Board Games | Adventure Games
Blackmore
The earliest TTRPG adventures collide with the earliest power metal in high fantasy rock and roll adventures for 5e and OSE! Inspired by the first three records from Richie Blackmore's Rainbow, this black and white zine, fully illustrated by the incredible Steve Winchell, includes the following three connected adventures:"Catch the Rainbow": Suspended high above the land by magicks unknown, the magnificent Castle Blackmore stands as the sole remaining triumph of a civilization long past. But every Year of the Fox, for but one day, a luminous rainbow bridge appears to connect the lands below to the castle above. What treasures does Castle Blackmore hold? (already published in a prior zine, but newly illustrated, re-edited, and updated for OSE)"Stargazer": An encounter with a fortune teller jogs your foggy memories of visiting a magical place of power. Before you can hope to find your way back, you'll have to contend with an enigmatic enemy and unlock the secrets held by the night sky -- and within yourself."L.A. Connection": Strangers in the strangest land of all! Powerless and alone in a world seemingly without magic, your party must enter the Gates of Babylon at all costs, and discover the truth behind this bizarre L.A. connection.
$21.00$11.00
Critical Role: Der Katzenprinz & Other Zemnian Tales
From the frigid regions of the Zemni Fields, born in the very heart of the Dwendalian Empire, come three fairy tales told to children on cold winter nights. Plucked straight from Exandria, this illustrated storybook is fit to grace any archmage’s library. Ornamented with a double-sided and beautifully illustrated jacket, gold trim, and a ribbon bookmark, this elegant fairy tale book includes Der Katzenprinz, Die Waldhexe, and the never-before-told Himmelsschloss, a magical story about a lost Sparrow and a soaring city. Each tale is penned by storyteller Liam O’Brien and illustrated with enchanting original art by Charlie (Newt) Borovský.
$32.00$28.00
The Details of Our Escape
Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte
$28.00
Lighthouse at the End of the World
Lighthouse at the End of the World Tend the light.Fend off the dead.In all things, persist. You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you. You may well die. But you will not go quietly. With a die, a tower, a deck of cards and a handful of coins, you will reveal why you came to be here, document the uncanny perils and numbing drudgery of life in the lighthouse, and explore the unraveling mystery of your ghostly companions. For discovering their true identities may be the one way to end their suffering… and consequently your own. Live or die, by the end of Lighthouse at the End of the World you will have penned a strange tale of doom, perseverance and grace in the face of certain oblivion.
$21.00$18.00
Our Brilliant Ruin Whisper Print Edition (Volume 1-3)
Whether you’re looking for the latest dish from the enigmatic Whisperer or keen to check out what the glamorous set will be wearing during High Season, Whisper is your go-to in the department stores, newsstands, and tea parlors of the Dramark — or from your preferred games retailer. A collection of excerpts from one of the Dramark’s leading periodicals for use with the Our Brilliant Ruin roleplaying game. This pack contains three volumes printed in paperback format that add depth and worldbuilding to the world of Our Brilliant Ruin. A lore-based supplement presented as a collection of excerpts from the Whisper magazine, featuring three 24-page zines in this one package, for a total of over 70 pages of content Contains legends and gossip from the aristocrats, truefolk, and unbonded, unique recipes from the world, fashion spreads, and more Suitable for use by players, gamemasters, or anyone looking to explore more about the world of Our Brilliant Ruin
$42.00$36.00
Our Brilliant Ruin: Dice Set
Have you discovered a clue? Does your strike land true? Does your Scheme succeed or fail? Use this specially marked set of six-sided dice to help tell your story of decadence and doom, rust and ruin. This set of dice includes fifteen total dice -10 standard and five Passion dice. Each have different designs and coloring for ease of use and recognizability. All dice glow in the dark for a unique look. These dice also feature artistic pips on each side, so they can be used as standard six-sided dice for any other game as well.
$42.00$36.00