• Gamers Guild AZ Next Day Shipping!
  • Gamers Guild AZ Satisfaction Guaranteed
  • Gamers Guild AZ 30 Day Returns
  • Gamers Guild AZ Free Shipping Over $99 (Contiguous US)

All in stock

23914 products


  • Gamers Guild AZ Gate Keeper Games GKGMD3-10d10 - Gate Keeper Games Set of 10 D10: Pluto Mercurial Dice Gate Keeper Games

    GKGMD3-10d10 - Gate Keeper Games Set of 10 D10: Pluto Mercurial Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Gate Keeper Games GKGMD9-10d10 - Gate Keeper Games Set of 10 D10: Mercury Mercurial Dice Gate Keeper Games

    GKGMD9-10d10 - Gate Keeper Games Set of 10 D10: Mercury Mercurial Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Gate Keeper Games GKGHL2-12d6 - Gate Keeper Games Set of 12 D6: Sea Foam Holographic Dice Gate Keeper Games

    GKGHL2-12d6 - Gate Keeper Games Set of 12 D6: Sea Foam Holographic Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Fireside Games My First Castle Panic (Pre-Order) GTS

    My First Castle Panic

    In My First Castle Panic, a group of monsters is racing out of the woods and coming right at your Castle! Players need to catch all the monsters before they smash the Castle flat. Send out your brave defenders to match the color and shape of the space where a monster is to catch it. But watch out! The monsters move closer to the Castle every turn, and more monsters keep coming! No reading required. Teaches matching, strategic thinking, taking turns, and more. Cooperative gameplay means no sore losers. Preschoolers can play independently.

    $36.00$26.00

  • GKGHG98-10d10 - Gate Keeper Games Set of 10 D10: Bling Yang Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $30.00$26.00

  • Gamers Guild AZ Confident Games Outliars (Pre-Order) Asmodee

    Outliars

    Outliars is the ultimate party game of deception, laughs and spilled secrets. Trust no one. Believe nothing. Players answer quirky personal questions with numbers for answers, like ""how many times a week do you shower?"" but, one player is lying! Players display their answers in style on the magnetic answer scale, then the real fun begins as they grill each other to figure out who's full of it! Can you spot the liar? THE ULTIMATE PARTY GAME OF DECEPTION: Spot the liar in this hilarious game of half-truths, quirky questions, and clever bluffing. Trust no one—believe nothing! LAUGH-OUT-LOUD QUESTIONS: Answer funny and revealing prompts like “How many times a week do you shower?”—but beware, one player is lying! MAGNETIC ANSWER SCALE: Display answers in style on the included magnetic answerboard, keeping gameplay smooth and engaging. EVERYTHING YOU NEED TO PLAY: Includes 242 question cards, honesty cards, magnetic name labels, score counters, and more for countless game nights. PERFECT FOR GROUPS: Designed for 3–20 players, Outliars is the ideal adult or family party game for game nights, get-togethers, and holiday fun. Contents: Magnetic Answerboard that slots inside box 242 question cards 8 honesty cards 8 magnetic dry-wipe name labels 8 player score counters Box with score track on edge Dry wipe pen

    $30.00$26.00

  • Gamers Guild AZ Fake Artist Goes To New York (Pre-Order) Gamers Guild AZ

    Fake Artist Goes To New York

    エセ芸術家ニューヨークへ行く which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.

    $33.00$26.00

  • Gamers Guild AZ Keepsakes (Pre-Order) GTS

    Keepsakes

      In Keepsakes, players create a line of memories, competing to select, arrange, and recall those memories in order to gain the most Keepsakes, representing the player's score. Players start with two Keepsakes, and may gain or lose more as they complete challenges and recite the line of memories, represented by various face-up and face-down cards. Players take turns by drawing a new memory card, adding it to the line of memories, defining the memory, and reciting the line of memories in order, starting with the first one played. Players may then call out if the person seems to have done something incorrectly, with Keepsakes trading hands accordingly. Each memory card is different; they may require players to say something only they know, something they can see, something that they prefer, etc. Sometimes tasks appear, requiring players to complicate their turns, or players can opt for available challenges to increase their Keepsake collection. Some memory cards may reorder the memory line or be turned face-down, forcing players to reorient themselves or risk losing Keepsakes. Play ends when any player has zero Keepsakes remaining or the memory deck runs out, and whoever has the most Keepsakes wins (ties permitted. With that in mind players can opt to play cooperatively instead to attempt to gather the most Keepsakes collectively.

    $36.00$26.00

  • Gamers Guild AZ Black Library Black Library:War For The Mortal Realms (PB) Games-Workshop

    $30.00$26.00

  • Gamers Guild AZ Space Puppies (Pre-Order) GTS

    Space Puppies

    Space Puppies is a deck-building game for 2-5 players. Each player begins with 5 cards and can take 2 actions per turn: play a dog in front of you, play an action card, save a planet, or discard a card. Once a player completes a set of dog cards, they choose one of the planets on the dog cards to save, thus earning points. Play continues in turn order, with each player taking 2 actions per turn. The endgame trigger is chosen at the beginning of the game; the game can end when someone scores 40 points or when someone has saved 3 planets.

    $33.00$26.00

  • Gamers Guild AZ Black Library Black Library: The Dark Coil: Damnation (PB) (Pre-Order) Games-Workshop

    Black Library: The Dark Coil: Damnation (PB)

    THE STORYThe Coil is a vast tangle of plot threads that extends across space and time, connecting characters, places, and events, often in bizarre ways, with people slipping from one story into another, occasionally via fissures in the skin of reality. The Dark Coil can also be considered an expression of Chaos – a manifestation that has infiltrated our universe via its constituent tendrils.CONTENTSThe Greater Evil (short story)Fire Caste (novel)Out Caste (short story)A Sanctuary of Wyrms (short story)Altar of Maws (short story)Vanguard (short story)Fire and Ice (short story)Cast a Hungry Shadow (short story)Cult of the Spiral Dawn (novel)Written by Peter Fehervari.

    $30.00$26.00

  • Gamers Guild AZ Warhammer 40,000 Warhammer Age of Sigmar: Gotrek & Maleneth The Omnibus (Paperback) (Pre-Order) Games-Workshop

    Age of Sigmar: Gotrek & Maleneth The Omnibus (Paperback)

    THE STORYAccompanied by aelven assassin Maleneth Witchblade – a Daughter of Khaine and an agent of the Order of Azyr – Gotrek sets out, hell-bent on removing the Master Rune of Grimnir now buried in his chest, and facing down any and all foes who may stand in his path. Even in this new world, Gotrek has plenty of foes.CONTENTS– The Bone Desert (Novella) by Robbie MacNiven– The Neverspike (Short story) by Darius Hinks– Ghoulslayer (Novel) by Darius Hinks– Gitslayer (Novel) by Darius Hinks– Death on the Road to Svardheim (Short story) by Darius Hinks– Soulslayer (Novel) by Darius Hinks– The Crown of Karak-Khazhar (Short story) by Darius Hinks– The Dead Hours (Short story) by David Guymer

    $30.00$26.00

  • Gamers Guild AZ Black Library Eisenhorn: The Omnibus (PB) Games-Workshop

    Black Library: Eisenhorn: The Omnibus (PB)

    READ IT BECAUSEThis is every single one of Dan Abnett's Eisenhorn stories collected together for the first time in one mammoth tome. This chronicles the epic saga of Eisenhorn as he clashes time and time again with the daemon Cherubael and dabbles in darker powers to mete out the brutal judgements he believes necessary.DESCRIPTIONFrom investigating strange murders to facing off against a vast interstellar organisation, Gregor Eisenhorn is an Inquisitor who is willing to pursue dubious means to guarantee success. Follow his journey as he becomes entangled in the fate of the alien text known as the Necroteuch, and draws the ire of the Imperium to him as he becomes embroiled in cat and mouse games and double-crossing with powerful friends and foes.CONTENTSRegia Occulta - a short story by Dan AbnettXenos - a novel by Dan AbnettMissing in Action - a short story by Dan AbnettMalleus - a novel by Dan AbnettBackcloth for a Crown Additional - a short story by Dan AbnettHereticus - a novel by Dan AbnettThe Keeler Image - a short story by Dan AbnettThe Magos - a novel by Dan Abnett

    $30.00$26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): Bartz (FFCSS-11) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): Bartz (FFCSS-11) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): Kefka (FFCSS-12) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): Kefka (FFCSS-12) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): FFVII (FFCSS-13) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): FFVII (FFCSS-13) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): Mandragora (FFCSS-14) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): Mandragora (FFCSS-14) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): FFXII Tza (FFCSS-15) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): FFXII Tza (FFCSS-15) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): FFT (FFCSS-16) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): FFT (FFCSS-16) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): Bahamut (FFCSS-17) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): Bahamut (FFCSS-17) 100ct

      Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): SQKAWAII (FFCSS-18) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): SQKAWAII (FFCSS-18) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Square Enix Final Fantasy: Card Sleeve Series (Volume 2): FFXIV (FFCSS-19) 100ct (Pre-Order) GTS

    Final Fantasy: Card Sleeve Series (Volume 2): FFXIV (FFCSS-19) 100ct

    Introducing the next set in the FINAL FANTASY card sleeves series.These card sleeves are for standard size trading cards measuring 2.5 in x 3.5 in for all your gaming needs. Sleeve count is 100 count per pack.

    $26.00

  • Gamers Guild AZ Black Library Ahriman: The Omnibus Games-Workshop

    Black Library: Ahriman: The Omnibus

    The name Ahriman has lived in infamy ever since the galactic war of the Horus Heresy. The greatest sorcerer of the Thousand Sons, and protege to the primarch Magnus the Red, Ahriman's deepest aw is hubris. His mistaken belief in casting the Rubric to cure his Legion of their curse has seen him exiled. Though spurned by his kin, Ahriman has not given up on his quest to restore his brothers from the eshless husks they have become and will brave the worst horrors of the galaxy, and the Eye of Terror itself to obtain the knowledge to achieve it. For to bring about salvation, Ahriman must risk his own further damnation and the wrath of his primarch.Written by John FrenchCONTENTSAhriman: ExileAhriman: SorcererAhriman: Unchanged

    $30.00$26.00

  • Gamers Guild AZ Black Library Minka Lesk: The Last Whiteshield Omnibus (PB) (Pre-Order) Games-Workshop

    Black Library: Minka Lesk: The Last Whiteshield Omnibus (PB)

    READ IT BECAUSEMinka Lesk was there when Cadia fell – she remains as Cadia Stands, a testament to the indomitable will of the most celebrated uniform in the Astra Militarum. Watch her rise through the ranks as her story unfolds.THE STORYCadia has stood in grim defiance against the enemies of the Imperium for ten thousand years, an indomitable bulwark against the forces of Chaos… but now, the Thirteenth Black Crusade has come, and there will be no victory. Here, Minka Lesk will be tested in the very fires of a world's destruction.Join Minka as she grows from a young Whiteshield struggling to survive in the ruins of the kasr she called home, to a sergeant haunted by loss, fighting to excise the rot at the heart of an Ecclesiarchy world, to a lieutenant who will do anything to break the stalemate in the grinding mire that is the Siege of Crannog Mons.She will battle on, bloodied but unbroken, for the honour of Cadia itself.This omnibus contains three novels, and two short stories, all written by Justin D Hill.CONTENTS– Cadia Stands (novel)– The Place of Pain and Healing (short story)– The Battle of Markgraaf Hive (short story)– Cadian Honour (novel)– Traitor Rock (novel)

    $30.00$26.00

  • Gamers Guild AZ Black Library Gotrek & Felix: the First Omnibus (PB) Games-Workshop

    Black Library: Gotrek & Felix: the First Omnibus (PB)

    Of all the heroes of the world-that-was, Gotrek and Felix may be the greatest – and this collection of novels and short stories showcases their earliest adventures. CONTENTSTrollslayer, Skavenslayer, Daemonslayer & Death and Glory by William KingA Place of Quiet Assembly by John BrunnerBlood Sport by Josh ReynoldsKineater by Jordan EllingerMind-Stealer by C L Werner

    $30.00$26.00

  • Gamers Guild AZ Black Library Black Library: Vaults of Terra: The Omnibus (PB) (Pre-Order) Games-Workshop

    Black Library: Vaults of Terra: The Omnibus (PB)

    CONTENTS– The Carrion Throne (novel)– The Hollow Mountain (novel)– The Dark City (novel)– Argent (short story)– Sanguine (short story)– Okira (short story)Written by Chris Wraight.

    $30.00$26.00

  • Gamers Guild AZ Naasii: A Coyote & Crow Dice Game Gamers Guild AZ

    Naasii: A Coyote & Crow Dice Game

    Naasii is a push-your-luck, roll and write game inspired by well-known American classics as well as Native American games of chance. Each turn youll roll dice, choose which to keep. If you want to go for a higher score you can roll again, adding more dice, but youll risk the wrath of Crow and possibly busting! You'll be trying to get sets or runs to get a higher score than your opponents in this light-hearted family game full of daring dice fun. Art by Wolf Tomoyaketu and game design by Connor Alexander (Cherokee Nation) and Daryl Andrews. 

    $29.00$26.00

  • Gamers Guild AZ Black Library Black Library: Zardu Layak: The Crimson Apostle (HB) Games-Workshop

    Black Library: Zardu Layak: The Crimson Apostle (HB)

      THE STORYZardu Layak is not mad. He has been chosen by the gods. After receiving visions of his father, Lorgar, in his dreams, the Word Bearer now understands the truth – in the war to come, he is destined to set the stage, open the way, and change the galaxy forever.But he is not yet ready. First, he must travel to the forgotten world of Helwain to seek out the Anakatis blades, weapons of terrible power that will give him the strength required to walk the path to glory. Yet Helwain is also home to ghosts, and as the echoes of Layak’s past weakness surround him, he must reckon with the question that turned his Legion from the Emperor: what if the truth is a lie?Written by Rich McCormick.  

    $30.00$26.00

  • Gamers Guild AZ Black Library Black Library: Yarrick - The Omnibus (PB) Games-Workshop

    Black Library: Yarrick - The Omnibus (PB)

      Contents– Imperial Creed (novel)– The Pyres of Armageddon (novel)– Chains of Golgotha (short story)– A Plague of Saints (short story)– The Wreckage (short story)– Evil Eye (short story)– The Gallows Saint (short story)– Sacrificial (short story)– Sarcophagus (short story)Written by David Annandale.  

    $30.00$26.00

  • Gamers Guild AZ Black Library Black Library: Legends of the Waaagh! (PB) Games-Workshop

    Black Library: Legends of the Waaagh! (PB)

      CONTENTS:– Caves of Ice (novel) by Sandy Mitchell– Helsreach (novel) by Aaron Dembski-Bowden– I am Slaughter (novella) by Dan Abnett– The Only Good Ork (short story) by Sandy Mitchell– Ork Hunter (short story) by Dan Abnett– One Hate (short story) by Aaron Dembski-Bowden  

    $30.00$26.00

  • Gamers Guild AZ Black Library Night Lords: The Omnibus (PB) Games-Workshop

    Black Library: Night Lords: The Omnibus (PB)

    Guided by the visions of the prophet Talos, a Night Lords warband struggles for survival. But when they come into conflict with fellow renegades and are hunted by the eldar, they find themselves returning to the scene of their greatest defeat and drawn into a battle they cannot possibly win.Written by Aaron Dembski-Bowden.

    $30.00$26.00

  • Gamers Guild AZ Black Library Black Library: The Green Tide Omnibus (PB) (Pre-Order) Games-Workshop

    Black Library: The Green Tide Omnibus (PB)

    CONTENTS– Warboss (novel) by Mike Brooks– Catachan Devil (novel) by Justin Woolley– Iron Resolve (novella) by Steve Lyons– Prisoners of Waaagh! (novella) by Justin Woolley– Where Dere's Da Warp Dere's a Way (short story) by Mike Brooks– Painboyz (short story) by Mike Brooks– Mad Dok (short story) by Nate Crowley– The Enemy of My Enemy (short story) by Nate Crowley

    $30.00$26.00

  • Gamers Guild AZ Penguin Random House Henchperson's Guide to Unionizing (Pre-Order) ACD Distribution

    Henchperson's Guide to Unionizing (Pre-Order)

    This item is a pre-order item with an expected release date of 09/22/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The stunning first edition paperback of The Henchperson’s Guide to Unionizing features stenciled edges depicting a character from the book—order while supplies last! As the laboratory assistant to the brilliant but demanding Doctor, Igor spends his nights robbing graves, stitching together body parts, and ensuring that his master doesn’t electrocute himself (too badly). When a mob of peasants wielding torches and pitchforks drives them out of town (again), Igor and the Doctor relocate to the isolated Ravenwald Manor to resume their experiments creating new life from dead flesh. But Igor and the Doctor are not the only ones seeking refuge within the walls of Ravenwald. The manor is already home to a vampiric Count and his highly dissatisfied bride, Cornelia—and an enigmatic witch and her feline familiar, Grimalkin, intend to use it as the site of a magical ritual. At Igor’s suggestion, the three pairs come to an uneasy agreement to cohabitate in Ravenwald, lest they attract the suspicion of the nearby village. In the wake of this truce, Igor, Cornelia, and Grimalkin soon begin to realize that they might have more common with one another than their respective masters. When the trio discovers that they’ve been unwitting participants in a horrible plan to destroy the world as they know it, they must work together to stop their masters from bringing on armageddon… and stop the increasingly suspicious villagers from reaching for their pitchforks and torches. Igor, Grim, and Cornelia must unite to cast off the chains of their masters and embrace life on their own terms in the hilarious, heartwarming, and just-scary-enough The Henchperson’s Guide to Unionizing.

    $30.00$26.00

  • Gamers Guild AZ Age of Sigmar Soulblight Gravelords: Masters of Death (Paperback) (Pre-Order) Games-Workshop

    Soulblight Gravelords: Masters of Death (Paperback)

    THE STORIESNeferata: Mortarch of Blood tells the tale of the Blood Queen as she holds her domain together through an era of upheaval and internecine warfare.In Neferata: The Dominion of Bones, the undead queen fights a war on two fronts, fending off the forces of Chaos and Order, even as a mysterious menace threatens to rise and fill the power vacuum that seems imminent.The novel A Dynasty of Monsters shifts the focus to the corrupted, monstrous Lauka Vai, who rules her dynasty in a very different way. She joins forces with an enemy to overcome an existential threat in Ghur, the Realm of Beasts.Also included is a trio of short stories revealing the constant scheming that Neferata is known for as she manipulates her court to her will.CONTENTS– Neferata: Mortarch of Blood (Novel)– Neferata: The Dominion of Bones (Novel)– A Dynasty of Monsters (Novel)– The Threshold (Short story)– Obsidian (Short story)– The Dance of the Skulls (Short story)Written by David Annandale.

    $30.00$26.00

  • Gamers Guild AZ Black Library Gaunt's Ghosts: The Founding (PB) Games-Workshop

    Black Library: Gaunt's Ghosts: The Founding (PB)

    The opening trilogy of the Gaunt's Ghosts saga, from the fall of Tanith to the epic siege of Vervunhive, is collected together here in a single paperback volume.Written by Dan AbnettCONTENTSFirst and OnlyGhostmakerNecropolis

    $30.00$26.00

  • Gamers Guild AZ Good Games Publishing Too Many Cooks (Pre-Order) GTS

    Too Many Cooks

      Too Many Cooks is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 min or less. You can play in one of 3 difficulty settings; easy, moderate & hard, or you can play through all of them in an hour long session. You are chefs working together on a delicious soup that satisfies shared culinary tastes. The catch is, each chef has secret personal tastes which must also be sated! The game starts with a soup base of 16 vegetable card ingredients laid out on the table. Rising to the challenge, players take it in turns to change or move the soup ingredients to satisfy as many tastes as possible before the time runs out. On your turn you may either:Change just one aspect of a card - ie its vegetable or colour, by swapping it out for a spare card.orRotate a row or column of vegetables 1 card in either direction.orPass - if your personal tastes and all shared tastes are satisfied. Of course changes to the soup may upset or satisfy other chef’s secret taste sensibilities too! So, players vocalise their satisfaction or dissatisfaction and rotate their taste cards in hand to indicate how happy or unhappy they are after each change to the soup. But they cannot say exactly why. Eg “Ewwww, that’s disgusting!” is fine, but not “Ewww, I hate mushrooms!” Watch what other chefs seem to be working towards, and try to make changes that make everyone as happy as possible. Play fast to get your soup kitchen up to a 5 star rating over 3 rounds at your chosen difficulty level. Each of the 3 rounds gets a little harder starting with 7 tastes to solve, moving on to 9, and ending at 11 tastes divided between the players as secret personal tastes (2 each max, or 3 each in the 2 player game) with leftovers placed face up as shared tastes all chefs can work towards together.

    $36.00$26.00

  • Gamers Guild AZ Osprey Games Pressure: Industrial Science Fiction Roleplaying (Pre-Order) GTS

    Pressure: Industrial Science Fiction Roleplaying (Pre-Order)

    This item is a pre-order item with an expected release date of April 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A science fiction roleplaying game of bringing law and order to the dark and dangerous corners of the universe.Pressure: Industrial Science Fiction Roleplaying is a rules-light, story-focused game of facing the darkness at the heart of humanity's fragile and claustrophobic existence – both on Earth and among the stars. An entirely standalone title, Pressure also develops and expands upon the mechanics and setting introduced in the Those Dark Places roleplaying game.As highly skilled agents of Special Operations Squads, players are tasked with cleaning up after the Corporations – investigating links to organised crime, neutralising rogue weapons research, negotiating with rebel leaders on orbital stations, and hunting down whatever that black-budget excavation team 'awoke' out in the Procyon Sector…The universe is a dangerous and hostile place; the Hypercities and the Deep Black alike hide powerful foes. But you have the tools, the training, and the resources to face these dangers… you hope.    

    $36.00$26.00

  • Gamers Guild AZ BattleTech: Counters Pack Alpha Strike (Pre-Order) Gamers Guild AZ

    BattleTech: Counters Pack Alpha Strike

    3 heavy-stock reference cards of the most commonly used game tables 6 punchboards, including additional movement markers and trees from the Alpha Strike box, as well as all-new terrain such as rivers and roads, large game templates, and more. A second complete set of the fifteen fold-up cardstock buildings from the Alpha Strike box   For Use with the Alpha Strike box set & Alpha Strike: Commander's Edition.  

    $36.00$26.00

  • Gamers Guild AZ Lookout Games Patterns: A Mandala Game Asmodee

    Patterns: A Mandala Game

    Patterns - A Mandala Game is another area control design by Trevor Benjamin and Brett J. Gilbert. Patterns draws you in as you take turns swapping tiles from the large mandala at your table. Each player tries to mark contiguous colored areas as territory. Start by spreading the unique tea towel play mat first and creating a mandala by all but 2 out of 54 colorful mandala tiles. Whoever claims most point in the end, wins.

    $35.00$26.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Druids (Pre-Order) GTS

    Munchkin: Druids

    If a tree falls in the forest, does anyone care?Depends on who it falls on! Munchkin Druids adds 112 cards to the game . . . the new Druid class, and more nature-related monsters and weapons than you can shake a holy stick at. Watch out for the bloodthirsty and wear - but don’t eat the Death Cap! Enjoy the good-natured silliness of this 10th Munchkin expansion shuffle it in with any of your favorite Munchkin games!

    $29.00$26.00

  • Gamers Guild AZ Capstone Games Rorschach PHD

    Rorschach

    Rorschach, named after the Swiss psychiatrist Hermann Rorschach, uses some of his famous inkblot images (and many new ones) to put two teams to the test. The teams earn points by correctly guessing how their members paired randomly selected words with these inkblot images. Reading the other players and learning their associations is the key to success, but the real fascination lies in seeing how differently these images can be perceived — and in discussing and explaining the pairings afterwards.

    $29.00$26.00

  • Gamers Guild AZ Bezier Games Ultimate Werewolf: Inquisition (Pre-Order) GTS

    Ultimate Werewolf: Inquisition

      Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.

    $36.00$26.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Spell Skool (Pre-Order) GTS

    Munchkin Spell Skool

     Munchkin Spell Skool is a standalone Munchkin game, in which players are students in a magic school.  

    $29.00$26.00

  • Gamers Guild AZ Lemery Games Chiseled: A Deck Sculpting Card Game (Pre-Order) GTS

    Chiseled: A Deck Sculpting Card Game

      Three critics... One set of tools... No excuses! Chiseled is a deck-sculpting game about sculpting marble. In Chiseled, play as artists in a shared studio, working to complete your sculptures by the time any player has checked in with the three critics enough times to get rated. Using one tool at a time from the shared workbench, remove and accentuate cards from your starting deck of cards to improve its artistic value, and please the critics for bonuses. Each tool offers a unique method of interacting with the marble. Chiseled features a single-player score challenge mode, as well as competitive play for 1 to 4 players.

    $36.00$26.00

  • Gamers Guild AZ Pink Tiger Games Lost For Words GTS

    Lost For Words

    Lost for Words has over 300 unique words from over 60 different languages, aiming to broaden our vocabularies, as well as our emotional awareness. There are Word cards and Action cards:Word cards have a unique word, along with its definition and source language, and one of seven symbols on the top: heart, lightning, cloud, star, sun, moon, or diamond.Action cards have special instructions that affect gameplay and strategy. At the start of each game, each player is dealt seven random cards from the deck, which they keep secret from other players. On each turn, players have three options: Play a word card. Place it face-up in front of you, and share how you've experienced that feeling or experience: a moment or memory, who it reminds you of, or how you hope to experience it in the future.Play an action card. Follow the rules on the card, which ends your turn.Discard and draw again. Place any of your cards in the discard pile and draw a new card from the deck. When any player runs out of cards in their hand, draw seven new cards from the deck. The first player to play cards with each of the seven symbols or five of the same symbol is the winner!

    $36.00$26.00

  • Gamers Guild AZ Floating Floors (Pre-Order) Gamers Guild AZ

    Floating Floors

    Floating Floors is a tactical balancing duel in which you, a ninja, become the architect of your own domain, creating a labyrinth of floating floorboards for your rival to cross. In more detail, you create a stable path to your target by balancing a labyrinth of floorboards that will also be used by your rival. The trick is in strategically using your jutsu tokens to keep your new ninja camouflaged with the surroundings, while sabotaging the rival ninja's path. The first ninja to claim all four bansen seals, concealed by your rival during set-up, wins.

    $36.00$26.00

  • Gamers Guild AZ Gate Keeper Games GKGCH57-7d - Gate Keeper Games 7 Die Set: Changeling Chromomancy Dice Gate Keeper Games

    GKGCH57-7d - Gate Keeper Games 7 Die Set: Changeling Chromomancy Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $26.00

  • Gamers Guild AZ Gate Keeper Games GKGID1234-7d - Gate Keeper Games 7 Die Set: Meeple Dice Inclusion Dice Gate Keeper Games

    GKGID1234-7d - Gate Keeper Games 7 Die Set: Meeple Dice Inclusion Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $26.00


You have seen 8112 out of 23914 products

© 2026 Gamers Guild AZ

    • American Express
    • Apple Pay
    • Diners Club
    • Discover
    • Google Pay
    • Mastercard
    • PayPal
    • Shop Pay
    • Venmo
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account