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10 products


  • Gamers Guild AZ Gale Force Nine Aliens: Another Glorious Day In The Corps - Ultimate Badasses Expansions GTS

    Aliens: Another Glorious Day In The Corps - Ultimate Badasses Expansions

    ULTIMATE BADASSESThis expansion provides new options for fighting the Xenomorph menace, adding even more badass Characters to the Aliens: Another Glorious Day In The Corps Cooperative Survival Game. These reinforcements will help your Fire Team progress through the Campaign missions, or provide options for the Bug Hunts.As your heroes investigate the threat on LV-426, they’ll gain experience and hone their skills. Choose Experience cards to compliment your Characters abilities, or build a well rounded Character to tackle any test. The choice is yours, if you can make it to the extraction point alive...BOX CONTAINS• 6 Plastic Miniatures• 6 Character Cards• 64 Experience Cards• 1 Rulebook• 4 Dice

    $43.00$29.00

  • Gamers Guild AZ Gale Force Nine Aliens: Another Glorious Day in the Corps - Alien Queen (2023) Southern Hobby

    Aliens: Another Glorious Day in the Corps - Alien Queen (2023)

    High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 1x Alien Queen.  

    $29.00$24.00

  • Gamers Guild AZ Gale Force Nine Aliens: Another Glorious Day in the Corps - Sulaco Survivors (2023) Southern Hobby

    Aliens: Another Glorious Day in the Corps - Sulaco Survivors (2023)

    High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Sulaco Survivors contains 4 miniatures: P-5000 Power Loader piloted by Ripley, Ripley & Newt, Bishop, Broken Bishop.

    $29.00$24.00

  • Gamers Guild AZ Tin Robot Games Bunny Drops (Pre-Order) GTS

    Bunny Drops

    In Bunny Drops, players race to feed their furry friends while avoiding the pitfalls of leftover food and unswept droppings.Strategize your moves, choose your rows and columns wisely, and aim to satisfy each bunny's unique diet. But be warned: unfed bunnies and messy playfields can cost you precious points!Will you master the art of bunny feeding and sweep your way to victory? Or will you be left hopping in the dust? Gather your friends and family, and discover who's the ultimate bunny caretaker in this delightful card game of light strategy and surprises!  

    $36.00

  • Gamers Guild AZ Stronghold Games Bear Valley (Pre-Order) GTS

    Bear Valley

      In Bear Valley, you must be the first to survive the treacherous wilderness and escape to the safety of the camp at the end of the valley. Players start as 2-6 campers along the Bear River and must navigate the wilderness, avoiding bears and trying to not get lost. The map of trails and challenges is built by the players as they explore the wilderness. These wilderness cards feature beautifully illustrated realistic art and have between three and six exit points along with a variety of features, both man-made and natural in origin. No two games will ever play the same. Gameplay is structured around a clever movement mechanism in which the first player moves one card, the second player moves up to two cards, the third player three, and so on. Each of the six player characters has both advantages and disadvantages that can be used across a variety of play options — short or long play, regular or advanced. Dive into caves, row canoes, cross bridges, climb mountains, and cut through treacherous underbrush as you stop at nothing — except bears — to be the first to reach base camp. Can you survive and escape Bear Valley?

    $36.00$27.00

  • Gamers Guild AZ Gale Force Nine Aliens: Another Glorious Day In The Corps - We're in the Pipe, Five by Five Expansion GTS

    Aliens: Another Glorious Day In The Corps - We're in the Pipe, Five by Five Expansion

    "WE'RE IN THE PIPE, FIVE BY FIVE"This expansion brings the Sulaco’s dropship crew to Aliens: Another Glorious Day In The Corps Cooperative Survival Game. ‘Fly the friendly skies’ as you fight off alien stowaways while attempting to rescue the survivors of the disaster in the air processing plant. On the ground, the two crew members provide technical support for your Marines in Campaign missions and Bug Hunts, along with new Pilot and Quartermaster Experience tracks.Meanwhile, the Marines discover four new Alien variants. The Brute, Guard, Scout, and Skulker, add a new dimension to the Xenomorph hives urge to absorb the occupants of Hadley’s Hope.BOX CONTAINS• 6 Plastic Miniatures• 2 Character Cards• 16 Experience Cards• 9 Hivemind Cards• 20 Tokens• 1 Rulebook• 2 Mission Cards

    $43.00$34.00

  • Gamers Guild AZ Gale Force Nine Aliens: Another Glorious Day in the Corps - Assets and Hazards (2023) Southern Hobby

    Aliens: Another Glorious Day in the Corps - Assets and Hazards (2023)

    High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Assets and Hazards contains 34 miniatures: 2x Facehuggers, 8x Eggs, 2x Sentry Guns, 6x Computer Terminals, 16x Crates.

    $29.00$24.00

  • Gamers Guild AZ IELLO Allegra GTS

    Allegra

    In Allegra, based on the public card game "Golf", you want to keep your score as low as possible, but to do this sometimes you must help your neighbors along the way. The deck consists of cards numbered -1 to 11, and in each of the three rounds, each player starts with twelve cards face down in a grid of four columns and three rows. Your rightmost column is also considered to belong to your right-hand neighbor, and likewise your area includes the rightmost column of your left-hand neighbor. Each player reveals any two cards in their area, then the round begins. On a turn, you either draw the top card of the deck and reveal it, or draw the top card of the discard pile. If you draw from the discard pile, swap that card with any card in your area, then discard the replaced card. If you draw from the deck, you can discard that card (turning any card in your area face up) or you can swap that card with any card in your area. If you draw from the deck, any other player can knock on the table to indicate that they want this card. You can ignore the knock, or you can give them the card; in the latter case, they then replace one card in their area with this new card, taking the old card in their hand. You then take any one card in their area and swap it for a card in your area, discarding the replaced card. The other player then places the card in their hand into the hole you created when you took one of their cards. Any time you have three identical cards in a row or column — even a row that includes a card in your left neighbor's rightmost column! — you discard those cards from play. Whenever one player has all their cards face up, each other player takes one more turn, then players sum the value of the cards in their area (which includes any cards remaining their neighbor's rightmost column). If the player who triggered the end of the round doesn't have the lowest sum, their sum is doubled. The player with the lowest total score after three rounds win

    $22.00$15.00

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Gamemaster's Guide AGD

    13th Age RPG: Gamemaster's Guide

    “Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer Wide Open Stories An evocative setting that’s deliberately half-designed so that you and your players can customize it for your campaign. Each player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st level. Crunchier Crunch Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements. Innovations like the escalation die ensure that battles crescendo instead of getting bogged down. Each character class has its own unique features, advantages, and play style. In this Gamemaster’s Guide, you’ll find: The Dragon Empire, ready to embellish and reimagine for your campaign. Guidelines to help you set up memorable campaigns, perilous adventures, and challenging battles. Hundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles. Hundreds of redesigned magic items for when the heroes earn loot that matters…or when you want to equip monsters with magic weapons! An introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters. This new second edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $78.00$66.00

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Heroes' Handbook AGD

    13th Age RPG: Heroes' Handbook

    The world won’t save itself! Living dungeons rip up from the depths, flying realms crash to earth, dark overlords seize ancient thrones, and the Empire’s protectors stumble. It’s time for your heroes to answer the call! 13th Age is a new, improved edition of the d20-rolling fantasy game of unique heroes, gripping combat, group storytelling, and high adventure. Each of the nine different character classes has its own advantages and play style. Some are simpler—ideal for newcomers—while others have many more options for play. Your character’s One Unique Thing ensures no one else in the Empire is quite like them. Alliances and enmities with icons such as the Archmage, Lich King, and Prince of Shadows give your hero a place in the world’s story from the first session. Changes worth mentioning in this 350-page second edition include: An extended example of play—including campaign set-up, character creation, and the first adventure. Multiple powers to choose from for each of the kin—dwarves, humans, halflings, elves, and dragonics are no longer limited to just one kin power. Revised spells so that spellcasters cast all spells as their own level instead of only having spells that improve at odd levels. An entirely new bard, a substantially improved fighter, an entirely upgraded ranger, and fun new improvements for all the classes we haven’t mentioned. Clearly written icon connection rules with fifteen pages of storytelling examples. This new edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $85.00$72.00

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