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Pathfinder 2E: Weapons & Armor Deck
Whether you’re a player preparing for a dungeon delve or a GM equipping the town guard, you need weapons and armor at the ready! The Pathfinder Weapons & Armor Deck contains cards for every 1st-level weapon, armor, and shield in the Pathfinder Core Rulebook, as well as for alchemical bombs, complete with statistics and descriptions. The 110-card deck also includes the rules you need to deploy your armaments to full advantage. With the Weapons & Armor Deck, you’ll always be prepared when combat breaks out!
$33.00$21.00
Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6)
Sound the Retreat With a handful of survivors from a Swarm invasion as passengers, the heroes travel to a nearby colony world in search of safety. At the overburdened metropolis of New Grakka, members of a movement who believe the Swarm are punishment for the system's sins are disrupting the military's efforts to take in refugees. The heroes must stop these fanatics, as well as clear out a series of caverns beneath the city that could provide shelter and protection should the Swarm attack this planet. In the process, they discover clues that might help solve an ancient shirren mystery! This volume of Starfinder Adventure Path continues the Attack of the Swarm Adventure Path and includes: "The Last Refuge," a Starfinder adventure for 3rd-level characters, by Mara Lynn Butler. A historical look at the shirren people's flight from the Swarm in the early days following the Gap, by Lacy Pellazar. A catalog of biomechanical starships, by Tracy Barnett. An archive of alien creatures, including an aquatic ambush predator and several new Swarm creatures, by Anthony Bono, Mara Lynn Butler, and Owen K.C. Stephens. Statistics and deck plans for a military infiltration vessel, by Tracy Barnett, plus a glimpse at a colony world of shallow oceans, by Mara Lynn Butler.
$33.00$21.00
Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6)
To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! Inside this book you'll find: "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.
$33.00$21.00
Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6)
Fear of a Bug PlanetHoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group's help, the heroes strike against a massive Swarm creature that is draining the world's resources dry, then infiltrate an infested university to search for a dead professor's research. What they find could lead to a mythical holy site of the insect goddess Hylax and the secret to defeating the Swarm once and for all! This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes: "Huskworld," a Starfinder adventure for 5th-level characters, by Lyz Liddell. A survey of the devastated Chuuva system, including a handful of relics still found among the ruins, by Lyz Liddell and Landon Winkler. A look at civilizations that have survived attacks from the Swarm, by Isabelle Thorne. An archive of alien creatures, including an ooze adapted to the harshest environmental conditions and several new Swarm creatures, by Kevin Bryan, Lyz Liddell, Robert G. McCreary, and Landon Winkler. Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a dangerous secret hidden at its core, by Kevin Bryan
$33.00$21.00
Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6)
Comet and Get It The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artifact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves! Inside, you'll find: "The Forever Reliquary," a Starfinder adventure for 7th-level characters, by Kate Baker. A look at the Church of Hylax and its worshippers from the Pact Worlds and beyond, as well as a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron. An exploration of several monasteries found across the galaxy, by Anthony Bono. An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright. Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.
$33.00$21.00
Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6)
In Over Your Head Time is money out the in the Vast, and when someone asks for a favor, usually it's only for the payout. But Tarika, who has helped you make a living out here in the depths of space, needs a favor - her daughter has gone missing on a remote water world, and she needs you to find her. There's no money in it, but maybe this time you can make an exception. Let's hope you don't regret it! Inside this book you'll find: "Professional Courtesy," a Starfinder adventure for 5th-level characters, by Joe Pasini. Three side jobs, short adventures that can be played in one session, by Jessica Ross. Rules and new player options for adventuring in aquatic environment, by Joe Pasini. An archive of alien creatures - including aglians, a species a sentient eels who form new identities every time they swarm - by Patrick Hurley, Avi Kool, Andrew Mullen, and Joe Pasini. Statistics and deck plans for the heavily armed EJ Corp Negotiator, as well as a dive into Entha, an ocean planet home to a Company terraforming project and an ancient magical mystery, by Joe Pasini.
$33.00$21.00
Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6)
The Higher You Fly...The farther you fall. The White Glove Affair left you richer than the bank of abadar, but that made you a target. Your enemies - Golden League crime boss Lord Sinjin and EJ Corp EVP Eline Reisora - decided their mutual hatred of you was stronger than their own competing interests. Now you're trapped on Absalom Stations with no ship, no hope, and no friends...unless you can prove them both wrong. This volume continues the Fly Free or Die Adventure Path and includes: "Crash & Burn," a Starfinder adventure for 9th-level characters, by Christopher Wasko. Two side jobs, short adventures that can be played in one session, by Kim Frandsen. An in-depth look at some of the galaxy's biggest corporations, by Dave Nelson. An examination of unions, with teamwork-focused character options, by Violet Hargrave. An archive of alien creatures, including the tripodal kaa-leki; liquid arsenate ooze; and the genereaver, a corporate vat-grown assassin; by Anne Toole and Christopher Wasko. Statistics and deck plans for a junk starship that has collected a century of dust in a ysoki garage, by Christopher Wasko, as well as a folio on the planet Hawanna, all that remains of a titanic life form, by Anne Toole.
$33.00$21.00
Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)
Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.
$21.00
Pathfinder 2E: Gears Deck
Pathfinder Gears Deck, a companion to Guns and Gears, provides illustrations and statistics for scores of new clockwork gadgets and inventions for creative characters to use as they tackle each new adventure.Included this deck are off-the-wall weapons like the backpack catapult and unexpected ways of staying ahead of your enemies like gadget skates!
$33.00$21.00
Baron of Dice: White Tree
These contain a mix of regal green hues swirled with charred blacks and inlaid with a pure white; resin 16mm dice. The symbols are on the 6 side. These dice have an option of round or square corner, choose wisely! Our premium dice now come in a unique reusable tin! **Symbols may vary on actual dice** Inspired from Crusaders, Helms, and Feudal Icons.
$25.00$21.00
Cloudship
Cloudship is a co-operative dexterity game about watering flowers from your magical Cloudship. Each turn, roll dice to see which areas need water, which you will drop from the ship suspended above the playfield. But dropping extra water, or hailstones, may keep you from completing before the storms arrive! You play multiple rounds. ineach round, you roll all three dice and add rain and hailsotnes to the cloud ship as the dice direct. The the player raises the cloud ship with one finger each in a loop and controls it together across the flower fields, trying to drop the raindrops into the previously diced flower beds. If you succeed, replace every raindrop with a flower plate from the engine room. Then uncovers the hail plate underneath in the engine room. You win the game together if you have planted all 12 flower tiles on the flower beds before the storm marker reaches the end field of the weather strip. er has collected 18 points, the game ends and the player with the fewest points wins!
$29.00$20.00
Dig Your Way Out: Dig In Expansion - Holiday Sale
The award-winning prison game comes back with an expansion that brings new places, more strategic options and a badass warden. Dig Your Way Out is an award-winning, prison-break strategy board game which brings in all the fun of a party game! The rules and the awesome illustrations by The Mico make for a very thematic and immersive experience. Dig In is an expansion for DYWO that introduces the prison warden and 7 new places. Bringing many novel options and strategies to the table, this expansion pushes DYWO’s already great replayability to its limits!
$41.00$21.00
Marvel Champions LCG: Star-Lord Hero Pack
A hotshot outlaw from the planet Earth and leader of the Guardians of the Galaxy, Peter Quill—better known to some as Star-Lord—leaps into action in your games of Marvel Champions: The Card Game. With a devil-may-care attitude and the fearlessness needed to push the odds, Star-Lord is perfectly able to blast his way through villains with his Element Guns. Within this Hero Pack, you’ll find Star-Lord, his fifteen signature cards, and a full assortment of Leadership cards inviting you to lead new allies into battle. For players ready to take to the stars, push the limits, and never look back, this is where you start. Like every Hero Pack, the Star-Lord Hero Pack comes with a 40-card pre-built deck, giving you the chance to start playing right out of the box.
$27.00$21.00
Ultimate Werewolf: Artifacts 2E
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward. Each player gets, in addition to his Ultimate Werewolf role card, his own Artifact card. He secretly looks at that card, which has an artifact with some special power on it. At any time during the game, he can choose to reveal his Artifact card and use its special power. Some artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an artifact anyway! What this ends up doing is providing a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.
$23.00
A Bard Day's Night
You and your fellow tight-belted min or lesstrels meet at the Hungry Troubadour Tavern. There is precious little coin to be found here, but there are vegetables galore to fill your empty bellies if you sing for your supper.A Bard Day’s Night is a 2-4 player card game of bidding, bluffing, and belting out verses. Players compose ballads by putting together verses made of 5 cards. The ballad cards can combine into over 2 million different hilarious sentences like “A One-Eyed Barn Cat Charms a Lonely Vampire Who is Cursing a Vindictive Warlock.”In playing cards, they also receive a reward of onions, tomatoes, or cabbages tossed at them! Using that bounty of food, bards bid on the right to perform each part of the verse for the crowded house of tavern-goers. The winners collect those ballad cards, hoping to have the majority of certain symbols by the end of the game. When playing the game, the bottom of the box also serves as the tavern table, holding extra food cards for those who lose their bids.Play continues until the tavern closes for the night, after which the bards are awarded coins for having the majority of each theme. The min or lesstrel with the most coin in their pocket wins!
$29.00$21.00
Dragon And Unicorn Collector
In Dragon & Unicorn Collector, you are a great collector of exotic animals. As one of the most renowned in your field, your task is to search for the rarest dragons and unicorns. You’ll need to explore the world's deepest seas, hottest volcanos, and darkest forests to collect the best specimens. Can you rise to the challenge and collect them all? Dragon and Unicorn Collector is a family oriented, casual game for 2 to 4 players. There are 14 unique dragons and unicorns, with a pair of each living in a different biome. The game includes 4 magical sparkle dice.★ Enjoy the magic of being an exotic creature collector!★ Share the fun by playing with friends and family!★ Experience the whimsical nature of the imagination!★ Play fast or slow, the game's pace is based on the number of players collectiing creatures.★ Add dragons and their matchig unicorns to your pool of creatures for the ultimate collection!Components• 28 Dragon Cards (14 Unique)• 28 Unicorn Cards (14 Unique)• 4 Sparkly Dice (2 Gold and 2 Silver)• 1 Rulesheet.
$22.00
Chromino Small Format Multilingual
Bring color into your life with the best alternative to classic dominoes!​ Chromino is back in this new version, featuring a new pack and new wooden tiles.​ Perfect for children, parents and grandparents to enjoy together.​ VIBRANT AND ENGAGING: Enjoy the classic game of dominoes with a colorful twist! Chromino encourages players to match colors and patterns, making it a visually engaging game for kids and adults. EASY TO LEARN: Start playing in min or less with simple rules. Place a Chromino Chameleon tile to begin, and match it with tiles that share at least 2 identical color squares. FAMILY GAME NIGHT FAVORITE: Perfect for 1-8 players, Chromino offers a fun challenge that's suitable for family game nights, ensuring entertainment for 30 min or less or more. BOOST STRATEGIC THINKING: Develop observation and strategy skills as players find the best ways to match tiles and block opponents. It’s a great educational tool that combines fun and learning. PORTABLE AND DURABLE: Comes in a sturdy, easy-to-carry box, making it perfect for travel or outdoor play. The durable tiles are designed to handle countless games and provide lasting fun. Contents 80 wooden tiles​ 6 plastic easels​ 1 cotton bag​ Rule booklet​ BANANAGRAMS Halloween Party features mayhem inducing Trick-or-Treat action tiles that add a spooky and energetic twist to the Party Edition of our Classic game! Racing to complete their word grids, players are faced with tricky challenges and sweet treats—from flapping around the table like a bat, to stealing tiles, and swapping places! Contains new tiles like: Take Flap, Black Cat, Single-Handed, Thief, The Web; Pouch Head and Trick of Treater. Here’s how the Trick-or-Treat tiles work. With all but one (The Web) Trick-or-Treat tile, players choose another player to carry out the action. Place the Trick-or-Treat tile in front of the chosen player and announce the action; they must respond to its power immediately! Contents: 144 Letter Tiles 8 Halloween tiles Rules
$22.00$21.00
Hasami Shogi (LUDOS Asia Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. Hasami Shogi (from Japan) is part of the first volume, LUDOS Asia. 2500+ backers supported this project on Kickstarter. Hasami Shogi - Japan 🇯🇵⏳ 20 👨👩👧👦 2 🧒 6+History: Hasami Shogi, often called “Scissor Chess”, is a variant of the Japanese game Shogi. The name comes from the way players capture enemy pieces between two of their own pieces. How to play: Control an army of 18 samurai warriors, and form 5 in a row to win.
$22.00$16.00
Dungeon Degenerates: Choose or Lose 2: Tribulations At The Tunnel of Terror
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$21.00
Dungeon Degenerates: Blasphemous Borborygmi of the Badlands
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$21.00
Dara (LUDOS Africa Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS Africa features four, 2-player ancient strategy games from Mali (Yoté), Ghana (Oware), Nigeria (Dara) and Madagascar (Fanorona). 2900+ backers supported this project on Kickstarter. Dara - Nigeria 🇳🇬 ⏳ 20 👨👩👧👦 2 🧒 6+ History: Dara is a traditional positional game from West Africa that was passed down through oral tradition and played by the Dakarkari people of Nigeria. How to play: Control Control 12 animal spirits, form lines of 3 and capture 10 of opponent's pieces to win.
$22.00
Fanorona (LUDOS Africa Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS Africa features four, 2-player ancient strategy games from Mali (Yoté), Ghana (Oware), Nigeria (Dara) and Madagascar (Fanorona). 2900+ backers supported this project on Kickstarter. Fanorona - Madagascar 🇲🇬 ⏳ 20 👨👩👧👦 2-4 🧒 6+ History: Fanorona, the national game of Madagascar dates back to the 17th century. In traditional Malagsy culture, this war game held ritualistic and even divinatory significance. How to play: Control a troop of 22 lemurs and drive off your opponent's pieces to win.
$22.00
Oware (LUDOS Africa Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS Africa features four, 2-player ancient strategy games from Mali (Yoté), Ghana (Oware), Nigeria (Dara) and Madagascar (Fanorona). 2900+ backers supported this project on Kickstarter. Oware - Ghana 🇬🇭 ⏳ 15 👨👩👧👦 2 🧒 6+ History: Oware is a member of the mancala family of games. While its exact origin is debated, one popular belief is that it emerged from the Ashanti people of Ghana. How to play: Sow seeds tactically and harvest 25 pieces from your opponent's plots to win.
$22.00$21.00
Yoté (LUDOS Africa Collection)
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS Africa features four, 2-player ancient strategy games from Mali (Yoté), Ghana (Oware), Nigeria (Dara) and Madagascar (Fanorona). 2900+ backers supported this project on Kickstarter. Yoté - Mali 🇲🇱 ⏳ 15 👨👩👧👦 2 🧒 6+ History: Yoté is a jump and capture game that emerged from the bustling marketplaces of West Africa, from the nomadic Fulani people over 200 years ago. How to play: Control a caravan of 12 camels, and capture all of your opponent's pieces to win.
$22.00$21.00
Duck and Cover
Get ready to quack up! Argh! Your rubber ducks are splashing water all around your bathtub! Find a way to prevent them from getting water everywhere! Duck & Cover is a n accessible game that's quick and easy to set up. Each player places their 12 duck cards on a grid. Each turn, a duck number is called up and players must move it onto their grid. Either the designated duck covers one of its neighbors to form a pile, or it moves where it likes but without covering anything. If the duck to be moved is already covered, its owner says Quack. Maximize your chances of finishing with the Ducks with the fewest splashes. HILARIOUS AND COMPETITIVE: Try to cover your ducks and avoid “quacking” as you aim to have the least “duck poo” by the end of the game. FAST-PACED FUN FOR 2-7 PLAYERS: Gather your friends and family for a quick and exciting game of Duck and Cover, perfect for 2-7 players. EASY TO LEARN, EASY TO PLAY: Enjoy simple, easy-to-learn rules that make it accessible to players of all ages, even younger kids. SIMULTANEOUS ACTION: No waiting around—everyone plays at the same time, keeping the energy high and the game moving fast! 30-MINUTE GAMEPLAY: Ideal for short bursts of fun or as a warm-up for game nights, with each game lasting about 30 min or less. Contents: Draw Deck of 26 Cards (2 sets of Captain Cards numbered from 1 to 12, 1 Max Card, and 1 Repeat Card) 84 Duck Cards (7 families of 12 Cards numbered from 1 to 12) 1 Scorepad Rules
$26.00$21.00
Power Grid: Bremen/Manhattan Expansion
The fight of the electric power companies in Bremen for the most customers is particularly tough and fast. Nuclear power plants are not used to supply electricity in Bremen and expensive resources are scarce. Compared to all other game boards Bremen does not have classic connecting costs between cities, but instead flat district costs. Additionally, several districts are so small, that they are limited to two spaces for networks and afterward do not. Manhattan: Manhattan has a giant demand for electric power but does not have much space for the necessary networks. Thus, the electric power companies fight nonstop for the cheapest building costs all over Manhattan. This map only offers a single huge area and the game only runs in Step 1 until the end of the game.
$22.00$17.00
Outer Space: The Galaxy-Building Card Game
Take turns playing cards to create an ever-expanding galaxy! Strategically place your cards to create giant constellations, massive nebulas, supermassive black holes, and more! Can you find the perfect space to place your card for an astronomical score? CREATE BEAUTIFUL GALAXIES - this game features 65 galaxy cards with eye-catching artwork. Watch your galaxy grow as you play! FIND A WINNING STRATEGY - spot the perfect space to place your card to create giant constellations and high scores. ONE GAME, FIVE WAYS TO SCORE - try mixing up your scoring card combos to discover a new galaxy each time you play. CHECK OUT THE HOW TO PLAY VIDEO - includes detailed instructions and a how-to-play video to set up and run the game.
$21.00
Cat Says Moo
What Does the Cat Say? Moo? Meow? Get ready for a fast, fun, and wildly silly game of animal mix-ups! Flip a card, find a match, and race to be the first to shout the right sound or name—but be careful, your brain might play tricks on you! Stay sharp, react fast, and collect the most cards to win. Ages 6+2-8 players15-20 minute play time
$29.00$21.00
Ultimate Werewolf: Pro
You've played Ultimate Werewolf Extreme countless times. You know the game and the roles inside and out. This is the expansion for you. Ultimate Werewolf Pro contains over 50 new carefully balanced roles, a new player item, and new pro rules that will enhance games specifically for experienced players and moderators. This expansion is compatible with Ultimate Werewolf Extreme and Ultimate Werewolf Bonus Roles
$29.00
GKGH15-11d - Gate Keeper Games 11 Die Set: Anarchy Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGHL3-11d - Gate Keeper Games 11 Die Set: Azure Skies Holographic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH38-11d - Gate Keeper Games 11 Die Set: Bat Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGHG98-11d - Gate Keeper Games 11 Die Set: Bling Yang Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH590-11d - Gate Keeper Games 11 Die Set: DaVinci Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH536-11d - Gate Keeper Games 11 Die Set: Earth Elemental Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGES85-11d - Gate Keeper Games 11 Die Set: Elegance Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH534-11d - Gate Keeper Games 11 Die Set: Fire & Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH525-11d - Gate Keeper Games 11 Die Set: Gamma Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH18-11d - Gate Keeper Games 11 Die Set: Glamour Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGHG80-11d - Gate Keeper Games 11 Die Set: Glitter Black Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGHG30-11d - Gate Keeper Games 11 Die Set: Glitter Blue Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGHG00-11d - Gate Keeper Games 11 Die Set: Glitter Gold Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGHG10-11d - Gate Keeper Games 11 Die Set: Glitter Red Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGES23-11d - Gate Keeper Games 11 Die Set: Goblin Dice Hoard Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH70-11d - Gate Keeper Games 11 Die Set: Halo Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGES39-11d - Gate Keeper Games 11 Die Set: Inheritance Essence Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH552-11d - Gate Keeper Games 11 Die Set: Joker Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
GKGH30-11d - Gate Keeper Games 11 Die Set: Kings Dice Halfsies Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$31.00$22.00
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