Board Games
Compile: Main 2
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. This second pack offers a whole new array of Protocols for you and your fellow AI to go head to head against.
$36.00$28.00
Compile: Main 3 (Pre-Order)
This item is a pre-order item with an expected release date of 09/25/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Compile: Main 3 brings 12 new Protocols, fully compatible with all other Compile material, including all 7 Deadly Sins. Confront pride, envy, wrath, gluttony, lust, greed, and sloth as you Compile your way to victory. Compile: Main 3 also introduces a new Solo Mode. Build a deck and go head-to-head against the BOT, a powerful opponent you can trick, command, and exploit. Play across 12 escalating scenarios in Regular and Advanced Mode.
$36.00$28.00
Compile: Playmat 1
Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out, the playmat measures 11″ x 29.5″ – the perfect amount of space for two players to go head to head. With dedicated areas for each Protocol and each player’s lines, you can focus on strategy instead of parsing the game state.
$33.00$28.00
Compounded: The Peer-Reviewed Edition
Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others — or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds, and a lot of hard work will soon be scattered across the lab. Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors — if there is truly honor among chemists! In the ten years since Compounded debuted, designer Darrell Louder and publisher Greater Than Games have developed and refined the design to streamline gameplay, increase player interaction, and include more real-world facts. Compounded: The Peer-Reviewed Edition is a game about scientists grappling for recognition on the edge of known chemistry and getting credit for their discoveries, all while competing for limited resources and striking deals with the competition to ensure their work gets done. Compounded: The Peer-Reviewed Edition features new compounds, new tool tiles and rules, revised lab fire interaction, redesigned lab benches, and more. Everything in this new build of Compounded has been tweaked in some way.
$58.00$39.00
Computer Junkyard
The best computer game NOT played on the computer.Race to build a vintage computer from spare parts!★ No prior computer knowledge required★ Patent-pending, one-of-a-kind interlocking tile mechanic makes building your computer a dynamic puzzle!★ Gameplay includes both turn-based strategy and fast-paced, simultaneous competition★ The first player to install their software wins!★ Based on real-world computer parts
$79.00
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.
$93.00$64.00
Concordia: Roma And Sicilia Expansion
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.
$43.00$28.00
Confusing Lands: Icebound Isles (Pre-Order)
This item is a pre-order item with an expected release date of 08/05/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Confusing Lands: Icebound Isles is a frosty standalone expansion to Confusing Lands that can be played on its own or combined with the original game for even bigger adventures. Step into a snow covered world where icy winds sweep across floating islands and frozen terrain reshapes the sky itself. Every card and even the box are dusted in winter, introducing brand new Frozen Spaces adding a chilling strategic twists to the game. In this clever card game, players create their own wacky floating landscapes in the sky! Discover towering snow capped mountains, trace icy rivers, and maybe even spot a brave little deer wandering through the frost. Players take turns drafting and placing cards featuring unique symbols and scoring conditions. Once each player has played 8 cards, they tally points from a single shared scoring condition along with the scoring conditions within their own finished landscape. The player who crafted the most brilliantly confusing (and highest scoring) frozen world wins! Play Icebound Isles as: A standalone solo or 2 player experience A longer solo or 2 player game when combined with Confusing Lands A 3–4 player game when merged with the original game. The lands were already confusing… now they’re frozen.
$22.00$19.00
Connect 4
The Connect 4 game is a classic strategy game in which 2 players go head-to-head in a battle to own the grid! Players choose yellow or red discs. They drop the discs into the grid, starting in the middle or at the edge to stack their colored discs upwards, horizontally, or diagonally. Use strategy to block opponents while aiming to be the first player to get 4 in a row to win. The Connect 4 game is a great choice for a play date, a rainy day activity, or anytime your kids want a fun game to play with a friend. It's fun to go 4 the win!2 playersAges 6+Contents:Grid2 legsSlider bar21 red discs21 yellow discsGame rulesWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$15.00
Conqueror: Final Conquest
Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$56.00$50.00
Conquest Princess: Fashion is Power
This critically acclaimed and female empowering space epic fuses innovative gameplay with an out of this world theme.Conquest Princess is a crisis management, co-op, bag builder. Dress for battle as the Agents of the Temporal Intergalactic Armed Response Agency, or T.I.A.R.A.Use the powers of fashion & friendship to save the galaxy!
$129.00$76.00
Container
You've wanted it for years. Container is BACK! Build factories, produce containers, set prices, negotiate with your rivals, and sail across the sea to trade. Obviously, buy low, sell high. But, can you make it happen? Container is an extremely coveted game. Long out of print, and selling for hundreds on the secondary market, the new version is here and more affordable than ever. But, it's not just affordable. It's the definitive Container experience. With modern production, beautiful components, and delightful artwork that a game of this caliber deserves, it's poised to become your favorite game (before you've ever even played it).
$58.00$49.00
Container: Deluxe Edition
You've wanted it for years. Container is BACK! Build factories, produce containers, set prices, negotiate with your rivals, and sail across the sea to trade. Obviously, buy low, sell high. But, can you make it happen? Container: Deluxe swaps out the plastic pieces for premium metal ships and containers. These enamel-painted beauties are satisfying to load up and are the perfect component to plunk down on the island board as you auction your cargo. It's the definitive Container experience. With modern production, beautiful components, and delightful artwork that a game of this caliber deserves, it's poised to become your favorite game (before you've ever even played it). *Pictured is the Standard Edition Box. This listing is for the Deluxe Edition
$143.00
Container: More Containers Expansion
The Container Expansion introduces brand-new modules, reimagines fan favorites, and updates classic variants. Player LoansEach player now holds two loan cards. Any player seeking a loan must first approach fellow players instead of the bank. The lender collects interest, creating tense new negotiation opportunities. Luxury ContainersAdd 10 golden containers to the game with new scoring rules as they escalate in value. Players can trade in any two containers to upgrade into a gold container. And yes, they're metal to match the Deluxe Edition! Trucking ExpansionEver wonder how containers move from factories to warehouses? With trucks, of course! Each player gains a trucking board that earns $1 whenever goods are transported. These trucking companies accumulate wealth and can be auctioned off, giving their new owner both the current cash and all future shipping income.
$29.00$25.00
Contra: The Board Game
Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and designed by Adam and Brady Sadler. Inspired by the classic Contra video game, players take on the role of iconic commandos that must survive dangerous stages and face off against huge bosses as they strive to take down a mysterious organization. Focusing on quick, modular gameplay, Contra: The Board Game lets players choose which commando decks they want to pit against which boss decks, all within a tactical stage map driven by a stage deck. Gameplay involves hand management, dice mitigation, and an elegant control point system that lets players gain the advantage over their foes. Gameplay utilizes the highly acclaimed MDS (modular deck system) from Street Masters, Brook City, and Altar Quest. This allows a player to pick a commandos unique deck, select a stage, then select an enemy to create a unique scenario that gives players a multitude of combinations and re-playability.
$72.00$53.00
Cookie Party
Cookie Party is a bingo-style, roll-and-write game filled with adorable cookies! Each player has a personal game board and a set of number tokens. At the start of the game, place your number tokens atop cookies on the game board. On a turn, roll the dice, then everyone simultaneously chooses where to add lines around the cookie upon which they placed that number token, and the number of lines you add depends on the number rolled — the less common the number, the more lines you draw. Everyone may move a token to another spot on their board, then it's time to roll again! The first person to surround all cookies of one type scores extra points. Score the most points by the end of the game to win!
$43.00$32.00
Cootie
BUG-BUILDING GAME: It's the mix and matching, bug-building game for kids. Be the first player to build a complete Cootie bug to win NO READING REQUIRED: Players first choose a Cootie bug body and head. Then they spin the spinner and begin building a Cootie bug. It's okay to be creative and mix up the pieces to complete a bug FUN, COLORFUL PIECES: This Cootie game for preschoolers includes lots of fun, colorful plastic pieces including bug legs, eye and mouth pieces, and head accessories MORE WAYS TO PLAY: Enjoy different ways to play the Cootie bug game. Try Switcheroo and Head Start options shown in the game guide for more mix-and-match fun MODERN TWIST ON A CLASSIC: Remember playing the classic Cootie game as a kid. Introduce your kids and grandkids to this updated version of the Cootie game for kids ages 3 and up The Hennepin History Museum states that the first Cootie game was designed by William H. Schaper in 1949. However, Schaper's game was not the first based upon the insect known as the "cootie". The creature was the subject of several tabletop games, mostly pencil and paper games, in the decades of the twentieth century following World War I. In 1927, the J. H. Warder Company of Chicago released Tu-Tee, and the Charles Bowlby Company released Cootie; though based on a "build a bug" concept similar to Schaper's, both were paper and pencil games.Schaper's game was the first to employ a fully three dimensional, free-standing plastic cootie.
$18.00
Coral
In Coral, players develop a coral reef together, whilst vying to position their own speciesclosest to the top, where they can soak up the life-giving sunlight. Together - as much as against one another - you'll build a unique, magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex, competitive harmony. Move around the table to find the best spots to grow your species, whilst blocking your opponents! At the end of the game, the player with the most pieces visible from above the reef is the winner.Coral includes a bespoke solo puzzle mode and several multiplayer game modes, forexciting games for 1 to 4 players.
$41.00$35.00
Coral Castle
Build a magical mermaid garden under the sea in this card drafting game. Each round you will draft cards, craft combos, and race other players up the wealth, beauty, and rarity tracks. You'll be able to keep cards each round for bigger, better combos. After 3 rounds, see see who is furthest on each track and gain fame. The most famous mergarden wins! There's also a "pearl economy" you must manage throughout the game. You'll need to collect enough pearls to pull off your big combos! Easier to learn than 7 Wonders and more depth than Sushi Go, Coral Castle is great for hardcore gamers, casual gamers, gamer families, and anyone that wants more mermaids in their life!
$72.00$56.00
Corps of Discovery: A Game Set in the World of Manifest Destiny
Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared. Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you. In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest. The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.
$71.00
Corps of Discovery: Expansion 1 Insecta
The Corps of Discovery ventures further westward only to find the woods teeming with giant insects. Only an airborne insecticide can put an end to the menacing masses that threaten to overrun the Corps. The ingredients needed to concoct such a poison are readily available from the land itself, but all of your precious scientific gear is back on your boat. In order for you to be able to shuttle resources back to the boat, you must first deal with the Ranidaea monstrous, frog-like creature that lies in wait just beneath the surface of the river, somewhere between the shore and the ship.
$22.00
Corps of Discovery: Expansion 2 Vameter
As they explore deeper into the heart of the continent, the Corps of Discovery encounter the Fezron, a species of small, sentient, blue-feathered beings. You share a mutual enemy with the Fezron in the form of the Vameter, a vicious, winged predator that claims the heads of its victims as its own. The Fezron and the crew of the Corps must work together in order to weaken the Vameter and then trap it. You`ll need to plan carefully and be willing to make sacrifices to give your sharpshooters the best chances of putting a bullet into the beast before it takes to the air to elude capture.
$22.00
Corps of Discovery: Expansion 3 Maldonado
This Expansion has 2 modes to it: Co-operative and Traitor! The malevolent specter of a long-dead conquistador, Maldonado, is trying to exert his evil influence over the Corps. Initially ingratiating himself to the Corps as a sort of spirit guide, Maldonado quickly showed his true colours by spreading misinformation and lies that rot the expedition from the inside like a worm corrupting an apple.In the Traitor mode, only one of you will be under Maldonado’s sway so you will need to root out the weak link to save your crew.In the Co-op mode, Maldonado's influence is still felt, but you need to work together to save your entire crew!
$29.00
Corps of Discovery: Expansion 4 Fog
Something about the fog that`s rolled in plays tricks on your mind. While the fog is obscuring your vision, you can no longer rely on your pre-existing knowledge of the land to find the critical resources you need to survive. In this expansion each terrain rule has been changed, but you don`t know how. Will you be able to navigate your way to safety or will you believe the lies that your eyes tell you while youre surrounded by this otherworldly haze? This Expansion also includes new Reference Boards and new Maps to play each of the previous chapters - but with Fog! So imagine trying to kill 3 Minotaurs in the Fauna Chapter - BUT - all the terrain rules are mixed up? This takes Corps of Discovery to a whole new level!
$22.00
Corrosion
In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines. On your turn, you can either play an engineer card or turn the corrosion wheel of your factory: Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade. Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust. To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next. The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins. AWARDS & HONORS 2021 Cardboard Republic Tactician Laurel Nominee
$52.00
COSCA: Take Over the Mafia (Pre-Order)
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The New York underworld has long been at peace. The mob families have learned to tolerate each other in order to keep a tight grip on the city. But in his great Villa, the old Don is now lying on his deathbed and tensions are stalking the streets. The doctors are saying that Don has got a week to live. Tops. And while he is still breathing, the families are already clamoring to get his seat at the table. Which family (cosca) will prove the craftiest and sway the city’s mafiosos to their side before the Don kicks the bucket? Cosca is a strategy party game of gaining influence through using secret bids and dice, which are never rolled. Over seven rounds (a week), you will secretly send your henchmen (dice) to locations, where they will gather resources in the form of money and guns. Then, you will use combinations of the symbols on your dice to gain the favor of the mafiosos on offer. At the start of each day (round), players hide their dice behind screens and secretly select symbols on the dice. Each symbol matches one of the six locations in the city, which will then be resolved one by one. You use the resources in a bid to gain the favor of individual mafiosos, or in other words, cards in the display, which will grow by one new card each day. The bids for the mafiosos are resolved in sequence. The players whose dice match the symbols on a given mafioso can secretly bid any number of resources to gain the favor of that particular mafioso. The player who bids the most wins the bid. The mafiosos expand your family’s influence in the city and provide you with extra henchmen (dice) on specific days. However, the more mafiosos you control, the harder it is to keep them all. At the end of the seventh day, the player with the most mafiosos on their side wins. Will you rule the city and become the new Capo di Tutti Capi?
$51.00$43.00
Cosmic Chains (Deluxe Edition)
Cosmic Chains is a highly tactical dueling card game of cats and robots competing for the best internet connection on Earth by building the longest satellite chain in space. Both players have identical decks of 15 cards with either Cat or AI characters (teams represent the most popular topics online), 3 of these cards on their hand, and only one action to spend each turn. Players can launch satellites, swap them with the adjacent ones in their chain, and use powerful effects to gain a tactical advantage or disrupt their opponent’s plans.There are 3 types of satellites in Cosmic Chains, and not all of them can provide internet, so they must be properly connected to give the maximum Victory Points at the end of the game.Cosmic Chains offers an unlimited number of ways to create mind-blowing combos and chain reactions, as well as 3 combinable modes for different levels of immersion: symmetrical starting positions (base game), asymmetrical starting positions (Superpowers), and hidden objectives with more ways to earn Victory Points (Space Debris). So, you can customize the game based on your taste or mood. This edition of the game also contains Kickstarter-exclusive components: 6 additional playable cards, 2 holofoil promo teams cards, and a randomly chosen postcard with a comic strip. The key features and facts about the game:- High-end quality components like sturdy black core cards, shiny acrylic and quality cardboard tokens, and a custom plastic tray.- A unique look on the table and adorable illustrations of cats and robots- An unusual system of stackable cards. We call it “chain-building”- Quick setup and high replayability despite the weight and size of the box.- High ratings and positive reviews from board game developers and influencers
$43.00$37.00
Cosmic Encounter: Cosmic Eons
The galaxy continues to grow with Cosmic Eons, the sixth expansion for the beloved game Cosmic Encounter. Cosmic Eons features a Hidden Alliance / Partnership in which players decide their alliances secretly and reveal them simultaneously, adding suspense, bluffing and possibly even backstabbing to the Alliance Phase. Thirty new aliens enter the game, including several who begin the game with essence cards that enable players to help, fine, traumatize, and even give bad dreams to their opponents.
$48.00$33.00
Cosmo
Get ready for your mission to Mars! Build your best poker hand by strategically recruiting the perfect crew for your mission to Mars. Simply draw Cards from any of the six decks! The twist: Some of the players' cards are visible, others are hidden. Can you really be sure the others will end up with a better crew than you?! Once everyone has five cards, it’s time for a showdown. The strongest hand … uh, crew wins the ticket to Mars. BUILD THE BEST MARS CREW: Recruit the strongest team possible by strategically collecting cards and assembling a winning hand for your mission to Mars. POKER-INSPIRED GAMEPLAY: Combine classic hand-building excitement with unique card drafting mechanics and strategic decision-making. HIDDEN & VISIBLE INFORMATION: Some cards remain secret while others are revealed, creating suspense, bluffing opportunities, and tactical choices. FAST-PACED COMPETITIVE FUN: Quick rounds and simple rules make it easy to learn while offering depth for repeat play. PERFECT FOR GAME NIGHTS: Great for families, friends, teens, and adults looking for an engaging strategy card game with high replayability. Contents: 36 Cards, 25 Space Dollars
$19.00
Cosmoctopus
Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower? Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
$58.00
Cosmogenesis
In Cosmogenesis you get the chance to create your very own star system. It will be your job to collide objects to create terrestrial planets, gas giants and stelllites. You will need to use comets to deliver the necessary material to provide a favourable environment for life on your terrestrial planets; just llike what happened billions of years ago with Earth in our Solar System. Or you could crash comets against gas giants to create a spectacular system of rings, similar to those of Saturn. Where will life develop in your system? Will it be on a homely little planet, like Earth? Or will it be on a moon whose skies are dominated by the majestic gas giant which it orbits?
$47.00
Cosmolancer
Congratulations, you’ve landed your first gig as a freelance space photographer—a Cosmolancer! Take to the stars in the Cosmolancer game, a galactic reimagining of the Kingdoms game by Reiner Knizia set in a fantastical galaxy of Imposing Squids and Galactic Hounds. In this highly competitive tile placement game, try to collect the most Interstellar Credits by strategically placing Photo Op tiles and Imaging Devices on the board. But stay alert for cosmic dangers that can sabotage your shots! Earn the most Interstellar Credits over 3 rounds to win. The new game features custom artwork by Hugo Cuellar and Charlie Layton. Includes 1 Gameboard, 22 Cardboard tiles, 41 Wooden tokens, 94 Cardboard Interstellar Credits, and 1 Rulebook.
$43.00
Council of Shadows
In the year 2200, on the edge of the known universe, you govern one of four powerful civilizations racing for a seat on the mighty Council of Shadows. To succeed, you will need to grow your empire, fend off your opponents, and provide bountiful energy harvests to the Council. Choose your civilization, make daring moves, and seize control of planets and raw materials to become part of the Council of Shadows!Players choose to represent one of four high-tech civilizations at the edge of the universe: the tricky Tretons, the harmonious Avry, the subtle Tak’rill and the android Automatos.Players are watched by the “Council of Shadows,” an all-knowing assembly of hyper-advanced aliens. The Council of Shadows has given players a special gift: the so-called “Dark Tech.” It allows ships to travel to distant galaxies at several times the speed of light. However, in exchange for this special technology, the Council expects to receive a portion of the massive amounts of Energy that players harvest from their travels to distant solar systems.Whoever collects the most Energy for the Council will win a seat on the Council of Shadows. And so begins a heated battle between civilizations over the Energy of the universe...1-4 Players, Ages 14+
$72.00$48.00
Coup
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions whether actively on your turn, or defensively in response to someone else's action that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence that is, a face-down character wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
$25.00$18.00
Couture
 Take on the role of a fashion model as you hit the runways in New York, Paris, and Tokyo to build your career.In Couture, players seek to win cards through auctions in New York, Paris, and Tokyo. New cards are available to draft in each city, allowing the winning player first pick of Iconic Poses, Signature Walks, a personal Glam Squad, and much more.Once the seventh round has concluded, players determine their total score, with magazine cover awards bringing bonus points. The model with the highest score wins the game and with it all the fame of a global spotlight! Illustration and graphic design lends itself to the theme creating a rich and immersive experience Clever and unique auction mechanic appeals to fans of auction games yet is approachable to those who don't keeping Couture wide open to all audiences Rich strategy in a clean and streamlined presentation makes this game feel like a lot of game in a small box Intuitive and consistent iconography creates an easy to learn and quick to remember experience without having to reference aids or rule book
$29.00$23.00
Covenant
The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain. Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.
$115.00$92.00
Cover Your Kingdom
Cover Your Kingdom is an absurdly ruthless set-collection party game for 3-6 players. This game is a unique spin off of "Cover Your Assets".In Cover Your Kingdom, you and your rivals will each become Rulers of your own fantasy Kingdom.Kingdoms are divided in two different regions, the Mountains, and the Valley and most creatures will only live in one region or the other.Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Rulers take either 1-2 actions per turn, forming Clans, attempting to recruit Clans, adding Creatures to existing Clans, replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.This game is as fun (and violent) as the people you play it with.Contents:116 (IR)Regular Creatures10 Free Creatures15 Wild Creatures6 Kingdom MatsTurn TokenRulebook
$39.00
Coyote
A cunning bluffing game inspired by the trickster himself. Bluff, challenge, and discover who's got the wily Coyote on their side.
$26.00$23.00
Cozy Cat Cafe (Pre-Order)
This item is a pre-order item with an expected release date of 10/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Cozy Cat Cafe is a tile placing game and players need to strategically place their cats and furniture in the right position to entice the customers and gain extra points by bringing ambience into the cafe. Players will compete to be the first to attract big spenders, shake things up by activating cat abilities, and pull off perfect combos to transform their cafe with maximum ambience. Each player starts with an empty Cozy Cat Cafe, gathering resources over a total of 3 rounds each with 9 turns. Players take turns to either adopt cats, buy furniture or invite customers into their cafe. Adopting cats will cost you cookies but allow you to play cat cards, buying furniture will cost you coins but inviting the customers will bring you in resources as well as points. Cozy Cat Cafe has 16 goal tiles for different bonus combinations each game and a variety of different customer cards for increased variability.
$95.00$81.00
CRAB RAGE! (Pre-Order)
This item is a pre-order item with an expected release date of 09/22/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Every year, millions of salivating crustaceans from all over the world tune in for the wildest showdown on the planet! Five of the most legendary CRAB RAGE! teams will compete for the ultimate crown of decapod glory: THE GOLDEN CLAW. CRAB RAGE! is a quick, cut-throat, zany area control game. Use your pent-up rage to perform devastating actions and execute stylish signature moves. Build, break, and leverage alliances in a fierce tug-of-war for control. Keep the action fresh and the crowd hyped to become the most adored crab crew this side of the archipelago. Snip snap. It's rage time!
$65.00$55.00
Crabs In A Bucket
Crabs in a Bucket is a fast-paced shedding type card game for 2-6 players that blends luck, strategy, and a cast of colorful crab characters. The goal of the game is to be the first player to play or discard their entire hand. At the beginning of the game, players are dealt 7 cards each from the deck. The deck consists of 52 suited cards (resembling a standard deck) and 22 "Joker Crabs," which are unsuited. In the process of playing and discarding their hands, players utilize two separate discard piles, one for suited cards (referred to simply as "The Discard Pile") and another for Joker Crabs (referred to as the Joker Pile). Suited cards may be played on the discard pile on top of other cards that match their suit or number. Once a suited card is played, a player may also discard all cards of higher value of the same suit from their hand. Jacks, Queens, and Kings have special effects referred to as "punishments." As long as a Jack, Queen, or King is on the top of the discard pile, no Joker Crabs may be played. Additionally, if a player cannot play on them, they must draw cards at the end of their turn. Joker Crabs, all based on real crab species, have unique effects. 21 of these cards may strategically benefit the player, by, for instance, forcing an opponent to draw from their hand or allowing them to play unique combos. One of the Joker Crabs--the Lobster--functions as a sort of barrier to victory, since it cannot be played. Players must find creative ways of discarding it without playing it. In addition, some general rules keep gameplay streamlined. For instance, players may not exceed 10 cards in their hand at the beginning of their turn. If, for some reason, a player begins their turn with over 10 cards, they may discard down to 10 cards before initiating their turn.
$36.00
Crafting the Cosmos
In Crafting the Cosmos, you are interstellar architects, competing to build the galaxy – one star at a time. Manipulate the laws of the universe to your advantage, shifting gravity or the flow of time to activate useful power cards, and even spawn advanced life that can earn you extra victory points at the end of the game. Use your resources wisely as you craft your cosmic creation. Each round consists of each player taking a turn, which then is followed by shared end phase. A player's turn consists of two phases: energy and craft. Players takes their turns moving energy on the main board and gaining resources. They then spend their resources to craft their galaxy. During the energy phase, you move energy tokens around the controls on the main board to gain resources for crafting your cosmos. Then during the collect resources phase, you gain the resources from the one active control space with your energy token, then from all four of the passive control spaces. Once a player has collected all of their resources, they spend them during the craft phase in any order to craft their galaxy. You may take placement actions, scoring actions, energy card actions, and slider actions in any order. You may place the four standard kinds of stars: hydrogen (H), helium (He), carbon (C), and oxygen (O), place proto life, or even nebulae. Players can spend energy cards to gain power cards to help them craft their cosmos more effectively, and they compete to complete universal goals.
$115.00$78.00
Crayne: Fractured Empire
Crayne: Fractured Empire is an epic, strategic, high-fantasy deck-building card game for 1-6 players, set in the world of Crayne. The game has over 100 unique high-quality illustrations and 225 cards in the base set! In Crayne: Fractured Empire, the construction of a strong deck during gameplay is the main focus of the game. The cards provide a type of in game currency called revenue which allows players to purchase more/better cards to add to their decks which they can eventually use to overpower their opponents with relentless attacks. The game also utilities some same-time play rules, indirect combat and discard discount system, and has much depth and strategy. Crayne: Fractured Empire features eight unique factions that the players (called Lords) can recruit to aid them in conquering the other Lords. Each faction has its own strengths and unique talents. In addition each game is played with randomized factions, which leads to many different combinations of play-styles. Lords will
$63.00$54.00
Crazy Canoe (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. You're packing for your family camping trip and need to fit all your gear into your canoe. It's a delicate balancing act to keep the Crazy Canoe afloat. Steady your hand carefully slot a piece onto the ever growing stack. Lookout! You don't want anything to drop into the river! Any pieces that fall off during a turn go back to the palyer who caused a spill. Once a player has successfully stacked all their gear into the Crazy Canoe, they need to get Finn, the family dog, balanced safely on top for the win!
$23.00$20.00
Creature Comforts
Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly. In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.
$71.00
Creepshow
Welcome to Creepshow, a wicked story-building card game where players become Creeps and weave twisted tales of dastardly deviants meeting well-earned demises. You'll need strategy and cunning for this story-rich card game, and to know when to push your luck because deception could be waiting at every turn.
$29.00$22.00
Crime Zoom: Case 1 - His Last Card
Crime Zoom is an investigation game for 1 to 6 players that plays in about one hour. The investigation begins with an illustrated crime scene that is made up of several cards. Turning over a card allows you to discover leads that you can choose to follow or not. You can investigate freely by following the clues that seem most relevant or choose to stop when you believe you have an understanding of the plot.Once you think your investigation is complete you must answer the important questions: who is the culprit, what evidence can prove this, and what was the motive? Crime Zoom is a perfect pick-up-and-play game that excites players with a rich blend of murder, mystery, and deduction.Contents:55 Cards1 Rulebook
$22.00
Crime Zoom: Case 2 - Bird of Ill Omen
Crime Zoom is an investigation game for 1 to 6 players that plays in about one hour. The investigation begins with an illustrated crime scene that is made up of several cards. Turning over a card allows you to discover leads that you can choose to follow or not. You can investigate freely by following the clues that seem most relevant or choose to stop when you believe you have an understanding of the plot.Once you think your investigation is complete you must answer the important questions: who is the culprit, what evidence can prove this, and what was the motive?Contents:55 Cards1 RulebookAges: 14+Players: 1-6Game Length: 60 min or less
$22.00
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