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23734 products


  • Gamers Guild AZ Horrible Guild Railroad Tiles: Energy Expansion (Pre-Order) ACD Distribution

    Railroad Tiles: Energy Expansion

      Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion. You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of "route"... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town tiles around it.

    $29.00$23.00

  • Gamers Guild AZ Horrible Guild Railroad Tiles: Forest Expansion (Pre-Order) ACD Distribution

    Railroad Tiles: Forest Expansion

      Forest is one of the Expansion marked with "Easy" complexity: a good candidate to be among the first ones you try, or to play with inexperienced people. Your goal is to build Forests all around your network, while keeping them separate from each other (a bit like Cities work in the core game; at the end of the game, you make 3 points for each group of at least 3 Forest tiles that are orthogonally adjacent). Additionally, some Forest tiles also have pinpoints where you can place Lookout Tower pawns (which, like gondolas in the Canals Expansion, can be placed using any Placement token as a wild card, instead of placing the corresponding standard pawn). Each Lookout Tower is worth 1 point +1 for each orthogonal direction in which there is at least 1 Forest tile. Like all expansions, the Forest Expansion comes with a few Objectives as well: for example, the Witch's House does not want to be in the same row or column as a Lookout Tower, while the Camping Ground must have at least 4 Forest tiles around it.

    $29.00$23.00

  • Gamers Guild AZ Horrible Guild Railroad Tiles: Desert Expansion (Pre-Order) ACD Distribution

    Railroad Tiles: Desert Expansion

      Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing tiles in this expansion: When you place the first Desert tile of the game, it can be placed freely. All following tiles (either regular or Desert) must be placed so that at least 1 side is connected to a tile of the same kind. Desert tiles feature regular Car and Traveler pin points, but they lack Train pin points. In their place, they feature Camel pin points. You can use a Train Placement token to place a Camel on such a pin point, instead of placing a Train pawn. Desert tiles also feature Desert Trails: these are special routes that can be connected to both Highways and Railways: when you do, you place a Desert Station on the joining point token to mark the connection. Desert Stations are important for the scoring of both Desert Attractions and Camels. When you place a Camel, you score 1 point for each Desert Station it connects to. Additionally, at the end of the game you gain points for your sets of different Desert Attractions that are connected to at least 1 Desert Station: 1 point for a singl Attraction, 3 points for 2 different Attractions, 6 points for 3, and 10 points for full sets of 4 different Attractions (the same Attraction can't be part of different sets, of course, but the Attractions of a set don't need to be connected to the same Desert Station nor to each other). Unsurprisingly, the Desert Expansion also comes with a few Objectives: for example, the Desert Market must be part of a route with at least 5 connected Desert Trail segments, while the Great Oasis must be surrounded by at least 4 Desert tiles... but it also counts as an Oasis Attraction!

    $29.00$23.00

  • Gamers Guild AZ Allplay Mountain Goats Asmodee

    Mountain Goats

    In Mountain Goats, roll dice to move your goats to the top of 6 different mountains. If you're at the top, score points as long as you stay there.You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain! If someone else's goat moves to the mountaintop, they kick you off and you'll have to start your trek over. Mountain Goats is a combination of luck and strategic planning.

    $29.00$23.00

  • Gamers Guild AZ Steve Jackson Games Munchkin 5: De-Ranged (Pre-Order) GTS

    Munchkin 5: De-Ranged

    More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin! De-Ranged has everything you love about Munchkin, including: A new Class! Rangers can tame monsters and ride them! Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water! Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns. And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice. Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.

    $29.00$23.00

  • Gamers Guild AZ WizKids Fantasy Realms Greek Legends (Pre-Order) AGD

    Fantasy Realms Greek Legends

    In this new, standalone game, Fantasy Realms remains as easy to learn and pick up as ever, while keeping its strategic depth and replayability. Build your realm, one card at a time, as you collect Heroes, Quests, Monsters, and more! Each card is unique, and scores points based on the other cards in your hand. You start with seven cards, and each turn you’ll draw a new card from the deck or discard area, and discard one card from your hand, always trying to improve your Realm! Whoever’s realm scores the most points is the winner! Fantasy Realms: Greek Legends takes this now classic formula, and adds some new mechanical twists to match its theme. It features attribute tags, iconographic scoring condition reminders, and all-new graphic design and illustrations!  In addition to combining the right suits and tags, you will: Send cards to the afterlife, costing precious points but unlocking powerful abilities. Complete quests with unique combinations! Vanquish legendary monsters with the right heroes! Play again and again as you try for the most epic score possible! Contents* 79 cards 1 scorepad 1 rulebook

    $29.00$23.00

  • Gamers Guild AZ Firestarter Games Downstream (Pre-Order) Quartermaster Direct

    Downstream

    Add cards to a growing river ecosystem and carefully arrange the right symbols on your side of the water in this puzzly game of give and take! Downstream is a 2 player card laying game where players create a river together, attempting to enrich their own shoreline without helping their opponent accross the river. On your turn, you'll add a card to the growing river ecosystem; either extending the flow of water or the existing banks. You'll be competing over a different set of objectives in each game, the resulting rivers each having their own personality. Downstream packs variety into a small box and is intended for camping and travel.

    $32.00$23.00

  • Gamers Guild AZ Allplay Lure Asmodee

    Lure

    Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish! Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch. Most points wins after the deck of fish cards runs out! Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish! Clever blind bidding mechanism to determine play order. Unique dice combinations to attract various fish cards to score points. Luck based game levels the playing field between skilled and beginner players with plenty of mitigation opportunity. Beautiful artwork creates an extremely appealing table presence. Extremely easy to set and reset will leave you playing over and over, one of the best filler games around. Contents: 5 Player Screens 25 Dice (5 per player) 10 Special Dice (2 per player) 24 Lure Tokens 30 Fish Cards

    $29.00$23.00

  • Gamers Guild AZ GamersGrass GamersGrass: Winter Bases, Oval 105mm (x1) GamersGrass

    GamersGrass: Winter Bases, Oval 105mm (x1)

    Cold rocky environments covered by partly melted snow and a few unsaturated tufts. These bases simulate with realism cold climates as well as winter/early-spring cold seasonal habitats with sparse vegetation. This pack contains 1 oval Battle Ready Base 105mm wide in a winter theme.All Battle Ready Bases are sold already painted and finished by hand.

    $27.00$23.00

  • Gamers Guild AZ Steve Jackson Games Munchkin 4: Need for Steed (Pre-Order) GTS

    Munchkin 4: Need for Steed

    Munchkin 4 The Need for Steed is the third expansion for the original Munchkin 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . . The Need for Steed! Now in Full Color! •Twisted humor•Fantasy adventure theme•3 to 8 Players3 to 8 Players•Part of the popular Munchkin line•1 hour to play Part of the Munchkin series.

    $29.00$23.00

  • Gamers Guild AZ Allplay The Networks: Megacorp Expansion (Pre-Order) Asmodee

    The Networks: Megacorp Expansion

      Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities. Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more. Note: This expansion is only compatible with The Networks: Primetime edition. Clever and satirical humor throughout the card art, names, and titles. Unique illustration and colorful presentation make this an eye catching product on the table. Easy and intuitive ruleset will have you playing this rewarding strategy experience very quickly with an extremely low barrier to entry. Numerous combinations of cards give The Networks an incredibly high degree of replayability. Contents: 10 Mogul Cards 7 Mogul Tokens 13 Executive Boards 12 Genre Tokens 2 Superstar Tokens 1 Flix Weekend Token 4 Anomaly Cards

    $29.00$23.00

  • Gamers Guild AZ Japanime Games Anime 5e RPG: GM Screen and Adventure GTS

    Anime 5e RPG: GM Screen and Adventure

    The Game Master’s secret weapon - to help organize campaigns and keep players on their toes! Includes one Anime 5e module built for 3-5 players of 2nd or 3rd level.

    $29.00$23.00

  • Gamers Guild AZ Role 4 Initiative Role 4 Initiative - Enamel Lapel Pins Stained Glass Window GTS

    Role 4 Initiative - Enamel Lapel Pins Stained Glass Window

    This beautiful metal and enamel pin is highly collectable and makes a great decoration for shirts, backpacks, bags and other accessories. Designed in a Stained Glass Window with TTRPG elements theme, this pin measures approximately 51mm (2'') tall and contains 2 butterfly clutches. 

    $23.00

  • Gamers Guild AZ Awaken Realms Tamashii: Stretch Goals- Lost Pages Asmodee

    Tamashii: Stretch Goals - Lost Pages

    This box includes new bodies, new district tiles, and four-legged companions who help you in exploring the world. You also get new scenarios and bosses. Another functionality is the new “Living City” mechanic. Living city are random events that will diversify the game and affect specific locations. EXPAND YOUR TAMASHII EXPERIENCE: Unlock an array of exciting stretch goals with the Lost Pages expansion, enhancing your Tamashii adventures. UNVEIL LOST SECRETS: Delve into the mysteries of the Lost Pages, revealing hidden lore, powerful artifacts, and captivating characters. NEW ADVENTURES AWAIT: Embark on thrilling quests with additional scenarios and challenges, offering endless hours of immersive gameplay. ENRICHED ARTWORK & CONTENT: Immerse yourself in the enriched artwork and content of Lost Pages, crafted with attention to detail. FOR TAMASHII ENTHUSIASTS: Perfect for Tamashii enthusiasts and collectors, this expansion elevates the excitement of the gaming experience.

    $29.00$23.00

  • Gamers Guild AZ Black Oak Workshop Oak Workshop: 7-Dice Set: Kitty Clacks - Snowball Black Oak Workshop

    Black Oak Workshop: 7-Dice Set: Kitty Clacks - Snowball

    This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!

    $23.00

  • Gamers Guild AZ Black Oak Workshop Oak Workshop: 7-Dice Set: Kitty Clacks - Trixie Black Oak Workshop

    Black Oak Workshop: 7-Dice Set: Kitty Clacks - Trixie

    This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!

    $23.00

  • Gamers Guild AZ Envy Born Games Mine Your Business - Pickaxe Edition (Pre-order) Quartermaster Direct

    Mine Your Business - Pickaxe Edition

      Mine Your Business is a quick and tricky spatial puzzle that encourages clever planning and pattern recognition, all while being sparkly. The game features many modes of play, including solo, cooperative, and competitive rule sets. In each mode, you will take actions on your turn to manipulate the game board and attempt to align chains of resources, so that they may be collected once your mine cart is aligned with them. You will do this by swapping, rotating, and revealing the different resource cards that make up the game board. There is also a hungry goblin within the mine which will do its best to destroy your recently created resource paths, as well as try and eat you! Make sure you do everything in your power to avoid the goblin, and wisely utilize the tools available to you. The cleverest gnomes may even catch the goblin, eliminating it from the game! Take care to avoid the dangers of the quarry, and steer clear of your pesky adversary. Sneak around dangerous creatures, enchant the land, and Mine Your Business! The game will end when the mine carts belonging to each player have reached the end of the board, or if a goblin eats even a single gnome. The player with the most resources at the end of the game will stake the claim as Major Miner!  

    $36.00$23.00

  • Gamers Guild AZ Allplay Mind Space (Pre-Order) Asmodee

    Mind Space

    Mind Space is a thoughtful game in which players are trying to achieve serenity by adding emotions to their Brain Board.Each emotion is represented by a polyomino shape. Five of the possible Seventeen emotion cards will be available each round, and five rolled dice will determine which colors can be used to add those shapes to a Brain Board.After 12 rounds, the game is scored, and points can be earned by completing sections of the brain, achieving public goal cards, and meeting the organizational criteria of each color. The one section of each Brain Board with the most unfilled squares will result in a deduction of 1 point for each unfilled square in that section. Spatial puzzle created by unique polyomino shapes paired with a small placement ruleset grants Mind Space accessibility while also maintaining tension and clever decision making Simple turn structure creates a streamlined experience and smooth gameplay from start to finish Vibrant colored dice and markers give a splashy table presence and eye catching endgame results Dry erase boards and markers promote replayablility and sustainability throughout, no tear off sheets or pads of paper to worry about.

    $29.00$23.00

  • Gamers Guild AZ Black Oak Workshop Oak Workshop: 7-Dice Set: Kitty Clacks - Lucky Black Oak Workshop

    Black Oak Workshop: 7-Dice Set: Kitty Clacks - Lucky

    This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!

    $23.00

  • Gamers Guild AZ Blue Cocker Games Flowers (Pre-Order) Asmodee

    Flowers

    Can you make fields of cards bloom in a single color while respecting the number limits? FLOWERS consists of a 108-card deck, with cards coming in four colors and values 1-4. Each player starts with a random card in their play area, and the remaining cards are divided into stacks, with one being face down and the others having the top card face up. On a turn, draw a card from the top of any stack, then either place it adjacent to a card already in your field or on top of a card in your field. If you draw a face-up card, flip the next card in the stack face up. When a player takes the last card from a stack, they place it, then the game ends. At game's end, every 4 in your field must be part of a group of exactly four 4s, and the same goes for every 3 and 2 in your field. Each 1 must not be adjacent to another 1. Any cards that violate these rules are removed from your field (including any covered cards), and you lose 1 point for each card removed. Then, for each group of colored cards in your field that contains at least five adjacent cards, score 1 point for each of these cards. Finally, if a card with a butterfly is adjacent to a card of the same color as the butterfly, score 1 point for that card. Whoever has the most points wins.  

    $29.00$23.00

  • Gamers Guild AZ Mixlore Watch Out Beetlejuice (Pre-Order) Asmodee

    Watch Out Beetlejuice

    After becoming a ghost following an accident, you are doomed to haunt your home for the next 125 years. None of the new owners who regularly try to move into your home meet your exacting property maintenance standards, so you spend your time scaring them away. Do not forget that you are not the only ghost in the house… Beetlejuice might appear from time to time and meddle with your efforts to frighten new tenants. Mischievous Beetlejuice can join the game at any time, relishing the chance to mess with your plans. Whenever he's around, there will be pitfalls to avoid. ENGAGING PUSH-YOUR-LUCK GAMEPLAY: Take on the role of mischievous ghosts in this engaging dice game, where you'll scare away unwanted house guests with the help of the unpredictable Beetlejuice. BEETLEJUICE APPEARANCES: Brace for chaos as Beetlejuice can appear at any moment, adding a twist of fate to your ghostly schemes with unexpected challenges and mischievous gameplay. RICH THEME & DEEP STRATEGY: Compete against both the game and other players, strategizing to overcome Beetlejuice's antics and successfully scare off new tenants. CULTURAL ICON: Immerse yourself in a game themed around the iconic Beetlejuice, complete with references to the movies, TV shows, and more, perfect for fans of the beloved franchise. IDEAL FOR HALLOWEEN & PARTIES: With quick 20-minute play sessions, this game is perfect for family gatherings, especially during Halloween, offering spooky fun for players aged 10 and up. Contents: 8 dice 1 rulebook 80 cards

    $29.00$23.00

  • Gamers Guild AZ Lost Boy Entertainment Piles! (Pre-Order) Quartermaster Direct

    Piles!

    Piles! is a fast-paced set collecting game designed for kids and families. If you enjoy classic games like Speed and Spoons then you’ll love this easy to learn free-for-all. In Piles! you can play up to 8 players or even face off 1-on-1 for a fun two-player experience. Average playtime is under 10 min or less making the game highly replayable and addicting. This portable card game is ideal for any occasion.There is no text and no need to speak other than laughter, which is great for diverse groups with young kids and non-native speakers.Players have no turns and no time to waste. React quick and don’t fold under pressure. Your speed and memory will be tested. Only the best with the mess will win this race! The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.

    $29.00$23.00

  • Gamers Guild AZ Allplay Bacon (Pre-Order) Asmodee

    Bacon

    Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible.The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early. Classic Americana style artwork. Clever shedding game enabling individual as well as partnership style play. Accessible due to intuitive player aids and clear graphic design. Contents: 80 Breakfast Cards 12 Bacon Cards Bacon Tokens 6 Menu Boards 14 Score Tokens Start Player Token

    $29.00$23.00

  • Gamers Guild AZ Allplay Mori (Pre-Order) Asmodee

    Mori

    Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score. Unique card/dice driven trick taking game. Gorgeous artwork from Beth Sobel. Clever hand and dice pool manipulation. Beautiful art work and production give this game eye catching table presence. Contents: 44 Season Cards, 11 X Cards 10 Dice 5 Player Aids 1 Dice Mat Scoreboard, Dry Erase Maker

    $29.00$23.00

  • Gamers Guild AZ Rebel Studio Nemesis Dice Tray (Pre-Order) Asmodee

    Nemesis Dice Tray

      A tray to roll your score - when you [roll a] die in space, no one can hear you scream! Contents: 1 neoprene dice tray

    $29.00$23.00

  • Gamers Guild AZ ThunderGryph Games Spirits of the Forest Asmodee

    Spirits of the Forest

    In Spirits of the Forest, players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most spirit symbols, as they score nature points for having the majority of each spirit. The winner is the player with the most nature points at the end of the game. Contains: 1 Box with foil logo, 1 Rulebook, 14 Cardboard Favor tokens, 48 Cardboard Spirit tiles, 1 Cardboard Single Player card, 12 Player plastic transparent Gemstones

    $32.00$23.00

  • Gamers Guild AZ Galen's Games Dice Clash // Mint-Tin Monster Mash-Up Battle Playmat (Pre-Order) Quartermaster Direct

    Dice Clash // Mint-Tin Monster Mash-Up Battle Playmat

    This is a 2 sided playmat for use with the Dice Clash and Mint-Tin Monster Mash-Up games. Dice Clash and Mint-Tin Monster Mash-Up are both sold separately.

    $23.00

  • Gamers Guild AZ Die Hard Folding Dice Tray: Fanroll - Pride - Rainbow Flag ACD Distribution

    Folding Dice Tray: Fanroll - Pride - Rainbow Flag

    FanRoll is proud to support the LGBTQIA+ community with their newest launch of Gaymers Pride dice and dice tray. A portion of all proceeds will be donated to the non-profit Tabletop Gaymers who have a mission of making the gaming community a more welcoming place to all. No matter how you roll, FanRoll is proud to roll with you.

    $29.00$23.00

  • Gamers Guild AZ Lookout Games Agricola: Ephipparius Deck Asmodee

    Agricola: Ephipparius Deck

    This expansion box contains 168 new cards for Agricola, comprising 85 minor improvements and 84 occupations. The Ephipparius-deck can be played with the base game by itself or shuffled with any other Agricola expansion decks. A very special expansion with lots of cards in a new box size: These cards have been thoroughly tested over years by the best Agricola players in the world. A must for every collector. This deck works best with Agricola Revised Edition. DEDUCTION AND STRATEGY: Engage in a captivating game of wits as you protect the kingdom's treasure or attempt daring heists in this thrilling board game. ROLE-BASED GAMEPLAY: Choose your side – play as the prince safeguarding the coffers or become a cunning brigand amassing wealth while avoiding capture. DYNAMIC GAMEPLAY: Experience tense moments with secret crew assignments, action tokens, and the possibility of captured thieves facing trial or executing daring escapes. EVOLVE YOUR SKILLS: As the prince, develop your skills throughout the game to enhance your ability to protect the kingdom's riches and outsmart your opponents. SIX TURNS TO VICTORY: Can you safeguard the treasure for six turns as the prince or become the richest brigand to claim triumph in this strategic showdown?

    $32.00$23.00

  • Gamers Guild AZ Gate Keeper Games GKGID777 - Gate Keeper Games Set of 12 D6:  Stained Glass Inclusion Dice Gate Keeper Games

    GKGID777 - Gate Keeper Games 7 Die Set: Stained Glass Inclusion Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $32.00$23.00

  • Gamers Guild AZ Gate Keeper Games GKGID222-7d - Gate Keeper Games 7 Die Set: Dice Goblin Inclusion Dice Gate Keeper Games

    GKGID222-7d - Gate Keeper Games 7 Die Set: Dice Goblin Inclusion Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $26.00$23.00

  • Gamers Guild AZ Allplay Ghosts of Christmas Asmodee

    Ghosts of Christmas

    Grab that Victorian outfit from your closest and join the Ghosts of Christmas Past, Present, and Future on a time traveling adventure. You'll play tricks to each time period as you try to outwit your fellow travelers and collect enough wreaths to decorate all the holiday doors!

    $29.00$23.00

  • Gamers Guild AZ Indie Boards & Cards Don't Mess With Cthulhu Deluxe PHD

    Don't Mess With Cthulhu Deluxe

    Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.

    $29.00$23.00

  • Gamers Guild AZ Allplay Sail (Pre-Order) Asmodee

    Sail

    Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted. Unique and innovation approach to trick taking by partnering and limiting to 2 players creates a clever and tense synergy Player aids with clearly explained icons and actions assist with game play immediately for a quick entry point and a smooth and consistent experience Beautifully illustrated and graphically designed to catch attention and immerse players into the world of a pirate Scenario booklet promotes increased challenge and increased replayability as you push forward toward the horizon with evermore challenges ahead

    $29.00$23.00

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Field Guide Asmodee

    Zombicide: Chronicles RPG Field Guide

    When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.

    $29.00$23.00

  • Gamers Guild AZ Pendragon Game Studio Escape from New York: US Police Forces (Pre-Order) GTS

    Escape from New York: US Police Forces

      The United States Police Force expansion is playable for 1 to 5 players, and it adds a command board, on which Bob Hauk is placed. Task cards will be revealed, with missions for players that will allow them to get Rewards. Heroes will need to complete Rewards to get the presidential pardon at the end of the game, but there are not enough pardons for everyone, making the lone victory even more appealing than before. That is also more difficult though, because you will need to find the item that lets you remove the deadly charges from your body, since you will not get the X rays treatment escaping alone.

    $29.00$23.00

  • Gamers Guild AZ Exalted Funeral Games Mork Borg: Adventure - The Valley of Forbidden Churches (Pre-Order) GTS

    MÖRK BORG: Adventure - The Valley of Forbidden Churches

    Explore a crusader-scourged Forbidden Valley where heretical religions once bloomed like wildflowers.The Valley of Forbidden Churches is an action-packed zine designed for use with the MÖRK BORG tabletop RPG.  Presented as a hex crawl, a dozen (mostly) abandoned churches still contain relics and treasures, and a few of them hide entrances to the tunnels below the valley.  The Demonworm Tunnels are a point-crawl where you'll generate features by rolling on (or choosing from) a table. In the tunnels, you risk running into the deadly Demon Worm, but the gold and gems might be worth it. If you're a careful explorer, you may be lucky enough to discover the Silver City, a dreamlike ruin of former beauty. Ancient beings play a game which involves the fate of the world. Will you intervene? Will you discover the city's last treasures? This sandbox-style adventure presents a series of dangerous areas where players could succeed or fail based on their preparation and cleverness. Different forces vie against each other--will you pick a side? You'll need to manage time and risk, planning delves into the valley and then returning to the tavern to recover. The valley is more dangerous after sunset, so plan your trip carefully!An Exalted Funeral exclusive!Created by Dan Comstock (Cramulus) (https://cramulus.itch.io/the-valley-of-forbidden-churches)32 pages, A5, saddle stitched zine, color throughout. 

    $26.00$23.00

  • Gamers Guild AZ 25th Century Games Wine Cellar (Pre-Order) AGD

    Wine Cellar

    Let's auction off some wine! You and your rival sommeliers have decided to face off to determine who is the best. Each person will take on a client, building a cellar that ages well and is suited to the client's tastes. Over the course of eight rounds in Wine Cellar, players will collect wine bottles to create a cellar for their client. Bottles will be arranged to create a timeline for the order in which the wine will be consumed. Each bottle is worth different amounts based upon where it is in the timeline. Players will also receive points based on their client's preferences for wine type and country of origin.

    $29.00$23.00

  • Gamers Guild AZ Allplay Lunar (Pre-Order) Asmodee

    Lunar

    Lunar is a quick-playing, trick-taking game for two or four players in which players combine the phases of the moon and nocturnal animals to form cards played into tricks, which are combined to determine their value within each trick.Each round consists of twelve tricks played, and at the end of each round, a score is awarded based on the number of tricks and cards acquired. Once one player (or team) reaches 30 points, the game ends, and the side with the most points wins! Clever card combination elements within a familiar trick-taking formula. Breathtaking artwork and evocative theme gives a stunning table presence. Accessible ruleset makes this game easy to learn and play for anyone. A rare 2 player trick taking option that scales well at 2 or 4 players. Contents: 24 Suit Cards 24 Rank Cards 4 Trump Tiles 4 Partnership Tiles 1 Trick Taking Board 2 Trick Taking Markers Scoreboard Dry Erase Marker

    $29.00$23.00

  • Gamers Guild AZ Allplay 9 Lives Asmodee

    9 Lives

    Have you ever heard the myth about cats having nine lives? In this trick-taking game you'll put that to the test. Each round you'll bet how many tricks you can win, but be careful, every victory will add another card back into your hand to be played again! Can you outwit the other players and earn nine lives before they do?

    $29.00$23.00

  • Gamers Guild AZ Railroad Ink: Deep Blue Edition (Pre-Order) Gamers Guild AZ

    Railroad Ink: Deep Blue Edition

    In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents. The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route? Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

    $29.00$23.00

  • Gamers Guild AZ Startups (Pre-Order) Gamers Guild AZ

    Startups

      There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions! Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder! You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!

    $33.00$23.00

  • Gamers Guild AZ Steve Jackson Games Munchkin 7: Cheat with Both Hands (Pre-Order) GTS

    Munchkin 7: Cheat with Both Hands

      Munchkin 7: Cheat With Both Hands replaces Munchkin Blender and Munchkin 7: More Good Cards, which are both out of print. More specifically, Cheat With Both Hands reprints Munchkin Blender, but with the brown fantasy Munchkin color scheme instead of the original purple and white; this set has also been renamed Munchkin 7 as the original Munchkin 7 had reprinted many of the cards in Munchkin Blender but also had a few original ones. These original cards are available in the Munchkin Monster Enhancers booster pack. Thus, the combination of Cheat With Both Hands and Munchkin: Monster Enhancers are complete replacements for the combination of Munchkin Blender and Munchkin 7: More Good Cards. So what's in the set? A lot more monster enhancers and item enhancers, too. There are several new low-level monsters to help you get easy kills until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese...

    $29.00$23.00

  • Gamers Guild AZ Outland Entertainment World of Kinterlands: Seige Command - Conclave Wars Expansion GTS

    Siege Command - Conclave Wars Expansion

    Siege Command’s first expansion: The Conclave Wars brings three new Tribes into the fray. Not only do each of these Tribes introduce asymmetric gameplay, but they also bring unique mechanics that deepen the gameplay and strategy. The expansion also includes new optional Terrain types that can be used to further deepen the game’s strategy.

    $29.00$23.00

  • Gamers Guild AZ Allplay Big Top (Pre-Order) Asmodee

    Big Top

    Hire the wildest and most wonderful acts to attract crowds of spectators. In this fast paced auction game you’ll be bidding on show-stopping acts for your Big Top to draw in the crowds. Beware - each winning bid will make your competition that much richer. Even the attractions you’ve already won will affect bids in future auctions. For those attractions to score, fill in all their circles by bidding specific amounts in future auctions. An auction game with a clever new idea. Winning the card is step 1 and using the numbers on the card to make future bids is step 2. A new auction game with the feel of a true classic like Ra or Modern Art. Dynamic player interaction as the number you bid even if you lose the auction matters as much as the winning bid. Gorgeous art from The Mico creating a wonderfully illustrated circus world.

    $29.00$23.00

  • Gamers Guild AZ Black Oak Workshop Oak Workshop: 7-Dice Set: Kitty Clacks - Yum-Yum Black Oak Workshop

    Black Oak Workshop: 7-Dice Set: Kitty Clacks - Yum-Yum

    This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!

    $23.00

  • Gamers Guild AZ Black Oak Workshop Oak Workshop: 7-Dice Set: Pink Death Black Oak Workshop

    Black Oak Workshop: 7-Dice Set: Pink Death

    This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!

    $23.00

  • Gamers Guild AZ Black Oak Workshop Black Oak Workshop: 7-Dice Set: Glitter Dragon Silverclaw Black Oak Workshop

    Black Oak Workshop: 7-Dice Set: Glitter Dragon Silverclaw

    This 7 dice polyhedral set is sized up to match our 19mm d6s, so they are a some big dragons. Each of the dice features our Dragon icon on the max face to go with the theme.

    $23.00


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