Board Games | Abstract Games
ENTHRONE
An ages-old game of intrigue, guile and deduction for two players. You are the silent hand. One of 8 unwitting pawns will be your key to securing ultimate power. But your rival hides their own machinations to challenge you. Can you deduce their identity and eliminate them? Remove three key political targets? Or simply waltz in undetected and seize the throne? ENTHRONE is an abstract, two-player deduction game. The roughly octagonal, diecut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne; the reigning King, the Priestess, the Knight, the Jester, the Demon, the Assassin, the Archer and the Wizard. Each player is dealt three identity cards, each showing one of the above pawns. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. The top five can move by placing the tile on the bottom of the Hex tiles and pushing all tiles above it up one notch. Tiles in the top two spaces are the only ones capable of capturing and eliminating a piece. Tiles in the top three positions are the only once who can be moved to the Throne space (so long as it is YOUR pawn). Manipulating and strategizing how to move and position these tiles to suit your agenda is critical. Keeping your identity secret, while unveiling your opponents is the tension.An abstract strategy game like no other - and absolutely stunning on the table. A game fit for Kings - or those who would enthrone them.
$56.00$46.00
Paper Trail
Paper Trail is a unique hidden movement game where students pass notes around the classroom while the teacher tries to confiscate these notes. The teacher must use logic and deduction, while the students must balance risk vs. reward as they race to deliver the most notes. This is a medium weight strategy game for adult board gamers and board game families. The art and aesthetic is 90`s/2000`s American education. Unique mechanics, theme, and asymmetric roles create a new experience for hidden movement enthusiasts.
$91.00
New York City
Build sky scrapers and develop transport in the city that never sleeps. A game of New York City is played over 5 game rounds. First, players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have a total of 7 cards in hand. Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are: Press: Advance on the Press track to determine player and tie-breaking order. Money: Receive money to be used for special actions. Characters: Take a character with a special ability or scoring up to the value of cards played. Building plans: Take a number of skyscrapers from the general supply. Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough. Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor. The game is played over five rounds (there are six boroughs, one is randomly not visited each game). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner. Based on Rialto, a previously designed game by Stefan Feld.
$210.00
Pass Pass
Get ready for an exciting trick taking card game, where temporary teamwork and clever thinking are the keys to victory in Pass Pass! Create brief alliances and use cunning strategies to make sure your cards win and get valuable diamonds! Watch out for the cool twist - if you score three "pass passes," you become an instant champion! Are you ready to outsmart your friends and emerge as the ultimate Pass Pass champion?
$24.00