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Hoplomachus: Victorum: Mercury's Boots Hero Tracker Mat
Track your Mercury's Boots hero with one more slice of neoprene goodness! Chip Theory fans simply can't get enough neoprene! Hoplomachus: Pandora's Ruin features a lovely paper pad to track your hero's progress playing the Mercury's Boots variant, but fans asked ... nay ... demanded (!) that we give them a neoprene mat to replace it. With molded sword pegs to replace your paper and pencil tracking, this mat has you fully covered for tracking your journey toward your inevitable showdown with Pluto.
$22.00
Cloudspire: Hero's Bounty Pack
Enjoy 34 new events and relics tied to the first seven Cloudspire factions. Hero’s Bounty compiles every stretch goal unlocked from Cloudspire’s second Kickstarter campaign into a Source-funded campaign of awesome that will kickstart any game of Cloudspire.
$22.00
Fight 5
In this innovative reimagining of the classic game War, players clash against their opponents across five stacks—no matter the player count! From the minds of Aaron Hein and Manny Trembley, Fight Five is an elemental tug-of-war for 2-5 players. In each of the five rounds, players will draw five cards and challenge their opponents for control of five different stacks. Win the clash and take the cards for endgame scoring! Did you tie? Then that stack only grows bigger (and more valuable) for the next clash. Clever play across all five stacks will win the day, and watch out for Star Clash Cards that will beat out all other cards! Be the first to 200 points, or have the most points after three bouts of five rounds.
$22.00
Vast Grimm RPG: Grimm Solitude
Use the exciting LAZER Solo Gameplay Loop to experience Vast Grimm like never before! This innovative mechanic developed by M. Allen Hall allows for solo play of any Vast Grimm adventure. Not only that, but it also includes a Grimm-soaked adventure to get players started. 28 page softcover zine.
$22.00
Vast Grimm RPG: Jaws of Madness
Jaws of Madness can be played as part 2 of the Gate of Inifnite Stars adventure campaign for Vast Grimm or as a stand-alone one-shot. The Legion begins on Marauder's Cryosfear, upgrading their starship, quickly to find members of the deadly Cybersharks Space Raider Faction are following them. The Legion must fend off the cosmic pirates to save their cargo, and if they are lucky, the Legion just might score another piece to the elusive Gate of Infinite Stars.
$22.00
Spot It: National Parks
Celebrate the beauty of America’s natural treasures with Spot It! National Parks! This fast and fun matching game features custom illustrations inspired by over 55 stunning national parks and the wildlife, landmarks, and gear that make them unforgettable. Every pair of cards has exactly one symbol in common; spot it quickly to win! It’s easy to learn, endlessly replayable, and perfect for all ages. Whether you’re a seasoned explorer or just love the great outdoors, this game is a must-have addition to your next game night, road trip, or camping adventure. Ages 6+2-8 players15 minute play time Contents:- 55 Circular Cards- Tin Carrying Case- Rules
$22.00
Spot It: Hello Kitty And Friends
Spot It! Hello Kitty & Friends Edition is a fast and fun game of quick reflexes and even quicker smiles! Featuring Hello Kitty, My Melody, Kuromi, Cinnamoroll, and more, this adorable edition of the classic matching game challenges players to spot the one matching symbol between any two cards. Simple to learn, endlessly replayable, and perfect for game nights, playdates, or any time fans want to share a little Sanrio happiness. Get ready for cuteness, connection, and friendly competition—Spot It! style! Ages 4+2-8 players15 minute play time Contents:- 55 Circular Cards- Tin Carrying Case- Rules
$22.00
Dragons of Etchinstone
Etchinstone, the last great nation under the wide reaches of Valorfall, is under grave threat of a kind no one saw coming. Four ancient dragons have seized control of pivotal strongholds in every direction--North, South, East and West. It's up to you, the strongest of the rare Ether Mages, to make the perilous quest to each of these strongholds, defeat the dragons, and bring peace back to Etchinstone. In Dragons of Etchinstone, you, the brave Ether Mage, must work your way through four Regions and a challenging final encounter against one of the four dragons. You'll use your Action cards to manage dangerous Journeys and formidable Enemies. Defeat them, and your reward is XP, which you can use to upgrade your action cards. Defeat or narrow victories against Journeys results in losing time, which may force you to face the dragon before you feel ready. Defeat or narrow victories against Enemies results in taking damage, which forces you to downgrade your Action cards and weakens your power.
$22.00
Rippers Resurrected South Pacific (Savage Worlds)
Behind the idyllic, palm-studded shores of remote islands, an ancient evil plots its return. The protégé of one of the Rippers’ most notorious enemies seeks to revive his master’s insidious experiments. The Rippers must track a lost expedition across the vast Pacific to stop him, and perhaps put an end to this evil forever. Expedition: South Pacific is the next in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement.
$22.00
Rippers Resurrected Amazon (Savage Worlds)
The Rippers must establish a new lodge to explore the vast rainforest and its massive rivers to defeat the malevolent forces that seek to exploit it. Expedition: Amazon is the first in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement. Ready your rifle and mosquito net—we’re heading deep into the dark jungle along the world’s most powerful river. This is a 32 page, full color, 8.5 x 11 inch booklet in our “Grand Adventures” series.
$22.00
Savage Worlds Dawn of the Daikaiju
Dawn of the Daikaiju is a stand alone supplement and adventure, It requires only the Savage Worlds Adventure Edition to play. Savage Worlds is a generic role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail.
$22.00
50 Fathoms Fire and Earth (Savage Worlds)
The Doreen were the victims of the cruel Kehana during “The Long Swim.” Now the Kehana Flumes is beset by catastrophe and the violent Fishmen are on a swim of their own. They flood the streets of Marsales and threaten war across the city. Who is behind the fiery disaster and their desperate exodus? The fate of the Doreen, Kehana, and perhaps all Caribdus depend on the answer! Fire & Earth is a three part Plot Point Campaign that may be run within the normal 50 Fathoms saga, or afterwards to extend your crew’s sea-faring adventures! It requires the Savage Worlds core rules, 50 Fathoms Setting Book, and free 50 Fathoms Update to play. The threats of Fire & Earth are best suited for Veteran crews. Even without the menace of the Sea Hags these are dangerous waters, and a green crew is likely to find themselves sleeping in Davey Jones’ locker. You’ve been warned, matey!
$22.00
Deadlands Lost Colony Widowmaker and GM screen
Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.
$29.00$22.00
Flash Gordon Combat Map: Coralia/War Rocket
Featuring a sunken rocket ship, coral outcroppings, and temptingly sensuous sea life, this beautiful map from alida saxon offers an underwater landscape for exploration—or ambush! This 24 by 30 inch full color map has a layer with a 1″ grid and is intended for The Savage World of Flash Gordon™ RPG, which requires the Savage Worlds core rules to play. Fast, nimble, well-armored, and well-armed, the War Rocket is ideal for air combat, bombing runs, and troop and gear transport.
$22.00
Flash Gordon Combat Map Arboria / Fast Pursuit Rocket
Without a doubt, the Fast Pursuit Rocket is the swiftest skyship in Ming's Imperial fleet. A double-sided, 24" x 30" combat map of a Fast Pursuit Rocket on one side and Arboria (with tree outpost) on the other, this map is designed for use with our Flash Gordon miniatures! Maps are wet, dry, and permanent marker erasable. Bring the verdant elevations of the Great Tree Highway and swampy sod of Arboria to your tabletop! Featuring multiple levels of wooden platforms, swinging bridges, ropes to swing from--not to mention a rather threatening-looking stump of many holes--and a wicker cage for trespassers, this map inspires plenty of action for characters in The Savage World of Flash Gordon(TM) . This full color map has a layer with a 1" grid and is intended for The Savage World of Flash Gordon(TM) RPG, which requires the Savage Worlds core rules to play.
$22.00
Marvel Champions LCG: Ms. Marvel Hero Pack
Already struggling with who she was, and who she wanted to be, teenager Kamala Khan just wanted a simple life. But when Kamala was trapped in a Terrigen Mist enveloping New Jersey, her life got a lot more complex! After emerging from the mist, Kamala discovered she was able to morph her body into nearly anything. Inspired by her idol Carol Danvers, Kamala took on the name Ms. Marvel and New Jersey gained its very own teenage crime fighter!Fantasy Flight Games is proud to announce the Ms. Marvel Hero Pack for Marvel Champions: The Card Game! Ms. Marvel is one of the most flexible heroes in the game, able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm!
$28.00$22.00
Modern Art: The Card Game (Second Edition)
In Modern Art: The Card Game, the players are art critics, collectors and gallery owners. As it is in art galleries the world over, tastes and opinions change constantly in the world of Modern Art. Today’s treasure is tomorrow’s trash, and no one has more influence on the artists’ values than the players in this game. Which players will exert the most influence on the art market? Who will be the best at anticipating the quickly-changing tastes and opinions of buyers, and thus assemble the highest-valued collection of these new masters? Only the most influential collector will come out on top in Modern Art: The Card Game! Same as Master's Gallery Bookshelf Game.
$22.00
Petrichor: Cows Expansion
The final expansion to Petrichor, Petrichor: Cows gives the highly interactive cloud-faring strategy game new concerns with a decidedly bovine spin: a new action, a whole new Climate mechanic and a fresh set of crop tiles. With cows in the picture, so are their various byproducts; Manure, improving the quality of crops, and Methane Gas, affecting the world climate. The Graze action allows players to influence the cows, and nudge the world's climate in favour of the crops they intend to grow. With climate, comes an all-new set of climate sensitive trees; the Norway Spruce, the Baobab, the Date Palm and the Sweet Chestnut. Petrichor: Cows can be combined with any of the previous expansions Petrichor: Flowers and Petrichor: Honeybee to create some truly memorable cloud-slinging, water-sprinkling action. The expansion content is also supported when using the Southern Winds solo mode.
$29.00$22.00
Sheep Hop
 Get as many sheep as possible back to the Sheepfold before they’re captured by the wolves! Move your sheep from square to square like a game of checkers!
$26.00$22.00
Fabled Fruit: The Lime Expansion
Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit. Explore twenty new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion!
$29.00$22.00
Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$43.00$22.00
Munchkin Pathfinder 2: Guns and Razzes
Bullets and Blades! 112 new cards for your Pathfinder dungeon delving! This is an Expansion for Munchkin Pathfinder!
$29.00$22.00
GKGH13-7d - Gate Keeper Games 7 Die Set: The Court Jester Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$22.00
GKGR22922-7d - Gate Keeper Games 7 Die Set: MIGHT Reality Shards Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$25.00$22.00
Exoplanets: The Great Expanse
Exoplanets: The Great Expanse is an expansion for Exoplanets that brings the wonders and mystery of Gravity, strange Stars, Deep Space with 16 new Space Tiles and even bits to add a 5th explorer to your games. Space is vast, its ever-increasing breadth mind boggling. You never realized just how vast it could be until you and your kind set out among the stars to terraform new worlds and bring life to desolate worlds. You found the perfect system to create and evolve, but just beyond its reaches lies a Great Expanse, with mysteries and riches untold. The Great Expanse is an expansion for Exoplanets that brings the wonders and mystery of Gravity, strange Stars, Deep Space with 16 new Space Tiles and even bits to add a 5th explorer to your games. Feel free to add any or all of these modules to your travels and expand your horizons!
$29.00$22.00
Humblewood: Animated Spells Vol 1
Birdfolk and humblefolk rejoice! Animated spells are now available for all the spells from the Humblewood Campaign Setting.
$22.00
Black Oak Workshop: 7-Dice Set: Glitter Dragon Violet
This 7 dice polyhedral set is sized up to match our 19mm d6s, so they are a some big dragons. Each of the dice features our Dragon icon on the max face to go with the theme.
$23.00$22.00
Black Oak Workshop: 7-Dice Set: Swirl Dragon Red
This 7 dice polyhedral set is sized up to match our 19mm d6s, so they are a some big dragons. Each of the dice features our Dragon icon on the max face to go with the theme.
$23.00$22.00
Loco Luchas
Jump into the wrestling ring and battle your way to victory! In Loco Luchas you go head-to-head against other players in the wrestling ring. Use your wrestler's agility, strength and charisma to win a match, then draw a bonus victory card to improve your chances for future matches. Maybe you’ll pick up a folding chair to buff your strength? Or how about a feather boa to boost your charisma? Maybe you can use the Smack Talk card to boost a stat of your choice! Facing a beefy bully in the ring? Form a tag-team fwith the wrestlers in your hand, then take that bully down! The last wrestler standing wins! Loco Luchas is easy to learn, and fast to play. Perfect for family game night, starting the party, or taking on a trip! Contents: 48 Unique Wrestling Cards 36 Victory Cards 3 Title Belts & Turn Marker Plus, one fold out set of instructions you will skim
$29.00$22.00
Roll Through The Ages: The Iron Age - Mediterranean Expansion
Build a thriving civilization--in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don't forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared! GRYPHON BOOKSHELF SERIES #2
$22.00
Spire: Conspiracy Handbook
Secrets and Lies in the City of Spire. This slim volume contains rules and guidance on making your own bespoke secret society using some of the non-player characters and locations detailed within. Characters such as: Cacophony Gryndel, an amorous widow whose hobbies include sponsoring revolutionary organisations; Brigadier Arneau Destera, a decorated war hero desperate to dethrone the Council; Maji Levecha, an unmasked high elf in charge of a non-Euclidian getaway elevator; Professor Margot Arkemton, a gnoll scholar visiting Spire thanks to some truly labyrinth visa permissions; Father Gavel, an itinerant priest of the god of Breaking and Entering; Captain Calvy Lejeune, a teenager who was put in charge of a city guard garrison as a joke. Each NPC has sets of tables packed with motivations, flaws, leverages, assets and associates to help build a scenario with an emphasis on investigation and player choice; once everything’s set up, it’s up to your players to infiltrate and subvert the organisation to their own ends. Each character and location has been lovingly illustrated by Rowan MacColl.
$26.00$22.00
Luddite: Extra Player Pack (Pre-Order)
This item is a pre-order item with an expected release date of 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Luddite base game has all the components you need to play from 1 to 4 players. Luddite however does not have a player count limit and so you can bring as many extra players as you like into the game. To introduce more than 4 players into a game you'll need the components provided by these extra player packs. Get as many as you want.
$22.00
Black Oak Workshop: 7-Dice Set: Kitty Clacks - Cheshire
This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!
$23.00$22.00
Tales of the Valiant - Sea Monsters (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Sea Monsters is a beautiful 78-page Tales of the Valiant bestiary featuring over 60 maritime monsters and nautical nemeses. Plus, you get expanded Black Flag/Tales of the Valiant rules for aquatic adventuring! Send your heroes down to Davy Jones' locker with these killer creatures from the ocean depths and Make Your Game Legendary!
$32.00$22.00
Black Oak Workshop: 7-Dice Set: Kitty Clacks - Loki
This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!
$23.00$22.00
Spy x Family: Search For Seasons
Play the classic game of Memory with a SPYxFAMILY twist! Find the Forgers’ matching outfits to complete a set by turning over cards to find their match. But watch out for pesky Tonitrus Bolts! Keep away from them to avoid getting into trouble. If you can match the Forgers in a complete outfit and season set you get extra points. The player with the most matches and sets wins! Memory with a twist: Forger sets have players look not only for a card's exact match but also the other 2 cards that have a matching outfit set.
$29.00$22.00
Wildlands: The Warlocks Tower & The Crystal Canyons - Map Pack 1
Expansion: Copy of Wildlands Core Game required. A new double-sided board for Martin Wallace's Wildlands, bringing two new environments for players to explore in the fantasy skirmish game.Players: 2-4Ages: 14+Playing Time: 30-60 min or lessContents: Double-Sided Playing BoardTravel into the further reaches of the Wildlands, with this new set of maps. Introduce further wrinkles to your game via magical portals which help you rush around the map, or sunken quarries which will slow your progress. Players will have to adapt to their new surroundings if they ever hope to get ahead.This map expansion for Wildlands adds a new double-sided board to the game, featuring new opportunities and obstacles, and can be used in conjunction with the faction expansions.This map pack requires a copy of Wildlands to play.
$29.00$22.00
My Murder Mystery: A Dead Monkey
A crime has just been committed, and the culprit is one of you! My Murder Mystery is a series of narrative and competitive games inspired by classic murder mystery dinners. Play as one of the characters of the story, each with their own goals to achieve Question the other players to uncover their secrets — but be ready to lie to protect your own! Each new case offers a unique story to live. Try them all! - A brand new competitive murder mystery game- Examine clues and exchange information with other players to discover secrets- Characters have their own background, secrets and unique objectives A Dead Monkey:Don Vito Sovetta — feared patriarch of the Sovetta crime family — assembled a crew of trusted operatives for a high-stakes job: Operation Jungle, a daring heist at Centralia Bank. The prize? A priceless golden artifact known as the Wunderbar. The operation was fast and successful... or so it seemed. Back at the hideout, while the gang is enjoying their success, the power suddenly cuts out. And then, the body of Mr. Monkey is found.
$26.00$22.00
GKGN090-7d - Gate Keeper Games 7 Die Set: Mercury Silver Neutron Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$23.00$22.00
Pathfinder Minis: Deep Cuts Flame Drake
Pathfinder Battles Deep Cuts come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting. Key Features: - Features characters, monsters, and scenery - Little to no assembly required - Primed and ready to paint - Some miniatures include translucent parts.
$29.00$22.00
Nucleum: Court of Progress Expansion
As the 19th century draws to a close, the monarchies of Europe struggle to stay relevant in this rapidly changing age. Whether it’s the court of King Frederik in Saxony or the court of the aging Queen Victoria of the British Empire trying to maintain rule over the faraway riches of Australia, they must all contend with the rising political forces clamoring to secure their piece of the pie in the nuclear revolution. As ideologies clash in parliaments, entrepreneurs like yourself must do their best to make sure they have plenty of friends in the halls of power. Nucleum: Court of Progress introduces several new concepts and rule changes that can be added to the base game and/or Nucleum: Australia. Via the new Court action players get a chance to send their workers to political parties and even become their leaders to gain various benefits. Joining a Party provides instant rewards and opportunities to earn VP during King's Day Scoring, which is now much more significant. The expansion also adds two new Experiments, new action tiles, contracts, etc.
$36.00$22.00
Ninja Hamster Apocalypse Disco (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The end is nigh! Only your fast actions and reactions will keep you safe from (disco) armageddon in this hilarious family-friendly card game. Race to jump ahead of other players and get rid of all your cards first, harnessing your inner ninja hamster as you escape apocalyptic punishment from your friends, family and enemies. Play your ninja hamsters wisely to trigger actions around the table while you save your innocent disco hamsters one at a time, sneaking them into the whirlwind of moving hands and cards. Only the fastest will survive, while the slow to react will quickly find their hands growing as the cards pile up. To win the game you’ll need to play your hand fast and react even faster, as the cards fly in. Super quick to learn and irresistibly entertaining, Ninja Hamster Apocalypse Disco is a sure-fire hit for a family gathering, a games night with friends or a quiet night in with your hamster accomplices.
$22.00
Port Royal: Terrain Set
This set Contains: 5 terrain punchboards (27 Pieces), 1 Ruler and Token Punchboard (65 Pieces)
$22.00
Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$26.00$22.00
Aeon's End: The Nameless
The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it. The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features two new nemeses, and one new breach mage, as well as new gems, relics, spells, and minions.
$29.00$22.00
Munchkin 9: Jurassic Snark
Munchkin 9: Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. With this 112-card expansion added to any Munchkin base game, you can wear primeval armor, ride dinosaur steeds, and fight munchkinivorous monsters.
$29.00$22.00
Munchkin 6: Double Dungeons
Double Trouble!What’s an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It is Munchkin, after all!This set includes the cards from Munchkin 6: Demented Dungeons and Munchkin 6.5: Terrible Tombs, now in a single convenient expansion!Key Features• With 40 Dungeons to choose from, every game will be different. Very different.• Now the same size (and price) as the other numbered Munchkin expansions.• The cards in this set also work well with Munchkin Shakespeare and Munchkin Legends, and many will work with any set using the original fantasy Munchkin card design.
$29.00$22.00
The Last Parsec Core (softcover)
FROM THE KNOWN WORLDS … Take a tour of Sol’s galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp’s interstellar exploration teams as they travel to the limits of Known Space and beyond… … TO THE LAST PARSEC! This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space! *** About The Last Parsec *** Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives. It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.
$22.00
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