Assembly Required
Warmachine: Mercenary - Prisoner 102822 (Solo)
STEAMFORGED GAMES LTD Prisoner 102822 Mercenary Solo. Works for the Dusk House Kallyss and Khador Winter Korps​. Now known only by her designation as a convict since all record of her existence was lost during the recent troubles, 102822 was sentenced to serve the Khadoran Empire as a Doom Reaver for her transgressions committed while serving within the Winter Guard. Over time, 102822 began to manifest a rare degree of control over the fellblade that she bore, enabling her to slip from the arcane control her Greylord masters held over her. As a result, 102822 was able to flee from the front lines in Llael, where she was bound to die at the vanguard of some fruitless assault. Slipping over the border into Ios, she was captured by agents of the Retribution, who had use for the living weapon 102822 had become. With the return of the Orgoth, she has been unleashed once more on the lands of Khador, where she has been abandoned to hunt the ancient enemy, sowing death and chaos wherever she wanders. Possess the Blood-Quenched, Hyper-Aggressive, and Killing Spree special rules. Like any good Doom Reaver, 102822 also has the Advance Deployment advantage.
$21.00$18.00
Warmachine: Dusk House Kallyss Core Expansion
House Kallyss have departed their Iosan courts and returned to the lands of the Iron Kingdoms once more, in search of redemption for their doomed people, the tragic soulless vessels. Expand your collection with a host of options for your army. Take to the field with a brand new Warcaster to keep your opponents guessing, and bolster your battlegroup with a new character Warjack. Open up a world of new strategic choices for defeating your foes with a variety of new units and a command attachment, and increase the size of your force to play 75pt games. Includes: Warcaster Hellyth, Scyir of Nightfall, Israfyl Character Heavy Warjack (Character Parts Variant Chassis), Soulless Guardians Unit, Soulless Hunters Unit, Soulless Blademasters Unit, Seeker Adepts Unit, Seeker Warden Command Attachment
$225.00$191.00
Warmachine: Cryx Necrofactorium, Command Starter Set
The box contains: Wraithbinder Nekane (warcaster), Hades (character warjack), Master Necrotech Chatterbane (character solo), The Furies (3-model character unit))
$113.00$96.00
Conquest: City States - Andromarchos (Officer)
As an Officer to the Thorakites and Agema, the Andromachos builds on the inherent aggression of these two regiments allowing them to Re Roll failed Hit Rolls when Activating out of the Army's strategic Stack! Contents: 1 Resin Miniature 1 x 27mm plastic base and stand 1 PB Info Card
$33.00$26.00
Conquest: Dweghom - Stoneforged
Description The reemergence of Yshkerdos from his presumed death has thrown the Tempered Caste of the Dweghom into disarray. Acknowledged as one of the greatest geniuses of his age, his unorthodox approach to sorcery and its craft revolutionized the field in a society that does not particularly enjoy revolutions or innovations. His ascension to Steel Shaper and presumed death relieved many of his peers who were alarmed at his notions. His sudden reemergence astride a stone behemoth whose revolutionary crystal matrices can be used to channel both Earth and Fire essence has alarmed many of his peers… but no so much that they have not copied his creation and brought it more in line with orthodox Dweghom society, granting the Tempered Caste a powerful new protector in the form of the Stone Forged. How they play: Well-armored and incredibly resistant to spells and ranged attacks, the Stoneforged is bound to contest Objective Zones while feeding on resonating elemental potency to enhance its offensive capabilities. Its true capabilities, however, skyrocket when a Steelshaper rides this elemental monstrosity into battle. Contents: 1 Plastic Monster Miniature 1 Monster Stand 1 Monster Base 1 Command Card and assembly instructions.
$197.00$169.00
Conquest: Dweghom - Magma Forged
All Dweghom have an affinity to the elements of earth and fire. Some possess enough to walk the path of the Sorcerer, bending these elements to their will, while most others possess only enough to be a danger to themselves and others. The Tempered Sorcerers have long sought to both harness and mitigate these tendencies in the dweghom race. The Magma Forged are among their latest successes: allowing the unbalanced and uncontrolled interaction between fire and earth power to power Magma, a lesser form of the balanced mastery of Metal, with enough control that the wielder is not immediately reduced to a pile of smoldering bones and charred flesh. The fumes and heat produced from this process are channeled outwards, generating a powerful field that both weakens the foe and innervates the wielder making him impervious to damage as his foes wither and melt around him. HOW THEY PLAY: The Magmaforged are the more heavily armored brethren of the Flame Berserkers, focusing on following up on the Berserkers' advance and tasked with holding onto the territory the Berserkers cleared before them.
$64.00$49.00
Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
$64.00$49.00
Conquest: Hundred Kingdoms - Order Of The Sealed Temple
Despite its long evolution from a ancient infantry legion into the order of mounted knights the world sees today, the Order of the Sealed Temple has never wavered from its mandate to protect its charges from a hostile world. More worldly and politically involved than all other Orders, this order has proven equally adept at wielding the velvet glove of wealth and influence or the iron fist of battlefield superiority. On the battlefield these paragons of the chivalric ideal are horsemen without peer, using their speed and maneuverability to deliver powerful charges where the enemy is least prepared.
$92.00$78.00
Conquest: Spires - Army Support Pack Wave 5
This Spires Army Support Pack set includes 18 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. Two new Biomancy spell cards are added for 2024. All of these cards are contained within a beautifully illustrated Spires themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
$42.00$38.00
Conquest: W'Adrhun - Predator
To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader.
$38.00$28.00
Conquest: Dweghom - Initiates
All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
$47.00$38.00
Conquest: W'Adrhun - Slingers
The humble sling they wield is a weapon of surprising efficiency when wielded by a proficient human. In the hands of an experience W’adrhŭn, these primitive weapons become a terror. Backed by the savagery of their wielders, few formations can withstand a double volley followed by a charge of these fearsome warriors, who have cut their teeth hunting the most dangerous of prey on jungle and plains alike.
$64.00$49.00
Conquest: Spires - Centaur Avatara
A massive humanoid torso crowns the baroque, armored equine monstrosity of the Centaur Avatara, bristling with arms each carrying a deadly blade. Scoffing at the notion of partnership with another being, but keenly aware of the advantages of cavalry upon the field, Spires created the Centaur iterations of the Avatara to mimic the original knights, the companions and equites of the Old Dominion. To date these have been reserved for only the eldest and most powerful elders of the Lineages. Their recent presence on the western battlefield can only bode ill for the Hundred Kingdoms as these hoary monsters shed millennia of ennui and rekindle their bloodlust and interest in battle.
$92.00$78.00
Star Wars: Legion – Galactic Battlefield Terrain Starter Set (Pre-Order)
This item is a pre-order item with an expected release date of 01/16/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This product combines terrain from various previously released Star WarsTM terrain sets to create a perfect entry point for new players looking to build their very first Star Wars: Legion tabletop battlefields with thematic Star Wars terrain. For existing players this terrain starter is a fantastic bundle product, allowing them to add more diversity and tactical challenges to their existing battlefield setups. BUILD YOUR STAR WARS BATTLEFIELD: Create cinematic tabletop warzones with the Galactic Battlefield Terrain Starter Set, the perfect entry point for new Star Wars: Legion players. COMPLETE TERRAIN COLLECTION: Combines elements from Outer Rim Battles, Take Cover, and Outer Rim Outpost terrain packs—bringing together a diverse selection of modular pieces for dynamic battlefield setups. PERFECT FOR NEW & VETERAN PLAYERS: Ideal for beginners building their first Star Wars: Legion table or experienced players expanding their terrain library with new tactical and thematic options. IMMERSIVE & TACTICAL TERRAIN: Add cover, elevation, and cinematic scenery that enhance both gameplay strategy and visual storytelling in every battle. OFFICIAL STAR WARS PRODUCT: Produced by Atomic Mass Games, fully compatible with all Star Wars: Legion Core Sets, expansions, and miniatures for seamless integration and premium quality. Contents: 2x SWQ137 Outer Rim Battles Terrain Pack 1x SWP17 Take Cover Terrain Pack 1x SWP60 Outer Rim Outpost Terrain Pack 1 Insert
$225.00
Age of Sigmar: Novel - On the Shoulders of Giants and Other Stories (PB)
THE STORY Something gnaws at the Realm of Ghyran. The skaven have come in their millions, and Rosforth and Slobda must somehow lead a despondent band of survivors to safety, relentlessly pursued by plague-infested tides of devious, ravenous vermin.CONTENTS– On the Shoulders of Giants (novella) by Adrian Tchaikovsky– The Wanderer (short story) by Hal Wilson– Hounds (short story) by Christopher Allen– Roadwarden (short story) by Liane Merciel– Murder by Moonlight (short story) by Noah Van Nguyen– The Manse of Mirrors (short story) by Nick Horth– Past Returns (short story) by Hal Wilson– False Dawn (short story) by Christopher Allen– River of Death (short story) by Anna Stephens– The Siege of Greenspire (short story) by Anna Stephens– The Book of Transformations (short story) by Matt Keefe– The Nameless (short story) by Hal Wilson
$26.00$22.00
Age of Sigmar: Helsmiths of Hashut - Battletome
This 90-page hardcover book contains:– Background, art, and fiction giving you an overview of the Helsmiths of Hashut's grim history and twisted culture– A description of their many units, along with detailed photography and artwork– Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Prayers, and Spells– 16 warscrolls, covering their corrupt units– A Spearhead guide, including gameplay and hobby advice, along with a set of warscrolls and army abilities for the Helforge Host– Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero– Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies– A handy reference section with army abilities, magic, and battle traits
$85.00$72.00
Conquest: Weaver Courts - Kern Skirmishers
Kern skirmishers form the backbone of most Weaver forces. Drawn from the extended kith-bands of the Weaver Courts these skilled warriors, equally deadly with the bow and blade, can take advantage of any opening in the opponent's line, equally comfortable staying back and pelting the enemy with seed tipped arrows or rushing in to exploit the gaps created by the willy Weaver forces. How they Play: The backbone of the Weaver Courts' forces, the Kern Skirmishers unleash volleys of arrows at the enemy, weakening them and applying Seeds that the rest of the Weaver Courts army can exploit!
$64.00$49.00
Conquest: Weaver Courts - Mhor Sidhe
A single sept will have a number of Fianna warbands protecting it and its lands. Each one of these warbands is commanded by a Mhor, elected by the acclaim of his troops to lead them. Fearless, fierce and swift, these warriors exemplify the martial ideals of the Weaver Courts, leading their young warrior charges to combat, seeking glory and recognition from the Queens and Consorts. How they Play: Embodying the very essence of Autumn, the Mhor Sidhe is a formidable melee combatant. When Autumn arrives, so does the Mhor Sidhe's harvest, unleashing a torrent of flawless strikes!
$38.00$28.00
Conquest: Dice - City States Logo on Light Grey Marbled Dice with Gold Pips- 24 per pack
Package of 24 Conquest 16MM Six Sided Resin Dice
$47.00$38.00
$49.00$42.00
$92.00$78.00
Conquest: Yoroni - Dai Yokai
Dai Yokai are those currently walking the path of the Bushi and their martial prowess and expertise know no match. Masters of the blade and confident in their own power these enlightened paragons have been known to bring down fortress walls with a single perfect strike. Slicing through the mortal flesh of their foes is no challenge at all for these roving calamities. Greatest among the Yoroni are those who seek to emulate the path of Shuten-doji, the first of their path to walk and master the path of Enlightenment. Each of these brave souls must walk the path of the realms twice, once as a Bushi, seeking enlightenment from the noble ideas of their Path, and another as an Ayakashi, seeking enlightenment through self gratification. While none have yet managed to replicate this legendary achievement, many of the greatest among the Yoroni continue to try this lonely path. Their forms have swelled to accommodate the power their enlightenment affords them even as their corruption and impurities slowly seep from their bodies, further perfecting them as they walk the path towards ultimate enlightenment. How they play:An amalgamation of all Ideal types, the Dai Yokai is a monstrous master swordsman and duelist effortlessly moving through the battlefield while cutting down enemy regiments in its path. It only takes a split second before its sword is unsheathed and a path of fallen enemies has opened. This monster can play with any of the 5 Ideal Card types. The player selects the Ideal Card that they will use in the game in the beginning from the 5 options. Dual Kit Monster - can also build the Genya No. Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Dai Yokai or Genya no Yokai)● 1 Plastic Monster Base and Stand● 5 Ideal Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Plastic● Scale: 38mm, Miniature Height: 31.5cm
$197.00$169.00
Conquest: W'adrhun - First Blood Cohort Starter Set
Box Contents 1 Predator miniature 8 Hunters miniatures 2 Thunder Riders miniatures 8 Veterans miniatures 4 Chosen of Conquest miniatures 4 Braves miniatures 25 Plastic Infantry Bases and Stands 2 Plastic Brute Bases and Stands 8 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Characters Scale: 38mm.
$141.00$127.00
Conquest: Spires - First Blood Cohort Starter Set
Box Contents 1 High Clone Executor miniature 1 Ward Preceptor miniature 12 Vanguard Clones/Clone Infiltrator miniatures 8 Bound Clones miniatures 1 Incarnate Sentinel miniature 4 Desolation Drones miniatures 4 Marksman Clones miniatures 30 Plastic Infantry Bases and Stands 1 Plastic Brute Base and Stand 8 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Resin Characters Scale: 38mm.
$141.00$127.00
Conquest: Old Dominion - First Blood Cohort Starter Set
Box Contents 1 Strategos miniature 1 Profane Reliquary miniature 9 Legionnaires miniatures 6 Praetorian Guards miniatures 8 Varangian Guards miniatures 4 Athanatoi miniatures 6 Kheres miniatures 1 Karyatid miniature 35 Plastic Infantry Bases and Stands 1 Plastic Brute Base and Stand 10 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Resin Characters Scale: 38mm.
$141.00$127.00
Conquest: Hundred Kingdoms - First Blood Cohort Starter Set
Box Contents 1 Mounted Noble Lord miniature 4 Longbowmen miniatures 3 Household Knights miniatures 8 Men at Arms (Remix) miniatures 6 Steel Legion miniatures 4 Militia miniatures 23 Plastic Infantry Bases and Stands 3 Plastic Brute Bases and Stands 9 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Characters Scale: 38mm.
$141.00$127.00
Conquest: Yoroni - Kami Ayakashi
Box Contents ● 3 Plastic Miniatures● 3 Cavalry Plastic Stands● 3 Cavalry Bases● 2 Ideal Cards Product Information ● Assembly: Required● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm, Height: 12cm.
$92.00$78.00
Conquest: Spires - 2025 Supercharged Starter Set
Box Contents ● 1 Pheromancer● 24 Force Grown Drones● 12 Desolation Drones● 12 Stryx● 3 Brute Drones● 3 Plastic Brute Bases and Stands● 48 Plastic Infantry Bases● 12 Plastic Infantry Stands● 6 Command Cards● Quick Start Guide● Welcome Guide● 2D Terrain● Assembly Instructions● Measuring Tool● Foldable paper Map of EA● 12 16mm Dice Product Information ● Assembly: Required ● Box size: 30.5x15x19.6cm; 1520grs● Material: Plastic● Scale: 38mm
$225.00$197.00
Conquest: Alternate Art Army Support Pack - Dweghom
Box Contents: ● 16 Spell Cards● 20 Alternative Command Cards● 10 Objective Cards● 9 Incantation Cards● 1 The Last Argument of Kings and First Blood Scenario Card● 1 Dweghom Deck Box
$42.00$38.00
Conquest: City States - Promethean Oracle Artisan Series (Dual Kit)
Box Contents ● Dual Kit. 1 Resin Monster Miniature (Jotnar Seir or Promethean Oracle)● Alternative Weapon and Head● 1 Plastic Monster Base and Tray● 2 Command Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Resin● Scale: 38mm, Miniature Height: 20cm
$197.00$169.00
Conquest: W'adrhun - Drum Beast
Box Contents ● 1 Huge Plastic Monster Miniature● 3 Crew Miniatures● 1 Command Card Product Information ● Assembly: Required● Material: Plastic● Scale: 38mm, Height: 24cm, Width: 15cm, Length: 27.5 cm
$225.00$197.00
Warmachine: Mercenary - Zacchaeus, Winter's Chill (Solo)
STEAMFORGED GAMES LTD A fearsome rider on the winters wind, Zacchaeus and his great snow hare have terrified wayward children in the far north for generations immemorial. It is said that where the hare takes him, deathly cold and starvation follow. Bound for a time in the service of an ancient hag, Zacchaeus missed the Wicked Harvest and recently slipped his bondage. He now moves through a world much changed and seeks purpose amongst its ashes. ADDITIONAL DETAILS: Zacchaeus will work for the Shadowflame Shard as well as a forthcoming army. Zacchaeus is a grymkin cavalry model with Dual Attack, Pathfinder, Resistance: Cold, and Unstoppable. His attacks freeze enemy models in their tracks
$35.00$30.00
Warmachine: Mercenary - Bellighul, Master of Pain (Solo)
Left behind in the wake of the defeat of the Skorne by the combined forces of Ios, Bellighul barters his gruesome skills across the wastes. He is renowned both for his mastery of beasts and his capacity to inflict physical suffering upon any unlucky enough to fall under his lash. It is a hard life for a stranger in a strange land, but Bellighul is a consummate survivor who has never flinched in the face of painespecially someone elses. ADDITIONAL DETAILS: Bellighul will work for the Shadowflame Shard as well as a forthcoming army. Possesses the Condition: Enrage and the Medicate special action. Can give Tough to friendly living warrior models in his vicinity.
$28.00$24.00
Warmachine: Mercenary - Nissak, Totem Huntress Champion (Solo)
Warmachine: Mercenary - Nissak, Totem Huntress Champion (Solo) STEAMFORGED GAMES LTD Hailing from the fabled lands of Zu, Nissak made her way to western Immoren as a stowaway aboard a merchant steamer. She had come to test her skills in a new land and to make a legend for herself written in the blood of those who shall fall before her. Nissak strikes from the shadows, eviscerating her foes with her silent throwing blade before moving in for the kill. ADDITIONAL DETAILS: Nissak will work for the Brineblood Marauders and the Shadowflame Shard. Her massive throwing blade has the Decapitation special rule, which says, Damage exceeding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll. Nissak has Advance Deployment, Ambush, Pathfinder, and Stealth.
$28.00$24.00
Warmachine: Khymaera Shard Incarnates Cadre
Steadily intensifying tremors precede their coming. The rumbling escalates until the ground cracks and breaks from a deafening cacophony of thunderous steps that heralds their arrival. Lacking all subtlety of the Shadowflame Shard, the Shard Incarnates are the Khymaera's intrepid juggernauts, used to breach any defense or formation. Kyrrax, the Unrelenting Night, is an unstoppable force who drives his vanguard to smash and shatter whatever stands in their way while the rest of Khymaera flood in from behind. He guides Drakyons, beasts of speed and ferocity, to slam through the densest of phalanxes and drive a wedge to capitalize on. The Incarnate Knights flood into the gaps, swinging their oversized flails to batter and fracture stone and steel while the Incarnate Conjurors enhance the assault with their arcane mastery. Includes: Kyrrax, the Unrelenting Night (warlock), Incarnate Knights (3-model unit), Incarnate Conjuror (solo), Drakyon (heavy warbeast)
$155.00$131.00
Warmachine: Khymaera Shadowflame Shard Auxiliary Expansion
After the tentative scout patrol strikes, the heavy infantry follow in a tide of harmonious metal and flesh, savage in its unrelenting purpose of claiming yet more resources to grow the Shadowflame Shard. Specialise your existing force with new tactical options, including a new Warlock, three units, and three solos or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war. Includes: Warlock Nyxyan, The Stygian Coil, Talon Lashers Unit, Talon Death Dealers Unit, Wyrmspine Cinderbacks Unit, Ryvyn, The Onyx Rampant Solo, Spinner Solo, Wraithwing Paragon Solo
$211.00$179.00
Conquest: Old Dominion - Centaur Prodromoi
Unlike the more docile Minotaurs or cunning Satyroi, the Centaurs were simply too primitive to integrate effectively into human society. The vast majority found their roles nonetheless as Prodromoi, scouts and border patrol forces that operated in regimented tribal structure bolstering the Legions with formidable vanguard and skirmish forces. A select few, the most ardent and pious among them, would be selected for further training, becoming an elite unit of messengers for the Pantheon: the Kyrikes, or Heralds, who could be trusted to deliver their gods’ messages even in the raging heart of a battlefield. Â How they Play: Prodromoi ride ahead of the legions to scout the battlefield and contest enemy Light Regiments attempting to push their Reinforcement Lines forward. Although they are very strong on the offense, the Prodromoi's Memories of Old ability allows their damage output to scale up throughout the battle, making them a competent shock regiment as the game progresses. Expand your Old Dominion Army with these new units! Contents 3 Premium Plastic Miniatures 3 Brute Stands 3 Brute Bases 2 Command Cards and assembly instructions Dual Kit with Centaur Kerykes
$92.00$78.00
Conquest: Nords - Artisan Series Vargyr Lord
This Artisan Series release is dedicated to high quality, handcrafted sculpt and resin. Not all who are granted the curse of the Vargyr succumb to it. While most are capable of retaining some semblance of humanity, few could be said to have prospered. The Vargr Lord represents those that have reached the pinnacle of control over their form. Capable of controlling their change, these savage warriors have managed to retain their human minds in their bestial forms, creating a perfect mix of animal savagery and human cunning. Quickly establishing their dominance over their feral brethren these terrifying warriors take to the field with a twisted menagerie of monstrous followers, falling upon the hapless foe in an avalanche of tooth and claw. Box Contents● 1 Resin Miniature● 1 Monster Stand● 1 Brute Base and Stand● 1 Command CardProduct Information● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm
$78.00$64.00
Conquest: Nords - Ulfhednar
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Mainstay Infantry● Class: Medium● Type: Infantry Lore: Few who look upon the Ulfhednar on the field of battle realize that these raging barbarians are in fact a warrior lodge whose origins predate the veneration of the Aesir and the Vanir. Descending upon their foe clad in their ceremonial furs and armed with twin blades, these ritual warriors are a menace to all who would stand in their path, their frenzied state inuring them to fear or pain. Fast, savage and deadly, the Ulfhednar close with their opponents with terrifying speed, their twin blades whistling as they carve a path of savage mayhem through the enemies vulnerable flank and read. How they Play: An elite Medium Regiment, blindly charging and unleashing a true whirlwind of Attacks overcoming even the most determined opponents. Extremely lethal in close combat although vulnerable to missile fire. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$64.00$49.00
Conquest: W'adrhun - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 4 Blooded 4 Veterans 4 Braves 1 Hunting Pack 1 Aberration 1 Scion of Conquest 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$71.00$57.00
Conquest: Hundred Kingdoms - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 4 Hunter Cadre 4 Gilded Legion 4 Militia Bowmen 1 Household Knight 1 Errant of the Order of the Shield 1 Noble Lord 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$71.00$57.00
Conquest: W'Adrhun - Braves
Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe is battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield.
$64.00$49.00
Conquest: Weaver Courts - Scathach Hunters (Pre-Order)
This item is a pre-order item with an expected release date of 01/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 12 Premium plastic models per pack Includes Command expansion and regiment stands. 1 Command Card and assembly instructions..
$64.00$49.00
Conquest: Weaver Courts - Scalie Dancers
3 Plastic Brute Miniatures, 3 Cavalry Stands, 3 Cavalry Bases, Command Card and assembly instructions.
$92.00$78.00
Conquest: Weaver Courts - Scoth Draic
1 Plastic Monster Miniature, 1 Monster Stand and Base with 2 Command Cards. Is a Dual Kit with Coill.
$218.00$169.00
Age of Sigmar: Novel - Anvils of the Heldenhammer the Ancients (PB)
THE STORYIt has been twenty years since Anvilgard – now known as Har Kuron – fell to the Daughters of Khaine, and a terrible secret waits in the occupied city’s depths.Knight-Incantor Tivrain Greymantle is haunted by the call of her brothers and sisters, who Morathi-Khaine has imprisoned there, knowing that if they were killed or released, her perfidy would be revealed to Sigmar as he reforges their souls. Commanded by her superiors to forget their captured comrades, Tivrain resolves to do the unthinkable: defy Sigmar himself, brave the steaming jungles of Aqshy’s Crucible of Life, infiltrate Anvilgard, and liberate them.Pursued by her superiors and on a collision course with a horde of Khornate Bloodbound, Tivrain and her companions forge onward, unaware that their mission – and destinies – may prove more treacherous than they could have ever imagined.Written by Dale Lucas.
$26.00$22.00
Conquest: Weaver Courts - Crann Guardians
Mortals have long argued that it is hard to understand where the Forest ends and the Weavers begins. Crann Guardians are perhaps the clearest embodiment of this. These are not Lifebound Weavers, but rather actual trees awakened by the Whisper, a communal sentience of the Forest forged by those Weavers who voluntarily end their life due to pain, exhaustion or sheer age by interning themselves within its living boughs. Lacking organs and tapping directly into the power of the Faerann, these cumbersome warriors are nigh unstoppable. How they Play: Stoic and stalwart, the Crann Guardians - like their tree forest brethren - evolve as the seasons progress. Each season brings an opportunity for growth, but what remains truly unchanged is the Crann Guardians' ability to withstand punishment and weather any storm.
$92.00$78.00
Conquest: Weaver Courts - Ciannir Riders
The Ciannir Riders go to combat armed with cunningly wrought arbalests they can fire on the wing, harrying their foe without exposing themselves to danger. Lunopeth Moths were tamed and bound millenia ago by The Weaver Courts. Long lines of these night flyers have been life bound to the weavers for so long, they are no an inseperable part of their society. Their delicate bodies do not lend themselves to the rigors of combat, and the Weavers have compensated for this by arming their riders with ranged weapons. How they Play: Where Sciathan Riders capitalize on Seeds, the Ciannir are the precision tool that applies them. Able to swiftly move behind enemy lines, their strength lies not in the damage their hand-crossbows deal, but in their ability to plant Seeds exactly where they're needed, allowing the rest of the Weaver Courts army to unleash its full potential.
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