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The Adventures of Conan: Base Game
Let your blade be sharp and your heart unyielding, for in the fray, only the bold claim victory!The Adventures of Conan is an asymmetrical dice game of exploration, sorcery and glorious combat set in the Hyborian age. Players will use a pool of custom dice to control the actions of Conan, his allies, and his Foes as they travel the lands in search of adventure and power.During a game of The Adventures of Conan you will travel through kingdoms controlling the heroic barbarian Conan, one of his powerful allies, or a scheming foe. Using your custom dice you will pray to the gods for power, explore the world seeking combat and training, and carry out adventures and encounters to unlock bountiful rewards.Each role brings new challenges and routes to victory. Conan and his ally must work together, but prioritize their own personal goals in their search for victory, all while the Foe plots their downfall - setting traps for the adventurers on their travels.All of the characters, adventures, and art are drawn from the Dark Horse Comics line of Conan titles, including Conan, Conan the Cimmerian, Conan the Slayer and more.Are you ready to seize your destiny and leave your mark on this epic saga?
$85.00$64.00
Dragonbond: Lords of Vaala
Unleash your inner Dragon or lead mighty armies as a General. Your goal: collect 10 Power tokens by strategically programming your actions alongside other players, creative thrilling, reactive gameplay. Dice-based combat delivers the excitement of critical hits and counterattacks, fueling your desire to increase your combat value and your chances to crush your enemies in combat and seize their Power.The more Power you accumulate, the more potent unique spells you can unleash. The signature Dragonbond mechanic offers a slight chance for a General and a Dragon to forge an unbreakable alliance, unlocking singular abilities that interact with each other. With stunning art, epic miniatures, immersive battles, and accessible rules, enter the world of Dragonbond and rise in power.
$84.00$61.00
Klaw: Were-Wars Core Game Set
KLAW: WERE-WARS is a game of conquest and combat set amidst a secret, ancient struggle between supernormal animal spirits and their human Dizhi hosts since pre-recorded time. The goal of the game is simple: Become the most powerful Dizhi, eliminating all contenders. Based on the international best-selling graphic novel series by Antoine Ozanam, Joel Jurion, and Yoann Guille, KLAW is an exciting world of noble heroes, despicable villains, unpredictable intrigue, and action-packed combat - the perfect setting for an exciting card game! Featuring a vast and diverse array of unique human Host characters and two dozen interchangeable animal Totems that can be combined almost indefinitely, the possible number of Dizhi power configurations is in the millions. The KLAW: WERE-WARS Core Game Set features 190 cards, 12 dice, 4 card holders, 30 punchout tokens, and 24p rule book in a magnetic-latch box.
$43.00
Four Horsemen: the Omega Wars
In 2025, aliens make first contact with Earth. They've arrived hoping to find a rich new source of resources or advanced technological trading partners. After all, they've detected deep space probes and evidence of space travel. Needless to say they're disappointed Now 100 years later, humanity has made a name for itself as tenacious and resourceful mercenaries. Unable to face most aliens hand to claw, they've developed powered combat armor known as CASPers, Combat Assault Systems Personal. These 8 foot tall, half ton combat suits have given humanity a serious edge, and the aliens are tired of it. In a carefully coordinated plot, Earth has been invaded, and the human merc armies fled in order to survive. With Earth occupied, the Omega War is underway. The future of Earth, her few tiny colonies and all of our people's lives are at the stake. This is the Omega War The Four Horsemen literary universe is a series of best-selling Military SF by Chris Kennedy and Mark Wandrey. In The Four Horsemen: Omega War, you assume command of an base belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve victory on the battlefield.
$71.00$61.00
Moonrollers
Moonrollers is a game of risk assessment and strategy that pits players against each other as ship captains competing to gain crewmates. Players begin by rolling 5 dice and must choose to attempt a requirement on an available crew card that matches one of their dice. Players commit any number of the matching dice and must choose whether to stop rolling or continue to roll their remaining dice. If they fail to roll a dice that matches a requirement they are attempting, all progress that turn is lost. If they choose to stop rolling or complete the card, their progress is saved via tokens. Some parts of each mission are particularly hazardous, awarding players who attempt them with hazard tokens that are worth prestige at the end of the game. However, the player with the most hazard symbols is reprimanded for their chaotic conduct and is awarded no extra end-game prestige. The end of the game is immediately triggered when a player has 3 crew of the same faction or a crew of each faction on their ship. The player with the most points won from completing requirements and from Hazards wins!
$43.00