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Board Games | Cooperative Games

9 products


  • Gamers Guild AZ Hollywood 1947 (Pre-Order) Gamers Guild AZ

    Hollywood 1947

        The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few min or less. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.

    $36.00$26.00

  • Gamers Guild AZ Rio Grande Games Wir Sind das Volk! - Combined Edition (Pre-Order) ACD Distribution

    Wir Sind das Volk! - Combined Edition

    1949: Germany, still in ruins from WWII, is split in two, as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals, each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? This combined edition brings two games in one box: The award winning "Wir sind das Volk!" and the 4-player expansion "2+2". In "Wir sind das Volk!" you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests, that may seal your fate, are always on the horizon. With "2+2" the USA and the Soviet Union enter the game. Players form two partnerships — but there can only be ONE winner! Therefore every decision is a nail-biter: What is more important right now? Your side's interests or your own? In "2+2", the range of strategic choices is significantly widened, turning it to a completely different game: While you are building up "your" Germany (as in the base game) you also seek to manipulate your partner's choices, or even to sabotage their plans. In addition, the super powers struggle for global dominance and compete in the arms and space race. But most importantly, always remember the need for world peace, otherwise there might be no tomorrow. Game contents: – 2 gameboards– 87 wooden pieces– 148 playing cards– 3 sheets of die-cut markers– 2 set off rules

    $64.00$51.00

  • Gamers Guild AZ Mr B Games Interstellar (Pre-Order) ACD Distribution

    Interstellar

    Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.

    $121.00$93.00

  • Gamers Guild AZ Memesys Games SHASN: Azadi Expansion (Pre-Order) Quartermaster Direct

    SHASN: Azadi Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. SHASN: Azadi Expansion is a semi-cooperative political strategy board game in which players play as revolutionaries, trying to free their country from the grip of a tyrannical imperial power. If they succeed, only one will emerge as the leader of the new nation. Each player must work with their compatriots to topple the Imperials and gain freedom for their nation — but every time a player takes a turn, the Crown will march forward and the Imperials will take a turn, launching devastating attacks against the revolution. Players can combat the Imperials by resolving Azadi cards. From Jallianwala Bagh to the battle of Yorktown, each Azadi card is a unique event from history that has two sides, presenting players with two divergent paths of resistance. Will players take the path of peace and sit on a hunger strike, or will they take up arms and assassinate their oppressors? Each choice in an Azadi card belongs to a certain Ideologue. Players must choose their path wisely, for their choice will unlock a new zone and a Resistance card belonging to that Ideologue, strengthening that Ideologue for the rest of the game. For every action you complete on an Azadi card, you will gain legacy. Spend your legacy to erect monuments to your sacrifice and earn new powers once your nation gains Azadi. If players resolve the number of Azadi cards required by their difficulty as well as a final Foundation card before time runs out, Azadi will be theirs. Even so, the new sovereign nation will need a leader. Players must compete in the first democratic elections of their country to see who will be declared winner. What will you stand for? And what will freedom cost? Note: SHASN: Azadi Expansion is compatible with SHASN: Presidential Edition. It cannot be played with SHASN: Essential edition. Players: 2-5 • Playing Time: 60 • Age: 14+

    $248.00$211.00

  • Gamers Guild AZ Patriot (Pre-Order) GTS

    Patriot (Pre-Order)

    This item is a pre-order item with an expected release date of 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.  “Ladies and Gentlemen, I have asked each of you in this room for a purpose. It is with grave urgency, and top secrecy that I request your time, your assistance, and your loyalty. I ask that you save our nation, and in turn save my life…” The President On the brink of civil war, The President of Karmonia has been given five letters from an assassin, each marked with a day. It has been made clear that if the President does not meet each of the assassin’s demands, there will be dire consequences resulting in the death of The President. Five letters. Five threats. Five days to die. Patriot is a Cooperative board game of social deduction, betrayal, strategy and teamwork for 1 to 6 players. Each player is dealt a secret card outlining their allegiance to The President save, or assassinate. Through the midst of this, the country of Karmonia is in turmoil. It is up to you and your team to find the assassin whilst maintaining the country through a number of difficult missions! However...! If you are the assassin, it is your mission to sabotage, betray and secretly manoeuvre the game in your favour, resulting in the assassination of The President and the destruction of Karmonia. Just don't get caught.

    $128.00$80.00

  • Gamers Guild AZ Outlandish Games Defenders Of The Wild (Pre-Order) AGD

    Defenders Of The Wild

      Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game. War has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the woodlands, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge. Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood. Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.

    $77.00$63.00

  • Gamers Guild AZ Fort Circle Games Votes for Women Fort Circle Games

    Votes for Women

    Votes for Women is a card-driven game covering the American women's suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment. The game provides competitive, co-operative and solitaire play, with co-operative and solitaire play against the "Oppobot." To win, the Suffragist player must have Congress pass the proposed Amendment and then have three-fourths of the states (36 of the then 48 states) ratify the Amendment. The Opposition player wins by either preventing Congress from passing the proposed Amendment or by having 13 states reject the Amendment. The game lasts for six turns - a turn consisting of drawing cards from the players' own decks, bidding on strategy cards, and then six rounds of card play where a player may play a card for an event or discard a card to campaign, organize or lobby Congress. If Congress has proposed the Amendment but neither 36 states have ratified nor 13 states have rejected, then the game goes to Final Voting.

    $107.00$88.00

  • Gamers Guild AZ Osprey Games The King is Dead (2E) Gamers Guild AZ

    The King is Dead (2E)

    The kingdom is divided. Three factions — the Scottish, the Welsh, and the English — vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. The King is Dead: Second Edition refreshes the game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play.

    $68.00$58.00

  • Gamers Guild AZ Incredible Dream Kinfire Council: Winds of Change (Pre-Order) ACD Distribution

    Kinfire Council: Winds of Change

    Take the intrigue of Din’Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers. This is not a stand-alone game. Kinfire Council base game is required to play. Remake the city of Fin'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult. The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play.

    $50.00$43.00

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