Bicycle Playing Cards: Disney - Black and Gold Mickey
Beautifully designed, intricately foiled. Mickey is front and center on this striking deck and his silhouette is hidden throughout every card.
$19.00$12.00
Bicycle Playing Cards: Disney - Classic Mickey Mouse
Featuring Mickey in his original 1928 style, this deck is an homage to a the most classic character anywhere.
$12.00$9.00
Bicycle Playing Cards: Disney - Princess (Blue)
From Moana to Mulan, Belle to Cinderella, the Disney Princess decks features your favorite princess across Disney history.Features:★ Gold foil and holographic foil accents on embossed tucks★ Cards feature 12 different Disney princesses★ Custom card backs★ Air Cushion Finish
$14.00$12.00
Bicycle Playing Cards: Disney - Princess (Pink)
From Moana to Mulan, Belle to Cinderella, the Disney Princess decks features your favorite princess across Disney history.Features:★ Gold foil and holographic foil accents on embossed tucks★ Cards feature 12 different Disney princesses★ Custom card backs★ Air Cushion Finish
$14.00$12.00
Bicycle Playing Cards: Disney - Stitch
Stitch is tearing his way through the tuckbox and into our hearts with Disney Stitch Inspired Playing Cards by Bicycle. Bring the Hawaiian magic of Ohana home to your family! Experiment 626 is causing mischief throughout the 54 cards, along with his “boojiboo” Angel on the court cards
$12.00$10.00
Bicycle Playing Cards: Disney - Villains (Green)
This deck might just make you feel a little villainous. Bicycle’s Disney Villains deck features some of your favorite villains throughout Disney history.
$14.00
Bicycle Playing Cards: Disney - Villains (Purple)
This deck might just make you feel a little villainous. Bicycle’s Disney Villains deck features some of your favorite villains throughout Disney history.
$14.00
Bicycle Playing Cards: Hello Kitty 50th Anniversary
Celebrate five decades of adorable charm! Whether you're a life‐long fan or simply appreciate the timeless cuteness of everyone's favorite feline, the Bicycle Hello Kitty 50th Anniversary deck is for you! Features:CHARACTER COURT CARDS IN HATS – Dozens of fan favorite Sanrio characters wearing adorable Hello Kitty hats!HELLO KITTY JOKERS – Four joker cards featuring Hello Kitty celebrating her birthday!CUTENESS OVERLOAD– Nearly every card contains easter eggs of iconic Hello Kitty moments.AIR CUSHION FINISH
$14.00$12.00
Black Oak Workshop: Dice Bag - d20 on Black
Thematic Designs. Ragged Exterior with Liner. High Quality Embroidery. Built To Last! 8 1/4 L x 5 1/2 W
$25.00
Black Oak Workshop: Dice Bag - d20 on Gray
Thematic Designs. Ragged Exterior with Liner. High Quality Embroidery. Built To Last! 8 1/4 L x 5 1/2 W
$25.00
Black Oak Workshop: Dice Bag - Dice Goblin
Thematic Designs. Ragged Exterior with Liner. High Quality Embroidery. Built To Last! 8 1/4 L x 5 1/2 W
$25.00
Black Oak Workshop: Dice Bag - Eye of Horus
Thematic Designs. Ragged Exterior with Liner. High Quality Embroidery. Built To Last! 8 1/4 L x 5 1/2 W
$25.00
Black Oak Workshop: Dice Bag - Kraken Green
Thematic Designs. Ragged Exterior with Liner. High Quality Embroidery. Built To Last! 8 1/4 L x 5 1/2 W
$25.00
Broken Wave RPG: Deck of Broken Things
Broken Weave Deck of Broken ThingsThe Deck of Broken Things lets you take any 5e monster or location and add them to the Broken World! Apply bizarre Decayed Transformations to turn any creatures into a nightmarish abomination ready to torment the people of the Broken World — add strange new abilities, inflict twisted mutations, and apply tragic curses to create countless monsters for your Broken Weave game!This deck of 52 cards is an invaluable tool for all GMs of Broken Weave. The GM simply draws from the deck and applies the effect to any 5th edition creature! This means GMs can use any 5th edition monster book, critter companion, or tome of enemies in their Broken Weave campaign!
$31.00$23.00
Broken Wave RPG: Gamemasters Screen
Broken Weave Gamemaster’s ScreenA three panel landscape screen depicting the stunning artwork of the Broken World in all its twisted glory. With an incredible collection of useful reference material for the GM on the reverse.This beautiful screen comes with The Titan’s March booklet — an adventure featuring a desperate fight for survival as the players race to stop a titanic monster from destroying their home and killing the people they love.The Broken Weave Gamemaster’s Screen is the perfect companion for any Broken Weave GM. The interior tables collect all of the rules additions and changes to the 5e rules, making it quick and easy for GM’s to run games. The Titan’s March adventure is a great introductory adventure, and the perfect way to start a Broken Weave campaign.
$42.00$30.00
Broken Weave RPG: Core Rulebook
Broken Weave Core RulebookMagic is broken, the gods are dead, and survivors are scattered across a shattered land. Hope and community are the only path to creating something new. Explore a post-apocalyptic world of horror and hope where you must fight for survival and try to rebuild the world!Broken Weave gives players and GMs a novel 5e experience where arcane power corrupts.★ Survive and build something for the future, with players creating their own Haven — a home base.★ 6 brand new classes, a new Lifepath character creation system, new rules that make the game far more deadly.★ Rules for generational play where players can see how their actions have shaped the world, and dozens of new creatures and monsters — including two awe-inspiring Titan’s.★ Broken Weave provides a wealth of new content for any 5e player featuring an original setting.
$84.00$61.00
Bunkers & Badasses RPG: Sourcebook
From Nerdvana, directly inspired by Gearbox Studios' Borderlands series, made for you!Within the Sourcebook, you'll find over 200 pages of skag-shooting, skeleton-looting, treasure-hoarding tabletop action! The sourcebook doesn't just include everything you need to know in order to play Bunkers & Badasses for yourself -- it's also got:- Over a hundred pieces of custom art- Over two hundred jokes- Twenty of which are funny- Three full adventure campaigns you can run straight out of the book, each chock full of Borderlands characters, enemies, and general badassery!The Bunkers & Badasses sourcebook includes everything you need to create your own custom adventures, whether you're crafting a simple one-shot or a sprawling campaign! It also includes advice on how to lie, cheat, and cut corners to make it seem like you did more preparation than you actually did.The Deluxe Edition also comes with:- Bunker Master Game Screen; a four panel BM screen filled with information to aid the BM in running a fun and smooth campaign.- Over 100 different collectible Gun Cards including dozens of blank, customizable cards.- Custom Borderlands Dice Set forged from the highest quality eridium and comes with a one of a kind weighted Badass Die. keep rollin rollin rollin- Battle Grid Game Board; durable, double sided, dry erase board for customizing and enhancing any game session.- 10 unpainted Vault Hunter Miniatures! Play with the original ten Vault Hunters from Borderlands 1 & 2.- More than 50 Enemy Standees representing the various adversaries in the game!Make your own unique badass using the deep but intuitive Bunkers & Badasses character creation system! Pick from ten newly imagined Vault Hunter classes and skill trees from both Borderlands 1 and 2!
$87.00
Campaign Builder: Cities and Towns Map Folio
Cities & Towns Map Folio provides 12 wet/dry-erase battle maps perfect for staging city and town encounters in your 5th Edition game.Battle Maps for Urban Adventures!The Cities & Towns Map Folio provides 12 large, 24 by 36 inch, high-resolution, wet/dry-erase battle maps perfect for staging city and town encounters in your 5th Edition game:☆ Temple districts and ruins☆ City streets and alleys☆ Canals and docks☆ Sewers and cemeteries☆ Plazas, arenas, and more!Take the fight to the streets with ready-made maps!★ These battle maps are general enough to use in any homebrew or pre-written campaign setting
$70.00$50.00
Candela Obscura Core Rulebook - Standard Edition
Investigators, ready yourselves. Candela Obscura needs you! The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role. Inside of the Candela Obscura Core Rulebook you’ll discover: 204 detailed pages, with a satin ribbon to keep your place. The core rules to play and create your Candela Obscura investigators and their circles. Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire. 4 full example assignments for gamemasters to dive in with their players. Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it. An extensive guide to preparing for and gamemastering Candela Obscura. Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life. Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play! Full Credits: Lead Game Design: Spenser Starke and Rowan Hall Written By: Rowan Hall and Spenser Starke Editor: Karen Twelves Managing Editor: Matthew Key Production: Ivan Van Norman and Alex Uboldi Proofreading: Jacky Leung Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe Layout: De La Rosa Design Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens Military & Political Consultant: Anthony Joyce-Rivera Game Development Consultant: Mike Underwood Additional Editing: Darcy Ross Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood Graphic Design: Aaron Monroy, Bryan Weiss Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford Map Design: Marc Moureau Cover Artist: De La Rosa Design Artist / Ancient Languages / Spell Design: Stevie Morley Original Concept Created By: Taliesin Jaffe and Chris Lockey
$56.00
Chessex Battlemap: 1 Inch Reversible Blue-Green Squares - 96465
To celebrate the upcoming 40thAnniversary of the first Battlemat™ being introduced into the market (May 21st, 1981), we are bringing back some former mat colors plus a new color with a twist! These mats will be reversible with one color of vinyl on one side and a different color on the other.The printed patterns on these two-colored vinyl mats will be the same on both sides; squares on both sides or hexes on both sides. This is a departure from our existing reversible single-colored mats. Reversible Battlemat with 1-inch squares. Green on one side, Blue on the other. 23.5 x 26 inches.They will only be printed with 1” squares or 1” hexes. They will not be available in 1.5'' hex and square sizes.
$39.00$34.00
Coca-Cola Classic Ads Playing Cards
These Coca-Cola vintage playing cards are the perfect deck for any Coke fan! Each standard deck contains 52 high quality cardstock cards and 2 jokers. Card-back designs feature custom Coke art. All face cards and jokers have retro Coke art. Officially licensed and approved Coca-Cola playing cards.
$14.00$12.00
Coca-Cola Vintage Ads Playing Cards
These Coca-Cola vintage playing cards are the perfect deck for any Coke fan! Each standard deck contains 52 high quality cardstock cards and 2 jokers. Card-back designs feature custom Coke art. All face cards and jokers have retro Coke art. Officially licensed and approved Coca-Cola playing cards.
$14.00$12.00
Conquest: City States - Satyroi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi and Satyroi. A nigh seamless blend of man and goat, these Bred ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purges started during the Fall. Today, those who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Unlike the more peaceful Selinoi, Satyroi have turned to anger, hate and violence. Kidnappers, extortionists, consummate thugs and dangerous gangers the most dangerous of Satyroi are often press ganged into the army where their combat skills and unbridled ferocity make them skirmishers without peer. How they play:Deadly in close-quarters combat, these combat-hardened guerrilla troops lie in ambush, waiting for the perfect moment to strike the flanks and rear of any Enemy Regiment audacious enough to try outflanking the main City States' phalanx lines.
$63.00$49.00
Conquest: Conquest Cloth Map
This map contains the most detailed map of the continent of Alektria in the world of EÄ to date. Covering everything from the Weaver Courts to the west and the Old Dominion to the east and from the frozen land of Mannheim to the sun-drenched lands of the City States.. This map pack depicts the lands of EÄ allowing you to plan your campaigns in exquisite detail. All on cloth, ready to be hung, used on a table or even as a small blanket. Box Contents● Map of Alektria, the first contintent of EÄ 90x120cm (35.5" x 48") on cloth, stitched outside for border strengthProduct Information● Box Size: 15x24x2,5cm● Material: Cloth
$56.00$42.00
Conquest: Dweghom - Army Support Pack Wave 5
This Dweghom Army Support Pack set includes 3 new Command Cards for 17 total, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. 2 new spell cards are for two new Ardent Spells. All of these cards are contained within a beautifully illustrated Dweghom themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
$42.00$38.00
Conquest: Dweghom - Fireforged
This powerful Medium Restricted unit will allow the Dweghom to field an armor piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponents left after they unleash their powerful salvoes. When combined with the long range of the basic Dweghom Ballistae unit, the Flameforged will allow Dweghom players to field both cost-effective long-range fire and devastating short-range shooting.
$46.00$38.00
Conquest: Dweghom - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 8 Initiates 4 Wardens 1 Inferno Automata 1 Herald of Stone 1 Ardent Kerawegh 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 8 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$98.00$84.00
Conquest: Dweghom - Flame Berserkers
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.
$41.00$28.00
Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
$63.00$49.00
Conquest: Dweghom - Initiates
All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
$46.00$38.00
Conquest: Dweghom - Magma Forged
All Dweghom have an affinity to the elements of earth and fire. Some possess enough to walk the path of the Sorcerer, bending these elements to their will, while most others possess only enough to be a danger to themselves and others. The Tempered Sorcerers have long sought to both harness and mitigate these tendencies in the dweghom race. The Magma Forged are among their latest successes: allowing the unbalanced and uncontrolled interaction between fire and earth power to power Magma, a lesser form of the balanced mastery of Metal, with enough control that the wielder is not immediately reduced to a pile of smoldering bones and charred flesh. The fumes and heat produced from this process are channeled outwards, generating a powerful field that both weakens the foe and innervates the wielder making him impervious to damage as his foes wither and melt around him. HOW THEY PLAY: The Magmaforged are the more heavily armored brethren of the Flame Berserkers, focusing on following up on the Berserkers' advance and tasked with holding onto the territory the Berserkers cleared before them.
$63.00$49.00
Conquest: Dweghom - Stoneforged
Description The reemergence of Yshkerdos from his presumed death has thrown the Tempered Caste of the Dweghom into disarray. Acknowledged as one of the greatest geniuses of his age, his unorthodox approach to sorcery and its craft revolutionized the field in a society that does not particularly enjoy revolutions or innovations. His ascension to Steel Shaper and presumed death relieved many of his peers who were alarmed at his notions. His sudden reemergence astride a stone behemoth whose revolutionary crystal matrices can be used to channel both Earth and Fire essence has alarmed many of his peers… but no so much that they have not copied his creation and brought it more in line with orthodox Dweghom society, granting the Tempered Caste a powerful new protector in the form of the Stone Forged. How they play: Well-armored and incredibly resistant to spells and ranged attacks, the Stoneforged is bound to contest Objective Zones while feeding on resonating elemental potency to enhance its offensive capabilities. Its true capabilities, however, skyrocket when a Steelshaper rides this elemental monstrosity into battle. Contents: 1 Plastic Monster Miniature 1 Monster Stand 1 Monster Base 1 Command Card and assembly instructions.
$195.00$167.00
Conquest: Dweghom - Tempered Steelshaper - 5th Anniversary Remix
This is a 5th Anniversary, highly crafted and sculpted resin remix edition to update the look of this most important character to the Dweghom army. The eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless. They clearly possess a terrifying genius and an unparalleled mental capacity, which they fixate relentlessly on problems about one of their alien interests or an experimental project, to which they ceaselessly devote themselves. Their power itself is entirely alien, different in both invocation and effect from the raw elemental might they wove before. Still, it is none of those things that bring fear to the elder Sorcerers. It is not even the sheer, daunting weight of responsibility that hangs from Steelshaper shoulders, as almost all the functions within a Dweghom Hold and all the works of the Temple Forge depend on their unipue and brilliant innovations, a weight they seem to bare seamlessly with borderline indifference. It is simply that the Elders fear these beings are no longer Dweghom. While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed.
$38.00$28.00
Conquest: First Blood Softcover Rulebook - 2.0
First Blood! is 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.
$21.00$14.00
Conquest: Hundred Kingdoms - Chapter Mage
The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence.
$38.00$28.00
Conquest: Hundred Kingdoms - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 4 Hunter Cadre 4 Gilded Legion 4 Militia Bowmen 1 Household Knight 1 Errant of the Order of the Shield 1 Noble Lord 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$70.00$56.00
Conquest: Hundred Kingdoms - Men At Arms
Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services.
$38.00$28.00
Conquest: Hundred Kingdoms - Mounted Noble Lord
No matter how old and established a noble house is in the hundred kingdoms, none have forgotten the wise adage: "power flows from the edge of the blade." As a result, all houses, no matter how humble or imposing, can always count on noble scions trained in the art of war to lead their troops. These Noble Lords are trained from youth in the arts of swordsmanship and mounted combat, the wealthiest amongst them even attending the proud War Colleges in Argem. Whatever the specifics, few question that many a noble’s right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell.
$46.00$38.00
Conquest: Hundred Kingdoms - Order of the Crimson Tower
The Order of the Crimson Tower has taken upon itself to combat one of the great scourges of mankind: War. They have forsaken the notion of eliminating it entirely, instead focusing on ensuring it causes as little collateral damage as possible. Incredibly scrupulous in securing employment, they not only demand their employer have a strong Casus Belli (legal reason for war) but demand from their employers that no looting or pillaging take place. Were they any less effective in combat, these terms would make them incredibly unpopular, but such is their prowess that many lords are willing to forsake the material gains of war in order to secure their service.
$91.00$77.00
Conquest: Hundred Kingdoms - Steel Legion
The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past.
$63.00$49.00
Conquest: Nords - Artisan Series Vargyr Lord
This Artisan Series release is dedicated to high quality, handcrafted sculpt and resin. Not all who are granted the curse of the Vargyr succumb to it. While most are capable of retaining some semblance of humanity, few could be said to have prospered. The Vargr Lord represents those that have reached the pinnacle of control over their form. Capable of controlling their change, these savage warriors have managed to retain their human minds in their bestial forms, creating a perfect mix of animal savagery and human cunning. Quickly establishing their dominance over their feral brethren these terrifying warriors take to the field with a twisted menagerie of monstrous followers, falling upon the hapless foe in an avalanche of tooth and claw. Box Contents● 1 Resin Miniature● 1 Monster Stand● 1 Brute Base and Stand● 1 Command CardProduct Information● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm
$77.00$63.00
Conquest: Nords - Jarl Character (Artisan Series)
This Artisan Series release is dedicated to high quality, hand crafted sculpting and resin. The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and puality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command. Box Contents● 1 Resin Miniature● 1 Infantry Plastic BaseProduct Information● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm
$46.00$38.00
Conquest: Nords - Mountain Jotnar Artisan Series
Box Contents ● 1 Resin Giant Miniature● 1 Monster Stand● 1 Monster Base● 1 Command Card Product Information ● Assembly: Required. ● Box size: 30x30x6cm; 500gr● Material: Resin● Scale: 38mm, Miniature Height: 16.5cm In Game Role ● Battlefield Role: Anti-Infantry Monster● Class: Heavy● Type: Monster Lore This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Following Ragnarok and the burning of Yggdrasil, the Jotun threatened all human life in the northern continent. The emergence of the Einherjar from their slumber brought their dominance to an abrupt and final end. With their greatest Shaman-Kings broken, the Jotun were made to bend the knee and swear allegiance to their Einherjar and their human subjects. Today, the few remaining Eihnherjar can grant truly exceptional leaders authority over one of these towering behemoths. Strong and tireless, a Jotun is a priceless asset to the community he is assigned to. Some enterprising Jarls are willing to bring them along on raids. Ruinously expensive to transport and feed while at sea, Jotun soon prove their value on land. Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air as if they were toys. How they Play Staple of Nord Army Lists, this Heavy Monster Regiment builds up on the early-mid game pressure this faction excels at, able to deliver a volume of high Cleave Attacks and break and break through Enemy Lines!
$195.00$167.00
Conquest: Nords - Raiders
The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities...
$41.00$28.00
Conquest: Nords - Savage
Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base Product Information ● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm, Miniature Height: 4.9cm
$32.00$25.00
Conquest: Nords - Stalkers
For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamor of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim.
$41.00$28.00
Conquest: Nords - Werewargs
Much like the Ugr’s, Werewargs are seen as the children of the Einherjar Vargyr, known for his shapeshifting abilities. They are more correct than they know. Werewargs are born when a blood descendant of Vargyr is bitten by a Warg and somehow survives. The influx of Warg DNA triggers the latent abilities, but lacking their forefathers control, it does so uncontrollably, triggering each time the warrior is stressed or injured. In battle these changes are triggered in a relentless cascade, their bodies reverting to their primordial form, healing them of all injury sustained, but exacting a terrible toll on their metabolism, making these beasts unstoppable, ravenous horrors the world has learnt to fear. Box Contents● 3 Plastic Miniatures● 3 Brute Plastic Stands● 3 Brute Bases● 1 Command CardProduct Information● Assembly: Required.● Box size: 18x18x9cm; 410gr● Material: Plastic● Scale: 38mm
$91.00$77.00
Conquest: Old Dominion - Athanatoi
Precursors to the lauded Praetorians, the origin of the Athanatoi is shrouded in the myths and legends that churned around the birth of the Dominion and its early forces. Faceless and remorseless, they were the God’s Will made manifest in mortal hands. The ranks of these Athanatoi were capped at one thousand, to be replenished from a pool of the most talented warriors the Dominion had to offer should one of them fall in battle. Now, even in death, they serve, bringing their god’s judgment on all those foolish enough to think they can stand before these immortals. Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Athanatoi/Varangian Guard, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
$63.00$49.00