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18726 products


  • Gamers Guild AZ The Last Parsec The Last Parsec: Scientorium Limited Edition Studio 2

    $36.00$22.00

  • Gamers Guild AZ The Last Parsec The Last Parsec Core (softcover) Studio 2

    The Last Parsec Core (softcover)

    FROM THE KNOWN WORLDS … Take a tour of Sol’s galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp’s interstellar exploration teams as they travel to the limits of Known Space and beyond… … TO THE LAST PARSEC! This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!   *** About The Last Parsec *** Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives. It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.

    $22.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Savage Worlds RPG GM Screen Studio 2

    Flash Gordon Savage Worlds RPG GM Screen

    The Flash Gordon™ GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen and features art from the archives of Flash Gordon™! This has all the tables and handy reference items a GM needs to play! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2018 King Features Syndicate, Inc. TM Hearst Holdings, Inc

    $29.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Combat Map: Coralia/War Rocket Studio 2

    Flash Gordon Combat Map: Coralia/War Rocket

    Featuring a sunken rocket ship, coral outcroppings, and temptingly sensuous sea life, this beautiful map from alida saxon offers an underwater landscape for exploration—or ambush! This 24 by 30 inch full color map has a layer with a 1″ grid and is intended for The Savage World of Flash Gordon™ RPG, which requires the Savage Worlds core rules to play. Fast, nimble, well-armored, and well-armed, the War Rocket is ideal for air combat, bombing runs, and troop and gear transport.

    $22.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Combat Map Arboria / Fast Pursuit Rocket Studio 2

    Flash Gordon Combat Map Arboria / Fast Pursuit Rocket

    Without a doubt, the Fast Pursuit Rocket is the swiftest skyship in Ming's Imperial fleet. A double-sided, 24" x 30" combat map of a Fast Pursuit Rocket on one side and Arboria (with tree outpost) on the other, this map is designed for use with our Flash Gordon miniatures! Maps are wet, dry, and permanent marker erasable. Bring the verdant elevations of the Great Tree Highway and swampy sod of Arboria to your tabletop! Featuring multiple levels of wooden platforms, swinging bridges, ropes to swing from--not to mention a rather threatening-looking stump of many holes--and a wicker cage for trespassers, this map inspires plenty of action for characters in The Savage World of Flash Gordon(TM) . This full color map has a layer with a 1" grid and is intended for The Savage World of Flash Gordon(TM) RPG, which requires the Savage Worlds core rules to play.

    $22.00

  • Gamers Guild AZ Scion Scion Second Edition: Book One Origin Discontinue

    Scion Second Edition: Book One Origin

    You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call of your blood. Find your destiny. Live the myth. Embrace your Fate. Scion is a game about Gods and humanity, and everything in between. It’s a game about mythic Deeds and the reasons people talk about those mythic Deeds. Scion: Origin details the Scions when they’re still (mostly) human, before the Visitation that introduces them to the divine World — they’re exceptional humans, perhaps, blessed with luck and skill or cursed with ill fortune and strange trials in their lives, but humans nonetheless. This book includes: The core rules and character-creation information for Scion Second Edition, powered by the Storypath system. An in-depth look at the basic setting of Scion (called the World). A list of the major players — the Gods, Titans, and Legendary creatures that comprise the setting. Storyguide advice on running games for pre-Visitation Scions.

    $58.00$47.00

  • Gamers Guild AZ Scion Scion Storyguide Screen 2nd Edition Discontinue

    $36.00$27.00

  • Gamers Guild AZ Pugmire Pugmire Guide Screen Discontinue

    Pugmire Guide Screen

    Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere.

    $29.00$25.00

  • Gamers Guild AZ Monarchies of Mau Monarchies of Mau GM Screen Studio 2

    Monarchies of Mau GM Screen

    Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.  Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?

    $29.00$25.00

  • Gamers Guild AZ Cranio Creations Maharaja Asmodee

    Maharaja

    Maharaja is a strategic area control game. Don the vestments of the priests of four great Indian deities, travel across the kingdom to build altars and statues dedicated to them. Secretly plan your strategy and try to overcome your opponents with the help of characters and their abilities. Every round, the Maharaja, the great king of India, will visit a new city and players will be rewarded according to their gods’ worship value in that city. At the beginning of each round, players will secretly plan their actions on their disc, in a phase to be played simultaneously. At the end of the seventh round, or when a player builds the seventh statue, the game ends. The player with the most prestige wins the game. Maharaja is a complex game. We hereby present all the rules for an introductory game. At the end of the rulebook, you’ll find all the possible variations to the rules for an ever-new experience.

    $93.00$60.00

  • Gamers Guild AZ Looney Labs Stellar Leap Looney Labs

    Stellar Leap

    Explore the galaxy in Stellar Leap! Take on the role of an alien species as you discover new planets and complete missions in this family-friendly space exploration game. Become the most prestigous alien species in the galaxy by completing missions, discovering new planets, increasing population, and fulfilling your hidden trait’s objective. ObjectiveBe the player with the most prestige at the end of the game. During your turn perform two High Command actions such as increasing your population, taxing for more resources, discovering a planet, or attacking your opponents. You also have the following Division Actions at your disposal that can be activated once per turn: Labor, Intelligence, and Mining.These Actions may be taken in any order you choose. mean that you can manipulate the planets that generate resources each turn in different ways than your opponent can, which leads to different strategies for each power. Are you going to team up with your opponents so that everyone gets resources on your turn or will you attack them and cause them to scatter to other parts of the galaxy? Game altering events are triggered by player actions and can have minor or lasting effects, usually being better for the player that triggered the event. Game EndThe game ends after the sixth event and the round is completed.The player with the most total prestige is declared the winner!

    $70.00$37.00

  • Gamers Guild AZ Looney Labs Stellar Leap: Frontiers Looney Labs

    Stellar Leap: Frontiers

    The Universe of Stellar Leap is expanding to all new frontiers, with resource focused planets, diverse asteroids, challenging traits, and more! Stellar Leap: Frontiers brings in new Planets, Asteroids, Events, and Traits that you can add to the base game for all new experiences. Solar System Completion Bonuses are introduced and allow players to significantly change Solar Systems how they see fit. 

    $18.00$13.00

  • Gamers Guild AZ Dune RPG Dune RPG: House Corrino Collector's Edition Core Rulebook GTS

    Dune RPG: House Corrino Collector's Edition Core Rulebook

    "One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Made in Lithuania.

    $158.00$106.00

  • Gamers Guild AZ Pathfinder Magimundi Bestiary for Pathfinder (Hardcover) Southern Hobby

    Magimundi Bestiary for Pathfinder (Hardcover)

    Enhance your role-playing game with Never-Before-Seen Fantasy Beasts!Encounter new companions or familiars, new ingredients to harvest, beasts to battle, magical creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, it’s all here in the Magimundi® Bestiary for the 1st Edition of Pathfinder!If you're a lover of fantastic monsters, mythical beasts, wondrous creatures from the cute to the truly terrifying, you'll enjoy this bestiary monster manual with 60 new beasts for your game night. These creatures come from the Magimundi world and game setting, but they can appear in your Pathfinder 1st edition game at any time with a portal and some imagination.As a game master, you'll surprise your Pathfinder adventuring party members with new legendary, rare, and common creatures with new types of treasure. As a Pathfinder player, you'll love encountering something new and different than standard Pathfinder beasts.Full-color breathtaking illustrations accompany each creature's entry! 114 full-color pages!

    $50.00$36.00

  • Gamers Guild AZ Dungeons & Dragons Warlock Lairs: Into the Wilds 5E Southern Hobby

    Warlock Lairs: Into the Wilds 5E

    The Wilderness Calls The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure: Brave the untamed wilderness, meeting new people and discovering strange creatures Explore lands all but forgotten, from the blasted Wasted West to the lush Arbonesse to the harsh Northlands Throw yourself into 18 wild adventures! Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there’s so much to discover. The opportunities for secrets and treasures are great–and so are the risks. But you wouldn’t have it any other way. Explore the wilds of the Midgard campaign setting or worlds of your own creation! Fully compatible with the 5th Edition ruleset

    $29.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Alien Archive 1 & 2 Battle Cards Southern Hobby

    Starfinder RPG: Alien Archive 1 & 2 Battle Cards

    Keep the aliens of the Starfinder RPG close at hand with this massive collection of over 200 reference cards featuring every extraterrestrial creature from Starfinder Alien Archive and Alien Archive 2! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full color image of a Starfinder creature on one side, while the other side provides that creature’s statistics for quick and easy reference. With each encounter, show the players what their characters are facing while keeping the monster's abilities at the ready, and watch your games come alive! Sales Points: The popular Pathfinder Bestiary Battle Cards format comes to Starfinder at last! The cards in this set cover all creatures from Starfinder Alien Archive and Starfinder Alien Archive 2! Paizo customers have requested/demanded this type of product for more than a decade, and the response to the Pathfinder Bestiary Battle Cards have been very positive.

    $86.00$56.00

  • Gamers Guild AZ Critical Role WZK90472 Critical Role Minis: Wave 2 - Skeletal Centaurs Southern Hobby

    Critical Role Miniatures: Wave 2 - Skeletal Centaurs (WZK 90472)

    Wave 2Critical Role Unpainted Miniatures are primed, ready to paint miniatures from the fantastic Critical Role universe.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsApproximate HeightHeadless Centaur: 43mmCentaur: 44mmContents:2 Miniatures2 Skeletal Centaur2 Round Bases (50mm)

    $43.00$15.00

  • Gamers Guild AZ Pathfinder Pathfinder Second Edition: Treasury of the Crusade (Paperback) Southern Hobby

    Pathfinder 2E: Treasury of the Crusade (Paperback)

    The Treasury of the Crusade brings you over 30 new magical items for Pathfinder Second Edition, each perfect to gear up for a righteous crusade where valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and tokens and magical signaling devices to mighty weapons and powerful artifacts. Some are emblematic of glorious goodness, while others reek of ineffable evil and demoniac damnation, but everyone can serve to make your campaign more exciting and your treasure hoards more interesting. They add delightful detail and innovative options for heroes and villains alike, whether found as captured plunder after the sack of an enemy fortress or recovered relics of a lost outpost or expedition, or even granted as a token of esteem by the crusader commanders who keep vigilant watch upon the demon-haunted borderlands. These items range from the militant to the mundane in this book, from weapons and shields to bindings, books, and music boxes. It’s true that a crusader’s heart is not quite so deeply invested in treasure as a mercenary’s or explorer’s, but if it’s a rich assortment of gear for good and bad alike they seek, they are going to love what they find in the Treasury of the Crusade. Grab this 22-page Pathfinder Second Edition magic item supplement today and Make Your Game Legendary!

    $12.00

  • Gamers Guild AZ Gale Force Nine TUSK! GTS

    TUSK!

    It’s a race against time as the Ice Age approaches. You will need strength and food to survive and lots of it.The mammoth offers your tribes food beyond your wildest dreams, but they are powerful beasts. You and your fellow players will need to team up to hunt successfully. But there can only be one master of the hunt and, to ensure that’s you and your tribe, you’ll need to manipulate alliances, horde supplies, and make use of the land’s many resources to become the most powerful tribe and win the game.

    $58.00$42.00

  • Gamers Guild AZ VRG Pirates: The Cursed Isle VRG

    Pirates: The Cursed Isle

    In Pirates: The Cursed Isle the Captain has a map that leads to a secluded island. A strange curse has befallen the inhabitants of the island. Left hopeless, they turn to you to find a way to lift the curse. Can you solve the mystery and survive the dangers of the island?

    $33.00$27.00

  • Gamers Guild AZ VRG Pirates: The City of Skulls VRG

    Pirates: The City of Skulls

    In Pirates: The City of Skulls, you'll continue where your adventure left off and explore the bustling pirate town. Will you be able to unlock its secrets and find what you are looking for?

    $33.00$27.00

  • Gamers Guild AZ Green Couch Games Darwinauts PHD

    Darwinauts

    Congratulations! After decades of hard work, scientists have opened a portal to another dimension filled with alien life. You are one of the few brave enough to venture into this exciting but dangerous new land to research and record new species. The world watches to see the discoveries that will be uncovered. The media has dubbed you and your comrades "The Darwinauts" for daring to go beyond to record the new origins of species. You must work quickly to bring back records of the most exotic lifeforms to secure your place in history, but be careful, the portal is unstable and won't remain open for long... The Rift is coming! During the course of Darwinauts, a player takes two actions on their turn, selecting from five possible actions: place an explorer, place a tile, replenish tiles and remove explorers, discover a species, and record a species. When recording a species, a player immediately takes one of five possible bonus actions that allow the player to set themselves up for future turns or alter the landscape. Players continue to take turns until The Rift tile is revealed, making the portal to the new world unstable. Once The Rift begins, players add an additional phase to their turns, taking part in dismantling the landscape they have opened up for exploration. The game comes to a close as they race to complete their tasks and return home. When the game ends, players receive prestige points for their recorded species and bonuses are earned for specializing in specific sets of species. The Darwinaut with the most points wins the game and goes down in history as a pioneer in this new age of discovery.

    $65.00$40.00

  • Gamers Guild AZ Paizo Pathfinder Second Edition: Gears Deck Southern Hobby

    Pathfinder 2E: Gears Deck

    Pathfinder Gears Deck, a companion to Guns and Gears, provides illustrations and statistics for scores of new clockwork gadgets and inventions for creative characters to use as they tackle each new adventure.Included this deck are off-the-wall weapons like the backpack catapult and unexpected ways of staying ahead of your enemies like gadget skates!

    $33.00$22.00

  • Gamers Guild AZ Game Brewer Rulebenders GTS

    Rulebenders

    Embark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies, and more in Rulebenders, a theme-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play!   In Rulebenders, players choose a number of themes out of the available six, changing the character of each round as the game progresses. Players fight for control over the different rules aspects of the game, bending the rules of the game to their advantage. You have to use your wits in this unique game where the rules change as you play.

    $86.00$53.00

  • Gamers Guild AZ Dungeons & Dragons Legendary Games - The Dragon's Hoard #10 (5E) Southern Hobby

    Legendary Games - The Dragon's Hoard #10 (5E)

    Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon (https://www.patreon.com/LegendaryLoot) and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magic items like the holy liberator, crypt warden's plate, drowning rat charm, and crown of iron sorcery! Basker’s Books, featuring new spells for almost every 5E spellcaster like awakened from death, sublime detachment, skeleton crew, and hail of needles! Class Acts, featuring new class options for your 5E heroes like the new penumbra sorcerous origin, battle domain, and college of astrology! Marvelous Monsters, featuring killer creatures across every challenge level like the benevolent mix couatl, the sin-eating jarjacha, and the dreadful carreta nagua, the carriage of the dead! Join the Legendary Loot Patreon to get brand-new 5E rules content every single day plus other amazing benefits or pick up The Dragon's Hoard every month and get 26 pages of terrific treasures, terrifying foes, and more to Make Your Game Legendary!

    $19.00$14.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Rippers Horror Wars Studio 2

    Rippers Horror Wars (Savage Worlds)

    The monsters have lived among us for thousands of years, preying on the weak. The helpless. But mankind discovered a new weapon to fight the creatures of darkness. "Dr. Jack" developed a way to tear the very essence of these horrors from their undead flesh and graft it into living blood and bones. For many years, the "Rippers" took back the night, and the hunters became the hunted. The vile fiends of the world were backed into a corner, but under the leadership of Dracula himself, formed a "Cabal" of evil to combat those who hunted them. Their timing was perfect—for the essences the Rippers stole from their prey eventually corrupted the monster hunters. The very men who created the Rippers—Moreau, Frankenstein, and even Dr. Jack himself—went mad and joined the Cabal! Now Abraham Van Helsing and his mysteriously adopted son, Johann, the Harkers, Witch Hunter Serious Chapel, and a handful of other stout hearts are all that remain of the Rippers. It is their lot to carry on the Horror War. Rippers: The Horror Wars is a complete miniatures skirmish game. The Savage Worlds roleplaying game is NOT required.

    $15.00

  • Gamers Guild AZ Savage Worlds Pathfinder Archetype Cards Set 1 Studio 2

    Pathfinder Archetype Cards Set 1

    This is a set of 24 cards depicting the iconic Pathfinder characters at both Novice and Seasoned Ranks. Each 3.5"x5" card features a ready-to-play character, ideal for convention games, pick-up games, or store play.  For more archetypes, see Set 2! This product is intended for use with the Pathfinder® for Savage Worlds rules.

    $9.00

  • Pathfinder: Bestiary 3, Pocket Edition

    Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you'll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory. The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium. The Pathfinder RPG Bestiary 3 includes: More than 300 different monsters Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more New familiars, animal companions, and other allies Challenges for any adventure and every level of play Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting Hosts of new templates and variants Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat Expanded universal monster rules to simplify special attacks, defenses, and qualities ... and much, much more!

    $29.00$18.00

  • Gamers Guild AZ Keep Exploring Games Monuments (Deluxe Edition) GTS

    Monuments (Deluxe Edition)

    You lead a civilization, and it is your mission to build your monument! The player who is the first to build all five layers of Machu Picchu, Tikal, the Colossus of Rhodes or the Pyramids will trigger the end of the game, but only the player with the most victory points will win! Conquer lands, produce goods, populate, train military units, build buildings, move your units, upgrade your action cards, trade, attack other players, draw quest cards and build your monument! Gameplay in Monuments flows easily. You either play one of your ten action cards and execute its single action, then discard it, or pick up all previously discarded action cards and add them to your hand. The first player to complete their monument triggers the end of the game, then points are awarded for the monument, workers, areas controlled, military power, resources controlled, upgraded cards and uncompleted and completed quest cards. Each player has a score modifier, their own deck of bonus cards, and an ability in addition to the starting position of their civilization in order to make every game a totally new one!

    $170.00$113.00

  • Gamers Guild AZ Starfinder Starfinder RPG Adventure: Redshift Rally Southern Hobby

    Starfinder RPG Adventure: Redshift Rally

    It's the 20th anniversary of the Absalom Run starship race, and to celebrate, the organizers have greatly expanded the event... and the prize money! When an accident in the qualifying heat takes an accomplished pilot out of the race, the heroes must step in to help starship manufacturer Redshift Revolution against the machinations of their dastardly competitor Terminator. In a series of rallies over land, across sea, and through the air, the heroes will face off against alien threats, try to win over the media, and most importantly, beat the Terminator racers across the finish line!Redshift Rally is a complete Starfinder adventure for 7th-level characters written by Jessica Catalan, and features details on the history of the Absalom Run and its current competitors, a pair of weird alien creatures, new spells and vehicle upgrades, and a new archetype perfect for players with a need for speed!

    $36.00$24.00

  • Gamers Guild AZ Giga Mech Games Elite GTS

    Elite

    Elite is a tabletop strategy game for 2-4 players. Themes include global expansion, resource production, political tactics, economy management, military action, controlling the fate of your dice, planning and timing, completing achievements, and more.

    $86.00$60.00

  • Gamers Guild AZ Grey Fox Games Zoned Out GTS

    Zoned Out

    In Zoned Out, you take on the role of a developer trying to build a thriving metropolis from the ground up. To win, players will need to use the right combination of residential, commercial and industrial development as well as downtown construction to gain the most points. On their turn, a player selects one of the square city cards from their hand and adds it to the city, overlapping at least one existing square. They must then move their planner to one of the four squares of the new card. If they left the zone they were previously in, they will score points for the size of that zone with additional bonuses for connected parks and mansions and penalties for connected parking lots and abandoned houses. Zoning out also helps build one of the city's four downtown towers, which award points at the end of the game based on who contributed to each of them the most. Mastering Zoned Out takes good timing and clever card placement. In the game's advanced mode, players will also be competing to earn points from a variety of public and private objectives for the city.

    $58.00$33.00

  • Gamers Guild AZ Die Hard Die Hard Dice: 7 Piece RPG Set - Untamed Banshee Discontinue

    Die Hard Dice: 7 Piece RPG Set - Untamed Banshee

    Bold colors, recessed faces with raised edges and numbers, and a new acrylic material, these dice are our vision of what peers over the future horizon! FEATURES • Material: lilac with metallic silver painted faces• 7 piece dice set• Standard, 16mm size• Die Hard Dice Exclusive

    $18.00

  • Gamers Guild AZ Die Hard Die Hard Dice: 7 Piece RPG Set - Hakuro with Gold Discontinue

    Die Hard Dice: 7 Piece RPG Set - Hakuro with Gold

    FEATURES • Material: Translucent shimmery green acrylic• 7 piece dice set• Standard, 16mm size• Numbers painted in gold• Die Hard Dice Exclusive

    $15.00

  • Gamers Guild AZ Pearl Games Time of Empires Asmodee

    Time of Empires

    In Time of Empires, take charge of a civilization and lead it through the ages from antiquity through the Middle Ages and the Industrial Revolution to modern times. Each epoch spans a preparation phase, an action phase, and a scoring phase. Other players have accepted the same charge you have and will be grappling with life through the action phase simultaneously with you in real time. Your two 30-second sand timers will trigger your actions — expanding your territory, building wonders, and discovering new technologies — while a soundtrack keeps the tempo of history. You probably won't be able to look everywhere at the same time, so try to ensure that you don't overlook a potential attack because you're too busy helping to complete a wonder!

    $129.00$103.00

  • Gamers Guild AZ Giochi Uniti Photophantom Asmodee

    Photophantom

    Tommy is a young detective who specialized himself in very peculiar cases.Despite his age, he is not afraid to explore old abandoned castles, armed only with a camera, looking for scary ghosts. However, Tommy is looking for a very shy ghost, which tries to deceive the young detective with tricks.Will you help him?Each round, a trick card is revealed. To score the card, players have to solve the trick. They compare the revealed card’s element with the upmost one on the trick card pile. The fastest player wins.

    $22.00$18.00

  • Gamers Guild AZ R AND R Games Dom Pierre GTS

    Dom Pierre

      DOM PIERRE is a robust euro-game merging worker-placement and action-retrieval mechanics. The setting is 17TH century France, where players produce and sell extraordinary sparkling wines to earn Prestige for your vintages.★ Strategic euro-game with deluxe upgrades available★ Manage your maison to create and sell the best vintage★ Unique action table mechanic rewards inciteful planning★ Huge replay value due to variety of goal cards★ The latest design by the team of Rôla & Costa

    $86.00$58.00

  • Gamers Guild AZ Chessex CHX25120 - Chessex Set of Ten D10 Speckled Granite Chessex

    CHX25120: Chessex D10 Speckled Granite Set of Ten

    This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $13.00$9.00

  • Gamers Guild AZ Free League Symbaroum: Symbar - Mother of Darkness GTS

    Symbaroum: Symbar - Mother of Darkness

    The Fourth Episode in the Chronicle of the Throne of Thorns. We wish you a warm welcome to the deadly depths of Davokar. This fourth episode in the Chronicle of the Throne of Thorns does not only feature the adventure Mother of Darkness; it also provides rules for you to stage your own expeditions to the wilder and darker parts of the forest. With this book as your guide, the time is finally here to embark on the journey of every fortune-hunter and explorer’s dreams, to the place the witches call "the Mother of All Darkness." To Symbar.Featured content:• The adventure Mother of Darkness, where the player characters get a chance to explore the ruined city of Symbar. If they survive the journey…• A traveler’s journal written by the e...pedition leader Vidina, meant to be read by both players and the Game Master.• A comprehensive chapter for the Game Master, introducing the older history of the Davokar region and describing developments within and between the game world’s factions.• Two freestanding ruins with color maps, which may be explored as stand-alone adventure landscapes or encountered during the journey to Symbar.• Rules and guidelines for expeditions into Davokar, to be used in order to design or randomly create thrilling treasure hunts and journeys of exploration.• A chapter with rules for new traits, artifacts, creatures and an expanded version of the Bushcraft boon.

    $60.00$37.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Lost Owens - The Mwangi Expanse Special Edition Southern Hobby

    Pathfinder 2E: Lost Owens - The Mwangi Expanse Special Edition

    Pathfinder Lost Omens The Mwangi Expanse Special Edition (P2) South of a forbidding range of mountain peaks lies a land of boundless resources and untold opportunity. The Mwangi Expanse has been home to an untold diversity of cultures and peoples since time immemorial, hosting powerful, isolated city states that have often paid little attention to their neighbors. Yet the turning tides of fortune have begun to usher in changes that are rippling across the world. As a band of scholars from an ancient university venture north to aid a disaster-torn Avistan. A revolution-forged nation seeks powerful allies against foreign aggression. An undead god, once a symbol of hope to his declining nation, now grows jealous enough to turn on his self-proclaimed kin. Whether you are a diplomat seeking leverage from the most difficult of positions, a spy seeking the subtlest hint of danger from your surroundings, a guardian hoping to protect your home and people, or a warrior striking back at tyrants both native and foreign, this guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

    $115.00$79.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Traveller: Core Adventure 2 - Last Call at Eneri's Cantina GTS

    Traveller: Core Adventure 2 - Last Call at Eneri's Cantina

    Eneri’s Cantina at Affinity Highport is the quintessential starport bar where adventures begin, patrons are met, rumours are heard and weary Travellers wind down after weeks in jumpspace. It is a place to get a good stiff drink and have the chance to rub elbows with the movers and shakers of the Sylean Main. The winds of change are blowing in the region, and the high-tech industrial world of Ase is making moves to establish itself as a power broker. Unfortunately for Affinity and worlds like it, they might become casualties of Ase’s master plan, but such is life in the politically charged, high-stakes Core where everything is done on a grand, winner-take-all scale. The Travellers become embroiled in these events even though all they really want to do is save their favourite bar. They become pawns in a dangerous political game that might forever change not just Affinity, but an entire way of life... and not for the better. If they play their cards right, they might just find the key to saving Eneri’s Cantina and preserving the things they hold dear.Last Call at Eneri’s Cantina includes: Deck plans, rules and illustrations of Affinity Highport. A new spacecraft, the Rammiakhildru, and a new vehicle, the Seaskimmer. World map and animal encounters for the wild waterworld of Affinity.

    $29.00$21.00

  • Gamers Guild AZ KOSMOS A Column of Fire: The Game GTS

    A Column of Fire: The Game

    The game is set in Europe during the time of Elizabeth I when Catholics and Protestants were competing for power and influence in England, France, Spain and the Netherlands. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. Who will best exploit the changing power conditions in Europe to win the game?

    $86.00$78.00

  • Gamers Guild AZ KOSMOS The Pillars of the Earth: The Game GTS

    The Pillars of the Earth: The Game

    The Pillars of the Earth is available as a multi-award winning board game. In the game, builders compete against each other to see who can contribute the most to the construction of Kingsbridge Cathedral and, in so doing, score the most points. Players must use workers to procure building materials, and then use craftsmen to refine the materials into points.

    $86.00$78.00

  • Gamers Guild AZ Gamey RayRacers GTS

    RayRacers

    Ride the Ray-Line!Race around the board to force your opponents to crash into your ray-line! Speed out ahead, cut them off, and watch them crash!RayRacers is a fast-paced spatial strategy and survival game for 2-4 players. Players simultaneously place their cards on a game grid to create ray-lines, move across the grid, and make obstacles for their opponents to crash into. The last surviving player wins!

    $33.00$22.00

  • Gamers Guild AZ Mindfruit Travelers of Tryphosa GTS

    Travelers of Tryphosa

    Choose your character and embark on an adventure! Travelers of Tryphosa is a team questing fantasy game about competing for adventure prestige. Travel and earn points through quests, creature encounters, and special abilities. Buy food, equipment, and new skills for your character, and level up every round. After a party has completed 8 quests or encounters, all players compete in a Battle Royale for extra points. The party with the most points wins the game!This is a combination of victory point board games and RPGs requiring no GM. It features competitive and cooperative modes, playing multiple characters in teams or one-vs-one. There are no set skill trees and players that choose a combat-free approach have as strategic of an advantage as fighters. Mechanics include roll-to-attempt, dice mitigation, quest fulfillment, encounter response, card-based combat and tableau building.

    $66.00$44.00

  • Gamers Guild AZ Pathfinder Pathfinder, 2e: Adventure Path - They Watched the Stars - Gatewalkers P2 Southern Hobby

    Pathfinder 2E: Adventure Path - They Watched the Stars - Gatewalkers P2

    Pathfinder Adventure Path: They Watched the Stars (Gatewalkers 2 of 3) (P2) After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient evil, the party travels across frigid northlands toward the demon-ravaged wastes of Sarkoris. As they voyage across the harrowing waters of the Lake of Mists and Veils and push through monster-filled ruins, the party must rely on their own wits, their new friends, and the stars above to guide them to safety. They Watched the Stars is a Pathfinder adventure for four 4th-level characters. This adventure continues the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of the shrouded waters and eerie shores of the Lake of Mists and Veils; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the worlds oldest fantasy RPG.

    $39.00$27.00

  • Gamers Guild AZ Paizo Starfinder Adventure: Drift Crisis Case Files GTS

    Starfinder Adventure: Drift Crisis Case Files

    In the aftermath of the Drift Crisis, investigators working for the Eyeswide Agency scramble to take on an influx of cases to track down missing people, bring back lost property, and unravel the tangled threads of interrupted lives. The strange stories born from those strange times would later come to be known as the Drift Crisis Case Files. This all-new Starfinder adventure anthology includes:Charmed Life: A wealthy socialite hires the investigators to search for her missing friend, influencer Kym Testa, who was among thousands to disappear during the Drift Crash. The Eyes must trace the celebrity’s digital trail, all the while avoiding a team of ruthless Hellknights hired by Testa’s desperate father to bring her home at any cost! (Level 3-4)Family Heirloom: Edriad, a shirren refugee, hires the investigators to find a precious family heirloom stolen from her hotel room—a highly coveted cursed artifact known as The Heretic Worm. The investigators tangle with a wealthy drow arms dealer and his bodyguards, corrupt Station Security officers, and other pursuers in their race to recover the Worm before its deadly curse claims another victim! (Level 7-8)Twisted Business: Maro, an android who returned to Absalom Station after being presumed dead in the Drift Crash, hires the investigators to recover a lost valuable that he traded under extreme duress for safe passage home. But there’s more to Maro’s case than meets the eye. After the investigators locate the missing item, Maro’s arrested for murder! To truly close the case, the investigators search for evidence of Maro’s innocence and try to discover the identity of the real murderer! (Level 10-11)To solve each case, investigators must navigate Absalom Station’s seedy underworld of criminals, corrupt Station Security forces, and wealthy puppet masters—luckily, they have their own allies to rely on, as detailed in a Contact Codex of prominent NPC allies and new rules options perfect for psychic investigators.★ The first-ever Starfinder short adventure anthology builds off the epic Drift Crisis and provides plenty of options for one- or two-session adventures!★ The anthology contains adventures suitable for a wide range of character levels.★ Starfinder is Paizo’s second major roleplaying game, following up the phenomenal success of the game-changing Pathfinder RPG.

    $33.00$25.00

  • Gamers Guild AZ Paizo Starfinder RPG: Flip-Mat - Amusement Park GTS

    Starfinder RPG: Flip-Mat - Amusement Park

    Step Right Up! Hurry, hurry, hurry! Come test your skills at one of many carnival games or experience the thrills of a looping hovercoaster! It’s all waiting for a group of heroes who are on a well-earned vacation or are investigating mysterious goings-on just under the cheerful surface. This double-sided map features a small carnival midway on one side, and a small section of a much larger (and much cleaner) theme park on the other side. Starfinder Flip-Mats present ready-to-use science-fantasy set pieces for the busy Game Master. With Starfinder Flip-Mat: Amusement Park, you’ll be ready for the next time your players want to unwind!A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.• 24" × 30" mat• Folds to 8" × 10"• 1" squares on both sides★ The Starfinder version of Pathfinder’s Flip-Mats. An essential addition to any Starfinder collection!★ Usable with any RPG or tabletop miniatures game, Flip-Mats appeal to a wide audience of gaming enthusiasts.★ Featured in free-to-retailer Starfinder Society organized play scenarios, serving tens of thousands of campaign participants all over the world!★ Usable with any RPG or tabletop miniatures game, Flip-Mats appeal to a wide audience of gaming enthusiasts.

    $25.00$18.00


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