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Board Games | 2 Player Games

32 products


  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Dunwich Legacy Investigator Expansion Asmodee

    Arkham Horror The Card Game: The Dunwich Legacy Investigator Expansion

    19 in stock

    In the places of power where ordered space decays and gives way to the void, there are those who would call power from the beyond to create abominations beyond our imagining. But there are a brave few who would set forth and risk their lives to put a stop to these terrors. This expansion features 5 investigators and contains all the player cards and customization options originally featured in The Dunwich Legacy cycle. Smite abominations as the chef, Zoey Samaras. Sniff out a good story as the reporter, Rex Murphy. Use your money and wits to solve any problem as the dilettante, Jenny Barnes. Speak with the dead and perform grim rites as the musician, Jim Culver. And finally, go looking for trouble as the drifter, “Ashcan” Pete, along with his trusty hound Duke. The Dunwich Legacy Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.

    19 in stock

    $63.00$50.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Dark Side of the Moon Asmodee

    Arkham Horror The Card Game: Mythos Pack - Dark Side of the Moon

    2 in stock

    Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After the man who may hold the key to escaping the Dreamlands is taken by dangerous Corsairs, you follow to a dead world where danger is waiting around every corner. But will you be able to recue your charge and escape without raising the alarm? Dark Side of the Moon can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. You must remain even quieter in order to stay hidden long enough to rescue Virgil and escape.

    2 in stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Scenario Pack - War of the Outer Gods Asmodee

    Arkham Horror The Card Game: Scenario Pack - War of the Outer Gods

    4 in stock

    A cataclysmic war has engulfed the earth—a war between three arcane cults, each seeking to bring their own loathsome master into the world. The Cult of Silenus looks to the stars, the Cult of Magh’an Ark’at seeks to hatch a horrid egg, and the Cult of Ezel-zen-rezl calls the great swarm forth from the burning pit. These cults battle each other across the streets of Arkham and beyond, and you and your fellow investigators are caught in the middle. Do you stand a chance of stopping three cults at once?War of the Outer Gods is a new scenario pack for Arkham Horror: The Card Game, challenging you and your fellow investigators with the battle of a lifetime as you struggle to stop three warring cults from tearing our world apart. Whether you choose to weave this scenario into a larger campaign as a side story or join other groups of players in Epic Multiplayer Mode, War of the Outer Gods offers a challenge unlike any other.

    4 in stock

    $31.00$23.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Forgotten Age - Investigator Expansion Asmodee

    Arkham Horror The Card Game: The Forgotten Age - Investigator Expansion

    8 in stock

    In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.  The Forgotten Age Investigator Expansion features five investigators and contains all of the player cards originally featured in The Forgotten Age cycle. Guide your party to safety as the expedition leader, Leo Anderson. Discover untouched wilds as the explorer, Ursula Downs. Make a quick escape as the bootlegger, Finn Edwards. Call forth miracles as the priest, Father Mateo. And finally, seek strength in a dark pact as the haunted, Calvin Wright.  This expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign. 

    8 in stock

    $63.00$56.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Search for Kadath Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Search for Kadath

    3 in stock

    Journey across the dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After taking your first steps into the Dreamlands, your mind teems with anxiety over the quest ahead, dangers you left in the waking world, and the fate of dreamers who have come before you. Are they also somewhere in these expansive lands? Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save everyone: yourself, your friends, and the other dreamers as well. So, despite the advice of the Dreamlands’ inhabitants, you and your companions seek unknown Kadath, where the gods dwell. The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign. As your team of investigators becomes separated between the dream and the waking worlds, you will need to work together across realms to earn victory and return home. To help you achieve this, you will find new player cards that create new synergies between investigators, letting you offer aid during your turns or even the Mythos Phase. Discover the meaning behind your dreams and discover the proof you seek! This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

    3 in stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Scenario Pack - Machinations Through Time Asmodee

    Arkham Horror The Card Game: Scenario Pack - Machinations Through Time

    2 in stock

    There Has Been a Distortion in Time... Something is wrong. Nobel Award-winning scientists and their revolutionary discoveries have vanished. This ripple in reality is a loss for humanity, and it must be restored. In Machinations through Time, a unique 78-card scenario for Arkham Horror: The Card Game, investigators travel through the past, present, and future to repair the broken timeline, while the minions of Tindalos hound them relentlessly. This scenario can be played with 1–4 investigators as a standalone scenario, or inserted into a campaign as a side-story. With three copies, it can also be played with 3–12 investigators in Epic Multiplayer Mode.

    2 in stock

    $31.00$20.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Dream-Eaters Asmodee

    Arkham Horror The Card Game: The Dream-Eaters

    3 in stock

    In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads and vowed it would be the death of his soul.– H. P. Lovecraft, "The Dream-Quest of Unknown Kadath" There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world. This expansion contains the first two scenarios of The Dream-Eaters cycle; one scenario for each of these two groups. This expansion also contains new investigator and player cards that increase the customization options for the game. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.

    3 in stock

    $46.00$33.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Circle Undone - CAMPAIGN Expansion (Pre-Order) Asmodee

    Arkham Horror The Card Game: The Circle Undone - CAMPAIGN Expansion

    3 in stock

      This is an expansion to "Arkham Horror: The Card Game - Core Set".A copy of "Arkham Horror: The Card Game - Core Set" is required to play. Judgment. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if the cruel fate told in the tarot is meant only for you, or for the entirety of Arkham. In The Circle Undone Campaign Expansion, one to four investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows through eight scenarios, along with a unique prologue scenario. Will these chosen few embrace the fate they have been dealt? Or will they forge their own destiny? This expansion combines all of the campaign and scenario content from the original The Circle Undone cycle, which was the fourth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.

    3 in stock

    $98.00$76.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - For the Greater Good Asmodee

    Arkham Horror The Card Game: Mythos Pack - For the Greater Good

    3 in stock

    For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look  familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham’s secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion are required to play.

    3 in stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen Asmodee

    Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen

    1 in stock

    "We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions."     –H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    1 in stock

    $24.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Black Stars Rise Asmodee

    Arkham Horror The Card Game: Mythos Pack - Black Stars Rise

    1 in stock

    Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…

    1 in stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The City of Archives Asmodee

    Arkham Horror The Card Game: Mythos Pack - The City of Archives

    2 in stock

    The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.Following the events of Heart of the Elders, you and your team of investigators have journeyed deep into a series of caverns where a new world lays hidden from the outside world. Strange creatures that cannot be of this world have seemingly lived beneath the shell of the Earth for centuries. They are horrifying to look upon, but are they dangerous? Now within their domain, it may be best to go along with whatever they want, but how much can you trust them, and what might your naïveté cost you?This Mythos Pack features a new mechanic that makes playing this scenario an out-of-body experience, as well as new player cards to customize your investigators' decks.This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.

    2 in stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Echoes of the Past Asmodee

    Arkham Horror The Card Game: Mythos Pack - Echoes of the Past

    1 in stock

    "This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask."     –Robert W. Chambers, The King in Yellow Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    1 in stock

    $24.00$16.00

  • Gamers Guild AZ Grey Fox Games Bushido GTS

    Bushido

    2 in stock

    Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.

    2 in stock

    $42.00$30.00

  • Gamers Guild AZ Eagle-Gryphon Games Dawn: Rise of the Occulites - Expansion Tribe Pack (Painted) Eagle Gryphon

    Dawn: Rise of the Occulites - Expansion Tribe Pack (Painted)

    1 in stock

    The Nimbus Tribe Expansion contains everything you need to add a player to, and expand the world of, your Dawn: Rise of the OcculitesNimbus Tribe Expansion Contents: 5 Nimbus mini's - plastic (Not Painted) 10 Nimbus Objective Cards 10 Nimbus Natural Selection Deck Cards 5 Nimbus Individual Player Boards (1 for each Nimbus Figure) 14 Tokens (5 Nimbus Tribal Tokens, 3 Hidden Tokens and 6 Nymphlet Tokens - (1 ea. Blue, Green, Purple, Red, Orange, Yellow) 2 Terrain Overlays (Elevated) 1 Reference Board Description:Behaviour: Despite their appearance, the Nimbus Occulites are a mostly peaceful sub-species who keep to themselves. Not many other Tribes would dare to try and take mountainous land from them. It would be far too dangerous. The Nimbus Tribes only take what they need, but when the temperature drops and food becomes scarce, they are forced to move further away from their mountains, into other Tribes’ land, conducting raids for equipment and resources. They communicate with other Tribes through similar eyestalk movements that have been observed before. Amongst themselves though, they communicate through a series of chirps, whistles and clicks. More recently, Darwin has observed them doing what can only be described as dancing. Jumping and gliding around Lumino Trees with their feathers ruffled and large flowers in their hands. He believes that it might be some form of Tribal dance to attract Nymphlets.Warfare: Nimbus Occulites are traditionally a little weaker in straight hand to hand combat due to their low bone density and as such adpot a more hit and run style of fighting. They like to swoop in and attack from above before making a quick get away. Nimbus Occulites have also been documented as grabbing things in their talons and dropping them onto the enemy or even picking up the enemy themselves! Tricky and fast, the Nimbus Occulites fight with a very different style to other sub-species. The Nimbus Tribes fashion axes from Snow Gum-like tree branches and chiseled stones, held fast by tight vines or reeds. Combined with a swooping charge, these axes can deliver a powerful force that makes the very rocks themselves tremble.Historical Notes: Nimbus are the fourth species of Occulite that was witnessed by Darwin. Early on when Charles Bruce first took Darwin to the Ridge, Darwin found the first Nimbus Occulite Tribe doing battle there. This Tribe had the Orange-bellied Parrot colouration and Darwin kept a close eye on it from then on, regularly visiting the location.

    1 in stock

    $243.00$207.00

  • Gamers Guild AZ Steamforged Godtear: The Borderlands Starter Set GTS

    Godtear: The Borderlands Starter Set

    3 in stock

    The godtears await the Chosen. Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions are able to withstand and harness the immense power of a godtear but, once they taste that power, they are driven by an endless ambition to gain more. Godtear is a dynamic tabletop combat game for two players. Taking control of your warband, you’ll fight to claim godtears, ascend the throne of immortality, and gain untold power. What's in the box?12 Detailed, Pre-assembled Miniatures:• Champion Finvarr, Lord of Mirages• Finvarr’s Followers - 3 Shadow Sentinels• Champion Titus, The Disgraced• Titus’ Followers - 5 Glory Seekers• 2 Banners• Double-Sided Battlefield• 10 Dice• 24 Objective Hexes• 6 Profile Cards• 3 Dashboards• 85 Tokens No assembly needed! Godtear is an out-of-the-box experience. Ready to grow your warband? Explore the expansions to discover additional champions and followers. What alliances and enmities will you form? 2 PlayersAges 14+45-60 Minutes

    3 in stock

    $77.00$65.00

  • Gamers Guild AZ Steamforged Godtear: Lorsann The Autumnal Wind GTS

    Godtear: Lorsann The Autumnal Wind

    4 in stock

    Strike from afar with Lorsann, the Autumnal Wind. Once guardian of the Eternal Glade, the Autumnal Wind has led her Mistwood Rangers from that hallowed place in pursuit of the destiny which now calls to her. Few have ever seen Lorsann’s face, for death usually comes long before such an event—or, for those fortunate few, quickly thereafter. Inside this box is everything you need to add the Slayer champion Lorsann, the Autumnal Wind, to your Godtear warband. Use this expansion with any Godtear starter set. What's in the box?• 1 Lorsann Miniature• 3 Mistwood Ranger Miniatures• 1 Lorsann's Banner Miniature• 3 Profile Cards No assembly needed! Godtear is an out-of-the-box experience. All minis are preassembled and coloured according to their champion class. In Lorsann's case, red for a Slayer champion. 2 PlayersAges 14+45-60 Minutes  

    4 in stock

    $46.00$39.00

  • Gamers Guild AZ Eagle-Gryphon Games Dawn: Rise of the Occulites - Expansion Tribe Pack Eagle Gryphon

    Dawn: Rise of the Occulites - Expansion Tribe Pack (Unpainted)

    6 in stock

    Dawn: Rise of the Occulites 3 Expansion Bundle (Unpainted) NOTE: This Bundle includes the 3 Expansions for Nimbus, Floris and Ignis.Painted Version PicturedDawn: Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites. This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival. Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialties and then jump right in to a one-off game.Dawn: Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging. This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.However, Dawn: Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.Dawn: Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.

    6 in stock

    $125.00$107.00

  • Gamers Guild AZ Eagle-Gryphon Games Dawn: Rise of the Occulites Eagle-Gryphon Games

    Dawn: Rise of the Occulites

    5 in stock

    Dawn: Rise of the Occulites Complete Bundle (Unpainted)Painted Version PicturedDawn: Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites. This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival. Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialties and then jump right in to a one-off game.Dawn: Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging. This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.However, Dawn: Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.Dawn: Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.Follow Darwin's accounts of these creatures throughout the Rise of the Occulites SagaBase Game Contents Rulebook 5 Palaudis Tribe Mini's 5 Hydris Tribe Mini's 18 Luftle Tribe Mini's 1 Large Game Board 22 Terrain Overlays 108 Card Natural Selection Deck 20 Natural Selection Cards (10 each for Palaudis Tribe and Hydris Tribe) 20 Objective Cards (10 each for Palaudis Tribe and Hydris Tribe) 2 Reference Boards 10 Player Boards (1 for each Occulite Mini) 120 Tokens (10 Tribal, 10 Hidden, 28 Health, 12 Search, 6 Podmothine Tentacle, 16 Wild Luftle Grunt, 6 Wild Luftle Scout, 8 Wild Luftle Guard, 8 Puscual, 4 Reed Basket, 12 Nymphlet) 6 Nymphlet Movement Wedges 12 Sungems 10 Ten-Sided Dice 1 Condition Track Marker

    5 in stock

    $243.00$152.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Return to the Circle Undone Asmodee

    Arkham Horror The Card Game: Return to the Circle Undone

    Out of stock

    The reading is not yet complete. The cards spin a new story, and you are the key. Experience The Circle Undone campaign with all-new player cards, new scenario cards designed to add new surprises and challenges, and a brand new deck of tarot cards that can be used to enhance any campaign or scenario. The Return to the Circle Undone expansion for Arkham Horror: The Card Game can also store an entire campaign, along with divider cards marked for each encounter set in The Circle Undone cycle.

    Out of stock

    $46.00$28.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Return to the Forgotten Age Asmodee

    Arkham Horror The Card Game: Return to the Forgotten Age

    Out of stock

    The passage of time itself has become tangled and knotted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again…Within the Return to the Forgotten Age upgrade expansion for Arkham Horror: The Card Game, you’ll find new scenario cards and encounter sets that you can add into every scenario of The Forgotten Age, mixing up your investigations with new dangers and new objectives. New player cards, representing upgraded versions of cards from The Forgotten Age give you new tools and options whenever you’re upgrading your decks. And with a full assortment of card dividers, you’ll be able to easily sort and store your entire campaign.

    Out of stock

    $46.00$37.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Point of No Return Asmodee

    Arkham Horror The Card Game: Mythos Pack - Point of No Return

    Out of stock

    Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the veil that divides the world of the waking from that of sleep, you must navigate the cavernous Underworld, encountering ghouls and gugs, in the hopes of finding your way to the world above and reuniting with the rest of your team. Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - A Thousand Shapes of Horror Asmodee

    Arkham Horror The Card Game: Mythos Pack - A Thousand Shapes of Horror

    Out of stock

    Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom Asmodee

    Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom

    Out of stock

    Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only the antechamber of the Deep Ones’ domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you’re going to protect the world from suffering the same fate as Innsmouth, you’ll need to venture into the heart of the storm.Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Wages of Sin Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Wages of Sin

    Out of stock

    "…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions."   –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos Asmodee

    Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos

    Out of stock

    Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play. 

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Blood on the Altar Asmodee

    Arkham Horror The Card Game: Mythos Pack - Blood on the Altar

    Out of stock

    “It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.”     –H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar allow you to translate the experience you gained in your previous adventures to Permanent new Talents, several new assets, events, and skill cards, and higher-level, more efficient versions of cards from the Core Set. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Essex County Express Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Essex County Express

    Out of stock

    "It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…"     –H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath

    Out of stock

    "…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions."   –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Foxtrot Games The Fox in The Forest PHD

    Fox in The Forest

    Out of stock

    Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more. You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...

    Out of stock

    $23.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Dim Carcosa Asmodee

    Arkham Horror The Card Game: Mythos Pack - Dim Carcosa

    Out of stock

    Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Steamforged Godtear: Eternal Glade Starter Set SFG

    Godtear: Eternal Glade Starter Set

    Out of stock

    A few rare mortal champions are able to withstand and harness the immense power of a godtear, but once they taste the power of a god, they are driven by an endless ambition to gain more. To get you started, the Eternal Glade Starter Set contains two unique champions: A Shaper champion, Nia and her Quartzling followers are best at controlling the battlefield and helping their allies. A Slayer, Morrigan has hard-hitting attacks to help her take out enemy champions.   

    Out of stock

    $77.00$43.00

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