Board Games | Party Games
Unstable Unicorns: Dragons Expansion
This is an expansion for Unstable Unicorns and requires the base game in order to play. Let your game of Unstable Unicorns take flight! This 27-card Unstable Unicorns expansion adds dragon-themed Upgrade, Downgrade, and Magic cards, along with all-new Unicorns to do battle. Who will rule the skies over your Stable?
$12.63
Taco Cat Goat Cheese Pizza
Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins! For extra fun, special action cards the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!
$10.00$9.29
Unstable Unicorns for Kids
Unstable Unicorns for Kids is a card game that introduces younger players to the magical world of unicorns and strategy games. This is a 2-6 player game for ages 6+ and features brand new characters and adorable artwork that kids will love!Contents:80 Cards1 Rulebook Ages: 6+Players: 2-6Game Length: 15-45 min or less
$16.99$12.96
Sheriff of Nottingham: 2nd Edition
In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook
$44.99$35.99
The Red Dragon Inn 8: Pub Crawl!
What do our heroes do when the same four tavern walls are getting a little dull? They go on a Pub Crawl! A new standalone expansion to the award-winning series! Our illustrious heroes have spent many an hour (and many a coin!) at Greyport's legendary tavern, the The Red Dragon Inn. But even the most loyal customers want a change in scenery once in a while. So what do our heroes do when the same four tavern walls are getting a little dull? Pub crawl! The The Red Dragon Inn 8 introduces five new characters—the proprietors of five brand new taverns, plus a new play variant where players can travel around to multiple taverns rather than staying at the The Red Dragon Inn. The The Red Dragon Inn characters bar hop to other taverns and inns of the town (The Black Dragon Depths, The Harmonious Cup, Lucky's Rolling Barrel, The Scurvy Dog, Startusk's), discovering new drinks and characters (the tavern owners: Father Farai, Lucky the Scofflaw, Nerodia the Petrifier, Phyll Startusk, Samantha the Bookie). Each pub adds its own twist to the rules. Whenever a player reveals a Drink that includes one or more Chasers, the party pawn moves to a different open tavern after the Drink and any other pending effects are finished. Each tavern has an event that is triggered as the party arrives there. It also has its own Drink deck, and once that is exhausted, the tavern closes. The party crawls back to the The Red Dragon Inn only once all other taverns have closed.
$39.95$28.96
Zombie Dice
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 min or less and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
$15.95$11.96
The Resistance: Avalon
A whole new way to play your favorite game. The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization.
$16.16
Ultimate Werewolf: Extreme
Ultimate Werewolf Extreme is an interactive game of deduction for 5-75 players who are divided into two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Each game takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf Extreme features incredible artwork, comprehensive rules, a fantastic moderator score pad. What's more, it supports more players than any other game: Up to 75 of your closest friends can converge on up to three simultaneous villages using the components in this box.
$24.95$19.96
Unstable Unicorns: Unicorns of Legend Expansion
Looking for even more Unicorns to add to your Stable? From the mighty Dragon Unicorns and legendary Unicorn adventurers from distant realms, to the ominous Unicorns of the Apocalypse and the most huggable, adorable Unicorns you’ve ever seen, the expansions of the Unstable Unicorns universe are sure to add a wide spectrum of unforgettable characters and strategies to your collection.
$12.63
Coup: Rebellion G54
In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total. A player starts the game with two coins and two influence cards i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, regardless of which characters you actually have in front of you, or you can take one of two general actions: Income: Take one coin from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions whether actively on your turn, or defensively in response to someone else's action that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence that is, a face-down character wins the game! Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.
$29.99$19.40
Ready Set Bet
In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice. Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!
$39.99$26.83
Bristol 1350
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!
$24.99$17.94
The Red Dragon Inn: Smorgasbox
This expansion has a little something for everyone who loves The Red Dragon Inn! Roxana, Adventurous Chef She’s the head chef at The Red Dragon Inn, and she is no stranger to experimentation in the kitchen, preparing such ambitious dishes as Spatchcocked Cockatrice and Fire Salamander Flambé! As Roxana plays cards, she gathers ingredients that she can use to cook powerful recipes, adding them to her hand.Otto, our Mechanical Friend The Smorgasbox includes four new factions for Otto, plus everything you need to play a game with Otto.Gambling? I’m In! The Smorgasbox also includes a rebooted version of this product, complete with redrawn cards and five new games!Overflow Storage! The Smorgasbox comes in a 10.5? x 7.5? x 4? box, with plenty of room to spare for other RDI content!
$44.95$32.96
Dixit: Mirrors
With Dixit Mirrors, reveal and explore new facets of the oniric world of the range. The vividly-colored illustrations created by Sébastien Telleschi unveil a fantastical reflection of our society, to create a brand new expansion for Dixit. These cards can be used along with or as a replacement of those from your Dixit base game (or Dixit Odyssey) or previous Dixit expansions. Ready to look through the mirror?
$32.99$23.96
Dixit: Revelations
Myths come alive and masks fall away in Dixit: Revelations, the latest expansion for the award-winning game of art and storytelling Dixit! Featuring all-new art by French illustrator and visual animation developer Marina Coudray, Dixit: Revelations takes you to ancient worlds full of advanced technology and urban settings full of enchantments. Influenced by the artistic styles and movements of the early twentieth century, including Art Deco, Cubism, Fauvism, and Surrealism, Coudray's timeless illustrations are certain to inspire Dixit players of all ages! This product is an expansion: Dixit base game required to play.
$32.99$23.94
Letter Jam
Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you. At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.
$24.99$17.92
Dixit: Anniversary Expansion
Have even more fun with the addition of Dixit Anniversary, an 84 card expansion pack celebrating 10 years of Dixit. All the illustrators of previous expansions have been invited to join the adventure again. With evocations of tales and myths from all around the world, their combined art leads to an amazing result! Get caught up in the Dixit spell and experience a new and amazing journey taking you far beyond your imagination.This product is an expansion: Dixit base game required to play.
$32.99$21.32
Unstable Unicorns: Adventures Expansion
Unstable Unicorns Adventures Expansion Pack is designed to be added to your Unstable Unicorns Card Game (or Unstable Unicorns NSFW Card Game). New adventures await in this expansion, featuring new characters, magic cards, upgrades, and downgrades
$15.00$14.46
Ultimate Werewolf Revised
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$14.99$9.49
The Red Dragon Inn 9: The Undercity
You and your heroic companions have celebrated, brawled, and spent your hard earned gold night after night at Greyport’s legendary tavern. But what of those daring souls who make their lives beneath the cobblestone roads that take you to The Red Dragon Inn? Let’s take a trip down below, and visit the Undercity! Five New Characters: Choose from five new characters from Greyport’s Undercity, who can be mixed and matched with characters from any other Red Dragon Inn sets!
$39.95$28.96
Monikers: Classics Expansion
A standalone expansion for Monikers that comes with 330 brand new cards! Features select card from 3 previous expansions: Shmonikers, Something Something, and The Shut Up & Sit Down Nonsense Box.
$25.99$23.39
The Resistance - Third Edition
Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. Included in this release is a full expansion - "The Plot Thickens" is 15 additional action cards that increase the pressure and pacing of the game, and requires the spies to be even more deceitful if they are to achieve victory. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes poker but in a full interactive and social event. Its not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories.
$24.99$16.16
The Red Dragon Inn: Allies - Witchdoctor Natyli
Natyli is a impulsive young troll who likes to make dolls of her friends and the monsters that she comes across in the dungeons. These aren't normal dolls, though. They are magical, and she can use them to affect whomever the doll looks like, for good or ill. After foolishly using her dolls to prank the village elders, her uncle, Brewmaster Phrenk, decided that she'd probably be better off with his adventuring friends, where at least they could prank her back. The Good: Natyli has a doll for each party member and uses them in the dungeons to enhance her friends' abilities. The Bad: Those dolls? She's still got them at the tavern... The The Red Dragon Inn: Allies - Witchdoctor Natyli expands the party at the The Red Dragon Inn with a brand new troll shaman, introducing a new debuff mechanism that allows Natyli to temporarily weaken other players! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$14.95$10.42
Spot It! Disney
Test your observational skills and hone your reflexes with the award-winning gameplay of Spot it!, a game of lightning-fast choices. With dozens of awards and possible versions married to elegant gameplay, Spot it! has become a global phenomenon. This edition celebrating is perfect for any Disney fan QUICK OBSERVATION AND REFLEXES: Test your observation skills and quick reflexes as you try to spot the only matching symbol between two cards in this engaging game suitable for all ages. ICONIC DISNEY AND PIXAR CHARACTERS: Features 90 unique cards with beloved characters like Mickey Mouse, Ariel, and Simba, ensuring a magical matching game experience for Disney fans of all ages. FLEXIBLE GAME RULES: Includes a variety of fast-paced mini-games such as 'The Tower' and 'The Well', perfect for any family game night or Disney party. EDUCATIONAL AND FUN: Helps develop focus, visual perception skills, and fine motor skills, making it an engaging game for younger players. Contains: 90 big cards!
$15.99$12.47
The Red Dragon Inn: Allies - Erin the Ever-Changing
When you first meet this soft-spoken young elf, you might be surprised to learn that she's an adept adventurer; even more so that she's often fighting on the front line. But then again, you don't run into very many shapeshifting druids at the The Red Dragon Inn... The Good: Erin's always ready with a kind word and a healing chant to smooth ruffled feathers or mend wounded flesh. The Bad: When the drinks start flowing, Erin can turn into a tree. Have you ever tried out-drinking a tree? It's not pretty. The The Red Dragon Inn: Allies - Erin the Ever-Changing expands the party at the The Red Dragon Inn with a brand new elven shapeshifting druid, introducing new mechanisms that allow her to take on multiple forms throughout the game. She has to carefully manage which form she is in for the situation as being caught in the wrong form at the wrong time can spell for dire consequences! The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$10.42
Rubber Paper Scissors
Familiar with rock, paper, scissors and tic-tac-toe? You are 80% on the way to grasping this 2-player game. But Rubber, Paper, Scissors elevates these tiresome games with area control, set collection, and push-your-luck mechanics. Diverse strategies, namely deciding to place an “X” or “O” or claim a token, combine with raucous table talk, an engaging challenge for players of varying experience seeking that game which asks “give it another go?”
$15.00$9.15
Dixit: Origins
Be inspired with the compelling new cards included in Dixit: Origins, an expansion for Dixit! Featuring original artwork by Clément Lefevre, Dixit: Origins takes you to uncanny realms filled with playful creatures and unusual characters. This product is an expansion: Dixit base game required to play.
$32.99$22.97
Codenames 2.0 (2025)
The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones. In Codenames, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like “chocolate,” “sunflower,” or even “carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin. Ages 10+4-8+ players15 minute play time Contents:200 cards with 400 codenames16 agent tiles in two colors1 double agent tile7 innocent bystander tiles1 assassin tile40 key cards1 rulebook1 card stand (made of RE-Wood®)
$24.99
JinxO
JinxO is a competitive word-association game.The aim: to score the most points by writing down answers that matches other people in the group. Be careful with your words! If your answer doesn't match anybody in the group, you jinxed it and receive no points. However, if only one other person matches with you, you score more points - it's a JinxO!
$27.50$24.92
The Couples Game... That's Actually Fun
The Couples Game That's Actually Fun is the party game real couples have been waiting for!It is an interactive game of fun questions meant to make you laugh with your partner. It is not a 'get to know you' game or overly mushy gushy... just fun! Whether you're taking your relationship to the next level, just moved in together, or been married for a decade, we can't wait for you to play.
$19.99$16.96
Tortuga 1667
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain.
$24.99$17.44
Dixit: Daydreams
Dixit: Daydreams is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.
$32.99$23.96
Werewords Deluxe
In Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer! A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play. Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.
$24.95$17.94
Deep Sea Adventure Boost
In Deep Sea Adventure, you and up to five other explorers are searching for riches under the sea, and while you're all rivals, you're also all poor, so you've pooled resources to rent a shared submarine...which means you're sharing the air supply too. If you don't return to the sub before air runs out, you have to drop everything in order to make it to safety. In each of three rounds, players take turns rolling dice and moving their diver along a trail of face-down treasure tokens. The deeper you go, the more valuable the tokens are! At the start of each turn, decide whether to dive deeper or head back toward the sub, lower the air supply, then roll the dice to move. On the space where you land, you can do nothing, pick up treasure (not looking at it and replacing it with an X token), or dropping off treasure in an X space. Why would you drop the object of your dreams? Because you need to make it back to the sub in order to score your treasure collection, and for each object you hold, you subtract 1 from the movement dice. Pick up too much, and you might not move at all. Glub. Deep Sea Adventure Boost features the same gameplay and components as Deep Sea Adventure, but it adds three new dice for a new way to play. These dice feature the digits 0 & 3, 1 & 3, and 1 & 2. When you roll, you now roll these three dice, then choose two of them to determine your movement, although you still subtract points for the treasure you hold. What's more, at the start of your turn, you can decide to "boost" your movement by using the sum of all three dice — but doing so uses an addition unit of air. Will your need for speed leave everyone gasping?
$23.00$16.95
Secret Identity
ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
$29.99$25.49
Dixit: Journey
Travel to unknown places with Dixit: Journey, an expansion for the classic game of storytelling and guesswork Dixit! Illustrated by Xavier Collette, Dixit: Journey invites you to embark on an extraordinary voyage, guided by the game's inventive artwork and, above all, your own imagination.This product is an expansion: Dixit base game required to play.
$32.99$23.96
Mysterium: Secrets & Lies
Shed new light on the strange events leading up to the ghost’s death in Secrets & Lies, the second expansion for the breakout game of 2015 Mysterium. Using their gifts, the psychics’ task is to lift the veil on these troubling events, using eighteen brand-new story cards to provide further context to why this ghost met such an untimely end. The new story cards replace the object cards, adding a different way to play your favorite game without extending the time limits. Additionally, you’ll find 42 additional vision cards that the ghost can use to assist the psychics as they investigate the all-new suspects, locations, and objects (six of each). Step inside—your seat at the table awaits! This product is an expansion: Mysterium base game required to play.
$24.99$17.49
The Red Dragon Inn: Allies - Cormac
The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it's a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure! The Good: Cormac adheres to the ancient traditions of barbarian honor. The Bad: He also adheres to the ancient traditions of barbarian violence! The The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the The Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanism that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content. Careful management of Cormac's rage level is the best way to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$9.96
23 Knives
It's 44 BCE, the pinnacle of the Roman Republic. At the end of Julius Caesar's civil war, he is left holding enormous power. He has the love of many, but for others, there is only fear. This fear leads Caesar's friends and allies to question his intentions. They're stoking a fire of conspiracy, a conspiracy that will end on the Ides of March, with 23 wounds, a republic in ruin, and the birth of an Empire. In a game of 23 Knives, you take on the role of a Roman citizen with one of three allegiances: a loyalist to Caesar, a liberator of Rome, or an opportunist biding their time. Throughout the game, you travel through Rome, manipulating other citizens and swaying them to your cause. At the end of the game, if 23 or more knives are in the Curia, Caesar is dead and the liberator most committed to killing Caesar wins. With fewer than 23 knives, the loyalist most dedicated to saving Caesar wins. Opportunists are those who linger, waiting to shift the fate of Caesar at the last moment, and if they do, they win as a team.
$40.00$29.44
Chicken!
Pop open the tube and start chucking dice with family and friends! In Chicken!, players will be rolling dice each turn—pressing their luck to score more Chickens while avoiding those foxes. On a turn, a player must choose to roll all the dice passed to them or "Chicken Out" to roll fewer dice. Players will score points from the Chickens they roll, but they will bust (and score no points) if 3 or more foxes appear across their dice. For each Egg symbol rolled, a die is hatched from the Coop and then the active player will choose to reroll all of their blanks, eggs, and newly hatched dice, or they may score their points and pass the dice to the next player. If a player chooses to "Chicken Out" at the start of their turn, they lose a point for being a chicken, but they get to place all Yellow and Orange dice back into the Coop. The first player to reach 25 Points from their Chickens wins the game!
$20.00
Codenames: Duet 2.0 (2025)
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
$24.99
Things In Rings
It’s a Thing-slinging, string-ringing, rule-guessing race!A “thinky” party game, like Codenames or Wavelength. Use logic and deduction to understand the rules of the mysterious Venn Diagram.Players play as "Finders" and attempt to correctly place "Thing" Cards into a Venn Diagram. Each Ring of the Venn Diagram has special rules. The twist? Only one player, playing as "The Knower," knows the secret rules. ENGAGING PLAY: Discover the joy of Venn diagrams in a fun party setting! Each player interprets the same clues each turn, making for an exhilarating reveal of hidden rules. EDUCATIONAL AND FUN: Enhance your deductive reasoning and pattern recognition skills while having fun. Ideal for both kids and adults to play and learn together. QUICK AND ACCESSIBLE: With a playtime of 20 min or less and rules easy enough for anyone aged 8 and up, this game is perfect for quick, engaging sessions with 2-6 players. RICH GAME CONTENTS: Includes a box, rules, 3 unique rings, around 250 noun cards, and 50 rule cards, offering endless replayability with various rule combinations. ARTISTIC AND PORTABLE: Beautifully illustrated by Snow Conrad, and packaged in a compact box, making it easy to store and perfect for travel. Contents Box, Rules 3 Rings 250ish noun cards 50ish rule cards
$19.99$16.99
Spot It! Camping (Pocket Eco) ML
Spot It! is a game of sharp eyes and lightning reflexes! There are only two matching symbols between any two cards. Spot It! first to win! Are you up for the challenge?In Spot It! Camping features fun illustrated symbols related to the great outdoors and camping equipment. It's a perfect game to play around the camp fire during a family excursion. This release of Spot It! Includes rules in English, Spanish, and French! SHARPEN YOUR REFLEXES: This fast-paced game challenges players to spot matching symbols between two cards first, perfect for enhancing visual perception and quick-thinking skills. VERSATILE PLAY OPTIONS: Includes five distinct games in one compact package, providing endless entertainment and variety for players of all ages. CAMPING THEME: Enjoy a fun, nature-inspired twist on the classic Spot It! gameplay, perfect for family game nights, camping trips, and outdoor adventures. SIMPLE AND ACCESSIBLE: Easy to learn and quick to play, Spot It! Camping is ideal for 2 to 8 players, making it a great choice for gatherings and casual fun. ECO-FRIENDLY DESIGN: Packaged in an environmentally friendly Pocket Eco-Blister, this 2024 refresh of the Spot It! Camping Card Game combines sustainability with fun. Contents 55 cards 1 rulebook
$4.99$3.96
Santa Cookie Elf Candy Snowman
Are you ready for some Holiday Mayhem?! Dolphin Hat Games is pleased to announce we've added a little Ho-Ho-Ho to your family night festivities! This is the Christmas themed edition of our wildly popular hand-slapping party game, Taco Cat Goat Cheese Pizza! The premise of these games is simple - say the next word in the pattern (in this version, "Santa, cookie, elf, candy, snowman") and at the same time flip a card from your personal deck. If it matches the pattern word you said then everyone slaps the card pile. Whoever is last takes the pile and adds it to their personal deck. Similarly, special cards require everyone do a specific action and then not be the last to slap the deck afterwards. The game ends when one player successfully plays all the cards in their personal deck.
$10.00
The Red Dragon Inn: Allies - Melvyn vs. Marah
This new two-character expansion includes the friendly Collegium librarian, Melvyn, as well as the turncoat teacher of defensive magic, Marah!Melvyn;The most bizarre area of the Greyport Mages’ Collegium is the Arcane Archive - a vast extraplanar space storing all manner of powerful and dangerous items. The runemaster Melvyn has navigated the Archive for decades as its chief archivist, giving him plenty of experience with strange artifacts and arcane oddities!The Good: He’ll show you convoluted artifacts that you don’t understand.The Bad: Then he’ll beat you at convoluted games that you don’t understand.Marah;As a long-time professor, Marah terrorized the most powerful graduates to come out of the Collegium with her harrowing assignments and barbed wit. After looting the Arcane Archive, she broke her ties with the Collegium and now torments her former students with baleful magic and enfeebling curses!The Bad: Her malicious maledictions can be excruciating.The Worse: After a tongue-lashing from her, though, you might just wish for the curses instead!★ Two brand-new characters for The Red Dragon Inn! Requires a base game to play this expansion.★ Melvyn the Minotaur is a friendly archivist and master of runic magic!★ Marah the Maledictor is a rogue ex-professor of the Mage's Collegium, and an expert in curses!★ Includes a new Tavern for the Pub Crawl rules variant (introduced in RDI 8) - The Swozzled Sorcerer!★ Includes player mats and deck dividers for use in The Character Trove.Components• 40 Card Melvyn Character Deck• 12 Card Rune Deck• 40 Card Marah Character Deck• 15 Card Malediction Deck• 15 Card Marah Boss Deck• 5 Card Marah Boss Malediction Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules
$24.95$17.44
Hand-to-Hand Wombat
Players work together in teams with their eyes closed to either repair or sabotage three stacks of square towers before time runs out. The goal is to figure out who’s working against you, and get opposing players out of the game before it’s too late.
$25.99$17.99
Stack O' Cats
Gather up to six friends for the most fun you'll ever have! Players take turns stacking wooden cats on top of one another, but beware - these cats won't stay still for long! Be the best at controlling your cats to become the victor! But don't be deceived, Stack O' Cats isn't just your run-of-the-mill dexterity game. Our uniquely designed base that firmly wedges in your foundations pieces, paired with our specially crafted cat meeples, allows you to create gravity defying cat stacks and kitty cantilevers for an incredibly challenging and fun game!Contents• 32 Colored Cat Meeples• 8 Black Cat Meeples• 1 Wooden Base• 1 Large Velvet Bag• 1 Small Velvet Bag• 1 Scorepad• 3 Rulesheets
$36.99$29.91
TYPESET
You are old-fashioned typesetters, building up words letter-by-letter to be used on a printing press. As the letters come out, you must plan and place them accordingly, while carefully using your bank of vowels to puzzle out a higher score. Use the tools of the trade to twist the rules, and create combos that land you the bonus letters you need to win. On a turn, both in solo and multiplayer, a consonant is randomly turned face-up for all the players to use in building up words on their player card. The catch? All placed letters must be put in the leftmost empty space of a given line. Players can freely use their bank of vowels before and after to help out, as long as they haven't run out. As more consonants come out, the words get trickier to fit together, and certain letters become more desirable. Certain actions, like taking hard-to-use letters or using the special ability, result in bonus 'wild' letters of your choice, clinching the final pieces to your word puzzle. You have limited room for error, and the letters themselves have no value- only word length matters for scoring. Every five letters, each player may opt out on their own and score their cards, or risk another five letters that may ruin everything.... or fit beautifully into place. Plan, place, and chance it either on your own or with a group of fellow typesetters. Typeset is built to travel, easy-to-teach, and infinitely replayable with the wealth of ability cards that twist and change the rules.
$25.00$19.96
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