Asmodee Fall MAP Holiday 2025
Camel Up (Second Edition)
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
$60.00$44.00
Spots
Spots is a casual push your luck game from CMYK. It was designed by Jon Perry, along with Alex Hague and Justin Vickers, and features dozens of adorable dog illustrations from the artist John Bond. On your turn in Spots, you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!
$38.00$31.00
MLEM: Space Agency
Light-weight filler game by Reiner Knizia driven by push your luck mechanics implemented with dice rolling. Players put their catstronauts into a rocket and decide which special ability might help them in the current round. The decision is either to stay in and aim for outer space or to get off, play safe and hope the mission will fail. The tension and excitement build as emotions fuel the gameplay and influence the decisions of the players. PUSH YOUR LUCK ADVENTURES: Dive into a light-weight filler game designed by Reiner Knizia, driven by thrilling push your luck mechanics and dice rolling. CATSTRONAUT ROCKET RIDES: Send your catstronauts into space and make crucial decisions about special abilities for each round. RISK OR RETREAT: Choose to aim for outer space or play it safe with the hope that the mission might fail, fueling tension and excitement. ENGAGING FOR ALL: Purrfectly engaging for all experience levels, from family players to core gamers. FUN CAT-IN-SPACE THEME: Enjoy a fun and appealing cat-in-space theme with extraordinary artwork and high-quality components, including a gaming mat.
$46.00$34.00
Dice Forge
Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.
$84.00$61.00
Saltfjord
The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway.In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village? Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from ""Santa Maria"", but the game has otherwise been completely redesigned and expanded with new elements. To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available. Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings. The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord. BUILD AND EXPAND YOUR NORWEGIAN FISHING VILLAGE: Shape the destiny of your 19th-century settlement by collecting fish, upgrading buildings, engaging in trade, and pioneering new technologies. STRATEGIC DICE DRAFTING MECHANIC: Draft dice each round to activate buildings, gather resources, and perform actions like sending out fishing boats, completing trade orders, and advancing on technology tracks. REPLAYABILITY WITH VARIABLE SETUP: Enjoy endless variety with special abilities and end scoring tiles that change every game, ensuring no two playthroughs are the same. UNLOCK TECHNOLOGICAL ADVANCEMENTS: Improve your fishing boat and gain powerful special abilities to enhance gameplay, providing strategic depth throughout the game.
$92.00$60.00
7 Wonders Dice
Make one of the seven greatest cities of antiquity prosper. Build a marvel that defies time, advance science, develop trade, skillfully manage your resources and gold reserves, but keep an eye on your neighboring cities: neglecting them could cost you dearly! BUILD A MARVEL OF ANTIQUITY: Compete to create one of the seven greatest cities of the ancient world by advancing science, trade, and managing resources. ENGAGING STRATEGY GAME: A fast-paced dice game where you must outsmart opponents while balancing your resources and keeping an eye on neighboring cities. COMPLETE GAME SET: Includes 10 high-quality dice (gray, blue, green, red, yellow, white, black, and purple), 7 wonder trays, erasable pencils, wipes, scoreboard, and game aids. EASY SETUP & PLAY: Designed for 2-7 players, the game is simple to learn with the included rulebook, making it perfect for family game nights or casual gatherings. REPLAYABLE FUN: With erasable trays and various strategies to try, the 7 Wonders Dice Game offers endless replay ability, making each game unique and exciting. Contents: 10 dice (3 gray, 1 blue, 1 green, 1 red, 1 yellow, 1 white, 1 black and 1 purple), 7 Wonder trays 7 erasable pencils 7 wipes 1 box in 2 parts 1 scoreboard 3 game aids 1 rulebook
$46.00$37.00
The Hobbit: There and Back Again
Embark your own adventure! The Hobbit: There & Back Again is an all new competitive, story-driven dice game from the master game designer, Reiner Knizia. Step into the pages of The Hobbit as you join Bilbo for 8 unique and replayable adventures. Draft dice to collect resources and overcome obstacles as you make your way from Bag End to The Lonely Mountain. EMBARK ON YOUR OWN ADVENTURE: Step into the world of The Hobbit and embark on 8 unique and replayable adventures as you journey from Bag End to the Lonely Mountain. DICE DRAFTING MECHANIC: Collect resources, overcome obstacles, and make tactical decisions using 5 six-sided dice and 1 twelve-sided die to guide Bilbo through his journey. DESIGNED BY REINER KNIZIA: A competitive, story-driven dice game by the renowned designer of classic games, offering strategic depth and replay value. INCLUDES 4 PLAYER BOOKS: Features individual player books, 4 dry-erase markers, 80 tokens, and other components to track progress, making it great for solo or multiplayer play. FUN FOR FAMILY GAME NIGHT: Designed for 1-4 players, ages 10 and up, this 30-60 minute game is ideal for family game nights or solo adventure enthusiasts. Contents: Four individual player books 5 6 sided dice 1 12 sided die 4 dry-erase markers 80 tokens
$49.00$39.00
Dune: War For Arrakis
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$216.00$156.00
The Taverns of Tiefenthal
In the village of Tiefenthal lies ""The Tavern of the Deep Valley"". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing? In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.
$70.00$57.00
Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
$77.00$56.00
Ultra Tiny Epic Galaxies
Ultra-Tiny Epic Galaxies is a complete and unabridged version of Tiny Epic Galaxies in a box the size of a deck of cards. It plays the full spectrum of 1 to 5 players, has all 40 original planets, and even includes the Satellites & Super Weapons Mini-Expansion!
$21.00$17.00
Dune: War For Arrakis - The Spacing Guild
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$77.00$56.00
Tiny Epic Tactics: Maps Expansion
In this Tiny Epic Tactics Maps Expansion, explore 2 new territories: The Savage Wastelands and the Winter Highlands. In the Savage Wastelands, few creatures can survive. But, those that do are among Aughmoore's most savage. In the Winter Highlands, bundle up and brace for the icy chill of the Aughmoore Highlands. Both territory expansions include: 6 Map box Covers and 1 Map Scroll. The Savage Wastelands map pits players against each other in close quarters battle for the control area. The Winter Highlands map presents a wider spread of the Control Areas. Can you keep it together when the air is deadly thin? Contents: 12 Map Box Covers, 2 Map Scrolls
$21.00$17.00
Tiny Epic Dungeons Game Mat
A Game Mat for Tiny Epic Dungeons. Up your game and throw down this mat! Contents: 1 Neoprene Game Mat
$35.00$28.00