• Gamers Guild AZ Next Day Shipping!
  • Gamers Guild AZ Satisfaction Guaranteed
  • Gamers Guild AZ 30 Day Returns
  • Gamers Guild AZ Free Shipping Over $99 (Contiguous US)

Board Games

6171 products


  • Gamers Guild AZ Funforge Monumental Duel: Trade (Pre-Order) AGD

    Monumental Duel: Trade

      Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Build your city in a fast and intense game. Through the ages, from antiquity to modern times, create the most brilliant of civilizations from the cultures of Japan, Mali, and Mexico. This is a competitive two player game. Lead and develop your civilization by erecting new Buildings and Wonders in your city while improving your scientific Knowledge, Cultural development, and strengthening your military power. Use the exclusive Trade module to negotiate with the Free Cities to increase your influence. Become their exclusive trade partner to gain advantage.

    $35.00$23.00

  • Gamers Guild AZ Funforge Monumental Duel: Trade - Black Friday AGD

    Monumental Duel: Trade - Holiday Sale

      Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Build your city in a fast and intense game. Through the ages, from antiquity to modern times, create the most brilliant of civilizations from the cultures of Japan, Mali, and Mexico. This is a competitive two player game. Lead and develop your civilization by erecting new Buildings and Wonders in your city while improving your scientific Knowledge, Cultural development, and strengthening your military power. Use the exclusive Trade module to negotiate with the Free Cities to increase your influence. Become their exclusive trade partner to gain advantage.

    $35.00$18.00

  • Gamers Guild AZ Funforge Monumental: Core Box GTS

    Monumental: Core Box

    The fate of your civilization rests upon your shoulders! Monumental is a massive board game for 1 to 4 players (5 with the Lost Kingdoms expansion), where you will compete with your opponents to lead your prestigious civilization through the ages. The game starts at the Classic era (antiquity). Through the ages, you will have to assemble your military forces to conquer new territories, focus on scientific research to enhance your civilization’s abilities, build breathtaking wonders to harness their unique advantages, and develop your cultural policies to guide your people to victory. Each civilization has its own deck of cards, each with its own cultural specificities, as well as an army to explore and conquer the provinces on the board. Each turn, you’ll be able to draw and activate cards, combining their effects to develop your civilization and conquer the world. But you’re not alone in this race, as your opponents will try and outrun you as quickly as they can. A game of Monumental is played over different eras, each of them featuring new cards to acquire and use. At the very beginning of the game, you control a small remote city whose name gets lost in the wind. Yet by the end of the game, thanks to the many cards that you will acquire, all will admire your monumental city, the jewel of a glorious nation! As war is often inevitable, you’ll need to lead your troops to combat when necessary. Fight barbarians or protohistoric Free Cities to loot their resources, then wage war against your opponents! Each civilization comes with its finely sculpted set of units for you to deploy on a richly illustrated modular game board and to take control of the world. Suffice it to say that the cards that you will buy and activate in your city are the key to victory. You must find the proper balance between all different card types, as each of them will give you special advantages. Managing your deck and anticipating cards to come will also give you the upper hand over your opponents.  In Monumental, the main gaming mechanic is called CROSS-TAPPING. To activate your cards, you must pick a line and a column in your city, and activate (tap) cards from this line and column (5 cards out of 9). You may pick any line and any column. This innovative mechanic introduces a whole new way of planning and using the cards of your deck from turn to turn as optimization and combos are at the heart of the game.  Before the first turn, randomly draw 9 cards from your deck (out of 14 at the beginning of the game) and place them on the table in a square of 3x3 cards: this is your city. Over the course of the game, your city will evolve. You’ll start with basic buildings with limited interaction, but by the end of the game, your city will be full of advanced buildings, breathtaking wonders, and immense Knowledge. However, although your city is comprised of 9 cards, you may only activate 5 of them per turn. This will lead to difficult choices, as all cards can be useful. Your citizens cannot work all the time though, and you’ll need to allow them to rest. Deck / Bag / Pool Building and cross-tapping are the basis of what makes Monumental a fun, innovative and infinitely replayable game!

    $132.00$89.00

  • Gamers Guild AZ Funforge Monumental: Lost Kingdoms GTS

    Monumental: Lost Kingdoms

    Monumental is a next generation civilization game by Matthew Dunstan, packed with innovative mechanics taking the best of deckbuilding and 4X games. Raise your empire, develop deep knowledge and build majestic wonders while exploring and conquering the known world to emerge as the most dominant civilization of all time ! The "Lost Kingdoms" civilization box is the first expansion to Monumental, providing you with 4 new Civilizations to play as: the Aztecs, the Mughals, the Amazons and the Atlanteans (all completely compatible with the 5 Core civilizations and the African Empires civilizations) as well as more Terrain tiles including new terrain types (desert, jungle, islands, Aztec pyramids), and enabling an all-new 5 player mode! In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans. Of course, these new types of terrain could be used with or without their assigned Civilizations to enhance the look of the board and the creation of your maps. These civilizations, lost in time and legends, await their resurrection in Monumental: Lost Kingdoms!      - 5TH PLAYER ADDITION Lost Kingdom contains the rules and components needed to play 5-player games of Monumental. This feature becomes even more attractive when using the new Continuous Play Mode ! In order to play with 5 players, Lost Kingdoms provides: - New Province Tiles and a 5th Capital tile. - 5-player scenarios (maps) - A new Market: Carthago - Additional Free City Tokens As well as…    - NEW DEVELOPMENT CARDS These 12 new Development cards will greatly increase Monumental’s replayability: - Knowledge: Coinage; Astronomy; Animal Husbandry; Relativity; Flight - Wonders: Orichalc Walls of Atlantis; The Red Fort; Tenochtitlan; Panama Canal; Golden Gate Bridge - Buildings: Channels; Theater    - 6TH MARKET TOKEN: Lost Kingdoms adds one token for each existing Market, which will add more choices to the current pool when visiting a Market tile, in addition to the new Market Carthago, complete with its 6 tokens.    - NEW PROVINCE TILES There are four new types of Province tiles in Lost Kingdoms, each of which inspired by one of the new civilizations: - Aztec Pyramids: Whenever you conquer an Aztec Pyramid, you must pay 1 Gold in addition to any other resources you would normally pay. - Islands: Each Island tile shows two bridges connecting to 2 or 4 adjacent Province tiles, depending on which adjacent Provinces the bridges might point to. The only way to enter the Island is by bridge from one of these adjacent tiles. Provinces adjacent to an Island are considered to be Coastal provinces. - Deserts: After you conquer a Desert, you must return one conquering Soldier to your Capital tile. - Jungles: It costs 1 additional Military resource for Explorers to enter a Jungle. This additional cost must always be paid, even if the Explorer is moving for free as the result of another effect.    - NEW AUTOMA CARDS This expansion includes Automa cards which are adapted to the new civilizations, as well as some stronger cards for more experienced players!    - 4 NEW CIVILIZATIONS Altogether with the Core box civilizations, 9 Civilizations are now ready to fight for glory and dominance in Monumental against other players or in Solo mode! Lost Kingdoms brings 4 more civilizations to the game, each of them with their specific game mechanic alongside exclusive new Buildings, Knowledge, Cultural Policies and new Warlord effects. - Amazons The Amazons were known for their ability to utilize horses both in combat and everyday life - in Monumental, horses are a new resource represented by a new type of Token. The Amazons’ cultural policies also make use of horses in many different ways, from using Beasts of Burdento complete Wonders, to using Wall of Horses to make all provinces with horses in them even more expensive to conquer. - Mughals The Mughals excel at efficiency and city management, being able to quickly discard useless cards from their City in order to optimize access to their more powerful Buildings and Knowledge. This efficiency is also reflected in the special way the Mughals use their Cultural Policies. Unlike other civilizations, when the Mughals develop a new Cultural Policy, they don’t stack their Cultural Policies - they instead place each new Cultural Policy next to a row or column in their City. For the remaining part of the game, whenever that row/column of cards is activated, so is the associated policy, meaning that in the later portion of the game, you might end up having access to all five policies rather than just one, and thus being able to activate up to 2 per turn! - Atlantis The Atlanteans use Knowledge and Special Building cards differently from other Civilizations. Instead of being placed in their City deck, those cards are kept separate above their City, in a row known as the Nexus. At the start of every turn, when you cross-tap your 5 City cards, the leftmost card in the Nexus is also activated and moves towards the end of the row afterwards. Atlanteans policies align with this scientific focus, while their affinity to the sea echoes their inevitable demise. - Aztecs Human sacrifice played a central role in Aztec culture, and in Monumental this manifests in a new keyword: Sacrifice. Sacrificing allows you to gain powerful effects, but at the cost of your Soldiers: When you sacrifice a Soldier, that token (or figure) is removed from the map permanently and cannot be used to conquer or occupy Provinces. The Aztecs have access to Cultural Policies that play into this delicate cycle of sacrifice and recovery, life and death.

    $84.00$65.00

  • Gamers Guild AZ Funforge Monumental: Lost Kingdoms - Black Friday GTS

    Monumental: Lost Kingdoms - Holiday Sale

    Monumental is a next generation civilization game by Matthew Dunstan, packed with innovative mechanics taking the best of deckbuilding and 4X games. Raise your empire, develop deep knowledge and build majestic wonders while exploring and conquering the known world to emerge as the most dominant civilization of all time ! The "Lost Kingdoms" civilization box is the first expansion to Monumental, providing you with 4 new Civilizations to play as: the Aztecs, the Mughals, the Amazons and the Atlanteans (all completely compatible with the 5 Core civilizations and the African Empires civilizations) as well as more Terrain tiles including new terrain types (desert, jungle, islands, Aztec pyramids), and enabling an all-new 5 player mode! In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans. Of course, these new types of terrain could be used with or without their assigned Civilizations to enhance the look of the board and the creation of your maps. These civilizations, lost in time and legends, await their resurrection in Monumental: Lost Kingdoms!      - 5TH PLAYER ADDITION Lost Kingdom contains the rules and components needed to play 5-player games of Monumental. This feature becomes even more attractive when using the new Continuous Play Mode ! In order to play with 5 players, Lost Kingdoms provides: - New Province Tiles and a 5th Capital tile. - 5-player scenarios (maps) - A new Market: Carthago - Additional Free City Tokens As well as…    - NEW DEVELOPMENT CARDS These 12 new Development cards will greatly increase Monumental’s replayability: - Knowledge: Coinage; Astronomy; Animal Husbandry; Relativity; Flight - Wonders: Orichalc Walls of Atlantis; The Red Fort; Tenochtitlan; Panama Canal; Golden Gate Bridge - Buildings: Channels; Theater    - 6TH MARKET TOKEN: Lost Kingdoms adds one token for each existing Market, which will add more choices to the current pool when visiting a Market tile, in addition to the new Market Carthago, complete with its 6 tokens.    - NEW PROVINCE TILES There are four new types of Province tiles in Lost Kingdoms, each of which inspired by one of the new civilizations: - Aztec Pyramids: Whenever you conquer an Aztec Pyramid, you must pay 1 Gold in addition to any other resources you would normally pay. - Islands: Each Island tile shows two bridges connecting to 2 or 4 adjacent Province tiles, depending on which adjacent Provinces the bridges might point to. The only way to enter the Island is by bridge from one of these adjacent tiles. Provinces adjacent to an Island are considered to be Coastal provinces. - Deserts: After you conquer a Desert, you must return one conquering Soldier to your Capital tile. - Jungles: It costs 1 additional Military resource for Explorers to enter a Jungle. This additional cost must always be paid, even if the Explorer is moving for free as the result of another effect.    - NEW AUTOMA CARDS This expansion includes Automa cards which are adapted to the new civilizations, as well as some stronger cards for more experienced players!    - 4 NEW CIVILIZATIONS Altogether with the Core box civilizations, 9 Civilizations are now ready to fight for glory and dominance in Monumental against other players or in Solo mode! Lost Kingdoms brings 4 more civilizations to the game, each of them with their specific game mechanic alongside exclusive new Buildings, Knowledge, Cultural Policies and new Warlord effects. - Amazons The Amazons were known for their ability to utilize horses both in combat and everyday life - in Monumental, horses are a new resource represented by a new type of Token. The Amazons’ cultural policies also make use of horses in many different ways, from using Beasts of Burdento complete Wonders, to using Wall of Horses to make all provinces with horses in them even more expensive to conquer. - Mughals The Mughals excel at efficiency and city management, being able to quickly discard useless cards from their City in order to optimize access to their more powerful Buildings and Knowledge. This efficiency is also reflected in the special way the Mughals use their Cultural Policies. Unlike other civilizations, when the Mughals develop a new Cultural Policy, they don’t stack their Cultural Policies - they instead place each new Cultural Policy next to a row or column in their City. For the remaining part of the game, whenever that row/column of cards is activated, so is the associated policy, meaning that in the later portion of the game, you might end up having access to all five policies rather than just one, and thus being able to activate up to 2 per turn! - Atlantis The Atlanteans use Knowledge and Special Building cards differently from other Civilizations. Instead of being placed in their City deck, those cards are kept separate above their City, in a row known as the Nexus. At the start of every turn, when you cross-tap your 5 City cards, the leftmost card in the Nexus is also activated and moves towards the end of the row afterwards. Atlanteans policies align with this scientific focus, while their affinity to the sea echoes their inevitable demise. - Aztecs Human sacrifice played a central role in Aztec culture, and in Monumental this manifests in a new keyword: Sacrifice. Sacrificing allows you to gain powerful effects, but at the cost of your Soldiers: When you sacrifice a Soldier, that token (or figure) is removed from the map permanently and cannot be used to conquer or occupy Provinces. The Aztecs have access to Cultural Policies that play into this delicate cycle of sacrifice and recovery, life and death.

    $84.00$53.00

  • Gamers Guild AZ Keep Exploring Games Monuments (Deluxe Edition) GTS

    Monuments (Deluxe Edition)

    You lead a civilization, and it is your mission to build your monument! The player who is the first to build all five layers of Machu Picchu, Tikal, the Colossus of Rhodes or the Pyramids will trigger the end of the game, but only the player with the most victory points will win! Conquer lands, produce goods, populate, train military units, build buildings, move your units, upgrade your action cards, trade, attack other players, draw quest cards and build your monument! Gameplay in Monuments flows easily. You either play one of your ten action cards and execute its single action, then discard it, or pick up all previously discarded action cards and add them to your hand. The first player to complete their monument triggers the end of the game, then points are awarded for the monument, workers, areas controlled, military power, resources controlled, upgraded cards and uncompleted and completed quest cards. Each player has a score modifier, their own deck of bonus cards, and an ability in addition to the starting position of their civilization in order to make every game a totally new one!

    $166.00$110.00

  • Gamers Guild AZ Keep Exploring Games Monuments (Deluxe Edition) - Black Friday GTS

    Monuments (Deluxe Edition) - Holiday Sale

    You lead a civilization, and it is your mission to build your monument! The player who is the first to build all five layers of Machu Picchu, Tikal, the Colossus of Rhodes or the Pyramids will trigger the end of the game, but only the player with the most victory points will win! Conquer lands, produce goods, populate, train military units, build buildings, move your units, upgrade your action cards, trade, attack other players, draw quest cards and build your monument! Gameplay in Monuments flows easily. You either play one of your ten action cards and execute its single action, then discard it, or pick up all previously discarded action cards and add them to your hand. The first player to complete their monument triggers the end of the game, then points are awarded for the monument, workers, areas controlled, military power, resources controlled, upgraded cards and uncompleted and completed quest cards. Each player has a score modifier, their own deck of bonus cards, and an ability in addition to the starting position of their civilization in order to make every game a totally new one!

    $166.00$90.00

  • Gamers Guild AZ Le Scorpion Masque Mooki Island (Pre-Order) AGD

    Mooki Island

      Mooki Island is a quick, engaging game for 2 players in which you`ll collect as many Mookies from each family as possible to win Trophies! Can you get the shiny Legendary Mookie cards? And above all: Watch out for that strange-looking Spider who`s just waiting to play a trick on you! The game`s simple rules (each player takes a card and places it in front of themselves) helps younger players discover how a majority collection game works. As they play and play again, they`ll gradually become shrewd little strategists, ready to surprise their parents!

    $21.00

  • Gamers Guild AZ Hot Banana Games Moon Bunny (Pre-Order) ACD Distribution

    Moon Bunny (Pre-Order)

    Guide your bunny alchemist assistants through the lunar landscape to gather rare Asian herbs and craft the ultimate elixir of life. Who will become the Master Bunny Alchemist and earn the prestigious title of the Moon Bunny?   Moon Bunny is competitive and strategic board game with grid movement and tile placement mechanics.   - Strategically move your bunny across the lunar grid, exploring new paths and opportunities as you leap from tile to tile.- Acquire precious herbs, each with unique traits. Optimizing their use will be key to your success.- Utilize the herbs you’ve gathered to create your elixir according to intricate recipes. Maximize herb placement in your workshop to earn points efficiently.- Compete to craft the ultimate elixir by the end of the game, spreading health and happiness as you earn the most points to claim the prestigious title of Moon Bunny!

    $63.00$48.00

  • Gamers Guild AZ Queen Games Moonlight Market (Pre-Order) ACD Distribution

    Moonlight Market

    Every 29 days, a mysterious market comes to life in the glow of the full moon.You are gifted in the craft of jewelry making and want to use your skilled hands and keen eye to select the finest stones to make magnificently decorated gold chains. Only those who produce the most beautiful and ornate necklaces will win the favor of the emperor and receive a permanent position at his magnificent court.Welcome to the Moonlight Market!In each round, you will first use cards to bid with your competitors at the market for the gemstones you need for your jewelry. You will then build your acquired gems into the most valuable necklaces possible in order to gain as many reputation points as possible at the end. But be careful, the chains on this market may only consist of a maximum of 3 chain links!Moonlight Market ends after 4 rounds. The player who has collected the most reputation will be rewarded with a permanent position at the emperor's court and wins the game.

    $63.00$42.00

  • Gamers Guild AZ IV Studio Moonrakers: Binding Ties Expansion IV Studio

    Moonrakers: Binding Ties Expansion

    Binding Ties takes negotiation to the next level through the introduction of faction reputation. Now, when you successfully complete a contract with other players, you earn reputation with the player's faction. Reputation can then be spent on bonus actions, cards, credits, or even prestige.Binding ties adds a lot of structure and undeniable benefits to the negotiation system, encouraging even the most individualistic players to help out on contracts.

    $56.00

  • Gamers Guild AZ IV Studio Moonrakers: Nomad Expansion IV Studio

    Moonrakers: Nomad Expansion

    Nomad reinvents the contract system for Moonrakers to ensure players can always find contracts that suit their ship. Through the introduction of a navigation board, players can travel around the galaxy to sectors that have contracts aligned with their abilities.Nomad also introduces global events to the game, which can have isolated effects or change entire rules. It's an expansion that has the capability to make you feel like you're playing a whole new game, in all the best ways.

    $56.00

  • Gamers Guild AZ IV Studio Moonrakers: Overload Expansion IV Studio

    Moonrakers: Overload Expansion

    Overload supercharges the deck-building mechanics of Moonrakers. The expansion doubles the amount of crew and ship parts in the game, while also introducing completely new mechanics. There are new contract types, advanced action cards, and new tokens called IOspheres. Overload increases deck control, combo possibilities, and overall power of your decks.

    $56.00

  • Gamers Guild AZ IV Studio Moonrakers: Titan (Kickstarter Edition) IV Studio

    Moonrakers: Titan (Kickstarter Edition)

    The Titan big box with Moonrakers: Platinum Edition and Binding Ties, Overload, and Nomad expansions all pre-packaged inside. - Silver Foil Titan Box- Moonrakers: Platinum Edition- Binding Ties Expansion- Overload Expansion- Nomad Expansion- Game Trayz Custom Insert

    $277.00

  • Gamers Guild AZ PEGASUS SPIELE Moorland GTS

    Moorland

    As the morning sun tentatively rises above the high moor, its light filters through the remaining mist. The ground beneath the swaying, ancient trees is a haven for specialized animals and plants, making this an important place for our environment. In Moorland, it's up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.

    $56.00$39.00

  • Gamers Guild AZ Dolphin Hat Games Moose Match Mayhem (Pre-Order) AGD

    Moose Match Mayhem

      Be the hit of the party when you bring your family & friends through this ridiculously fun and wild ride through the Northern backcountry! Race to collect three sets of moose, bears, or squirrels but watch out for Yetis and avalanches - or your matches will disappear into the wild!Each player takes a card from the stack. Everyone chants "Moose, Match, Mayhem!" while flipping their card over, and immediately races to select the best card to make a match. The first player to collect three sets of matching animals, wins!

    $14.00

  • Gamers Guild AZ Rio Grande Games Morgan's Magic Map GTS

    Morgan's Magic Map

      After a life of raids and robberies, Captain Morgan retired from piracy. He created a magic map that would remind him where he buried his ill-gotten gains. He tore the map in many pieces to foil those who would try to find his treasures. Unfortunately for the old pirate, he was cursed by a sorceress many years ago. This curse has turned his torn-up map into a guide for others to find his treasures!You have come into possession of many pieces of Morgan’s map. Every time the fragments are rearranged, they magically point to the right place to dig! But other pirates have found other parts of the magic map as well. You race against your fellow pirates to see who can collect the most valuable treasure before the map fades to dust forever.Game Features:★ Search for treasure on an ever-changing map!★ Easy to learn with fast and simple turns!★ Outwit your opponents to dig deep to find the most valuable treasures!★ Great with 2 players!★ A modular game board with thousands of possible configurations will provide a unique experience each time you play!★ Play cards and position your pirate to find the best spot to dig on an ever-changing map!

    $42.00$31.00

  • Gamers Guild AZ Allplay Mori (Pre-Order) Asmodee

    Mori

    Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score. Unique card/dice driven trick taking game. Gorgeous artwork from Beth Sobel. Clever hand and dice pool manipulation. Beautiful art work and production give this game eye catching table presence. Contents: 44 Season Cards, 11 X Cards 10 Dice 5 Player Aids 1 Dice Mat Scoreboard, Dry Erase Maker

    $28.00$23.00

  • Gamers Guild AZ Mortum: Medieval Detective Gamers Guild AZ

    Mortum: Medieval Detective

    Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life.

    $70.00$50.00

  • Gamers Guild AZ Mortum: The Shelter Gamers Guild AZ

    Mortum: The Shelter

    Your actions could determine your destiny and the destiny of others. Be very careful how you proceed. The Shelter is a separate, stand-alone scenario for Mortum Medieval Detective.

    $28.00$18.00

  • Gamers Guild AZ Motley (Pre-Order) GTS

    Motley

       Motley is a portable party game of creating clever clues. Gameplay can be competitive or cooperative, but is always fast and fun! Motley is a small box, 27 card party game, where each card has a unique abstract layout of 5 patterns on one side with 3 listed categories on the other side. Play revolves around a clue giver selecting a category from among the cards in hand and laying out the remaining cards so as to arrange the patterns to feature something from the chosen category. Guessing the clue gains the category card as a point for either individual or team. The motley selection of categories and patterns allows for limitless clues that will leave players scratching their heads, shouting answers, and excited to attempt different card arrangements.

    $35.00

  • Gamers Guild AZ 25TH CENTURY GAMES Motor City (Pre-Order) GTS

    Motor City

      Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!

    $27.00

  • Gamers Guild AZ Board Game Tables Mountain Goats Asmodee

    Mountain Goats

    King of the hill with 6 hills. Roll some dice, then choose how to combine them to move your goats up the mountains. There is only room for one goat at the top of each mountain. The longer you stay at the top, the more points you score. It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off.

    $28.00$23.00

  • Gamers Guild AZ Hasbro Mouse Trap ACD Distribution

    Mouse Trap

    The Mouse Trap game, a longtime family favorite, is always good for zany action and lots of laughs. Scurry around the board collecting cheese and stealing cheese from other players…but watch out for the trap! While kids are engaged in playing the Mouse Trap game, they can also practice valuable skills in construction, cause and effect, and decision-making. As they interact with the trap, a working, multi-part machine, kids can practice construction skills. They can also work on understanding cause and effect as they understand that each action causes a reaction. And players can practice decision making as they analyze the situation and determine the next best step. Most importantly, kids can have so much fun playing this wacky game!We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.

    $31.00

  • Gamers Guild AZ USAopoly Move Like Me USAopoly

    Move Like Me

    How are your Hammer Hands? Lemme see you Floss. No idea what that means? Great! Move Like Me is a group game sure to get everyone moving and laughing. It’s like the telephone game, but with movement, and it can be even more fun when it goes wrong!

    $22.00

  • Gamers Guild AZ Whales Entertainment Moving Company (Pre-Order) Quartermaster Direct

    Moving Company

      Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Working on a professional moving company that specialize in loading and transporting furniture for clients, your surroundings are filled with stacks of furniture waiting to be loaded onto a truck. Will you conquer the spatial challenge, or will the chaos prevail? As experienced employees, your task is to efficiently load different furniture shapes onto the truck while maximizing space utilization. Players take turns to figure out how to load efficiently and gain as many service points as possible. It's a test of strategy, skill, and a dash of luck. After 4 rounds, the game ends. The player with the highest service rating points wins and obtains the Best Employee Award! Let's get moving!

    $77.00

  • Gamers Guild AZ Oka Luda Mr. Postmouse's Picnic (Pre-Order) ACD Distribution

    Mr. Postmouse's Picnic

    In the cute world of Marianne Dubuc, help Mr. Postmouse scour the forest for his friends so he can invite them to a picnic. Take turns picking a tile from the lid of the box to make a path through the forest, or to move Mr. Postmouse forward. But the rain may slow you down before night falls and the adventure comes to an end. To increase the difficulty, you can add the variant of the Dragon in pursuit of his friend, Mr. Postmouse!

    $32.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: 10 Time Warp (Pre-Order) GTS

    Munchkin 10: Time Warp

      With Munchkin 10 Time Warp (our first numbered Munchkin expansion in more than three years!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals! Use of these cards will guarantee you fail History class, but a good TIME will be had by all!

    $28.00$21.00

  • Gamers Guild AZ Steve Jackson Games Munchkin 3: Clerical Errors GTS

    Munchkin 3: Clerical Errors

    You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic... Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic... and show them who's the mightiest, munchkinest dungeon delver of them all. And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. So in this set you'll find: Phil Foglio's Magnificent Hat Pete Abrams' Perfectly Ordinary Rabbit Tom Ricket's Stick Figure Jon Rosenberg's Fowl Fiend and Randy Milholland's Redneck Tree! Munchkin 3 - Clerical Errors is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!

    $28.00$25.00

  • Gamers Guild AZ Steve Jackson Games Munchkin 4: Need for Steed (Pre-Order) GTS

    Munchkin 4: Need for Steed

    Munchkin 4 The Need for Steed is the third expansion for the original Munchkin 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . . The Need for Steed! Now in Full Color! •Twisted humor•Fantasy adventure theme•3 to 8 Players3 to 8 Players•Part of the popular Munchkin line•1 hour to play Part of the Munchkin series.

    $28.00$24.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Apocalypse (Pre-Order) GTS

    Munchkin Apocalypse

    Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.

    $42.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Apocalypse 2: Sheep Impact GTS

    Munchkin Apocalypse 2: Sheep Impact

    Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril! •Disaster! Velocirapture! You want this very much.•A fun new Class to play: the Daredevil!•For three to six players For three to six players•Playable in about 90 min or less•Ages 10 and up

    $28.00$21.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Apocalypse 2: Sheep Impact - Guest Artist (Pre-Order) GTS

    Munchkin Apocalypse 2: Sheep Impact - Guest Artist Edition

    A 106-card expansion for Munchkin: Apocalypse, featuring unique art by Len Peralta! It's the end of the world...again. Munchkin Apocalypse 2: Sheep Impact is a 106-card expansion for Munchkin Apocalypse. Now you can arm your hardened survivor with the "Patriot Axe" and "Ketchup Gas" to take on the "The Thawed Reich"! Protect yourself with the "Bomb Suit" and "Survival Manual", or the "Antisocial Media" will end you prematurely! Watch out for "Disaster! Velocirapture!" and terrifying new Seals like "The Singularity"! Play a new Class — the Daredevil — and thumb your nose at apocalyptic peril!

    $28.00$18.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Apocalypse Kaiju PSi

    Munchkin Apocalypse Kaiju

    Yatta! Kaiju gemu e yokoso!(Hooray! Welcome to our kaiju game!) Enjoy nuclear-powered battles, city-stomping showdowns, and off-planet altercations with Munchkin Apocalypse: Kaiju! (Gesundheit.) Get barbecued by Hamera, take a sledgehammer to Rocky Road Dan, and win the day with the help of a Rousing Theme Song and a Small Child in Shorts. Key Features What’s better than monsters? Giant monsters! A brand new 30-card mini-expansion for Munchkin Apocolypse! Shuffles with any version of Munchkin Apocalypse, or use card sleeves to shuffle into any Munchkin game.

    $14.00$11.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Apocalypse - Guest Artist (Pre-Order) GTS

    Munchkin Apocalypse: Guest Artist Edition

      Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay.   Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.  

    $42.00$32.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Apocalypse: Guest Artist Edition - Black Friday PSi

    Munchkin Apocalypse: Guest Artist Edition - Holiday Sale

      Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay.   Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.  

    $42.00$22.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Babies GTS

    Munchkin Babies

    Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game or any fantasy Munchkin game. It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.  

    $42.00$28.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Babies 2: Stork Naked (Pre-Order) GTS

    Munchkin Babies 2: Stork Naked

      Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game or any fantasy Munchkin game.It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.  

    $17.00$15.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Batman (Pre-Order) GTS

    Munchkin Batman

    Steve Jackson's Munchkin Presents Batman features more than 250 cards based on characters and settings in DC Comics' Batman universe.

    $63.00$46.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Bites! 2: Pants Macabre (Pre-Order) GTS

    Munchkin Bites! 2: Pants Macabre

      Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.

    $28.00$27.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Booty GTS

    Munchkin Booty

    Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.

    $49.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Booty - Guest Artist (Pre-Order) GTS

    Munchkin Booty: Guest Artist Edition

      Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.

    $42.00$38.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Crazy Cooks GTS

    Munchkin Crazy Cooks

    The munchkins have left the dungeon for an even more treacherous place — the kitchen! In Munchkin Crazy Cooks, 3 to 6 foodies cook up delicious schemes to get ahead, and the plastic standies and gameboard included help them track their progress. Food tokens give you a "Balanced Meal", which is a fresh and exciting way to win! The game includes the classic Munchkin races along with four new classes.

    $49.00$36.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Cthulhu GTS

    Munchkin Cthulhu

    Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge Cthulhu! Will they survive? Will they retain their sanity? Will they...level up? Munchkin Cthulhu is a standalone game in the Munchkin universe, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. This base game features four new Classes, including the Cultist, and a lot of classic monsters from outside reality and they all have Stuff you can take from their twitching bodies. You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin titles for mind-bending silliness. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

    $35.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Cthulhu 2: Call Of Cowthulhu (Pre-Order) GTS

    Munchkin Cthulhu 2: Call Of Cowthulhu

    Aw, shucks! Y'all loved Munchkin Cthulhu so much, we jes' had ta bring ya more of that down-home Munchkin craziness! Munchkin Cthulhu 2 - Call of Cowthulhu puts the Great Old Ones out to pasture, Munchkin-style! In this 56-card supplement you'll find: More monsters! Hog-Sothoth, the Sheep Ones, Shoggoats - even Cowthulhu itself! More whackers! Squish unnatural creatures with the Rolling Pin, chop them down with the Scythe, or clean them up with the Super Duper Pooper Scooper. A new card type - Madness! These are played like Curses, but every Madness has its advantages as well! And more of everything else. Watch out for Old Man Nodens with his faithful Doggoth, resting on the porch. Defeat the Arkhamster with your Prize-Winning Preserves. And fear... Bovine Intervention! Call of Cowthulhu. Country life will never be the same.

    $17.00$15.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Cthulhu 3: The Unspeakable Vault GTS

    Munchkin Cthulhu 3: The Unspeakable Vault

    Munchkin Cthulhu 3 The Unspeakable Vault Kick open the Unspeakable Vault! For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic “The Unspeakable Vault (of Doom)!” Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 – The Unspeakable Vault. This 56-card expansion brings Great Cthulhoo, Dagoon, Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo. What darkness lurks in the Vault? More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves! More Monsters! Face Goomi’s versions of the Mythos gods and creatures . . . Ygo, ‘Zathoth, Nightgaunts, Ghouls, Deepoines, and many more! More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener? Sure, why not? After all, this is Munchkin! The Unspeakable Vault more yum yum for your Munchkin Cthulhu game. Description: 56 cards and rulesheet, in a tuckbox. Related Products: Munchkin Cthulhu and Munchkin Cthulhu 2 – Call of Cowthulhu, of course, and the whole Munchkin family of card games . . . but it also works with the original fantasy Munchkin. Tell the Players: More Madness, more Mythos monsters, and more mind-rending puns! Goomi’s art brings a fresh twist to the tentacled terrors of the Mythos, while keeping the same quirky sense of humor you expect from a Munchkin product. $10 + 56 cards = Yum yum! Trade Sales Points: New artist, same great humor. And Steve Jackson crams more jokes into 56 cards than should be allowed. At $9.95, The Unspeakable Vault is priced for “add-on” sales – suggest it whenever you sell a copy of the core game! Munchkin Cthulhu continues to be one of the fastest selling Munchkin products; this expansion will be no different!

    $17.00$13.00

  • Gamers Guild AZ Dire Wolf Digital Munchkin Digital: Pixels And Paper Pack (Pre-Order) GTS

    Munchkin Digital: Pixels And Paper Pack

    Wreck havoc on your friends in the real world as well as the digital!The Munchkin Digital Pixels & Paper Pack is a unique product for fans of the smash-hit card game from Steve Jackson Games, providing a way for hobby stores to offer access to Munchkin Digital. It includes a Steam code for the digital version, 5 exclusive new Munchkin promo cards (and their digital counterparts), and a fun "Orc-B-Gone" Chainsaw Keychain

    $28.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Dungeon: Cthulhu Asmodee

    Munchkin Dungeon: Cthulhu

    It’s Cthulhu. I mean, you can’t have a game without Cthulhu, right? Of course there’s a Cthulhu expansion for Munchkin Dungeon. We wouldn’t be doing our due diligence if we didn’t have a Cthulhu expansion. And going a little mad never hurt anyone, right? The Cthulhu expansion for Munchkin Dungeon will cause everyone to go a little bit mad. The set includes new Threats, new Rooms and Room Monsters, and the big cheese himself, Cthulhu. This new boss will test everyone’s nerves. The set also introduces Madness tokens. Players gain Madness for entering special rooms in the Dungeon. Going a little mad might not be so bad, as some of the symptoms are beneficial. But get too much, and you might leave the dungeon escorted by men in white coats.

    $56.00$41.00


You have seen 2352 out of 6171 products

© 2025 Gamers Guild AZ

    • American Express
    • Apple Pay
    • Diners Club
    • Discover
    • Google Pay
    • Mastercard
    • PayPal
    • Shop Pay
    • Venmo
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account