Board Games
How to Lose a Guy in One DM: r/NiceGuys Expansion
Grab your fedoras and get ready to tip them to Reddit’s most notorious type of incels, in r/niceguys, an expansion to How to Lose a Guy in One DM! You’ll receive three toxic DMs from “Le Redditors,” and your job is to clapback with a response that will lose them for GOOD! Inspired by real reddit posts, this expansion truly captures allll the crap that “nice guys” oh so casually incriminate themselves with on the “front page of the internet.” Enjoy this expansion by playing it on the play mat supplied in the original game, How to Lose a Guy in One DM!
$22.00$19.00
How To Save A World
As one of the leading scientific researchers in the galaxy, you're in high demand. You've spent the last two years on Alarria, a small terrestrial planet several light-years from Earth. You've been studying the diverse indigenous fauna, and your field research has already yielded some incredible results. However, your days as a simple scientific researcher are about to end. An asteroid roughly the size of a small country has been picked up on radar hurtling towards Alarria — a planet killer. If something isn't done soon, the planet itself might cease to exist. Three distinct plans have been set into motion, each with a razor thin chance of succeeding: A powerful laser is tracking the asteroid's approach and will fire as soon as it comes within range in hopes of reducing it to a mere pebble.An energy shield might be just enough to deflect the approaching asteroid, altering its course and saving Alarria.In a final desperate attempt to preserve some of the unique species of the planet, an evacuation plan has been ordered. The nearby forest moon, Fortuna, has been tested and can support life, and thankfully it's out of the blast zone. You just need to move as many of the species as possible before impact.Your research work has been put on hold as the greatest minds on the planet have been recruited to develop the three plans. Time is running out as each second brings the asteroid closer to Alarria. Where will you focus your efforts? Which plan has the best chance to succeed? There's no time to waste... How to Save a World is a worker-placement game with hand-building and resource management. Each turn, you assign workers to perform critical tasks or spend action cards to help advance your goals. At the end of each round, the projects will be assessed and the asteroid will move ever closer. Can you make the right decisions to avert disaster in this competitive science-fiction thrill ride for 2-4 players?
$71.00
Hula-Hoo!
Animals from around the world are gathering for the hula hoop championships. Their goal is to keep up the hoop for as long as possible. This is represented by cards. The goal is to get rid of all of your cards; or make all other players drop out ("drop their hoop").Each player starts with five cards in their hand, plus five cards openly in front of them. When it's their turn, they can choose to play one of their open cards or one from their hand. The first player plays any card and demands the next player to play "higher" or "lower". A player can follow this, or "double" - play the same card as the player before them. Then everyone has to double (or break the double with a neighboring card or a joker. A player who cannot play drops their hoop and is out of the round. When only one player is left, or when one player has gotten rid of all their cards, they get as many cards as have been played in that round. First player to reach 77 points wins the game.
$22.00$15.00
Hull Breach: In Defiance Of Dictators
Hull Breach is an award-winning Card Game from Not-So-Broken (NSB) Games. This space-based Card and Dice tabletop game which features epic combat between warships, firefights during Marine boarding actions, and a multitude of clever tactics and galaxy-shaking events, Hull Breach is one of the fastest-growing platforms in the gaming world. In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination. The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.
$72.00$61.00
Human Punishment: The Beginning
Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid! 3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players. There are also Outlaws, Fallen and Legion just as in Human Punishment and every faction works for their own goals. This game features a new mechanic called CWS (Connecting World System), which gives you the option to combine Human Punishment: The Beginning with Human Punishment: Social Deduction 2.0 to experience an epic theme night with YOUR OWN outcome!The Beginning is a fully stand alone game, but you can also combine it with Human Punishment: Social Deduction 2.0. Fight Machines, build Apex, avoid Deus X Machina and don't become corrupted by the Machines. Rewrite the history of Humanity!
$101.00$86.00
Hummingbirds
Time your moves wisely and collect the most nectar tokens! In Hummingbirds, players take turns claiming flowers atop hidden sand timers, maneuvering for better positions, and checking for nectar. If a sand timer beneath a flower has run out, you collect a nectar token - but if you check too soon, you'll lose one! The longer you wait, the greater the reward, but misjudging the timing could cost you. Once all nectar tokens of a single color are claimed, the game ends, and the player with the highest total nectar value wins.
$43.00
Hunt For Blackbeard (Pre-Order)
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hunt for Blackbeard pits two players against one another as hunter and hunted in a fast-moving game of detection, deception, and confrontation. Hunt for Blackbeard portrays the effort in 1718 by the colony of Virginia and the Royal Navy to track down the notorious pirate Blackbeard (Edward Thatch) as he sought refuge in colonial North Carolina. It features the historical events, places, and personages involved in Blackbeard’s demise 300 years ago, and the real-world challenges of “golden-age” piracy and pirate hunting. Players. One player takes the role of Blackbeard and the other the pirate hunters. Blackbeard seeks to commit acts of piracy or to enjoy a pirate’s life while remaining free. The hunters try to discern Blackbeard’s plans to thwart his piracy. The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters’ ship as his prize!
$101.00$86.00
Hunt for the Ring
Hunt for the Ring™ is a game of hidden movement, deduction and adventure, faithfully recreating the initial chapters of The Lord of the Rings.The game is a battle of wits and takes you upon a new journey across Middle Earth. One player must bring Frodo Baggins - the Ringbearer - and his hobbit friends from their home in the Shire to the sanctuary of Rivendell, where the fate of the One Ring will be decided. Using secrecy and the help of powerful allies, the Ringbearer must escape the chase of the Nazgûl, the terrible Ringwraiths, controlled by up to four other players. The Ringwraith players work together to find Frodo and recover the Ring for their Dark Lord, while the Ringbearer secretly tracks his path first from Hobbiton to Bree, then from Bree to Rivendell, on a doublesided game board.Created by the design team of the best selling War of the Ring™ together with Gabriele Mari (designer of Letters from Whitechapel, Mister X, Garibaldi), Hunt for the Ring features amazing cover and character art by John Howe, seven highlydetail miniatures sculpted by Bob Naismith, and a beautiful game board by Francesco Mattioli.
$72.00$54.00
Hunted: Wode Ridge
They say the town of Wode Ridge has been cursed ever since Amos Wode founded the place way back in the 1800s. The sleepy, Colorado tourist trap looks plum peaceful in its postcards, but there’s a darkness about the town you can’t quite put your finger on. Some even say the town has an “other side” where the crazy roams unchecked, but I can’t speak much to that. By the 1980s, things had gotten especially weird--at least until a bunch of kids started snooping around trying to get to the bottom of the town’s supernatural goings-on. While the adults were worried about their Tupperware parties, these youngsters were out tracking down clues and finding trouble before it found them. And rumor has it they found some kind of creature in the woods too which might explain all them FBI fellers around here asking questions. And here they come now, riding around town on their bicycles. I just hope they figure things out soon. Looks like some kind of dark cloud is rolling in right behind them. Overview:Take on the role of a group of kids and their newfound alien friend, and explore Wode Ridge looking for evidence of the town’s supernatural happenings. But be wary, the Darkness knows you’re on to it, so it’ll be trying to get you before you get it. Find enough evidence to figure out what monster is currently ailing the town and then defeat it before time runs out and the Darkness overtakes you.
$65.00$44.00
Hunter X Hunter: The 287th Hunter Exams
Prepare to test your resolve, resourcefulness, and resilience just like Gon and friends! Welcome to Hunter x Hunter: The 287th Exams, a dice-rolling adventure that challenges you to experience the high-stakes journey of earning a Hunter License. In Hunter x Hunter: The 287th Exams, players take calculated risks, face setbacks, and develop their characters’ skills as they roll dice to overcome the gauntlet of trials that define the Hunter Exams. Players work together to get through the exams, using their skills and rolls to help each other out. If your teammates fall, the trial is over in this tough-as-nails adventure.
$72.00$49.00
Hunters of the Lost Creatures
Collect the lost creatures and build the weirdest wildlife park. Will you choose the right hunter at the right time? Cards, fun & puns. Hunters of the Lost Creatures is a fast-paced people-friendly card game that you can win against your buddies or lose against your 6 year old kid. But winning or losing only depends on your decisions not on dice or drawing luck. Join the ultimate battle between strategy and haphazardness. But keep an eye on the interests of your competitors and beware of Trolls, Thieves and Turnados. The basic rules are simple. Secretly choose a hunter for a designated hunting area: Sea, Air, Forest or Plains. He or she will catch a creature for your awesome wildlife park. You get the creature unless another player has sent a hunter to the same hunting area. The shy creatures will hide if more than one hunter is in their area. So think ahead of your opponents. Will they go for the most worthy creature? Will they try to block the creature you desperately need for a combo? Or will they place an annoying troll or thief in your park?
$36.00$29.00
Huradrim
Huradrim is a party game where 2 to 10 players are brewmasters looking to gather the right set of ingredients to brew the best beer for the king of dwarves! The gameplay is a mix of collecting components and discarding the right cards for fast rounds of less than two min or less! Drinking & Sober (FAMILY) MODES If you play as a drinking game, the player who first manages to assemble the right set of ingredients must show their hand and shout, “Huradrim!.” The other players will then drink a glass of the drink selected by the party for the session. The player who ends up with Huradrim in hand will have to drink twice! The last dwarf standing wins the game. In family mode, instead of using drinks, the players mark a beer on their token cards (two if they end up with Huradrim in their hand). A player is out of the game when their marker reaches 7 beers!
$22.00$17.00
Hutan: Life in the Rainforest
Step into a world of wonder and natural splendor with HUTAN, an immersive family game inspired by the Indonesian word for rainforest. In HUTAN, all players have their own rainforest patch where they will plant sprouts and flowers that over time, will grow into towering trees. When a habitat is created, an iconic forest animal arrives - the orangutan, the Sumatran tiger, the rhinoceros hornbill, the cassowary, or the Sumatran rhino. HUTAN plays over 9 rounds - and all players will have two turns each round. On your turn, you take a flower card from the shared market pool and place the flowers into your rainforest. If you place a flower on top of a matching flower, you grow a tree. When an area is filled with trees, the last tree is replaced by an animal. At the end of the game, the player who grew the best rainforest and attracted the most animals will score the most points and win.
$58.00
Hyperspace
Hyperspace is a fast-moving 2-4 player asymmetric strategy game about interstellar expansion. In it, you take the part of an interstellar civilization competing to control a newly-discovered star cluster! Construct your empire, fight for resources, and research technology. Each alien species has its own unique flaws and advantages, and victory lies in recognizing this. The game is physically attractive, and includes well over one hundred figures of spaceships, starbases, colonies, alien citizens, and so forth. It takes place in a star cluster built up of individual pieces that changes every time you play. The base game has four different alien civs from which to choose, but various expansions and add-ons increase this to 25 total alien Civs (one of which is secret, to be revealed during the Kickstarter campaign). The game does not have any sort of upkeep or victory phase. Instead, when it is a player's turn, they perform three actions, then play passes to the next player. This continues around and around until the game ends, by accumulation of victory points. Most actions cost metal or atomic resources, and include moving, building, research, combat, salvage, production, and so forth. As with other Petersen Games products, the game is highly asymmetrical, and the various civilizations have unique abilities, homeworlds, weaknesses, super-units, and super-technologies. Driving the strategy are a player's need to advance along the victory tracks. These permit players to score points by advancing along Probe, Research, Industry, and Battle tracks (representing exploration, experimentation, expansion, and extermination). The base game supports 2-4 players, but with expansions the game can support up to six players. Unlike many multiplayer games, the game is balanced and works just as well with 2-3 players as it does with 4-6.
$101.00$58.00
Hyperspace: Nova Expansion
Expand your Hyperspace experience! Includes four new unique civilizations and all components needed to play up to six players. How do you like your alien species? Elegant and refined? Planktonic? Full machine? Lovecraftian? The four new civilizations in the Nova Expansion (Automata, Salps, Starspawn, and Zepzeg) bring four radically different approaches to gameplay. Requires the Hyperspace Core Game to enjoy.
$51.00$46.00
I Choose Death
I Choose Death: The best, most awful would-you-rather game ever. I Choose Death is not another would you rather game. Be forced to pick between 2 disturbingly horrible scenarios as you find out how desperate you'd really get when faced with awful situations. The best part? You get to see how low your friends would go as well.
$29.00$25.00
I Know... You Don't
Can you crack the code? Take turns being the “Rule Keeper” who chooses the rule that everyone else must try to figure out. Each card played is a clue, giving all players the chance to detect what the pattern might be. If you can crack the code, use it to shed your cards and win! Ages 10+3-7 players10-15 minute play time
$15.00$11.00
I Mustache U
I MUSTACHE U is a playful exploration of humanity where players make predictions about each other's life experiences and earn points for correct predictions. Think you can judge a book by its cover? Think again. I MUSTACHE U unlocks social interaction to help players meet playful people, make memorable moments, and connect with their community. I MUSTACHE U to play.
$36.00$33.00
I Suck At Drawing
In this game, the artist is the only one who can't see what they're drawing. No skill required -- You literally cannot see what you're drawing. The worst artist wins as often as the best. That's the whole joke. The reveal is the content -- Every round produces a drawing that looks like something it shouldn't. The game creates the moment, the creator just has to film it. Instant to play -- No setup, no learning curve. Draw a card, start the timer, chaos begins. Built for groups -- Works with anyone, any age, any language. If you can hold a marker you're in. NO ARTISTIC SKILL REQUIRED: Finally, a drawing game where being bad at art is a superpower! Because you literally cannot see what you're drawing, the "reveal" is always a hilarious surprise. The worst artist wins just as often as the pro in this unhinged, no-skill-required party game. DRAW COMPLETELY BLIND: Grab a prompt, flip your whiteboard up like a canvas, and start sketching without seeing a single stroke. Everyone else watches the chaos unfold in real-time as you attempt to draw blind. The results are unpredictable, unhinged, and absolutely addictive! INSTANT TO PLAY, ZERO SETUP: Skip the long rulebooks! Draw a card, start the timer, and let the chaos begin. With no learning curve and zero setup required, it’s the perfect "plug-and-play" game for chaotic game nights, dorm hangs, or spontaneous family get-togethers. BUILT FOR HILARIOUS MOMENTS: Perfect for groups of any age or language! If you can hold a marker, you’re in. This game is designed to create unforgettable, "you had to be there" moments that are perfect for filming and sharing. You'll be yelling, laughing, and demanding a rematch instantly. Contents: 100 Cards 1 Dry Erase Board 2 Markers 30 Tokens Phone Timer
$29.00$25.00
I Would Fight the Dragon...
You want to fight a dragon? Let's think about this a moment... Setting aside the fact that it has a large mouth full of nasty, sharp, pointy teeth, it outweighs you by about four tons, it flies, and it breathes fire. And you're going to pick up a sharp, pointy stick and wrap yourself in metal skin like some kind of TV dinner waiting to be cooked? Of course you aren't! But the king commands it, and all the other knights are watching, so you have to do something! I Would Fight The Dragon... is a fun, fast-paced game of bluffing and bluster. Show no fear, make your excuses, and foist gear onto the other knights to help them on their way. One brave soul will be facing the dragon today. Don't let it be you!
$18.00$13.00
I'm Gonna Risk It (Pre-Order)
This item is a pre-order item with an expected release date of 07/01/2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. You can only take a card that's higher than your last (1 is the lowest, 99 the highest) Will you lock in a high number early...go hunting for a card with special powers...or risk it and flip a mystery card? Collect the most cards to win! Ages 8+2-5 players Contents:50 cardsRules1 big potato sticker
$15.00$13.00
Iberian Gauge
The morning stretches over the tops of the tall, rugged mountains that dominate the Iberian Peninsula. Hammers ring, iron on iron, fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia, but it won’t be easy… In Iberian Gauge, you will invest in railroad companies during Stock Rounds. During Operating Rounds, each share of stock allows the shareholder to build track for that company, in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces the cost and keeps your railroads expanding. Failure to expand will sink your stock values, leading to ruin! Iberian Gauge is a game of simple rules with varied strategies & tactics for 3-5 players ages 12 and up, playing in about an hour. COMPONENTS 1 game board 110 wooden Locomotives 60 Share cubes 5 Player tiles 5 Railroad Dividend disks 5 Railroad Share Value disks 5 Railroad Initiative tiles 1 Priority Deal token 1 Round Marker token 150 Currency cards
$58.00$49.00
Icaion Essential Edition
Icaion is an Engine Territory Building, Resource Management eurogame designed by Martino Chiacchiera and Marta Ciaccasassi. The game is set in the regions around the giant crystal on the surface of Icaion, the planet below the clouds from which the floating islands of Mysthea detached millennia ago. In Icaion you become a Seeker, an expert adventurer, sent out by the Organization to hunt for treasures, Qoam, relics and artifacts from ancient times. Beware, in the farthest lands from the City a titanic being lurks, moving relentlessly while spreading an illness all over the world. This Colossus has been a mystery for the people of Icaion and you will inevitably cross its path.
$129.00$112.00
Icarus: A Storytelling Game About How Great Civilizations Fall
Icarus is a collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world. During the game, you will be stacking dice to represent the construction of this monument, drawing cards from a story deck to create the escalating events in the city, and influencing the outcome of those events through actions driven by your characters’ motives. And when the dice tower finally falls, your civilization falls with it and the game comes to an end. Features: A GM-less collaborative storytelling game about how great civilizations fall World building in a box. An excellent pairing with other tabletop role playing games. Stack your failures with this beautiful set of custom dice. Once the dice tower falls, so does your civilization! Contents: 20 Icarus Dice 12 Pillars of Society Cards 5 Motive Cards 12 The Cracks In Our Facade Cards 12 The Rifts Between Us Cards 12 The Final Hours Cards 1 Bitter End Card 50 Sheet Aspect Pad
$51.00
Ice and Idols
Embark on a thrilling expedition for knowledge in Ice & Idols! Your expedition has discovered an ancient temple cloaked in ice and dust, containing a labyrinth of ever shifting pathways. Time is of the essence as you navigate this frozen maze, uncovering Idols that hold powerful secrets. Ice & Idols is a unique pick-up and deliver game for 2-4 adventurers with a twist—literally! Rotate the temple ruins and manipulate pathway tiles to your advantage, strategically positioning yourself to research the Idols and harness their hidden powers. Every move you make could lead to groundbreaking discoveries or unforeseen obstacles.
$72.00$58.00
Ice Duo
Ice Duo is actually two complete games in one box: Ice Dice and Twin Win. Ice Dice is a press-your-luck game that was specifically designed to be an introductory game for the pyramids. It features a special pair of dice designed for this game but useful now for many others. Twin Win is a quick little hidden goal game with a bit of bluffing and a bit of strategy.As a Pyramid Arcade expansion, IceDuo will bring a Pyramid Arcade set up to the five trios needed for several popular games, in five of the ten colors.
$32.00
ICECOOL Wizards
ICECOOL WIZARDS is a flicking game in which you explore the penguin school of magic, study to become a great wizard, and finally prove your skills by completing challenging exams! Players take turns flicking their penguin figures around the board and collecting lesson cards that will provide magic points at game's end. Lesson cards can also be traded in for exam cards that provide even more magic points or used as spells for special abilities. At the end of the game, the player with the most magic points wins.
$36.00$28.00
Ichor
The dark monsters of Greek mythology have gathered for one final assault on Mount Olympus. The Greek gods are prepared to defend their sacred ground. Who will prevail in this decisive battle of blood and ichor? Ichor is an asymmetric strategy game for two players by Reiner Knizia. In this mythological battle of wits, one player controls the Greek gods while the other controls the Greek monsters. On your turn, you move one of your figures in a straight line as far as you wish, leaving behind a trail of your tokens on each space you pass over. You can never move onto or over a space containing another figure, but you can replace opposing tokens with your own. The first player to get all of their tokens on the board wins. Each figure possesses a unique ability that can be used only once per game. Thus, the winner will be the one who best leverages their abilities, sets themself up for big plays, and blocks their opponent from doing the same. Compete head-to-head in this strategy game with asymmetric character abilities. Maneuver your characters around the board, block your opponent, and race to place all of your tokens on the spaces you move over. Activate each unique, one-time-use character power at the opportune moment to gain the upper hand in the battle. Enjoy a variable board setup and simple gameplay with tough decisions on every turn. Contents: Double-sided board, 16 figures, 20 cards, 38 wood tokens, rulebook.
$43.00$37.00
Iconoclash: Battlegrounds
Iconoclash is a dynamic table-top platform fighting game from Level 99 games. Inspired by games such as Super Smash Brothers and Castlevania, Iconoclash allows you to select and specialize in an array of Heroes. To be victorious you’ll need to study how each Hero works and fight for your life.FEATURES★ Iconoclash: Battlegrounds includes the fighters Valiant Knight, Amelia Fortress, Monarch, and Kali for players to choose from in the Iconoclash system.★ Take the fight to the Final Battlefield and the Fallen Field, where great battles in ages past have been fought.★ Iconoclash plays like a super smash brothers battle royale.★ Every Iconoclash expansion functions as a stand alone game.
$65.00$44.00
Iconoclash: Castle Clash
Iconoclash: Castle Clash features 4 original fighters to add to your roster: Conquistotter: This shiny loving otter will collect and steal items, until he has enough to throw them back at his opponent. Lilac Everdawn: The Crown Princess of the Seraphim Empire will put an end to her opponents with her graceful swordplay. Her speed and adaptivity make her one flexible fighter. Spark: Spark is a tricksy mage who attacks at range. Zone your opponent to keep them at bay. Tidal Golem: A titan from the ocean’s abyss. Use its mighty strength to crush all that stand in your way. In Iconoclash: Castle Clash you’ll take the fight to the heart of the Seraphim Empire, with the Sunset Tower and Castle Dawn Maps. A Standalone Expansion - Season 1
$65.00
Iconoclash: Cross Dimension Zero
Iconoclash: Cross-Dimension Zero features 2 new crossover fighters for the Iconoclash system from Zephyr Workshop and Solis Studio. Diane: Lead a team of combining robots! When she combines them against her foes, she draws from a special deck of extra powerful A.E.G.I.S. class robot attacks. It is a one-two punch of pure mechanized power. Mr. F: Rushdown opponents and use extra movement tokens to power up his attacks. Mr. F's roots will then take hold and lockdown his opponents, preventing their escape. With Mr. F on the field there is no chance of escape! In Cross-Dimension Zero you’ll take the fight to the universe-bending Dimensional Forest.
$36.00$26.00
Iconoclash: LevelMAX
Iconoclash: LevelMAX is a stand-alone expansion and features 4 new, cross-over fighters for the Iconoclash system from Level 99 Games: Zsolt: This relentless hunter never ceases, releasing his flurry of attacks with his arsenal of weapons. There’s no escape! Khadath: The master of the portal takes to the battlefield and assumes control. By summoning his Gate Trap he can attack from any range. Deques: Is your deck ready and do you want to duel? After studying the meta game for years, Deques has readied his deck of trading cards for any situation. Summon all sorts of monsters to become the champion! Esfir: Bring down the house with this hothead who controls gravity. She sends her opponents flying into the stratosphere, creates blackholes, and inverts gravity with a snap of her fingers. In LevelMAX you'll take the fight to the world of Seventh Cross with Mansion of Darkness and the Gilded Foyer maps.
$65.00$55.00
Idus Martii
Idus Martii is a hidden role game for 5 to 8 players.According to Plutarch, a seer had warned that harm would come to Caesar no later than the Ides of March. On his way to the Theatre of Pompey, where he would be assassinated, Caesar passed the seer and joked, "The Ides of March are come", implying that the prophecy had not been fulfilled, to which the seer replied "Aye, Caesar; but not gone."Players are members of the Senate who must plot in favor of or against the magnicide of Julius Caesar. But it is not that easy, as they need to identify who shares their convictions in order to partner against the other players...whilst keeping a look out for those only looking to fatten their purse.There are four roles that are dealt each turn:The "Consul" decides who plays in the round by assigning the other roles. The Consul is passed in clockwise order at the start of each round.There are two "Edils" who vote, secretly, whether Caesar should live or die.The "Praetor" sneaks a peek at one of the two Edils’ played vote cards and may then force them to exchange their card.These two votes are then shuffled, revealed and their results will either move the ‘kill’ or ‘save’ caesar token up the track. The game ends once everyone has played the Consul twice. Then players reveal their role card, total votes are tallied and Caeser either lives…or dies.But the decisions are not that easy. At the beginning of the game, players are dealt two faction cards (either in favour, against or neutral to “magnicide”) and must discard down to one mid-way through the game… keeping all players on their toes!
$15.00$13.00
If I Were A Lich, Man - Dreidel Set
Wooden Dreidel Set for If I Were A Lich, Man game.
$29.00$18.00
If Then
If Then is a game of co-operative pattern solving. One player is the knower, who reads the custom rule for the round, and tells the other players whether their guesses are right or wrong. Everyone else is a guesser; they take turns choosing a card from a display and placing it in the line as a guess. The guessers win if they successfully shed all of the cards from their hand before running out of cards in the draw pile. Custom rules may be based on the size, value, and/or color of the number and background. Higher level cards offer more complex challenges.
$29.00$25.00
Iki
Edo — what we now know today as Tokyo, Japan — was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo's main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more. Nihonbashi is the focus of IKI: A Game of EDO Artisans, which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals, who carry out 700-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople. One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for. The goal of this game is to become the annual Edoite, best personifying what is known as "IKI", an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive — these are all elements of a true IKI master.
$79.00
Iki: Akebono
IKI: Akebono introduces a new location to discover in Edo: the bridge of Nihonbashi, which expands the main street and offers players new opportunities. Players can stop at the bridge to meet famous personalities from the Edo era (like Hokusai Katsushika, Sanyo Rai or Tokunai Mogami) and to trade with the ships (built by the players) in the river. The Akebono expansion also adds new character cards, building cards, and new pipe, tobacco, and fish tokens for more strategic depth and decision making.
$55.00
Iliad
The Trojan War has begun, and both sides of the conflict pursue every advantage they can possibly gain. Two opposing heroes — Hector of the Trojans and Achilles of the Greeks — seek the favor of the gods to lend them support and tip the scales of fate. Only one side will emerge victorious, its hero becoming the legend of the Iliad. Iliad is a tile-placement strategy game for two-players by Reiner Knizia. On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war. Compete for the favor of the Gods in this Trojan War strategy game. Position your tiles wisely and utilize their abilities to your advantage to gain the upper hand in claiming success tokens. Decide between competing victory objectives of pleasing the gods versus racking up more successes in the war. Featuring a variable board setup and simple gameplay with tough decisions on every turn. Contents: Game board, 65 punchboard tiles, cloth bag, rulebook.
$43.00$37.00
Illimat
Illimat has the style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden luminaries and changing seasons can alter your plans. Beautifully illustrated by Carson Ellis and designed by award winning game designer Keith Baker with heirloom quality materials. Suitable for ages 12+ up, play time 15-45 min or less. For 2-4 Players. What’s in the Box A 24” x 24” cloth board65-card linen finish deck8 tarot-sized Luminary cards4 metal okus tokens4 glass point countersCloth storage bagFull-color rulebook
$43.00
ImmunoWars STD Booster Pack
The "ImmunoWars" STD booster pack is a NSFW expansion that requires the base game to play. This expansion introduces 32 STD-related playing cards featuring ailments like chlamydia, herpes, along with items such as chastity belts and hangovers, adding a spicy twist to the gameplay as well as new pathogens to learn about. It's designed to appeal to students and gamers looking to add a humorous, adult-themed dimension to their game nights, making "ImmunoWars" even more engaging for those who enjoy a bit of risqué fun. Perfect for those who want to explore the infectious world of STDs in a lighthearted and educational way, this booster pack enhances the strategic depth and enjoyment of the original game.
$29.00$22.00
ImmunoWars: The Most Infectious Board Game
ImmunoWars is a strategic and competitive board game for 2-6 players, designed to combine scientific content with immersive gameplay. Players engage through biowarfare to be the last survivor in a battleground of infectious diseases, all while gaining valuable knowledge about pathogens such as salmonella, ebola, and tuberculosis. This game stands out by its scientifically accurate in-game content that shows what infectious diseases are out there and what can be done to prevent, treat, and cure them. Each player manages Health Points (HP) and Energy Points (ATP), reflecting their current health status and their ability to perform actions within the game. The unique twist of the game is its focus on the transmission of diseases, where aggressive tactics can backfire, allowing players to become infected by the diseases they spread. This introduces a realistic element of disease dynamics, encouraging players to think strategically about the consequences of their actions. The boardgame educates players on various aspects of infectious diseases, including symptoms, transmission routes, affected organs, contagiousness, and severity. Cards and game mechanics are designed to simulate the spread of diseases and the impact of medical interventions, offering a hands-on learning experience. Players are challenged to make informed decisions, utilizing their knowledge of diseases to strategize against opponents while managing their own health and energy resources.
$72.00$60.00
Imperial Miners
Imperial Miners is a light engine-building card game from the designer Tim Armstrong (Arcana Rising, Orbis) in which players build their mines using a clever card activation system. This standalone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy rules, and satisfying gameplay full of combos and synergies between the cards. In Imperial Miners players build their own mines by playing cards to their tableau. They start from the ground floor and develop downwards. Each time a card is added to the mine it activates itself and all the cards above it rewarding a player with satisfying combos. Cards belong to six different factions and offer various abilities. Players are free to mix different factions in their mines for better results.Imperial Miners offers an impressive replayability thanks to its wide range of different cards and progress tracks, which are added to the game during setup (3 out of 6 in the game box). Players advance the tracks throughout the game acquiring immediate benefits to synergize with their cards trigger even more satisfying combos.★ stunning production value and a great MSRP★ a stand-alone game set in the award-winning Imperial Settlers family★ simultaneous gameplay with no downtime, delivering a great experience in just 45 min or lessComponents:• 136 Mine cards• 18 Event cards• 5 Surface boards• 3 double-sided Progress boards• 5 Progress markers• 60 Coin tokens• 60 Victory Point tokens• 44 Machine tokens• 24 Collapse tokens• 40 wooden Cart markers• 1 rulebook
$56.00$37.00
Imperial Settlers
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
$72.00$50.00
Imperial Settlers: Empires of the North
Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world! Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style! Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?
$86.00$53.00
Imperial Settlers: Empires of the North - Barbarian Hordes
The Imperial Settlers: Empires of the North Barbarian Hordes expansion adds two new barbarian clans with their own unique card decks to the Empires of the North game: One clan consists of daring pirates who sail the sea on their abundant rafts, while the other clan is full of notorious robbers who sabotage other clans and demand ransom.
$36.00$22.00
Imperial Settlers: Empires of the North - Egyptian Kings
The Imperial Settlers: Empires of the North Egyptian Kings expansion is the fourth expansion in the line and introduces two brand new faction decks to the game. The Hatshepsut deck is a clan located on the Nile Delta, with the deck being designed around that core concept. The faction introduces a new mechanism of assigning workers to Field cards to make them more fertile and effective. The Amenhotep deck is designed around the concept of the passing of centuries, the sands of time. Locations in the deck will decline and get discarded at the end of the round if the player won’t spend resources to keep the card in the Empire.
$36.00$22.00
Imperial Settlers: Empires of the North - Japanese Islands
Imperial Settlers: Empires of the North Japanese Islands expands the Imperial Settlers: Empires of the North with two new decks and additional island cards, with the Japanese faction connecting the world of Empires of the North with the Imperial Settlers base game.
$36.00$22.00
Imperial Settlers: Empires of the North - Roman Banners
Imperial Settlers: Empires of the North Roman Banners includes two new Roman decks and additional island cards. The Romans sailed far and wide looking for wealth and new realms to conquer! Their legions discovered new lands to expand their dominance and fill their reserves. It wasn't long before they found themselves in conflict with the Empires of the North. The expansion Empires of the North: Roman Banners introduces two new Clans to the game, as well as 6 new Islands. Roman Clans offer new strategies and solutions, such as rebuilding previous Locations into majestic structures with enhanced power. The clan of mighty Flavian expands its empire by relying on previously built structures and foundations. The more has been built, the easier it gets to acquire new structures. The Clan introduces a new mechanic of building on foundations. The adventurous Trajana marches bravely toward new territories. But maintaining a constantly growing empire requires to cover constantly increasing costs. Developing a stable economy is necessary to fulfill Trajana’s ambitious plans. The expansion includes also 6 additional Island cards (4 Nearby and 2 Distant Islands) with new abilities increasing the replayability of the game even further. 4 new score tokens in colors matching the clan wooden markers can be used as a replacement for the score tokens found in the base game
$36.00$22.00
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