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2 products


  • Gamers Guild AZ Stronghold Games Terraforming Mars GTS

    Terraforming Mars

    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

    $114.00$75.00

  • Gamers Guild AZ Grail Games Feya's Swamp (Pre-Order) Asmodee

    Feya's Swamp

      In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened. The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players. You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp. The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session. LEAD YOUR CLAN TO PROSPERITY: Guide a clan of swamp dwellers as you adapt to shifting conditions, optimize resources, and compete to become the most influential force in Feya. NAVIGATE THE SWAMP FOR STRATEGIC ACTIONS: Move boats through the wetlands to fish, trade with rival clans, explore abandoned temples, and build settlements that expand your abilities. PLACE UNIQUE CHARACTERS FOR TACTICAL PLAY: Position specialized workers during the turn phase to unlock powerful actions, gain advantages, and earn victory points across four evolving rounds. AWAKEN DEITIES AND DEVELOP CULTURE: Venture into ancient temples, improve navigation, host festivals, and construct cult spaces that bring prestige to your islands without always traveling the swamp. REPLAY WITH VARIABLE GOALS EVERY GAME: Pursue session-specific objectives alongside long-term development, ensuring each game of Feya’s Swamp offers new strategies and challenges. Contents: 1 swamp board 4 Double sided Clan boards 1 Round board 4 Turn order pieces 12 Objective pieces 21 Worker pieces 12 Boat pieces 4 Sailing pieces 80 Settlement tiles 1 Island totem 1 Blocking piece 8 Neutral Worker pieces 4 Score markers 4 VP tiles 5 Special Salamander Clan tiles 40 Manage gems 10 Spirit tiles 52 Gold pieces 80 Fish pieces 20 Temple tiles 20 Round Bonus tiles 10 Guide cards 8 Race cards 6 Score cards 6 Fish cards 4 Reference cards

    $71.00

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