Board Games | Cooperative Games
Countdown to Christmas Sale - Fragments
You travel through time and space. Each jump, you embody a being of whom you feel his or her memories and feelings. Together, gather the fragments to know what you are doing here. Cooperate to create this reality. Together, explore two different worlds : The post-apocalyptic world or the dimension of extraordinary people through 4 themes each. Fragments is a cooperative role playing game, without a game master nor preparation, focused on the story-telling and the power of the imagination of your group.
$32.00$27.00
E.T. The Extra-Terrestrial: Light Years from Home Game
He’s 3 million light years from home and needs your help getting back! E.T. the Extra-Terrestrial was left behind, and now, federal agents are coming for him! In this cooperative adventure game, play as Elliott, Gertie, Michael, and Greg as you work together to send E.T. home. Bike through the neighborhood, using shortcuts and ramps to avoid the agents. Collect items that E.T. can use to build a communication device and call his ship. Then get E.T. to the clearing before his heartlight fades!Contents:Game Board4 Kid Mats4 Kid FiguresMothership Figure with BaseE.T. FigureE.T. Heartlight Dial5 Agent Movers with Bases3 Cop Car Movers with Bases21 Item Tiles16 E.T. Power Cards6 Candy Tokens6 DiceReference MatInstructions
$44.00$31.00
Power Rangers: Heroes of the Grid Villain Pack #4
“When we’re finished, there will be no good left in the universe!” — Astronema More devious and powerful enemies of the Power Rangers have arrived with destruction in their wake! Astronema leads a vicious assault on Earth, accompanied by her merciless lieutenant Ecliptor, while Mesogog the dinosaur-human hybrid commands his own deadly majordomo Elsa, as well as Tommy Oliver’s cyborg nemesis Zeltrax. This is an expansion. Power Rangers Heroes of the Grid is required to play. Features: Powerful enemies have appeared, ready to challenge any Rangers that stand in their way! Includes 5 new large-scale figures and their unique combat cards. A new Nemesis enemy, Zeltrax, will cause extra trouble for the lead Ranger in battles against him.
$66.00
Power Rangers: Heroes of the Grid Villain Pack #1
Expansion A new challenge! The Power Rangers will need to intensify their attacks to vanquish these evil villains! This lineup of fan-favorite monsters and bosses includes Commander Crayfish, Polluticorn, Rito Revolto, and Master Vile, each with their own large-scale miniature, deployment card, and enemy deck. Contents Summary: 2 Monster figures 2 Monster Deployment cards 16 Monster Enemy cards 2 Boss figures 2 Boss Deployment cards 16 Boss Enemy cards
$58.00
$66.00
Power Rangers: Heroes of the Grid Ranger Allies Pack #1
“I’m glad he’s on our side!” —Elizabeth Delgado S.P.D. Yellow Ranger In the quest to defeat the evil that threatens our world, sometimes the Power Rangers need a little help! That’s where Ranger Allies come in! Enhance your game with five legendary heroes from across time and space who have each helped the Rangers in their fight against evil. This expansion includes various allies including Ninjor, Phantom Ranger, Shadow Ranger, Magna Defender, and Zeo Gold Ranger! Requires Power Rangers: Heroes of the Grid to play. Features Enhance your game with five legendary heroes from across time and space This expansion includes Ninjor, Phantom Ranger, Shadow Ranger, Magna Defender, and Zeo Gold Ranger! All 5 miniatures are large scale and highly detailed! Contents Summary: 5 Rangers Figures 50 Combat Cards 6 Character Cards 5 Zord Cards 1 Megazord Card 1 Rule Sheet
$66.00
Muse: Renaissance
Muse: Renaissance is a stand-alone expansion for Muse and Muse: Awakenings featuring 84 additional and unique Masterpiece cards. This version can be played alone or added as an expansion to Muse and/or Muse: Awakenings. Muse: Renaissance also has an all-new individual scoring system which opens up more options for playing. Enjoy a new game, or play the classic party style, it’s up to you!
$37.00$34.00
Professor Evil and the Architects of Magic
This expansion requires the base game Professor Evil and the Citadel of Time. It comes with new mechanics and two new characters: Morgane Cardini and Lloyd Right with unique abilities. You’re free to combine Morgane and Lloyd’s talents with those of your favourite characters in any way you wish, and then once again do battle with Professor Evil. In Professor Evil and the Architects of Magic, Professor Evil has developed a new artifact to keep stealing treasures from all around the world: a time portal device. To counter this new threat, move around the castle, turn the professor’s actions to your advantage, steal his precious possessions and use them against him to complete your mission!
$29.00$19.00
The Warriors: Come Out to Play
The roughest and toughest gangs of New York have assembled at a midnight summit when Cyrus, leader of the powerful Gramercy Riffs, is murdered! Everyone wrongly thinks you, the Warriors, are to blame, which means every gang in the city is gunning for you as you try to make your way back to your home turf of Coney Island! In the co-operative strategy game The Warriors: Come Out to Play, you need to watch each other's backs to navigate the dangerous streets and subways of New York, dodge rival gangs, and maintain your rep. Make it back to Coney Island and show the Gramercy Riffs you've been framed to prove the Warriors are not just good but are the best of the best! Can you dig it? Players work together to move on the board using cards to fend off attacks, participate in brawls, and ultimately reach Coney Island. The game ends successfully if the Warriors make it and escape out of Coney Island, and the timing of the game is controlled by the deck of cards and the life of the players.
$44.00
Pandemic: Contagion
Become the disease that fights humanity in this stand-alone game that flips the original Pandemic concept. In Pandemic: Contagion, the tables are turned: you are the disease, striking back against humanity! In this decidedly non-cooperative stand-alone game inspired by Pandemic, you compete against other players to exterminate human civilization through worldwide infection. Fuel your actions with cards that can spread disease by infecting new cities across the globe. You can also mutate your disease to accelerate the rate at which you draw cards, infect cities, or resist efforts to curb your growth. The more people you infect and the faster you grow, the more points you’ll score. The disease with the highest death toll at the end of the game wins!
$44.00$29.00
Muse: Awakenings
Muse: Awakenings is a standalone game that can be played as its own complete experience, or as an expansion to elevate the Muse base set to new heights! Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up. The first team to collaboratively complete twelve points worth of Masterpieces wins! Challenge your creativity and inspiration, listen closely to the fire burning deep within, and let your Muse guide you to your Masterpiece!
$37.00$26.00
Pan's Island
It’s panic in Neverland. Peter Pan’s sworn enemy, Captain Hook, has kidnapped the lost children! Peter, Tinker Bell, Wendy, Lily, John and Michael try to make sense of the visions they recieve as they search for the lost children all the while evading the ever vigilant Captain Hook! Pan's Island is a cooperative game. The players form a team and help each other to win by finding 4 lost children. The game is lost if the players run into Captain Hook 5 times!
$73.00$62.00
Wavelength
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!
$58.00$46.00
The Crew: The Quest for Planet Nine
In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space. With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks.
$22.00$20.00
Mysterium
A horrible crime was committed on the grounds of Warwick Manor thirty years ago. Now, the mansion is haunted by the ghost of the murdered servant, and it's up you, a group of psychic investigators, to get to the bottom of the mystery! Mysterium is a cooperative game of deduction and teamwork for two to seven players. Over the course of the game, one player takes on the role of the ghost and, over the course of a few scant hours, tries to lead the psychics to the correct culprit. Every member of the team will receive numerous visions, but what is the ghost trying to tell you exactly? Can the psychics determine the weapon, location, and killer, or will the criminal pull off the perfect crime?
$80.00$64.00
The Crew: Mission Deep Sea
In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.
$22.00$20.00
Dead of Winter
Dead of Winter: A Crossroads Game is a story-centric game about surviving a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.
$102.00$81.00
The Grizzled
The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players.
$37.00$29.00
Pandemic: Legacy Season 1 (Red Edition)
Actions have consequences from one game to the next as you strive to avert global disaster in this stand-alone epic twist on Pandemic. Red and Blue Editions have variant covers; game contents are the same. It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. What results is a year that will never be forgotten. Pandemic Legacy: Season 1 is a unique and epic cooperative game where your decisions in one game carry over into future games. Over the course of the campaign, you will open sealed packets, reveal hidden information, and unlock secrets that will change your world in unexpected ways. Characters will gain scars, cities will panic, and diseases will mutate. Adapt to each new challenge and save humanity before it’s too late. The world will never be the same again. The world is on the brink of collapse. The coming year in Pandemic Legacy: Season 1 will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay. There are many paths to follow. No two worlds will ever be alike!
$131.00$105.00
The Shipwreck Arcana
Trapped in a drowned world, you and your allies are doomed -- or are you? Using the mystical deck of The Shipwreck Arcana and a healthy dose of logic, you can predict each others' fates and escape unscathed. Make haste, though -- there aren't many hours left... The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic, combining simple and speedy play with deep strategy. Players take turns playing tokens according to rules found on an ever-changing tableau of arcana cards in order to convey information to the rest of the group before their doom arrives. The players must collectively guess 7 fates before time runs out! A wrong guess or a fading Arcana card will advance the Hours towards dawn.
$37.00$31.00
Kim-Joy's Magic Bakery
Kim-Joy's Magic Bakery is a lightweight, cooperative card game great for players ages 8 and older. Each round, you’ll be gathering ingredients from the pantry and using them to create layers that you’ll turn into finished tasty baked goods.
$29.00
RWBY: Combat Ready
RWBY: Combat Ready is an exciting cooperative game for 2-4 players. It captures the flavor and excitement of the animated web series RWBY from Rooster Teeth, with fast-paced battles, where all players are actively involved and engaged at the same time.Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each of them has their own separate deck of cards, representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies. Players record their key stats on their Scrolls (player tracking boards), including their Aura (health), Experience, Battle Fury, and their Semblance (unique special ability).Before each game, players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular Villain, with a particular set of rules and may include one or more objectives. No two battles are ever the same!Contents:RulesScenario BookGame Board24 Plastic Cubes5 Plastic Miniatures5 Plastic Semblance Markers5 Hero Decks (30 Cards Each)5 Character Scroll Trackers3 Villain Decks (36 Cards Each)18 Objective Card1 Sheet of Markers and Tokens1 Ten-sided Die3 Minion Decks (18 Cards Each) Ages: 14+Players: 2-5Game Length: 60 minutes
$73.00$63.00
Batman: Everybody Lies
Batman: Everybody Lies is a crime-solving deduction game for 2-4 players set in rich lore of the Batman comics universe. Players take on the roles of four key investigators - instinctive journalist Warren Spacey, tenacious reporter Vicki Vale, brutish detective Harvey Bullock, or the cunning Catwoman - who are drawn into a series of mysterious events unfolding in Gotham City.Throughout the game, players cooperatively make decisions running the investigation and trying to solve a series of challenging cases. They visit famous locations in Gotham City (like the Batcave, Arkham Asylum, Blackgate Penitentiary, and the Gotham City Gazette) and cross paths with well-known Batman characters (like Batman, The Penguin, Poison Ivy, Mr. Freeze, Scarecrow, and more) while trying to chase leads, identify suspects, and gather enough information to help save Gotham City. The game also adds a brand new hidden agenda mechanic, which assigns secret goals and unique win conditions for each player based upon which DC character they portray.In Batman: Everybody Lies, players utilize a variety of physical and digital game components (a deck of cards with essential clues and plot twists, various physical handouts) and a dedicated website with access to in-world resources from the Gotham City Gazette archives - for a truly immersive experience. The game also features another new thematic treat - Scenes - that bring memorable gameplay moments to life via original comic book illustrations that feel torn straight from the pages and panels of the beloved comics.Beginning with an introductory Prologue designed to get players acquainted with the game rules, Batman: Everybody Lies then continues with three big cases to solve, each taking roughly 2-3 hours to play. Each case can be played separately as stand-alone episodes, yet should players crack all four cases, they will unravel a master narrative with an epic climax. Every scenario ends with a final report with questions verifying how well the team has investigated the case.
$73.00$48.00
Tales from the Loop: The Board Game
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers of the Bona Reactor, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was completed in 1969, located deep below the pastoral suburban countryside, outside of Stockholm. The local population called this marvel of technology the Loop. Over the years since it was built, strange phenomena have started to appear in the area – mysterious creatures stalking the land, machines malfunctioning in inexplicable ways. In the Tales From the Loop – The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! You can either play through one of the branching scenarios – ranging from alien plant life to visitors from the past – or choose a more sandbox experience using the game’s Mystery Islands mode. Scenarios vary in length from 90-120 minutes and you can play solo, by controlling two Kids, all the way up to five players. Each turn in the game represents a day in the life of the Kids and starts with them meeting up at school. There they will pick up new rumors and plan their actions for the coming day. Once the bell rings and school’s out, they are free to roam the islands, either investigating the mysteries and rumors available, or simply taking care of chores (or both!). Each Kid has a certain amount of Time available to them as they take their turn, which they can spend freely and in any order desired. In effect all player turns are integrated: you don’t have to sit and wait for your turn to come around, but can move about together with the others. And sticking together is wise when facing tougher challenges as you can help each other out and even combine your items for new abilities that can completely bypass a challenge! At the end of the day it’s important to be home in time for dinner and homework. You can stay out longer, but that could mean losing some privileges (like getting that critical car ride!) or even becoming grounded… Bring your best friends and go out and explore the mysteries of the Loop!
$116.00$81.00
The Red Dragon Inn: Battle for Greyport - Pirates!
Our heroic party of adventurers pledged wand and sword to defend the good people from the vile villains in Battle for Greyport. Now, to their chagrin, new threats approach the city from the high seas. With its crimson sails, a new party of adventurers sets out aboard the Crimson Drake to meet these evildoers head on in Battle for Greyport – Pirates! This expansion to the 2016 cooperative deck-building game The The Red Dragon Inn: Battle for Greyport expands the game with four new player heroes and starting decks, one for each of the dashing privateers from The The Red Dragon Inn 4. The expansion also includes new monsters, mechanisms, recruits, and scenarios! Now 2-5 players can team up and fight off these dastardly pirate captains and their host of salty sea dogs. Can you sink their ships and save the day? Includes a Drink card for The The Red Dragon Inn: Crew Brew.
$37.00$23.00
Pandemic: In the Lab
Race against time to sequence diseases and test cures in this Pandemic expansion. New medical technology has been developed that will help treat the infectious diseases spreading across the globe. The In the Lab expansion for Pandemic adds more variety and challenge to your mission of containing deadly disease outbreaks. This time, there’s a whole new way to discover cures and get closer to winning the game. Travel around the board collecting samples of each disease in the field, then use the Lab board to sequence, characterize, and test your cures. Add sample cubes to one of the two lab dishes by taking the Treat Disease action. Once enough samples are collected, seal yourself behind bio-hazard doors and send the samples through the centrifuge and separator to place them on sequence cards in the correct order. If you can get a disease characterized and sequenced, you’re ready to find a cure! In addition to the Lab Challenge, In the Lab provides two variants that shake up the Pandemic experience. Now you can take on the diseases by yourself in a solo game or split into two rival teams and race to cure and eradicate diseases, prevent outbreaks, and gain prestige. Other than a little help from the CDC, you're on your own in the solo game. Stay in contact with your home base and discover the cures before it’s too late. If you break into rival teams, curing diseases is still the ultimate goal, but the prestige you’ve earned over the course of the game determines the winner. Along with its four new Role cards, three new Event cards, and challenges you can combine with those in the On the Brink expansion, In the Lab creates a whole new world of possibilities for Pandemic. This product is an expansion: The Pandemic base game and On the Brink expansion are required to play
$66.00$53.00
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$65.00$56.00
Stranger Things: Upside Down (Pre-Order)
This item is a pre-order item with an expected release date of 5/26/23. Orders containing a pre-order item will not ship until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated The town of Hawkins is under siege from the Upside Down! Hawkins, Indiana seems like an average town. However, underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It’s up to the kids in the town to save it. In Stranger Things: Upside Down, players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers 2 seasons of play.
$73.00$62.00
Colorful
Colorful is a game about categorizing and matching colors as a group. Each round a player will come up with a specific example within a broad topic, for the group to secretly match with a color card from their hand. After 5 rounds, cards are checked to see if the group or an individual wins!
$29.00
Pandemic: Legacy Season 1 (Blue Edition)
Actions have consequences from one game to the next as you strive to avert global disaster in this stand-alone epic twist on Pandemic. Red and Blue Editions have variant covers; game contents are the same. It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. What results is a year that will never be forgotten. Pandemic Legacy: Season 1 is a unique and epic cooperative game where your decisions in one game carry over into future games. Over the course of the campaign, you will open sealed packets, reveal hidden information, and unlock secrets that will change your world in unexpected ways. Characters will gain scars, cities will panic, and diseases will mutate. Adapt to each new challenge and save humanity before it’s too late. The world will never be the same again. The world is on the brink of collapse. The coming year in Pandemic Legacy: Season 1 will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay. There are many paths to follow. No two worlds will ever be alike!
$131.00$105.00
Magic Mountain
In this cooperative game, kids and parents work together to save the village from the villains. Players pull a hidden ball out of the bag, then work together to figure out the best route to roll it down the mountain. Every piece it hits moves ahead to the next open space of that color on the track, getting closer and closer to the village. Can you find the right path to get the villagers there before the villains?★ Increase in coop game sales as parents use games to bring their family together★ Unique gameplay mechanic★ The fun of a skill & action game plus the learning of an educational gameContents:• 3-D Game Board• 6 Molded Hero Pieces• 4 Molded Villain Pieces• 5 Colorful Balls• Cloth Bag• 4 Board Supports• Illustrated InstructionsAges 4+, 2-6 players, 10 minutes
$36.00
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$44.00$37.00
Usurp the King
The King may be in trouble. The court that surrounds him contains subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The subjects are but pawns. The game is played over two phases:INTRIGUE PHASEPlayers will gather information, exert influence, and gather resources. Each member of the court has a role, each player may look at 1 role, place an influence token on a court member and select a Leverage card to add to their hand. REBELLION PHASEAfter each player has taken five turns during the Intrigue phase they will keep 5 cards in their hand and set 4 cards aside in their reserve. In order of the Leverage item number, cards will be played to bribe, conspire, stab, poison, and to shift alliances. SCORING PHASEOne of the unique aspects of this game is the 7 different victory condition. Players may change what condition they are attempting to achieve as the game evolves. After all Leverage cards, the winning player will be determined based on the resulting court conditions (which of the following living court members they control). The Usurper will win if two other court members are disgruntled and the Usurper has not been bribed. The King will win if the King is alive and the Usurper has not won. The Heir will win if the King is dead, the Usurper has not won and the Heir is not disgruntled. The Bastard will win if the King is dead, the Usurper and the Heir have not won and the Bastard is not disgruntled. If none of the above conditions have been met, the player that controls the most undisgruntled court members will win. If none of the above conditions have been met, the player that controls the Anarchist will win If none of the above conditions have been met, no player wins (Anarchy).
$25.00
Tales from the Loop: The Board Game - Invasive Species Expansion
Expand your Tales from the Loop - The Boardgame experience with some invasive species from the late Cretaceous! The school is buzzing with wild Rumors about how the ice cream truck was attacked and the driver... eaten?! The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon Stålenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
$19.00$13.00
Tales from the Loop: The Board Game - The Runaway Expansion
Expand your Tales from the Loop - The Boardgame experience with this runaway Machine! For the past week black vans and agents in suits have been seen in the area around the Loop. Rumors have it that they are searching for a spy... This expansion contains a masterfully designed miniature of the Runaway Machine as depicted in the art of Simon Stålenhag, as well as completely new Scenario featuring it, and all the cards an sheets needed to bring it into our game.
$15.00
Fall of Rome - A Pandemic System Game
Raise armies, defend your cities, and forge alliances to ward off relentless incursions. Can you stop the fall of the world's greatest Empire? Combining the cooperative gameplay of Pandemic with innovative new mechanics, Pandemic: Fall of Rome takes players back in history to the time of the world’s greatest empire: Rome. A weakened military has left the borders open to invasion from countless tribes such as the Anglo-Saxons, Goths, Vandals, and Huns. As you march through the Roman Empire, you must recruit armies, fortify cities, forge alliances, and face off against the invading hordes in battle. Take on unique roles with special abilities to improve your team’s chances to protect against the invaders. Work together, use your skills wisely, and stop the fall of Rome!
$73.00$58.00
The Captain is Dead: Dangerous Planet
The intrepid crew escaped the alien prison in Lockdown. Now, having been assigned a third captain, they are on their first away mission! Taking their shuttlecraft to the surface of an abandoned alien planet, they are tasked with discovering alien relics that may point to why the alien empire detests our Spacefleet so much, and how we may one day forge peace. Of course, your new captain was very diplomatic, and upon encountering giant bugs that may very well be the reason the aliens abandoned the planet, he chose to attempt to communicate. The bugs communicated by biting his head clean off. So now, once again without a captain, the crew must attempt to complete the mission by exploring tunnels and obtaining relics, all while fighting off a swarm of bugs! The Captain Is Dead: Dangerous Planet uses the mechanisms of The Captain is Dead in a whole new way. Through exploration and area defense, you'll try to survive long enough to obtain the necessary relics — but should the bugs attack the shuttlecraft enough times, you won't be able to escape! The Dangerous Planet tunnel system is modular, for easier and harder challenges.
$73.00$58.00
The Captain is Dead: Lockdown
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You don't need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game.
$73.00$58.00
Pandemic: Hot Zone - North America
TEAM UP TO FIND A CURE From designer Matt Leacock, Pandemic: Hot Zone – North America is a completely cooperative game in which players win or lose as a team. As members of an elite disease-control unit, you must work together to discover cures to three deadly diseases threatening the continent. Travel from city to city treating cases and preventing outbreaks as you research the cures together. Use your character’s unique abilities and devise a strategy that plays to each player’s strengths—cooperation is key to keeping disaster at bay! RISE TO THE CHALLENGE Based on the bestselling Pandemic, Pandemic: Hot Zone features the same nail-biting cooperative experience as you play against the game itself, but in a smaller form that you can take anywhere and play in a shorter amount of time. Every game is a challenge that you'll tackle together, working to contain outbreaks and making strategic choices as a team. Can you discover all three cures in time?
$29.00$18.00
Pandemic: Rapid Response
CAN YOU SAVE HUMANITY IN TIME? Natural disasters have struck cities across the globe. Recognizing the overwhelming threat, the nations of the world have taken action and assembled the CRU: an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid—anytime, anywhere. Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time? ONLY ONE ELITE TEAM CAN RESPOND The nations of the world have pooled their resources and assembled a diverse crew. Each of the 7 unique role cards features their own ability. The Analyst, Adjoua Soro, is able to reroll the dice up to 2 additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role’s unique ability and strategically allocating your dice to be as efficient as possible when creating supplies. Then when you’re ready for a new challenge, adjust the difficulty level or add Crisis Cards for a greater variety of obstacles to overcome. Now hurry—the timer is counting down and the world needs your help!
$58.00$38.00
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