Board Games | Cooperative Games
Call of Cthulhu: Horror on the Orient Express: The Board Game (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Horror on the Orient Express: The Board Game is a cooperative crisis management board game for 1–4 players, designed by Adam Kwapiński and Michał Gołąb Gołębiowski. The game is set aboard the iconic Orient Express in the 1920s. Players take on the roles of investigators trying to survive a doomed journey through the Dreamlands while managing multiple escalating threats, including monster attacks, a blood-thirsty vampire, and hidden cultists among the passengers. To win, players must balance limited resources, protect the train and its passengers, uncover clues, and identify cultists before they complete a dark ritual—all while ensuring the train reaches its final destination. Each playable character offers unique abilities and can develop skills, collect items, interact with passengers, and influence the outcome of the journey. Features:Cooperative crisis management gameplay: Manage escalating threats and protect the train in a tense co-op experience.Asymmetric characters & replayability: Unique abilities, skill progression, and variable setup options.Premium 3D components: The box contains 3D components inside, including a fully playable seven-car train, monster minis, individual character minis, coffins, custom dice and more.Investigation & hidden enemies: Uncover clues, identify cultists, and stop a dark ritual in time. Ages 14+1-4 players90-120 minute play time
$193.00$164.00
Mysterium
A horrible crime was committed on the grounds of Warwick Manor thirty years ago. Now, the mansion is haunted by the ghost of the murdered servant, and it's up you, a group of psychic investigators, to get to the bottom of the mystery! Mysterium is a cooperative game of deduction and teamwork for two to seven players. Over the course of the game, one player takes on the role of the ghost and, over the course of a few scant hours, tries to lead the psychics to the correct culprit. Every member of the team will receive numerous visions, but what is the ghost trying to tell you exactly? Can the psychics determine the weapon, location, and killer, or will the criminal pull off the perfect crime?
$72.00$58.00
One Night Ultimate Werewolf
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. This game can be combined with One Night Ultimate Werewolf Daybreak.
$36.00$24.00
Captain Sonar
The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain sonar, a game of dueling submarines for two to eight players! Captain sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent's submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you'll be sunk to the bottom of the ocean!
$88.00$70.00
Not Alone
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia? NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted). If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives. If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever. NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!
$43.00$28.00
A Carnivore Did it!
A Carnivore Did It! promises a guilty meat-eater, but you will have to determine the culprit for yourself. Maybe an herbivore was actually behind the crime, or perhaps you're searching for two culprits — or even three? For each case in this co-operative game, you're given a number of suspects, with each suspect being assigned a statement, e.g., "Shark is telling the truth" or "A carnivore did it". You know how many culprits you're looking for, and you have some idea of how truthful everyone is being. Perhaps only one suspect is lying, or perhaps 3-4 of them are telling the truth. Putting all of this information together, can you determine who did the crime? A Carnivore Did It! includes two thousand cases, each with a single solution, with the difficulty increasing to have up to seven suspects, conditional statements, and varying levels of truthiness. Also included is a campaign mode that links several cases together, with you scoring in them based on the amount of time it takes to find each solution...if you find them at all.
$26.00$21.00
Sherlock Holmes: Consulting Detective - The Baker Street Irregulars
Sherlock Holmes, Consulting Detective: Baker Street Irregulars is a cooperative game. Players try to solve mysteries by interviewing suspects, searching through newspapers, and walking the streets of London for clues. In Baker Street Irregular’s, ten brand new cases written by a British specialist of Sherlock Holmes, players embody the Irregulars, the young kids helping the most famous detective ever during his investigations.
$86.00$69.00
Sherlock Holmes: Consulting Detective - The Thames Murders & other cases
Jump right back into the Sherlock Holmes Consulting Detective series with the next standalone box, The Thames Murders and Other Cases! Like the previously released Jack the Ripper & West End Adventures, this new standalone box offers ten thrilling cases, each one drawing you into the mystery surrounding a deadly crime in the world of Sherlock Holmes. Whether you're playing alone or with up to eight players, you'll need everyone's wits to solve the case! Important Note: The ten cases in The Thames Murders and Other Cases are the same ten cases released in the Ystari version of the game Sherlock Holmes Consulting Detective, now fully revised and retranslated. The solutions and contents of some cases have changed.
$86.00$69.00
Dead of Winter
Dead of Winter: A Crossroads Game is a story-centric game about surviving a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.
$115.00$92.00
Bang! The Dice Game
In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? Experience all the excitement of BANG! - now with dice! In BANG! The Dice Game, players take turns rolling the dice up to three times. The dice determine which actions that player can take on his turn. You must manage your dice rolls carefully to attack your enemies and avoid dangers and threats. Featuring the artwork of Riccardo Pieruccini - winner of the BANG! Birthday Contest Best Artwork award in 2012 - BANG! The Dice Game comes complete with five special BANG! dice, 30 game cards, arrow tokens, and bullet tokens.
$21.00
BANG! Dynamite Box
BANG! Dynamite Box is the new must-have edition of BANG!, the world's best-selling Western-themed card game for 3-8 players, ages 8 and up, created by Emiliano Sciarra twenty years after its initial release. In BANG!, you take on the role of the Sheriff and his Deputies, Outlaws, or Renegade and begin the hunt, plotting in secret, gaining the favor or disadvantage of numerous characters and facing various circumstances in this famous elimination game.Hitting your shots, dodging those of your opponents, gaining or losing life points will be more thrilling and engaging than ever with the BANG! Dynamite Box, which offers limitless gaming experience. The Box contains all expansions and some pieces for true collectors: a dynamite stick for an explosive gameplay variant, 34 wooden bullets, 9 extra cards, and 8 premium game boards, in addition to all the components of BANG!, Dodge City, Gold Rush, Wild West Show, The Valley of Shadows, High Noon, Armed & Dangerous, and The Great Train Robbery. Ages 8+, 3-8 players, 20-45 min
$143.00$86.00
Mysterium Park
Welcome to Mysterium Park! Its cotton candies, its circus and its dark secrets... The former director disappeared, but the investigation came to nothing. Since that night, weird things have happened at the fair. As psychics, players are convinced that a ghost haunts this carnival. They’re now intent on giving it a chance to reveal the truth. In this asymmetrical game, the ghost sends visions with illustrated cards. The psychics try to interpret them to exonerate the safe suspects and locations and, finally, seize the only chance to understand what happened a few years ago. Players have six enjoyable nights before the carnival leaves. They must open their minds and find the truth!
$48.00$38.00
Hanabi
Hanabi is a cooperative game, where the players do not play against each other but work together towards a common goal.
$16.00$14.00
BANG!
In the wild west, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws, and the Renegade plots in secret, ready to join one side or the other... The world’s best-selling wild west card game!
$36.00$25.00
EXIT: Dead Man on the Orient Express
Exit: The Game Dead Man on the Orient Express is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. "Dead Man on the Orient Express" is categorized at hard level.
$23.00$21.00
BANG! The Bullet!
A High Caliber Card Game!Since the beginning, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws. The Renegade plots in secret, ready to take one side or the other. But who are the merciless Outlaws, willing to gun him down? To find out you have to draw! (Your cards, that is!)Under the burning High Noon sun, unexpected events send the gunmen scurrying for cover in a ghost town.While in the bison town of Dodge City, new gunmen compete with the old, using new tricks and unknown techniques.When the going gets tough, the tough put it all on the line, putting up A Fistful of Cards and going for broke.If that weren’t enough, even stranger gunmen emerge from their secret hideouts!Now the Sheriff has decided to settle things once and for all in his own way.He has written a name on a single bullet. That name is... BANG!This special edition in a bullet-shaped metal box includes the cards of BANG! and three expansions!
$72.00$52.00
One Night Ultimate Vampire
No moderator, no elimination, no werewolves. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace! One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire...because all it takes is finding one vampire to win! One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.
$36.00$24.00
One Night Ultimate Werewolf Daybreak
One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.
$38.00
Mysterium: Hidden Signs
New information has come to light in the case of of the murder at Warwick’s Manor! Hidden Signs, the first card expansion for Mysterium, adds even more mystery and challenge to the investigation with 84 brand new cards. Suspects have been unveiled, locations revealed and new objects discovered, and the ghost has even more visions for the psychics to interpret. The combinations are endless, but the pressure remains to solve the case quickly so the ghost may rest in peace. Use your intuition to decipher new clues and find the truth in Mysterium: Hidden Signs! This product is an expansion: Mysterium base game required to play.
$43.00$28.00
Infinity Gauntlet: A Love Letter Game
Based on the beloved game Love Letter and set in the Marvel Universe, this is a quick card game of risk and deduction for 2–6 players. One player is the Mad Titan himself, trying to gather the Infinity Stones to bend the universe to his will, while 1–5 other players assemble heroes to stop Thanos before he achieves ultimate power!
$25.00$16.00
EXIT: The Sinister Mansion
Exit: The Game The Sinister Mansion is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Sinister Mansion is categorized at intermediate level.
$23.00$21.00
Codenames 2.0 (2025)
The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones. In Codenames, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like “chocolate,” “sunflower,” or even “carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin. Ages 10+4-8+ players15 minute play time Contents:200 cards with 400 codenames16 agent tiles in two colors1 double agent tile7 innocent bystander tiles1 assassin tile40 key cards1 rulebook1 card stand (made of RE-Wood®)
$36.00
Don't Mess With Cthulhu Deluxe
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.
$29.00$23.00
Mind MGMT: The Psychic Espionage Game
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
$86.00$61.00
Winnie the Pooh: Serious Detective
We all remember and love the stories we discovered as kids — especially when they’re just as rewarding to revisit as adults. And their original literary form isn't the only way to enjoy them. What if classic tales were reimagined as thrilling detective adventures? Winnie the Pooh: Serious Detective is a narrative-driven board game in which players take on the roles of beloved childhood characters — now turned detectives — to solve challenging and often peculiar mysteries. Inspired by the works of A. A. Milne, Lewis Carroll, and Arthurian legends, the game’s three scenarios are rich with literary charm, layered storytelling, clever wordplay, and just the right touch of whimsy. You’ll revisit the Hundred Acre Wood, Wonderland, and the court of Camelot — but not as you remember them. Something strange is afoot, and only a keen mind can uncover the truth. Each case was illustrated by a different artist in their unique style. The mysteries unfold across a beautifully illustrated map of interconnected location cards. Players use both shared and personal action dice to explore scenes, uncover clues, and reveal story cards — including testimonies, observations, puzzles, and more. Every discovery adds depth to the story and brings the group closer to cracking the case. Though designed with adults in mind, the game is also accessible and engaging for younger players — making it a perfect choice for a family game night with a touch of mystery.
$65.00$47.00
Hollywood 1947
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few min or less. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.
$36.00$26.00
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 min or less, play in 20-40 min or less.
$36.00$25.00
Obscurio
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images, on which he points at certain details. In cooperation, the other players have to find it as quick as possible while avoiding to pick the wrong cards. However a member of the team is a Traitor looking to lead the other players astray. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library!
$81.00$58.00
EXIT: The Haunted Roller Coaster
Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers to escape this place of horror as quickly as possible. Exit: The Game The Haunted Roller Coaster is particularly suited for novice riddlers as an introduction to this series of escape room games. Like other titles in the series, Exit: The Game The Haunted Roller Coaster includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
$23.00$21.00
Codenames: Duet 2.0 (2025)
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
$36.00
UNLOCK! Supernatural Adventures
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play though 3 stories inspired by universes created by Tomm Moore and the animation studio Cartoon Saloon! In The Secret of Kells, follow Brendan the young monk, as he learns the art of illumination and fights Crom Cruach, a terrifying creature. In Song of the Sea, help Ben and Saoirse free the feelings of magical beings and discover the legend and powers of the Selkies! And in Wolf Walkers, join the adventures of Robyn, who dreams of hunting wolves, and discover the mysterious powers of Mebh, guardian of the forest! EXPLORE ANIMATED MYTHS: Delve into three spellbinding stories inspired by Tomm Moore’s acclaimed animated films, including "The Secret of Kells" and "Wolfwalkers". IMMERSIVE ADVENTURES: Join the adventures of a young monk, a selkie, and a wolf-girl as they navigate mythical landscapes filled with interactive puzzles and challenges. RICHLY ILLUSTRATED: Features the signature artwork of Cartoon Saloon, bringing each scene and character to vibrant life, ensuring a visually captivating experience. FAMILY-FRIENDLY GAMING: Perfect for kids and adults alike with easy-to-learn mechanics, a tutorial to start playing quickly, and no app required. Contents: 1 Rules and Hints Booklet, 1 Tutorial (11 cards), 3 Stories (212 cards), 5 Special Cards, 7 Special Starting Components, 58 cardboard tokens
$58.00$46.00
UNLOCK! Game Adventures
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.Unlock! Game Adventures includes three separate scenarios for you to explore, each set in a different well-known board games universe:Mysterium: Enter the manor and experience a dark and surreal investigation in which you must resolve the murder with the Ghost's vision cards in a dreamlike and esoteric journey filled with mysteries...Ticket to Ride: Take a train trip across the U.S. in which you must thwart the scheme planned by the Rail Barons.Pandemic: An epidemic threatens humankind! Everyone's future depends on you and your team of medical experts (virologist, medic, dispatcher...) as you face a global health crisis.
$58.00$46.00
Fiction
Fiction is a Worlde-inspired game of deception. One player is the Lie-brarian and chooses a secret word from a classic work of literature. The other players will, as a team, use logic to deduce the secret word as quickly as possible. They have 10 guesses and two 10 minute time periods to deduce the secret word, but the Lie-brarians clues will always contain exactly one lie.
$22.00$18.00
EXIT: The Mysterious Museum
Exit: The Game The Mysterious Museum is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.
$23.00$21.00
Signal
Players take on the roles of Experts seeking to understand the Alien player, who is seeking to be understood. The Experts will create and transmit signals to the Alien, who has certain rules for how to respond that must be deduced by the Experts. On a turn, the Experts arrange black and white pieces on a mat, discussing and debating how and what to send. Once finished, the Alien then replies by using pre-set rules only they can see to add, remove, and adjust the signal. The Experts try to guess the pre-set rules to win cooperatively with the Alien. After succeeding at the first round, Experts then reset and continue with the same Alien, except new rules are in play on top of the previous ones. Players must work through three rounds to solve an Alien, and complete this challenge of communication and logic.
$36.00$31.00
The Werewolves of Miller's Hollow
The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst! Werewolves of Millers Hollow is a social game of deduction and suspicion for eight to eighteen players. Some of you are innocent villagers, tasked with organizing the townsfolk and uncovering the evil in disguise, so you can kill the beasts before they claim the entire town. But if you're a werewolf, band with your fellow monsters to pick off the frightened townsfolk one by one, spreading distrust and suspicion until the town belongs to you alone!
$19.00$15.00
Corps of Discovery: A Game Set in the World of Manifest Destiny
Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared. Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you. In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest. The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.
$71.00
Unfathomable
"The steamship Atlantica makes way to Boston, but dark shadows trail the ship, staying just out of sight beneath the waves. The ship’s passengers seem unnaturally fixated, staring out to sea with a silent, desperate longing. The investigators’ dreams are plagued by eerie underwater nightmares. And now, a passenger has been murdered. Suspicion, hidden loyalties, and devious strategy rule the day! Unfathomable puts the players in command of a steamship, but not every player can be trusted. While monstrous Deep Ones stream forth from the crushing ocean depths, any player could secretly be a nefarious cultist or a horrifying hybrid Deep One. The investigators must take care not to turn their backs on anyone—it will take all their cunning to save their ship from a watery grave. Battle swarming Deep Ones, uncover the traitors, and steer the Atlantica safely home in Unfathomable!
$129.00$90.00
EXIT: The Stormy Flight
Team spirit, creativity, mystery and speed are in demand at EXIT: The Game The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players are part of the crew of a passenger plane headed to Barbados. Suddenly they get into the middle of an electrical storm. Water penetrates the machine and parts of the technology fail. Will the team be able to repair the aircraft and land safely? There is not much time left...
$23.00$21.00
Perspectives - Orange Box
In Perspectives, each player holds key information for piecing together what has happened and finding the solution. Three cases, each in four acts. Cross-reference photographs, reports, and clues... without looking at the documents of your team players! Will you find the details connecting all the pieces of the puzzle? WORK TOGETHER TO SOLVE THE CASES! The three scenarios: THE NAGARAJA - CASE 1: India - Museum – Theft THE DREGS - CASE 2: California - Rock music – Poison FROM BUENAVISTA WITH LOVE - CASE 3: South America - Gangs – Murders
$50.00$40.00
EXIT: The Professor's Last Riddle
Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar assignment. It seems that instead of a will, he’s left an envelope with some postcards and a series of clues. Grab your passports — you’re about to embark on a global treasure hunt! Can you solve the riddles and uncover the mystery of the professor’s legacy?
$26.00$24.00
Night of the Ninja
In Night of the Ninja, your mission is to kill the members of a rival house before they can kill you. The challenge: you don’t know who’s friend or foe!Each round you take a different role. Will you be an insightful Spy or Mystic, a game-changing Trickster, or a deadly Assassin? To win, you’ll have to deceive your opponents, figure out who can and can’t be trusted, and fight for your house's honor!Supporting up to eleven players, Night of the Ninja is perfect for parties, but plays equally well at lower player counts. Designed by Justin Gary (Ascension, Shards of Infinity), this competitive, fast-paced game shakes up the social deduction genre. Clear and simple card abilities provide the structure that make some social deduction games challenging to teach, while a role-based turn order provides the simplicity that others are missing. Every card features papercraft art, hand-cut by star artist Ben Charman. The game's unique visual style is a certain eye catcher on the table.The sun is setting.... Make your next game night a Night of the Ninja!Contents:• 33 Ninja cards• 11 House cards• 11 Player standees• 40 Honor tokens• Rulebook• Strategy guide
$36.00$33.00
Bang! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined in any way desired. This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin!
$25.00$18.00
EXIT: Prison Break
New team format! For weeks you have all whiled away your existence in a dark cell, although you have committed no crime. One morning, you awake upon feeling something unusual in your mattresses. You find a letter from the infamous Jane Collins, who succeeded in fleeing from this prison one year ago. Is this your chance to escape to freedom, too?Play Time: 60 to 120 min or lessNumber of Players: 2 to 4Author: Inka and Markus BrandParts Include: 88 cards 2 decoder disks 5 strange items 2 screens 7 sheets
$26.00$24.00
UNLOCK! Extraordinary Adventures
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. Unlock! Extraordinary Adventures includes three separate scenarios for you to explore:RestartHollywood ConfidentialThe W.A.F.F. Odyssey COOPERATIVE ESCAPE ROOM: Immerse yourself in the world of escape rooms with this cooperative card game. SIMPLE SYSTEM, CHALLENGING PUZZLES: Unlock! offers a straightforward system for searching scenes, combining objects, and solving riddles. THREE EXCITING SCENARIOS: Explore three thrilling scenarios in one box: Restart, Hollywood Confidential, and The W.A.F.F. Odyssey. COMPANION APP INCLUDED: Enhance gameplay with a companion app that provides clues, checks codes, and monitors time remaining. FAMILY-FRIENDLY FUN: Unlock! offers immersive gameplay suitable for a variety of ages and skill levels, providing hours of cooperative entertainment.
$58.00$40.00
Chronicles of Crime: 2400
Chronicles of Crime: 2400 is a standalone game for 1-4 players, which presents a new world where androids indistinguishable from humans walk the streets of Paris and cybernetic implants have become part of everyday life. Players will explore the city like never before, from the slums and underbelly of a suffering population to advanced corporation structures and a gargantuan translucent Dome with its luxurious lifestyle held within.Throughout each case, players will have opportunities to enhance Kalia with cybernetic implants. Super-senses that help them find evidence, a tomograph to quickly scan suspects, or maybe a zapper to neutralize problematic electronics? The future is full of useful tech but the technology is not always on the player’s side and the people they speak to may not always be as they seem. Venturing into Cyberspace and the virtual world will challenge players further as they deal with avatars and the difficulties of an electronic landscape.In Chronicles of Crime: 2400 players will find that while the struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it has been taken to a whole new level.CONTENTS:• 40 character cards• 38 evidence category cards• 15 special object cards• 7 double-sided location boards• 1 home location board• 4 implant cards• 1 implant board• 1 crow card• 1 evidence board• 1 rulebook
$43.00
EXIT: The Catacombs of Horror
Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and — apparently — also people. After the mysterious disappearance of a friend in the catacombs, players in Exit: The Game The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries? Like other titles in the series, Exit: The Game The Catacombs of Horror includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game. What's different in this game is that it consists of two parts, with each part being its own challenge.
$39.00$35.00
EXIT: The Hunt Through Amsterdam
A clue to a previously unknown masterpiece by Vincent van Gogh has been discovered in Amsterdam. You set about deciphering the riddles, but you soon realize that someone else is also looking for the missing work of art. An exciting hunt through the streets and canals of Amsterdam begins. Will you recover the painting before it falls into the wrong hands?Play Time: 45 to 90 min or lessNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 88 cards, decoder disk 9 strange items 8 folded sheets
$26.00$24.00
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