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Ultimate Guard: Boulder 100+ Clear - Rhodonite
The legend is back in an all new look: with the transparent Boulder 100+ Clear, you'll always know exactly which cards are in your deck box. The Boulder 100+ Clear is a durable and reliable deck box with a secure closure. It can hold up to 100 double-sleeved or 120 single-sleeved cards from all popular trading card games like Magic: The Gathering, Pokemon, Lorcana, One Piece, or Yu-Gi-Oh!
$20.00$16.00
Ultimate Guard: Boulder 100+ Clear - Ruby
The legend is back in an all new look: with the transparent Boulder 100+ Clear, you'll always know exactly which cards are in your deck box. The Boulder 100+ Clear is a durable and reliable deck box with a secure closure. It can hold up to 100 double-sleeved or 120 single-sleeved cards from all popular trading card games like Magic: The Gathering, Pokemon, Lorcana, One Piece, or Yu-Gi-Oh!
$20.00$16.00
Ultra Pro: Pokemon: Charmander 2-Inch Album
4-Pocket Portfolios for Pokémon feature a vibrant, full-art cover. Each portfolio stores and protects up to 80 standard size cards double-loaded in archival-safe polypropylene pages. There are also pages in the center of the portfolio to store up to 4 oversized Pokémon cards. Made in California, U.S.A.★ Officially licensed Pokémon Trading Card Game 4-Pocket Portfolio★ Holds up to 80 standard size cards double-loaded★ Holds up to 4 oversized PokĂ©mon cards★ Made with archival-safe, acid-free, non-PVC materials★ Made in California, U.S.A.
$26.00$16.00
Pathfinder 2E: Condition Card Deck - Holiday Sale
Is your group's fighter paralyzed by a devious ghoul? Did the rogue become invisible? Or was an unfortunate alchemist struck down, slipping closer to death? Pass out these cards to make remembering the rules simple! These 108 cards include rules for the Pathfinder Second Edition conditions, with prominent reminder text you can read at a glance. Multiple copies of the most crucial conditions mean there are enough for the whole table, and a set of tracking cards lets you easily monitor condition values and durations!
$33.00$16.00
Pathfinder 2E: Weapons & Armor Deck - Holiday Sale
Whether you’re a player preparing for a dungeon delve or a GM equipping the town guard, you need weapons and armor at the ready! The Pathfinder Weapons & Armor Deck contains cards for every 1st-level weapon, armor, and shield in the Pathfinder Core Rulebook, as well as for alchemical bombs, complete with statistics and descriptions. The 110-card deck also includes the rules you need to deploy your armaments to full advantage. With the Weapons & Armor Deck, you’ll always be prepared when combat breaks out!
$33.00$16.00
Starfinder RPG: Adventure Path- #26 Flight of the Sleepers (The Threefold Conspiracy 2 of 6) - Holiday Sale
Don't Trust Your Surroundings Trapped in a bizarre research facility that's under attack, the heroes must battle against weird technology and experiments run amok. Even after they are aided by elite Steward agents in their escape, the heroes are left with more questions than answers! Inside you'll find: "Fight of the Sleepers," an adventure for 3rd-level characters, by Owen K.C. Stephens. An examination of the enigmatic aliens known as grays, by Vanessa Hopkins. A study of fringe scientific theories, by Leo Glass. An archive of alien creatures, including a beast that attacks with magnetic pulses and a mutated troll, by Vanessa Hoskins, Jenny Jarzabski, and Owen K.C. Stephens. Statistics and deck plans for a Steward frigate, plus a glimpse of a lawless mining planet, by Owen K.C. Stephens.
$33.00$16.00
Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6) - Holiday Sale
Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy! Inside you'll find: "The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins. A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell. A catalog of new and exciting biotechnology gear, by David N. Ross. An archive of alien creatures, including a radioactive golem and a deadly agent of chaos, by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross. Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of color, by James Case.
$33.00$16.00
Starfinder RPG: Adventure Path- #30 Puppets without Strings (The Threefold Conspiracy 6 of 6) - Holiday Sale
Don't Trust Your Government The heroes must root out the duplicity that goes to the top of the Pact Worlds government. Their only hope is to face off against the architect of this vast conspiracy before it's too late!Inside, you'll find: "Puppets Without Strings," a Starfinder adventure for 11th-level characters, by Landon Winkler. Advice on how you can continue your campaign past the final encounter and details on how the Pact Worlds change if the heroes fail, by Kendra Leigh Speedling. A look at schools across the galaxy that teach magical traditions, by Hilary Moon Murphy. An archive of alien creatures, including an accretion of stolen memories and an immortal being who punishes the wicked, by Alexander Augunas, Anthony Bono, and Landon Walker. Statistics and deck plans for a luxury transport, by John Curtain, plus a glimpse at a wandering moon, by Jessica Ross.
$33.00$16.00
Starfinder RPG: Adventure Path- Whispers of the Eclipse (Horizons of the Vast 3 of 6) - Holiday Sale
Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.
$33.00$16.00
Cortex Sleeves: Standard Size Blue Glossy (100ct)
Ultimate Guard Cortex sleeves are a perfect choice for all TCG enthusiasts!Designed for your daily use, Cortex Sleeves combine precision engineering and high quality materials with an additional focus on value.Meant as an everyday sleeve, Cortex Sleeves offer an attractive price point and feature fully opaque backing, a greatly improved shuffle feel, and high-quality durability for those long gaming sessions.Cortex sleeves will be your ideal companion, built to endure the daily grind - from kitchen table play to in store play, and even demanding events.★ Extra high transparency★ Remarkable opacity★ Superior shuffle★ Extra long lifespan and durability★ Acid free, no PVC
$16.00
Cortex Sleeves: Standard Size Glossy Orange (100ct)
Ultimate Guard CORTEX sleeves are a perfect choice for all TCG brain athletes!Meant as an everyday sleeve, Ultimate Guard CORTEX sleeves offer an attractive price point and also feature fully opaque backing, a perfect shuffle feel, and high-quality durability for those long gaming sessions.★ Extra high clearness★ Extra high opacity★ Perfect shuffling★ Extra long lifespan and durability★ Acid free, no PVC
$16.00
Cortex Sleeves: Standard Size Matte Orange (100ct)
Ultimate Guard CORTEX sleeves are a perfect choice for all TCG brain athletes! Meant as an everyday sleeve, Ultimate Guard CORTEX sleeves offer an attractive price point and also feature fully opaque backing, a perfect shuffle feel, and high-quality durability for those long gaming sessions.★ Extra high clearness★ Extra high opacity★ Perfect shuffling★ Extra long lifespan and durability★ Acid free, no PVC
$16.00
Forest Shuffle: Alpine
In the mixed mountain forest of the Alps, all the way up the tree line, you can find numerous animals, plants, and mushrooms. While they share a habitat, they each have their own set of diverse needs. Forest Shuffle: Alpine is the highly anticipated expansion to the acclaimed card drafting game. These new cards expand the existing set collection options as well as introduce new ones, adding more depth and strategy to the game.Forest Shuffle: Alpine adds 36 new cards all with new stunning illustrations. EXPAND YOUR FOREST SHUFFLE EXPERIENCE: Introduce 36 new multifunctional cards to your Forest Shuffle game, adding incredible diversity and fresh strategies to explore. DISCOVER THE ALPS: Venture into the Alpine region with this expansion, bringing new species and two additional tree types to enrich your gameplay. ADDITIONAL TACTICAL DEPTH: Some cards introduce exciting twists to the base game's rules, offering more strategic options and challenges to your forest-building endeavors. PERFECT FOR STRATEGY LOVERS: Designed by Kosch, this expansion enhances the tactical aspects of Forest Shuffle, making it even more engaging for players seeking a thoughtful and strategic card game. SEAMLESS INTEGRATION WITH BASE GAME: Easily shuffle the new cards into your existing Forest Shuffle game for an even more varied and immersive gaming experience. Contents 36 Cards Instructions
$20.00$16.00
Star Wars: Stay On Target Card Game
SAVE THE GALAXYThe Death Star™ exhaust port is only two meters wide, but the Rebel Fleet must achieve a direct hit to destroy the space station! As Rebel Leader, you must organize your crew and make attack runs to defeat the Dark Side.IT'S A TRAP!Complete attack runs for points, use your defenses to deflect Imperial attacks, and call on Obi-Wan™ for help if you need it. Got four points? Take aim, destroy the Death Star, and earn the eternal thanks of the Rebel Alliance!
$26.00$16.00
Ultimate Werewolf: Bonus Roles
More variety. More ways to protect the village. More great special abilities. More incredible role combos. More ways to play Ultimate Werewolf Extreme than ever before. Ultimate Werewolf Bonus Roles contains 44 new unique roles and 2 new player items to keep your games compelling and fresh for moderators and players alike.
$21.00$16.00
7-Die Set 16mm: Snowflake
Snowflake dice are infused with a blend of snowflakes!Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).Great for Tabletop games and Role Play Games Like Dungeon and Dragons, White Wolf, GURPS, Paranoia, Dragon Lance, Innomine, Rick and Morty, and more!
$21.00$16.00
7-Die Set 16mm: Critical Loops
Critical Loops are infused with a blend of rainbow loops! These are full-sized 16mm polyhedral dice sets that come with 7 dice (d4, d6, d8, d10, d10%(00-90), d12, and d20). Great for Tabletop games and Role Play Games Like Dungeon and Dragons, White Wolf, GURPS, Paranoia, Dragon Lance, Innomine, Rick and Morty, and more!
$21.00$16.00
Car Wars: Sonic Strike
Head back into the arena for more autodueling action!Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
$16.00
Burning Wheel: Torchbearer RPG 2nd Edition Lore Master`s Manual Hardcover - Holiday Sale
The third book in the Torchbearer Second Edition series provides a new stock, new classes, new monsters and tons of new rules to enhance your games.
$35.00$16.00
Summoner Wars Second Edition: The Fungal Dwarves Faction Deck
Cultivate your colony of spore warriors with the Fungal Dwarves! Nurture the cycle of growth and decay to overwhelm the enemy summoner with an unending chain of fungal fighters! Kuldak is the centerpiece of the fungal colony, converting death into growth for his nearby allies. This is a brand new ready-to-play faction deck! Units can be used to deck-build the ultimate faction. *Master or Starter Set required to play Contents 1 Kuldak - Summoner 1 Thoon - Champion 1 Maldar - Champion 1 Monstrosity - Champion 5 Fungal Beast - Common 5 Spore Carrier - Common 4 Blood Shaman - Common 4 Blight Mage - Common 2 Demand - Event 2 Symbiotic Healing - Event 2 Stimshrooms - Event 2 Release Spores - Event 4 Gates - Structure
$21.00$16.00
Summoner Wars Second Edition: The Eternal Council Faction Deck
The Eternal Council’s summoner Praefectus Edia welcomes you to study alongside her, moving from the academy to the battlefield! With her quick wit and knack for research, Edia can rapidly draw through your deck and combine your event cards in a way that will surely teach your foe a lesson! This is a brand new ready-to-play faction deck! Units can be used to deck-build the ultimate faction. *Master or Starter Set required to play Contents 1 Praefectus Edia - Summoner 1 Dominus Katu - Champion 1 Dominus Malunar - Champion 1 Dominus Ovi - Champion 5 Citadel Advisor - Common 4 Ancient Scholar - Common 5 Mind Knight - Common 4 Enigma Sage - Common 2 Psychic Assault - Event 2 Insight - Event 2 Seek - Event 2 Learn - Event 4 Gate - Structure
$21.00$16.00
Deckscape: Tokyo Blackout
After a hacker attack, Tokyo is in darkness — but the blackout is just the beginning. Suddenly, the city faces a HUGE problem. This is a case for the Black Team! Can you save Tokyo? Deckscape: Tokyo Blackout is a pocket-sized escape room game that can be played alone or with a group of friends.
$21.00$16.00
Deckscape: The Curse Of The Sphinx
During a visit to the ancient Egyptian monuments, an unforeseeable event locks the players in a secret room inside the pyramid. Will they be able to decipher the enigmatic hieroglyphics and find a way out before the mummy catches them? Deckscape: The Curse of the Sphinx is the sixth title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.
$21.00$16.00
Decktective: You Can't Cheat Death
Decktective is a co-operative crime game. It can be played in a group or alone. Las Vegas, 1950. The Domein Casino hosts a high-stakes secret game between three crime bosses and the mayor. When you arrive you are surprised: everyone at the table is dead! Who killed them and what was it about? Collect the facts such as documents, traces, audio recordings... Combine cleverly and find plausible solutions.
$21.00$16.00
Deckscape: Escape From Alcatraz
Want to get out of prison? In Deckscape: Escape from Alcatraz, players can choose to free (or not!) other prisoners in exchange for help — but is this morally right? And can you really trust these hardened crooks? Deckscape: Escape from Alcatraz is the seventh title in a series of co-operative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.
$21.00$16.00
Decktective: The Gaze Of The Ghost
Decktective: The Gaze of the Ghost is a co-operative investigation game, featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information, discard cards that they think will lead them the wrong way, discuss the clues they find with the other players, make hypotheses and deductions to find the solution! At the end of the game, players must answer several questions: Each correct answer is worth points. The more points they get, the better their outcome. On their turn, players either play a card from their hand and put it face up on the table, sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it, until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.
$21.00$16.00
5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
$21.00$16.00
This Game Is Killer
This Game Is KILLER: ALIEN ON BOARD is a hilariously deadly party game about being hunted by an alien lifeform aboard a cramped cargo vessel in deep space. The object is simple: Try to survive at any cost and remove the alien threat before it kills you all. Each round you will play just two cards, both a Position on the ship and an Action you will take. Will your attempts to contain the alien put others at risk? The alien’s Location is then revealed and players die. If you’re lucky, the alien is cornered & killed, with the surviving crew members winning the game.Features:Semi Coop game where many can win, but killing the alien may endanger crew members as well.Death comes quickly in this game and ten min or less later, you are all jumping back in to play again.Simple rules make for a perfect party game. Play two cards and see who’s dead.Ages 14+3-10 players10-15 min or less play timeContents:8 location cards10 crew status cards24 crew cardsShip HUD neoprene mat
$21.00$16.00
Seers Catalog
The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village? Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure
$21.00$16.00
Yut (LUDOS Asia Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. Hasami Shogi (from Japan) is part of the first volume, LUDOS Asia. 2500+ backers supported this project on Kickstarter. Yut - Korea 🇰🇷⏳ 20 👨👩👧👦 2-4 🧒 6+History: Yut is a horse racing game from Korea with roots going back almost 2000 years. In centuries past, it was primarily used for gambling, but today, many Korean families gather to play Yut as a fun activity during Chinese New Year. How to play: Use the result of casting sticks and be the first to cross the winning post with all of your horses.
$21.00$16.00
Jarmo (LUDOS Asia Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. Hasami Shogi (from Japan) is part of the first volume, LUDOS Asia. 2500+ backers supported this project on Kickstarter. Jarmo - Mongolia 🇲🇳⏳ 15 👨👩👧👦 2 🧒 6+History: Jarmo is a war game with roots tracing back to the Turkic peoples (Tatars) of the 8th century Mongol Empire. In the game, two players assume the roles of opposing armies, whose archers are trying to infiltrate the enemy camp. How to play: Command a unit of 5 archers, and be the first to infiltrate the enemy camp.
$21.00$16.00
Hasami Shogi (LUDOS Asia Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. Hasami Shogi (from Japan) is part of the first volume, LUDOS Asia. 2500+ backers supported this project on Kickstarter. Hasami Shogi - Japan 🇯🇵⏳ 20 👨👩👧👦 2 🧒 6+History: Hasami Shogi, often called “Scissor Chess”, is a variant of the Japanese game Shogi. The name comes from the way players capture enemy pieces between two of their own pieces. How to play: Control an army of 18 samurai warriors, and form 5 in a row to win.
$21.00$16.00
Summoner Wars Second Edition: Isle Vekkid Faction Deck
Rokomoko leads the Isle Vekkid from the frontline of the battlefield. As his allies join him in battle, Rokomoko makes their skills his own, turning him into a terrifying threat to his enemies. Dive into battle and confront your foes head on with the might of the Isle Vekkid! Ready-to-play faction deck! Units can be used to deck-build the ultimate faction. *Master Set or Starter Set required to play Contents 1 - Rokomoko - Summoner 1 - Turanga Ivalu - Champion 1 - Waitui - Champion 1 - Saka Uwa - Champion 5 - Battle Dancer - Common 5 - Seashard Sniper - Common 4 - Fleetfoot Fighter - Common 4 - Crab Knight - Common 2 - Island’s Might - Epic Event 2 - Plunge - Standard Event 2 - Waveborne Relic - Standard Event 2 - Spiteskin Armor - Standard Event
$21.00$16.00
Bonsai: Wooden Tiles
Enhance your Bonsai with this add-on. The set includes 156 high-quality beech wood hexagonal tiles to replace the base game tiles.
$21.00$16.00
Ashes Reborn: The Roaring Rose
The Roaring Rose deck, Featuring new Phoenixborn Leo Sunshadow, is a full, ready-to-play Ashes expansion deck including 3 conjurations. Leo requires 10 Charms (pink) dice to play, which are included in the Ashes: Rise of the Phoenixborn base set. Contents 1 Leo Sunshadow - Phoenixborn 1 Glow Finch - Conjuration 3 Anguish - Action Spell 3 Beast Tamer - Ally 3 Amplify - Alteration Spell 3 Change Psyche - Action Spell 3 Dispel - Action Spell 3 Memory Theft - Ready Spell 3 Mind Probe - Action Spell 3 Remorse - Reaction Spell 3 Summon Nightshade Swallow - Ready Spell 2 Nightshade Swallow - Conjuration 3 Summon Orchid Dove - Ready Spell 3 Orchid Dove - Conjuration
$21.00$16.00
Summoner Wars Second Edition: Chosen Grove Faction Deck
Surrender to the cyclical ways of Nature with the Chosen Grove! A summoning stone has gifted sentience to the most legendary tree in Itharia. Now, the inscrutable Eldiri Nimid bestows the powers of the natural world upon its adherents. Master the ebb and flow of magical energy, letting your warriors embrace the true potential of symbiosis! Ready-to-play faction deck! Units can be used to deck-build the ultimate faction. *Master Set or Starter Set required to play Contents 1 Eldiri Nimid - Summoner 1 Knight of Seasons - Champion 1 Eldiri Ursa - Champion 1 Adric Brighton - Champion 5 Oaksworn Guard - Common 5 Seed Bearer - Common 4 Sapling - Common 4 Stag Rider - Common 2 Uproot - Epic Event 2 Bloom of Spring - Standard Event 2 Vigor of Summor - Standard Event 2 Shroud of Autumn - Standard Event
$21.00$16.00
Summoner Wars Second Edition: The Skyspear Avians Faction Deck
The Skyspear Avians are a group of winged warriors, capable of flying over foes and flocking into perfect formations.Led by Ava, no enemy is safe from the reach of the Avian's aerial attacks. Throw up Aerial Gates and dive-bomb enemies before they know what hit them. Ready-to-play faction deck! Units can be used to deck-build the ultimate faction. Includes Sera Eldwyn and Ice Rams Errata *Master Set or Starter Set required to play Contents 1 Ava - Summoner 1 Gilford - Champion 1 Rath - Champion 1 Sairook - Champion 4 Diver - Common 4 Sentinel - Common 4 Sage - Common 4 Steward - Common 2 Aerie Gate - Structure 2 Sky Assault - Event 2 Gathering - Event 2 Battle Song - Event 4 Gates - Structure
$21.00$16.00
Chessex Dice: Royal Blue/Gold Scarab Polyhedral 7-Dice Set – 27427
Signature dice are a compilation of the best selling colors of new dice released in the past few years. It includes a wide variety of colors and materials, but each is a unique and interesting addition to any dice collection. This set contains one D20, one D12, two D10 (00-90 and 0-9), one D8, one D6, and one D4.
$17.00$16.00
Gamegenic: Accessories - Playmat Tube Red
Keep your playmats organized and protected. The Playmat Tube provides a secure storage solution for stitched and unstitched playmats in vibrant, semi-transparent colors. A hexagonal shape keeps the tube from rolling around on the table. The cap is made out of a flexible material and can be easily taken off, whilst still creating a tight seal to prevent the playmat from falling out accidentally, even when shaken. The Playmat Tube is made from shock- and scratch-resistant PETG and has a reinforced base to withstand heavy pressure. FEATURES Unique hexagonal shape avoids rolling from the table Perfect for standard-sized playmats Holds extra-large or particularly thick playmats Snug fit with flexible cap that can be easily taken off Reinforced base Can withstand heavy pressure Also ideal for protecting artwork or maps Acid-free, no PVC
$16.00
Catan: Cities & Knights Game Cards
Here is a set of replacement expansion game cards for use with Catan: Cities & Knights®, the expansion for Settlers of Catan®.
$20.00$16.00
Army Painter: Colour Spray - Anti Shine Matt Varnish
This acrylic varnish is truly unique and has been tailored to remove the shine of any models being dipped with Quickshade or painted using conventional paints. Although really matt, the sprays original formula retains the metallic shine from Plate Mail etc.Always let the Quickshade dry for minimum 48 hours before using this varnish and apply it in a thin coat. Never spray in humid conditions and cold weather. Test on a model first before spraying the whole army.
$23.00$16.00
Pathfinder 2E: Treasury of the Crusade (Paperback)
The Treasury of the Crusade brings you over 30 new magical items for Pathfinder Second Edition, each perfect to gear up for a righteous crusade where valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and tokens and magical signaling devices to mighty weapons and powerful artifacts. Some are emblematic of glorious goodness, while others reek of ineffable evil and demoniac damnation, but everyone can serve to make your campaign more exciting and your treasure hoards more interesting. They add delightful detail and innovative options for heroes and villains alike, whether found as captured plunder after the sack of an enemy fortress or recovered relics of a lost outpost or expedition, or even granted as a token of esteem by the crusader commanders who keep vigilant watch upon the demon-haunted borderlands. These items range from the militant to the mundane in this book, from weapons and shields to bindings, books, and music boxes. It’s true that a crusader’s heart is not quite so deeply invested in treasure as a mercenary’s or explorer’s, but if it’s a rich assortment of gear for good and bad alike they seek, they are going to love what they find in the Treasury of the Crusade. Grab this 22-page Pathfinder Second Edition magic item supplement today and Make Your Game Legendary!
$16.00
7-Die Set 16mm: Unicorn - Arctic Storm
From our legendary Kickstarter, Unicorn dice are a beautiful mix of transparent resins, which are then infused with prismatic glitter dust that changes from blues to purples to greens as it hits the light. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).
$21.00$16.00
7-Die Set 16mm: Unicorn - Royal Sunset
From our legendary Kickstarter, Unicorn dice are a beautiful mix of transparent resins, which are then infused with prismatic glitter dust that changes from blues to purples to greens as it hits the light. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).
$21.00$16.00
7-Die Set 16mm: Unicorn - Cosmic Carnival
From our legendary Kickstarter, Unicorn dice are a beautiful mix of transparent resins, which are then infused with prismatic glitter dust that changes from blues to purples to greens as it hits the light. Each 16mm polyhedral set comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20).
$21.00$16.00
Chessex Dice: Gemini Pearl Turquoise-White/Blue Luminary Polyhedral 7-Dice Set – 26465
Gemini dice look, feel, and roll well and will be a great addition to any game or collection. All dice read from the top for easy comprehension. Sharp edges allow for easy shape recognition and the numbers are about as large as possible on each face. This polyhedral set contains one D20, one D12, two D10 (00-90 and 0-9), one D8, one D6, and one D4.
$17.00$16.00
Die Hard Dice: 7 Piece RPG Set - Untamed Banshee
Bold colors, recessed faces with raised edges and numbers, and a new acrylic material, these dice are our vision of what peers over the future horizon! FEATURES • Material: lilac with metallic silver painted faces• 7 piece dice set• Standard, 16mm size• Die Hard Dice Exclusive
$17.00$16.00
Sea Salt & Paper
 Assemble your hand of cards, play their effects, and take the initiative to stop the round. Will you dare to give your opponents one last turn to try to maximize your own points? In Sea Salt & Paper players are trying to manage their hand and collect sets of cards. On your turn you may either draw 2 cards from the deck, keep 1, and discard the other face up, or take the topmost card of 1 discard pile. You may then play matching pairs from your hand to take special effects like stealing a card from your opponent or taking another turn. Once a player reaches 7 points in their hand, they may announce either a Stop or a Last Chance. If they say Stop, all players score the points on their cards. If they say Last Chance, they’re betting that after one last round they will have the most points. If their bet is won they get bonus points! The game is played in rounds until one player reaches the required number of points for victory.
$26.00$16.00
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