Board Games
18 Holes (2nd Edition)
A beautiful drive down the fairway is a satisfying feeling. And yet, beyond the trees, you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this golf-themed board game for 1 to 5 players. With some clever thinking, you'll be able to turn bad luck into the perfect shot.In 18 Holes, you'll design and build the course, you'll draft for clubs and you'll compete on course to win. Every hole is an opportunity to outplay your opponents and reach the green first. Play solo or with two to five players either around the table or remote using our companion app.Every game of 18 Holes plays on a new course. Design it together or go online to the 18 Holes Clubhouse and play a course created by another player. With 49 different double-sided tiles, course-adjustment tiles and eight different game modes (including solo and two player). 18 Holes lets you tailor the playing experience to suit your crowd.The secon edition features: more trees, more game modes, new box size, and upgraded components.Ages 14+, 1-5 players, 30-45 min or less
$86.00$68.00
18 Holes: Course Architects
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn’t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit. Can you handle the whims of the committee and design the best golf course with what fate has given you.18 Holes: Course Architect is a roll-and-write where you compete to create a golf course while satisfying the whims of the Course Planning Committee. Each round the committee dice are rolled revealing the greens, fairways and hazards that need to be placed. All players place what is shown on the dice onto their course. Players score points by designing holes of the correct length, well-placed hazards, chained holes and secret bonuses. The person scoring the most points will be regarded as the greatest course architect!
$43.00$17.00
1980 Sixtina
In 1980 Sixtina, you will be restorers competing to excel in the meticulous task of revitalizing the majesty of the Sistine Chapel. Following the Vatican's guidelines, you should employ various techniques according to the requirements of each area to be restored. However, the discrepancy between the Vatican's criteria and the judgment of a skilled restorer could lead to controversial restorations that are valued more by experts than by the Vatican institution itself. Prepare yourselves to embark on a challenge where art and history intertwine in every brushstroke! The restoration of the Sistine Chapel in 1980 marked a significant milestone in the preservation of the Renaissance artistic legacy. This ambitious project, led by a team of experts, embarked on the daunting task of returning Michelangelo's masterful frescoes to their original splendor. Over several years, meticulous cleaning and consolidation work allowed the vibrant palette of colors and intricate details hidden beneath centuries of dirt and degradation to be rediscovered. The restoration of the Sistine Chapel not only revitalized one of the most iconic masterpieces in art history but also inspired a renewed appreciation for the importance of preserving the world's cultural heritage.
$39.00$31.00
1987 Channel Tunnel
For centuries, the relationship between Britain and France has been marked by wars and rivalries, but also by mutual alliances. Both societies have a markedly different conception of Europe, but an intense commercial relationship that allowed them to work together in a common interest: the construction of the Channel Tunnel. In 1987 Channel Tunnel, you get to put yourself in command of a team of builders from Britain or France to unite the two countries under the sea! In this competitive two-player game, you need to lead your team of workers, develop technology, and seek funding to bring the tunnel boring machine to the meeting point at the heart of this epic engineering feat. When the center of the tunnel length is reached, players earn points based on how far have they developed their technology tracks, which cards they have, and whether they haven't deviated with their machines too much. When taking an action during the game, players play part of their tower of colored discs to perform it. This action won't be available for the rest of the round unless someone plays a taller tower (with more discs) on it. As soon as both players pass, return the discs to the bag, then start a new round.
$36.00$29.00
20 Strong: Cloudspire
Cloudspire’s epic battle system has been distilled into a deck of cards! Experience the tactical crunch of Chip Theory’s acclaimed tower-defense battler with the strategic resource management twist of the 20 Strong system in the latest expansion to the beloved solo card game series. Featuring all 10 Cloudspire factions and a variety of spire, hero, and minion options, the Cloudspire 20 Strong deck puts the world of Ankar in the palm of your hand.
$29.00
20 Strong: Solar Sentinels
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Solar Sentinels is the core game, featuring a squad of stellar warriors fighting off an alien invasion.
$29.00
20 Strong: Tanglewoods Baba Yaga Expansion Deck
The big bad was in front of you the entire time, hiding in plain sight! Baba Yaga, the evil horror of Slavic folklore, weaves new challenges that will persist throughout all three Tanglewoods decks, resulting in a fierce final battle when at long last the exit to the Tanglewoods is found. Posing as lowly merchant, she may have seemed helpful, but the creatures she sends after you will pose difficult choices for you along the way. Each choice will ultimately make a consequential impact on your final battle. The Baba Yaga campaign add-on allows you to play your three Tanglewoods decks in any order you choose! Experiment with different heroes, orders, and strategies to emerge from the Tanglewoods victorious!
$15.00
20 Strong: Tanglewoods Red (Core Box)
Jump into the 20 Strong system with this brand new core box. This core box features everything you need to play any 20 Strong deck. It includes the base 20 Strong rules, 20 dice, a magnetic chip tracker, and the brand new 20 Strong: Tanglewoods Red deck -- all in a lovely new core box with red foil accents! Navigate the Tanglewoods while avoiding the Big Bad Wolf's pack. Face off against the shifty denizens of the woods while you make your way to grandmother's house! Then, once you've mastered all the Tanglewoods: Red deck has to offer, grab any of the other 20 Strong decks to have brand new adventures!
$43.00
25 Words or Less
In this fast-paced party game based on the hit TV game show, two clue-givers bet on how few words they’ll need to have their teammate(s) guess five secret answers, starting at 25. The lowest bidder takes the card and must beat the challenge within their limited cluesand time! Every word counts in this energy-fueled board game that keeps family and friends on the edge of their seats!
$29.00
2GM German Reinforcements Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the German Reinforcements expansion for 2GM TACTICS. In this box, you will find new German Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$26.00
2GM Italy Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Italy expansion for 2GM TACTICS. In this box, you will find Italy, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$26.00
2GM Soviet Union Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Soviet Union expansion for 2GM TACTICS. In this box, you will find Soviet Union, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$33.00
2GM United Kingdom Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the United Kingdom expansion for 2GM TACTICS. In this box, you will find United Kingdom, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$35.00$26.00
3 Ring Circus
The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time. In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame! On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist. While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame.
$58.00$46.00
7 Wonders Architects
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuity and skill! 7 Wonders Architects in a new game in the world of 7 Wonders. Designed for a fluid and immersive game experience, Architects is a gateway game that still retains the strategic depth the 7 Wonders brand is so well known for.
$72.00$47.00
7 Wonders Architects: Medals
Constructing a Wonder isn't enough anymore! From now on, Medals will reward you for completing your objectives. Every decision counts towards leaving your mark on History and making sure your opponents don't take the lead. This expansion features two new Wonders (the Colosseum of Rome and the Ziggurat of Ur), new Progress tokens and a new game element: Medals. These are objectives to be achieved before your neighbours to gain extra Victory Points. This expansion brings new strategies to the base game 7 Wonders Architects, but the victory conditions remain the same. INCREASED STRATEGIC DEPTH: Elevate your 7 Wonders Architects experience with the Medal Expansion, introducing new layers of strategy without extending game length. MEDALS AND OBJECTIVES: Compete for victory with Medals that reward you for achieving specific objectives, adding a new dimension to decision-making and competition. NEW WONDERS: Explore the Colosseum of Rome and the Ziggurat of Ur, two impressive new Wonders that offer fresh gameplay dynamics. MORE PLAYER INTERACTIONS: Engage in exciting interactions with your opponents as you strive to outsmart and outscore them to leave your mark on history. EXPERT VARIANT: For those seeking an even greater challenge, the expansion provides an expert variant to test your strategic prowess.
$35.00$23.00
7 Wonders Armada (New Edition)
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
$62.00$40.00
7 Wonders Cities (New Edition)
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heartof rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$53.00$35.00
7 Wonders Leaders (New Edition)
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions.
$53.00$35.00
7 Wonders: Diceopolis
An expansion/promo for 7 Wonders (1st or 2nd edition) which uses some dice from 7 Wonders Dice. Each stage of Diceopolis is built using any combination of resources, while its powers come from the dice you roll and place on its board. At the start, you roll three Grey dice to determine your city’s founding resource. As you progress, you roll and assign colorful dice - Green, Blue, Red by day, and Yellow, White, Purple by night - unlocking their unique effects to shape your civilization’s growth. Diceopolis turns the familiar 7 Wonders flow into a lively, ever-changing contest of strategy and chance.
$15.00$13.00
7 Wonders: Duel - Agora
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This new 7 Wonders Duel expansion puts the spotlight on senators and their influence on the development of your Cities. Each competitor will try to control this influence in order to benefit from favorable decrees or call upon conspirators to try and change the situation. The Agora expansion adds a the new Senate board, two new Wonders, two new Progress tokens, and a new type of instant victory condition: control of the Senate. Increased replayability thanks to the new Senator and Plot cards that multiply players’ strategic options. Simple rules that enrich 7 Wonders Duel without slowing down the flow of the game. • Expansion compatible with 7 Wonders Duel Pantheon
$39.00$26.00
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$39.00$31.00
8-Bit Attack: Happy Halloween!
Extra ghoolish heroes and monsters to make your 8-Bit Attack adventure even better! Happy Halloween is the only PG exclusive on this Kickstarter! The Happy Halloween expansion adds 8 new heroes based on classic movie monsters, 5 new enemies, plus a new final boss - none other than Count Dracula himself!
$10.00$7.00
8-Bit Attack: Mythic Legends
Become a mighty hero of myth and then battle the monsters of myth and legends in this expansion to 8-Bit Attack! The Mythic Legends expansion adds 12 new heroes, 55 new enemies, 20 new champions, and a new final boss The Mad God!
$18.00$12.00
8-Bit Attack: Yog-Sothothery
Battle the evil cultists and monsters of the Cthulhu Mythos in this expansion to 8-Bit Attack! The Yog-Sothothery expansion adds 9 new heroes, 55 new enemies, 20 new champions, and a new final boss Azathoth!
$18.00$15.00
9 Lives
Have you ever heard the myth about cats having nine lives? In this trick-taking game you'll put that to the test. Each round you'll bet how many tricks you can win, but be careful, every victory will add another card back into your hand to be played again! Can you outwit the other players and earn nine lives before they do?
$29.00$23.00
A Battle Through History: An Adventure with Sabaton
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.
$86.00$58.00
A Gentle Rain
Step into “A Gentle Rain”, a tranquil retreat to a quiet lake that will center your mind. Journey alone or with a fellow wanderer, thoughtfully placing each exquisite tile down… coaxing the eight blossoms to bloom, one by one. Win? Lose? Take only what you need from this fleeting meditative experience that unfolds within 15 minutes and conveniently tucks away.
$29.00$22.00
A Gentle Rain: Hobby Edition
Step into “A Gentle Rain”, a tranquil retreat to a quiet lake that will center your mind. Journey alone or with a fellow wanderer, thoughtfully placing each exquisite tile down… coaxing the eight blossoms to bloom, one by one. Win? Lose? Take only what you need from this fleeting meditative experience that unfolds within 15 min or less and conveniently tucks away.
$29.00$22.00
A Gest of Robin Hood
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series. - A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men. - A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men, but some of them might be a trap, containing concealed Henchmen! - A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions. - Player Factions: Robin Hood and the Merry Men: Robbing from the rich to give to the poor. - The Sheriff of Nottingham and his Henchmen: In charge of maintaining order and collecting taxes for Prince John.
$118.00$78.00
A Midsummer Night's Fayre
An enchanting dice game that always has a twist in its tale. A Fayre has come to town, and all are welcome to enter in and partake of its games. But watch out, this is no ordinary Fayre, this is run by elves and fairies and as it is Midsummer’s Eve, they are in quite a capricious mood.All the games involve chance but be warned! Fairy magic might just throw your odds off and mess up your hopes of winning.CONTENTS• 12 Jumbo Fayre Game cards• 30 Ticket Cards• 40 Dice• 5 Score markers• 1 Scoreboard• 1 Bramble Rolling Tray
$35.00$27.00
A Town Called Despair: Core Game
A Town Called Despair is a Wild West miniature game set in a small town in the late 1800's. The game comes with six multi-level buildings, wagons, cacti, barrels, crates, gallows, etc. to set up your town on a 3' x 3' neoprene playmat. Miniatures can be placed inside buildings with detailed floor plans and move up/down levels, even onto the roofs. From 2-4 players construct outlaw gangs armed with a variety of pistols, shotguns, and rifles, name their characters, and assign random skills. After deploying on the edge of town, each player is dealt a hand of 5 cards that are used to determine turn initiative, outdraw opponents in a gun fight, and engage in brawls. Each player takes up to three actions on their turn moving, aiming, shooting, reloading, recovering, or healing. Hitting and wounding opponents is determined by dice rolls with customized dice and players keep track of their gang members' wounds and rounds expended on specially designed cards. Gold coins are awarded for wounding and killing opponents, carrying money bags to the edge of town, or completing objectives. Each game normally ends with a bloody showdown on main street, with gold awarded to the last man standing. The player that has collected the most gold wins the game.
$229.00$129.00
A Wild Venture: Wooden Tokens
This set of tokens replaces all 72 cardboard tokens from the game with heat transfer printed wooden tokens! PREMIUM 72-PIECE WOODEN TOKEN SET: Enhance your A Wild Venture experience with beautifully designed 2mm wooden tokens—crafted for durability, functionality, and tabletop immersion. INCLUDES 12 ADVENTURE BOARD TOKENS: Features 6 Enchantment tokens (in 3 matching pairs), 3 Nest tokens, 2 “+5” tokens, and 1 Gold Chest token—each printed with detailed heat-transfer artwork on both sides. 60 COIN & SUPPLY TOKENS INCLUDED: Contains 48 Value 1 Coin/Supply tokens and 12 Value 5 Coin/Supply tokens for streamlined resource management and upgraded gameplay flow. HIGH-QUALITY HEAT-TRANSFER PRINTING: Double-sided heat-transfer printing ensures vibrant colors, precise details, and a professional finish that stands up to repeated play sessions. FOR BOARD GAME ENTHUSIASTS & COLLECTORS: Designed for A Wild Venture players and tabletop fans who love deluxe upgrades. Perfect for adding tactile quality and visual appeal to your gaming setup. Contents: 12 Adventure Board Tokens 60 Coin/Supply Tokens
$22.00$18.00
Abyss: Leviathan Expansion
News from the outpost is worrying. The Leviathans, these terrifying sea monsters, are converging towards the border and threatening the Kingdom. Will the Allies and the conscripts, mandated by each of the Guilds, contain them? Exploring is now dangerous: fighting is not easy, and fleeing can be even more dangerous — but the opportunity is unique to prove your worth and use this influence to gain access to the throne.In Abyss: Leviathan, the threat track is replaced by the border board on which Leviathan cards will be placed. When you explore the depths, if the revealed card is a monster, you can fight a Leviathan on the border. Some new lords and some allies will help you fight, using their power. The player who has killed the greatest number of sea monsters takes the statue and wins 5 extra points at the end of the game — and if you do not fight, you may get injured…Contents:1 rulebook1 border board52 cards56 tokens1 figure2 dice1 transparent plastic cup
$43.00$37.00
Ace Of Spades: Call Of The Zombie (Pre-Order)
This item is a pre-order item with an expected release date of 04/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Legend says that Jack would go into the saloon every night in search of a little entertainment and something to wet his whistle. One day, he walked in on his old friend who owned the saloon in the process of watering down the whisky. This betrayal was so unforgivable that Jack killed the man on the spot, drowning him in a filthy watering hole. But his rage was not quenched, and he vowed to master dark magic so he could bring the bartender back to life and kill him anew every night until his thirst for vengeance was satisfied. He has been at it for 723 nights, and he ain’t gotten tired of it yet. The moral of the story: never water down the customer’s whisky! Anyway, his wicked powers have led to his being proclaimed the Hellbilly Zombie Master, with his very own army of zombies ready to do his bidding. You are the only one who can put him and his putrefied horde of living dead in the grave. The first expansion for Ace of Spades includes 15 new zombie enemy cards with 4 versions of the Hellbilly zombie master. In this expansion, the Enemies work slightly differently from how they do in the base game. When play them, cards in your Hand combinations will be "captured". This means that 1 (or 2) of the cards that damaged the Enemy will be linked to that particular guy and can never be used again. Enemies are zombies, so they never die. If you survive long enough, you will face a horde of undead.
$15.00$12.00
Adamastor
As the captain of a fleet during the Age of Discovery, you have been chosen by your king to explore uncharted lands and map the edges of the known world. Each game presents a new challenge where you’ll need to guide your crew with wisdom and resolve, all in service of your kingdom’s glory. Fierce winds and sudden storms will test your leadership, while the cards in your hand will help you maintain morale and steer your crew across the seas.Though hardships may wear you down, they also teach you valuable skills to overcome the trials ahead. Victory lies in reaching your destination. But beware! Failure awaits if morale crumbles or your crew turns against you.Adamastor is a hand and tableau management game built around multi-use cards, with an optional story-driven campaign mode. Events trigger based on icon combinations, bringing harsh challenges—and occasional rewards. As you play, trauma cards accumulate, abstracting the crew’s growing despair and escalating the difficulty. Whether in single sessions or the linked campaign, every voyage tests your resilience in this brutal age of sail. LEAD YOUR CREW INTO THE UNKNOWN: As captain of a fleet in the Age of Discovery, guide your sailors through perilous seas, fierce storms, and growing despair to chart new lands and earn your kingdom’s glory. STRATEGIC HAND & TABLEAU MANAGEMENT: Every card in your hand is a vital resource—use them to maintain morale, navigate rough waters, and survive as events and hardships unfold dynamically throughout your voyage. IMMERSIVE CAMPAIGN OR STANDALONE PLAY: Experience Adamastor in single-session voyages or dive into its story-driven campaign mode, where your choices carry forward and the sea’s trials grow more punishing with each leg of the journey. CHALLENGING, REPLAYABLE GAMEPLAY: With multi-use cards, shifting weather conditions, and accumulating trauma mechanics, no two expeditions play alike. Adapt, endure, and lead your crew to their final destination—or fall to despair. PREMIUM COMPONENTS & IMMERSIVE DESIGN: Includes map, sailing, and encounter cards, campaign sheets, multipurpose tokens, and a detailed ship token—all crafted to bring the Age of Discovery to life for strategy and story-driven gamers. Contents: 15 Regular Map Cards • 3 Final Destination Map Cards • 40 Sailing Cards • 45 Encounter Cards • 1 Game Turn Card • 1 Navigation Costs Card • 1 Weather Card • 1 Events Card • 1 Experience Card • 12 Campaign Cards (A-H) • 4 Cards to save the campaign • 1 Ship • 30 Multipurpose Tokens • 1 Campaign Upgrades Sheet
$36.00$29.00
Adventure Tactics: Alternate Elite Class Art Pack
Includes: Roberta as the Paladin, Elwyn as the Dark Knight, Tolben as the War Mage, Olette as the Beast Trainer, Quill as the Demon Hunter, and Laine as the Ninja.
$9.00$8.00
Adventure Tactics: Domianne's Tower - Hero Pack
The Hero Pack 1 adds three new playable classes - Magic Blade, Time Mage, and Engineer - for Adventure Tactics: Domianne's Tower. Within each class there are 5 levels available to level up through, unlocking all new abilities and actions unique to these new classes! The Magic Blade has the power to enchant weapons, the Time Mage to sift through decks, and the Engineer to wield the power of technology using their Tesla Coil powered Turret. This Hero Pack also includes a beautifully sculpted Queen Domianne Miniature to enhance the final battle through her tower!
$28.00$20.00
Adventure Time Card Wars: Finn vs Jake Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Finn vs. Jake, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig! Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$27.00
Aeon's End Legacy: Reset Pack
A supplement for the game Aeon's End: Legacy. The Reset Pack provides all of the cards, mats, sticker sheets, and tokens that players will need to reset the game so that they can play through the campaign again. Unlike some other legacy games with reset packs, a copy of Aeon's End: Legacy can be reset any number of times. One Reset Pack will be needed each time the game is reset.
$51.00$36.00
Aeon's End: Accessory Pack
Aeon`s End: Accessory Pack. The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon’s End Accessory Pack enhances your game with player cards, player dividers, charge tokens, power tokens, translucent nemesis tokens, and translucent d10s. The pack makes Aeon’s End a visual treat to set up and play. Pump up your Game!• 100+ New Components• Easier card storage• Deluxe experience
$32.00
Aeon's End: The Ancients
Promos from the Aeon's End: The New Age campaign, that were not labeled "Kickstarter Exclusive" went into The Ancients expansion. This Expansion provides content for existing Aeon's End games. The cards from this expansion are numbered TA-001 through TA-086.This includes: - Mazra + Research Breach Marker- Qu + Form Token- The Wanderer nemesis + Divider- 49 Player Cards- 10 Randomizer Cards- 10 Treasure Cards- 17 Nemesis Cards
$29.00$26.00
Aerodome: Skies Of Azure Game Mat
AERODOME: GAME MAT - MARTAGA 1979 - Rather you are in the Prickly Wren bar or competing on the stage of the 1979 Martaga World Championships, these cabinets are placed head to head to battle through the world of Martaga and claim victory over your opponent. Enhance your Aerodrome gameplay experience with this thematic play mat!Includes: 1 Aerodome Themed Game Mat 14” x 24”. Made from high-quality neoprene. To be used with Aerodome base game. Tabletop gaming accessory.Features Aerodome artwork.Aerodome is a tactical aerial combat game. Tabletop deck-building card game with simultaneous gameplay mechanics for 2 to 8 players.FEATURES★ Compete in the Aerodome with this thematic game mat featuring a setting from Martaga.★ STUNNING ARTWORK: High Quality sublimated printing on neoprene.★ Represent your favorite setting in the AERODOME universe.★ KEEP YOUR CARDS SECURE: Enjoy for everyday use. Includes: 1 Aerodome Themed Game Mat 14” x 24”.★ TABLETOP GAMING ACCESSORY: Compatible with Aerodome base game.COMPONENTS• 1 Aerodome Themed Game Mat 14” x 24”
$29.00$20.00
AFFLICTION: Salem 1692 (Second Edition)
The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge, and righteousness.AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date. This is the one witch-hunting game without witches! Affliction uses a low luck, highly interactive worker placement, engine building, engine disruption mechanic.In the second edition, you will find:★ Modified starting characters and increased the number to eight. Each player is now dealt two and chooses one. With more afflicted girls as starting characters, the game feels even more authentic.★ Simplified two of the character's abilities.★ Improved the accusation ability of Rev. Paris★ Increased circle defense
$58.00$35.00
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They've been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence. After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins, they combine their cards each turn to collect resources and gather victory points, attracting new apes into their tribe along the way: powerful gorillas, resourceful orangutans, versatile chimpanzees, and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.
$72.00$47.00
Age Of Innovation
ABOUT AGE OF INNOVATION Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways. You control one of these factions and will terraform the world’s terrain into that of your homeland. Then you will be able to construct your buildings, giving you benefits to propel your faction forward. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica universe! Upgrade your buildings to gain valuable resources such as Tools, Scholars, Money, and Power. Build schools to advance in different sciences, and collect books, which you can use to create innovations. Build your palace to gain a powerful new ability, or build workshops, guilds, and universities to complete your culture. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! From the team behind the award-winning Terra Mystica, Age of Innovation is a standalone game in the Terra Mystica universe, expanding the gameplay of its predecessor.
$143.00$88.00
Age of Steam Deluxe: Expansion Volume I
Railway expansion continues as steam-belching iron horses roar into new territory.This volume includes the 9 previously available expansion maps for Age of Steam Deluxe as well as a punchboard money chip chart for identifying money chip denominations.These are expansion maps that require the Age of Steam Deluxe base game to play.
$93.00$75.00
Age of Steam Deluxe: New England/Pittsburgh & Switzerland Maps
Age of Steam Deluxe Maps: New England, Pittsburgh & Switzerland includes one 2-sided game board with maps of New England and Pittsburgh, and one 1-sided map of Switzerland in the new Age of Steam: Deluxe graphic style.
$51.00$46.00
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