RPG Books
Dune RPG: Masters of Dune Collector's Edition
Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.
$81.00$54.35
Crossroads Carnival
This ashcan edition features everything you need to play a game of Crossroads Carnival while it is still in development. 6"x9" Softcover Book Black & White Interior 6 Playbooks + GM Materials Free PDF via DriveThruRPG Hunger is everywhere in the 1930s Great Depression. The souls of humanity grow weak as they starve. And you are the only hope for a world about to be consumed by darkness.Beneath the midway lights of the Crossroads Carnival, you and your fellow performers are drawn into a battle between light and dark. You wander from one desperate town to the next, struggling to keep your humanity and save the souls of the rubes. But the cost is high, and personal deals with the darkness itself may be the only way to save others.Crossroads Carnival is a Powered by the Apocalypse game of outcast souls striving to save a world that hates and fears them.
$9.99$7.99
Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)
Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.
$14.88
7th Sea RPG: 2nd Edition - Lands of Gold and Fire
For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed. Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.
$39.99$26.47
Dune RPG: House Atreides Collector's Edition Core Rulebook
To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.
$109.99$73.81
Doctor Who RPG: Paternoster Investigations
Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror
$34.99$30.96
Monarchies of Mau Core Rulebook
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?
$33.71
East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover)
Your boyfriend dumped you. You’ve got exams first thing in the morning. And the world’s going to end at midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
$28.64
Flat Plastic Miniatures: The Last Parsec - Primer
The Last Parsec Primer is a licensed 124-piece set of tabletop miniatures from The Last Parsec RPG by Pinnacle Entertainment Group. It reads: “It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.” These miniatures truly bring this setting to life, filled with heroes, exotic humanoids, monstrous beings, alien soldiers, military troopers, robots, beasts, security drones, and horrors from beyond the stars. Comes with a total of 16 interchangeable bases that pop easily on and off, so the entire collection packs flat for easy storage and travel to conventions. Now thousands of gorgeous miniatures can be sorted and carried in no more than the size of a shoe box or bead tray. Highly durable; flexible, wet and dry erasable, impervious to spills and gone are the days of breaking off your favorite miniature’s arm. Designed to heroic 28mm scale, pieces are scaled appropriately to stand alongside traditional miniatures and are exceptional for filling out rare or missing pieces from your collection, as a one-shot solution for an entire set, or for children who may damage traditional miniatures. Some assembly is required, and an adult should discard the additional plastic sprue before it is safe for smaller children.
$60.00$59.97
Freedom Squadron Commando's Manual
For Freedom! It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world. But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces andstrange, mysterious dangers. The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system: Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more! Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more! New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more! Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds. Tons of Gear - weapons, armor, vehicles, and more! Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!
$25.00$19.96
Freedom Squadron Plans & Operations Manual
Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault. It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron: The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player. A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes. A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron. A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions. Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities. “Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron. I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
$25.00$24.92
Sherwood: the Legend of Robin Hood (Savage Worlds)
Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the Third Crusade. Create your characters to do whats best for England and King Richard by protecting his interests at home. This setting book allows you to play in the Medieval England of the period of the Third Crusades. There are classes designed specifically for that period. The book is designed to not only emulate the historical period, but also the mythical one as well. Play in any level you would like from historical to mythical, emulating various novels, stories and tv shows about Robin Hood. This setting can be played in either historic or mythical mode. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre. This book includes: • Weapons and armor from the time• New Edges and Arcane Backgrounds• Gazetteer covering Robin Hood’s England• Characters from Robin Hood Legends• Feats of derring-do and archery contests• Mythic beasts and faeries This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.
$25.00$15.23
Lankhmar: City of Thieves (Softcover)
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.
$20.00$12.20
Deadlands Lost Colony Widowmaker and GM screen
Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.
$19.99$14.96
Pathfinder: Map Folio Wrath/Righteous
Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path. Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.
$19.99$12.93
Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6)
In Over Your Head Time is money out the in the Vast, and when someone asks for a favor, usually it's only for the payout. But Tarika, who has helped you make a living out here in the depths of space, needs a favor - her daughter has gone missing on a remote water world, and she needs you to find her. There's no money in it, but maybe this time you can make an exception. Let's hope you don't regret it! Inside this book you'll find: "Professional Courtesy," a Starfinder adventure for 5th-level characters, by Joe Pasini. Three side jobs, short adventures that can be played in one session, by Jessica Ross. Rules and new player options for adventuring in aquatic environment, by Joe Pasini. An archive of alien creatures - including aglians, a species a sentient eels who form new identities every time they swarm - by Patrick Hurley, Avi Kool, Andrew Mullen, and Joe Pasini. Statistics and deck plans for the heavily armed EJ Corp Negotiator, as well as a dive into Entha, an ocean planet home to a Company terraforming project and an ancient magical mystery, by Joe Pasini.
$22.99$14.88
Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6)
Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.
$22.99$14.88
Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6)
Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy! Inside you'll find: "The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins. A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell. A catalog of new and exciting biotechnology gear, by David N. Ross. An archive of alien creatures, including a radioactive golem and a deadly agent of chaos, by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross. Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of color, by James Case.
$22.99$14.88
Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6)
Sound the Retreat With a handful of survivors from a Swarm invasion as passengers, the heroes travel to a nearby colony world in search of safety. At the overburdened metropolis of New Grakka, members of a movement who believe the Swarm are punishment for the system's sins are disrupting the military's efforts to take in refugees. The heroes must stop these fanatics, as well as clear out a series of caverns beneath the city that could provide shelter and protection should the Swarm attack this planet. In the process, they discover clues that might help solve an ancient shirren mystery! This volume of Starfinder Adventure Path continues the Attack of the Swarm Adventure Path and includes: "The Last Refuge," a Starfinder adventure for 3rd-level characters, by Mara Lynn Butler. A historical look at the shirren people's flight from the Swarm in the early days following the Gap, by Lacy Pellazar. A catalog of biomechanical starships, by Tracy Barnett. An archive of alien creatures, including an aquatic ambush predator and several new Swarm creatures, by Anthony Bono, Mara Lynn Butler, and Owen K.C. Stephens. Statistics and deck plans for a military infiltration vessel, by Tracy Barnett, plus a glimpse at a colony world of shallow oceans, by Mara Lynn Butler.
$22.99$14.88
Roll For Your Life (Pre-Order)
This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Roll For Your Life is an activity book that jump-starts your creativity in a simple and engaging way. Draw inspiration from spectacular illustrations, genre-hopping chapters, and evocative language to craft your own fantasy world, brainstorm story hooks, or flesh out a fresh RPG character. Roll the dice to build a story of your own from billions of possible combinations. What comes next is up to you. Solo and group play, GM-less, Playtime: 15 minutes, Ages 10+
$45.00$38.25
UHF Contact (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. UHF Contact is a collection of three scenarios for modern horror tabletop roleplaying games. The scenarios can be played as individual one-shots, interspersed in an ongoing game, or strung together as a short campaign. • Signal: Navigate a labyrinthine junkyard, looking for your missing friend Jonah while avoiding The Machinist and his dangerous constructs. • Decay: Delve into a condemned prison to save Jonah from The Warden, who has been performing horrible experiments on the human-machine interface. • Noise: Explore your characters' memories as you attempt to save yourselves from the Magna Vox, the cursed artifact that is the cause of Jonah’s misfortunes. Included with these three scenarios are enough rules to jumpstart your game. • An Abbreviated Horror RPG: A rules-lite tabletop roleplaying game based on Liminal Horror. • Alone in the Dark: A collection of tools and tables to support GM-less and solo play.
$23.00$19.55
Hellward Unto the Breach (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. When slipgate technology was first discovered, and we chanced upon the Hell Dimension, there were those that feared that this would leave Earth open to Infernal takeover. The discovery that crossing a slipgate causes Hell natives to spontaneously combust allayed these fears. The additional discovery of Lapis Infernicus, the long sought answer to the ‘free energy’ question, sealed the deal. The Company has given you a once in a lifetime opportunity. To stake your claim on a rugged new world. To bring order to the great black yonder. To make a home for you and your own. Begin anew! Step up to the slipgate and make destiny manifest! Hellward Unto the Breach is a base-building and resource management TTRPG about a gang of losers settling the worst place in existence... Hell itself! Players will roll up a character, build up their colony’s facilities and NPCs together, and begin the fiendishly difficult task of forging a new life for themselves. Don’t forget: you’re here forever!
$30.00$25.50
Liminal Horror: Hotel Dracula (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. November 1895: After a vicious battle, Dracula kills Abraham Van Helsing, Johnathan Harker, John Seward, Quincy Morris, and Arthur Holmwood (Lord Godalming). Only Mina Harker survives. Dracula, injured gravely in the fight, returns to the dungeon below his castle to recover for 100 years. January 1970: Hotel Dracula is built on the decrepit ruins of Castle Dracula, incorporating one room of the dungeons as the “Crypt” for tourists. November 1995: An unexpected blizzard descends upon the area, trapping all guests and staff of Hotel Dracula within. One by one, they begin to die. Hotel Dracula is a modern reinterpretation of Dracula for the Liminal Horror Investigation RPG. This four-hour one-shot adventure drops a team of new Investigators into the heart of a murder mystery in a snowed-in hotel that is rapidly filling with the vampiric spawn of Count Dracula. With the Doom Clock ticking down to total annihilation, players will have to work quickly to uncover the Count’s wicked scheme, prevent more vampire spawn from being turned, and avoid suspicion for the murders as the body count continues to rise.
$20.00$17.00
Planet of the Apes: Solo Rulebook (Pre-Order)
This item is a pre-order item with an expected release date of 09/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ONE APE AGAINST THE PLANET! The Solo Play Rulebook includes everything needed to create single-player RPG adventures on the Planet of the Apes! The book features design tools and guides to empower both new and experienced gamers to modify existing multicharacter scenarios for individual play and craft all-new solo epics utilizing an ingenious mix of oracles, emulator tables, and quick-reference charts. These resources can also be used by Lawgivers to quickly forge plots and conflicts for their player groups, ideal for when they don’t have a lot of preparation time to stage a game. Each of the three complete adventures included in the book embodies a different play style, from murder mystery narratives with set paths to randomized, improv-powered stories created on the fly with dice and encounter tables. This book requires the Role-Playing Game of the Planet of the Apes Core Rulebook for play.
$34.99$29.75
Dungeons & Dragons Encyclopedia (Pre-Order)
This item is a pre-order item with an expected release date of 10/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Pack your Bag of Holding and get ready for an expansive, official tour through the myriad settings of the D&D multiverse. From the familiar fantasy lands of the Forgotten Realms and Dragonlance to the broodingly gothic planes of Ravenloft and star-hopping voyages of Spelljammer, Dungeons & Dragons Encyclopedia will uncover every facet of the world’s most popular tabletop role-playing game. Every page is packed full of information on D&D’s myriad settings, including the monsters that roam the realms and menace adventurers, legendary locations full of eventful histories, the heroes and villains that protect and plague the different dimensions, and the iconic items that enable the machinations of players, NPCs and big-bads. For the first time ever in an official title, Wizards of the Coast has brought together more than half a dozen of its legendary settings – stretching all the way back to Greyhawk – to showcase the elements that make them unique, and Dungeons & Dragons the most diverse, exciting and unpredictable game in the world.
$60.00$51.00
Dungeon Crawler Carl: Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of 11/17/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The first novel in Matt Dinniman’s smash-hit Dungeon Crawler Carl series, now in a brand-new, deluxe hardcover collector’s edition that includes: • A stunning cover and artwork by acclaimed artist Victo Ngai• Decorated endpapers• A fully illustrated hardcover case featuring a solvable maze• Illustrations on the inside of the jacket• Stenciled edges• A 4-color printed ribbon marker featuring Carl and Donut on the run• A Q&A with author Matt Dinniman, conducted by GC, BWR, NW Princess Donut the Queen Anne Chonk herself The apocalypse will be televised! You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
$65.00$55.25
Dungeons & Dragons: Fiends & Foes (Pre-Order)
This item is a pre-order item with an expected release date of 11/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. An officially licensed, in-world exploration of the art and lore of Dungeons & Dragons’s iconic villains, anti-heroes, and morally ambiguous characters. “I am Glasya, Lord of the Sixth, Archduchess of Malbolge, and Princess of the Nine Hells. I would like a letter conveyed to someone who doesn’t want to be found. Beyond that, I wish to give you a good story, and so we will set off on this quest, villain to villain, and we will see what happens, and who survives.” Fiends & Foes guides readers on a dangerous journey through the realms, framed as a quest to deliver a letter to an unknown and extremely powerful character. Each chapter presents art and fascinating lore about D&D’s best-known villains, with quick information about each category of foe, deeper spotlights on significant characters, and an immersive encounter with a legendary evil. Starting with a request from Glasya, this path leads to Tiamat, Vecna, Strahd, Halaster Blackcloak, Lolth, Xanathar, Demogorgon, and many more sinister figures from the D&D multiverse. With original, never-before-seen chapter opener illustrations and captivating artwork from official D&D adventures, Dungeons & Dragons Fiends & Foes is an immersive, story-driven exploration of the malevolent forces that plague the D&D multiverse.
$50.00$42.50
Marvel Multiverse RPG: Spider-Man - Midtown Mayhem (Pre-Order)
This item is a pre-order item with an expected release date of 09/22/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Spidey faces the Hulk in an all-new RPG adventure! A gang war between Tombstone and the Hand explodes in Manhattan, drawing in Spider-Man (Peter Parker) and the Hulk (Bruce Banner), in this brand-new adventure written by d616 system co-creator Matt Forbeck (Marvel Multiverse Role-Playing Game, Secret Wars Expansion). It sparks off with an all-new comic-book prologue written by Emmy-nominated Cody Ziglar (Spider-Punk, Miles Morales: Spider-Man)!
$14.99$12.75
Monsters Know What They're Doing: Remonstered! (Pre-Order)
This item is a pre-order item with an expected release date of 10/06/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From the creator of the award-winning blog The Monsters Know What They’re Doing comes a new and improved compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In Remonstered! The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping them understand their monster’s approach to combat and develop battle plans before their game session begins. In this highly anticipated revision of the widely praised fifth edition D&D reference guide, every monster’s tactics are updated to reflect the recent changes to their stat blocks and accompanied by brand-new tips to help DMs prepare the battlefield, choose allies and minions, and take their combat scenes in exciting, unexpected directions. Easy to read and apply, Remonstered! The Monsters Know What They’re Doing is essential reading for every DM.
$38.00$32.30
Dungeonmeister: NPC Generator Deck (Pre-Order)
This item is a pre-order item with an expected release date of 09/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The barkeep at the tavern. The blacksmith forging weapons. The odd stranger in the woods...Game Masters constantly need to flesh out new characters in the middle of a game, and this dynamic deck lets them create unique non-player characters (NPCs) with the draw of three cards. This deck is a fully functioning game add-on that’ll create fully realized NPCs instantly! Does your adventuring party frequently engage with the characters you haven’t generated stats for, leaving your well-thought-out NPCs in the dust and forcing you to create new and interesting characters on the fly? Don’t worry—The Düngeonmeister NPC Generator is the perfect tool to help! With the pull of three cards, you can create a unique NPC (non-playable character) in an instant. Draw one of each type to find out:-The Who? provides a physical shell of a character, an alignment, personality details, and more.-The What? describes an item of note in the NPC’s possession, its background, and how it modifies the character’s abilities.-The Why? gives the character their desires, reasons to interact with the PCs, possible side quests, and other perspectives. The deck’s 90 cards can create over 25,000 possible combinations—all fully compatible with 5E and adaptable to other RPG mechanics. This deck is perfect for GMs looking for something functional and fun to help them fill out encounters with interesting adventuring additions that can assist the party, generate side quests, or even serve as an improvised foe in the tavern. This deck focuses on the NPC element, providing thousands of NPC options to add to any campaign!
$20.00$17.00
Dungeonmeister: Roll for Encounter (Pre-Order)
This item is a pre-order item with an expected release date of 02/23/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Your party’s next tabletop RPG challenge is just a couple rolls away! The latest addition to the popular Düngeonmeister series lets you build your own entertaining random encounters with the roll of a die. With popular settings, unique stories, and detailed tables, your next roadside clash, tavern negotiation, or village mystery will come to life in no time. Make game prep feel like play! Düngeonmeister: Roll for Encounter is a tool that helps fantasy RPG Game Masters and players build encounters in minutes—and have a blast doing it! With customizable encounters built around inventive stories, you must roll to fill in the details using the random tables provided. The completed stories then become playable encounters that feel fresh, useful, and perfect for your campaign. Inside, you will find encounters organized by familiar fantasy locations so you can build an encounter whether your party’s deep within a forest, traveling along a road, or exploring a new city. Each unique scenario within the setting has you rolling to fill in details like who you meet, places you discover, items you find, and consequences you face. It’s fun, it’s fast, and it’s exactly what every game needs!
$19.00$16.15
Write a LitRPG (Pre-Order)
This item is a pre-order item with an expected release date of 11/17/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Level up your LitRPG writing skills! LitRPGs have skyrocketed in popularity, and this comprehensive guide helps you achieve the objective of developing, writing, and publishing your very own adventure. Learn how to build your world and thrill your readers with Write a LitRPG! LitRPG is more than stats and skill trees—it’s the promise of growth, mastery, and momentum. This writing guide shows you how to design game systems that enhance story instead of interrupting it, teaching you when numbers add tension, when they kill pacing, and how to make progression feel earned. You’ll learn how to align mechanics with character arcs, stakes, and long-term series planning in this gamified guide that promises: - Buffs: Actionable hacks that improve writing speed and quality- Grinds: Fun writing exercises to help gain XP- Loot drops: Helpful planning sheets, checklists, and more rewarding templates- Lore: Wisdom from the authors and series that came before Whether you’re building your first dungeon crawl or managing a thousand-chapter epic, this book gives you clear, practical tools to hook readers and keep them leveling alongside your protagonist. Learn to balance power, control escalation, avoid genre clichés, and turn progression into an engine that drives plot rather than a distraction from it.
$18.00$15.30
Encounters at a Glance: Into the Wild - Explorer's Journal (Pre-Order)
This item is a pre-order item with an expected release date of 11/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Expand your Encounters at a Glance series with The Explorer's Journal. Includes 500+ journey events, campfire stories, unique NPCs and two bonus encounters, plus stat-blocks for increased difficulty and Pathfinder compatibility. Key features 320 new journey events: bite-sized role-play scenarios across four biomes 240 weather-themed journey events (wet, cold, hot weather) Campfire stories featuring unique and mysterious NPCs to meet on the road Pathfinder stat-blocks and DC conversions to adjust encounter difficulty Two bonus encounters Extra journey events The Explorer's Journal introduces 320 additional journey events designed to turn travel into engaging storytelling moments. Includes 80 events for each of the four biomes from the Encounters at a Glance series (forest, mountain, ocean, swamp) and 240 weather-specific journey events (wet, cold, hot weather). Simply have your players roll the dice and let fate guide the way! Campfire stories and memorable NPCs Want to add even more role-play opportunities? Transform downtime into memorable roleplay moments with these campfire stories. From traveling merchants to mysterious wanderers, each campfire story introduces colorful NPCs, perfect for role-play interactions during short/long rests. Info cards for scalability and Pathfinder compatibility Encounter balance varies by party. The Explorer’s Journal includes info cards linked to specific encounters from the core biome books that let you adjust difficulty. This supplement also adds conversions for Pathfinder.
$29.99$25.50
Encounters at a Glance: Into the Wild - Sleeved Biome Book Bundle: Scratch & Tear Edition (Pre-Order)
This item is a pre-order item with an expected release date of 11/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This complete Encounters at a Glance bundle includes all 4 biome books with 100 zero-prep random encounters for D&D, ranging from combat to roleplay-heavy and fun scenarios in the forest, swamp, ocean and mountains. Everything you need to make travel in D&D memorable. Key features A mix of combat and role-play heavy random encounters 3-page encounter spreads, no page-flipping required 320 journey events (80 per biome, 20 per time of day: morning, afternoon, evening, night) Read-aloud narration, zero prep required Encounter-specific info cards with puzzles, mini-games, stat blocks and traps Encounter notes section to keep track of your party's progress Discovery zones for random encounter ideas Scratch & Tear version (also available in Scratch & Fold version) 100 random encounters across 4 biomes Expect encounters with a balanced mix of combat challenges and fun roleplay encounters across all environments. You can expect stories such as: Forest encounters: herding cats, cooking competition, settle debates, vacuuming mages and much more Swamp encounters: tearoom tastings, spirit catching, petting zoo chaos, wheelbarrow racing and much more Mountain encounters: abbey drink-off, boulder run, goblin dating 101, spring break party prep and much more Ocean encounters: wreck diving, competitive eating, ship navigation, reef preservation and much more. Written by Game Master Worlds and contributing writers from all over the world, each encounter delivers unique scenarios and creative storytelling. Zero-prep, just narrate Unlike most encounter books that require studying in advance, Encounters at a Glance works differently. Each encounter is designed to be run with zero preparation. Just open and start narrating using clearly marked headlines and progress sections. Everything you need is referenced directly in the 3-page encounter spread. No flipping back and forth between pages. Journey events Did your players wake up refreshed, grumbling about an itchy bedroll or chasing after a squirrel that ran off with their socks? Bring your world to life with journey events: bite-sized role-play moments that turn every day on the road into something memorable. Each morning, the journey event pages let players roll a d20 to see how their day begins. Then the party leader takes charge, rolling to guide the party through the afternoon, evening, and night’s unfolding events. Simply have your players roll the dice and let fate guide the way! D&D 5e and system agnostic Designed for D&D but easily adaptable to Pathfinder and other TTRPGs, thanks to the book's unique use of icons for stats. The icons' color-coding instantly indicates how difficult certain checks are, making it easy to adjust difficulty for any party level or system. Add the Explorer's Journal for Pathfinder conversions, additional combat difficulty scaling options, and 500+ journey events. Discovery zones Use discovery zones to choose a random encounter: roll to determine which encounter your party stumbles upon, scratch to reveal it, then head to the encounter page to tear open the sealed story, keeping even you, the GM, surprised by what happens next. Scratch & tear book edition If you love a bit of chaos, level up the experience with the scratch & tear edition. Roll to see which discovery zone to scratch off, revealing the secret encounter you're about to tear open and run. Simply tear open and unfold the 3-page encounter spread to dive straight into the story. Even you won’t know what’s coming next! And yes, the books are 100% reusable. While the element of surprise may be gone, the encounters can be played again in other campaigns. Prefer a little more control and less chaos? Then the standard foldable edition is for you.
$134.99$114.75
Encounters at a Glance: Into the Wild - Sleeved Biome Book Bundle: Scratch & Fold Edition (Pre-Order)
This item is a pre-order item with an expected release date of 11/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This complete Encounters at a Glance bundle includes all 4 biome books with 100 zero-prep random encounters for D&D, ranging from combat to roleplay-heavy and fun scenarios in the forest, swamp, ocean and mountains. Everything you need to make travel in D&D memorable. Key features 100 ready-to-run random encounters (25 per biome: forest, mountain, ocean, swamp) A mix of combat and role-play heavy random encounters 3-page encounter spreads, no page-flipping required 320 journey events (80 per biome, 20 per time of day: morning, afternoon, evening, night) Read-aloud narration, zero prep required Encounter-specific info cards with puzzles, mini-games, stat blocks and traps Encounter notes section to keep track of your party's progress Discovery zones for random encounter ideas Scratch & Fold version (also available in Scratch & Tear version) 100 random encounters across 4 biomes Expect encounters with a balanced mix of combat challenges and fun roleplay encounters across all environments. You can expect stories such as: Forest encounters: herding cats, cooking competition, settle debates, vacuuming mages and much more Swamp encounters: tearoom tastings, spirit catching, petting zoo chaos, wheelbarrow racing and much more Mountain encounters: abbey drink-off, boulder run, goblin dating 101, spring break party prep and much more Ocean encounters: wreck diving, competitive eating, ship navigation, reef preservation and much more. Written by Game Master Worlds and contributing writers from all over the world, each encounter delivers unique scenarios and creative storytelling. Zero-prep, just narrate Unlike most encounter books that require studying in advance, Encounters at a Glance works differently. Each encounter is designed to be run with zero preparation. Just open and start narrating using clearly marked headlines and progress sections. Everything you need is referenced directly in the 3-page encounter spread. No flipping back and forth between pages. Discovery zones Use discovery zones to choose a random encounter: roll to determine which encounter your party stumbles upon and scratch to reveal it, keeping even you, the GM, surprised by what happens next. Journey events Did your players wake up refreshed, grumbling about an itchy bedroll or chasing after a squirrel that ran off with their socks? Bring your world to life with journey events: bite-sized role-play moments that turn every day on the road into something memorable. Each morning, the journey event pages let players roll a d20 to see how their day begins. Then the party leader takes charge, rolling to guide the party through the afternoon, evening, and night’s unfolding events. Simply have your players roll the dice and let fate guide the way! D&D 5e compatible & system agnostic Designed for D&D but easily adaptable to Pathfinder and other TTRPGs, thanks to the book's unique use of icons for stats. The icons' color-coding instantly indicates how difficult certain checks are, making it easy to adjust difficulty for any party level or system. Add the Explorer's Journal for Pathfinder conversions, additional combat difficulty scaling options, and 500+ journey events.
$134.99$114.75
Starfinder RPG 2E: Tech Core (Pre-Order)
This item is a pre-order item with an expected release date of 10/07/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Starfinder Tech Core has everything you need to upgrade your Starfinder Second Edition game! This 264-page rulebook introduces two tech-savvy classes, the artificially enhanced mechanic and the magic-hacking technomancer. It also features tactical starship combat, with new rules for building, crewing, and upgrading starships, plus hordes of sample foes, hazards, and plenty of GM tools for running your own tactical space battle. Starfinder Tech Core includes: New archetypes including the nanite-controlling nanocyte and resourceful junkomancer. New high-tech ancestries and versatile heritages, including robotic SROs, living holograms and cyborgs. Rules for building and controlling your own tech companions! New feats designed to interact with technology! An arsenal of new gear including armor, weapons, upgrades, and augmentations—even magic items! New high-tech spells. Sample starship enemies and hazards. and much, much more! Bring your Starfinder game roaring into the future with this must-have sourcebook to all things technological!
$69.99$59.50
Starfinder RPG 2E: Tech Core - Special Edition (Pre-Order)
This item is a pre-order item with an expected release date of 10/07/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Starfinder Tech Core has everything you need to upgrade your Starfinder Second Edition game! This 264-page rulebook introduces two tech-savvy classes, the artificially enhanced mechanic and the magic-hacking technomancer. It also features tactical starship combat, with new rules for building, crewing, and upgrading starships, plus hordes of sample foes, hazards, and plenty of GM tools for running your own tactical space battle. Starfinder Tech Core includes: New archetypes including the nanite-controlling nanocyte and resourceful junkomancer. New high-tech ancestries and versatile heritages, including robotic SROs, living holograms and cyborgs. Rules for building and controlling your own tech companions! New feats designed to interact with technology! An arsenal of new gear including armor, weapons, upgrades, and augmentations—even magic items! New high-tech spells. Sample starship enemies and hazards. and much, much more! Bring your Starfinder game roaring into the future with this must-have sourcebook to all things technological! Special Edition: This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$89.99$76.50
Starfinder RPG 2E: Tech Core - Retailer Edition (Pre-Order)
This item is a pre-order item with an expected release date of 10/07/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Starfinder Tech Core has everything you need to upgrade your Starfinder Second Edition game! This 264-page rulebook introduces two tech-savvy classes, the artificially enhanced mechanic and the magic-hacking technomancer. It also features tactical starship combat, with new rules for building, crewing, and upgrading starships, plus hordes of sample foes, hazards, and plenty of GM tools for running your own tactical space battle. Starfinder Tech Core includes: New archetypes including the nanite-controlling nanocyte and resourceful junkomancer. New high-tech ancestries and versatile heritages, including robotic SROs, living holograms and cyborgs. Rules for building and controlling your own tech companions! New feats designed to interact with technology! An arsenal of new gear including armor, weapons, upgrades, and augmentations—even magic items! New high-tech spells. Sample starship enemies and hazards. and much, much more! Bring your Starfinder game roaring into the future with this must-have sourcebook to all things technological! Retailer Edition: This limited edition retailer edition features a retro game packaging variant of the main Starfinder Tech Core cover illustration.
$69.99$59.50
Pathfinder RPG 2E: Lost Omens - Cheliax, Infernal Inheritance Special Edition (Pre-Order)
This item is a pre-order item with an expected release date of 10/07/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As the Hellfire Crisis comes to an end, the powers that be must reckon with a changed world. Within the Infernal Inheritance dwell scheming nobles, remnants of ancient empires, and Hellish dangers. In this comprehensive regional gazetteer, readers will be able to explore: Cheliax, a devil-bound nation transformed by war;Corentyn, a naval power establishing its militaristic and economical might;Isger, a recently liberated nation discovering its forgotten past;Nidal, a nation wreathed in shadow and bound to a wicked god;Ravounel, a former Chelaxian hold that is seeking its own place in the world;Scorchhome, a nation for goblins and other outcasts. Each entry within this gazetteer includes the history, culture, and current events of the region, as well as a major city to include in a variety adventures. The book also includes new character options and a fold-out poster map! Special Edition: This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$84.99$72.25
Pathfinder RPG 2E: Lost Omens - Cheliax, Infernal Inheritance (Pre-Order)
This item is a pre-order item with an expected release date of 10/07/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As the Hellfire Crisis comes to an end, the powers that be must reckon with a changed world. Within the Infernal Inheritance dwell scheming nobles, remnants of ancient empires, and Hellish dangers. In this comprehensive regional gazetteer, readers will be able to explore: Cheliax, a devil-bound nation transformed by war;Corentyn, a naval power establishing its militaristic and economical might;Isger, a recently liberated nation discovering its forgotten past;Nidal, a nation wreathed in shadow and bound to a wicked god;Ravounel, a former Chelaxian hold that is seeking its own place in the world;Scorchhome, a nation for goblins and other outcasts. Each entry within this gazetteer includes the history, culture, and current events of the region, as well as a major city to include in a variety adventures. The book also includes new character options and a fold-out poster map!
$64.99$55.25
Pirate Borg: Adventure - Nagval's Curse (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Nagval's Curse is an adventure zine for Pirate Borg. This self-contained adventure is brimming with cultist werejaguars raising a deity of cosmic proportions. Can the crew stop the ritual before it's too late?
$17.99$15.29
The Lighthouse at the End of the Universe: Solo RPG (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Lighthouse is a solo journalling game best played at nighttime before bed or when you can't sleep. Each night in the lighthouse will be a little different. The game is designed to be played over and over as you and the lighthouse evolve, change and get to know each other. It is a reflective and meditative game.
$27.00$22.95
Legend in the Mist: Zamanora - Monsters & Fables (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ZAMANORA: Ballad of the Witch is a dual-system supplement for 5.5e and the Legend in the Mist RPG. Inspired by Balkan and Slavic folklore, this Storyteller-facing volume pulls back the veil on Zamanora, revealing hidden truths about the world and the many creatures that inhabit it. Guided by the wandering spirit Oh, you’ll uncover the layered realities of this land and how the power of belief manifests to shape it. You’ll hear tales of the gods that govern Zamanora, learn the customs of the people who endure its harshness, and uncover powerful secrets hidden throughout its uncharted wilderness. Once you’re fully immersed in the setting, Monsters & Fables arms you with everything you need to run adventures in the Land of Mists, such as unique Exploration Rules for scenic journeys, as well as ten fully realized settlements, each with its own interconnected NPCs, history, landmarks and stories to unfold at the table. Finally, you’ll be able to glimpse beyond the hearthlight and read about the many, many spirits and horrors of this land, portrayed as more than simple combat encounters. Monsters & Fables is the quintessential guide to running grim adventures in Zamanora.
$59.95$50.96
Legend in the Mist: Zamanora - Ballad of the Witch: Slipcase Set (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The way ZAMANORA: Ballad of the Witch was meant to be played. Includes:- Core Book- Monsters & Fables- GM Screen- 5 Art Prints Comes inside a pristine slipcase featuring a beautiful artpiece of Baba Yaga.
$109.95$93.46
Legend in the Mist: Zamanora - Wayfarer's Journal (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A notebook from the ZAMANORA game line, containing everything you may need to play Dungeons and Dragons 5th edition and Legend in the Mist, from character sheets, to room for notes to track your statuses, as well as homely recipes and more!
$11.95$10.16
High School Cthulhu: Corebook (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Delve into the minds of complex characters caught in the crossfire of adolescence and cosmic horror. Each adventure is carefully crafted to provide a unique and immersive experience, filled with intricate plots, Lovecraftian lore, and unexpected twists.
$55.00$46.75
High School Cthulhu: Extra Curricular Horrors (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Prepare to dive deeper into the cosmic horrors of High School Cthulhu with Extra Curricular Horrors! This new adventure book offers seven chilling tales that will test your sanity and challenge your perception of reality. Experience the thrill of navigating the treacherous halls of high school while facing otherworldly threats and personal demons.
$50.00$42.50
Mew-Tants! (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Mew-Tants! is a zine RPG where everyone is a cat; but not just a normal cat, a cat with super powers. But other than the superpowers mostly just a normal cat. Your super-powers include Laser Eyes, tele-cat-nesis, and Spider-cat! Explore the neighbourhood, rescue stranded cats from trees, and take down the 'nip and kibble dealers. Anything is possible when you're a Mew-Tant! Except using things requiring thumbs, you are still a cat. The rules of Mew-Tants! are super simple to learn, needing only a d6 to play, and are a great introductory tabletop roleplaying game. The book contains all of the rules, and an adventure that extends into the standalone sequel Were-Woofs!
$20.00$17.00
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