Board Games | Adventure Games
Chronicles of Crime
Chronicles of Crime is an award-winning cooperative game of criminal investigation mixing a board game, an app and a touch of Virtual Reality. You and your team will be put on crime cases, moving all around town, interviewing suspects or witnesses, and searching for clues in 3D scenes! London, today. You just left the commissioner's office. You're not sure how you feel, but definitely not good. A body was found in Hyde Park, and the commissioner just made it your case. You leave the police station, get in your car, and close the door. You shake off your thoughts, start the engine, and drive away to the crime scene. Time to get to work. In the base game, Chronicles of Crime (London's Forensic), players will have five unique story-driven cases to solve plus a full tutorial to introduce you to the game. Each scenario is written by experienced authors to give you the most immersive experience while you solve both individual and series of connecting criminal cases!
$58.00$46.00
Clank! Legacy: Acquisitions Incorporated
Get ready for the biggest, Clankiest! Clank! you’ve ever experienced! The 9-to-5 of adventuring can be a grind. Pesky gremlins, sinister vampires, and a giant dragon all stand between you and the treasure you so rightfully deserve. But you’re not in it alone. In Clank! Legacy: Acquisitions Incorporated, you’re part of the greatest adventuring company in all of the planes – and you may just end up saving the world! “This is the biggest year ever for Acquisitions Incorporated, and joining Dire Wolf to deliver a Legacy Clank! experience has tantalized me to my very core,” said Jerry Holkins, co-founder of Penny Arcade, Child's Play, and PAX. “I'm probably gonna have to get a whole new core now. But I welcome it.” Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory.“We’ve wanted to turn Clank! into a legacy game pretty much since we took our first noisy steps into the dragon’s dungeon,” said Scott Martins, President of Dire Wolf Digital. “Getting behind the screen with the team at Penny Arcade to bring the Acquisitions Incorporated universe to life has been one hell of a fun adventure, and we can’t wait to get it into the hands of Clank! players. (Watch out for Mimics!)” In this Legacy game, you’ll work with and against your co-adventurers through a 10+ game campaign. Your successes, failures, and choices will permanently affect the game and the world around you as your journey unfolds, resulting in a unique and fully replayable Clank! game. Clank! Legacy: Acquisitions Incorporated is a big box packed with everything a fledgling franchisee needs, including: A two-sided game board A franchise board 300+ cards 100+ tokens 140+ cubes Four player miniatures One dragon miniature A cloth dragon bag Sticker sheets A rulebook A book of secrets …and much more!
$144.00
Tiny Epic Quest
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
$43.00$30.00
Gloomhaven: Metal Coin Upgrade
Compatible with all titles in the Gloomhaven Universe, this premium 60 ct. coin set will be sought by more than just your party's Scoundrel. Contains: x40 - "1" coins x10 - "3 coins x10 - "5" coins x1 - Drawstring Pouch Compatible with: Gloomhaven Founders of Gloomhaven Forgotten Circles Jaws of the Lion Frosthaven
$36.00$31.00
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
$58.00$35.00
Call to Adventure: The Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
$29.00$18.00
Call to Adventure: The Stormlight Archive
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow. Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.
$58.00$40.00
Waste Knights (Second Edition)
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them – the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling – are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure – players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens
$122.00$75.00
Too Many Bones: Rage of Tyranny Expansion
The Tyrants of Daelore are back, and they're more challenging than ever! An expansion to both Too Many Bones and Too Many Bones:Undertow, Rage of Tyranny introduces a new, alternate way to fight every Tyrant in both games. Featuring new chips and dice, as well as new shadow cards and final battles for every Tyrant, Rage of Tyranny adds new hours of replayability to your Too Many Bones collection. 17 Chips9 Dice53 Tyrant and Encounter Cards1 Chip Holder1 PVC Card Box2 Rule Cards
$43.00
Chronicles of Crime: 1400
It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid? Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and find the culprit before you run out of time! Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games which utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$43.00$36.00
CLANK! Acquisitions Incorporated - C Team Pack
The “C” Team Pack contains four illustrious Acquisitions Incorporated characters that can be used immediately in your existing Clank! game, or even join your Clank! Legacy Acquisitions Incorporated franchise! Play as Donaar Blit’zen, Rosie Beestinger, Walnut Dankgrass, and K’thriss Drow’b, each with a gorgeous sculpted mini, character board, and a unique 10-card starting Clank! deck! Each “C” Team character comes with a unique deck reflecting their talents, and a gorgeously-sculpted miniature! For use in both the original Clank! A Deck-Building Adventure or with your new franchise established in Clank! Legacy: Acquisitions Incorporated!
$43.00
The Lord of the Rings: The Battle for Middle-Earth
Fight along side your favorite heroes from JRR Tolkien's high fantasy classic, The Lord of the Rings, against the powerful forces of Sauron in The Battle for Middle-earth. To defeat your enemies, you must create your own Fellowships of Companion Cards and send them into battle. Despite having numerous Companions to aid your attack, the Eye of Sauron is always vigilant and you must beware of a Counterattack by the Enemies of Mordor. The player who defeats the most dangerous Enemies, and collects the greatest number of victory points, wins the game.☆ In The Lord of the Rings: The Battle for Middle-earth, fight on the side of Aragorn, Gandolf, Gimli, Legolas and other companions against the armies of Mordor. To defeat your enemies, you must form fellowships of companions and send them to battle.☆ While building your fellowships, the Eye of Sauron is always vigilant, so you must beware of a counterattack.☆ The player that defeats the most powerful hordes from Mordor wins the game!☆ Contents include: 43 ring cards, 21 enemy cards, 4 guide cards, gameboard and instructions☆ For 2-4 players ages 8+, 15 minute playing time
$22.00$15.00
Clank! Legacy: Acquisitions Incorporated - Upper Management Pack
Get your first taste of the upcoming Fall release of Clank! Legacy: Acquisitions Incorporated with the release of the Upper Management Pack! Introducing unique character starting decks and accompanying miniatures, bring the main characters from Penny Arcade’s popular stage and streaming show, Acquisitions Incorporated, to your Clank! game. Use the Upper Management Pack in the original Clank! A Deck-Building Adventure, or with a franchise established in the upcoming Clank! Legacy: Acquisitions Incorporated (due for release this Fall)! Features: Play as one of Omin Dran, Jim Darkmagic, Morgaen or Viari, each with a gorgeous miniature and unique starting deck and special powers! Compatible with both Clank! A Deck-Building Adventure (& expansions) and the forthcoming Clank! Legacy: Acquisitions Incorporated to be released Fall 2019! Contents: 4 character figures 4 character boards Four unique 10-card starting decks (One for each character)
$43.00
Near and Far
Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play. Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures. Answer the call of the ruins and begin your journey.
$115.00$82.00
Kingdom Rush: Rift in Time
Kingdom Rush: Rift in Time is the tabletop adaptation of the famous mobile tower defense game. It is campaign-driven, has asymmetric hero powers and an infinite replay-ability mode! In Kingdom Rush: Rift in Time, you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
$86.00$73.00
Silver & Gold
Distant islands with golden treasures — who hasn't dreamed of that?! Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map, with the maps being printed on wipeable cards to allow for endless adventures...
$29.00$19.00
Posthuman Saga: Wanderer Hero Pack (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Wanderer has a slightly stronger stat line but comes with a mutation. Having said that, his travels deep into the Mutant Lands have made him adapt to mutations more than other characters, and he can use them more to his advantage than most. This new Hero comes with his deck of unique development cards, deck of combat cards, unique items, tokens, miniature and character card.
$22.00$18.00
Posthuman Saga: The Journey Home (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In your quest to scope out the slave camps, you’ve gone deep into the mutant heartland, further than anyone from the Resistance has been in years. You’ve seen cruelty, horrors and tragedies that will stay with you for the rest of your days. It’s time to let your path take you back home, to the Fortress. It’ll be a long, eventful journey, taking you through uncharted territories. Along the way, you’ll have plenty of occasions to gather intel for the Resistance, help out strangers and allies you meet, strike another crucial blow or two in the war against the mutants, and garner even more renown before you walk back through the Fortress’ gates. Posthuman Saga: The Journey Home adds several new mechanics and more alternate ways of scoring to the base game. Enjoy Posthuman as it was always intended, with more player interaction, evolving narrative missions and a heavier tactical experience. The Journey Home also adds a lot of new content - pick from 2 new playable characters, recruit new followers, collect more weapons and equipment and fight your way through a nasty bunch of new mutants.
$58.00$43.00
Fireball Island: Wreck of Crimson Cutlass
In battle, there are no equals. Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$58.00$43.00
Chronicles of Crime: Noir
This expansion requires Chronicles of Crime (London's Forensic) to play.Set in the L.A. Noir universe, this expansion will change the game! No more scientific contacts to help you, but rather unorthodox methods. Bribing, breaking in, intimidating and spying will be your tools. But be careful about what you do! Anything can happen.Contents:4 Unique scenarios30 Character cards15 Special Items cards10 Location boards4 Action cards1 Rulebook The game also requires a mobile app to play. Once downloaded, no Internet connection is required. You currently need Android 5.x or newer, or iOS 11 or newer to run the app.
$43.00$33.00
Starcadia Quest
Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal, the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.
$115.00$74.00
Starcadia Quest: Build-a-Robot
The Build-a-Robot expansion for Starcadia Quest brings a whole host of new options to the game. Crews can get a Robot companion who’s made up of two interchangeable parts. Each one has its own special rules for quite a large combination of robot pals. There are also two new Crew members, as well as robot adversaries that they’ll fight against in a new branching campaign, utilizing new double-sided game tiles.Contents:19 Miniatures2 Hero Cards1 Campaign Sheet Pad22 Quest Cards3 Large Game Tiles2 Monster Cards12 Robot Piece Cards1 Token Punchboard4 Small Counterbases1 Rulebook
$72.00$61.00
Starcadia Quest: Showdown
Starcadia Quest: Showdown is a brand-new expansion that complements not only Starcadia Quest but also plugs into the Arcadia Quest series as well! Showdown is not about going on an arduous quest to defeat evil monsters, no siree! Showdown introduces a new mode: full Player-versus-Player deathmatches that will see players draft & pick all-new Upgrade tokens and enter a vicious arena to battle enemy Crews! The action in Showdown takes place in a Double-sided Game Board, with one side designed for 3-4 players, and a 2 players version on the back. With its tight corridors and sharp turns, the Crews (and Guilds) will see themselves immersed into non-stop action! Only 1 Stimpack, 1 Recharge Token and 2 Computer Terminals are still functioning in the arena and sometimes become contested hotspots. In Showdown, the Crews don’t claim Victory by accumulating Victory Points: the first Crew that manages to score 3 Kills is deemed Victorious! Thanks to the Hollow Deck technology, Starcadians can conjure up the legendary Heroes from ancient Arcadia to test their mettle! With 60 Hero cards and 4 Crew Dashboards (sporting an appropriately battle-damaged look and slots for Pets and Mounts!) players with any Arcadia Quest core box (Classic or Inferno) or with the Starcadia Quest core box can join the Showdown!
$43.00