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Dragonbane RPG: Quickstart
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. This FREE Quickstart PDF includes the complete introductory adventure Riddermound, and five pre-generated characters to play! Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
$10.00$8.00
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$63.00$46.00
Transformers Deck-Building Game
The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth. In this deck-building game, you will take on the role of one of the mighty Autobots. Travel and explore the Matrix and change between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you. The Transformers Deck-Building Game can be played competitively or as a cooperative experience. This Core Set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game. Features: Explore the Matrix in this unique Deck / Bag / Pool Building experience Change between different modes to battle the Decepticons Play competitively or as a solo/cooperative game At A Glance: Number of Players: 1-5 Players For Ages: 14+ Playing Time: 45-90 min The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$63.00
FUSE
FUSE is a real time cooperative dice game for 2-5 players where friends work together to quickly save their ship from impending doom! Twenty bombs have been detected on-board, and the ship's computer has begun to countdown. Your elite Bomb Defusal Team (BDT) has been called into action to neutralize the threat. Hurry! The computer says you only have 10 min or less to complete your task. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? You'd better get moving, because this game will self-destruct in 10 min or less... Contents Summary: 25 Custom Dice 54 Charges Cards 22 FUSE Cards 1 Large Felt Dice Bag with embroidered FUSE logo 1 Rule Book FREE Download Ship's Computer Timer app
$42.00
GKGID186-10d10 - Gate Keeper Games Set of 10 D10: Cat Dice Inclusion Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$35.00$24.00
GKGAS777-12d6 - Gate Keeper Games Set of 12 D6: The Pure Knight Alea Simple Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$30.00$20.00
GKGN000-12d6 - Gate Keeper Games Set of 12 D6: Heart of Gold Neutron Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$22.00
GKGES23-12d6 - Gate Keeper Games Set of 12 D6: Goblin Dice Hoard Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$30.00$20.00
GKGHL000-11d - Gate Keeper Games 11 Die Set: Unicorn Holographic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$34.00$23.00
GKGR020-11d - Gate Keeper Games 11 Die Set: UFO Radiant Dice Glow in the Dark
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$34.00$23.00
GKGAS777-11d - Gate Keeper Games 11 Die Set: The Pure Knight Alea Simple Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$21.00
GKGAE248-11d - Gate Keeper Games 11 Die Set: Ork York Aether Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$34.00$23.00
GKGTINYHL5-7d - Gate Keeper Games 7 Die Set: Orchid Buds 12mm Mighty Tiny Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$21.00$15.00
GKGTINYN080-7d - Gate Keeper Games 7 Die Set: Dragon Eggs 12mm Mighty Tiny Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$21.00$15.00
GKGTINYR3-7d - Gate Keeper Games 7 Die Set: Sea Sparkle 12mm Mighty Tiny Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$21.00$15.00
GKGH578-7d - Gate Keeper Games 7 Die Set: Yin Yang Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$21.00$15.00
GKGSG777-7d - Gate Keeper Games 7 Die Set: Rainbow Sui Generis Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$24.00$17.00
GKGHL020-7d - Gate Keeper Games 7 Die Set: Mermaid Holographic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00$16.00
GKGID1234-7d - Gate Keeper Games 7 Die Set: Meeple Dice Inclusion Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$26.00$18.00
Judge Dredd: Helter Skelter Dark Judges
The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. Judge Dredd: Helter Skelter The Dark Judges is an expansion for the base game that introduces The Dark Judges, a new team that can be played against others in Judge Dredd: Helter Skelter or competed against on your own in a solitaire game.
$49.00$32.00
Munchkin Booty
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$49.00
Call of Kilforth Expansion 3 - Dark Call
Call of Kilforth: Dark Call is a set of 12 promo cards for Call of Kilforth: A Fantasy Quest Game, but with original artwork that was either a bit too terrifying, or a bit too racy for the base game. To add Dark Call to your game either replace your existing cards with these new alternate versions, or simply shuffle them into your games along with their existing counterparts.
$26.00$24.00
Kodama Duo
Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements, making a happy home for your Kodama! Kodama Duo is a card placement game for 2 players that plays in 30 min or less. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase, players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase, players will each choose one of their Kodama to score and live in their tree. The game last 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations! There are a couple of cool twists on the original Kodama rules for Duo. First, instead of a display of branch cards to choose, each turn one player (the splitter) will reveal three branch cards from the deck. They will then split those cards into two piles. The other player (the chooser) will select one of the branch piles. The other pile will go to the splitter. Then, both players will add one of the branch cards they received to their tree. The player who received two branch cards will discard the extra card. Second, Duo introduces spirit tokens, which are tokens with the six features from Kodama. After the player that received two branch cards discards one, the other player receives a spirit token from the discarded branch card. They pick one of the features from that card and take the corresponding spirit token. That player then places that token over one of the icons on their tree. This allows interesting scoring interactions as feature chains can be shortened or lengthened to increase the scoring potential for future branch placements. Additionally, most of the new Kodama cards and Decree cards interact with the spirit tokens and splitter/chooser mechanic. All of these changes provide an interesting twist on the core mechanics you already love about Kodama. Duo also introduces the ability to play Kodama: the Tree Spirits with six players. With this update, we've included new rules for branch selection. Each player will secretly choose from four branch cards simultaneously in a draft format. Players will also be allowed to place and score their branch cards simultaneously. This will shorten the downtime that could have been added by including more players.
$28.00$21.00
The Resistance: Hostile Intent
Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.
$18.00
Archeos Society
 Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
$70.00$60.00
Petrichor
Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand, sire other clouds and water crops. Unfortunately, your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud. Petrichor is a highly interactive game for 1-4 players in which players control clouds, vote on the weather, and rain on the fields to make their water grow the most plants! While the game is gentle in theme, the interaction is intense, swift, and field-wateringly fun!
$84.00$65.00
Chrononauts: Missing Artifacts
A time traveler’s work is never done. Get ready to add six new Mission cards to either (or both!) versions of Chrononauts! These new Missions will send you through time in search of missing treasures like one of the lost Faberge Eggs, DB Cooper’s suitcase full of money, a gemstone from Mars, and even the Holy Grail itself. (But make sure you choose the right one!) Or, you might need to find a fully functional Antikythera Mechanism, a papyrus containing the secret to how the Great Pyramid was built, or a golden statue of Throk-Trak (hero of the cockroach revolution which happens 83 million years after WW3). The 18-card expansion even includes a couple of powerful new gadgets: the Reality Shifter and the Temporal Stabilizer! This is an expansion for Chrononauts or Early American Chrononauts.
$7.00
Ice Duo
Ice Duo is actually two complete games in one box: Ice Dice and Twin Win. Ice Dice is a press-your-luck game that was specifically designed to be an introductory game for the pyramids. It features a special pair of dice designed for this game but useful now for many others. Twin Win is a quick little hidden goal game with a bit of bluffing and a bit of strategy.As a Pyramid Arcade expansion, IceDuo will bring a Pyramid Arcade set up to the five trios needed for several popular games, in five of the ten colors.
$31.00
Tainted Grail: King Arthur
Collectible King Arthur model (plastic). This model has no gameplay value - it is purely collectible miniature.
$49.00$35.00
Enamel Pin: Mjolnir Thors Hammer
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$14.00
Enamel Pin: DC Superman Logo
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$14.00
Chessex Battlemap: 1 Inch Reversible Blue-Green Squares - 96465
To celebrate the upcoming 40thAnniversary of the first Battlemat™ being introduced into the market (May 21st, 1981), we are bringing back some former mat colors plus a new color with a twist! These mats will be reversible with one color of vinyl on one side and a different color on the other.The printed patterns on these two-colored vinyl mats will be the same on both sides; squares on both sides or hexes on both sides. This is a departure from our existing reversible single-colored mats. Reversible Battlemat with 1-inch squares. Green on one side, Blue on the other. 23.5 x 26 inches.They will only be printed with 1” squares or 1” hexes. They will not be available in 1.5'' hex and square sizes.
$39.00$34.00
Conquest: Old Dominion - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 6 Legionnaires 6 Moroi 4 Varangian Guard 1 Optio 1 Mounted Strategos 17 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$98.00$66.00
Vallejo Model Air Set: 71.174 - Basic Colors
Set of 8 Model Air references for painting models, figures and dioramas. Contains 17 ml./0.57 fl.oz. (with eyedropper) bottles and a color chart. Content:71.001 White71.002 Medium Yellow71.003 Red RLM2371.004 Blue71.007 Olive Green71.057 Black71.063 Silver RLM0171.066 Gold
$39.00$30.00
Vallejo Premium Color Set: 62.103 - Metallic Colors 60ml
Set of Premium Color with a different selection of colors. Contains 5 bottles of 60 ml/2.02 fl oz (with flip-top). Content:5 x 60 ml/2.02 fl oz Premium Color 62.042 Metallic Yellow62.044 Metallic Red62.046 Metallic Blue62.053 Metallic Black62.048 Silver
$56.00$43.00
Conquest: City States - Minotaur Haspists
Those minotaurs that have somehow escaped the sad fate of their Thyrean kin can look forward to a quiet life of agrarian work. Their prodigious strength and legendary stamina mean that even with the odds stacked against them, most can look forward to buying their own emancipation writ within a decade or two. As citizens, however, they are duty bound to serve in the army much like their human counterparts. Most do so as Haspists, consciously standing apart from their fallen Thyrean kin, specializing in defense and bolstering the line where the weaker humans might falter.
$91.00$77.00
Twisty Tracks
As you build your twisty tracks around towns, through tunnels, and over bridges, you can race to be the first train to reach the most valuable stations. Or you can keep your trains moving by creating longer routes that reward you for showing your passengers the beautiful scenery.Wait too long, however, and you may not be able to reach a station anymore! The player who has the highest total of points from both their journeys and destinations is the winner!
$63.00$57.00
Rolling Heights
Roll Your Meeples, Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to contruct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscapers.CONTENTS• 6 double-Sided Neighborhood Boards• 1 Score Board• 2 Market Strips• 78 Building Plans• 1 Start Player Token• 98 Meeples• 285 Stackable cubes (Building pieces)• 4 Player Tokens• 4 Rolling boxes• 72 Ownership Markers• 12 Ad Tiles• 13 Target Tiles• 30 Wild Tokens
$112.00$90.00
Conquest: First Blood Softcover Rulebook - 2.0
First Blood! is 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.
$21.00$14.00
Conquest: W'Adrhun - Scion of Conquest
Only a War-Priest dedicated to Conquest is trusted enough by the Tribal Council to lead troops on the field of battle. Dedicated to the most farsighted and adaptable of Gods, they are the most capable of bringing the true power of the Cult Bands to play in the most hotly contested battles.
$38.00$28.00
Conquest: Hundred Kingdoms - Mounted Noble Lord
No matter how old and established a noble house is in the hundred kingdoms, none have forgotten the wise adage: "power flows from the edge of the blade." As a result, all houses, no matter how humble or imposing, can always count on noble scions trained in the art of war to lead their troops. These Noble Lords are trained from youth in the arts of swordsmanship and mounted combat, the wealthiest amongst them even attending the proud War Colleges in Argem. Whatever the specifics, few question that many a noble’s right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell.
$46.00$38.00
Conquest: First Blood - Two Player Starter Set
Grab a friend and dive into the world of Conquest: This special 2 player starter set is themed for our fast paced narrative game, First Blood. With 50 Conquest miniatures, these may be used to play either First Blood or our mass fantasy battle game The Last Argument of Kings. One miniature set, one world of Eä, two game styles to play! The Old Dominion is our newest, 6th faction, to be released for the Conquest series. Your starter army contains the Kheres, Moroi, Praetorians and Legionaires infantry set with the Xhillarch character. The W’adrhŭn starter army comes ready to play with Blooded, Braves, Hunters, and Slingers infantry sets with the Predator character. This includes 2 deluxe paperback copies of the new 2.0 First Blood Rulebook (in English), Narrative Quick Start Scenarios, Living World Information Cards and a path of Conquest guide that helps players understand how to next advance their game play!
$251.00$214.00
Conquest: Old Dominion - Moroi
Those cultists who lack the ambition or brilliance required to reach unlife on their own terms are granted one final chance to become one with their Lord. In the final hours of their life they climb onto a bonfire lit with the unholy flames of the Pyre. Kheres are the animated charred remains of those who manage not to go insane, the Moroi are not so lucky… In Game Role Battlefield Role: Restricted Line Infantry Class: Light Type: Infantry
$46.00$38.00
Conquest: W'Adrhun - Blooded
The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armor and weaponry.
$63.00$49.00
Conquest: Nords - Blooded
When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. (Plastic)
$38.00$28.00
Samarkand Bazaar
Samarkand Bazaar A reimagining of classic games by Sid Sackson. 3 Games in One! In Bazaar, players attempt to gain the right combinations of goods through skillful trading; then purchasing the wares displayed in the Bazaar. The number of goods left over determines the points awarded by the various wares following the transaction, so efficiency is critical.When trading, players are confined by the current rates posted at the Exchange, which change in every game. After all wares from two stalls have been completely sold out, the Bazaar closes, and the player with the highest score wins! Samarkand is a fast-paced trading and selling game set in exotic Asia Minor. Cunning Merchants acquire, exchange and sell goods to acquire wealth. Upon visiting Nomad Camps, after offering gifts for their hosts’ hospitality, Merchants trade for the goods they desire. When they enter Oases, they are able to purchase random goods.Ultimately, these Merchants travel to the bazaars in Cities such as Samarkand or Isfahan to sell the goods they have acquired. The Merchants must learn which desert paths to use to travel amongst the Nomad Camps, Oases, and Cities to plan their trips efficiently and earn the fastest (and greatest) profit! Samarkand Market is based on Sid Sackson’s game Business (1998).Each round, groups (Lots) of colored cubes are auctioned off, with players simultaneously bidding to determine in what order they’ll pick their Lots. After cubes have been purchased, players can sell sets of cubes for the values listed on the Market cards. The player with the most money at the end of the game wins! Components • 1 Double-Sided Game Board • 45 Ware Cards • 120 Piaster Cards • 10 Exchange Rate Cards • 114 Wooden Cubes • 5 Player Screens • 5 Player Aids • 5 Wooden Camels • 2 Custom Dice • 1 Cloth Bag • 1 Closed Market Token
$56.00$42.00
Chessex Dice: Speckled Silver Volcano Set of Ten d10s – 25144
This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$13.00$9.00
Chessex Dice: 16mm Set of 12 D6 Festive Green/Silver - 27645
16mm round-cornered dice have a great look, feel, and roll. They are numbered 1 to 6 with traditional dice pips, spots, etched into the surface of the dice. Use these dice to play your favorite dice and board games or create your own game. 12 dice and 1 plastic display case included with purchase.
$17.00$11.00
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