Board Games | Cooperative Games
Sail
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted. Unique and innovation approach to trick taking by partnering and limiting to 2 players creates a clever and tense synergy Player aids with clearly explained icons and actions assist with game play immediately for a quick entry point and a smooth and consistent experience Beautifully illustrated and graphically designed to catch attention and immerse players into the world of a pirate Scenario booklet promotes increased challenge and increased replayability as you push forward toward the horizon with evermore challenges ahead
$29.00$23.00
Moytura: Mag Mell Expansion
This expansion adds: 2 more double-sided map/setup cards; 1 new deity tile - Lugh, God of Mischief, which allows the player to reposition non-player enemy units on the board, creating new and interesting strategies; and 3 new special enemy clans, including their own set of units, cards, and tokens. Moytura: Mag Mell Expansion brings new token types you don't see in the base game, such as permanent influence tokens, bonus scoring tokens, and portal tokens. Double the variety of special enemy clans in your game. Explore new strategies with a crafty new deity tile. Challenge yourself with four new map setups. Contents: 2 map cards, 1 deity tile, 12 enemy cards, 2 player aid cards, 60 enemy units, 30 enemy tokens, 3 enemy strongholds
$29.00$25.00
Moytura
The battle of Moytura has begun. In Moytura, you and your opponent command competing factions of the Tuatha Dé Danann, but you are not the only ones struggling for control of ancient Ireland. Three enemy clans act together as a third opponent faction that competes with the players and scores points. Points are gained by having the most influence across Ancient Ireland at the end of each era. On their turn, a player selects a deity tile (possibly spending worship tokens to reach it), then performs that deity's actions. Deity tiles let players expand their influence and battle enemies according to the deity's unique abilities. On the enemy faction's turn, an activation card is revealed from the deck that expands one of the three clans. Some activation cards are stronger than others, and players must carefully track which clans are most likely to attack and where. Only the player who cleverly outmaneuvers their opponent while carefully keeping the enemy faction in check will be able to secure the victory. Utilize and upgrade the deity powers. Compete against your opponent and a third non-player faction for majority control. Explore dozens of combinations of unique clans and setups. Enjoy a seamless solo or cooperative mode. Contents: 1 game board, 92 follower tokens, 20 wood discs, 3 enemy strongholds, 36 cubes, 60 enemy units, 4 deity tiles, 32 cards
$57.00$49.00
French Toast
In each game of French Toast, one player acts as the Toastmaster, drawing a Secret Word that you and your friends have to guess. The catch? The Toastmaster may only communicate by repeating your guesses back to you! Each time someone makes a guess, the Toastmaster must decide whether that guess is “closer” to their Secret Word than the “closest” previous guess. If the new guess is closer, the Toastmaster repeats it back to you. If the new guess isn’t closer, the Toastmaster repeats the closest previous guess instead. Keep making clever guesses to get closer and closer to the Secret Word, until you can guess the Secret Word itself! What makes one guess “closer” to the Secret Word than another? It’s completely up to Toastmaster! They can use whatever criteria they think will help you guess the Secret Word – and hopefully the rest of you can figure it out! You have only six rounds to guess the Secret Word, so make every guess count! Incredibly clever "guess the secret word" game based on real-time rapid fire guesses and narrowing criteria. Whimsical artwork and graphic design make this a cute table presence and very intuitive to learn how to play even from a glance. Large deck of simple and difficult nouns give this an incredible degree of replayability. Quick setup and play time allow for multiple full games to be played in a single gaming session. Contents: 172 Noun Cards, 1 Hint Track, 36 Hint Cards, 30-second Sand Timer
$29.00$25.00
Trailblazers: Sasquatch Expansion Pack (Pre-Order)
This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Trailblazers: Sasquatch Expansion players cooperate together to build hiking, biking, and kayaking loops in a shared area. But be careful, one player might secretly be a traitorous Sasquatch seeking to sabotage your trailblazing efforts! Sasquatch wants to be left alone and will thus do anything he can to keep pesky humans out of his woods — including undermining trail construction. If there is a Sasquatch in the game, then the other players (humans) want to find him! How to Play: Deal out the secret identity cards. All players are humans, but one player might secretly be Sasquatch. On your turn: Play 1 trail card, discard the other facedown into a discard row of your choice. Then draw back up to 2 trail cards. If you are Human: Cooperate together to build hiking, biking, and kayaking loops through new hybrid camps to maximize your points… and keep an eye out for the sneaky Sasquatch. If you are Sasquatch: Blend in with the Humans while subtly sabotaging their trails. Reveal yourself when you think you can win, or ride it out until the end-game scoring to determine the victor. If Sasquatch is revealed, then Humans must race to build a loop through his location before their turns run out. If Sasquatch is not revealed (or there was no Sasquatch), then Humans tally up their loop points to see if they won. The game ends after a Sasquatch Hunt or when a discard row is full. This expansion is compatible with any edition of Trailblazers. Contents: Fuzzy sasquatch figure, wood countdown token, 15 cards, rulebook
$22.00$19.00
Sail - Seafarers Expansion
More legendary pirates bring their asymmetric player powers and new scenarios to the ship! In Sail, tricks are still where the primary decisions are made, but you aren't making the decision just to win tricks. You're working to manipulate the tricks to navigate the map. What makes it special is the ability to dig in with a friend or significant other and play over and over again to truly explore the game's depth. Every game, you can play as a different pirate (with unique art by Weberson Santiago). Each pirate has a different power which really changes how you play.
$10.00$9.00
The LOOP: The Fur Brigade
The legendary Fur Brigade is back together again. Play as Catruman the Black, king of the catgicians and Arsène Lupus the were-gentlewolf to go scratch at Dr Faux’s door.And don't forget the new Artifacts from R&D, with their Voidhole Dimensions and their Charcoal 14 Tele-travel Micro-stations! It’s just purrrrfect!
$29.00$25.00