Board Games | Card Games
Mage Wars Arena: Core Set
The customizable strategy game of dueling mages! Enter the Arena! Mage Wars is set in the magical world of Etheria, a place when gods and mortals are in a constant struggle. Conflicts are resolved in the arena, and it is here where Mages prove which schools of magic reign supreme! What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
$88.00$54.00
Skytear: Outsiders Expansion
This is a neutral-expansion box for the Skytear MOBA boardgame. The expansion contains: 4 Outsider Miniatures (38mm)4 Outsider Cards (63x88mm)48 Power Cards (63x88mm)The additional Outsiders will add even more replayability to your matches.The 48 Power Cards improve your deck-building options to further personalize the heroes in your Skytear collection. Each outsider in this expansion was a hero, now consumed by the power of Skytear.Gulbjarn, Terror of the Endless Night, stalks the wilds, crippling his foes with fear.Haburat, Dark Vigilante, deals a deadly series of strikes, never ceasing his pursuit.Cotlic, Lord of The Ancestors, will stop at nothing to conquer the lane for his glory.Akimo, infamous Scourge of Puido possesses a hero, driving them to violence at the cost of their own life.
$52.00$35.00
Steal the Bacon
This tasty party game is ready to sizzle up some game night fun! Fill up your plate with stacks of yummy pancakes and when your plate matches another player's plate, you'll have to race them to steal the bacon. Be on the lookout for Awful Waffle and Clap Clap Flapjack. If they show up, all tge bacon breaks loose.Each player receives a stack of pancake cards. Tge dealer flips up one of their cards and play proceeds with each successive playing flipping their top card. If two players' face up cards match those players must race to steal a bacon card from the center. First player with 10 strips of bacon is the winner.
$19.00
Crime Zoom: Case 2 - Bird of Ill Omen
Crime Zoom is an investigation game for 1 to 6 players that plays in about one hour. The investigation begins with an illustrated crime scene that is made up of several cards. Turning over a card allows you to discover leads that you can choose to follow or not. You can investigate freely by following the clues that seem most relevant or choose to stop when you believe you have an understanding of the plot.Once you think your investigation is complete you must answer the important questions: who is the culprit, what evidence can prove this, and what was the motive?Contents:55 Cards1 RulebookAges: 14+Players: 1-6Game Length: 60 minutes
$22.00$18.00
The Resistance: Hidden Agenda
Hidden Agenda is an expansion to The Resistance that consists of three different modules: Assassin Module: Ever since we announced The Resistance: Avalon the request has been to take the exciting new roles from Avalon and make them available for The Resistance. We are very excited to now make that available - the Assassin module of Hidden Agenda contains all the Avalon roles, rethemed and renamed to fit into The Resistance Universe.Defector Module: Two variants in one, the Defectors were included as part of the Avalon promos. In one variant, the Defectors can switch allegiance during the game - ensuring that players are never quite certain who to trust. In the second variant version the two Defectors know each other - ensuring that the accusations of deceit begin from the very opening of the game.Trapper Module: Every proposed Mission Team includes an extra person that won't go on the mission. The leader will isolate a team member and watch their every move - making sure they can't make the mission fail. If you are a spy on the Mission Team, you'll never know if you will cause a mission to fail or simply be giving your identity away. But resistance members will have to approve some missions knowing that a spy is on them and trust that the leader chooses to isolate the spy.
$18.00$12.00
Aeon's End: The Ancient
Promos from the Aeon's End: The New Age campaign, that were not labeled "Kickstarter Exclusive" went into The Ancients expansion. This Expansion provides content for existing Aeon's End games. The cards from this expansion are numbered TA-001 through TA-086.This includes: - Mazra + Research Breach Marker- Qu + Form Token- The Wanderer nemesis + Divider- 49 Player Cards- 10 Randomizer Cards- 10 Treasure Cards- 17 Nemesis Cards
$30.00$23.00
Everdell: Card Sleeve Set
This set of card sleeves features art from Everdell Artist Andrew Bosley and contains enough Card sleeves to sleeve your Everdell Base game and all the Expansions. Double Matte sleeves make it easy to read without glare 600 sleeves to help protect your Everdell collection from wear and tear! Contents 300 Card Sleeves for standard cards 150 Clear sleeves for standard cards 150 Clear sleeves for mini cards
$88.00
The Red Dragon Inn Allies: Melvyn Vs Marah
This new two-character expansion includes the friendly Collegium librarian, Melvyn, as well as the turncoat teacher of defensive magic, Marah!Melvyn;The most bizarre area of the Greyport Mages’ Collegium is the Arcane Archive - a vast extraplanar space storing all manner of powerful and dangerous items. The runemaster Melvyn has navigated the Archive for decades as its chief archivist, giving him plenty of experience with strange artifacts and arcane oddities!The Good: He’ll show you convoluted artifacts that you don’t understand.The Bad: Then he’ll beat you at convoluted games that you don’t understand.Marah;As a long-time professor, Marah terrorized the most powerful graduates to come out of the Collegium with her harrowing assignments and barbed wit. After looting the Arcane Archive, she broke her ties with the Collegium and now torments her former students with baleful magic and enfeebling curses!The Bad: Her malicious maledictions can be excruciating.The Worse: After a tongue-lashing from her, though, you might just wish for the curses instead!★ Two brand-new characters for The Red Dragon Inn! Requires a base game to play this expansion.★ Melvyn the Minotaur is a friendly archivist and master of runic magic!★ Marah the Maledictor is a rogue ex-professor of the Mage's Collegium, and an expert in curses!★ Includes a new Tavern for the Pub Crawl rules variant (introduced in RDI 8) - The Swozzled Sorcerer!★ Includes player mats and deck dividers for use in The Character Trove.Components• 40 Card Melvyn Character Deck• 12 Card Rune Deck• 40 Card Marah Character Deck• 15 Card Malediction Deck• 15 Card Marah Boss Deck• 5 Card Marah Boss Malediction Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules
$37.00$32.00
Evolution: Another World
We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It's an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It's time to find out! Evolution: Another World is a card game in a beloved Evolution: the Origin of Species series. In the game, you create animals and give them traits, so they survive and thrive in the chaotic world of wondrous creatures. The goal of the game is to give your creatures enough energy to transmute and transcend their state of existence. The first player to transmute three creatures wins the game. This is a fast-paced, easy-to-learn game with a solo mode included in the core game. Mechanically, it is inspired by Evolution: New World, but trades some complexity for more dynamic and light gameplay. This game is Family-friendly because animals can’t die or be eaten by predators. Competition is peaceful, but you can attack other players' creatures to gain energy. This game has a straightforward win condition: you don't need to count VP at the end of the game. Transmute 3 of your creatures and you win the game!
$52.00$44.00
Ivion: The Fox And The Forest
Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character! Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody! In Ivion: The Fox and the Forest, stay one step ahead of nature as the craft Survivalist, or bring forth Summer's wrath as the Wilder. Fully compatible with all other Ivion products.
$59.00$50.00
Pirate Tails
Chitter me timbers! You are a scurvy squirrel struggling to gather the best collection of nuts. You'll need to bury cards around the island and return for them later in the round. But beware, if you hide too much booty in one spot, it may not be there when you return! Pirate Tails is a set collection game in which players draw nut cards and choose which ones to score, which ones to reveal, and which ones to hide. At the end of each round, players will have the chance to raid nuts that have been hidden and hopefully add to their booty. At the end of three rounds, players score based on both the value and quantity of each type of nut that they were able to collect.
$22.00$19.00
Pocket Paragons: Rivals of Aether
Each player chooses a paragon and takes their deck of 7 unique cards. Every turn, players choose a card from their hand and play them simultaneously. Both cards are revealed and then characters either take damage, have their card canceled and sent back to their hand, or are defeated. Play the right card at the right time and have a strong read of your opponent's intentions to win! This box features 6 characters from the world of Rivals of Aether. Featuring Zetterburn, Orcane, Kragg, Wrastor, Clairen, Ranno. Characters in this box feature an additional special move instead of a block ability. Use your additional ability to control your opponents!
$30.00$25.00
Speedy Feedy
Speedy Feedy is a fun dexterity game for kids and adults. Reveal the food cards, count which food appears the most, and slap the card of the animal that likes this food!Each round, players take 3 simple actions: reveal cards from the top of the deck, count which food appears the most, and slap the card of the animal that likes this food. There’s no time to lose — the player that slaps the card first is the quickest to feed the animal. And the speediest feeder wins the game!★ YOU CAN LEARN TO COUNT QUICKLY Playing is fun, but to win you need to be attentive and quick. The more you play, the better you get!★ SUITABLE FOR DIFFERENT AGES Simple and clear rules allow an easy start. Optional rules provide challenge for older children.★ EASY TO TAKE ALONG Compact box and small table footprint allow you to play Speedy Feedy pretty much anywhere!♦ Pattern Recognition ♦ Speed Matching ♦ Real-TimeAges 6+, 2-5 players, 5-10 minutes
$22.00$19.00
Vampire: The Masquerade Rivals Expandable Card Game Justice & Mercy
Justice & Mercy is an expansion for Vampire: The Masquerade - Rivals that adds two new clans, each on a different path: BANU HAQIM & SALUBRI. The Banu Haqim are judges and lawbringers with both martial and sorcerous tools at their disposal. The Salubri are a clan on the run, simply trying to survive – alone if necessary. Rarest of all the clans, their mending abilities are second to none. You may play these two clans head-to-head or integrate them with your other clans to create new strategies! Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Includes Crypt Pack to customize your decks! 2 pre-constructed Player Decks (Banu Haqim & Salubri clans)! 22 Discipline Tokens allow vampires to gain or deny Disciplines. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Player Aid Cards 22 Discipline Tokens 4 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Expandable card game set in the World of Darkness
$44.00
Transformers Deck-Building Game
The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth. In this deck-building game, you will take on the role of one of the mighty Autobots. Travel and explore the Matrix and change between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you. The Transformers Deck-Building Game can be played competitively or as a cooperative experience. This Core Set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game. Features: Explore the Matrix in this unique deck building experience Change between different modes to battle the Decepticons Play competitively or as a solo/cooperative game At A Glance: Number of Players: 1-5 Players For Ages: 14+ Playing Time: 45-90 min The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$66.00
The Tea Dragon Society Convention Exclusive Box!
Discover the ancient art form of Tea Dragon caretaking within this enchanting world of friendship and fantasy. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points is the winner. Features: Based on the Oni Press graphic novel The Tea Dragon Society by Kay O’Neill. Beautifully illustrated with cute little dragons. Light card game with some deck building concepts. No hidden information makes it kid friendly. Competition for Market and Memory cards but no direct player on player nastiness. Perfect for families. Contents Summary: Rulebook Comic quick-start rules 4 Tea Dragon cards 1 Mentor card 24 Memory cards (6 cards each for spring, fall, winter, and summer) 28 Market cards 48 Starter cards (12 cards each in 4 decks) 4 Player aid cards 1 Rulebook
$37.00
Birdwatcher
In this fast, competitive game players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds-of-paradise. Players lure birds to their tree from the jungle, take photos of the birds in their tree, and publish their findings. The photographer with the most citation points at the end of the game is awarded Nature Photographer of the Year and is the winner! Features: Beautiful bird cards illustrated by Lauren Helton, a biologist and scientific illustrator! Build your own tableau of bird photographs and publications! Play solo or against friends Contents Summary: 113 cards (including bird cards, hybrid bird cards, and publications) 5 Player Mats 31 Insect Punchboard Tokens 1 Scorepad At a Glance Number of Players: 1-5 For Ages: 13+ Playing Time: 25-60 min Game Type: Set Collection, Hand Management, Card Game
$59.00
Atmar's Cardography - Magical Items & Artifacts
Are there magical items you seek to find? Pick a card, any card. Which treasure did you pull? This deck is ideal for a random treasure or a quick reference guide to show players what artifacts they have found. Contained within this deck are the magic items found in decks 1-5 of Atmar’s Cardography.
$19.00$13.00
Nuns with Nunchucks (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Nuns with Nunchucks is a battle card game where you to try to take over the world with an army of hilarious combatants! Use your army to deal hit points to competitors while using trying to keep yourself alive. Make your friends and family beg for mercy as you unleash devastating combos using special powers.
$30.00
Kingyo
In Kingyo, you have to catch as many Kingyo (goldfishes) as possible, matching the colors of the dice. The Kingyo cards are laid out around the 5 dice. Players can divide themselves into teams as they wish. Each player takes a Bowl card to place the Kingyo cards they will catch. One player rolls the 5 dice, then all players simultaneously try to catch the cards with Kingyo that match the colors of the dice, announcing the colors of the Kingyo caught.
$37.00$30.00
Munchkin: Cthulhu - Guest Artist Edition
Celebrate 15 years of Munchkin with special Guest Artist Katie Cook! Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge Cthulhu . . . and they've never looked cuter! Will they survive? Will they retain their sanity? Will they . . . level up? This Guest Artist Edition Munchkin Cthulhu adorably lampoons Lovecraft's Mythos and the horror gaming that surrounds it. •1 to 2 hours•Complete limited edition deluxe game includes standees and game board•3 to 6 players
$44.00$40.00
Munchkin: Oz
Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier ... or even a Wizard! L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Now you can create your own adventure with Munchkin Oz!
$44.00$32.00
Munchkin 6: Double Dungeons
Double Trouble!What’s an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It is Munchkin, after all!This set includes the cards from Munchkin 6: Demented Dungeons and Munchkin 6.5: Terrible Tombs, now in a single convenient expansion!Key Features• With 40 Dungeons to choose from, every game will be different. Very different.• Now the same size (and price) as the other numbered Munchkin expansions.• The cards in this set also work well with Munchkin Shakespeare and Munchkin Legends, and many will work with any set using the original fantasy Munchkin card design.
$30.00$22.00
Munchkin: Apocalypse
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.
$44.00$32.00
Munchkin: Enhancers
Flavor up your Munchkin games with Munchkin Enhancers, which includes thirty new monster, Treasure, Class, and Race enhancers for use with Munchkin, Munchkins & Mazes, Munchkin Tails, Munchkin Oz, or any set that uses the original Munchkin card backs.
$30.00
Gruff
Once upon a time the 3 Billy-Goats Gruff were stopped by a horrible troll while trying to cross a bridge. The goats destroyed that Troll, and ever since that time shepherds have weaponized their herds to become mutated monster goats called Gruffs!Gruff is a tactical combat card game where players duel to the death with custom teams of Mutated Monster Goats! Gruff features unique positional and timing mechanics that create a constant state of attack and counter-play.
$37.00
Cover Your Kingdom
Cover Your Kingdom is an absurdly ruthless set-collection party game for 3-6 players. This game is a unique spin off of "Cover Your Assets".In Cover Your Kingdom, you and your rivals will each become Rulers of your own fantasy Kingdom.Kingdoms are divided in two different regions, the Mountains, and the Valley and most creatures will only live in one region or the other.Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Rulers take either 1-2 actions per turn, forming Clans, attempting to recruit Clans, adding Creatures to existing Clans, replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.This game is as fun (and violent) as the people you play it with.Contents:116 (IR)Regular Creatures10 Free Creatures15 Wild Creatures6 Kingdom MatsTurn TokenRulebook
$40.00
Flashback: Zombie Kidz
Embark on a cooperative adventure with other kids or with your whole family in a world frozen in time. Explore the past to solve mysteries in the present, and change the future to save the world! Discover the whole story, bit by bit, through the eyes of the characters living it. Put together all the points of view to discover clues, uncover and figure out mysteries, and answer the final questions.★ ZOMBIE KIDZ: Set in the vibrant universe of the #1 children’s game on BoardGameGeek!★ THREE SCENARIOS: By exploring and investigating all the scenarios, you’ll experience a cohesive and engaging story★ HIGH REPLAYABILITY: Replay the scenarios following different paths or using different gadgets to unlock new cards.CONTENTS• 80 Large cards• 30 Mystery cards• 2 envelopes• 1 sealed box• 1 rulebook
$37.00
Call to Adventure: High Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators. Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$19.00$13.00
Pathfinder: Level 20 Board Game
Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free. Hopeful that this newcomer will mean an opportunity for new delicacies, you creep over to the entrance of the cave. And then you hear the most terrifying words you've ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience."I just need a few XP to hit Level 20. There better be some Kobolds down there!"In Pathfinder: Level 20, the players take on the role of kobolds in their den, scampering away from a fighter who only needs five XP to hit level 20. Your goal is to not be the kobold at the end of the fighter's sword!
$44.00$30.00
A Battle Through History: An Adventure with Sabaton
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.
$88.00$59.00
Skytear: Stormsear Expansion
Stormsear is an advanced expansion that helps you mix red and yellow heroes together in the same team. Stormsear is recommended to players already owning the Kurumo and Nupten faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 3 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) 1 Void Palace Card (63x88mm) An alliance forged by the fire of Kaeno and tempered by the winds of Utsesh, born to face the twin threats of Xotlan and Grialth. SHAIDRUS, Last Light, defends its allies tirelessly using the sacred relic it used to protect. A statue animated by Divine will, all Utsesh and Kaeno has faith in its determination.
$52.00$41.00
Hostage Negotiator: Demand Pack #1
Old enemies have returned with new tricks up their sleeves. Arkyane is demanding you release his lieutenant; Conner Ogden is threatening to send the board members he’s taken hostage on an unscheduled “flight”; and Dolph Pedersen has lost his famously hot temper yet again. This exciting expansion for Hostage Negotiator includes new major demand, terror, pivotal event, and decide cards for use with the abductors included in the original Hostage Negotiator game as well as Abductor Packs 1-4.
$14.00$11.00
Hostage Negotiator: Abductor Pack #7
Valerie Stone, a name you know well. She is an extremely skilled negotiator that has almost no equal. Almost. One negotiator always outperformed her and was rewarded as she played second fiddle to YOU! In this exciting expansion, the abductor knows all your tricks. She knows the playbook, and she has taken hostages. She's out to prove to everyone that SHE is the best negotiator, and she is willing to kill to do it.
$14.00$11.00
Hostage Negotiator: Abductor Pack #2
The Pedersen Twins are trapped in a Port Authority office building after the feds were informed of their latest smuggling operation. They've taken hostages, and now it's up to you to talk them out of making things worse. While facing off with TWO abductors at once, the new "Decide" mechanic will have you weighing your options carefully. The hostages are depending on you!
$14.00$11.00
Ultimate Werewolf Pro
You've played Ultimate Werewolf Extreme countless times. You know the game and the roles inside and out. This is the expansion for you. Ultimate Werewolf Pro contains over 50 new carefully balanced roles, a new player item, and new pro rules that will enhance games specifically for experienced players and moderators. This expansion is compatible with Ultimate Werewolf Extreme and Ultimate Werewolf Bonus Roles
$16.00
Imperial Settlers
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
$74.00$48.00
One Key
The Key is missing, and it is up to the players to find it! The team leader tries to communicate with the other players, proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play, the other players remove the wrong cards, step by step, until the Key is all that remains. Removing the Key results in instant defeat, so be careful! One Key is a family game for all kinds of players, a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.
$55.00$35.00
Dominion: (Second Edition) Update Pack
This update pack will update your copy of Dominion 1st Edition to 2nd Edition.
$22.00$19.00
Hero Realms Watery Graves (Pre-Order)
This item is a pre-order item with an expected release date of 10/22/2024 Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Set sail in Watery Graves, the next chapter of the Ruin of Thandar Campaign! In Watery Graves the party will select one of four Ships to take on their journey. Each ship has its own special ability, such as launching a giant harpoon. But be careful, each ship also has a Hull score and if it’s reduced to 0 the players lose! You’ll take your ship through three very different Encounters, each with several different potential adversaries. In the first Encounter you’ll face one of four different Pirate Ships and one of four different Pirate Captains. Will they want to steal your treasures? Perhaps they’re looking for captives? Or maybe they simply want to sink you…
$30.00
Munchkin: Pony Excess Expansion
A stampede of new cards is coming to Munchkin!In Munchkin Pony Excess, you’ll find new equine monsters, curses, and Items, plus a herd of new Steeds. Grab your Lucky Horseshoe, saddle up your Centaur of Attention, and ride to battle against the melodious menace of the Rocking Horse!Ages 10+3-6 players1-2 hour play time ★ An absolute delight for your entomologist friends – and much better than having actual bugs around!
$18.00$15.00
Star Munchkin 3: Diplomatic Impunity Expansion
After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!) Star Munchkin 3: Diplomatic Impunity ... in space, no one can hear you squee!
$30.00$10.00
DC Comics Deck-building Game: Rivals Green Lantern vs. Sinestro
In this 2-player deck-building game that utilizes Cryptozoic’s popular Cerberus Engine, players compete head to head using direct “confrontations” to take down their opponent’s oversized character cards.Players take on the roles of Green Lantern and Sinestro. Each oversized character card has a cost of 9, 12, or 15 and has a unique ability. As they are defeated, the characters grow in difficulty to take down, and their abilities also improve. Players start off on an even playing field with identical decks of cards. They then use the cards in their hands and special abilities to buy bigger and better cards. As the game progresses, each player’s deck becomes unique, strengthened by his or her decisions. Players attack and defend until Green Lantern or Sinestro stands supreme over their iconic rival!Contents:98 Game Cards6 Oversized Character CardsRules
$37.00
DC Comics Deck-building Game: Dark Nights: Metal
Batman has discovered a Dark Multiverse and unleashed evil versions of himself upon our world! The Justice League must band together to defeat Barbatos, The Batman Who Laughs, and their Dark Knights. One Super Hero won't be enough to overcome these challenges.In this latest installment in the smash-hit DC Deck-Building Game series, you'll need to save Batman and other captured Super Heroes and recruit them to your team to save the Multiverse!Contents:202 Game Cards36 Punch Starter Cards16 Vulnerability Starter Cards97 Main Deck Cards16 Breakthrough Cards7 DC Super-Villain Cards30 Weakness Cards11 Oversized DC Super Heroes1 The Batman Who Laughs Tile1 Rulebook
$66.00
Holiday Hijinks 8: The Easter Escapade
The egg hunt is in disarray. Can you crack the case? The Easter Escapade, title #8 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. Puzzles may test your perception, wordplay, and lateral thinking.
$15.00$13.00
Vampire: The Masquerade Rivals Expandable Card Game The Hunters & The Hunted
A World of Darkness Awaits… When the celebrations and dancing have ended for the night, the citizens of Rio de Janeiro wander home. But in the darkness and afterglow, danger lurks: Coteries of vampires seek their prey, while Hunter cells research and investigate the unknown. Rivals is an expandable card game for 2-4 players based on the popular roleplaying game set in the World of Darkness. Each player controls a group of vampires or Hunters who seek to dominate their Rivals by attacking their foes, starting Conspiracies, advancing Agendas, and hunting mortals and monsters. Both Hunters and vampires can appear in the same game, so be ready for anything! Features: Core Set! Contains everything you need to play right out of the box! 4 pre-constructed Player Decks – 2 Hunter Cells (Faithful & Inquisitive) & 2 Vampire Clans (Ministry & Caitiff)! Includes Crypt Pack to customize your decks! Contents Summary: 4 Pre-Constructed Player Decks (49 cards each) 27 Card City Deck 10 Card Monster Deck 53 Card Crypt Pack 4 Player Aid Cards 161 Tokens 12 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Expandable card game set in the World of Darkness
$88.00
Transformers Deck - Building Game War on Cybertron Expansion
Til All Are One The War on Cybertron has raged for millennia. Autobots and Decepticons clash with blaster and robotic fists to determine the fate of the galaxy. As their battle reaches its climax, one shall stand, one shall fall. Take on the role of one of the Autobots or Decepticons. Travel across the battlefield and convert between your different modes to gain allies, find relics, and acquire technology to battle your enemies. As you grow stronger, tougher challengers will rise up to meet you! Click here to download optional card backs for the Ruin Cards to be used with sleeved cards. This file also contains a Ruin Mat to help differentiate them on your play surface. Download the rulebook here. Features: Battle for control over Cybertron’s cities to determine the fate of the planet! Over 175 cards! Navigate a matrix of cards to gather allies, tools, or defeat adversaries. Stand-alone expansion that allow you to play Team vs Team, Solo, or Cooperative game modes! Contents Summary: 11 Oversized Cards (8 Characters & 3 Reference) 40 Starter Cards 41 Basic Cards 12 Autobot & 12 Decepticon Cards 16 Technology & 16 Maneuver Cards 20 Mission Cards 12 Boss Cards 6 Cooperative Scheme Cards 6 Allies Cards 10 Ruins & 10 Encounter Cards 5 Site Cards 6 Relic Cards 7 Polity Cards 60 Punchboard Tokens (Tracking, Reminder, VP, Command) 8 Player Standees & 10 Standee Bases 50 Energon Cubes Rulebook At a Glance Number of Players: 1-4 Players For Ages: 14+ Playing Time: 45-90 min Game Type: Deck-building Game Stand-alone Expansion
$66.00
Final Girl: Bonus Features Series 2
*****IMPORTANT!!! This item is already included in the S2 Booster/Franchise/Storage Box. Only buy this individually if you do not have or plan to get the storage box or you will end up with a duplicate of this item!!!******A small box containing a Feature Film Rulebook which collects the rules from all 5 Series 2 Feature Films and also has Achievement lists. Also includes 5 Epic Finale cards, one for each of the 5 Killers from S2. The box can also store the Gruesome Death Books* and Lore Book from Series 2 *Printed Gruesome Death Books are not currently available but will be in the future.
$18.00$15.00
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