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Splitter
Splitter promises a whole new challenge with simple rules and a dash symmetry. In each round 2 dice are rolled, then everyone has to write the results on their page trying their best to group the same numbers together. The twist? The numbers must be entered symmetrically to the center axis! After 22 dice rolls everyone’s pattern will be filled. Watch how different everyone’s pages will look even though there were all working with the same roll results.Â
$22.00$17.00
Select 5
This is a game played 'all at once'. No turn taking. It is an easy game to learn, quick game to play and is highly competitive. You need attention, focus and an eye for sequencing options in an ever-changing environment of available cards. Goal is to get as many STREAKS of five cards numbered consecutively of the same color. Wild cards can be used in any color and the final card can be ‘stolen’ from an opponents open play. Game is fun, interactive, competitive and quick! Game is MADE IN THE USA and is of excellent quality.Includes 120 cards. Standard deck for 2 players and expansion cards for 3-4 players.
$20.00$16.00
CHX26234 - Chessex D10 Gemini Green Purple / Gold Set of Ten
This set of 10 Gemini dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00$16.00
CHX25106: Chessex D10 Speckled Water/White Set of Ten
This set of 10 Speckled dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$13.00$9.00
Chessex Dice: Frosted Smoke/white Set of Ten d10s - LT431
This set of 10 Gemini dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00$16.00
CHX26223: Chessex D10 Gemini Blue Steel/White Set of Ten
This set of 10 Gemini dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00$16.00
Conquest: Nords - Stalkers
For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamor of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim.
$42.00$29.00
Conquest: Dweghom - Wardens
Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the Primordial Depths. Giving their lives over to an endless cycles of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface.
$47.00$39.00
Conquest: Spires - Abomination
Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.
$57.00$43.00
Warhammer 40K: Kill Team: Codex - Into the Dark
This is the paperback Kill Team supplement originally found in the Kill Team: Into the Dark boxed set, now available on its own. Inside these 120 pages, you'll find full rules and background for both the disciplined Imperial Navy Breacher and savage Farstalker Kinband kill teams, datacards (including fillable blanks to copy), Tac Ops and Ploys, equipment lists, and Spec Ops rules including Rare Equipment and Battle Honours.Also contained within is a lore guide to the twisting history of the Gallowdark space hulk, Close Quarters rules for fighting in space hulks, full killzone rules for using the Gallowdark terrain set alongside Into the Dark terrain pieces, a complete Gallowdark Expedition system for Spec Ops campaigns, and the Shadow Operations: Gallowdark Mission Pack and Critical Operations: Gallowdark Mission Pack, which together offer 18 missions for use in your games of Kill Team, playable with any faction.You'll need a copy of Warhammer 40,000: Kill Team Core Book to make full use of this supplement.
$64.00$55.00
Cheese Master
THE GAME OF MUSICAL CHEESE!In Cheese Master players are rolling all dice and need to be as fast as possible to figure out how many cheese are left on the floor. Each die will show animal faces or cheese pieces and create a funny interaction that you will need to understand before your opponents.They are 4 cheeses but 2 mice eating cheese, 1 cat is there, chasing a mice but before they do so, the dog is making the cat running away. So how many cheese pieces are left?Be quick as the slowest of players will not even be able to take a guess!★ Fun Competitive speed Game★ Playable up to 8 Players★ Mixing Speed, observation and reflexion★ Lovely Cheese wooden piecesCOMPONENTS• 40 Double-sided Kitchen cards• 6 Dice• 7 wooden Cheese pawns• 1 Rulebook
$22.00$19.00
Gnoming A Round
Form sets, seek bonuses, and avoid hazards to achieve the lowest score! It’s a tee-riffic game you’ll never fore-get!The gnomes of Stottingham Shire are at it again. Form sets, seek bonuses, and avoid hazards to achieve the lowest score! It’s a tee-riffic game you’ll never fore-get! Watch out for hazards!Just like the big folk game of miniature golf, you and your fellow gnomes do your best to earn the lowest score. Collect and arrange cards in a 3 by 3 grid. Create rows or columns of identical positive value cards, or place negative value cards to drive your score as low as possible! After three rounds, total your scores and find out which gnome has won the game. Based on Grandpa Beck’s Games best selling game, Golf!
$29.00
Gamemaster: Sets - Wandering Monsters Paint Set
Make your TTRPG come to life! Wandering Monsters is a fun expansion to the GAMEMASTER Role-playing Paint Sets - containing a highly detailed troll miniature, a Basecoat Brush, a painting guide and 20 essential colours to paint foul monsters of all shapes and sizes.Contents• 1 detailed snap fit miniature• 20 × 12ml Warpaints™ pre-loaded w. Mixing Balls• Basecoat Brush• Beginners Painting Guide
$71.00$50.00
Agricola: Storage Box
Nearly 15 years ago, Uwe Rosenberg's famous agricultural board game Agricola was released and became one of the most beloved board games of our time. So, to celebrate 15 years of Agricola, we present this Collectors Box for all the Agricola collectors out there who already own all and everything. This large, special edition, 15th Anniversary box is a great single-box solution for long-time Agricola fans. No need to buy any repeat materials! Contains: 1 Agricola 15 Anniversary box (no game content)
$66.00$53.00
Epic Seven Arise: Acolytes Set
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. Expansion includes:• Kayron Miniature• Specter Tenebria Miniature• 3 Wyvern Miniatures• 10 Enemy Cards• 3 Story Cards• 8 Artifact Cards
$43.00$32.00
Railways of Sweden
Railways of Sweden The northern region of Sweden is rugged and full of snow-covered mountains that give way to lower foothills, heavily forested hills, dozens of rivers and an estimated 101,000 lakes. In the south, large lakes (some linked by canals) and widely cultivated plains stretch across the land. In the 1850s, Sweden began to build the national railway network. Sweden would soon rank among the foremost countries in per capita mileage of railroads. Will you develop the ferry lines along the southeastern shoreline, or instead risk the hardships of building through the rocky terrain of the North in search of greater gains? Railways of Sweden is an expansion map for Railways of the World, designed for 2 to 5 players. You will need the pieces from the Railways of the World base game or the Railways of Nippon base game to play it. Railways of Sweden is a 2-5 player map expansion to the Railways of the World series. This map features lots of heavy mountainous terrain. This expansion will come with a sheet of snowy track tiles to be optionally used in the northern mountains of Sweden. It also has a variety of new Railroad Operations cards, such as New Mining Town, Mountain Engineer, Extended Ferry Line and Passenger Express. In addition, it includes new +50/+100 point tokens to be used with the Railways of Sweden score & income track.
$57.00$43.00
Armonia
Welcome to Armonia, a new game in the Sagani universe that answers an unresolved question from the previous game: "What is the origin of the harmonious melodies forged into the sound discs that awaken the spirits of nature?"Turns out that the answer is you! In Armonia, you play as the children of nature — cute little gnomes, furry yetis, jumping cyc-hops, and wet but happy octis. By following various landscapes and paths through the wilderness, you will discover the best and most melodious tones and harmonies and will then forge those new-found melodies into sound discs by completing tasks to unfold their true Armonius magic in the Temple of the Clouds.In game terms, each turn you roll the dice up to three times to initiate and complete several moves and tasks with your sound discs along the paths to the Temple of the Clouds. Your ultimate goal is to be the first player to complete four of the final Temple tasks.Components1 Game Board16 Temple Tiles7 Dice1 Dice Board24 Sound Disc
$29.00
Tome of Beasts 3 (5E) Pocket Edition
A Flock of Ferocious Monsters for 5th Edition!DM: “Inside the chest, you find a handful of potions.”ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—"DM: “As you unstopper the first one, the potion itself leaps free of the bottle and attaches to your face.”WIZARD: “Gah! I should have listened to my father and become a rug merchant!”Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 Pocket Edition has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.Tome of Beasts 3 Pocket Edition brings you:♦ Void knights and breakwater trolls♦ Musk deer and fiend lords♦ Prismatic dragons and royal chimeras♦ Stained glass moths and voidclaw zombies♦ Tar golems and witchwillows♦ Kobold drake riders and hellfire giantsTerrify and delight your players with a whole host of new, exotic, and deadly opponents!
$43.00$30.00
Etherfields: Advanced Heroes
 Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper) This does not bring any new gameplay mechanics to the game or other gameplay components, these models are purely cosmetic but are awesome and cheap addition that brings a new variety to game aesthetics and are perfect for model collectors!
$42.00$27.00
Munchkin: Puppies
The dogs of war aren't just loose...they're adorable, too! Get your chew toys and your armor ready as their bite is far worse than their bark! Munchkin Puppies has thirty new cards to teach your old deck new tricks.
$16.00$13.00
The Sherlock Files: Vol 3 - Puzzling Plots
Are you a modern mastermind detective? The Sherlock Files: Puzzling Plots includes three new confounding cases for you to solve. First, you will track down a man who vanished during his shift at the cemetery. Next, you will pursue the truth of what happened to a fabulously rich butler. Finally, you will hunt down the man behind the wheel of a suspicious hit-and-run. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$27.00
Munchkin Booty: Guest Artist Edition
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$43.00$39.00
The Sherlock Files: Vol 2 - Curious Capers
Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$27.00
Munchkin Tails
Munchkin has gone to the dogs . . . plus foxes, mice, and ponies!Anthropomorphic animals have always been popular, from the animal-headed gods of Egypt to Mickey Mouse and Bugs Bunny today. Now, Munchkin fans can add to the legend with Munchkin Tails, a new set designed by Andrew Hackard and illustrated by Katie Cook. It has four familiar Munchkin Classes (Bard, Thief, Warrior, Wizard) so existing players can start playing immediately but this set is also perfect for new players.Key Features• Mixes seamlessly with original Munchkin or any other fantasy Munchkin set.• A great way to introduce new players to the world of Munchkin.• Katie Cook’s art is the perfect match for this silly game!
$43.00$28.00
Munchkin Zombies 2: Armed and Dangerous (Old Packaging)
What do gamers love even more than zombie-themed games? Funny zombie-themed games! So give them this hilariously undead Munchkin expansion. It includes 112 shambling cards, including yummy humans for the players to eat and new slapdash weaponry. So grab the Carrion Suitcase and some Trained Attack Flies . . . it’s time to fight the Survivalist and the Cat Lady. And eat their brains!Players can mix it with regular fantasy Munchkin for a game of heroes and brain eaters, or pump up the original Munchkin Zombies with this new horde of cards.Please note: Contents are identical to Munchkin Zombies 2: Armed & Dangerous. The box format has been updated, it is not a tuckbox and is shallower than the original tuckbox for SJG1482.
$29.00$21.00
The Sherlock Files: Vol 6 - Devilish Details
Sherlock Files, vol. 6: Devilish Details includes three new confounding cases to solve. Diagnose the cause of why a shopkeeper’s innocuous stumble led to an unlikely death.Discover if there’s a cure for a medieval mayor’s illness, or if he has been possessed by a demon!Track down the truth behind a Renaissance woman’s death, and why her fingers are mysteriously dyed blue...For each case, you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game and does not require any other Sherlock Files games to play.
$36.00$27.00
Kingyo
In Kingyo, you have to catch as many Kingyo (goldfishes) as possible, matching the colors of the dice. The Kingyo cards are laid out around the 5 dice. Players can divide themselves into teams as they wish. Each player takes a Bowl card to place the Kingyo cards they will catch. One player rolls the 5 dice, then all players simultaneously try to catch the cards with Kingyo that match the colors of the dice, announcing the colors of the Kingyo caught.
$36.00$21.00
Hunted: Wode Ridge
They say the town of Wode Ridge has been cursed ever since Amos Wode founded the place way back in the 1800s. The sleepy, Colorado tourist trap looks plum peaceful in its postcards, but there’s a darkness about the town you can’t quite put your finger on. Some even say the town has an “other side” where the crazy roams unchecked, but I can’t speak much to that. By the 1980s, things had gotten especially weird--at least until a bunch of kids started snooping around trying to get to the bottom of the town’s supernatural goings-on. While the adults were worried about their Tupperware parties, these youngsters were out tracking down clues and finding trouble before it found them. And rumor has it they found some kind of creature in the woods too which might explain all them FBI fellers around here asking questions. And here they come now, riding around town on their bicycles. I just hope they figure things out soon. Looks like some kind of dark cloud is rolling in right behind them. Overview:Take on the role of a group of kids and their newfound alien friend, and explore Wode Ridge looking for evidence of the town’s supernatural happenings. But be wary, the Darkness knows you’re on to it, so it’ll be trying to get you before you get it. Find enough evidence to figure out what monster is currently ailing the town and then defeat it before time runs out and the Darkness overtakes you.
$64.00$43.00
In the Hall of the Mountain King: Cursed Mountain Expansion
Cooperative and solo module. Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!
$15.00
Motor City
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$32.00
Super Munchkin
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha! Now in Full Color! •twisted humor•super hero themed•3 to 8 Players3 to 8 Players•part of popular munchkin line•1 hour to play
$43.00$36.00
Munchkin: Goats
With all the kid-ding around we do, you had to know we'd get to goats eventually . . . Expansion! Core game required to play
$16.00$12.00
Munchkin: Turtle Carnage
In Munchkin Turtle Carnage, we've got a shell-load of great new cards for you!
$16.00$12.00
The Shivers
Have you ever wanted to play a pop-up book? Have you been searching for a game that is filled with magic and mystery? Is your gaming group looking for something quick and fun without pages and pages of rules? Look no further! The Shivers is a truly one-of-a-kind tabletop experience that features the magic of hand-crafted pop-ups, combined with just the right amount of spooky puzzle-solving mystery and role playing. Using our patent-pending modular pop-up system, the mystery will unfold as you and your friends explore a magical mansion, as one of the members of the Shivers family. Each episode takes about an hour to play cooperatively, with one person taking the lead as the Storyteller. Once players finish one episode, a quick change of the system reveals the next story which will be completely new and unique: filled with new clues, puzzles, room layouts, and foes to vanquish. The Shivers is fun and challenging for young kids, teens, and even older experienced game players. While most games have dozens of pages of rules and take many hours to learn and play, Shivers players have just a couple simple rules, and can get up and playing in less than 5 min or less. Similar to an escape room in structure and feel (but on a much smaller scale), players can get immediately immersed in the mystery, discovering the right path forward as they progress. —description from the designer For each scenario, one player takes on the role of the "storyteller", which is akin to an RPG GameMaster (GM). They know the whole story, and facilitate the rest of the players as they play the game. They are not an adversary, as they can't win or lose. Their goal is to make the game as fun as possible for the group.
$107.00
Dice Manor
World-renowned property developers Mundane Manors Inc. are tired of making the same old boring “dream” homes! The corporate suits are looking to rebrand, and they’ve challenged you, their designers, to dream BIG and create the most lavish homes ever imagined. The player who is able to build and market the most magnificent manor will be victorious! Over four rounds, players will use their dice to bid for blueprints, earn advertising space, collect Inspiration tokens and give early tours of their manor. All leading up to the final round where it’s time for the Grand Opening of their completed manors in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!
$64.00$43.00
GKGR02-7d - Gate Keeper Games 7 Die Set: Firefly Radiant Dice Glow in the Dark
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00$17.00
GKGHG80-7d - Gate Keeper Games 7 Die Set: Glitter Black Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$26.00
GKGSN218-7d - Gate Keeper Games 7 Die Set: Magma Supernova Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00
GKGHL1-7d - Gate Keeper Games 7 Die Set: Sunrise Cordial Holographic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00
GKGTINYSG222-7d - Gate Keeper Games 7 Die Set: Caribbean Tide 12mm Mighty Tiny Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00
GKGTINYCH27-7d - Gate Keeper Games 7 Die Set: Metamorph Chromomancy Mighty Tiny Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00
GKGEPIC7772 - Gate Keeper Games : Essence of Rainbow 58mm Die
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$53.00$34.00
GKGE0380-11d - Gate Keeper Games 11 Die Set: Deepest Dream Eclipse Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$35.00$34.00
GKGAE383-11d - Gate Keeper Games 11 Die Set: Eternity Aether Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$35.00$29.00
GKGN0202-11d - Gate Keeper Games 11 Die Set: Mint Green Neutron Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$35.00$29.00
GKG226-11d - Gate Keeper Games 11 Die Set: Treant Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGID053-12d6 - Gate Keeper Games Set of 12 D6: Wisdom Inclusion Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$35.00$19.00
GKGES23-10d10 - Gate Keeper Games Set of 10 D10: Goblin Dice Hoard Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$30.00$26.00
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