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  • Gamers Guild AZ Restoration Games Return to Dark Tower: Coffers 1 Tokens Restoration Games

    Return to Dark Tower: Coffers 1 Tokens

    Top-quality, heat-transfer plastic tokens to replace the cardboard resource tokens from the base game and the influence tokens from the Alliances expansion. Great feel and durability. More than 100 tokens.

    $43.00$40.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6)

    To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! Inside this book you'll find: "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6)

    Fear of a Bug PlanetHoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group's help, the heroes strike against a massive Swarm creature that is draining the world's resources dry, then infiltrate an infested university to search for a dead professor's research. What they find could lead to a mythical holy site of the insect goddess Hylax and the secret to defeating the Swarm once and for all! This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes: "Huskworld," a Starfinder adventure for 5th-level characters, by Lyz Liddell. A survey of the devastated Chuuva system, including a handful of relics still found among the ruins, by Lyz Liddell and Landon Winkler. A look at civilizations that have survived attacks from the Swarm, by Isabelle Thorne. An archive of alien creatures, including an ooze adapted to the harshest environmental conditions and several new Swarm creatures, by Kevin Bryan, Lyz Liddell, Robert G. McCreary, and Landon Winkler. Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a dangerous secret hidden at its core, by Kevin Bryan

    $33.00$22.00

  • Gamers Guild AZ Pathfinder Pathfinder: #063 Shattered Star- The Asylum Stone Southern Hobby

    Pathfinder: #063 Shattered Star- The Asylum Stone

    The hunt for the seven shards of the Shattered Star continues, with the heroes following the trail across the face of Varisia and into the notorious City of Strangers ― Kaer Maga! There, the heroes encounter strange enemies and stranger allies as their quest for the ancient Thassilonian artifact embroils them in the politics of Varisia's most exotic city. What secrets lie hidden in the dark and deadly realms deep under Kaer Maga, where things best shunned from day's light and sane minds lie in wait? Will the heroes survive their descent below, or will the Dark Rider claim their heads for his ever-growing collection? Continuing the Shattered Star Adventure Path, The Asylum Stone is a Pathfinder Roleplaying Game adventure for 7th-level characters. The Asylum Stone includes several short, bonus, city-based encounters and side-quests and a look at the strange factions of Kaer Maga. New monsters fill the Pathfinder Bestiary, while Bill Ward (Return of the Sword) continues a new novella in the Pathfinder’s Journal.

    $29.00$19.00

  • Gamers Guild AZ Funforge Professor Evil and the Architects of Magic Asmodee

    Professor Evil and the Architects of Magic

    This expansion requires the base game Professor Evil and the Citadel of Time. It comes with new mechanics and two new characters: Morgane Cardini and Lloyd Right with unique abilities. You’re free to combine Morgane and Lloyd’s talents with those of your favourite characters in any way you wish, and then once again do battle with Professor Evil. In Professor Evil and the Architects of Magic, Professor Evil has developed a new artifact to keep stealing treasures from all around the world: a time portal device. To counter this new threat, move around the castle, turn the professor’s actions to your advantage, steal his precious possessions and use them against him to complete your mission!

    $29.00$19.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6)

    Comet and Get It The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artifact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves! Inside, you'll find: "The Forever Reliquary," a Starfinder adventure for 7th-level characters, by Kate Baker. A look at the Church of Hylax and its worshippers from the Pact Worlds and beyond, as well as a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron. An exploration of several monasteries found across the galaxy, by Anthony Bono. An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright. Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.

    $33.00$22.00

  • Gamers Guild AZ Pathfinder Pathfinder: Strange Aeons Poster Map Southern Hobby

    Pathfinder: Strange Aeons Poster Map

    Look out into strange vistas! These huge, lavishly illustrated poster maps display key locations from the Strange Aeons Adventure Path. Thrushmoor, the town in which one of the adventures is set, comes to life in the first map, while the second map depicts a ruined alien city in a remote, blasted desert. The final poster is designed to look like an ink-and-parchment map of horror-filled Ustalav complete with sketches of some of the denizens and dangers of that haunted land. Whether you need a foggy town, a strange city, or a gorgeous player handout, these beautiful maps are the perfect resources for the Strange Aeons Adventure Path or any fantasy campaign.

    $29.00$19.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path- Ruins of the Radiant Siege (Agents of Edgewatch 6 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Ruins of the Radiant Siege (Agents of Edgewatch 6 of 6)

    “Ruins of the Radiant Siege” is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which players take on the role of city watchdogs and dole out justice to Absalom’s most nefarious criminal elements. This volume also includes new rules and inspiring legends about the otherworldly harbingers of fear, the sahkils; the long-abandoned and treasure-laden siege castles that dot Absalom’s perimeter; and a pack of new monsters and villains for urban fantasy campaigns. The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and the authority of Absalom’s crown. Now, the heroic Edgewatch agents must stop a massive, labyrinthine excavator before it stampedes the entire Radiant Festival fairgrounds, then secure a sacred relic long hidden in one of Absalom’s most famous siege castles. With this powerful artifact in hand, all that’s left is to ascend the reanimated nightmarescape of Beldrin’s Tower and face off against the daemonic Gray Queen once and for all! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

    $36.00$24.00

  • Gamers Guild AZ Starfinder Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6) Southern Hobby

    Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6)

    The Higher You Fly...The farther you fall. The White Glove Affair left you richer than the bank of abadar, but that made you a target. Your enemies - Golden League crime boss Lord Sinjin and EJ Corp EVP Eline Reisora - decided their mutual hatred of you was stronger than their own competing interests. Now you're trapped on Absalom Stations with no ship, no hope, and no friends...unless you can prove them both wrong. This volume continues the Fly Free or Die Adventure Path and includes: "Crash & Burn," a Starfinder adventure for 9th-level characters, by Christopher Wasko. Two side jobs, short adventures that can be played in one session, by Kim Frandsen. An in-depth look at some of the galaxy's biggest corporations, by Dave Nelson. An examination of unions, with teamwork-focused character options, by Violet Hargrave. An archive of alien creatures, including the tripodal kaa-leki; liquid arsenate ooze; and the genereaver, a corporate vat-grown assassin; by Anne Toole and Christopher Wasko. Statistics and deck plans for a junk starship that has collected a century of dust in a ysoki garage, by Christopher Wasko, as well as a folio on the planet Hawanna, all that remains of a titanic life form, by Anne Toole.

    $33.00$22.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path-Hands of the Devil (Abomination Vaults 2 of 3) Southern Hobby

    Pathfinder 2E: Adventure Path-Hands of the Devil (Abomination Vaults 2 of 3)

    Beware when dealing with devils! The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. Here, vile fleshcrafters labor to create armies of monsters for their long-dead leader, and a force of devils still work to maintain order among the feral and fractious monsters. An unlikely ally can reveal the secrets of the Abomination Vaults, but his price is steep and must be paid in blood. "Hands of the Devil" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes a close look at the wicked will-o'-wisps, an examination of Golarion's fleshcrafters, and new rules and monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    $36.00$24.00

  • Gamers Guild AZ Pathfinder Pathfinder: #066 Shattered Star- Dead Heart of Xin Southern Hobby

    Pathfinder: #066 Shattered Star- Dead Heart of Xin

    The sixth and final adventure in the Shattered Star adventure path. The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil—but will the aid of an ancient artifact be enough to save them all? This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes: “The Dead Heart of Xin,” a Pathfinder RPG adventure for 15th-level characters, by Brandon Hodge. Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle. A survey of the ancient rulers of Thassilon—all seven runelords detailed in one place, by Rob McCreary. The madness-inducing conclusion of “Light of a Distant Star” in the Pathfinder’s Journal, by Bill Ward. Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

    $19.00

  • Gamers Guild AZ Pathfinder Pathfinder: Campaign Setting- Ironfang Invasion Poster Map Folio Southern Hobby

    Pathfinder: Campaign Setting- Ironfang Invasion Poster Map Folio

    Visit the wonders of nature and stone with the Ironfang Invasion Poster Map Folio! Chart the merciless advancement of the Ironfang Legion and your struggles against it across three maps designed for use with the Ironfang Invasion Adventure Path. These huge, lavishly illustrated maps depict major locations from the Ironfang Invasion Adventure Path. Marvel at the natural wonders and rugged beauty of southern Nirmathas and the Fangwood Forest, where most of the campaign's action takes place. Explore the underground dwarven city of Kraggodan, where the players seek allies and precious lore. Chart the otherworldly Vault of the Onyx Citadel, a fantastic realm that's home to bizarre and alien beasts and secreted away from the world behind colossal stone walls. Whether you need a rugged wilderness, an urban stronghold, or a cavern or valley cut off from the rest to the world, these beautiful maps are the perfect resources for the Ironfang Invasion Adventure Path or any fantasy campaign.

    $19.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #25 The Chimera Mystery (The Threefold Conspiracy 1 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #25 The Chimera Mystery (The Threefold Conspiracy 1 of 6)

    Don't Trust Your Senses When the security officer of the Chimera goes missing, the heroes are asked to investigate. Murder, misdirection, and misapprehension abound. But is this whole whodunit only part of a much larger conspiracy? Inside, you'll find: "The Chimera Mystery," a Starfinder adventure for 1st-level characters, by Jason Keeley. Advice for running and playing in adventures focused around secrecy and mystery, by Jason Keeley. A collection of new class options for espionage-themed characters, by Crystal Frasier. An archive of alien creatures, including an adorable shapechanging ooze and a predatory bird able to eat bullets, by Stephen Glicker, Jason Keeley, Luis Loza, Isabelle Thorne, and Gabriel Waluconis. Statistics and deck plans for a long-haul passenger transport freighter, by Jason Keeley, plus a glimpse at a planet of war-torn ruins and ghosts, by Erik Mona.

    $33.00$19.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Rippers Resurrected South Pacific Studio 2

    Rippers Resurrected South Pacific (Savage Worlds)

    Behind the idyllic, palm-studded shores of remote islands, an ancient evil plots its return. The protégé of one of the Rippers’ most notorious enemies seeks to revive his master’s insidious experiments. The Rippers must track a lost expedition across the vast Pacific to stop him, and perhaps put an end to this evil forever. Expedition: South Pacific is the next in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement.

    $22.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Rippers Resurrected Amazon Studio 2

    Rippers Resurrected Amazon (Savage Worlds)

    The Rippers must establish a new lodge to explore the vast rainforest and its massive rivers to defeat the malevolent forces that seek to exploit it. Expedition: Amazon is the first in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement. Ready your rifle and mosquito net—we’re heading deep into the dark jungle along the world’s most powerful river. This is a 32 page, full color, 8.5 x 11 inch booklet in our “Grand Adventures” series.

    $22.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Dawn of the Daikaiju Studio 2

    Savage Worlds Dawn of the Daikaiju

    Dawn of the Daikaiju is a stand alone supplement and adventure, It requires only the Savage Worlds Adventure Edition to play. Savage Worlds is a generic role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail.

    $22.00

  • Gamers Guild AZ Savage Worlds Savage Worlds 50 Fathoms Fire and Earth Studio 2

    50 Fathoms Fire and Earth (Savage Worlds)

    The Doreen were the victims of the cruel Kehana during “The Long Swim.” Now the Kehana Flumes is beset by catastrophe and the violent Fishmen are on a swim of their own. They flood the streets of Marsales and threaten war across the city. Who is behind the fiery disaster and their desperate exodus? The fate of the Doreen, Kehana, and perhaps all Caribdus depend on the answer! Fire & Earth is a three part Plot Point Campaign that may be run within the normal 50 Fathoms saga, or afterwards to extend your crew’s sea-faring adventures! It requires the Savage Worlds core rules, 50 Fathoms Setting Book, and free 50 Fathoms Update to play. The threats of Fire & Earth are best suited for Veteran crews. Even without the menace of the Sea Hags these are dangerous waters, and a green crew is likely to find themselves sleeping in Davey Jones’ locker. You’ve been warned, matey!

    $22.00

  • Gamers Guild AZ Deadlands Deadlands: Lost Colony Bennies Studio 2

    Deadlands: Lost Colony Bennies

    25 Bennies for use with Deadlands: Lost Colony.

    $22.00$19.00

  • Gamers Guild AZ PVP Geeks Skytear Chronicles: Heroes of the New Hope Asmodee

    Skytear Chronicles: Heroes of the New Hope

    Discover the world of Olan Taa through the stories and dreams of the 12 heroes that are fighting for a better future, with this 64-page, fully-illustrated, hardcover book.

    $26.00

  • Gamers Guild AZ Savage Worlds Lankhmar: Savage Foes of Newhon Limited Edition (Hardcover) Studio 2

    Lankhmar: Savage Foes of Newhon Limited Edition (Hardcover)

    In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.

    $36.00$25.00

  • Gamers Guild AZ The Last Parsec The Last Parsec: Scientorium Limited Edition Studio 2

    $36.00$22.00

  • Gamers Guild AZ The Last Parsec The Last Parsec Core (softcover) Studio 2

    The Last Parsec Core (softcover)

    FROM THE KNOWN WORLDS … Take a tour of Sol’s galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp’s interstellar exploration teams as they travel to the limits of Known Space and beyond… … TO THE LAST PARSEC! This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!   *** About The Last Parsec *** Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives. It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.

    $22.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Savage Worlds RPG GM Screen Studio 2

    Flash Gordon Savage Worlds RPG GM Screen

    The Flash Gordon™ GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen and features art from the archives of Flash Gordon™! This has all the tables and handy reference items a GM needs to play! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2018 King Features Syndicate, Inc. TM Hearst Holdings, Inc

    $29.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Combat Map: Coralia/War Rocket Studio 2

    Flash Gordon Combat Map: Coralia/War Rocket

    Featuring a sunken rocket ship, coral outcroppings, and temptingly sensuous sea life, this beautiful map from alida saxon offers an underwater landscape for exploration—or ambush! This 24 by 30 inch full color map has a layer with a 1″ grid and is intended for The Savage World of Flash Gordon™ RPG, which requires the Savage Worlds core rules to play. Fast, nimble, well-armored, and well-armed, the War Rocket is ideal for air combat, bombing runs, and troop and gear transport.

    $22.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Combat Map Arboria / Fast Pursuit Rocket Studio 2

    Flash Gordon Combat Map Arboria / Fast Pursuit Rocket

    Without a doubt, the Fast Pursuit Rocket is the swiftest skyship in Ming's Imperial fleet. A double-sided, 24" x 30" combat map of a Fast Pursuit Rocket on one side and Arboria (with tree outpost) on the other, this map is designed for use with our Flash Gordon miniatures! Maps are wet, dry, and permanent marker erasable. Bring the verdant elevations of the Great Tree Highway and swampy sod of Arboria to your tabletop! Featuring multiple levels of wooden platforms, swinging bridges, ropes to swing from--not to mention a rather threatening-looking stump of many holes--and a wicker cage for trespassers, this map inspires plenty of action for characters in The Savage World of Flash Gordon(TM) . This full color map has a layer with a 1" grid and is intended for The Savage World of Flash Gordon(TM) RPG, which requires the Savage Worlds core rules to play.

    $22.00

  • Gamers Guild AZ Scion Scion Second Edition: Book One Origin Discontinue

    Scion Second Edition: Book One Origin

    You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call of your blood. Find your destiny. Live the myth. Embrace your Fate. Scion is a game about Gods and humanity, and everything in between. It’s a game about mythic Deeds and the reasons people talk about those mythic Deeds. Scion: Origin details the Scions when they’re still (mostly) human, before the Visitation that introduces them to the divine World — they’re exceptional humans, perhaps, blessed with luck and skill or cursed with ill fortune and strange trials in their lives, but humans nonetheless. This book includes: The core rules and character-creation information for Scion Second Edition, powered by the Storypath system. An in-depth look at the basic setting of Scion (called the World). A list of the major players — the Gods, Titans, and Legendary creatures that comprise the setting. Storyguide advice on running games for pre-Visitation Scions.

    $58.00$48.00

  • Gamers Guild AZ Scion Scion Storyguide Screen 2nd Edition Discontinue

    $36.00$27.00

  • Gamers Guild AZ Pugmire Pugmire Guide Screen Discontinue

    Pugmire Guide Screen

    Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere.

    $29.00$25.00

  • Gamers Guild AZ Monarchies of Mau Monarchies of Mau GM Screen Studio 2

    Monarchies of Mau GM Screen

    Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.  Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?

    $29.00$25.00

  • Gamers Guild AZ Cranio Creations Maharaja Asmodee

    Maharaja

    Maharaja is a strategic area control game. Don the vestments of the priests of four great Indian deities, travel across the kingdom to build altars and statues dedicated to them. Secretly plan your strategy and try to overcome your opponents with the help of characters and their abilities. Every round, the Maharaja, the great king of India, will visit a new city and players will be rewarded according to their gods’ worship value in that city. At the beginning of each round, players will secretly plan their actions on their disc, in a phase to be played simultaneously. At the end of the seventh round, or when a player builds the seventh statue, the game ends. The player with the most prestige wins the game. Maharaja is a complex game. We hereby present all the rules for an introductory game. At the end of the rulebook, you’ll find all the possible variations to the rules for an ever-new experience.

    $93.00$60.00

  • Gamers Guild AZ Looney Labs Stellar Leap Looney Labs

    Stellar Leap

    Explore the galaxy in Stellar Leap! Take on the role of an alien species as you discover new planets and complete missions in this family-friendly space exploration game. Become the most prestigous alien species in the galaxy by completing missions, discovering new planets, increasing population, and fulfilling your hidden trait’s objective. ObjectiveBe the player with the most prestige at the end of the game. During your turn perform two High Command actions such as increasing your population, taxing for more resources, discovering a planet, or attacking your opponents. You also have the following Division Actions at your disposal that can be activated once per turn: Labor, Intelligence, and Mining.These Actions may be taken in any order you choose. mean that you can manipulate the planets that generate resources each turn in different ways than your opponent can, which leads to different strategies for each power. Are you going to team up with your opponents so that everyone gets resources on your turn or will you attack them and cause them to scatter to other parts of the galaxy? Game altering events are triggered by player actions and can have minor or lasting effects, usually being better for the player that triggered the event. Game EndThe game ends after the sixth event and the round is completed.The player with the most total prestige is declared the winner!

    $70.00$37.00

  • Gamers Guild AZ Looney Labs Stellar Leap: Frontiers Looney Labs

    Stellar Leap: Frontiers

    The Universe of Stellar Leap is expanding to all new frontiers, with resource focused planets, diverse asteroids, challenging traits, and more! Stellar Leap: Frontiers brings in new Planets, Asteroids, Events, and Traits that you can add to the base game for all new experiences. Solar System Completion Bonuses are introduced and allow players to significantly change Solar Systems how they see fit. 

    $18.00$13.00

  • Gamers Guild AZ Dune RPG Dune RPG: House Corrino Collector's Edition Core Rulebook GTS

    Dune RPG: House Corrino Collector's Edition Core Rulebook

    "One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Made in Lithuania.

    $158.00$106.00

  • Gamers Guild AZ Pathfinder Magimundi Bestiary for Pathfinder (Hardcover) Southern Hobby

    Magimundi Bestiary for Pathfinder (Hardcover)

    Enhance your role-playing game with Never-Before-Seen Fantasy Beasts!Encounter new companions or familiars, new ingredients to harvest, beasts to battle, magical creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, it’s all here in the Magimundi® Bestiary for the 1st Edition of Pathfinder!If you're a lover of fantastic monsters, mythical beasts, wondrous creatures from the cute to the truly terrifying, you'll enjoy this bestiary monster manual with 60 new beasts for your game night. These creatures come from the Magimundi world and game setting, but they can appear in your Pathfinder 1st edition game at any time with a portal and some imagination.As a game master, you'll surprise your Pathfinder adventuring party members with new legendary, rare, and common creatures with new types of treasure. As a Pathfinder player, you'll love encountering something new and different than standard Pathfinder beasts.Full-color breathtaking illustrations accompany each creature's entry! 114 full-color pages!

    $50.00$36.00

  • Gamers Guild AZ Dungeons & Dragons Warlock Lairs: Into the Wilds 5E Southern Hobby

    Warlock Lairs: Into the Wilds 5E

    The Wilderness Calls The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure: Brave the untamed wilderness, meeting new people and discovering strange creatures Explore lands all but forgotten, from the blasted Wasted West to the lush Arbonesse to the harsh Northlands Throw yourself into 18 wild adventures! Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there’s so much to discover. The opportunities for secrets and treasures are great–and so are the risks. But you wouldn’t have it any other way. Explore the wilds of the Midgard campaign setting or worlds of your own creation! Fully compatible with the 5th Edition ruleset

    $29.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Alien Archive 1 & 2 Battle Cards Southern Hobby

    Starfinder RPG: Alien Archive 1 & 2 Battle Cards

    Keep the aliens of the Starfinder RPG close at hand with this massive collection of over 200 reference cards featuring every extraterrestrial creature from Starfinder Alien Archive and Alien Archive 2! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full color image of a Starfinder creature on one side, while the other side provides that creature’s statistics for quick and easy reference. With each encounter, show the players what their characters are facing while keeping the monster's abilities at the ready, and watch your games come alive! Sales Points: The popular Pathfinder Bestiary Battle Cards format comes to Starfinder at last! The cards in this set cover all creatures from Starfinder Alien Archive and Starfinder Alien Archive 2! Paizo customers have requested/demanded this type of product for more than a decade, and the response to the Pathfinder Bestiary Battle Cards have been very positive.

    $86.00$56.00

  • Gamers Guild AZ Critical Role WZK90472 Critical Role Minis: Wave 2 - Skeletal Centaurs Southern Hobby

    Critical Role Miniatures: Wave 2 - Skeletal Centaurs (WZK 90472)

    Wave 2Critical Role Unpainted Miniatures are primed, ready to paint miniatures from the fantastic Critical Role universe.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsApproximate HeightHeadless Centaur: 43mmCentaur: 44mmContents:2 Miniatures2 Skeletal Centaur2 Round Bases (50mm)

    $43.00$15.00

  • Gamers Guild AZ Pathfinder Pathfinder Second Edition: Treasury of the Crusade (Paperback) Southern Hobby

    Pathfinder 2E: Treasury of the Crusade (Paperback)

    The Treasury of the Crusade brings you over 30 new magical items for Pathfinder Second Edition, each perfect to gear up for a righteous crusade where valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and tokens and magical signaling devices to mighty weapons and powerful artifacts. Some are emblematic of glorious goodness, while others reek of ineffable evil and demoniac damnation, but everyone can serve to make your campaign more exciting and your treasure hoards more interesting. They add delightful detail and innovative options for heroes and villains alike, whether found as captured plunder after the sack of an enemy fortress or recovered relics of a lost outpost or expedition, or even granted as a token of esteem by the crusader commanders who keep vigilant watch upon the demon-haunted borderlands. These items range from the militant to the mundane in this book, from weapons and shields to bindings, books, and music boxes. It’s true that a crusader’s heart is not quite so deeply invested in treasure as a mercenary’s or explorer’s, but if it’s a rich assortment of gear for good and bad alike they seek, they are going to love what they find in the Treasury of the Crusade. Grab this 22-page Pathfinder Second Edition magic item supplement today and Make Your Game Legendary!

    $12.00

  • Gamers Guild AZ Gale Force Nine TUSK! GTS

    TUSK!

    It’s a race against time as the Ice Age approaches. You will need strength and food to survive and lots of it.The mammoth offers your tribes food beyond your wildest dreams, but they are powerful beasts. You and your fellow players will need to team up to hunt successfully. But there can only be one master of the hunt and, to ensure that’s you and your tribe, you’ll need to manipulate alliances, horde supplies, and make use of the land’s many resources to become the most powerful tribe and win the game.

    $58.00$42.00

  • Gamers Guild AZ VRG Pirates: The Cursed Isle VRG

    Pirates: The Cursed Isle

    In Pirates: The Cursed Isle the Captain has a map that leads to a secluded island. A strange curse has befallen the inhabitants of the island. Left hopeless, they turn to you to find a way to lift the curse. Can you solve the mystery and survive the dangers of the island?

    $33.00$27.00

  • Gamers Guild AZ VRG Pirates: The City of Skulls VRG

    Pirates: The City of Skulls

    In Pirates: The City of Skulls, you'll continue where your adventure left off and explore the bustling pirate town. Will you be able to unlock its secrets and find what you are looking for?

    $33.00$27.00

  • Gamers Guild AZ Green Couch Games Darwinauts PHD

    Darwinauts

    Congratulations! After decades of hard work, scientists have opened a portal to another dimension filled with alien life. You are one of the few brave enough to venture into this exciting but dangerous new land to research and record new species. The world watches to see the discoveries that will be uncovered. The media has dubbed you and your comrades "The Darwinauts" for daring to go beyond to record the new origins of species. You must work quickly to bring back records of the most exotic lifeforms to secure your place in history, but be careful, the portal is unstable and won't remain open for long... The Rift is coming! During the course of Darwinauts, a player takes two actions on their turn, selecting from five possible actions: place an explorer, place a tile, replenish tiles and remove explorers, discover a species, and record a species. When recording a species, a player immediately takes one of five possible bonus actions that allow the player to set themselves up for future turns or alter the landscape. Players continue to take turns until The Rift tile is revealed, making the portal to the new world unstable. Once The Rift begins, players add an additional phase to their turns, taking part in dismantling the landscape they have opened up for exploration. The game comes to a close as they race to complete their tasks and return home. When the game ends, players receive prestige points for their recorded species and bonuses are earned for specializing in specific sets of species. The Darwinaut with the most points wins the game and goes down in history as a pioneer in this new age of discovery.

    $65.00$40.00

  • Gamers Guild AZ Paizo Pathfinder Second Edition: Gears Deck Southern Hobby

    Pathfinder 2E: Gears Deck

    Pathfinder Gears Deck, a companion to Guns and Gears, provides illustrations and statistics for scores of new clockwork gadgets and inventions for creative characters to use as they tackle each new adventure.Included this deck are off-the-wall weapons like the backpack catapult and unexpected ways of staying ahead of your enemies like gadget skates!

    $33.00$22.00

  • Gamers Guild AZ Game Brewer Rulebenders GTS

    Rulebenders

    Embark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies, and more in Rulebenders, a theme-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play!   In Rulebenders, players choose a number of themes out of the available six, changing the character of each round as the game progresses. Players fight for control over the different rules aspects of the game, bending the rules of the game to their advantage. You have to use your wits in this unique game where the rules change as you play.

    $86.00$53.00

  • Gamers Guild AZ Dungeons & Dragons Legendary Games - The Dragon's Hoard #10 (5E) Southern Hobby

    Legendary Games - The Dragon's Hoard #10 (5E)

    Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon (https://www.patreon.com/LegendaryLoot) and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magic items like the holy liberator, crypt warden's plate, drowning rat charm, and crown of iron sorcery! Basker’s Books, featuring new spells for almost every 5E spellcaster like awakened from death, sublime detachment, skeleton crew, and hail of needles! Class Acts, featuring new class options for your 5E heroes like the new penumbra sorcerous origin, battle domain, and college of astrology! Marvelous Monsters, featuring killer creatures across every challenge level like the benevolent mix couatl, the sin-eating jarjacha, and the dreadful carreta nagua, the carriage of the dead! Join the Legendary Loot Patreon to get brand-new 5E rules content every single day plus other amazing benefits or pick up The Dragon's Hoard every month and get 26 pages of terrific treasures, terrifying foes, and more to Make Your Game Legendary!

    $19.00$14.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Rippers Horror Wars Studio 2

    Rippers Horror Wars (Savage Worlds)

    The monsters have lived among us for thousands of years, preying on the weak. The helpless. But mankind discovered a new weapon to fight the creatures of darkness. "Dr. Jack" developed a way to tear the very essence of these horrors from their undead flesh and graft it into living blood and bones. For many years, the "Rippers" took back the night, and the hunters became the hunted. The vile fiends of the world were backed into a corner, but under the leadership of Dracula himself, formed a "Cabal" of evil to combat those who hunted them. Their timing was perfect—for the essences the Rippers stole from their prey eventually corrupted the monster hunters. The very men who created the Rippers—Moreau, Frankenstein, and even Dr. Jack himself—went mad and joined the Cabal! Now Abraham Van Helsing and his mysteriously adopted son, Johann, the Harkers, Witch Hunter Serious Chapel, and a handful of other stout hearts are all that remain of the Rippers. It is their lot to carry on the Horror War. Rippers: The Horror Wars is a complete miniatures skirmish game. The Savage Worlds roleplaying game is NOT required.

    $15.00

  • Gamers Guild AZ Savage Worlds Pathfinder Archetype Cards Set 1 Studio 2

    Pathfinder Archetype Cards Set 1

    This is a set of 24 cards depicting the iconic Pathfinder characters at both Novice and Seasoned Ranks. Each 3.5"x5" card features a ready-to-play character, ideal for convention games, pick-up games, or store play.  For more archetypes, see Set 2! This product is intended for use with the Pathfinder® for Savage Worlds rules.

    $9.00

  • Pathfinder: Bestiary 3, Pocket Edition

    Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you'll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory. The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium. The Pathfinder RPG Bestiary 3 includes: More than 300 different monsters Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more New familiars, animal companions, and other allies Challenges for any adventure and every level of play Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting Hosts of new templates and variants Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat Expanded universal monster rules to simplify special attacks, defenses, and qualities ... and much, much more!

    $29.00$18.00


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