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Board Games | Miniatures Games

7 products


  • Gamers Guild AZ IV Studio Veiled Fate: Tribunal Expansion (Standard) (Pre-Order) IV Studio

    Veiled Fate: Tribunal Expansion (Standard)

      New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.

    $84.00

  • Gamers Guild AZ IV Studio Veiled Fate: Adventures Micro Expansion (Pre-Order) IV Studio

    Veiled Fate: Adventures Micro Expansion

    This pack includes 6 quest sized Adventure cards. These cards are placed in unused quest regions at the beginning of each Age. These cards provide exciting bonuses or penalties for a discerning player to take advantage of.Contents:6 Adventure Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less

    $13.00

  • Gamers Guild AZ IV Studio Veiled Fate: Tribunal Expansion (Standard) (Pre-Order) IV Studio

    Veiled Fate: Tribunal Expansion (Metal)

      The Metal version of the game includes metal miniatures. New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.

    $139.00

  • Gamers Guild AZ IV Studio Veiled Fate: Providence Micro-Expansion (Pre-Order) IV Studio

    Veiled Fate: Providence Micro-Expansion

    Contents:30 Providence Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less This is not a stand-alone game. A copy of Veiled Fate (Standard or Metal Edition) is required to play.

    $13.00

  • Gamers Guild AZ New York City Gamers Guild AZ

    New York City

    Build sky scrapers and develop transport in the city that never sleeps. A game of New York City is played over 5 game rounds. First, players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have a total of 7 cards in hand. Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are: Press: Advance on the Press track to determine player and tie-breaking order. Money: Receive money to be used for special actions. Characters: Take a character with a special ability or scoring up to the value of cards played. Building plans: Take a number of skyscrapers from the general supply. Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough. Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor. The game is played over five rounds (there are six boroughs, one is randomly not visited each game). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner. Based on Rialto, a previously designed game by Stefan Feld.

    $209.00

  • Gamers Guild AZ Woodpecker Games Nanolith: Cyberpunk RPG Board Game (Pre-Order) Quartermaster Direct

    Nanolith: Cyberpunk RPG Board Game (Pre-Order)

    This item is a pre-order item with an expected release date of 04/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 1 to 4 awakened heroes recover their dark memories in this cooperative J-RPG-inspired legacy, skirmish, and story-driven board game. - Minimal setup, deep gameplay- Unique battles, exploration & secrets- Unlock new locations, branching stories, and comics- A full 50–60 hour campaign "Feels like a Final Fantasy board game." Nanolith is a cyberpunk-dungeon crawler with heavy RPG elements. The game is played in two books (the encounter book and the story book) which present the players with the fatalistic story of the four main characters and their quest to retrieve their lost memories. In the encounter book artworks, scenario maps, and comics tell the progressing story of a human civilisation on the brink of extinction. Scenario outcomes, items the players get during the encounters and player decisions reference text sections in the storybook which advance the surprising and creative novel situated in the world of nanolith. Depending on player decisions and the outcome of scenarios the narrative paths of the story diverge greatly. The mechanics used to bring the unique skill sets of each character to live provide a deep tactical, cooperative experience. Through the use of five six-sided activation dice movement, item activation and special skills can be activated by the players. But fear not the bad luck of rolling a hand full of dice! The clever mitigation mechanics using aggro to manipulate the value of your rolled dice guarantees, that if you really need to power up your mightiest abilities you will be able to do so. But every power comes with a price. The more you push your luck the harder your character may fall. Overusing the nanomachines your body produces you will at some point overcharge and set free the power of the nanolith inscribed in your DNA. You will get nanoshocked and be able to use a mighty character specific nanoshock ability once for free. But the more often you do this the closer you bring your precious character to the threshold between live and death. So choose you weapons wisely. Most importantly Nanolith is a game of adventure and storytelling. The world in which this game plays out is different from any generic science fiction world you ever visited before. Player decisions do have a heavy impact on the story and the prose written for this game is much more than decorative attachment. It's a cyberpunk novel in which your characters are the main protagonists. Your decisions seal the destiny of Neo Eden. So don't hesitate any longer. The Nanolith awaits you! Contents:- 80-page campaign book- 100-page story book- 40-page rulebook- 4 hero + sidekick acrylic standees- 4 player boards- 40 acrylic dice- 60 enemy acrylic standees- 6 boss acrylic standees- 180 cards + 180 card sleeves- 60 tokens- 3 vinyl sticker sheets- 30 custom six-sided dice- 8 eight-sided dice- 4 tuck boxes- 2 bookmarks

    $153.00$130.00

  • Gamers Guild AZ Smirk & Dagger Games ENTHRONE (Pre-Order) AGD

    ENTHRONE

      An ages-old game of intrigue, guile and deduction for two players. You are the silent hand. One of 8 unwitting pawns will be your key to securing ultimate power. But your rival hides their own machinations to challenge you. Can you deduce their identity and eliminate them? Remove three key political targets? Or simply waltz in undetected and seize the throne? ENTHRONE is an abstract, two-player deduction game. The roughly octagonal, diecut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne; the reigning King, the Priestess, the Knight, the Jester, the Demon, the Assassin, the Archer and the Wizard. Each player is dealt three identity cards, each showing one of the above pawns. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. The top five can move by placing the tile on the bottom of the Hex tiles and pushing all tiles above it up one notch. Tiles in the top two spaces are the only ones capable of capturing and eliminating a piece. Tiles in the top three positions are the only once who can be moved to the Throne space (so long as it is YOUR pawn). Manipulating and strategizing how to move and position these tiles to suit your agenda is critical. Keeping your identity secret, while unveiling your opponents is the tension.An abstract strategy game like no other - and absolutely stunning on the table. A game fit for Kings - or those who would enthrone them.

    $56.00$42.00

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