Magic: The Gathering Diehards Might Be Missing Out On More Than Just Sephiroth
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by Ben Blythe
4 min reading time
With the explosive success of the Magic: The Gathering x Final Fantasy set, many new and returning players are diving back into trading card games. But did you know there’s an official Final Fantasy TCG? It plays a lot like Magic but with several fascinating twists that even veteran Planeswalkers might appreciate.
Let’s look at how the Final Fantasy TCG compares to Magic: The Gathering, including shared DNA, key differences, and elegant improvements that might just win over longtime MTG players.
Shared Mechanics & Familiar Feel
If you like the flow of Magic: the Gathering many of FFTCG’s core ideas will feel second nature to you:
Deckbuilding Philosophy: Both games involve building 50–60 card decks, choosing cards from among several factions (colors/elements).
Resource System: Both use a resource system to pay for cards; mana in MTG, crystals (CP) in FFTCG.
Creature Combat: Both have creature combat as a central mechanic, with summoning costs, power levels, and abilities.
Card Types: FFTCG mirrors MTG’s layout with card types like Characters (Forwards/Backups), Summons (Spells), and Monsters (Enchantments/Utility).
Stack-like System: Both games allow for responsive play through stack/timing mechanics, enabling interaction and bluffing.
Key Differences
This is where things get spicy for Magic fans:
Mechanic
Magic: The Gathering
Final Fantasy TCG
Land System
Fixed mana from lands, subject to land/mana screw.
Any card can be used as a resource (crystal point).
Deck Size
60 cards minimum
50 cards exactly, tighter builds and consistency.
Card Rarity
Commons to Mythic, high variance in competitive value.
Simpler rarities, more affordable competitive decks.
Card Types
Creatures, Instants, Sorceries, etc.
Forwards, Backups, Summons, Monsters.
Combat
Power/Toughness
Power only
Damage System
Players start at 20 life.
First to deal 7 damage wins, creating faster games.
Where FFTCG Improves the Experience
Here’s where Final Fantasy might just one-winged-angel MTG:
1. No Mana Screw or Flood
FFTCG lets you pitch any card to generate resources (Crystal Points), and Backups are permanent resource generators. This ensures smoother games and more tactical decision-making—your hand is always useful.
2. Tight Deckbuilding
At exactly 50 cards per deck and no sideboard, FFTCG emphasizes tight synergy over bloat. You’re closer to your win conditions more often, without auto-includes or high variance due to deck padding.
3. More Consistent Pacing
No instant-speed combat tricks. Most play happens during the main phase, which means bluffing and planning matter more, and you won’t get blown out mid-combat as often.
4. Damage as a Resource
Every point of damage the player takes reveals a card from the top of their deck—and if it’s an “EX Burst,” it goes off for free. This adds excitement and strategic unpredictability to defense.
5. Affordable Competitive Play
With less reliance on high-rarity cards and fewer must-haves per deck, FFTCG is dramatically cheaper to play competitively, with most tier-1 decks under $100.
Final Fantasy for Magic Players: Who Should Try It?
If you’re a Magic player who:
Hates variability in matches caused by land screw or mana flood,
Loves synergy-driven decks even if it means a few imbalanced matches once in a while,
Prefers punchier matches with dynamic damage systems instead of rapid fire "thin-to-win" games,
Wants a more affordable way to play a polished TCG even if it isn't the biggest TCG on the market...