RPG Books
TORQ: Operator Manual
Published by Good Luck PressDistributed by Deernicorn Distro TORQ is a post-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. In TORQ, you are a driver, licensed to go anywhere, with the grit to handle anything. You venture from community-to-community, using your special talents to help in anyway you can. There’s gas in the tank, an X on the map, and miles of blacktop ahead. Race along the open road, collect the pieces of a changed world, and build something new together. Let’s hit the road. TORQ is a blend of two games, interconnected: Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them. Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together. TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world. Create that world and those places, and inhabit the people finding connection and joy in a different world.
$31.00
Wanderhome - Soft Cover
Published by Possum Creek GamesDistributed by Deernicorn Distro Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space. Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
$45.00
Monsterhearts 2
Published by Buried Without CeremonyDistributed by Deernicorn Distro In Monsterhearts 2 you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft. “By the time they hit adolescence, most people have gotten over their fear of the dark. They spend their midnight hour on gushy phone calls, diary ramblings, and wet dreams. They fall asleep peacefully, assured that the shadows hold no monsters. But the shadows do hold monsters. You know because you’re one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What do you do next?”
$39.47
Mork Borg: Adventure - The Valley of Forbidden Churches
Explore a crusader-scourged Forbidden Valley where heretical religions once bloomed like wildflowers.The Valley of Forbidden Churches is an action-packed zine designed for use with the MÖRK BORG tabletop RPG. Presented as a hex crawl, a dozen (mostly) abandoned churches still contain relics and treasures, and a few of them hide entrances to the tunnels below the valley. The Demonworm Tunnels are a point-crawl where you'll generate features by rolling on (or choosing from) a table. In the tunnels, you risk running into the deadly Demon Worm, but the gold and gems might be worth it. If you're a careful explorer, you may be lucky enough to discover the Silver City, a dreamlike ruin of former beauty. Ancient beings play a game which involves the fate of the world. Will you intervene? Will you discover the city's last treasures? This sandbox-style adventure presents a series of dangerous areas where players could succeed or fail based on their preparation and cleverness. Different forces vie against each other--will you pick a side? You'll need to manage time and risk, planning delves into the valley and then returning to the tavern to recover. The valley is more dangerous after sunset, so plan your trip carefully!An Exalted Funeral exclusive!Created by Dan Comstock (Cramulus) (https://cramulus.itch.io/the-valley-of-forbidden-churches)32 pages, A5, saddle stitched zine, color throughout.
$18.00$15.30
Start Here: the Introductory Roleplaying Game
Start Here is the gateway to roleplaying games! Beginners can learn the fast and easy to understand rules in 10 minutes, and creating an original character only takes 10 minutes as well! The Start Here RPG Box Set contains all 3 Start Here Books.
$60.00$51.00
Symbaroum: Karvosti - The Witch Hammer
Karvosti – The Witch Hammer is the second episode in the Chronicle of the Throne of Thorns. The 152 page book is a freestanding sequel to Thistle Hold – Wrath of the Warden and will be followed by five other episodes. It focuses on the cliff of Karvosti – the age-old thingstead of the barbarian High Chieftain, located deep within the forest of Davokar. The module is divided into three sections; one for both players and GMs, one for only GMs and one being the adventure itself.
$39.99$33.99
Savage Worlds: East Texas University
Study. Party. Save the World. East Texas University promises prestigious leadership, connected alumnae, the fantastic Southern climate of Pinebox, Texas...and annoying roommates, professors that try to kill you (literally), and things that go bump in the night. Enroll at your own risk. East Texas University offers a well-rounded syllabus of character creation, new Edges & Hindrances, gear, Setting Rules, and tours of campus and nearby Pinebox, Texas. For advanced credit, read the section on rituals and talismans. Finally, the Adventure Generator and encyclopedia of miscreants is sure to light a creative spark in even the most humorless campus parking enforcement officer. There are generator mechanics for parties and adventures as well as Ritual failure and a little thing we like to call High Strangeness. Can you survive four years of college? East Texas University requires the Savage Worlds core rules to play.
$19.99$16.99
Age of Rebellion: Cyphers abd Masks
Far from the battlefields of Hoth and the skies of Yavin, the Rebellion is waging a secret war. While it is not completely free of bloodshed, this war is fought primarily with information, deception, and lies. The spies of the Rebellion infiltrate every facet of Imperial life, working alone or in teams to accomplish feats a traditional soldier could never hope to perform. Expanding the options and opportunities for the Spy career for Star Wars: Age of Rebellion, Cyphers and Masks introduces new specializations and species perfect for starting a new campaign or integrating into existing ones. New vehicles, equipment, and droids designed to be assets and adversaries to characters engaging in clandestine operations are included, with new rules for utilizing the skills most often associated with Spies and their tradecraft.
$42.99$27.78
D&D 5th Edition: Wild Beyond the Witchlight (Alternative Hardcover)
SOMETHING WICKED THIS WAY COMES A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild. The adventure begins on a campaign world of the DM’s choice. The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting. Adds two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits. All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish. Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek. On the CoverThe Witchlight Carnival has come to town! On the back cover, a displacer beast finds 8-year-old Tyler Jacobson and leads him back to the carnival, where he belongs.
$49.95$42.49
Magic Item Generator I: Box Set (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. MAGIC ITEM GENERATOR - These 64-card decks provide you with 4 item properties: Item Type, Magic Effect, Origin, and Current Location. As with our other card products, each individual card has multiple options for added versatility and reusability, providing over 16 million possible combinations! These cards are the best for coming up with new and exciting magical items for your players to use. You can come up with items and their location to help with your story building and bringing more dynamics to your campaign. Mix and match decks to combine and make the rarest of items with almost unlimited possibilities!★ PROPERTIES: 64-card decks provide you with 4 item properties: Item Type, Magic Effect, Origin, and Current Location.★ ENDLESS POSSIBILITIES: Each individual card has multiple options for added versatility and reusability, providing over 16 million possible combinations!★ CREATE NEW ITEMS: These cards are the best for coming up with new and exciting magical items for your players to use.★ STORY BUILDING: You can come up with items and their location to help with your story building and bringing more dynamics to your campaign.★ MIX & MATCH DECKS to combine and make the rarest of items with almost unlimited possibilities.COMPONENTS• 64 cards
$24.99$21.49
Not The End RPG: Stories - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Stories is the first official compendium for Not the End. Inside you will find fifteen scenarios written by authors who have enriched the game with their imagination and style, that will let you play right away without the hassle to create a whole new world first.Stories is a collection of independent content which you can use as inspiration for your stories or as the basis for your settings.Every scenario in Stories is an example of how Not the End can be adapted to tell different stories, while keeping the three pillars of its narrative intact.Take part in epic naval battles, join a resistance movement of jaguar men, discover the childlike power of Truth, explore ancient pyramids, investigate a mysterious murder, enter a huge biomecha knowing that not even death will free you from your burden, or chase a powerful Vampire in the wastelands of Antilia. These are just some of the stories that you will experience!
$99.90$84.92
D&D: Mimic Treasure Chest Notebook Set
This officially licensed Dungeons & Dragons Mimic Treasure Chest Notebook Set includes five 4 x 6-inch blank notebooks in a keepsake clamshell box designed to look like the 5th-edition monster.Unleash your inner adventurer with this one-of-a-kind notebook set designed to look like a treasure chest that has been taken over by a mimic, one of the most terrifying creatures in Dungeons & Dragons. The box is illustrated and designed by Eric Belisle, the artist who illustrated the mimic featured in the fifth edition D&D Monster Manual. The clamshell box includes five notebooks, each with a unique monster on the cover and a dot, graph, or lined page design on the interior. The reusable box will hold your dice, pencils, pens, and other desk accessories.Perfect for jotting down character stats, sketching out maps, or taking notes during gameplay, this notebook set is a must-have for D&D players as well as RPG, sci-fi, fantasy, and horror lovers.
$27.99$23.79
Legacy: Life Among the Ruins 2nd Edition
Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell? In this roleplaying game, you’ll build your own unique post-apocalyptic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.
$39.99$33.99
Mutants And Masterminds (3rd Edition): Astonishing Adventures Assembled
Astonishing Adventures Assembled presents six complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power evels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
$34.95$29.70
Power Rangers Roleplaying Game Limited 6-Player Core Rulebook Set
In this limited six player set of core rulebooks for the Power Rangers Roleplaying Game, each player can use their own color book to keep on top of all of the character creation and game rules in style! Become a Power Ranger and protect Angel Grove and the Earth against the evil forces of Rita Repulsa, Lord Zedd, Master Vile, and more in the epic world of Power Rangers! Whether you interrupt Rita’s monster attacks in her attempt of world domination or defeat the forces of the Machine Empire from invading Earth, there is no limit to the heroic stories you will tell. In the Power Rangers Roleplaying Game, create your ultimate Power Ranger persona by combining personal traits, childhood influences, and your chosen Ranger color to make a hero worthy of the Power! Each rulebook in the set contains everything needed to create your own Power Rangers team and play the game - just add dice, some friends, and your imagination: A set of 6 copies of the Power Rangers RPG Core Rulebook with limited covers and gold foil details Complete rules for players and Game Masters focused on fun storytelling and epic combat Character creation tools, weapons, equipment, Zords, and more from the Zordon era Combat and exploration information, detailed locations in Angel Grove, and tools to get your campaign started An introductory adventure for 1st-level characters that is ready to play with your new character
$300.00
Pathfinder RPG: Flip-Mat Classics: Urban Tavern
Get ready for a barroom blitz! Pull up a stool at a high scale taproom on one side, or take your pick from a block of seedy taverns and feast halls on the other, making this durable accessory perfect for both danger and downtime in any tabletop fantasy campaign! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Full of beautiful details, depicting two different city-based taverns, this double-sided map makes the perfect place to start your next adventure!The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.☆ One of Paizo’s most popular out-of-print Flip-Mats returns!☆ Flip-Mats are among Paizo’s strongest sellers, as their utility transcends game system or campaign style. Everyone needs a good tactical battle map, and the portability and ease of use of a Flip-Mat places it at the forefront of RPG accessories.☆ Flip-Mats easily fold up to fit in a backpack or briefcase, making them an excellent accessory for convention-based gamers and participants in Paizo’s enormous Pathfinder Society Organized Play mega-campaign, a program involving more than 85,000 gamers around the world.
$16.99$14.45
Blue Rose: Envoys to the Mount
Envoys to the Mount is an epic campaign for the Blue Rose RPG whose four adventures span five years and all four tiers of play. In it a small band of envoys from the Sovereign’s Finest must travel to far-off vata stronghold known as Mt. Oritaun and lend their aid against the sinister powers of the Shadow Barrens. The heroes must face off against the very forces of Shadow and may unlock some of the ancient secrets of the world of Blue Rose. Envoys to the Mount also provides a complete gazetteer for the Shadow Barrens and Mt. Oritaun, a guide to the Sovereign’s Finest, and a host of creatures and NPCs for use within or outside of this storyline.
$39.95$23.97
Pathfinder for Savage Worlds: GM Screen & Hollow's Last Hope
This gorgeous trifold screen contains beautiful Pathfinder artwork on one side and a whole host of useful charts and tables on the reverse. Also included is the 32 page adventure: Hollow’s Last Hope. A plague has come to the town of Falcon’s Hollow, and not even the town’s priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch’s haunted hut, and delving the ruins of an abandoned dwarven monastery. Hollow’s Last Hope is a wilderness exploration and dungeon adventure for Novice Rank characters, designed for play with Pathfinder™ for Savage Worlds. This adventure includes details on the haunted forest and deadly ruins that hide the key ingredients to the town’s salvation. Do your heroes have the skill and courage to find the cure in time?
$19.99$12.20
Pathfinder GM Screen
Accelerate your game Keep crucial rules on hand, and protect your notes and die rolls from player eyes with the Pathfinder GM Screen! This beautiful four-panel, landscape-style screen features stunning artwork from Ekaterina Burmak on the players' side, and a huge number of charts and tables on the GM's side to speed up play and reduce time spent leafing through rulebooks in search of key modifiers or results. The Pathfinder GM Screen gives you the tools you need to keep the game fast and fun: conditions, death and dying rules, tables for setting DCs, creature elite and weak adjustments, summaries of actions, and more. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, and repeated regular use.
$32.92
Pathfinder: Core Rulebook, Pocket Edition
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!
$24.99$15.46
Freedom Squadron Commando's Manual
For Freedom! It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world. But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces andstrange, mysterious dangers. The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system: Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more! Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more! New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more! Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds. Tons of Gear - weapons, armor, vehicles, and more! Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!
$25.00$15.23
Freedom Squadron Plans & Operations Manual
Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault. It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron: The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player. A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes. A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron. A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions. Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities. “Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron. I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
$25.00$21.06
Pathfinder RPG (2E) Lost Omens Character Guide
Countless peoples populate the lands of the Age of Lost Omens, fighting for their collective pride, a greater cause, or simply to eke out survival in an untamed and magical world. The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey, breathing life into both your character and the many allies and enemies you’re bound to meet along the way. This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game―the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk―provides 10 new heritages for the game’s core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world’s most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!
$34.99$22.63
Pathfinder RPG (2E): Lost Omens-Pathfinder Society Guide
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign!
$34.99$22.63
Star Trek Adventures RPG: Klingon Empire Core Book
GLORY TO YOU AND YOUR HOUSE! “WE DO NOT FIGHT MERELY TO SPILL BLOOD, BUT TO ENRICH THE SPIRIT.” – EMPEROR KAHLESS II THE KLINGON EMPIRE core rulebook for the Star Trek Adventures roleplaying game takes you to the Final Frontier of the Galaxy, where new worlds and new civilizations await bold Klingon warriors hungry for glory and honor. Your duties may take you to the edges of known space, to Klingon colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Your warship and crew represent the best-trained and most honorable of Klingon warriors, and your cunning and abilities are needed now more than ever. A new threat looms from across the Gamma Quadrant, representing a worthy opponent for the worlds of the Alpha and Beta Quadrants. Tensions are high and it remains to be seen how the Klingon Empire will get involved. It is a volatile time for the Empire as her brave warriors and bold crews ready for battle against whatever foes present themselves. This 400 page full color hardback Star Trek Adventures core rulebook contains: Guidance on how to create your own Klingon-focused Star Trek stories of honor and glory on the final frontier. A complete and updated version of the Star Trek Adventures 2d20 game system. An extensive study of the Klingon Empire, including its history, culture, worlds, society, warships, technology, and more. Guidelines for novice and experienced gamemasters on how to run Star Trek-themed adventures and campaigns of conquest and exploration for the daring crew of a Klingon warship. A large selection of Klingon NPCs from all eras of play, as well as many antagonists, including Federation, Cardassian, Romulan, Borg, and Dominion characters and vessels. An introductory adventure designed to quickly get you and your fellow players playing brave Klingon warriors. Historical excerpts, personal logs, and intercepted communications, providing a new perspective on Star Trek lore and events. Brought to you by an expert Star Trek development team, including award-winning Star Trek novelists, editors, and game designers.
$54.97
Pathfinder RPG (2E): Lost Omens Gods & Magic
No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so). An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!
$34.99$22.63
Pathfinder RPG (2E): Adventure Path- Tomorrow Must Burn (Age of Ashes 3 of 6)
The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult’s strings―a mysterious merchant’s guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade. But as the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region―plans that must be stopped! Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. This third adventure is for 9th-level characters, and also includes a gazetteer to the newly formed nation of Ravounel, an exploration of the dragons of the world, a wealth of new options for player characters to discover (from magic items, spells, and feats, to a new class archetype), and more than half a dozen new monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
$16.17
Starfinder RPG: Character Operations Manual
Enhance Your HeroThe Starfinder galaxy is an expansive and diverse collection of eclectic planets, strange creatures, myriad cultures, and ancient traditions! Characters can draw from far more backgrounds, heritages, and training regimens than can possibly be contained in just one core book. The Starfinder Character Operations Manual expands the universe of what is possible for characters of any class or race, providing new choices at every stage of character creation and advancement. Whether you are a veteran or new to the game, there's something here for you!Inside, you'll find:• Three new character classes - the biohacker, the vanguard, and the witchwarper - that add the power to alter biology, control entropy, and tap into alternate realities.• Additional options for all the classes and races found in the Starfinder Core Rulebook.• Expanded selections of feats, spells, and equipment, including shields.• More roles and crew actions for starship combat, and a system for downtime activities outside of battle.
$39.99$25.86
Starfinder RPG: Alien Archive 2
Alien InvasionOuter space is full of alien species both benign and malevolent. Alien Archive 2 presents a host of new creatures designed for use with the Starfinder RPG! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them!Inside this book, you'll find the following:• Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin• More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug• New alien technology to help give your character an edge, including armor, weapons, magic items, and spells• New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!
$39.99$25.86
Pathfinder RPG (2E): Bestiary, Pocket Edition
Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level. The Pathfinder Bestiary includes: More than 400 monsters! Gorgeous full-color illustrations on nearly every page! Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Guidelines for providing appropriate monstrous treasures for any occasion. Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes! Now available in a more portable, Pocket Edition. This contains all of the content of the hard cover, but in a smaller, more easy to carry size.
$24.99$16.17
City of Mist: Deck of Legends (Nights of Payne Town) (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A deck of 40 beautifully-illustrated Danger cards of modern day legends, daring street gangs, and shady Gatekeepers!The Deck of Legends contains 40 large 8" x 3.15" Danger cards of legendary archvillains, sneaky street-rats, unscrupulous mobsters, mythical street gangs; and of course, the ever-elusive and intimidating Gatekeepers.The deck includes a roster of Danger profiles that are fully-compatible with the Nights of Payne Town story arc book, but can also provide MCs with on-the-fly encounters to throw at their players.23 Purple “Mythos” Danger cards of awakened Rifts and Conjurations13 Red “Logos” Danger cards of Touched individuals and Sleepers4 Blue “Mist” Danger cards of GatekeepersEach card contains:A narrative side with the Danger’s art, description, and flavor text or quoteA Danger profile side with the Danger’s spectrums, custom moves, hard moves, and soft movesThis map set contains:A large foldable map of the City of Mist (33 X 25.5 Inches)42 pinnable clues for the Nights of Payne Town story arc55 general pins (25 Locations, 15 Crime Scenes, 15 Suspects)A ‘CONFIDENTIAL’ City of Mist envelope to hold all the clues & pins
$24.95$21.21
Orbital
Published by Mousehole PressDistributed by Deernicorn Distro ORBITAL gives us airlocks and control panels, pensive faces looking out into the cosmos, improvised fixes for critical systems, military-sponsored subterfuge, warm embraces in the cold vacuum, frantic struggles in zero-gravity and unknowable ancient technology, asking WHAT DO YOU DO NEXT? ORBITAL is a tabletop roleplaying game for three to six players. You’ll start by creating your own space station with your friends, filling it with interesting people and threatening it with impending dangers. You’ll all create and own aspects of the setting, taking a shared ownership of your world and your story. You’ll also create your own character, a specialist who can push back against the threats you’re facing. Together, you’ll explore your station, it’s people and their problems using the simple No Dice, No Masters system that puts the focus on character relationships, community struggles and player choice. Through play, you’ll determine your community’s fate as equal storytellers in your own unique story.
$20.00
Monster of the Week: Tome of Mysteries
A MONSTER LURKS IN THE SHADOWS... Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Supernatural Winchester brothers, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this hardcover edition, you’ll find:★ Character creation rules to bring your hunter to life and create a cohesive hunting team, including fourteen ready-to-go hunter types ranging from the Snoop to the Spooktacular, the Monstrous to the Divine.★ A stand-alone system based on the easy-to-use Powered by the Apocalypse engine.★ Eight core moves to investigate and deal with monsters.★ Thorough mystery-creation tools and two ready-to-play mysteries.★ Example monsters like Balkan vampires, ghouls, and spore trolls.★ Rules options to expand the scope and change the flavor of your game to fit the weekly monster story you’ve always wanted to see, including phenomena-type mysteries and alternative weird abilities.Grab the fireplace poker and open your spell book.That monster’s going down!
$25.00
City of Winter - Atlas
Published by Shing Yin KhorDistributed by Deernicorn Distro A Mending is a solo story-building and keepsake game about two friends who have been parted for some time, using sewing, embroidery, and map-marking mechanics. In this game, you sew a path on a cloth map, and build a story using prompt cards as you progress through a reflective and gentle journey of interesting characters, thoughtful questions about your friendship, and a few strange occurrences. You will play the game by planning your route, marking the map, and building a story by answering prompt cards. The prompt cards will ask you to consider your relationship with your friend, mark your map with beads or written notes, introduce you to delightful characters (including at least one dog), and will sometimes affect the path you have chosen. The game is designed to be played solo, but the game booklet will also include suggestions on how to play this as a 2 person game (using a single game kit), or communally in a larger group. A Mending can be also played as a system-agnostic storytelling module for other roleplaying games.
$74.95
A Mending
Published by Shing Yin KhorDistributed by Deernicorn Distro A Mending is a solo story-building and keepsake game about two friends who have been parted for some time, using sewing, embroidery, and map-marking mechanics. In this game, you sew a path on a cloth map, and build a story using prompt cards as you progress through a reflective and gentle journey of interesting characters, thoughtful questions about your friendship, and a few strange occurrences. You will play the game by planning your route, marking the map, and building a story by answering prompt cards. The prompt cards will ask you to consider your relationship with your friend, mark your map with beads or written notes, introduce you to delightful characters (including at least one dog), and will sometimes affect the path you have chosen. The game is designed to be played solo, but the game booklet will also include suggestions on how to play this as a 2 person game (using a single game kit), or communally in a larger group. A Mending can be also played as a system-agnostic storytelling module for other roleplaying games.
$50.00
Till The Last Gasp
Spanning genres and settings, this game throws you straight into two player PvP action—and as blows are exchanged, emotions are betrayed, secrets revealed, and stakes raised. Till the Last Gasp uniquely enables you to capture the climactic energy of your favorite cinematic showdowns, in new tales imagined by you! Designed by Will Hindmarch (Gameplaywright, Hookseed Vol. 1) with additional design by Alex Roberts (Star Crossed: The Two-Player Game of Forbidden Love, For the Queen), gameplay lasts about an hour and is perfect for small groups, game nights, or dates! Everything you need to play comes in the box, enabling you to create original settings and characters from your wildest imagination or jump right in with our three pre-made scenarios, 12 pre-made characters, and 9 maps as backdrops to your legendary duel. Stakes not high enough? The Drama Deck will heighten your play with prompts like: “Insist to your foe that they are making a mistake. Tell them what it is.” and “Admit a secret it has pained you to keep hidden.” Describe & Dramatize: Till the Last Gasp draws steel and goes for the heart! A duel flourishes to life with the drama you bring to each move—this is a storytelling game as much about your character’s innermost feelings as it is about armor or weapons. Reflect the heat of your conflict in your surroundings: smash vases, swing from chandeliers, and scar machinery with laser swords. Duel in Any Setting: Play fist-fighting monks, gunslingers on a windswept plain, high-tech laser sharpshooters, and wielders of the arcane arts! Till the Last Gasp can accommodate nearly any setting and a wide variety of genres and characters. You can even import characters from other storytelling games or media you love! Use the conflict between two characters to delve into the heart of their story, the setting itself, and the emotions tangled within them. Dive Right In: All you need are two players (and an optional facilitator), the box, and your imagination to play. Create new characters and worlds on the spot, or use the included scenarios for quick no-prep play. Details: 2-3 players 60-90 minutes Ages 14+ Contents: A 40-page rulebook with step-by-step instructions and examples of play, as well as three pre-made scenarios 2 twenty-sided Duel Dice 20 six-sided Edge Dice 2 Player Boards 9 Jumbo Map Cards for thrilling genre-spanning backdrops to your duels 12 pre-made characters for quick play 2 blank character sheets Drama Deck Objectives and Stance Cards Tokens and trackers Creative Team: Created By: Will Hindmarch Additional Design: Alex Roberts Producer: Alex Uboldi Writing By: Alex Roberts, Meredith Katz, and Austin Taylor Editor: Meredith Katz Scenarios By: Austin Taylor Graphic Design: Stephanie Gottesman Illustration: Arka Tu, Daryna Kyrychenko, and Idamaria Pajala Cover Art: Arka Tu Cultural Consultant: James Mendez Hodes
$39.99
Savage Worlds: Weird War I: Juggernauts
They were designed to break the stalemate of trench warfare, but the new armed and armored landships proved as capable of breaking the men of the “War to End all Wars” as their defenses. Now you and your crew can lumber into battle in these metal monstrosities, spewing smoke and hurling explosives at those who stand in your way—or the strange and malevolent monsters that rise in the horror and darkness of war. Juggernauts adds more of the world’s first tanks and armored cars to your Weird War One games. It features updated game statistics, rules for crewing these behemoths, additions to the adventure Generator, a Plot Point Campaign, and three new stand-alone Savage Tales. This book requires the Weird War One Player’s Guide, War Master’s Handbook, and the Savage Worlds core rules to play. It’s designed for the Adventure Edition, and you’ll find a free update on our website. This is a 32 page, full color, 8.5 x 11 inch booklet in our “Grand Adventures” series.
$14.99$12.74
Savage Worlds: Hell on Earth: The Worms' Turn
Something lurks beneath the irradiated soil. Something ancient and evil. The Worms Turn is a full-length Plot Point Campaign featuring the aftermath of the climactic battle called The Harvest. The Reckoners have been banished to the distant living planet of Banshee, but there s no time for celebration. The Iron Alliance has learned a terrifying secret the Reckoners were keeping other, even older terrors in check. The Worms Turn contains a full-length campaign, updates on the events of the Wasted West, and numerous Savage Tales that can be inserted into your own tales of wasteland woe. The Worms Turn requires Hell on Earth for Savage Worlds and the Savage Worlds core book to play. The Hell on Earth Companion is highly recommended as well.
$19.99$16.99
GURPS: 4th Edition - Basic Set Campaigns Hardcover
GURPS Basic Set: Campaigns 4th Edition combines information from the Third Edition GURPS Basic Set and GURPS Compendium II, plus the new core setting, with infinite possibilities for timeline-hopping adventure!
$49.95$42.46
GURPS: 4th Edition - Basic Set Characters Hardcover
GURPS is the most flexible roleplaying system ever created. Adventure in any world you can imagine, as any character you want, from ordinary Joe to superhero, from caveman to spaceman. Choose from more than 400 advantages and disadvantages, over 350 skills, individual perks and quirks. Use all types of weapons, from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Gear up, and you`re ready for action.
$59.95$50.96
Pathfinder Adventure Path: The Dead God’s Hand
Delve into ancient secrets below the City at the Center of the World in this deluxe campaign-arc adventure for Pathfinder Second Edition! Captured and enslaved by a duergar clan somewhere in the maze of tunnels below the city of Absalom, the heroes stage a bloody revolt and battle their way into the long-lost Sanctum of Aroden, a legendary religious refuge sealed away from the world with the god’s death a century ago. But some secrets are best left buried forever, and investigation into the mysterious Dead God’s Hand said to be hidden at the heart of the complex—and the shrouded figure whose desire for it triggered the heroes’ captivity in the first place—uncovers machinations that could threaten all of Absalom with the birth of a terrible new divinity!Based on Pathfinder Publisher Erik Mona’s multi-year, multi-group office Pathfinder campaign, The Dead God’s Hand takes new players and Game Masters on a deadly adventure filled with dungeon exploration, ancient mysteries, and phantasmagoric tests that see them reliving events from the life of Aroden, the dead god of humanity whose murder triggered the beginning of the current age! This 128-page hardcover adventure is designed for 1st-level characters, and serves as an excellent starting point to future adventures set in Absalom, the City at the Center of the World!This adventure uses several Flip-Mats from Paizo’s extensive range, including the Pathfinder Flip-Mat: The Dead God’s Hand Multi-Pack accessory.
$34.99$29.74
Shiver RPG: Slasher - Generation Murder
Ever wanted to make your own Slasher movie franchise? SHIVER Slasher: Generation Murder shows you how to put together a whole host of Slasher sequels, covering everything from secret islands to sending murderers into space. The stories in this gorgeous 200+ page hardback book explore the life of crazed film director and the slasher creations his obsession spawned. Want to tie your sequels together with returning characters? Generation Murder also contains brand new rules for generational characters! Did you survive as a teen through a slasher experience? Well now their back and your character is still here and fighting. Was one of your family a victim? Maybe it's time for some familial revenge? These generational rules work great for building that movie franchise feel and can be used in Slasher stories as well as in any other SHIVER (PARSHI001EN) story!
$49.99$42.49
Dungeon Crawl Classics: Dark Tower (3-volume slipcase set)
The Chosen Sons of Set presents three additional fully-developed adventures inspired by the classic Dark Tower ready to continue the campaign! Additional riches, powerful eldritch sorceries, endless glory and grisly death can also be found in The Chosen Sons of Set!A three-volume hardcover slipcase. Includes all-new cover artwork by fantasy legend Sanjulian. Ranked by Dungeon magazine as one of the top 30 adventure modules of all time.Designed for DCC RPG characters of level 3.
$109.99$93.49
Cursed Empire: Thargos Atlas
3 panel Master of Tales Ruleshield with a 56 page booklet including: an introductory scenario, character generation rules, and character sheet.
$34.99$29.74
Dungeon Crawl Classics RPG: Cathedral of the Undying
This 20-page printed level 5 adventure is created for Dungeon Crawl Classics with a strong old-school roleplaying focus. It can be easily adapted to any RPG system. This supplement is compatible with the Dungeon Crawl Classics Role Playing Game. Among other elements, what makes Cathedral of the Undying stand out as a unique adventure is that PCs will not initially die when killed. A strange necrotic curse brings them back to life, but also a step closer towards becoming a mindless undead! PCs imagining this is a form of invulnerability may soon discover they have permanently joined the creatures of the night.DCC RPG 3rd Party.Level 5 Adventure.Softcover.Made in the USA.
$9.99$8.49
Dungeon Crawl Classics RPG: Reckoning of the Gods: Into The Shadow Realm
A 16-page stand alone RPG adventure built for DCC RPG — but usable in any system. This is a introductory level adventure. The little folk meet each night at a pub secluded from the troubles of big people. Here, after a long day of work, hobbits, dwarves, gnomes, and the occasional wild elf and short humans share simple tales and sip tasty ales. Tonight is nothing new – or is it? Sinister forces have been awakened and emerge during happy hour (hic) at the Pint-n'-Pony. Now, in defense of their precious last keg, new adventurers will be born out of the horror of a very strange night! A tale (hic) only DCC RPG can weave. Made in the USA.
$14.99$12.74
Dungeon Crawl Classics Rpg: 101 City Encounters
A 20-page booklet full of random city encounters. Bring your city adventures to life! This booklet holds over 100 encounters developed to add sights, smells, and sounds to bring adventure and dimension to city visits. With this judge's aide you are equipped to quickly create rich texture when player characters explore strange and new areas of your city you have yet to craft — making your cities vibrant and exciting without much preparation. It also features a system for player characters to gain or lose various forms of city reputation and faction. Let the adventurers feel the consequences and rewards for their choices in the social web of your city. Made in the USA.
$9.99$8.49
Pathfinder Adventure Path: Pactbreaker
Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood—a ceremony ruined when saboteurs assassinate several of the Verduran Forest’s eminent leaders. This is the final insult many forest dwellers needed; as vigilantes and militias of arboreals, fey, and beasts mobilize to punish Andoran and Taldor, the PCs must avert bloodshed and maintain order long enough for the Wildwood Lodge to choose a new leader and restore peace.Pactbreaker is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous monsters to test your PCs!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$79.99$67.99
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