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Taelmoor
Taelmoor is a cooperative dungeon crawling and storytelling game. It ties together physical boards, cards, and standees with a smartphone app using scan-and-play technology. Each scenario typically involves a combination of exploration, puzzle solving, storytelling, and combat in a classic sword and sorcery setting. Games of Taelmoor begin with players selecting an archetypal class (i.e wizard or rogue), and forming a party by joining the host's game with their smartphone or mobile device. Players then take turns exploring and interacting with the game world. New rooms are laid out tile by tile as they are explored, and each may include unique elements like NPCs to talk to, puzzles to solve, or combat. The story is relayed simultaneously to all players via the app, though players are encouraged to read new passages aloud as they are discovered. Combat features simplified deck construction elements. Each class has unique strengths and weaknesses, and can build a custom combat deck as they level up throughout a scenario. Strategy between players is emphasized as many attacks become more powerful when combined with others. Attacks are played by scanning the physical card and then discarding. Scenarios typically take 60-90 minutes to complete. Some are broken into multiple parts and are meant to be played across separate sessions.
$88.00$75.00
Monster Smash
Monster Smash is a fast-paced family-friendly(ish) card game. Easy to learn, quick to play, fun for hours! Choose your monster, then prepare toATTACK your opponents to steal their cardsDEFEND against players who target youCOLLECT enough cards to declare victorySURVIVE and be the last player standing! The game is played using cards and can be won in 2 different ways: by collecting cards (6 of your own suit, or 15 cards total) or by being the last player standing! Each turn starts by drawing cards. You may then 'burn' cards - this allows you to discard cards from your hand and draw half the number from the deck, meaning you can swap some of the cards you don't need for a chance of getting the ones you want! You can then attack - using your own suit (and up to 1 card of another suit) to target another player and try to reduce their cards. When a player runs out of cards, they are out! But nobody stays out for long. Monster Smash is fast, fun, and great for all ages.
$22.00$19.00
Four Horsemen: the Omega Wars
In 2025, aliens make first contact with Earth. They've arrived hoping to find a rich new source of resources or advanced technological trading partners. After all, they've detected deep space probes and evidence of space travel. Needless to say they're disappointed Now 100 years later, humanity has made a name for itself as tenacious and resourceful mercenaries. Unable to face most aliens hand to claw, they've developed powered combat armor known as CASPers, Combat Assault Systems Personal. These 8 foot tall, half ton combat suits have given humanity a serious edge, and the aliens are tired of it. In a carefully coordinated plot, Earth has been invaded, and the human merc armies fled in order to survive. With Earth occupied, the Omega War is underway. The future of Earth, her few tiny colonies and all of our people's lives are at the stake. This is the Omega War The Four Horsemen literary universe is a series of best-selling Military SF by Chris Kennedy and Mark Wandrey. In The Four Horsemen: Omega War, you assume command of an base belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve victory on the battlefield.
$73.00$62.00
KeyForge: Tokens of Change Archon Deck
Exploring the KeyForge: Tokens of Change Deck Enter a new realm of strategic depth with the KeyForge: Tokens of Change Deck, a captivating addition to the KeyForge universe. Designed to reintroduce and refine the popular token creature mechanic, this special new set from Ghost Galaxy brings a unique link between past and present gameplay. Packed with fresh strategies and innovative mechanics, Tokens of Change is a must-have for both seasoned Keyforging enthusiasts and newcomers eager to experience the cutting-edge of this groundbreaking game. Revisiting Token Creatures KeyForge: Tokens of Change revisits the token creature mechanic first introduced in the celebrated KeyForge: Winds of Exchange set. Token creatures are a unique and very popular addition to the game, offering dynamic opportunities to reshape your strategy. Each Tokens of Change Deck features exactly one token creature reference card, which defines the specific type of token creature in the deck. Throughout the game, card abilities will instruct players to create token creatures by taking the top card of the deck and placing it on the battle line, facedown, on either flank. These tokens enter the game exhausted and act as copies of the deck’s token creature reference card, meaning their abilities and traits are determined by this pivotal card. This mechanic opens up countless possibilities, allowing players to design their strategies around creating token creatures, placing them on the battle line, and leveraging their unique abilities for tactical advantages. KeyForge: Tokens of Change Deck Features This special new set is a treasure trove of innovative game elements. Each deck in the set offers: 1. A New House The Tokens of Change Deck introduces a new house with ties to KeyForge's past, offering players a fresh perspective and unexplored strategies. This house adds a layer of historical intrigue to the game, making it a standout feature of the exchange set. 2. All-New Token Creatures Each house in KeyForge: Tokens of Change features its own set of token creatures, allowing players to experiment with entirely new tactics. Whether you’re creating tokens as part of House Sanctum, House Redemption, or any other houses featured in this set, the possibilities for innovation are endless. 3. Exclusive Card Abilities The set is packed with new cards that offer unique card abilities, further enhancing the flexibility of token creatures in play. From unleashing powerful effects to supporting long-term strategies, these abilities provide players with endless ways to dominate the battlefield. 4. Completely Tournament Legal Like all official expansions, KeyForge: Tokens of Change Decks are completely legal for official KeyForge tournaments, making them an excellent choice for players seeking to test their skills in competitive play. Token Creatures and Strategic Gameplay Mastering the token creature mechanic is central to success with the Tokens of Change Deck. These creatures are more than just additional bodies on the battlefield; they are integral components of the deck's strategic potential. Creating Token Creatures When a card ability instructs you to make a token, you’ll take the top card of your deck and place it facedown on your battle line. The token creature assumes the properties of the deck's token creature reference card, ensuring consistency and strategic clarity. Strategic Placement Tokens are added to the flank of your choice, giving you control over their positioning on the battle line. Their placement can significantly impact the flow of battle, allowing for tactical advantages as you build your strategy around their abilities within the deck. Leveraging Token Abilities Use tokens to support your main creatures or overwhelm your opponent with sheer numbers. Abilities within the deck often synergize with token creatures, creating powerful combos that can turn the tide of a game. A Unique Link to the Past One of the most exciting aspects of the KeyForge: Tokens of Change Deck is the introduction of a new house with a unique link to the past. This house draws inspiration from KeyForge's rich lore and integrates it into the new world of gameplay brought by the Tokens of Change special set. This connection to the past not only enriches the game’s narrative but also provides new options for creative and strategic play. Designing Token Creatures for Houses Not in Winds of Exchange Unlike the Winds of Exchange set, which featured specific KeyForge houses, Tokens of Change focuses on houses not previously included. This provides a fresh exchange of mechanics and introduces new opportunities to explore the abilities and playstyles of these overlooked houses. Notable Houses Featured: House Sanctum: Known for its emphasis on defense and healing, Sanctum token creatures may offer durable, protective abilities. House Redemption: A newcomer in Tokens of Change, this house adds fresh lore and mechanics, inviting players to uncover its secrets. Three Houses: Each Tokens of Change Deck features creatures and abilities from three houses, allowing for a diverse and engaging gameplay experience. The KeyForge Tokens of Change Deck in Action Deck Composition Every Tokens of Change Deck is designed with meticulous balance and creativity. It includes: Exactly one token creature reference card that defines the deck’s token creature type. A selection of cards that create token creatures and provide strategic opportunities for their use. Abilities within the deck that enhance synergy and expand gameplay possibilities. Expanding the Battle Line The ability to make token creatures and add them to your battle line is at the core of this special new set. Tokens enter play exhausted, but their potential is far from dormant. By building a strong battle line, players can gain significant momentum and control of the game. Earning the Three Keys As with all KeyForge games, the ultimate goal is to forge three keys before your opponent. The Tokens of Change Deck offers new tools and strategies to earn enough æmber and secure victory. Why Choose KeyForge: Tokens of Change? Innovative Mechanics: Revisit the token creature mechanic with fresh twists and new cards that expand its strategic possibilities. Diverse Decks: Each deck features houses not seen in Winds of Exchange, ensuring a unique and refreshing experience every time you play. Rich Lore: The inclusion of a new house with ties to the past adds depth and narrative intrigue. Competitive Play: Fully compatible with official KeyForge tournaments, these decks are perfect for competitive and casual play alike. Replayability: The deck's token creature reference card, combined with the diversity of houses featured, ensures no two games are ever the same. Tokens of Change: A Must-Have for KeyForge Fans The KeyForge: Tokens of Change Deck is more than just an expansion—it’s a celebration of what makes KeyForge such a revolutionary game. By combining popular mechanics like token creatures with new cards, a new house, and a unique link to the past, this special set pushes the boundaries of Keyforging creativity. Whether you’re looking to dominate your next tournament or explore the evolving world of KeyForge, the Tokens of Change Deck offers an unparalleled gaming experience.
$22.00$19.00
KeyForge: Call of the Archons Starter Set
From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day! Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power. This starter set contains two starter decks, two unique Archon Decks, and all the keys and tokens two players need to play! KeyForge: Call of the Archons is the world's first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge: Call of the Archons, there are more than 104 quadrillion possible decks! Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant! KeyForge: Call of the Archons is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy's forces, and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait. Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival’s forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool. Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!
$59.00$50.00