August Sale 2026
Critter Kitchen
It’s Restaurant Week in Bistro Bay! Restaurants are competing in food challenges while also planning an epic meal to impress a celebrity critic. As one of 1-5 players, you’ll be sending your Chefs out into the city to gather ingredients to create amazing meals and demonstrate that your restaurant is the best in town. Each round new random ingredients are placed in various locations throughout the city. Players simultaneously and secretly plan which locations to send their three chefs to, hoping to collect the best ingredients. Some chefs are fast, but can only gather one item, while others can carry three items, but arrive late. Rumors are also available at locations and provide guidance on what the critic desires. Challenges, revealed in rounds 1 through 6, offer the players opportunities to earn stars for crafting dishes with specific ingredient requirements. After round 7 the players must create an epic meal to impress the celebrity critic and cater to their appetites. A multitude of different critics, rumors and restaurateurs mean every game is fresh! CONTENTS:1 Box1 Chipboard insert1 Rulebook1 Waterfront board (long gameboard)8 Gameboards (locations, 2 larger)5 Player boards1 Solo Player mat5 Folding Player shields6 Punchboard A (ingredients, spice, rumors, soup, stars, Zous Chefs,etc)5 Punchboard B (plates for players)160 Poker cards - Player locations,Zous Chefs, Critics, Challenges, Restaurateurs, Rumors, Solo Decks, Reference1 Cloth bag5 Mouse meeples, silk screen printed both sides5 Lizard meeples, silk screen printed both sides5 Boar meeples, silk screen printed both sides5 Chef hat meeples, silk screen printed both sides1 wood round marker, silk screen printed both sides
$65.00$58.00
Deep Regrets
Deep Regrets is an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game. You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy. Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish. Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea. SOLO MODE:In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!
$86.00$61.00
Even Deeper Regrets
Gameplay in Even Deeper Regrets is the same as in the base game with one major exception: you can now choose to start each day Inland in addition to Sea and Port! Inland, you can fish from three River shoals or one Loch shoal, both of which have a higher risk/reward ratio than the Sea. 74 new fish and 25 dinks await inland! You can also fish an entirely new sea of fish, with 117 brand-spanking new fish to discover. Mix them together with the base game fish or play with just the expansion fish, it's up to you! New polyps introduce a new mechanic: every polyp is worth more for each other polyp in play. New items and equipment are available including a new supply type: pets! Pets sit faithfully by your side and offer a persistent benefit - but they can still be lost at sea, so try not to get attached.
$51.00$50.00
Andromeda's Edge: Escalation Expansion
Escalation brings to Andromeda’s Edge support for a 5th player, additional player factions and modules, as well as a solo play mode with multiple difficulties and AI opponents. EXPAND YOUR GAME TO 5 PLAYERS: The Escalation Expansion adds support for a 5th player, making Andromeda’s Edge even more competitive and exciting with additional player interaction. NEW FACTIONS & MODULES: Discover new asymmetrical player factions and powerful station modules that bring fresh strategies and gameplay dynamics to the original game. SOLO PLAY MODE: Experience the thrill of Andromeda’s Edge even when playing solo, with the addition of a robust solo play mode featuring AI opponents and multiple difficulty levels. ADDED CHALLENGES & DEPTH: With the Escalation Expansion, you can face off against AI opponents with different strategies, adding new layers of challenge and strategic depth to every game session. A MUST-HAVE FOR FANS: Designed for ages 14 and up, this expansion is the perfect addition for anyone looking to expand their Andromeda's Edge experience with more players, factions, and solo challenges. Contents: 16 modules 1 nethervoid region tile 6 ancient moon tokens 10 event cards 1 raider standee 1 raider card 3 faction cards 3 faction ship upgrade tiles 1 player station mat 4 neutral ship upgrade tiles 1 player aid 6 solo replacement event cards 15 solo replacement development ability cards 24 unity action cards 5 track markers 5 unity upgrade tokens 1 probe card 18 unity conflict deck cards 1 VP marker 1 probe miniature 9 leaders 9 unity commander cards 1 The Conn token 6 transports 1 fighter 1 science vessel 1 heavy cruiser 1 unity station mat 6 player dice 1 unity player aid
$51.00$41.00
Hunt for the Ring
Hunt for the Ring™ is a game of hidden movement, deduction and adventure, faithfully recreating the initial chapters of The Lord of the Rings.The game is a battle of wits and takes you upon a new journey across Middle Earth. One player must bring Frodo Baggins - the Ringbearer - and his hobbit friends from their home in the Shire to the sanctuary of Rivendell, where the fate of the One Ring will be decided. Using secrecy and the help of powerful allies, the Ringbearer must escape the chase of the Nazgûl, the terrible Ringwraiths, controlled by up to four other players. The Ringwraith players work together to find Frodo and recover the Ring for their Dark Lord, while the Ringbearer secretly tracks his path first from Hobbiton to Bree, then from Bree to Rivendell, on a doublesided game board.Created by the design team of the best selling War of the Ring™ together with Gabriele Mari (designer of Letters from Whitechapel, Mister X, Garibaldi), Hunt for the Ring features amazing cover and character art by John Howe, seven highlydetail miniatures sculpted by Bob Naismith, and a beautiful game board by Francesco Mattioli.
$72.00$54.00
Nacho Pepper!
Spice up the fun with Nacho Pepper!, the fast-paced card game that turns up the heat on family fun night!Players will be on the edge of their seats as they race to grab peppers and win rounds, all while avoiding spelling out the word NACHO. It's all about quick thinking and even quicker hands as players try to outsmart opponents and avoid being tricked by a Super Nacho bluff.Grab Nacho Pepper! and play this classic card game with a spicy twist.For 2-5 players ages 6 and up.Bring families together with this sweet, engaging game that proves when kids play well together, they grow well together too!- Ideal for preschoolers and kindergarteners, Meowdy Partner is a kitty cowboy-themed matching game that champions cooperation and building friendships.- Cultivate early social skills and critical thinking with each card match; children learn to observe closely, strengthen memory and promote teamwork for a collective victory.- Includes 27 cowboy cat cards, 1 scratching post, 1 cowboy cookie jar, 10 cowboy cookies and instructionsFor 2-4 players ages 3 and up
$29.00$17.00
Wanted Wombats
In Wanted Wombats, players are predicting the top card of a small deck. The card is revealed and if they are correct, they momentarily collect the card and can choose to continue or stop. If they are incorrect, they lose their collected cards. The first player to collect $15,000 worth of wombats wins.
$25.00$21.00
Macaraccoon: Do Not Eat Expansion
Macaraccoon: Do Not Eat is the wild and chaotic expansion to the Macaraccoon base game. This expansion includes adorable plastic sugar cubes and heart standees, along with the flavorful new Salty Sous module. These sweet-looking components come with a warning — they’re not edible, but they will add a delicious twist to your strategy! With new mechanics, sabotages, and risks, Do Not Eat makes the game more unpredictable, competitive, and hilariously intense. Requires the base game to play.
$29.00
Macaraccoon
A HIGH-INTENSITY STRATEGY GAME DISGUISED AS DESSERT. Get ready for tight set-collection, brutal action economy, and kitchen sabotage. Layer transparent treats. Bake delectable desserts. Steal, bribe, and Sugar Rush your way to become Sugarmouth’s new Bake Master. Pick ingredient cards from the shared kitchen. Manage your limited countertop space to stack bases, spreads, and toppings in the right order. Complete customer orders to earn sugar and win their hearts.
$108.00$79.00
Trouble On The Tempus
The maiden voyage has not gone well and the players must work together as members of the crew to fix the ship before it's too late! They must fix the Hyperdrive and pilot their way home, all while trying to control the various disasters that are appearing around them. Luckily for you the Tempus not only travels through space, but also can travel through time! When everything gets a bit too out of hand players can engage the time drive to reset the game back to the beginning, with the added knowledge of what's about to happen so they can make better decisions.
$108.00
DONE I AM
DONE I AM is an especially silly game. If you take it seriously, then it’s your own fault! The game consists of a handful of cards. Theoretically, there are 83 cards. But because curious things happen in this game, there may be fewer. However, it doesn’t matter. On your turn, you may either draw 1 card from the draw pile into your hand or play 1 card from your hand face-up into the discard pile and perform its effect (if it has any). What’s it all about? Quite simply, whoever is first to have the phrase “I AM DONE” in front of them wins the game. Well, maybe not, if anyone has read the T&Cs... You can play DONE I AM as it is — or you can shuffle it together with the cards from I AM DONE for the ultimate “I AM DONE I AM” experience.
$29.00$22.00