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23735 products


  • Gamers Guild AZ Army Painter Army Painter: Colour Primer - Dragon Red Southern Hobby

    Army Painter: Colour Primer - Dragon Red

    Orders containing this item will only be shipped via UPS Ground Saver or UPS Ground.  This spray is a very dark and deep red and is the ultimate basecoat for those Blood Angels, Khorne Bezerkers or any Khorne Daemons, Dragons or Warmachine Khador. Can be combined with DARK Tone Quickshade for a menacing and brooding look. 

    $28.00$21.00

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 5 - Abbey & Mayor Asmodee

    Carcassonne: Expansion 5 - Abbey & Mayor

    New pieces offer tremendous strategic flexibility in the fifth expansion for Carcassonne. Abbey tiles act as monasteries, but you can use them to plug holes in the board by filling spaces surrounded by tiles. Mayors help you control cities by using coats of arms to determine their strength. Outside the city walls, Barns synergize with farmers to enhance the value of fields, while wagons can be placed like followers but then moved from one feature to the next after scoring. Employ cunning new strategies to outwit your opponents! This product is an expansion: Carcassonne base game required to play.

    $29.00$21.00

  • Gamers Guild AZ Army Painter Army Painter: Colour Primer - Gun Metal Southern Hobby

    Army Painter: Colour Primer - Gun Metal

    Orders containing this item will only be shipped via UPS Ground Saver or UPS Ground.  The Gun Metal spray is the latest installment in the successful line of Colour Primers from The Army Painter. The Gun Metal is a rich and dark metal and is nothing but the perfect basecoat for Knights and dark Sci-Fi & Fantasy. Especially vehicles will benefit tremendously from this spray – and a worn and battle scarred look is easily achieved by applying Warpaints colours onto the matt surface. We recommend Quickshade: DARK Tone or the Warpaints: Dark tone ink for the perfect shading.

    $28.00$21.00

  • Gamers Guild AZ Army Painter Army Painter: Colour Primer - Wolf Grey Southern Hobby

    Army Painter: Colour Primer - Wolf Grey

    Orders containing this item will only be shipped via UPS Ground Saver or UPS Ground.  Wolf Grey is a beautiful greyish blue colour, perfect for Space Wolves or Urban fatigues, furs, monsters or as a great alternative to blue. This colour will work exceptionally well with STRONG or DARK tone Quickshade.

    $28.00$21.00

  • Gamers Guild AZ Army Painter Colour Primer: Brainmatter Beige AGD

    Army Painter: Colour Primer - Brainmatter Beige

    Orders containing this item will only be shipped via UPS Ground Saver or UPS Ground. Like it’s matching Warpaint, this Colour primer is a warm white tone.  Saves time painting - Prime your model with your chosen base colour Precision nozzle and fast drying acrylic primer = Perfect coverage! 24 Colours, with a 100% matching Warpaint Leaves every detail on the miniature in excellent condition.

    $28.00$21.00

  • Gamers Guild AZ Arcane Wonders Mage Wars Arena: Action Marker Set 2 GTS

    Mage Wars Arena: Action Marker Set 2

    Time to throw a multiplayer mage brawl! The Mage Wars Action Marker Set allows you to have up to four players in a game of Mage Wars by giving players three and four their own action markers in grey and purple. This accessory also includes two quickcast markers so that your mages are always prepared for battle.

    $21.00

  • Gamers Guild AZ Rafter Five (Pre-Order) GTS

    Rafter Five

      In Rafter Five, you and your fellow players want to build as large a raft as possible — but you want to end up being the only one who can board it. To start, stack the box top and bottom to create a base, then place the five wooden rafter pieces on the starting card on top of the base. On a turn, lift a rafter, place a raft card on the playing area, replace the rafter, then place one of your treasure chests somewhere on the raft...ideally in a precarious position because if someone else knocks off this chest, they must keep it in their hold. If a player collects five treasure chests owned by other players in their hold, they're out of the game! (You can knock off your own chests without penalty, but you're making the game easier for everyone else.)

    $33.00$21.00

  • Gamers Guild AZ Savage Worlds Savage Worlds: Degrees of Horror Discontinue

    Savage Worlds: Degrees of Horror

    Your boyfriend dumped you. You ve got exams first thing in the morning. And the world s going to end at midnight unless you stop it. Looks like another all-nighter with the study group. Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.

    $29.00$21.00

  • Gamers Guild AZ VRG Hostage Negotiator: Abductor Pack #3 VRG

    Hostage Negotiator: Abductor Pack #3

    This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders. In this pack you'll have to deal with hostages that get "Stockholm Syndrome," which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?

    $21.00

  • Gamers Guild AZ Digimon Digimon Card Game: Advanced Deck Amethyst Mandala [ST-22] GTS

    Digimon Card Game: [ST-22] Advanced Deck Set: Amethyst Mandala

      ➀ The “Advanced Deck” is back and features popular Digimon!It’s been more than a year but “Advanced Deck” returns! All the cards of this preconstructed deck have foiling, and is bundled together with sleeves & bonus cards to make a luxurious set!➁ The theme this time is Renamon!The card lineup includes new cards for Renamon, Kyubimon, and Taomon as well as a Sakyamon ACE! There’s also a card for Sakuyamon’s special move “Amethyst Mandala” and new Plug-in theme Option cards power it up beyond any previous Renamon decks! ➂ A deluxe ver. of a card in the deck is included at a low rate!A small number will be “Lucky Decks” in which 1 of the cards is switched for an alternate version of it with deluxe specifications. This is sure to interest collectors.➃ Includes 2 of 3 new cards types plus token cards needed for a Renamon deck as a bonus!3 new card types are made as a bonus, and the set includes 2 of them in addition to 1 “Pipe Fox” and 1 “Uka no Mitama” token card which are essential for a Renamon deck.Content♦ Pre-Constructed Deck x1 (54 cards)♦ Sleeves x60♦ Playsheet x1♦ Bonus Cards x6+2

    $21.00

  • Gamers Guild AZ KOALATIE GAMES Upstaged GTS

    Upstaged

    Discover the next big musical trio. Have you ever watched singing competition shows and thought to yourself, "I'm a better judge of talent than these people...." Well now you can prove it! Become a mentor on the new reality TV sensation, Upstaged!Upstaged! is a 2-4 person board and card game where players take on the role of a music industry mentor looking to form the next big trio. Players compete against each other by using cue cards to influence aspiring singers on a rotatable stage, the centerpiece of which is none other than the game’s box itself. While the box is small and portable, four runways attach to it for gameplay to create a unique and eye-catching tabletop experience. Upstaged! plays in 15-30 min or less and features two modes of play: Rehearsal Mode to introduce new gamers to modern tabletop games, and The Live Show for players ready to engage in deeper strategic competition.

    $31.00$21.00

  • Gamers Guild AZ Warhammer 40,000 Warhammer 40K: Deathwatch - Upgrades Games-Workshop

    Warhammer 40K: Deathwatch - Upgrades

    Contents:10 Deathwatch Space Marine Shoulder Pads (left arm)2 Deathwatch Space Marine Terminator Shoulder Pads (right arm)1 Deathwatch Space Marine Sergeant Chest Plate2 Deathwatch Space Marine Sergeant Helmets1 Deathwatch Space Marine Power Sword1 Deathwatch Backpack Icon2 Deathwatch Vehicle/Walker Icons Miniatures are supplied unpainted. Preparation and assembly may be required.

    $25.00$22.00

  • Gamers Guild AZ Mnkymnd Games Irukandji (Pre-Order) ACD Distribution

    Irukandji

    You have ventured far into the ocean, and now it's time to make your way back to the beach. Race to shore while avoiding one of the most venomous jellyfish in the world: the Irukandji. "Irukandji" is an engaging game of tile laying and tile playing. Swim hard, use the conditions to your advantage, and be cautious of hidden dangers. Players take turns placing tiles face down in any of the three lanes, either to benefit themselves or setting up obstacles for their opponents. Then, they select one of the lanes to begin their swim. On each turn, players will reveal, resolve, and play tiles as they make their way back to the beach. Earn points by being the first to return, completing your Beach Card objective, and collecting the Beach Ball Token. However, you can be hindered by the Bluebottle or lose points if you encounter the Irukandji. Be the first player to achieve +2 points to win the game!

    $29.00$22.00

  • Gamers Guild AZ Mattel KPOP Demon Hunters: For The Fans Blind Box 1 (Pre-Order) Southern Hobby

    KPOP Demon Hunters: For The Fans Blind Box 1

    Please Note: These are "blind boxed", or "gacha" items - meaning, you don't get to choose what you'll receive. Think of it as a sweet surprise! Please understand that as these are blind boxed items, duplicates may also occur. No returns will be accepted. Unwrap these mystery collectibles to find a surprise character. Fans can reveal Rumi, Zoey, or Mira in their “How It’s Done” outfits, Jinu or Baby Saja in their “Soda Pop” outfits, or Derpy Tiger and Sussie Bird with a potted plant.

    $22.00

  • Gamers Guild AZ Arcane Wonders Copy of Air, Land, and Sea GTS

    Air, Land, and Sea: Spies, Lies, Supplies

    Achieve Victory in the Theaters of Combat to Win the War! Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea

    $26.00$22.00

  • Gamers Guild AZ Volfyirion Guilds (Pre-Order) Gamers Guild AZ

    Volfyirion Guilds

      After the fall of Rorius house, the king of Mysthea, in order to contain the power of the Volarees house, created a system of 5 guilds and assigned a specific role to each of them. Now, the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea, Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea. The game retains all the features and mechanics from its predecessor, indeed it's a competitive and fast-paced deck-building card game for two players. At the same time, however, it adds more depth to the gameplay, thanks to 110 new cards, including new card types, abilities, and mechanics. In addition, the game has renewed the solo mode: now you can fight against Mysthea world epic creatures, each of which has its own features and rules. Volfyrion Guilds can be played as a standalone game or combined with the classic Volfyrion and this amplifies the alternatives for players. Part of the 'Volfyirion Card Game Series'

    $33.00$22.00

  • Gamers Guild AZ Plant Girl Game RPG Indie Press Revolution

    Plant Girl Game RPG

    Plant Girl Game can be played as a one-shot or a campaign. In a one shot, you and your fellow players pick a specific environmental issue to address in your town. In a campaign, you build relationships and resolve problems in your town over time, while continuing to follow your characters through their daily lives. The game includes rules and worldbuilding questions, nine character types for easy character creation, and three starter modules for quick play.  You don’t have to be a girl, but you do have to be a plant. Your character’s gender is not essential to the game. In fact, the real plant girl is your mom—the kind-hearted witch who grows children in her garden. Your mother’s garden is crowded with succulents and sometimes—when the timing is just right, when your whole family is ready—one of those succulents emerges from the garden as a human child. This is how you came to be: you climbed out of the soil, between the ages of ten and thirteen, and found your family ready to love you. You’re tied to the land, to the soil and the water that fed you. Any threat to your town’s ecosystem is a threat to your family’s way of life—and your town is on the brink of ecological disaster. Your family must work together to protect yourselves and your community. GAME MECHANICSPlant Girl Game uses a mixture of moves and skill checks, guided by a play-to-find-out modality. Each player makes a character by choosing from one of nine playbooks, each representative of a different genus of succulent, then answering questions to describe their relationships to NPCs and other player characters. You might play as an agave, sweet and fearless, learning to balance your outward expression with your core personality. Or you might play as a kalanchoe, a natural leader who needs to learn when to let others make big decisions.

    $32.00$22.00

  • Gamers Guild AZ Riftbound Riftbound TCG: League of Legends: Set 1 Origins: Volibear Art Sleeves 100ct (Pre-Order) GTS

    Riftbound TCG: League of Legends: Set 1 Origins: Volibear Art Sleeves 100ct

    Channel the power of the Rift—these official Riftbound sleeves don’t just protect your deck, they command attention. Pack of 100 sleeves featuring fan favorite Champion, Volibear!FEATURES★ Protect your cards — Each pack of sleeves contains 100 sleeves★ Rep your Champion — Sleeves featuring Volibear command attention while protecting your Riftbound deck!★ Retail ready — Hanging, single wide packs for easy in store display!★ Collect them all! — One of 4 different sleeves created for the release of the Riftbound: Origins booster set. Playmats with matching Champions and designs are also available!

    $25.00$22.00

  • Gamers Guild AZ Gamestax: UberStax - Universal Game Piece Holders (Yellow) GameStax

    Gamestax: UberStax - Universal Game Piece Holders (Yellow)

    Each package has 6 pieces of the same color. Best for organizing your RPG, tabletop, and TCG sessions!

    $22.00

  • Gamers Guild AZ BuddyPal Games Amazing Jungle Run BuddyPal Games

    Amazing Jungle Run

    Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.”  Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways.  For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win.  You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”.  You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck.  Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome!   “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.

    $35.00$22.00

  • Gamers Guild AZ Gamestax:  UberStax - Universal Game Piece Holders (Black) GameStax

    Gamestax: UberStax - Universal Game Piece Holders (Black)

    Each package has 6 pieces of the same color. Best for organizing your RPG, tabletop, and TCG sessions!

    $22.00

  • Gamers Guild AZ The One Ring RPG The One Ring: White Dice Set GTS

    The One Ring: White Dice Set

    These engraved custom white dice are designed specifically for the second edition of The One Ring roleplaying game.Contents:2 d12 Feat Dice6 d6 Success Dice

    $22.00

  • Gamers Guild AZ Adams Apple Games Truck Off: Food Truck Frenzy - Roll & Write (Pre-Order) GTS

    Truck Off: Food Truck Frenzy RAW - Roll And Write

      AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.  

    $29.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #26 Flight of the Sleepers (The Threefold Conspiracy 2 of 6) - Black Friday Southern Hobby

    Starfinder RPG: Adventure Path- #26 Flight of the Sleepers (The Threefold Conspiracy 2 of 6)

    Don't Trust Your Surroundings Trapped in a bizarre research facility that's under attack, the heroes must battle against weird technology and experiments run amok. Even after they are aided by elite Steward agents in their escape, the heroes are left with more questions than answers! Inside you'll find: "Fight of the Sleepers," an adventure for 3rd-level characters, by Owen K.C. Stephens. An examination of the enigmatic aliens known as grays, by Vanessa Hopkins. A study of fringe scientific theories, by Leo Glass. An archive of alien creatures, including a beast that attacks with magnetic pulses and a mutated troll, by Vanessa Hoskins, Jenny Jarzabski, and Owen K.C. Stephens. Statistics and deck plans for a Steward frigate, plus a glimpse of a lawless mining planet, by Owen K.C. Stephens.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #30 Puppets without Strings (The Threefold Conspiracy 6 of 6) - Black Friday Southern Hobby

    Starfinder RPG: Adventure Path- #30 Puppets without Strings (The Threefold Conspiracy 6 of 6)

    Don't Trust Your Government The heroes must root out the duplicity that goes to the top of the Pact Worlds government. Their only hope is to face off against the architect of this vast conspiracy before it's too late!Inside, you'll find: "Puppets Without Strings," a Starfinder adventure for 11th-level characters, by Landon Winkler. Advice on how you can continue your campaign past the final encounter and details on how the Pact Worlds change if the heroes fail, by Kendra Leigh Speedling. A look at schools across the galaxy that teach magical traditions, by Hilary Moon Murphy. An archive of alien creatures, including an accretion of stolen memories and an immortal being who punishes the wicked, by Alexander Augunas, Anthony Bono, and Landon Walker. Statistics and deck plans for a luxury transport, by John Curtain, plus a glimpse at a wandering moon, by Jessica Ross.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- Whispers of the Eclipse (Horizons of the Vast 3 of 6) - Black Friday Southern Hobby

    Starfinder RPG: Adventure Path- Whispers of the Eclipse (Horizons of the Vast 3 of 6)

    Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.

    $33.00$22.00

  • Gamers Guild AZ DRANDA GAMES Crispy Critters (Pre-Order) ACD Distribution

    Crispy Critters (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Once, happy critters thrived in peace until one day a fire dragon claimed their treasures and homes. Now, hope rises! Assemble your band of fearless critters, sneak into the dragon’s fiery domain, and snatch back the riches of your ancestors! In Crispy Critters, players send their critters deep into the dragon’s cave, stacking any duplicate cards to grab the most treasure. The more critters in your stack, the bigger the haul. But beware! The longer you stay in the cave the greater the risk of waking a hungry dragon, eager to turn your brave adventurers into a crispy snack! Play your cards wisely, activate powerful abilities, and balance risk and reward in this high stakes, push your luck adventure. If you escape with the most treasure before the deck runs out, you will be crowned the winner. Will you outsmart the dragons and claim victory, or will your luck run out in a blaze of fire?

    $29.00$22.00

  • Gamers Guild AZ DV Games Sensu (Pre-Order) ACD Distribution

    Sensu

    Master the art of Sensu and become a true master artisan! Sensu is an elegant and strategic card game for 1-5 players, where cunning and wit are key. Your goal? Create card combinations that add up to exactly 15 to claim valuable fan cards. Each fan is made of 7 sticks of the same color: complete 3 fans before anyone else to win! Set in the refined world of Japanese tradition—between dance, theater, and samurai battles—Sensu blends simplicity and depth in a compact, engaging format. Winner of the prestigious "Premio Gioco Inedito" award at Lucca Comics & Games 2023, Sensu is a light strategy gem that stands out. Who has the wit to become the master of Sensu?

    $29.00$22.00

  • Gamers Guild AZ Thunderworks Games Questline (Pre-Order) ACD Distribution

    Questline (Pre-Order)

    This item is a pre-order item with an expected release date of 08/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Draft a hand of cards that tell your heroic tale of adventure! In Questline, assemble a hand of 7 sequential cards, claiming and discarding cards as you refine your selections. Gather up cards with compatible story elements and effects to earn the most reputation! Everything takes place simultaneously in real time - no turns or rounds - you decide when your hand is complete. Don't waste time, but be careful not to rush too much and leave gaps in your story...

    $29.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6)

    Sound the Retreat With a handful of survivors from a Swarm invasion as passengers, the heroes travel to a nearby colony world in search of safety. At the overburdened metropolis of New Grakka, members of a movement who believe the Swarm are punishment for the system's sins are disrupting the military's efforts to take in refugees. The heroes must stop these fanatics, as well as clear out a series of caverns beneath the city that could provide shelter and protection should the Swarm attack this planet. In the process, they discover clues that might help solve an ancient shirren mystery! This volume of Starfinder Adventure Path continues the Attack of the Swarm Adventure Path and includes: "The Last Refuge," a Starfinder adventure for 3rd-level characters, by Mara Lynn Butler. A historical look at the shirren people's flight from the Swarm in the early days following the Gap, by Lacy Pellazar. A catalog of biomechanical starships, by Tracy Barnett. An archive of alien creatures, including an aquatic ambush predator and several new Swarm creatures, by Anthony Bono, Mara Lynn Butler, and Owen K.C. Stephens. Statistics and deck plans for a military infiltration vessel, by Tracy Barnett, plus a glimpse at a colony world of shallow oceans, by Mara Lynn Butler.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6)

    To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! Inside this book you'll find: "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6)

    Fear of a Bug PlanetHoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group's help, the heroes strike against a massive Swarm creature that is draining the world's resources dry, then infiltrate an infested university to search for a dead professor's research. What they find could lead to a mythical holy site of the insect goddess Hylax and the secret to defeating the Swarm once and for all! This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes: "Huskworld," a Starfinder adventure for 5th-level characters, by Lyz Liddell. A survey of the devastated Chuuva system, including a handful of relics still found among the ruins, by Lyz Liddell and Landon Winkler. A look at civilizations that have survived attacks from the Swarm, by Isabelle Thorne. An archive of alien creatures, including an ooze adapted to the harshest environmental conditions and several new Swarm creatures, by Kevin Bryan, Lyz Liddell, Robert G. McCreary, and Landon Winkler. Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a dangerous secret hidden at its core, by Kevin Bryan

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6)

    Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy! Inside you'll find: "The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins. A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell. A catalog of new and exciting biotechnology gear, by David N. Ross. An archive of alien creatures, including a radioactive golem and a deadly agent of chaos, by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross. Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of color, by James Case.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6)

    Comet and Get It The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artifact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves! Inside, you'll find: "The Forever Reliquary," a Starfinder adventure for 7th-level characters, by Kate Baker. A look at the Church of Hylax and its worshippers from the Pact Worlds and beyond, as well as a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron. An exploration of several monasteries found across the galaxy, by Anthony Bono. An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright. Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6)

    Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6) Southern Hobby

    Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6)

    In Over Your Head Time is money out the in the Vast, and when someone asks for a favor, usually it's only for the payout. But Tarika, who has helped you make a living out here in the depths of space, needs a favor - her daughter has gone missing on a remote water world, and she needs you to find her. There's no money in it, but maybe this time you can make an exception. Let's hope you don't regret it! Inside this book you'll find: "Professional Courtesy," a Starfinder adventure for 5th-level characters, by Joe Pasini. Three side jobs, short adventures that can be played in one session, by Jessica Ross. Rules and new player options for adventuring in aquatic environment, by Joe Pasini. An archive of alien creatures - including aglians, a species a sentient eels who form new identities every time they swarm - by Patrick Hurley, Avi Kool, Andrew Mullen, and Joe Pasini. Statistics and deck plans for the heavily armed EJ Corp Negotiator, as well as a dive into Entha, an ocean planet home to a Company terraforming project and an ancient magical mystery, by Joe Pasini.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6) Southern Hobby

    Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6)

    The Higher You Fly...The farther you fall. The White Glove Affair left you richer than the bank of abadar, but that made you a target. Your enemies - Golden League crime boss Lord Sinjin and EJ Corp EVP Eline Reisora - decided their mutual hatred of you was stronger than their own competing interests. Now you're trapped on Absalom Stations with no ship, no hope, and no friends...unless you can prove them both wrong. This volume continues the Fly Free or Die Adventure Path and includes: "Crash & Burn," a Starfinder adventure for 9th-level characters, by Christopher Wasko. Two side jobs, short adventures that can be played in one session, by Kim Frandsen. An in-depth look at some of the galaxy's biggest corporations, by Dave Nelson. An examination of unions, with teamwork-focused character options, by Violet Hargrave. An archive of alien creatures, including the tripodal kaa-leki; liquid arsenate ooze; and the genereaver, a corporate vat-grown assassin; by Anne Toole and Christopher Wasko. Statistics and deck plans for a junk starship that has collected a century of dust in a ysoki garage, by Christopher Wasko, as well as a folio on the planet Hawanna, all that remains of a titanic life form, by Anne Toole.

    $33.00$22.00

  • Gamers Guild AZ Pathfinder Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6) Southern Hobby

    Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)

    Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.

    $22.00

  • Gamers Guild AZ Paizo Pathfinder Second Edition: Gears Deck Southern Hobby

    Pathfinder 2E: Gears Deck

    Pathfinder Gears Deck, a companion to Guns and Gears, provides illustrations and statistics for scores of new clockwork gadgets and inventions for creative characters to use as they tackle each new adventure.Included this deck are off-the-wall weapons like the backpack catapult and unexpected ways of staying ahead of your enemies like gadget skates!

    $33.00$22.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Weapons & Armor Deck Southern Hobby

    Pathfinder 2E: Weapons & Armor Deck

    Whether you’re a player preparing for a dungeon delve or a GM equipping the town guard, you need weapons and armor at the ready! The Pathfinder Weapons & Armor Deck contains cards for every 1st-level weapon, armor, and shield in the Pathfinder Core Rulebook, as well as for alchemical bombs, complete with statistics and descriptions. The 110-card deck also includes the rules you need to deploy your armaments to full advantage. With the Weapons & Armor Deck, you’ll always be prepared when combat breaks out!

    $33.00$22.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Condition Card Deck Southern Hobby

    Pathfinder 2E: Condition Card Deck

    Is your group's fighter paralyzed by a devious ghoul? Did the rogue become invisible? Or was an unfortunate alchemist struck down, slipping closer to death? Pass out these cards to make remembering the rules simple! These 108 cards include rules for the Pathfinder Second Edition conditions, with prominent reminder text you can read at a glance. Multiple copies of the most crucial conditions mean there are enough for the whole table, and a set of tracking cards lets you easily monitor condition values and durations!

    $33.00$22.00

  • Gamers Guild AZ Captain Games Duck and Cover (Pre-Order) Asmodee

    Duck and Cover

    Get ready to quack up! Argh! Your rubber ducks are splashing water all around your bathtub! Find a way to prevent them from getting water everywhere! Duck & Cover is a n accessible game that's quick and easy to set up. Each player places their 12 duck cards on a grid. Each turn, a duck number is called up and players must move it onto their grid. Either the designated duck covers one of its neighbors to form a pile, or it moves where it likes but without covering anything. If the duck to be moved is already covered, its owner says Quack. Maximize your chances of finishing with the Ducks with the fewest splashes. HILARIOUS AND COMPETITIVE: Try to cover your ducks and avoid “quacking” as you aim to have the least “duck poo” by the end of the game. FAST-PACED FUN FOR 2-7 PLAYERS: Gather your friends and family for a quick and exciting game of Duck and Cover, perfect for 2-7 players. EASY TO LEARN, EASY TO PLAY: Enjoy simple, easy-to-learn rules that make it accessible to players of all ages, even younger kids. SIMULTANEOUS ACTION: No waiting around—everyone plays at the same time, keeping the energy high and the game moving fast! 30-MINUTE GAMEPLAY: Ideal for short bursts of fun or as a warm-up for game nights, with each game lasting about 30 min or less. Contents: Draw Deck of 26 Cards (2 sets of Captain Cards numbered from 1 to 12, 1 Max Card, and 1 Repeat Card) 84 Duck Cards (7 families of 12 Cards numbered from 1 to 12) 1 Scorepad Rules

    $26.00$22.00

  • Gamers Guild AZ The Good Game Company Pepper! (Pre-Order) ACD Distribution

    Pepper!

    Will you try to dial up high heat for big points?...or turn and burn for a quick, spicy score?! Balance speed and strategy in order to pick and plant the perfect patch of puzzling peppers! Spell "PEPPER" with cards you've collected...but each adjacent card must share the same color or quantity! The first player to reach the top of the scale wins!

    $29.00$22.00

  • Gamers Guild AZ TeeTurtle Exiled Legends: Earth and Air ACD Distribution

    Exiled Legends: Earth and Air

    The Banesphere crackles with a new energy as two new Legends assemble their Heroes for battle. Only one will emerge victorious. Will it be the sturdy and powerful Chained Titan, or the swift and unpredictable Sylph Queen? The Earth & Air expansion for Exiled Legends adds two new legends to the game, increasing the supported player size to by two.

    $22.00

  • Gamers Guild AZ Metallic Dice Games 7-Die Set 16mm: Sharp Edge Silicone Dice - Lesbian Metallic Dice Games

    7-Die Set 16mm: Sharp Edge Silicone Dice - Lesbian

    MDG is working with a new dice material!  Sharp Edge Silicone Rubber dice are fun and unique to roll.  Sharp edges provide a precise roll that is complemented with the slight bounce of silicone.  Each full-sized, 16mm set comes with 7 dice (d4, d6, d8, d10, d10% (00-90), d12, and d20).

    $29.00$22.00

  • Gamers Guild AZ Pendragon Game Studio Escape from New York: Bands of New York (Pre-Order) GTS

    Escape from New York: Bands of New York - 5th Player Expansion

      The Bands of New York expansion is played by replacing the New York bot with an actual player, which brings the allowed number of players up to 5. The more the Heroes will make noise, the more cards New York will be able to play - and the stronger they will be. New York doesn't play with mission cubes like the bot: it will use mission cards instead, trying to resolve some missions' requirements, triggering events in the game like destroying the gullfire or discarding a timer tile, approaching victory.

    $32.00$22.00

  • Gamers Guild AZ Two Brothers Games League of the Lexicon - Slang Edition GTS

    League of the Lexicon - Slang Edition

    JUNIOR EDITION500 QUESTIONS MADE FOR YOUNG WORDHOUNDS TO SINK THEIR TEETH INTO.Set by Joshua Blackburn(Creator of LEAGUE OF THE LEXICON)SUITABLE FOR AGES 8+GAME FEATURES♦ 100 question cards♦ 500 questions♦ 5 question categories☆ Each expansion features colour coded question cards to play as part of the main game.☆ Expands the League of the Lexicon world with new and original questions.☆ Questions written by world-renowned experts.☆ Meticulously researched & richly informative.☆ Beautiful packaging design.

    $26.00$22.00

  • Gamers Guild AZ Devir Games Koinobori (Pre-Order) ACD Distribution

    Koinobori

    Welcome to the fascinating world of koinobori! Immerse yourself in this experience as you explore the beauty and tradition of colorful Japanese kites. In this game, you'll have the opportunity to design and customize your own koinobori mast and embark on a journey through Japanese culture. Are you ready to elevate your dreams like the koinobori do in the sky? In the game, each player will have their own personal mast, and in the center of the table will be the festival masts, one more than the number of players in the game. There will also be a row of koinobori cards on the table for players to draw from. During a player's turn, they can choose one of these three options: Place a koinobori card on the festival masts: Play a koinobori card on one of the masts. At the end of the game and on each mast, only the color of the koinobori with the most presence on that mast will score points. Place a koinobori card on their personal mast: Play koinobori cards face down on your mast. Each card on your mast will improve your abilities. Be aware that the koinobori you place on your mast will determine your score. Draw koinobori cards: Take a card from the ends of the row of koinobori on the table. Improving your abilities will allow you to draw two cards or not just from the ends. The game ends when the festival masts are completed, and at that point, the scoring phase begins. Within each mast, it is determined which color of koinobori is most repeated, and each player will earn a number of points equal to the multiplication of the number of koinobori on their personal mast by the number of koinobori on the festival mast. The player with the highest score will be the winner Ages 8+2-5 Players30 minute Playtime

    $29.00$22.00


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