RPG Books
The Details of Our Escape
Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte
$20.00
A Mending - A Fancy Map
A fancy map for use with A Mending, but it’s also just a nice map. This map is a limited-run map for use with A Mending. Designed by A Mending designer Shing Yin Khor and screenprinted by hand in the Heart of the Deernicorn workshop on 10z unbleached cotton canvas. Product Details 16″ x 25″ finished dimensions Hand-sewn, and hand sceenprinted using water-based inks 10z unbleached cotton canvas A Mending game sold separately
$25.00
RuneQuest RPG: Cults of RuneQuest - The Prosopaedia
Cults of RuneQuest: The Prosopaedia is the first in the new Cults of RuneQuest sourcebook series for RuneQuest. This book is an indispensable reference to the many gods and goddesses, monsters, locations, artifacts, and events that have shaped mythology in the world of RuneQuest since its making! An encyclopedia to the gods of the fantasy world of Glorantha. A companion book to the other volumes in the Cults of RuneQuest line makes it essential for collectors. New RuneQuest players will find an easy-to-follow and evocative description of the pantheons of Glorantha. This book contains no rules mechanics, and will appeal to those with an interest in creative mythology, or looking to inject full pantheons of established gods into their existing roleplaying campaigns
$37.99$22.72
RuneQuest RPG: Lands of RuneQuest - Dragon Pass
Enter the Domain of Magic and Myth! Within the world of Glorantha lies Dragon Pass, an intensely magical region home to war and wonder, the birthplace of gods. Lands of RuneQuest: Dragon Pass is a player and game master expansion for the signature setting of Bronze Age Fantasy. New and expanded Homelands for your RuneQuest Adventurer, including Sartar, Esrolia, Lundar Tarsh, the Grazelands, Wintertop, and the Wilds. The detailed history of Dragon Pass, from the fabled God Time to its occupation by the mighty Lunar Empire. Additional guidelines for character creation, including new occupations and backgrounds for your RuneQuest adventurer. Detail on villages, towns, cities, ruins, and places of interest throughout Dragon Pass, perfect for running a sandbox-style RuneQuest campaign. New creatures, monsters, and spirits to encounter. A roster of famous and generic characters to include in adventures of your own devising.
$44.99$38.24
One Page Games - Volume 07 (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. Volume 7 (2023–2024)• Christmas is Coming• Lexicutioners• 2 Rapid 2 Righteous• Dogmasters of the Wasteland/Cult of the Ancestor Businessman• Miracle Workers• Hostile work Environment• There But For The Geese Of God• Pub Crusade• Tonight Tonight• AND MORE AS YET UNCONCEIVED GAMES
$33.00$28.05
Orbital Blues RPG: A Starborn Resistance
A Starborn Resistance is a collection of NPCs, character creation tools and adventures hooks that create a hub-world for your Interstellar Outlaws to visit between adventures. The Varis X-0 Project has failed. The Scintilla Station, the old jewel of the Wings of Valor Confederacy, is all that remains of this abandoned colony. All stars lose their shine. The Central Commune now runs the station, and it is a place for Interstellar Outlaws together away from the corperate held stations, and a steady source of work. The book contains 5 new Blues to make origins for characters from the Scintilla Station, a series of NPCs to act as friends, rivals and employers, and a hub world location bristling with encounters and drama. Written by Sinta Posadas and illustrated by Orbital Blues co-creator Josh Clark, A Starborn Resistance is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.
$20.00$17.00
Orbital Blues RPG: Everjoy
Beyond the orbit of the conflict-wracked Melange-223, the Everjoy Amusement Park and Rides stands forlorn and nearly forgotten. With infrastructure long destroyed and no way in or out, it has managed to complete three lonely orbits alone and uninhabited. Remedia Alala thinks otherwise. “Giles Ektro still lives,” she insists. “And we must find him.” She's not alone in her sentiments… for the reclusive genius, once the master engineer of the park, is pursued by none other than the hegemonic Futura Trust. But between now and Everjoy lie desperate rebels, time-maddened robots, and even stranger children, all bound to the pain of memory and the pursuit of imagined happiness. There’s no admission fee to enter the park…but can our Outlaws get out alive?
$20.00$17.00
Totem, The Spirits' RPG (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Totem - The Spirits' RPG is a Narrative Map-Making Horror Role-Playing Game with simple rules inspired by classics of the Ghost Story genre, from Poltergeist to Paranormal Activity, as well as The Ring, Insidious, Silent Hill, The Exorcist and other such disquieting masterpieces. The game will guide your group of Seekers along a chilling voyage through the uncanny in search of contact with entities populating other planes of reality. You’ll explore haunted houses, exorcize demons, pry into the will of otherworldly entities with the Spirit Board, and even cross the threshold into the farthest reaches of Limbo! In Totem - The Spirits' RPG the Game Master (GM) will take on the role of the Spirit and introduce otherwordly elements into a collaborative narrative where the players (referred to as the Seekers) must sketch the Map of the haunted location in an attempt to understand how to exorcise the Spirit.During the investigation, the Spirit will reveal to the players three elements related to the reason for its presence in our world (the Bindings) and will present chilling challenges that must be resolved by flipping the Coin of Destiny.With each Failure, the Seekers’ psychological or physical conditions worsen to the point where the Spirit might gain control of the them!And… yes, you play with a Spirit Board!
$20.00$17.00
Carbon Grey RPG Deluxe Boxed Set
Enter the world of Carbon Grey with the Deluxe Boxed Set for the ultimate role-playing experience. This set from Magnetic Press Play includes all of the essential elements for a rich tabletop gaming session: - Hardcover rulebook- 21 detailed miniatures- Casebound GM screen- 140 Enemy and Item cards- 12 custom dice- Double-sided world/battle map- Eight boards of punch-out map modifiers and tokens With detailed miniatures and customizable maps, players can bring the game to life as they explore the war-torn world of Carbon Grey. The casebound GM screen provides an easy-to-use reference for game masters to keep the game flowing smoothly. The set also includes 140 Enemy and Item cards to add variety to the game.
$149.99$127.49
Carbon Grey RPG Core Rulebook
The CARBON GREY: The Role Playing Game Core Rule Book is the definitive guide to playing the exciting tabletop RPG set in the steampunk world of the Carbon Grey graphic novels. With this comprehensive guidebook, players will be able to create their own characters, join a faction, and embark on thrilling adventures across Mitteleuropa.
$49.99$42.49
Shattered City: Core Rulebook (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shattered City is a roleplaying game about occupation and revolution in a fantasy world ravaged by war. Together you’ll build a city and sketch out its wonders and scars. You’ll take the reins of factions working to bring freedom to this city – or the foreign Guild sent to bring it to heel. You’ll make the heroes of this city: bold warriors, civic leaders, and uncanny mystics. And together you’ll tell the tale of this place’s struggle for freedom. As flashpoints threaten to set the city ablaze, as you fight to pull down the occupying forces or work within their systems to earn yourself prosperity, as you work with the others to find moments of beauty and hope, what sort of community will you build? And what mysteries will you uncover along the way? TELL YOUR OWN SAGA Shattered City matches the faction-scale gameplay of Legacy: Life Among the Ruins with Tabula Games’ bizarre and beautiul Mysthea universe to tell a story of empire and rebellion in a crystal-encrusted land. With dozens of character and faction options, pages filled with beautiful art, and tools to help shape your story as it spans years of time, Shattered City has everything you need to play. Make your own faction in the resistance with 9 different House playbooks: Clandestine revolutionaries, city-priests, titan hunters and more. Define your occupiers with 5 different Guild playbooks: merchants, nobles, soldiers, priests or scholars enforce their rule in distinct ways. Step into the shoes of one of 15 Hero playbooks, and change your playbook over your campaign: from a hardy Toiler to a reliable Sentinel to a respected Veteran. Build a web of alliances as you plot your revolution. Explore a fantasy world encrusted with crystalline magic. Walk the lonesome road of a single hero with the solo play mode.
$40.00$34.00
Heart RPG: The City Beneath - Doors to Elsewhere
THE CITY LIVES. THE CITY SPEAKS IN DOORS AND PATHWAYS. THE CITY IS DYING. As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. The lights which keep them safe are going out one by one. An ocean of vicious darkness roils at the edge of Elsewhere and seeps through to the City Beneath. Will the delvers save this nexus of worlds? A campaign frame designed to pull characters into the City Elsewhere Places to go and people to see in this land between worlds Rules for surviving the city at night Details on major and minor dimensional links through Elsewhere Spells specific to the culture of Elsewhere, such as Summon Bridge This is a scenario supplement for Heart: the City Beneath. A copy of the core rulebook is required to play.
$12.00$10.20
Heart RPG: The City Beneath - Sanctum
SANCTUM is a sourcebook for the Heart RPG. Inside, you’ll find a guide to building havens with your group to create the basis for an exciting campaign. You’ll also find advice on running haven-based campaigns, special fallout results that reflect your settlement’s trials and tribulations and ways to create and reinforce bonds with the people within. Inside you’ll find rules for four new types of angel, the fell-handed messengers of the Heart Itself which infiltrate and smash apart havens. You’ll also enjoy in-character ramblings on them from washed-up pulp fiction author Gris Hannemann who, potentially, invented them to sell more copies of his books. But they’re real now. Build fantastical, tragic settlements under threat from within and without Do your level best to defend them and keep the people inside alive and prosperous Watch, broken, as an emissary of a vast alien consciousness arrives and tears apart the walls like paper A copy of Heart: The City Beneath is required to use the rules and advice in Sanctum.
$12.00$10.20
Heart RPG: The City Beneath - Quickstart
Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG. This document includes: All the rules you need to adventure, go mad and die in the Heart Five pre-generated characters with space for advancement – the magic- addicted Junk Mage, the zealous Heretic, the noble Vermissian Knight, and more An adventure, Drowned, which sees you rescuing vital components from a lost settlement to put a stop to coral-boned monsters flooding the Church of the Moon Beneath with salt water
$12.00$10.20
Liminal RPG: Werewolves of Britain Supplement (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The werewolves are starting to remember the power they once had. They are coming. The Hidden World of Liminal will never be the same. In these pages, meet the werewolves of Britain. Learn about their history, and the collective magic of the werewolf gangs. Understand the motives and structure of the Jaeger family, and its quest for dominion. Meet the people - the War Master, Accalia the Lonely, and the terrifying Rend. Smell the fear that helped make the werewolves, in spite of their power, the despised outsiders of the Hidden World. They are coming. Features: Werewolves of Britain is a full colour 63 page supplement for the Liminal RPG. Werewolf history, gangs, people, and what they think of the other factions of Liminal. The truth about the Jaeger family, who wish to unite all werewolves under their rule. Sheffield, city of the werewolves!
$15.00$12.75
Homeworld Revelations RPG: Collectors Edition Core Rulebook (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A NEW TABLETOP ROLEPLAYING ODYSSEY BEGINS... “100 years ago, a satellite detected an object under the sands of the Great Desert…” Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures. Homeworld: Revelations expands on what we know of the Kushan people and the game’s major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the events of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey. “On the stone was etched a galactic map and a single word more ancient than the clans themselves… Hiigara – Our home.” Modiphius has employed the expertise of Martin Cirulis, one of the original writers of Homeworld, to consult on the setting and lore, along with Homeworld experts at Gearbox Entertainment and Blackbird Interactive. The Modiphius 2d20 roleplaying game system has been adapted and developed by head of RPGs Sam Webb and line manager Virginia Page from Star Trek Adventures (developed by Nathan Dowdell; Conan: Adventures in an Age Undreamed Of, Mutant Chronicles), based on the original 2d20 system design by Jay Little (Mutant Chronicles, Star Wars: Edge of the Empire). A fantastic team of dedicated writers, many long-standing fans of the Homeworld games, have been assembled to work on the roleplaying game, including Mike ‘Norsehound’ Ptak, Oz Mills, Jason Brick, Andy Peregrine, Marie Tokuda, John Kennedy and John Dodd. One of the original artists for the Homeworld video game, Aaron Kambeitz, has created the cover art for the roleplaying game whilst art directors Katya Thomas (Dune: Adventures in the Imperium, Star Trek Adventures, John Carter of Mars, Conan: Adventures in an Age Undreamed Of) and Kris Aubin (Dune: Adventures in the Imperium, Achtung! Cthulhu) have been working to provide fantastic new artwork to bring Homeworld: Revelations to life! “This is Fleet Command.” A 300 page full-colour royal size (234x156mm) sewn hardback with faux leather finish, and debossed and foiled Homeworld logo on the cover, designed for ease of use at the table. Step inside the fleet and for the first time discover the personal story of the Hiigarans The history of the Kushan people - From their origins on Hiigara, into exile on Kharak, and back again. With adventure ideas for play in any of these periods throughout their history Explore the harsh desert world of Kharak and the cities and societies found there. Create a character from some of the most famous of the Kushan Kiith - Naabal, Soban, S’jet, Paktu, Manaan, and Somtaaw. Take your role as part of the crew on any of the classic Homeworld vessels Discover life on board the Mothership as part of its many important divisions – Command, Tech and Engineering, or Exploration and Research. Details on all other factions and their technology - Taiidan, Bentusi, Turanic Raiders, Kadeshi, The Progenitors and the Galactic Council Covers the events of Homeworld 1 and Homeworld 2, Homeworld Cataclysm and Deserts of Kharak You’re not grounded! Simple ship combat rules give you everything you need to take command of fighters, corvettes, frigates, Capital ships, Super Capital ships and of course the iconic Mothership herself! Packed full of never-before-seen Homeworld art to bring the universe to life in a completely new light A new iteration of Modiphius’ 2d20 RPG system designed from the ground up to let you dive deep into the events of Homeworld.
$75.00$63.75
Horror RPG: The Diner Scenario (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Introducing "The Diner Horror RPG Scenario Book," straight out of the twisted realms of the 1980s! Get ready for a heart-pounding, spine-tingling adventure that will keep you on the edge of your seat! Step into the retro world of the eponymous diner and brace yourself for five pulse-pounding scenarios that will send shivers down your spine. Feel the hair on the back of your neck rise as swarms of bloodthirsty spiders threaten to consume everything in their path. And buckle up for a demonic showdown that will leave you questioning your very sanity! But that's not all! "The Diner Horror RPG Scenario Book" has been meticulously designed for cinematic play, perfect for those one-shot gaming sessions.
$22.00$18.70
Horror RPG (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Descend into the depths of darkness with our Horror RPG, powered by the chilling and immersive Year Zero Engine. In this haunting journey, you will face your deepest fears and confront twisted nightmares that will shake you to your core. Prepare to confront supernatural terrors and sinister beings that lurk in the shadows, waiting to claim their next victim. Our immersive ruleset and bone-chilling mechanics will transport you to the edge of madness, where every decision you make could mean the difference between life and death. Will you have the strength to survive the horrors that await? Or will you be consumed by the darkness that surrounds you?
$9.99$8.49
Unglorious RPG: Lead of the Dead Expansion
Lead of the Dead (supplement for Unglorious, the Necro-Fantasy RPG) takes you straight to the Frontier Age! A setting filled with bandits, drought and a million ways to die in the West… what’s old, you ask? The corpses you’ll adorn with stetsons and holsters. Are you ready to face the Livingovernors and the Necrocoons? Will you manage to escape the Gallows Nuns? …Will you become Legends of the Frontier? This book includes background on the Frontier Age, 4 new Deceased Types, dedicated Equipment and a Bestiary, and a western adventure! Unglorious: Lead of the Dead contains: Background of the Fronti-Era; Re-Dead Valley setting, with dedicated map with eleven new areas to explore; Rules for riding, forming your own band, and collecting Fame; New Funerary Equipment, including new weapons, new powers, items and more; 4 new Deceased Types; 6 new Bestiary Profiles; The adventure Redhead Redemption.
$29.00$24.65
Unglorious RPG: Sea of Bones Expansion
Sea of Bones (Supplement for Unglorious: The Necro-Fantasy RPG) lets you “live” in the Jolly Risen age, where you’ll play undead pirates ready to set sail between the sea of the dead and the sea of the living. Venture into the orcharbours, buy your rickety ship, put together a - even more rickety - crew and set sail in search of cursed treasures and sunken riches (since you can now breathe underwater). Are you ready to sail the Sea of Mora? Will you survive facing the Livingfleet and the Necroshifty? …will you carve your name into the history of the Jolly Risen? This book includes background on the Sea of Mora and the sea of the dead, 4 new Deceased Types, dedicated Equipment and a Bestiary, rules for sailing and a pirate adventure! Unglorious: Sea of Bones contains: Background of the Age of Undead Buccaneers; The setting of the Sea of Mora and the Sea of the Orchard, with descriptions of crews, harbors, and islands; Rules for forming your own crew (and for sailing, of course); New Funerary Equipment including new weapons, new powers, new items and obviously, the SHIPS; 4 new Deceased Types; 7 new Bestiary profiles, including rules for creating your own Sea Monsters; The adventure Gravesure Island.
$29.00$24.65
Unglorious RPG: Tales from the Crypt
Unglorious, the Necro-fantasy RPG lets you play the role of an adventurer who passed away due to their carelessness and has now risen again to seek the glory they couldn’t obtain when they were alive. Settle your unfinished business in the land of the living, face the land of the dead’s exhausting bureaucracy and join the most heroic deceased warriors! It’s time to rise and fight once more… and hopefully do better this time around. Settling your scores is important, but it’s not enough to become Heroes of the Orchard. If that’s your goal, you’ll need Tales from the Crypt - a manual that includes 10 adventures and 3 new places to explore between the world of the living and the world of the dead, written by illustrious guests who took part in the very first Unglorious campaign… because the rusty old armor you were buried in isn’t enough to make you a great adventurer!
$34.00$28.90
Unglorious RPG: Core Book
You’re dead. Well, it’s no surprise considering how recklessly you launched into adventure. You thought a sword, a map and some sunscreen would be enough to face hungry fiends and cursed forests? Tell me again, how did you die? …Good heavens, I’ve heard some stupid deaths in my time, but this one takes the cake! But fear not, all is not lost. Never mind the fact that you don’t even have one shred of flesh left on you, because now you have the opportunity to settle your unfinished business, to gain the glory you so coveted and to continue the journey that you cut short in such a silly way, so you can gain access to the most exclusive afterlife available! You are now in the Orchard, the world of the dead, a sort of metropolis inhabited by corpses. You will find there are many laws to follow, queues to respect and paperwork to sign in order to travel from here to the world of the living… but hey, even if it seems like a bleak and boring world, you can make a lot of friend who are as stup– I mean, as eager for adventure as you are, with whom you can embark on dozens of adventures without worrying about the passage of time (or a pitchfork piercing your chest). Well, go now. This is your death certificate and this is your sword. Of course it’s rusty! What did you expect? After all, it died too. Unglorious is the RPG that begins where all others end… with the death of your character! Embark on this adventure beyond the limits (and limitations) of life and face all that the World of More will throw at you. But don’t be scared… there probably won’t be anyone more frightening than you! Unglorious, the Necro-fantasy RPG lets you play the role of an adventurer who passed away due to their carelessness and has now risen again to seek the glory they couldn’t obtain when they were alive. Settle your unfinished business in the land of the living, face the land of the dead’s exhausting bureaucracy and join the most heroic deceased warriors! It’s time to rise and fight once more… and hopefully do better this time around.
$49.00$41.65
Wires in the Woods (Pre-Order)
This item is a pre-order item with an expected release date of November 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. In this solo/two-player journaling RPG, you explore an abandoned world, collecting unfamiliar items and using them to solve problems."Here is a world filled with treasures."— Professor Lawrence Hines, shortly before his disappearance.Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.A collaborative project between award-winning TTRPG creator Tim Roberts and artist Simon J. Curd, Wires in The Woods is a role-playing game perfect for a cosy night in by yourself or with a partner.Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.
$38.00$29.97
Campaign Builder: Dungeons & Ruins Limited Edition (Hardcover)
Brave the Darkness! Your Ultimate Guide to Dungeon Design. Challenge your players with journeys into subterranean halls and long-lost cities with Campaign Builder: Dungeons & Ruins. The ultimate dungeoneering tool, Dungeons & Ruins provides a comprehensive guide to creating engaging dungeons, terrifying traps, and much more! Campaign Builder: Dungeons & Ruins brings you everything you need: Fill your dungeons with 15 sample curses, 17 hazards, and 12 all-new traps, or concoct your own with a step-by-step guide to mayhem! New player options including 6 new subclasses, 5 new heritages, 11 new talents, more than 40 magic items, and more than 15 new spells for your team of dungeon delvers! Develop advanced exploration and skill challenges to push your characters to their ultimate limits—make each encounter count! Learn the art of dungeon design and make best use of clever tricks, wandering monsters, and logical room mapping, then put it all together to build megadungeons for major campaigns. Keep your dungeon’s secrets close with a downloadable Dungeon Tracker sheet—never lose track of your creation. Create perilous adventures in deep places today, with Campaign Builder: Dungeons & Ruins!
$79.99$67.99
Dungeon Crawl Classics: Tome of Adventure Volume 6: Holiday Adventures
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Eight DCC RPG Adventures In One Volume!It's the season for giving, so why not give your players adventures they'll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won't fit in your stocking so make sure there's room under the tree for this one!Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line of adventures, suitable for use as thematic seasonal adventures or inserted in an ongoing Dungeon Crawl Classics campaign.
$59.99$50.99
Dungeon Crawl Classics: Tome of Adventure Volume 7: Magic, Gods, and Demons
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you’ll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore.Tome of Adventure #7 includes eight classic DCC RPG adventures for levels ranging from 0 to 4 and featuring demons, gods, un-dead wizards, and irradiated mutants from another world.
$59.99$50.99
Traveller RPG: The Fifth Frontier War Campaign Sourcebook
The Third Imperium has fought four Frontier Wars against the Zhodani Consulate and its allies. Worlds have changed hands, borders have been readjusted, but never has the Imperium been seriously threatened… until now. As Zhodani battle fleets emerge from jumpspace at Regina, Efate, and Jewell, something is different this time.The Imperials are divided, arguing over who should be Sector Duke even as raiders tear through the Lunion and Glisten subsectors. Lanth is under ground attack. Extolay is burning. The Imperial response is fragmented and ineffective. Reinforcements are months away and the Sector Admiral is frittering away what forces he has.Jump into a trench at the Fall of Lanth or join the intrigue at the ducal court at Mora. Run weapons to Ine Givar insurgents or chase Sword Worlds raiders across Lunion. Hold back the Zhodani tide at the First Battle of Regina or lead the breakthrough of the 40th Fleet as it lunges at Macene.These are the great events that will shape the future, and it may be that the outcome rests on the actions of your Travellers.The Fifth Frontier War is the first sourcebook in this massive campaign that can span years of play and will powerfully alter the future of the Charted Space universe.
$49.99$42.49
Ruins of Symbaroum 5E: The Throne of Thorns II
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This book presents two major adventures that together form the mid-section and turning point of an epic six-part campaign called The Throne of Thorns, now available for play with 5E. Expect the stakes to be even higher, the competition fiercer, and the darkness abysmal, for the forest of Davokar is about to awaken. The capital city of Yndaros descending into chaos amid preparations for a royal wedding; deadly conspiracies that threaten to plunge the Davokar region into all-out war; the most perilous and decisive wilderness expedition in Ambrian history – experience all this and more as the epic quest for the legendary Throne of Thorns continues! Features: The two full-length adventures The Darkest Star and Mother of Darkness, for characters of 10th to 14th level. Close to 20 color maps, detailing adventure locations in towns, forests, and ruins. Over 60 stat blocks, covering non-player characters of different types – monsters, potential allies or adversaries, as well as famous/notorious individuals. A rich collection of handouts to be used during play, offering important information for social challenges and problem-solving. Contents: 1x Ruins of Symbaroum 5E - The Throne of Thorns Part II
$45.62$38.77
Age of Vikings RPG
Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Adventure in an Iceland of myth and legend! Age of Vikings transports you to medieval Iceland—a vibrant land on the edge of the known world, where Vikings seek honor and fame through adventure. This book contains everything you need to both play and run Age of Vikings!
$59.99$44.07
Xcrawl Classics #7: Save Xcrawl!
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it’s up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home.XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
$11.99$10.19
D&D 5E: Original Adventures Reincarnated #9 Caverns of Thracia Limited Edition Minotaur Hide Cover
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait…Same content as the standard release, but with a limited faux-hide cover.A sprawling underground 5E campaign for 1st through 10th level characters that will take at least one year to complete.
$79.99$67.99
Pathfinder RPG: Adventure - Claws of the Tyrant Hardcover (Special Edition) (P2)
Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$64.99$55.24
Pathfinder RPG: Adventure - Claws of the Tyrant Hardcover (P2)
Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. Gravelands Survivors is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldegs clutches. In Ashes for Ozem, an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In Of Blood and Faith, an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknights machinations once and for all. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands.
$44.99$38.24
Pathfinder RPG: Lost Omens - Rival Academies Hardcover (Special Edition) (P2)
The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extra planar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$64.99$55.24
Pathfinder RPG: NPC Core Hardcover (Special Edition) (P2)
Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again you can find everything you need in the Pathfinder NPC Core! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$89.99$76.49
The Blister Critters RPG: Cards Series 1 - Sunscorched Suburbia
Inject feral energy into your episodes with 48 play-ready Beasts, Bliffs, and Critters! These wild paragons of the post-ecopocalypse are instant villains, brave deus ex animalia coming to the Packs rescue, or mysterious cameos who just wanna talk or punch! Each card features: a mind-blowing illustration, a full stat block, and 2 unique powers. All art is by Anthony Grasso and 100% HumanMade.
$15.00$12.75
The Blister Critters RPG: Rulebook
The Blister Critters Rulebook contains 96 pages of mayhem: 6 Critter categories consisting of 66 different animals; 4 Blister Paths full of dozens of mutant powers and cartoon-logic Nonsense powers; 10 cartoon Roles to play in your party; mind-blowing full-color art by Anthony Grasso (Odd Gob Games); a unique day/night cycle that reflects the fluctuating dangers of the eco-apocalyptic Critterverse; a new take on the Grit System, originally built to power the sci-fi game Stillfleet; light narrative rules for Catchphrases, Ad-Libs, and other cartoon-show fun-all new to the Grit System; hundreds of examples of Stuff and how a creative Critter might employ it; intuitive moves for the Producer (the GM); and a full starter episode, The Gems of Blisterbeak. Written, illustrated, and designed by Anthony Grasso with rules co-developed with Wythe Marschall (creator of the Grit System).
$25.00$21.50
HOME: Mech x Kaiju Mapmaking RPG (Pre-Order)
HOME is a roleplaying and mapmaking game putting you in the boots of a mech pilot who must protect their home from Kaiju.One year ago, an invading Kaiju destroyed a city in your home. Scans show that more are coming and so we built the mechs: towering war machines designed to kill Kaiju, if they don't kill you first.HOME is a story-forward game of action, exploration, hope, and loss. Build your home, pilot, and mech. Prepare for battle by constructing bases, uniting the nations, or searching the mysterious Aether. And when the moment of truth arrives, fight the Kaiju in a deadly showdown that will destroy your home if you lose.1-4 players
$20.00$17.00
Green Dawn Mall
GREEN DAWN MALL is a tabletop RPG for 1 GM and 3 to 5 players, in which you play teenagers who wander into an endless, distorted mall, in search of their lost friend. The further you go, the stranger things get. Will you be able to find them and get back to the real world unscathed? The rules aim for simplicity: roll between 1 and 4d6, succeed on 5 or 6, and thats about it! In addition to a complete game system, the 96 pages of this game include: A method for generating an endless succession of stores for the characters to explore, stores with a modular description, taking into account things getting weirder and weirder, 252 NPCs and odd beings to populate the Mall, 252 odd objects for the PCs to experiment with, 6 Factions which are cohabiting within the Mall, 4 different ways of ending a session, including a confrontation with the Heart of the Mall. A description of the Malls upper and lower levels, even more labyrinthine than the rest, Options to play a short campaign or try other character concepts, A character sheet.
$17.00$14.45
Knight: An Avalon RPG - World Map
This print of the world map offers a handy visual reference point during campaigns for GM's and players alike! Observe the regions rendered inhospitable by the Anathema on a global scale, as well as Humanity's few remaining safe havens.
$10.00$8.50
Knight: An Avalon RPG - Premade Characters
9 premade characters for Knight: An Avalon RPG.
$10.00$8.50
Knight: An Avalon RPG - Arsenal Deck
A pack of 108 arsenal cards allowing PCs to have their modules and weapons at their disposal during sessions of Knight: An Avalon RPG.
$25.00$21.50
Traveller RPG: The Fifth Frontier War - Flashpoints
Utoland bleak, miserable Utoland. Amid a disaster aboard a giant mining machine the Travellers start asking themselves why they would come here, why they would take such dangerous and underpaid work and why their memories are suddenly disjointed. As the Zhodani occupation of Utoland begins, the Travellers realise they are not who they thought they were. The answers lie in a spacecraft in the Utoland system, but to reach it they will have to go through the Zhodani occupation force. Reaching the ship, the Travellers learn why they were hiding on Utoland and where they must go next. More importantly, they unravel what they have done. The Fifth Frontier War is unfolding around them, and there is a good chance that they had a hand in starting it...Did you?
$49.99$42.49
Everyday Heroes: The Armory (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.The Armory is the definitive guide for weapons and related equipment featuring over 500 unique weapons, from sharp sticks to Rocket Propelled Grenade Launchers (RPGs).The Armory expands on the weapons and rules in the Everyday Heroes Core Rulebook. In addition, The Armory adds new weapon ammunition, including incendiary/tracer rounds, high explosive ammunition, and flechettes. You will also find weapons modifications so characters can express themselves both aesthetically and violently!
$49.99$42.50
Traveller RPG: Ship Operator's Manual
Travelling is about the journey, not the destination, and few things shape a voyage across Charted Space as much as a starship. However, a starship is more than a mere means of transportation; it is also a home and a companion. To captain a starship is to be the master of ones destiny for riches, glory, or an untimely end. There are many books that examine about how to build and fly custom starships, but few on what it is like to work and live on one. That is where the Starship Operators Manual comes in. The Starship Operators Manual covers all aspects of life aboard the starships of Charted Space. Learn the workings of manoeuvre and jump drives, find out how to operate advanced sensors, and discover exactly what your role on a starship entails. Includes a complete walkthrough of the Scout/Courier, Far Trader and Safari Ship.
$49.99$42.49
Traveller RPG: Aliens of Charted Space Volume 4
Aliens of Charted Space: Volume Four explores four species within Charted Space the nature-loving Suerrat, the pacifistic Zatachk, the mercantile Gurvin, and the xenophobic Tezcat. Within these covers, you will discover the culture and society of these species as well as their physiology, psychology and societies. Suerrat: The Suerrat are a human subspecies transplanted from Terra to Ilelish by the Ancients. Zatachk: One of the oldest species associated with the Hive Federation, the Zatachk are a peaceful (some would say cowardly) species. Gurvin: The Gurvin are a hexapodal species resembling Terran otters and minks. Tezcat: A cat-like semi-humanoid species, the Tezcat are violent and warlike, with a xenophobic hatred for any sophont that does not resemble themselves. This book also contains rules for creating Travellers from each species, along with High Guard and Central Supply Catalogue entries.
$59.99$50.99
Rimbound Transmission Volumes I to XII
The entire Rimbound Transmission collection, together in one volume! Rimbound Transmissions, the only monthly pamphlet for the MOTHERSHIP sci-fi roleplaying game, is a complete microsetting and campaign kit. This edition collects the first year’sreleases: twelve unique supplements encompassing everything from bounty boards to Android viruses to expeditions on desert worlds. Originally released as trifold pamphlets, each transmission has been redesigned to fit on a single landscape spread of this US-letter sized zine. A must for any sci-fi horror fan! Collecting:New weapons, ship parts, and utilities to suit any mission.Factions, employers, and bounties to provide dangerous jobs and opportunities for exploration.Diseases and viruses that can strike your players at any time and demand immediate attention.Strange new worlds and adventures, from the red-eye train ride Slaughter on the Procyon Express to the all-consuming darkness of Under That Black Sky.And more!
$25.00$21.25
Liminal Horror: Adventure: Playthings
The characters wake to find themselves unknowingly trapped inside a Resonant Artifact which pulls those who activate it into a demi-plane of plastic, a world which caters not to the characters but to the needs and entertainment of another. They are trapped inside the playworld as a child’s playthings, unless they can escape the toy box... Playthings is a funnel, ultimately letting survivors emerge from the toy box as seasoned Investigators of the paranatural
$15.00$12.75
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