Board Games | Pre-Orders
Come Sail Away! (Pre-Order)
This item is a pre-order item with an expected release date of 04/18/2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Come Sail Away! is a board game for 1-4 players in which you compete to board passengers upon your luxury liner, bringing them to their favorite cabins and facilities. Players can enjoy a deliciously thoughtful and brightly illustrated game that is simple to learn, yet always challenging.The aim of Come Sail Away is to guide passengers into your cruise ship as smoothly as possible, earning points in the process. In addition to earning points for filling each room on the ship, you can earn bonus points for filling certain rooms faster than other players. Further, by guiding passengers with luggage to their cabins, players can advance on the luggage track, allowing you to place additional small cabins, gain additional passengers, and earn bonus points. As the game progresses, it is also important to think ahead and make sure your ship has room for passengers, or else you will have a crowd of disgruntled passengers at hand! BOARD YOUR PASSENGERS BEFORE SET SAIL: Strategically place passengers on your luxury liner, ensuring they reach their favorite cabins and facilities before departure. MANCALA-STYLE STRATEGY GAME: Enjoy a thoughtful and engaging puzzle game that blends easy-to-learn mechanics with deep strategic decisions. BRIGHT & IMMERSIVE DESIGN: High-quality components and vibrant illustrations create a visually appealing and immersive cruise ship experience. SOLO OR MULTIPLAYER PLAY: Designed for 1-4 players, offering a rewarding solo challenge or an exciting competitive experience with friends and family. PERFECT FOR FAMILY GAME NIGHTS: With quick 25-minute playtime and scalable difficulty, Come Sail Away is great for both casual players and strategy enthusiasts. Contents: 125 wooden meeples 4 wooden tokens 13 cardboard boards 88 cardboard tiles 22 cardboard tokens 60 cards 1 plastic container 1 scorepad 2 rulebooks (Japanese/English)
$59.00
History of the World (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. History of the World retells the story of humanity, starting from ancient Sumeria and ending with modern day USA. The map emphasizes those lands where civilizations flourished, with over sixty peoples featured on empire and event cards. Capitals, cities, monuments, and forts are brought into play and then, just as quickly, are reduced by the armies of rivals. Control of buildings and lands enables players to collect gold. Whosoever has the most gold at game's end wins.
$117.00$99.00
Moon Colony Bloodbath (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon! Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up. More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player takes an action of their choice simultaneously: mining for money, farming for food, research for cards, build a new building, or restock boxes on buildings. Twists vary from one game to the next. Trouble adds a new event card to the deck: hunger, paperwork, glitches, accidents, leaks, power failure — whatever can go wrong will go wrong, then whenever the deck is shuffled, you can prepare for all those events once again. Players can add cards to the shared deck, too, whether perks that are only for you or developments that affect all players. The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. At that point, the player with the most survivors wins.
$73.00$62.00
Greed Incorporated (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. "Twenty million, twenty-one million, twenty-two million... hey! Where’s the rest of my bonus?" The CEO’s voice does not match his elegant, tailor-made suit. "But sir..." the accountant protests, "you have bankrupted this company. Your employees have lost their pensions. Surely you can..." "Stop whining," the CEO interrupts him. "Clearly you don’t understand business at all. How am I supposed to pay for adequate transportation if I do not get my bonus? Make sure you transfer the money, today!" He slams the door of his white limousine and drives off, heading for a new challenge.Greed, Incorporated is a game of corporate malversations and greedy executives. You run one or more companies and make their accounting books look as good as possible using every trick that good old honest businessmen ever invented. And some more. Just make sure to leave the company, cashing your exit bonus, before the company crashes and the credit crunch commences.Contents:• Rulebook• Mounted game board• 17 Black wooden cubes to keep track of prices• 11 Yellow wooden cubes to keep track of price trends• 6 Red wooden boot markers• 10 Black wooden dollar signs• 1 Green wooden dollar starting player token• 5 Player aids• 5 Sets of 12 player manager tokens each• 10 Company placards• 10 Company cards• 40 Asset cards• 18 Status symbol cards - 9 each in gold and silver• 99 Goods cards, depicting 11 different goods• 1 pile of playing money
$160.00$136.00
Indonesia (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see… Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players. Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.
$160.00$136.00