proficient puss, you can add a Catnip and Poison cube to the Treat Ball. When a Catnip cube falls out, the first player to scratch the table and “PURRR” gets to steal a treat from any other player. When the Poison cube falls out, the last player to hold up their hands and “HISS” loses 3 points. The Cat Mitt Game is also 100% plastic-free and vegan, featuring a large treat ball made from natural rubber, cat mitts made from natural cotton, wooden dice, cardboard kitty cards, and order cards. Will you feed your tabbies in time?

    $35.00$27.00

  • Gamers Guild AZ Raybox Games The Cats of Mont Saint-Michel: Box Set (Pre-Order) ACD Distribution

    The Cats of Mont Saint-Michel: Box Set (Pre-Order)

    This item is a pre-order item with an expected release date of February 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to The Cats of Mont Saint Michel. A dark time has fallen on the place and the humans who inhabit it. The Cats of Mont Saint Michel is a miniatures solo/cooperative campaign game set in the historical monastery Saint Michel and just before the French revolution. You will be playing directly on the coil bound scenario book and using 12 sided dice for combat and collecting cards for loot, skills and powers. The game plays out over a series of linked scenarios forming a campaign and ongoing story. Each previous scenario in the campaign affects the start of the next. As you play each scenario, your hero will come closer to reaching their ultimate goal of ridding the Abbey of the villainous rats and their brethren. Along the way, they will need to defeat swarms of cockroaches, warrior rats and other foul beings. They will also be gaining experience and unlocking unique skills. This game takes several sittings to complete but you can save your progress easily. Ages 14+1-4 players20-40 minute play time Contents:The ABCs RulebookBook of Adventures Scenario book.9 Character Sheets104 Loot cards81 Skill cards15 Taverne Encounter Cards18 Plastic Stands18 cardboard standees2 Twelve Sided DicePlayer Aid – a double sided cardstock sheet. Punchboards with:Round Marker8 Stun tokens6 Objective tokens4 Vulnerable tokens12 wound tokens6 Depleted tokens3 Scratch tokens8 Loot tokens4 Toxic stench tokens9 Cat markers10 Roach markers9 Rat markers

    $70.00$43.00

  • Gamers Guild AZ Raybox Games The Cats of Mont Saint-Michel: Deluxe Set (Pre-Order) ACD Distribution

    The Cats of Mont Saint-Michel: Deluxe Set (Pre-Order)

    This item is a pre-order item with an expected release date of February 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to The Cats of Mont Saint Michel. A dark time has fallen on the place and the humans who inhabit it. The Cats of Mont Saint Michel is a miniatures solo/cooperative campaign game set in the historical monastery Saint Michel and just before the French revolution. You will be playing directly on the coil bound scenario book and using 12 sided dice for combat and collecting cards for loot, skills and powers. The game plays out over a series of linked scenarios forming a campaign and ongoing story. Each previous scenario in the campaign affects the start of the next. As you play each scenario, your hero will come closer to reaching their ultimate goal of ridding the Abbey of the villainous rats and their brethren. Along the way, they will need to defeat swarms of cockroaches, warrior rats and other foul beings. They will also be gaining experience and unlocking unique skills. This game takes several sittings to complete but you can save your progress easily. Ages 14+1-4 players20-40 minute play time Contents:The ABCs RulebookBook of Adventures Scenario book9 Character Sheets104 Loot cards81 Skill cards15 Taverne Encounter Cards18 Plastic Stands18 cardboard standees2 Twelve Sided DicePlayer Aid – a double sided cardstock sheet8 Hero MiniaturesBonus Friedrich Hero Miniature15 Vermin Army Miniatures Punchboards with:Round Marker8 Stun tokens6 Objective tokens4 Vulnerable tokens12 wound tokens6 Depleted tokens3 Scratch tokens8 Loot tokens4 Toxic stench tokens9 Cat markers10 Roach markers9 Rat markers

    $195.00$165.00

  • Gamers Guild AZ Raybox Games The Cats of Mont Saint-Michel: Miniatures - Hero Set (Pre-Order) ACD Distribution

    The Cats of Mont Saint-Michel: Miniatures - Hero Set (Pre-Order)

    This item is a pre-order item with an expected release date of February 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes 8 high quality unique hero miniatures designed for the Cats of Mont Saint Michel (scale 35mm) but useful for any fantasy game setting of 28-35mm. Cardboard carrying case with foam interior and cavities for minis plus more for game components. Miniatures supplied unpainted.

    $49.00$42.00

  • Gamers Guild AZ Raybox Games The Cats of Mont Saint-Michel: Miniatures - Vermin Set (Pre-Order) ACD Distribution

    The Cats of Mont Saint-Michel: Miniatures - Vermin Set (Pre-Order)

    This item is a pre-order item with an expected release date of February 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes 15 high quality unique Vermin Army miniatures for the Cats of Mont Saint Michel (scale 35mm+) but useful for any fantasy game setting of 28-35mm. Cardboard carrying case with foam interior and cavities for minis. Miniatures supplied unpainted.

    $84.00$71.00

  • Gamers Guild AZ Eagle-Gryphon Games The City Eagle Gryphon

    The City

    In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage. Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play. Certain buildings have symbols on them car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control. GRYPHON BOOKSHELF SERIES #21 Game Components: • 5 General Contractor Cards • 107 Game Cards • 12 Survey Markers • 87 Victory Point Chips • 1 Rule Booklet

    $28.00

  • Gamers Guild AZ The City Of Kings Refreshed (Pre-Order) Gamers Guild AZ

    The City Of Kings Refreshed

    This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world and the last refuge for all of us. Now... we fight back. The City of Kings is a co-operative, puzzle-based, fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperiled. You start by choosing one of seven stories or twelve scenarios, then select your hero, with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking, healing, tanking, worker management, or whatever you desire. Aside from your hero, you need to manage your workers, who must gather resources in order to trade for new items and build structures to gain powerful bonuses. You explore across the Ageless Realms by turning over tiles, discovering resources, side quests, hazards, building sites, traders and creatures as you continue to power up whilst preparing to enter Azure Rise. At its heart, The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells, characteristics and stats offering over 10,000,000 unique battle situations. There are no dice, damage is persistent, it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.

    $132.00$84.00

  • Gamers Guild AZ The City Of Kings: Character Pack 1: Yanna And Kuma (Pre-Order) Gamers Guild AZ

    The City Of Kings: Character Pack 1: Yanna And Kuma

        Calamis looks out from the battlements of the City of Kings, sensing something it had almost forgotten… Yanna Stormtree and Kuma the Old Man of the Woods return to The City of Kings and join our heroes as playable characters. Yanna and Kuma both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!

    $35.00$25.00

  • Gamers Guild AZ The City of Games The City Of Kings: Character Pack 2: Rapuil And Neoba (Pre-Order) GTS

    The City Of Kings: Character Pack 2: Rapuil And Neoba

      Thud! “I told you it was this way,” bickers the siblings as they step out the first Tinkers to reach the City of Kings! Rapuil and Neoba Olembe arrive at The City of Kings and join our heroes as playable characters. Rapuil and Neoba both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!

    $35.00$25.00

  • Gamers Guild AZ The City of Games The City Of Kings: Hero Pack - Miniature Pack 1 GTS

    The City Of Kings: Hero Pack - Miniature Pack 1

    The Hero Pack contains six miniatures, one for each of the heroes in The City of Kings core game.Use miniatures instead of standees to represent your heroes as you explore The City of Kings.

    $35.00$25.00

  • Gamers Guild AZ The City of Games The City Of Kings: Side Quest Pack 1 (Pre-Order) GTS

    The City Of Kings: Side Quest Pack 1

      The Ancient Allies side quest pack adds 50 new side quests to The City of Kings telling more stories and introducing you to more of the world. It also features 2 new types of quests: Get To: An individual quest where you'll need to make your way to a character somewhere in the world. Build: A mini game style quest where you'll need to immediately help someone with a task. This features press your luck style dice rolling.

    $14.00$10.00

  • Gamers Guild AZ Eagle-Gryphon Games The City: The Expanded City Eagle Gryphon

    The City: The Expanded City

    An expansion to the new edition of Tom Lehmann's The City. Adds 33 more cards, including 16 new ones: Neighborhood Pub, Waterfront, Auto Race Track, Tourist Attraction, Church, Fast Food Outlet, Fashion District, Café, Hotel, Upscale Bar, and more! Rules are unchanged except: Survey now draws 7, not 5, cards (to deal with the larger deck). Expands the game to 6 players. In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage. Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play. Certain buildings have symbols on them car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control. GRYPHON BOOKSHELF SERIES #21 Game Components: • 5 General Contractor Cards • 107 Game Cards • 12 Survey Markers • 87 Victory Point Chips • 1 Rule Booklet

    $6.00$5.00

  • Gamers Guild AZ DSS Games The Couples Game Asmodee

    The Couples Game

    The Couples Game That's Actually Fun is the party game real couples have been waiting for!It is an interactive game of fun questions meant to make you laugh with your partner. It is not a 'get to know you' game or overly mushy gushy... just fun! Whether you're taking your relationship to the next level, just moved in together, or been married for a decade, we can't wait for you to play.

    $28.00$19.00

  • Gamers Guild AZ Lumberjacks Studio The Court of Miracles Bridge Distribution

    The Court of Miracles

    JOIN THE BEGGAR'S GUILD: Immerse yourself in the secretive world of The Court of Miracles, a captivating board game where you'll navigate the seedy courtyards of Paris as part of the Beggars' Guild. Ascend to greatness and become the PENNILESS KING! CONCEALED IDENTITIES: Strategically place Rogues (workers) on the board, concealing their identities within tactile wooden discs. Recruit new Rogues from the cotton bag, each with unique abilities, including Pickpockets and Defrocked Priests, to strengthen your ranks and outwit your foes. EXCITING STANDOFFS: As neighborhoods fill up or when the Penniless King reaches a Wrath space, intense Standoffs occur. Reveal the strength of your Rogues to win Standoffs, but beware of opponents' secreted Rogues sowing disruption. PLOT YOUR ASCENT: Utilize Plot Cards to enhance your strategy, strengthening your ranks or stealing coins from opponents. Plan your moves wisely to gain Renown and achieve your rise from rags to riches. UNLEASH YOUR SCHEMING: Enjoy an engaging blend of worker placement, area control, and strategic scheming as you maneuver your way to greatness in the beggar's underworld of The Court of Miracles.

    $56.00$34.00

  • Gamers Guild AZ Thames and Kosmos The Crew: Family Adventure - Marooned in Paradise (Pre-Order) GTS

    The Crew: Family Adventure - Marooned in Paradise

      From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Stranded on a desert island in the middle of the ocean, a group of young people must find their way home through a series of 35 missions. Eat, sleep, make decisions — how will the adventure end? Three to five players play cards one after the other — and without talking to each other — until each mission is completed. A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.

    $23.00$20.00

  • Gamers Guild AZ KOSMOS The Crew: Mission Deep Sea GTS

    The Crew: Mission Deep Sea

    In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.

    $23.00$20.00

  • Gamers Guild AZ KOSMOS The Crew: The Quest for Planet Nine GTS

    The Crew: The Quest for Planet Nine

    In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space. With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks.

    $23.00$20.00


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