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18835 products


  • Gamers Guild AZ Indie Boards and Cards The Sherlock Files: Vol 5 - Marvelous Mysteries GTS

    The Sherlock Files: Vol 5 - Marvelous Mysteries

      Marvelous Mysteries includes three new confounding cases to solve. Fabian Essays - Investigate the mysterious death of a Victorian lawyer. Has his spirit returned to accuse his murderer? The Forgery - Follow the trail of a famous masterpiece that may have been replaced by a forgery! Murder on the Sind Mail - Crack the case of a high speed homicide, where one man's train trip to Pakistan takes a deadly swerve off the rails. For each case you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game, and does not require any other Sherlock Files games to play.

    $36.00$26.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Zombies 3: Hideous Hideouts (Pre-Order) GTS

    Munchkin Zombies 3: Hideous Hideouts

    Munchkin Zombies 3: Hideous Hideouts is a "Dungeon" expansion for Munchkin Zombies that's similar in nature to Munchkin 6: Demented Dungeons and Munchkin Cthulhu 4: Crazed Caverns. It comes with 16 standard-sized Portal cards such as "Breach the Perimeter" and "Walking in Circles" and 20 double-sized Dungeon cards (e.g., "Fort Deadly", "The Creepy Isolated Cabin of the Dead", and "ResurrectiCon") that warp the current rules. Part of the Munchkin series.

    $16.00$11.00

  • Gamers Guild AZ Bezier Games Ultimate Werewolf: Inquisition (Pre-Order) GTS

    Ultimate Werewolf: Inquisition

      Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.

    $36.00$26.00

  • Gamers Guild AZ Steve Jackson Games Car Wars 2 Player Starter Set - Blue/Green (Pre-Order) GTS

    Car Wars 2 Player Starter Set - Blue/Green

    This Starter Set has everything that two players need to start play.Six miniatures: Scarab, Warhawk, Hotshot, Hammer, Butcher, and Typhoon. (Miniatures come pre-assembled and unpainted.)Two car bases and dashboards (one blue and one green)Over 100 game cardsFour counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)Six double-sided vehicle record sheetsRulebookMiniatures come pre-assembled and unpainted.

    $72.00$48.00

  • Gamers Guild AZ Petersen Games Evil High Priest GTS

    Evil High Priest

    Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One, but they are emphatically not allies. When they awaken their Great Old One, he will decide which among them is the best (based on VPs) and appoint that priest, and that priest only, to be the High Priest, who wins. The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release. The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards, gathering resources, summoning monsters, shattering Elder Signs, and launching investigator raids (which attack all players). When all players run out of cultists, the Action phase ends, and players recover their cultists, freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered, and at this point everyone totes up points. Different resources are worth different amounts, but the most valuable are the Elder Signs. Driving the game are the player's need to recruit more cultists & gather more resources, balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games, the cult board can be swapped out between games, for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board, and they require different tactics and planning.

    $86.00$73.00

  • Gamers Guild AZ Rio Grande Games Guild Master (Pre-Order) GTS

    Guild Master

    Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.

    $72.00$47.00

  • Gamers Guild AZ Steve Jackson Games Z Shot GTS

    Z-Shot

    Aim For The Head!Players use the 12 bullet-shaped dice to eliminate zombies from their score sheet. Take out all 12 zombies and win!Zombies are always popular - and the unique dice in this game give it fantastic table presence. It’s easy enough for kids to play and fast enough not to bore them before it’s done - but it’s just as much fun for adults, too!Includes 12 bullet-shaped six-sided dice!

    $29.00$25.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Apocalypse 2: Sheep Impact GTS

    Munchkin Apocalypse 2: Sheep Impact

    Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril! •Disaster! Velocirapture! You want this very much.•A fun new Class to play: the Daredevil!•For three to six players For three to six players•Playable in about 90 min or less•Ages 10 and up

    $29.00$20.00

  • Gamers Guild AZ Rather Dashing Games Seasons of Arcadia (Pre-Order) GTS

    Seasons of Arcadia

      Once every year, the high faerie lords of Summer, Autumn, Winter, and Spring gather around the first Stones at the heart of the mystical realm of Arcadia. Once upon a time, they worked in unison to temper Nature's fury. Now, capricious and vainglorious, they challenge each other to see whose seasonal power will rule for the next twelve months. Seasons of Arcadia is a deeply strategic, yet very approachable game. Players assume the roles of powerful faerie lords, each attempting to dominate the entire year with their seasonal magic. The goal is simple: Be the first to place all twelve of your lords on the board to achieve victory. Players take turns placing, moving, and jumping opposing faerie lord pieces on a hex board. Each season can both replace and be replaced by one other season, so defense is as important in offense in determining where you place and move.

    $57.00$40.00

  • Gamers Guild AZ Resonym Games Surrealist Dinner Party (Pre-Order) GTS

    Surrealist Dinner Party

      Show your hosting prowess and treat your favorite Surrealist artists and writers to an excellent dinner party! But this might be trickier than you’d imagine. Keep your guests happy by serving the food they desire, managing drama between them, and sending them home at the right time. On your turn, bring new guests to the party, serve food and drink, or have guests socialize with their neighbors at the table. Each artist also has a unique habit, so pay careful attention to who is sitting next to whom! Of course you want to make all the guests you’ve invited happy, but if you can arrange for your opponents’ guests to start a little drama, that’s okay too! It is living and ceasing to live that are imaginary solutions. Existence is elsewhere… André Breton.

    $36.00$25.00

  • Gamers Guild AZ Gate Keeper Games GKGCH51-7d - Gate Keeper Games 7 Die Set: Birthday Surprise Chromomancy Dice Gate Keeper Games

    GKGCH51-7d - Gate Keeper Games 7 Die Set: Birthday Surprise Chromomancy Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $26.00$20.00

  • Gamers Guild AZ Gate Keeper Games GKGAE383-7d - Gate Keeper Games 7 Die Set: Eternity Aether Dice Gate Keeper Games

    GKGAE383-7d - Gate Keeper Games 7 Die Set: Eternity Aether Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $23.00

  • Gamers Guild AZ Gate Keeper Games GKGHG50-7d - Gate Keeper Games 7 Die Set: Glitter Purple Halfsies Dice Gate Keeper Games

    GKGHG50-7d - Gate Keeper Games 7 Die Set: Glitter Purple Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $22.00$15.00

  • Gamers Guild AZ Gate Keeper Games GKGAE227-7d - Gate Keeper Games 7 Die Set: Hollyday Pine Christmas Aether Dice Gate Keeper Games

    GKGAE227-7d - Gate Keeper Games 7 Die Set: Hollyday Pine Christmas Aether Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $23.00

  • Gamers Guild AZ Gate Keeper Games GKG552-7d - Gate Keeper Games 7 Die Set: Joker Halfsies Dice Gate Keeper Games

    GKG552-7d - Gate Keeper Games 7 Die Set: Joker Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $22.00

  • Gamers Guild AZ Gate Keeper Games GKGAE248-7d - Gate Keeper Games 7 Die Set: Ork York Aether Dice Gate Keeper Games

    GKGAE248-7d - Gate Keeper Games 7 Die Set: Ork York Aether Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $23.00

  • Gamers Guild AZ Gate Keeper Games GKGHL2-7d - Gate Keeper Games 7 Die Set: Sea Foam Holographic Dice Gate Keeper Games

    GKGHL2-7d - Gate Keeper Games 7 Die Set: Sea Foam Holographic Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $22.00

  • Gamers Guild AZ Gate Keeper Games GKGH533-7d - Gate Keeper Games 7 Die Set: Sky Current Halfsies Dice Gate Keeper Games

    GKGH533-7d - Gate Keeper Games 7 Die Set: Sky Current Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $22.00

  • Gamers Guild AZ Gate Keeper Games GKGE0430-7d - Gate Keeper Games 7 Die Set: Solar Eclipse Eclipse Dice Gate Keeper Games

    GKGE0430-7d - Gate Keeper Games 7 Die Set: Solar Eclipse Eclipse Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $23.00

  • Gamers Guild AZ Gate Keeper Games GKGH531-7d - Gate Keeper Games 7 Die Set: Spider Dice Halfsies Dice Gate Keeper Games

    GKGH531-7d - Gate Keeper Games 7 Die Set: Spider Dice Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $22.00

  • Gamers Guild AZ Gate Keeper Games GKGH590-11d - Gate Keeper Games 11 Die Set: DaVinci Halfsies Dice Gate Keeper Games

    GKGH590-11d - Gate Keeper Games 11 Die Set: DaVinci Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $32.00$27.00

  • Gamers Guild AZ Gate Keeper Games GKGH534-11d - Gate Keeper Games 11 Die Set: Fire & Dice Halfsies Dice Gate Keeper Games

    GKGH534-11d - Gate Keeper Games 11 Die Set: Fire & Dice Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $32.00$27.00

  • Gamers Guild AZ Gate Keeper Games GKGN070-11d - Gate Keeper Games 11 Die Set: Ice White Neutron Dice Gate Keeper Games

    GKGN070-11d - Gate Keeper Games 11 Die Set: Ice White Neutron Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $35.00$29.00

  • Gamers Guild AZ Gate Keeper Games GKGH51-11d - Gate Keeper Games 11 Die Set: Princess Dice Halfsies Dice Gate Keeper Games

    GKGH51-11d - Gate Keeper Games 11 Die Set: Princess Dice Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $32.00$27.00

  • Gamers Guild AZ Gate Keeper Games GKGSG777-11d - Gate Keeper Games 11 Die Set: Rainbow  Sui Generis Dice Gate Keeper Games

    GKGSG777-11d - Gate Keeper Games 11 Die Set: Rainbow Sui Generis Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $36.00

  • Gamers Guild AZ Gate Keeper Games GKGH512-11d - Gate Keeper Games 11 Die Set: Rose Halfsies Dice Gate Keeper Games

    GKGH512-11d - Gate Keeper Games 11 Die Set: Rose Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $32.00$27.00

  • Gamers Guild AZ Gate Keeper Games GKGH239-11d - Gate Keeper Games 11 Die Set: The Heir Halfsies Dice Gate Keeper Games

    GKGH239-11d - Gate Keeper Games 11 Die Set: The Heir Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $32.00$27.00

  • GKGHG98-12d6 - Gate Keeper Games Set of 12 D6: Bling Yang Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Gate Keeper Games GKGR02-12d6 - Gate Keeper Games Set of 12 D6: Firefly Radiant Dice Glow in the Dark Gate Keeper Games

    GKGR02-12d6 - Gate Keeper Games Set of 12 D6: Firefly Radiant Dice Glow in the Dark

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00$18.00

  • Gamers Guild AZ Gate Keeper Games GKGSN218-12d6 - Gate Keeper Games Set of 12 D6: Magma Supernova Dice Gate Keeper Games

    GKGSN218-12d6 - Gate Keeper Games Set of 12 D6: Magma Supernova Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00

  • Gamers Guild AZ Gate Keeper Games GKGH235-12d6 - Gate Keeper Games Set of 12 D6: Psionic Combat Halfsies Dice Gate Keeper Games

    GKGH235-12d6 - Gate Keeper Games Set of 12 D6: Psionic Combat Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00

  • Gamers Guild AZ Gate Keeper Games GKGSN503-12d6 - Gate Keeper Games Set of 12 D6: Psionic Combat Supernova Dice Gate Keeper Games

    GKGSN503-12d6 - Gate Keeper Games Set of 12 D6: Psionic Combat Supernova Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00$28.00

  • Gamers Guild AZ Gate Keeper Games GKGH533-12d6 - Gate Keeper Games Set of 12 D6: Sky Current Halfsies Dice Gate Keeper Games

    GKGH533-12d6 - Gate Keeper Games Set of 12 D6: Sky Current Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Gate Keeper Games GKGID690-12d6 - Gate Keeper Games Set of 12 D6: Steampunk Inclusion Dice Gate Keeper Games

    GKGID690-12d6 - Gate Keeper Games Set of 12 D6: Steampunk Inclusion Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $35.00

  • Gamers Guild AZ Gate Keeper Games GKGR55355-12d6 - Gate Keeper Games Set of 12 D6: THOUGHT Reality Shards Dice Gate Keeper Games

    GKGR55355-12d6 - Gate Keeper Games Set of 12 D6: THOUGHT Reality Shards Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $35.00$29.00

  • Gamers Guild AZ Gate Keeper Games GKGN050-12d6 - Gate Keeper Games Set of 12 D6: Violet Neutron Dice Gate Keeper Games

    GKGN050-12d6 - Gate Keeper Games Set of 12 D6: Violet Neutron Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00$28.00

  • Gamers Guild AZ Gate Keeper Games GKGH578-12d6 - Gate Keeper Games Set of 12 D6: Yin Yang Halfsies Dice Gate Keeper Games

    GKGH578d6 - Gate Keeper Games Set of 12 D6: Yin Yang Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Gate Keeper Games GKGE0130-10d10 - Gate Keeper Games Set of 10 D10: Cotton Candy Eclipse Dice Gate Keeper Games

    GKGE0130-10d10 - Gate Keeper Games Set of 10 D10: Cotton Candy Eclipse Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00$28.00

  • Gamers Guild AZ Gate Keeper Games GKGN0202-10d10 - Gate Keeper Games Set of 10 D10: Mint Green Neutron Dice Gate Keeper Games

    GKGN0202-10d10 - Gate Keeper Games Set of 10 D10: Mint Green Neutron Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00$28.00

  • Gamers Guild AZ Gate Keeper Games GKG544-10d10 - Gate Keeper Games Set of 10 D10: Phoenix Halfsies Dice Gate Keeper Games

    GKG544-10d10 - Gate Keeper Games Set of 10 D10: Phoenix Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Gate Keeper Games GKGN080-10d10 - Gate Keeper Games Set of 10 D10: Smoke Black Neutron Dice Gate Keeper Games

    GKGN080-10d10 - Gate Keeper Games Set of 10 D10: Smoke Black Neutron Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00$28.00

  • Gamers Guild AZ Gate Keeper Games GKGE0430-10d10 - Gate Keeper Games Set of 10 D10: Solar Eclipse Eclipse Dice Gate Keeper Games

    GKGE0430-10d10 - Gate Keeper Games Set of 10 D10: Solar Eclipse Eclipse Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00$28.00

  • Gamers Guild AZ Gate Keeper Games GKGID40-10d10 - Gate Keeper Games Set of 10 D10: Symphony Inclusion Dice Gate Keeper Games

    GKGID40-10d10 - Gate Keeper Games Set of 10 D10: Symphony Inclusion Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $33.00

  • Gamers Guild AZ Gate Keeper Games GKG226-10d10 - Gate Keeper Games Set of 10 D10: Treant Halfsies Dice Gate Keeper Games

    GKGH226-10d10 - Gate Keeper Games Set of 10 D10: Treant Halfsies Dice - Forest Green and Bark Brown

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$29.00

  • Gamers Guild AZ Arcane Wonders Mage Wars Academy: Necromancer Expansion GTS

    Mage Wars Academy: Necromancer Expansion

    The Priestess has enrolled into the Academy! “Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…

    $29.00$21.00

  • Gamers Guild AZ Renegade Game Studios Axis & Allies: 1940 Pacific Second Edition Renegade Game Studios

    Axis & Allies: 1940 Pacific Second Edition

    Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces.  500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy

    $143.00

  • Gamers Guild AZ Renegade Game Studios Duel of Wands: Kids on Brooms Card Game Renegade Game Studios

    Duel of Wands: Kids on Brooms Card Game

    Casters have long used magic to settle their disputes, often with disastrous effects.  Over the years, these duels developed into the codified contest of skill and cunning that we have today: the Duel of Wands. In Duel of Wands, players are attempting to prove themselves the superior caster, slinging spells at each other to try and remove their opponent’s Psyche and win the duel. Don’t grow too confident in victory; between rounds, the loser will have the opportunity to study and improve their spells!  Features: Test your skills and cunning in the Duel of Wands!  Prove yourself as the superior caster by removing your opponent’s Psyche! Success will bring new challenges as your opponent grows stronger! Contains rules for use with Kids on Brooms Role-Playing / Hidden Roles Game! Designed for 2 spell slingers ages 10+ to battle for 30-45 min.  Contents Summary: 2x  11-Card Starting Decks 2x Player Aid Cards 16x Upgraded Spell Cards 7x Unique Spell Cards 1 x Rulebook

    $36.00

  • Gamers Guild AZ Renegade Game Studios G.I. JOE Deck-Building Game New Alliance / Partnership
- A Transformers Crossover Expansion Renegade Game Studios

    G.I. JOE Deck-Building Game: New Alliance / Partnership - A Transformers Crossover Expansion

    This is an expansion. G.I Joe Deck-Building Game is required to play. The Joes get a visit from an unexpected ally, Bumblebee, who warns that their arch-enemy Cobra has teamed up with their enemy, the Decepticons, and that what they are planning will not bode well for planet Earth or the people who call it home. The forces of Cobra have new allies in their plot to take over the world! Alien robots have landed on Earth and it’s up to G.I. Joe to figure out if they’re friend or foe! In this expansion, the Joe’s will have to team up with the Autobots and investigate the Cobra/Decepticon plot. Take advantage of the Autobots' different modes to ride into missions or add some cybernetic muscle to your teams! Features: G.I. JOE teams up with the Autobots! New Autobot cards that can go on missions in their bot mode, without requiring transport, OR in their alt vehicle mode where they'll be able to haul members of the JOE team along. New Energon dice pool that must be managed to fuel Autobot skills and tech. Constructicons make cards more expensive to recruit, and if 6 are ever in play simultaneously, you'll have to take on the mighty Devastator! Contents Summary: 39 Joe Cards 31 Cobra Cards 18 Tarot-size Mission Cards 2 sheets of tokens 8 Energon Dice At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45-70 min Game Type: Deck-Building Game Expansion

    $50.00


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