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The Sherlock Files Junior: Introductory Investigations
The Sherlock Files: Curious Capers includes three crazy cases that are fun for the whole family! From a missing meerkat to a naughty dog that pooped in the park, these cases are both engaging and kid friendly. In this family weight mystery game, the beloved Sherlock Files mechanics have been adapted to be simpler to play, without losing any of the fun. Each of the three cases will have both adults and kids engaged and intrigued. Are your bubble-gumshoe skills up to the task?? Work together to solve each case and find out!
$36.00$27.00
The Sherlock Files: Vol 7 - Sinister Secrets
The Sherlock Files: Sinister Secrets includes three new confounding cases for you to solve. Track down a priceless diamond necklace that vanished after a glamorous Hollywood party. Unravel the sordid tale of a man who was murdered before the eyes of his own mother. Investigate the supernatural secrets of a haunted hotel room that kills anyone who tries to stay in it! Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$27.00
The Sherlock Files: Elementary Entries
Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$27.00
Vallejo: Diorama Effects 26.809 - Industrial Mud (200ml)
The placement of your model in a diorama or vignette gives it a reality, a background and a history, an added dimension and a reason for the humidity, the traces of mud, of the dry sand of the desert or the dark earth of the wooded landscapes of central Europe. The range of Diorama Effects offers the modeler everything needed for the reproduction of a terrain, with effects of sandy and dusty roads, or of snow, mud and water, all of which add to the realism of the setting and relate the model to its environment. Industrial Thick Mud, the color of grayish mud, native to urban environment, where the presence of human activity, industrial construction, ruins and decay, have caused this particular shade of sludge.
$37.00$27.00
Moonstone: Grub
Contains 1x Grub Miniature, Stat Card and Base.
$27.00
Red Letter Yellow Letter
It`s a party game of saying words! Words with letters in them! And saying those words when they fit in a category. And when they have the right letters in them. And that's basically it! Also, all these things are on cards. Ok, now that's pretty much it.
$29.00$27.00
Top Tier
Top Tier is a light party game based on the internet phenomenon of tier lists. Each round, one player will be the Tier Wizard, and secretly draw a category card from the deck. This will be the category they are ranking all the contenders in for this round anywhere from who would be best at fighting a bear to who would have the most unread emails in their inbox! Without knowing the category, the remaining players will pick 8 contenders for the round. These can be characters, celebrities, or even personal friends. The Tier Wizard must rank the contenders by how good they`d be in the category, and once they`re done the category is revealed, but not their rankings! The rest of the players must do their best to rank the 8 contenders the same way the Tier Wizard did, scoring points for every card placed correctly! If you can get all eight contenders right, you`ll truly be Top Tier!
$36.00$27.00
Nature: Rainforest Module Expansion
The goal of Nature is to adapt your species in an ever-changing ecosystem where food is scarce and predators lurk. You will receive points for growing and sustaining the population of your species amidst two threats: starvation and predation. Adapt your species with traits like Fast to evade predators, Nesting to grow your population, or Climbing to reach fruit high in the canopy. Discover the Mysteries of the Rainforest Add the Rainforest module to discover the mysteries of the rainforest, where surprises are concealed behind every leaf in the canopy. Rainforest creates an ecosystem bursting with population. It also introduces hidden card play, reflecting the uncertainty that lurks behind every leaf. The Rainforest module is for players who enjoy mystery, deduction, and bluffing in their games.
$36.00$27.00
Adventure Time Card Wars: Fionna vs Cake Collector's Pack
As everyone already knows, Fionna and Cake are the lovable, cute, and alternate-reality female versions of our heroes, Finn and Jake! Straight from the "Fionna and Cake" episode of the Adventure Time series on Cartoon Network, these characters have not only swapped genders, but Cake is now a cat. Meow! Their decks in Adventure Time Card Wars: Fionna vs Cake take us back to where it all started — the classic "Cornfields vs Blue Plains" — but these decks are all new and full of surprises! Fionna's Blue Plains deck is actually part Rainbow allowing for maximum customization. Several of her Blue Plains cards work rather well when paired up with Rainbow cards. And the Blue Plains "mastery of card drawing effects" gets a new twist. When Fionna gets her hands on a sword...or two or three...watch out! Cake's Cornfield deck is centered around Buildings. The more, the merrier! In fact, this deck has more Buildings than any previous Collector's Pack. And if you play your cards right (literally), you can get more than four of them into play at once! And if you liked Flooping before, well shucks, you're going to love this Cornfield deck!
$27.00
Adventure Time Card Wars: Flame Princess vs. Fern Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Flame Princess vs. Fern, with all of the action taking place in four combat lanes. Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$27.00
Adventure Time Card Wars: Prismo vs. The Lich Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Prismo vs. The Lich, with all of the action taking place in four combat lanes. Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$27.00
Adventure Time Card Wars: Peppermint Butler vs. Magic Man Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Peppermint Butler vs. Magic Man, with all of the action taking place in four combat lanes. Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$27.00
Adventure Time Card Wars: DarkLands Cooperative Expansion
In this Adventure Time Card Wars cooperative expansion, you and a friend join forces to face relentless waves of sinister DarkLands Creatures and a powerful Overlord armed with devastating Curses. Defeat the Overlord before your castle is overrun or either you or your partner fall!
$27.00
Adventure Time Card Wars: Lands of Legend Booster Collection Expansion
Embark on an epic journey into the Lands of Legend, where untold wonders and dangers await! Unleash 80 all-new cards filled with dangerous Creatures, master untamed Spells, and construct mighty Buildings as you forge your path through these mysterious realms.
$27.00
Pink & Blue Glow in the Dark RPG Dice
This totally rad glow-in-the-dark RPG dice set includes 7 polyhedral RPG dice in neon pinks and blues that glow fiercely when the lights go out! Includes d4, d6, d8, 2 d10 (for percentages), d12, and d20 Perfect for playing the Time Tails RPG or any standard RPG that uses polyhedral dice!
$36.00$27.00
Folded Space: Board Game Insert for Istanbul, including Mocha & Baksheesh and Letters & Seals
This insert is designed to be compatible with Istanbul® , and includes space for the Mocha & Baksheesh® , and Letters & Seals® expansions. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules act as a lid on top of the trays. There is space for all cards to be sleeved.This product consists of a flat-pack of 6 Evacore sheets. The trays require assembly, which is quick and fun, using ordinary PVA glue. Detailed instructions are included in the package.Note: Insert designed for games with external box dimensions of 22.8 x 31.7 x 7.5 cm.
$39.00$27.00
Gunpla: AMAIM Warrior at the Borderline - "Armored Special Carrier (ASC)", HG 1/72
This is an injection-plastic kit of a science-fiction/anime item. In a new line-up of HG model kits from "Kyoukai Senki" by Bandai comes the HG Armored Special Carrier (ASC)! The protective shutter in front of the vehicle can be opened and closed, along with the rear on both sides. The tires can also rotate. Load up the mechs from the series into this transport vehicle, too! Battle Claws for the HG Kenbu are included as a bonus part, as well. Order today! [Includes]: Kenbu's Battle Claws x1 Seal x1
$27.00
Pathfinder 2E: Adventure Path - They Watched the Stars - Gatewalkers P2
Pathfinder Adventure Path: They Watched the Stars (Gatewalkers 2 of 3) (P2) After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient evil, the party travels across frigid northlands toward the demon-ravaged wastes of Sarkoris. As they voyage across the harrowing waters of the Lake of Mists and Veils and push through monster-filled ruins, the party must rely on their own wits, their new friends, and the stars above to guide them to safety. They Watched the Stars is a Pathfinder adventure for four 4th-level characters. This adventure continues the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of the shrouded waters and eerie shores of the Lake of Mists and Veils; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the worlds oldest fantasy RPG.
$39.00$27.00
CHX96665: Chessex Battlemap 1 Inch Reversible Blue/Green Hexes
Battlemat™ 1" Reversible Blue-Green Hexes (23 Ѕ" x 26" Playing Surface)There are 28 columns of hexes per side. The width of rows alternates between 21 and 22 hexes, so no play space is wasted.
$40.00$27.00
CHX96680: Chessex Battlemap 1 Inch Reversible Black/Grey Hexes
Battlemat™ 1" Reversible Black-Grey Hexes (23 Ѕ" x 26" Playing Surface)There are 28 columns of hexes per side. The width of rows alternates between 21 and 22 hexes, so no play space is wasted.
$40.00$27.00
CHX96465: Chessex Battlemap 1 Inch Reversible Blue/Green Squares
Battlemat™ 1" Reversible Blue-Green Squares (23 Ѕ" x 26" Playing Surface)The number of squares per side is 22 x 25.
$40.00$27.00
CHX96480: Chessex Battlemap 1 Inch Reversible Black/Grey Squares
Battlemat™ 1" Reversible Black-Grey Squares (23Ѕ" x 26" Playing Surface)The number of squares per side is 22 x 25.
$40.00$27.00
Pressman Premium Classics: Chess/Checkers/Backgammon
Introduce your family to three classic games (Checkers, Chess, and Backgammon) that they are sure to love! This three-in-one set includes interlocking checker pieces, and full-sized Staunton Chess. A perfect keystone for your game collection. Ages 8+2 players Ages 12+4-6 players
$40.00$27.00
GKG226-11d - Gate Keeper Games 11 Die Set: Treant Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGHL5-11d - Gate Keeper Games 11 Die Set: Lilac Blossom Holographic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGES23-11d - Gate Keeper Games 11 Die Set: Goblin Dice Hoard Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGHG00-11d - Gate Keeper Games 11 Die Set: Glitter Gold Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH70-11d - Gate Keeper Games 11 Die Set: Halo Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH38-11d - Gate Keeper Games 11 Die Set: Bat Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH30-11d - Gate Keeper Games 11 Die Set: Kings Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH578-11d - Gate Keeper Games 11 Die Set: Yin Yang Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH590-11d - Gate Keeper Games 11 Die Set: DaVinci Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH239-11d - Gate Keeper Games 11 Die Set: The Heir Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH13-11d - Gate Keeper Games 11 Die Set: The Court Jester Halfsies Dic
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH513-11d - Gate Keeper Games 11 Die Set: Superdice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH37-11d - Gate Keeper Games 11 Die Set: Police Box Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH58-11d - Gate Keeper Games 11 Die Set: Panther Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGAS777-11d - Gate Keeper Games 11 Die Set: The Pure Knight Alea Simple Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGHG80-11d - Gate Keeper Games 11 Die Set: Glitter Black Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH51-11d - Gate Keeper Games 11 Die Set: Princess Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH523-11d - Gate Keeper Games 11 Die Set: Mother Earth Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH512-11d - Gate Keeper Games 11 Die Set: Rose Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH550-11d - Gate Keeper Games 11 Die Set: Queens Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGMD9-11d - Gate Keeper Games 11 Die Set: Mercury Mercurial Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGES39-11d - Gate Keeper Games 11 Die Set: Inheritance Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH534-11d - Gate Keeper Games 11 Die Set: Fire & Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGH544-11d - Gate Keeper Games 11 Die Set: Phoenix Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
GKGHG10-11d - Gate Keeper Games 11 Die Set: Glitter Red Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$32.00$27.00
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