Board Games | Cooperative Games
The Night Cage
How long will your light last? You awake in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? The Night Cage is a fully cooperative, horror-themed, tile-placement game that traps 1 to 4 lost souls within an otherworldly labyrinth of eternal darkness. Each prisoner has only a candle to aid them in their escape. But its weak light can only illuminate the passages directly adjacent to them. As players move, new pathways are revealed while old ones disappear, consumed in the darkness forever. Every move will require thoughtful consideration and collective strategy to keep your candles burning long enough to find the way out. Tense and dripping with theme, The Night Cage is a challenging puzzle to navigate, which can be made easier ormore difficult to adjust to your play group.
$64.00
Weirdwood Manor
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions. The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves, but beware, if the players use up their allotted time and have not defeated the monster, they lose! You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters, each with their own unique mechanics and loss conditions. You’ll make use of dice drafting, card play, resource management, and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience. Each turn, the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well, players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn. However, after each player's turn the Fae Monster will act, using their own custom deck of cards. As the game progresses, the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens! And so, if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition, the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
$121.00$81.00
Sub Terra II: Typhaon Wakes Expansion
Face fearsome new Guardians and the might of the mountain itself. Face the full might of the Ashen Legion, or wield the power of the sleeping god and obliterate your friends - the choice is yours. Typhaon Wakes is the second expansion for Sub Terra II, with 2 new explorers; a new temple mode (‘Legion’) that changes the hazards you’ll face; and a new game mode (‘Typhaon’), that will pit 1 player against the explorers. In the Typhaon Wakes expansion for Sub Terra II, battle alongside the studious Faculty against the risen volcano god Typhaon and the empowered Ashen Legion. Contains two new playable explorers, three new enemy types, three new tile types, and a "one vs many" game mode where a player takes the role of the volcano god. Can you defeat them and save our world? Or will you help Typhaon bring it all to a fiery end? EXPANSION: Requires Sub Terra II Core Game to play 1-7 Explorers | Ages 14+ | 60 Minutes Playing Time
$71.00$58.00
Floating Floors
Floating Floors is a tactical balancing duel in which you, a ninja, become the architect of your own domain, creating a labyrinth of floating floorboards for your rival to cross. In more detail, you create a stable path to your target by balancing a labyrinth of floorboards that will also be used by your rival. The trick is in strategically using your jutsu tokens to keep your new ninja camouflaged with the surroundings, while sabotaging the rival ninja's path. The first ninja to claim all four bansen seals, concealed by your rival during set-up, wins.
$36.00$26.00
The Night Cage: The Shrieking Hollow Expansion
You awake in the dark with nothing but a candle and...have you done this before? The déjà vu is less troubling than the change it implies. Was the ground always this unstable around you? When the tunnels crumbled into pits, did they always scream? And why does it feel like those screams are getting closer?The Shrieking Hollow is an expansion that adds a new threat and a new space to explore within The Night Cage. Pits now connect prisoners to the Hollow, where The Other lies in wait. Over the course of play, The Other will rise up out of the Hollow and attack the prisoners, destroying any part of the maze it encounters. If the prisoners are brave, they can leap into a pit and fall to the bottom of the Hollow where the dim light of their candles will stop its advance, temporarily. However, they can't hold it back forever, and prisoners that stay too close to The Other will be attacked when it lurches toward the flickering light it despises.If you are looking to increase the dread and horror of the original game, The Shrieking Hollow is for you.
$43.00
Tokyo Washi Game Cats
The first in a line of games played using Japanese Washi Tape, Cats is a modular experience adaptable for 2-6 players where you will play a cat in search of a fish in the city of Tokyo! Using only a writing instrument for each player, the map is created and players then take turns strategically placing fish and their cat(s). Next, alternating back and forth, you will move one of your cats on your turn in an attempt to grab a fish on the opposite side of the map and return home with it. There are two special moves in the game, allowing your cat to make a Super Amazing Jump, or dissapear into a sewer and pop out again at a new location! CONTENTS ・1 roll of modular grid washi tape ・1 QR code linking to PDF instructions online
$15.00$9.00
Quirky Circuits: Penny and Gizmo's Snow Day
Help Penny and Gizmo have the best snow day ever! Program lovable robots with your friends and family, but make sure to complete each task before batteries run out. Every page in the scenario book has a new map with unique goals. Chase down naughty dust bunnies around the house with Gizmo! Slide into action and collect all the flags with Penny, the newest resident robot in Robotopia. Contents 1 - 20 Page Scenario Book w/10 new scenarios 2 - Robot Figures 2 - Robot Reference Cards 38 - Action / Event 1- Battery Token 16- Scenario Tokens Quirky Circuits: Penny & Gizmo's Snow Day is a standalone game.
$29.00$24.00
Tokyo Washi Game Cops
Take on the role of a Japanese police officer as you find evidence and solve crimes! You can eat ramen to boost your energy and execute special moves, and when you find the criminal, draw their face! This game takes place on a roll of Washi tape, and is thus endlessly modular and scales up to any player count. This washi game will be manufactured with the highest quality in the world by mt masking tape in Japan. CONTENTS ・1 roll of modular grid washi tape ・1 QR code linking to PDF instructions online
$15.00$13.00
Gnomes at Night
Someone has stolen the Queen’s treasures and has dropped them in the castle’s twisty maze. Luckily, the trusty gnomes are here to help!Players work together to maneuver the magnetic gnome movers around the mazes to collect all the treasures before time runs out. Use communication, strategy and quick thinking to find the treasures and win the game!INCLUDES: 4 game boards, 12 Treasure Cards, 2 Team Cards, 4 Corner Start Cards, 2 game board holders, 2 magnetic gnome movers, 1 sand timer and instructions.Age Recommendation: Ages 6 and up.
$37.00
Magic Maze: Maximum Security
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.Maximum Security contains 13 modules to use in whatever combination you like to enhance your games. There are new security measures to give you more trouble (guards, Beholder, motion detectors, and armored doors), but there are also new abilities to make the heroes’ task a bit easier (climbing through ventilation shafts, breaking through walls, casting spells, and even rearranging the mall). You want more? How about 42 achievements? Can you complete them all?★ New scenarios for the award-winning base game★ Introduces Helpers and Challenges to decrease or increase the difficulty★ Helpful Tutorials to guide you through the new featuresComponents:• 4 Guard Pawns• 13 Mall Tiles• 1 Beholder on a plastic stand• Various tokens• 1 Rulebook
$36.00$23.00